
Rogar Befin |

Rogar waves aside the praise, "Ah, i' really was nothin. Torag stoo' wi' me with tha blow. T'was jus' a lucky shot. O' course, ah then spend most o' tha fight trapped in a ball o' water, so ah couldn't 'ave done it wi'out you all." he insists.

DM Brainiac |

"Rogar! A one-hit wonder!" Aubrin laughs. "Now if we only had an army of earth-hurling dwarves like you, we'd destroy the Ironfang Legion in no time!"
After a few days of packing up the refugees, Novvi arrives via the Darklands tunnel with her magical bags laden with supplies. "I brought everything you asked for in your sending," the svirfneblin says. "I hope it's enough to get you where you need to go. I'll miss trading with you guys, but who knows? Maybe we'll see each other some time down the road."

Wulfram Bartos |

Wulfram helped pack furniture, equipment and supplies, and also helped Kining organize the smithy tools for transport.
He talked to Herge and caught up on how things were going with Longfrond. He also asked the giant if he had ever heard of 'The Blight'.
He chatted with Novvi when she arrived for one last trading session. "If we come across another Darklands tunnel, I'll be sure to contact you. Once we've kicked out the Ironfang Legion, I'm sure we'll want to set up a regular trade route."

DM Brainiac |

Sorry Wulfram, missed your question to Aubrin about the Blight before.
"I remember some stories about the haunted woods in the northern Chernasardo," Aubrin says in response to Wulfram's question. "Don't go there unless you want to get sick and die, basically."
Later, the smith talks to Herge. "I've made my report to Longfrond, and she has apologized for her previous hostile attitude. She has offered to provide support to your group with advice about dangers in the forest and harvesting food from the fruiting trees. She wants me to stay on with you as well. I'm not much of a fighter, but I can teach your people much about forestry and getting along in the wild."
Herge's tutelage allows the PCs to retrain any of their initial NPC followers, possibly transforming characters the PCs saved from Phaendar into powerful cohorts or valuable leaders within their growing alliance. Retraining an NPC's class requires 7 days and 70 gp per level retrained (the cost to retrain is normally higher, but Herge's expertise reduces the expenses incurred. Herge can retrain only one NPC at a time, but he always considers druid, hunter, and ranger to be classes with retraining synergy, regardless of which NPC class a character begins with. Classes with retraining synergy require only 5 days and 50 gp to retrain.
"The Blight--we call it the Darkblight. It's an accursed place, ruled by wicked fey and rife with fell magic and disease. You'd be well-advised to stay far away."

Eustoma Hadlefoot |

"I know a little of the blight." she rubs the scar on her arm.
"I'm glad you are staying with us Herge. You can teach us a lot." She will help pack up Misthome.

Wulfram Bartos |

"It sounds like we should stay away from the Darkblight for now," Wulfram said. Perhaps it's something we'll want to deal with down the road, but we have more pressing concerns at the moment.
"The maps in the tower seemed to show plans for an attack on Longshadow. I think stopping that is likely our next task. Aubrin, what can you tell us about Longshadow and it's defenses?"

DM Brainiac |

"Longshadow is the largest town in the region--probably about 4,000 people live there," Aubrin says. "The majority of them are forgers and smelters. It's one of Nirmathas's main centers of industry--a tempting target for the Ironfang Legion, to be sure. I don't know much about its defenses. Once we get settled in Fort Trevalay, I'd suggest the four of you head to Longshadow to see what you can do to help them."

DM Brainiac |

Soon enough, the time comes to leave Misthome behind. The makeshift beds and furniture have been dismantled. The provisions are packed into crates, the animals in cages or being lead by hand. The caves will now be empty, to await the next group of creatures to come across them and make them into their lair.
Jet wraps her green scarf around her neck as she casts a final look back towards what had become the quartermaster's station. "I'm ready to move on to more comfortable environs. Perhaps the Rangers will have real spices to make some tasty recipes."
Kining snorts in irritation as she shoulders her pack laden with her smith's tools. "I just hope they have a decent forge. I'm not looking forward to trudging through these blasted woods again."
Rhyna laughs good-naturedly. "Come on, Kining, it will be fun! We can sing and tell stories the whole way!"
"That's what I'm dreading," the dwarf mutters.
Aubrin hoists the banner with Phaendar's Defiance hanging from it. She glances at the wooden sculpture of Father Noelan standing watch at the entrance to the caves. "It's been a blast, Father. Take good care of whoever comes this way next, yeah? Well, Misthome--smell you later!" She blows a raspberry and waves her hand in front of her nose for emphasis.
"Alright, folks, let's shake a leg! Two, if you've still got both of them!" She and Cirieo share a chuckle.
And with that, the caravan begins!

Karla Teg |
Karla laughs at Rhyna and Kining's exchange with a light heart. She jumps on a cart and begs Nik'o to join her, but the lynx ignores her, preferring to move as she pleases, which leads her to the caged animals. The lynx seems perplexed by their current imprisonment, but soon moves on to other objects of study.
Finally, she gets bored, or so it seems, and joins Karla on the cart, happy for a hand playing in her pelt.

Rogar Befin |

Rogar takes up a position at the front of the caravan, keeping an eye out for any danger that might assault them.
Perception: 1d20 + 13 ⇒ (15) + 13 = 28
However, he does his best to enjoy the journey, practicing his powers along the way and trying to smooth out the path for the cart.

Wulfram Bartos |

Orisons: Create Water, Detect Magic, Guidance, Light
1st lvl: Bless, Cure Light Wounds, Entangle, Liberating Command, open slot
2nd lvl: Barkskin x3, open slot
3rd lvl: Magic Circle against Evil, Stinking Cloud, open slot
4th lvl: Divine Power, Greater Magic Weapon
Wandering Spirit: Battle
Wandering Hex: Battle Master (one extra AoO), Weapon Specialization (longspear)
Wulfram reasured Kining, "The forge is in good condition. I didn't get a chance to fire it up yet, but everything looks to be in order."
Wulfram stood for a moment in front of the statue. Farewell, Father Noelan — Rhyna is carrying on your work; you taught her well. He said a prayer over his spear, and turned towards the direction of Fort Trevalay.
Casting Greater Magic Weapon: +2 enhancement bonus.

Eustoma Hadlefoot |

Eustoma climbs on Stuck, and she and Sia range to the sides of the group keeping watch as they move out.
Survival: 1d20 + 13 ⇒ (4) + 13 = 17

DM Brainiac |

I'm going to handwave an encounter to keep things moving.
The journey to Fort Trevalay takes a few days. It's slow-going with so many people trailing in your wake, calling to mind your initial exodus from Phaendar several months ago. One the second day in the woods, a band of weathered Ironfang scouts make an ill-advised attempt at banditry. The four hobgoblins quickly succumb to your superior might.
Interrogating a survivor reveals him to be bitter and surly. He complains loudly about his companions' incompetence and the Legion's decision to dump "the undesirables" on the Fangwood invasion. Apparently, with the fall of the Rangers' forts, word has gotten around to the rank-and-file that their whole operation was merely a diversion and they were never expected to actually hold the forest for long. The soldier knows nothing of the Legion's current plans, though.
You can collect four potions of cure moderate wounds, eight vials of alchemist's fire, four cloaks of resistance +1. and three applications of oil of gravity bow from the hobgoblins.
After another two days, you reach Fort Trevalay. Cobb Greenleaf greets Cireo and Aubrin warmly, and the other Rangers help your refugees settle in to their new accommodations. While you were away, another twenty-three Rangers made their way back to the liberated fort from their hiding spots in the woods. Your forces now number about seventy-five--a decent sized fighting force, though not nearly enough to oppose the Legion yet.
You can have as much downtime as you want to train, craft items, or the like. Let me know what you'd like to do until you are ready to venture forth!

Rogar Befin |

Rogar spends some time praying, training, and practicing, refocusing his power to gain limited control over swords and other weapons.
Spending 5 days and 400 gp to retrain Entangling Infusion to Magnetic Infusion.

Wulfram Bartos |

Wulfram helped unpack the tools and supplies, and helped Kining fire up the forge. Over the next few days, he cast Stone Shape several times to help repair the bottom of the tower. He talked to the newly arrived rangers and gave them any medical attention they required. In addition, he worked at the forge, making implements and other needed items.
He organized a training program for the immature rocs. In time, he hoped they would prove valuable mounts.

DM Brainiac |

You can still retroactively post downtime activities, but I'll move things along in the meantime.
In the week or so after setting into Fort Trevalay, more refugees begin to trickle in, fleeing from the Ironfang Legion. Of greatest significance, a group of twenty-three ragged survivors arrive from the town of Ecru in the Hollow Hills. The tale they tell is hauntingly familiar to the survivors from Phaendar--a black stone tower suddenly appeared in the middle of the town, from which hordes of hobgoblins poured forth. The survivors fled for safety as their town burned behind them.
Eventually, Cobb Greenleaf calls you into the tower for a meeting. "As we've begun pacifying the forest and rounding up the scattered remains of the Ironfang Legion here, reports keep coming in from the Hollow Hills to the west of aggressive hobgoblin activity. A few more refugees trickle in every day from communities and caravans put to the sword. If we keep absorbing exiles at this rate, we soon won't be able to feed or house them all. It's becoming increasingly obvious that the Legion's attack on the Fangwood was a diversion to keep our Rangers from engaging their main forces to the west. Now it sounds as if they've secured the whole of the Nesmian Plains and are reaching north of the Marideth River.
"We're still reeling from our own losses, but we need more intelligence if we’re going to keep the Legion out of the Fangwood, let alone push back. We know almost nothing about the Ironfang Legion's activities beyond the local lieutenant's name: Kosseruk. She's seized dozens of villages at this point—the closest is Radya's Hollow, a mining village only thirty miles due west. We've not received any word back from the messengers we've dispatched to the largest town in the area, Longshadow, but whether that's because it's fallen or because our messengers have been captured, I'm unsure.
"The Rangers can keep the forest secure for now, but we don't have the power to offset a major offensive if they finish in the Hills and turn east. If anyone is going to stop the Ironfang Legion, we need to know what they're up to, and we need new allies and resources."

Karla Teg |
Karla helped mostly set up the animal pens and organize training grounds. She worked with Wulfram to devise the best way to get those young Rocs trained as mounts for the future. Finally, with her earth moving spells, she assisted with the consolidation of existing fortifications and patching the holes in the fort, in particular the one they came through.
-------
As she hears of the black towers springing in other towns, Karla grows more concerned. This was not a single offensive and a lucky one, they had access to sustained magical power beyond any army's dream, and they were using it to good effect. She wonders what kind of magic could do this and how best to stop it...
Finally, she smiles as Cobb asks them to go scouting. She was happy with helping others to settle, but she didn't feel the need to settle herself. In fact, the more she thought of the Legion the more unsettled she wanted to be. Bring the fight to them once more.
"Right. Seems to me this Fangwood diversion is quite effective. But if you say there are even stronger strike forces in other parts of the country, then we have more than a serious problem. Best to gather info, as you suggest. I'm all for it.Ahahahah! I'm packed, as a matter of fact. So when do we leave?" she says, all smiles, and ends with a wink to her companions.

Wulfram Bartos |

Knowledge Geography: 1d20 + 1 ⇒ (5) + 1 = 6
The black tower again! "This black tower must be some sort of magical effect — obviously a very powerful one!", he commented to the others.
Wulfram listened to Cobb's assessment. He looked at their maps and said, "We need to find out if Longshadow is still holding out; I think we should go ourselves and make our assessment first hand. We could make our way through the forest to its edge near Redburrow, and then strike out east through hills towards Longshadow."
He would have like to stay at the fort for a while, and be a little more settled, but that didn't seem like a good idea. He wondered when he wouldn't have to be constantly on the move.

Eustoma Hadlefoot |

Know Nature: 1d20 + 6 ⇒ (11) + 6 = 17
Eustoma spends her time making armor for Sia and helping where she can to set up the refugees for comfort.
Eustoma will share what she knows about the area. "Lots of mining and small communities out there. As well as Longshadow one of the larger towns around here. We should check on this soon. I suggest we start with Radayra's Hollow, and then move on to Longshadow. I'm ready when you all are."

DM Brainiac |

You still have time to decide your first destination, but first, an encounter on the way!
When you are ready, you leave Fort Trevalay, heading west through the Fangwood towards the Hollow Hills. The first day passes without incident, and after camping in the woods, you continue your journey the next day.
You are nearing the edge of the forest when you hear the sounds of laughter and lyre music in the distance. Following the sounds leads you to a clearing. A massive tree stump rises from the center of the clearing. Its surface is polished smooth and set with cups, plates, and pitchers all carved from wood. Fruits, roasted meats, cheeses, and red wine overflow the serving dishes.
Four half-naked and exhausted dwarves, three male and one female, sit around the table, feasting and drinking. A fifth figure--a beautiful woman--dances around the table playing a lyre. "Feast on, my friends! Eat and drink to your heart's content! Your bellies will be fat and your heads will be buzzing!" the woman cheers.
When they notice you, the dwarves beckon you forward. "Come, friends, and join in the fun!" one calls.
"Aye, the more, the merrier!" the woman shouts, eyes sparkling.

Karla Teg |
Karla's eyes dance around the scene. A fey! She thinks, filled with a sense of wonder, but then she recalls the dark feys they had fought before, and those were nasty cruel creatures.
Her eyes settle on the Dwarves, noticing their strain...
"Guys, you okay here..?" she asks, ignoring the invitation.

Wulfram Bartos |

The forest clearing seemed to Wilfram to be a strange setting for such an elaborate celebration. Something about it reminded him of the fey that they had encountered at the Red Rock Revel at Fort Ristin. He wondered if the lyre-playing was some sort of magical effect.
Spellcraft: 1d20 + 9 ⇒ (10) + 9 = 19
Knowledge Nature (is the woman some sort of fey?): 1d20 + 12 ⇒ (11) + 12 = 23
Sense Motive (are the dwarves under a charm or compulsion?): 1d20 + 5 ⇒ (2) + 5 = 7
"Hello, my name is Wulfram of Phaendar. We are looking for news of the town of Longshadow. We have heard it might be under attack!"
Diplomacy: 1d20 + 10 ⇒ (5) + 10 = 15

DM Brainiac |

"Who cares about Longshadow? We've got all the food, drink, and entertainment you need here!" says the first dwarf again.
"They speak the truth, my friends," the dancing woman says with a giggle. "Forget about your worries and your strife and join the fun!"
Creatures of unbridled violence and decadence, maenads roam the world inviting others to join in on their debased revels. They consume massive amounts of wine and food, cause fights, and tear their foes limb from limb. They control people’s minds, subconsciously inviting them to engage in their bloody festivities and fostering urges that lead to excesses of hunger, lust, anger, and violence.

Eustoma Hadlefoot |

Eustoma studies the group. "That looks wonderful, but we just ate thank you. Are you from a local mine?"
Sens Motive: 1d20 + 5 ⇒ (9) + 5 = 14

Wulfram Bartos |

Wulfram's expression hardened. "Madam, I see that you are a maenad, and that you are controlling these dwarves' minds to make them stay and take part in your bloody, debased revels! I must insist that you release them immediately!"
With that, he cast a protection spell.
Casting Magic Circle against Evil (presumably on his initiative). I'm not sure if maenads are evil, but here's hoping.

DM Brainiac |

"Aye, Radya's Hollow!" the female dwarf answers Eustoma.
The woman's smile turns malicious as Wulfram calls her out. "I am only enhancing what already lies beneath the surface. Shall we see what sorts of dark emotions lurk within you? Come, join the bacchanal! Eat! Drink! Tear each other apart!"
She strums frantically on her lyre, her dance becoming frenzied!
Karla: 1d20 + 6 ⇒ (2) + 6 = 8
Rogar: 1d20 + 5 ⇒ (13) + 5 = 18
Wulfram: 1d20 + 5 ⇒ (2) + 5 = 7
Maenad: 1d20 + 8 ⇒ (12) + 8 = 20
The maenad tries to ensnare Wulfram's mind with a charm spell, but his magic circle protects him! Even so, the maenad's dance is infectious, and you feel the madness threatening to overwhelm your senses.
The dwarves hesitate, but their eyes start to glaze over as the maenad's dancing affects them.
Everybody must make a DC 19 Will save or become confused for as long as the maenad continues to dance! You may all act now. No map for this encounter--the maenad is about 30 feet away.
Wulfram, you know that maenads resist fire and mind-affecting effects, and they have spell resistance.

Karla Teg |
Will: 1d20 + 7 ⇒ (12) + 7 = 19
Karla keeps her wits about her. She figures she needed to both prevent the fae from dancing and singing, but she had little spells... then she figured a way.
"Don't go near her for now!" she warns and pulls from the earth around the fae, summoning the memories of all that had rotted in the area for thousands of years to be amplified and brought up.
As she does so, a thick cloud containing the amplified stench of the forgotten rot of the area billows and thickens.
Cast Stinking Cloud around the fae. Fort DC 18, no SR.

Rogar Befin |

Is Rogar close enough to Wulfram for the magic circle to protect him?
If no:
Rogar tries to resist the power of the maenad's dance, but succumbs to it, punching himself in his face to absolutely no use.
Will: 1d20 + 7 ⇒ (7) + 7 = 14
Confusion: 1d100 ⇒ 68
Damage: 1d8 - 1 ⇒ (5) - 1 = 4 No damage
If in the magic circle:
Rogar, without a moment to spare, pulls endless shards of metal from the ground beneath him, launching them at the monster in an endless barrage.
Move action gather, standard to Blast
Empowered Metal Blast: 1d20 + 14 ⇒ (4) + 14 = 188d6 + 21 + 14 ⇒ (1, 1, 4, 5, 3, 4, 6, 5) + 21 + 14 = 64

Wulfram Bartos |

Will: 1d20 + 12 ⇒ (8) + 12 = 20
Wulfram felt the urge join in the festivities, but fought it off. He started to cast a lengthy spell.
Casting Enlarge Person.

Sia-Wolf |

Sia: 1d20 + 3 ⇒ (13) + 3 = 16
Confusion: 1d100 ⇒ 54
Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Sia slashes at herself, and causes some damage.

DM Brainiac |

The magic circle gives a resistance bonus to saves against the confusion effect, but I don't believe it fully makes you immune to it, Rogar.
Rogar, Eustoma, and the animals succumb to the maenad's maddening dance. They babble or pummel themselves, heedless of the danger.
Fortitude: 1d20 + 8 ⇒ (5) + 8 = 13
Karla conjures a stinking cloud that engulfs the maenad. You can hear her retching from within the noxious morass.
Wulfram begins to chant a lengthy spell, calling on the spirits for strength.
The maenad staggers out of the cloud, gasping for air. She continues her strange dance, though, ensuring the confusion persists.
Nauseated Rounds: 1d4 + 1 ⇒ (4) + 1 = 5

Karla Teg |
Bummer, I was hoping she wouldn't have enough action to continue her nastiness...
Karla notices that most of her companions are out of the fight, except for Wulfram, who seems to be ready to fight the fae.
She decides to give him a boost. With a simple spin, she connect to time, and accelerates herself and the shaman only.
Cast Haste on Wulfram and Karla. Since everyone else is confused, I prefer not to buff them.

Rogar Befin |

1d100 ⇒ 28
Rogar calls out some incoherent babble in a mixture between dwarven, common, and goblin.

Wulfram Bartos |

To Wulfram, it seemed like everything around him got smaller; everyone else saw him grow to 13 ft tall. Empowered by Karla's spell, he quickly thrust his massive 20 ft spear repeatedly at the malevolent maenad, trying to stop her control over the others.
Large Longspear, Power Attack, Haste: 1d20 + 15 - 2 + 1 ⇒ (17) + 15 - 2 + 1 = 31
Damage, Power Attack, Weapon Specialization (cold iron): 2d6 + 13 + 6 + 2 ⇒ (6, 5) + 13 + 6 + 2 = 32
Large Longspear, Power Attack, Haste, iterative: 1d20 + 15 - 2 + 1 - 5 ⇒ (10) + 15 - 2 + 1 - 5 = 19
Damage, Power Attack, Weapon Specialization (cold iron): 2d6 + 13 + 6 + 2 ⇒ (1, 4) + 13 + 6 + 2 = 26
Large Longspear, Haste, Power Attack, , Haste, haste bonus attack: 1d20 + 15 - 2 + 1 ⇒ (14) + 15 - 2 + 1 = 28
Damage, Power Attack, Weapon Specialization (cold iron): 2d6 + 13 + 6 + 2 ⇒ (1, 4) + 13 + 6 + 2 = 26
Ninjad on the iterative!
With Greater Magic Weapon, the longspear is +2. His AC is now 21 (22 vs evil).
Note: if he can't full attack after a 5 ft step, Wulfram will cast Divine Power instead, and move to within 20 ft.

DM Brainiac |

Eustoma Confusion: 1d100 ⇒ 22
Sia Confusion: 1d100 ⇒ 30
Eustoma Longbow, PBS: 1d20 + 12 ⇒ (16) + 12 = 281d20 + 12 ⇒ (11) + 12 = 231d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d6 + 5 ⇒ (5) + 5 = 101d6 + 5 ⇒ (6) + 5 = 11
Overcoming her confusion temporarily, Eustoma fires at the maenad, scoring two hits. Wulfram swells in size and, bolstered by Karla's haste spell, stabs at the monstrous woman.
Wulfram, your Base Attack is +6 now so you have a secondary attack in addition to your haste. I'll roll it for you.
Secondary Attack: 1d20 + 10 - 2 + 1 ⇒ (15) + 10 - 2 + 1 = 24
Damage: 2d6 + 13 + 6 + 2 ⇒ (3, 1) + 13 + 6 + 2 = 25
He impales her three times with his enchanted spear, and she groans and sags to the ground. The end of her dance breaks the confusion effect on you, and the four dwarves seem to snap to their senses as well.
"Oi, what the hell were we doing?" one asks.
"That fey witch must've enchanted us!" another says. "Thank ye folks fer saving us! I'm Duggin, and that's Solba, Margrath, and J.W. We was fleein' from an army of hobgoblins that invaded Radya's Hollow, but we got lost in these durned woods. The last few days have just been a drunken blur."

Wulfram Bartos |

Just realized my attack bonus should have been one less on that last sequence. I mistakenly added +2 from Greater Magic Weapon on to the +1 from masterwork.

Rogar Befin |

Rogar shakes his head to clear the last of the confusion, then moves forward to meet the dwarves, "Good ta meet ye," he says, "Ah'm Rogar, tha's Wulfram, Karla, Eus'oma, Sia, an' Nik'o. Are ye all safe? Ye mentioned hobgoblins in Radya's Hollow- were there many survivors? We were jus' on our way ta help them defend agains' tha hobs, bu' I guess we're too late."

DM Brainiac |

No problem, Wulfram, you still would have hit.
Margrath shakes his head sadly. "Aye, it's too late I fear. The hobs control all th' lands south of th' Marideth River, and they've begun seizing towns in th' Hollow Hills. Radya's Hollow had already absorbed dozens of survivors of previous attacks when the Legion fell upon us."
"Thar may still be survivors. Ye gotta go there and look for 'em!" Solba cries. "Me brother Voldan fell behind when we were running away. I hafta know if he's alive! We buried some treasure outside our house before the gobbos came. It's yours if you want it!"

Wulfram Bartos |

Wulfram conversed with the tiny dwarves (he shrank back to normal size shortly thereafter). "We will seek out the survivors. Do you have suggestions on where they might have hidden?"
After discussing the refugees, Wulfram asked, "Do you know if Longshadow is still holding out?"

DM Brainiac |

"If anybody made it, they probably would've tried to hide in the mine," Solba says. The other dwarves make superstitious gestures when she mentions it. "The primary mine closed a decade ago when a deadly collapse killed a dozen workers, and when they tried to reopen it, thar were all sorts of strange accidents! But better to risk that then death or slavery to the gobbos!"
Duggin shrugs when Wulfram asks about Longshadow. "Too far away to know fer sure. I hope so, fer their sake!"