DM Bigrin's Shattered Star (Inactive)

Game Master bigrin42

In Varisia's bustling frontier city ofMagnimar, the Pathfinder Society's newest lodge recruits a team of rookie Pathfinders to track down rogue agent Natalya Vancaskerkin-who also happens to be one of the Varisian criminals known as the Sczarni. Yet


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Both of the gremlins are caught in Zerazin's Color Spray and fall to the ground, unconscious. A few moments later, the door burst open, and Sheila comes into the room, Koriah right behind her. The explorer had her aklys in hand and scanned the room, looking for any signs of danger.

Sheila took in the scattered books and scrolls, the fresh scars and cuts in the tables and chairs from the hard misses as you attempted to strike the gremlins, and finally the two dog-faced gremlins lying unconscious on the floor. She looked aggrieved for a moment at the chaos, then smiled slightly. "Koriah, be a dear and take the pugwampis somewhere where they won't cause any more harm to my library, please."

Turning back to the paradox box. she said, "So, that is what was in the box, eh? A pair of gremlins? Someone's idea of a joke, I suspect." She picked up the open paradox box and looked at it. "Well, that and some baubles." She poured a few garnets, a dagger, and a ring into her hand. She looked at them intensely for a moment, muttering to herself, then looked up again. "Do you think you can open it again? Show me."

She closed the box and then watched as Eowythe once again adjusted the runes so they read LUCRE. The box sprang open, empty this time, and Sheila simled. "Well, I expected it to be empty, though I did have hope that it might contain some lost lore. Still, nothing lost. Feel free to keep these treasures for yourself. The box will be worth far more to me now that I know how to open it. The ring allows the wearer to fall long distances safely. I imagine it could be quite useful for you in the days ahead."

XP & Loot:

Congratulations! Everyone earns 80 XP for taking care of the pugwampis, and another 120 XP for not letting them do too much damage.

  • 3 garnets
  • masterwork dagger
  • ring of featherfalling
  • "Allow me to apologize for the unpleasantness with the gremlins - but, it does provide an excellent object lesson. The life of a Pathfinder in not one for the weak of heart. That you managed to not only open the box, but also take care of the gremlins so quickly is all the confirmation that I need that my gut was correct. You 're the perfect group for the job I have in mind.

    "You see, I've recently has some trouble with one of my informants here in Magnimar. Her name is Natalya Vancaskerin, a half-Varisian who approached me with an offer to serve as a street informant. She's Sczarni, though I'm not sure with which group. A week ago, Natalya sent me a cryptic hint that her gang was on the verge of uncovering an item that would be of great interest to the Society. Since the Sczarnis' methods of uncovering something often involved an armed robbery to breaking into somebody's personal chambers, we thought it prudent not to press for further details and instead wait to see what it would produce. Suffice it to say, she hinted strongly that it pertained to Thassilon, and promised to meet with me to discuss this find three days ago.

    "She never kept that promise. Instead, she seems to have simply vanished. Initially I assumed that the acquisition of this item was simply taking longer than expected, but now I'm hearing rumors that the Sczarni are looking for her as well.

    "It seems likely that Natalya has absconded with this item she discovered. And this is where you come in. I want to know what it was Natalya and the Sczarni found. In fact, I'm more interested in that than what happened to Natalya herself. For now, I'd like to keep all of this quiet - if you can find out what happened to Natalya withotu letting a lot of people know she was also working for me as an informant, that would be preferable. That's a big part of why I am coming you, new members of the Pathfinder Society, with this task, rather than use somebody like Koriah. You don't have a reputation in Magnamar, and as such the low-lifes, criminals, and politicians you encounter may be more likely to talk.

    "So...I want you to go out there and look for Natalya. Find out what happened to her, and to this item she and her gang discovered, If you can secure the itemm so much the better. Bring it back to me and I'll have a reward of 500 gold pieces for you. And if you can bring Natalya back to me, alive and in condition to speak, then I'll double that. What say you?"


    Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

    "I'm certainly up for a bit of risk and adventure, the god himself lived that very life before and after his ascension," Pakak grins toothily. He makes a note of the 'Pugawumpis' or whatever they are, in case he should meet them again. "I find it funny you put low-lifes, criminals AND Politicians in the same pot...I think it might be insulting to the low-lifes, but sure, I'm in."


    Male Dwarf Master of Many Styles 1 (AC: 20 [T: 20 FF: 13]** | CMD: 16** | HP: 4/10 | F+4, R+4, W+5** | Init: +4 |Perc: +6 | Conditions: +1 Will Save, +5 AC)

    Crugold frowns as he is unable to do much to aid the struggle, but puts that aside for later reflection. He had finally found a way to get the lessons he needed to improve, even if many of them were likely to be unpleasant, and that was enough. He smiles at the mention of a lack of reputation. "I may not have been the best in the arenas, but I daresay that some of the lower element will have heard of me, and my ability to knock teeth out from time to time. This should be most interesting indeed."


    HP 7/7 | DR5/elec | AC 16 | vRange 18 | T 14 | FF 12 | CMD 14 | F -1 | R +6 | W +0 | Init +4| Per +4 Sylph Ninja 1

    What a strange test. And an even stranger group. I look to be the most normal amongst them, and that's saying something.

    I've been known to enjoy a bit of cloak and dagger, if you'd permit me to go, Mistress Sheila. Adyn's voice has lowered an octave, and he yanks off his skirt as if blaming it for not getting more frequent hits on the pesky gremlins. Underneath are leather leggings, which make Adyn appear more like a teenaged boy, despite the remaining pigtails.


    Female Human (w/Fetchling ancestry)

    "Well, the money sounds good. I would be happy to help find Natalya and this item of hers.
    But I am afraid that I am not particularly low-key. Or subtle."


    "Very well then. Before you go, let me give you what little information I have on the matter. Natalya was exceedingly cautious about her self and the groups she worked with. i knew that she was a member of one of the Sczarni clans in Magnimar, but not which one, specifically.

    "For those of you who may be new to Magnimar, or less versed in its unsavory element, the Sczarni are the most visible criminal organization in the region - not the most dangerous, or the most powerful, simply the most visible. They tend to stick to burglaries and the like, staying away from the most violent of crimes. In many cases, they provide protection and policing for those neighborhoods that the city watch prefers to leave alone. As such, they are often well-regarded by the lower classes, who often offer aid to and refuse to talk about the Sczarni in their neighborhoods.

    "There are six major Sczarni gangs in the city: the Creepers, Doolun's Lads, the Gallowed, teh Tower Girls, the Washside Wringers, and the Wreckwash Blades. The Gallowed are rumored to be the strongest Sczarni family in the city...but again, that's just a rumor.

    "Your best place to start your investigation might be with the go-between Natalya originally used to contact me with her offer of service. He's a carnie, a fortune-teller, down on Washer's Row in Dockway. Goes by the name of The Amazing Zograthy. As far as I could tell, the only amazing thing about him were his prices. Anyways, he's probably your best bet.

    "I have also heard rumors about Nidalese slavers abducting the less-fortunate among the lower class, and these I find probable. Or, maybe she was picked up by the Watch. I haven't heard anything regarding that, but a visit to Arvensoar might give you more info about that. Other than that, all I can offer you is wishes for luck. Please keep me informed on your progress.


    Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

    "Slavers?" Pakak scowls, "Pardon, kind of an abomination to my faith."


    Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6

    "I shall endeavour to assist with all my skill, mistress, Desna willing." Eowithe says "We must be cautious dealing with the Sczarni, criminal they may be, stupid they are not."


    HP 7/7 | DR5/elec | AC 16 | vRange 18 | T 14 | FF 12 | CMD 14 | F -1 | R +6 | W +0 | Init +4| Per +4 Sylph Ninja 1

    Hmm, carnies and fortune tellers? Adyn gives a quick grin. My kinda people. If you folks don't mind, I could prob'ly get this Zograthy to talk to me. I'd 'preciate some back up tho. Any o' you a decent actor? We could pretend to be a team o' some sort, lookin' for work. The name's Adyn by-the-by.

    Adyn grabs a pack he had stowed behind a curtain, and begins rummaging thru it for earrings, scarves, and sashes. Within moments he's a very convincing-looking gypsy boy. Next he'll go to the nearest candidate and size them up for scarves and the like. No that won't do. It's too festive and you're too... grim. Could ya smile a little? Look friendly?

    This might be Pakak or Crugold. But anyone who wants to play along is welcome...


    Male Dwarf Master of Many Styles 1 (AC: 20 [T: 20 FF: 13]** | CMD: 16** | HP: 4/10 | F+4, R+4, W+5** | Init: +4 |Perc: +6 | Conditions: +1 Will Save, +5 AC)

    Crugold simply raises an eyebrow at the strange servant adventurer as he shoulders his own pack. "Let us check out this Zograthy first. It's the best lead we have. If that fails, we can fall back on our own resources, but no point in spending resources if it's not required."


    Female Human (w/Fetchling ancestry)

    "Slaver's aren't my favorite people, but I have no problem dealing with them. Do you have an expense account, Captain Heidmarch? We could purchase you a new servant while we're there, since it seems you'll be needing one."

    Zerazin smiles broadly, exposing her dull grey teeth. But due to the lamps of her eyes, the expression looks more creepy than friendly. She pokes with her worn staff at some of the costuming Adyn has produced.

    "This is all so...flamboyant. Color is weakness. Distraction. You do understand that don't you?" She scrutinizes Adyn as the 'gypsy' continues scrutinizing disguises. Actually, I suspect you understand that better than most.

    "Or I could come to Zograthy's with you. I've never...acted...but I can keep my mouth shut with the best of them." She grins again. "Well, sometimes, anyway."


    Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6

    "I also could accompany our 'maid' " smiling, Eowithe says "My training involves the interrogation of individuals through intimidation and deception. Plus being Varisian, I could pass for a gypsy with ease"


    "Expenses...are expensive. That's their nature. Still, if you are going to go out on my behalf, I guess I could send a small warchest with you. How does 100 gold sound? That should be enough for any minor equipment you might need, as well as paying for any information you find easier to purchase than procure in other ways."


    Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

    If she's a maid, I'm an elven prince. Pakak snorts, "I'm half Varisian myself, but the other half tends to render that null and void to most folks."


    Female Human (w/Fetchling ancestry)

    "Thank you, Venture Captain. That will be most helpful."

    The Venture Captain is most kind -- I hadn't actually expected her to provide expenses. I'll make sure to choose someone suitable for her.


    HP 7/7 | DR5/elec | AC 16 | vRange 18 | T 14 | FF 12 | CMD 14 | F -1 | R +6 | W +0 | Init +4| Per +4 Sylph Ninja 1

    Adyn gives Zerazin a wan smile after failing to find anything suitable. What *is* she? I've never seen anyone so grey before. I don't think this disguise will work for you. Perhaps the human lady would be more... believable. I have been told I am charming, and if that fails to inspire answers, perhaps this lady's threats will be productive.

    Mistress Shiela, is there anything else that might help us find Natalya? Her description, and the place she was last seen? And I took it from what you said, that you would prefer it not be known that the Pathfinders are searching for her and this item? Is that true? Shall we be discreet, or is it alright to use the Pathfinder name to reinforce or inquiries? Do any of you think of other questions before we set off?


    Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6

    "We have two avenues of inquiry before us. Zogarthy the seer and the watch. I would not think splitting our nacent group would be advisable. Strength in numbers should the Sczarni come at us in force during our investigation. Let us visit the Amazing Zogarthy then make our way to Arvensoar to see if Natalya is in the stocks."


    Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

    "Sounds like a plan."


    Male Dwarf Master of Many Styles 1 (AC: 20 [T: 20 FF: 13]** | CMD: 16** | HP: 4/10 | F+4, R+4, W+5** | Init: +4 |Perc: +6 | Conditions: +1 Will Save, +5 AC)

    "Agreed. Whatever we do, we should act quickly; if she's disappeared out of Scarnzi view, we may not have much time."


    Female Human (w/Fetchling ancestry)

    "Those are all good questions -- I have no others. And I agree with the suggestions of how to proceed. No splitting up, and start with the Amazing One and then the Watch. And the slavers if neither of those pan out."

    "Now a question about our spoils. Use or sell? I have no use for any of the items, but if someone else feels they do, they should use them. Otherwise they should be sold when we hit the market."


    Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

    "The ring is too useful NOT to use, you never know when you might plummet unexpectedly... booze not required, but helpful." He smirks.


    HP 7/7 | DR5/elec | AC 16 | vRange 18 | T 14 | FF 12 | CMD 14 | F -1 | R +6 | W +0 | Init +4| Per +4 Sylph Ninja 1

    Yes, your plan sounds like a good one. I was just thinking that perhaps 2 of us would do the talking, and the other 3 would hang back discreetly, but nearby. She surveys the room. Because I don't know if all five of us at once would inspire... trust.

    Hoping for some GM responses, before we set off.


    Adyn Abette wrote:

    Mistress Shiela, is there anything else that might help us find Natalya? Her description, and the place she was last seen? And I took it from what you said, that you would prefer it not be known that the Pathfinders are searching for her and this item? Is that true? Shall we be discreet, or is it alright to use the Pathfinder name to reinforce or inquiries? Do any of you think of other questions before we set off?

    Sorry, I thought I had answered this one already. Weird.

    "Natalya Vancaskerin is of medium height, thin build, and has curly black hair - most of the time. Her mother was a Varisian fortune teller, if the rumors are true, and she has typical Varisian features. Natalya was exceedingly cautious about her self and the groups she worked with. I am afraid I can't tell you much more than that. As for involving the Pathfinders, I'd prefer if you didn't. I am trying to keep my interest in this matter quiet, and in Magnimar the Pathfinders are associated with me - and rightly so."


    HP 7/7 | DR5/elec | AC 16 | vRange 18 | T 14 | FF 12 | CMD 14 | F -1 | R +6 | W +0 | Init +4| Per +4 Sylph Ninja 1

    Shall we head towards this Zogarthy? Adyn heads towards the door, uncomfortable taking the lead as she is usually following someone.


    Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

    "No time like the present," Pakak agrees, "Maybe we'll learn a bit more than intended. And no throwing the Pathfinder term around, got it." He also heads to the door.


    Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6

    "Yes let us make haste. Natalya's very life may be further endangered if we tarry longer." Eowithe says, then considers for a moment "There is one of Magnimar's famous monuments in a square on the way, we should stop briefly and each ask a boon of the spirit that lies within."


    Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

    "Oh. I forget. Since no one else is claiming the darn thing." Pakak back tracks, takes the ring, "I'll wear this until the group decides what to do with it. If someone else wants to wear it, speak up and I'll hand it to you on the way. But it would be a shame if someone ended up plummeting to their death when they at least had a chance for this."


    Female Human (w/Fetchling ancestry)

    "Oh yes, of course. We should definitely stop and look at it. I'm very fond of that monument."

    Even though, as a player, I know nothing about it. :)


    Male Dwarf Master of Many Styles 1 (AC: 20 [T: 20 FF: 13]** | CMD: 16** | HP: 4/10 | F+4, R+4, W+5** | Init: +4 |Perc: +6 | Conditions: +1 Will Save, +5 AC)

    "Can't hurt, I suppose. Should at least prove to be a good way to get to know each other's capabilities to at least some degree, and it might even be entertaining."


    HP 7/7 | DR5/elec | AC 16 | vRange 18 | T 14 | FF 12 | CMD 14 | F -1 | R +6 | W +0 | Init +4| Per +4 Sylph Ninja 1

    If it's on the way, of course we should go. Adyn too, knows nothing of it.


    Any particular monument you want to stop by? There are three that are roughly on the way.


    Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6

    whichever's most appropriate, I guess


    After thinking about it for a moment, Eowythe led them to the Mapstone Monument, on the Northernmost edge of Lowcleft. The area, vibrant at night, has a seedy, abandoned feel in the middle of the day. A number of locals stare sullenly at the mixed bag of races as you pass by. When she arrives, Eowithe invites you to behold the Mapstone Monument. The top of this block of stone has been meticulously carved into a scale model of the city ofMagnimar. Touch-up s and additions to the carving are performed yearly to show the rise and fall of buildings in the city by artistic sculptors from the Church of Abadar using stone shape spells.

    Eowythe tells you to meditate on the Mapstone for a time, while thinking about the wonders of the city and trying to find your favorite locations. She even points out where you are now, pressing the Mapstone in the appropriate location and leaving a glowing red dot behind that slowly fades away.

    Make a K. Local check. It can be made untrained. People who have been in Magnimar more than a year get a +2 bonus. Natives of Magnimar get a +5 bonus.

    K. Local DC 15:

    You get a +1 morale bonus to all Will svaes for 24 hours. This bonus increases by +1 for every 10 points beyond 15.


    HP 7/7 | DR5/elec | AC 16 | vRange 18 | T 14 | FF 12 | CMD 14 | F -1 | R +6 | W +0 | Init +4| Per +4 Sylph Ninja 1

    Knowledge Local: 1d20 ⇒ 1

    I hope nobody notices how completely clueless I am about this place.


    Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6

    Knowlege local 1d20 + 5 ⇒ (14) + 5 = 19


    Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

    I picture Pakak as having spent most of his life raised in Magnimar so going 'native' even though I personally don't know what the monuments do ;)
    Knowledge Local 1d20 + 10 ⇒ (1) + 10 = 11

    Not that it helped. Geez.


    Female Human (w/Fetchling ancestry)

    1d20 + 0 + 5 ⇒ (5) + 0 + 5 = 10

    I don't have the skill, but I am a native of Magnimar. Also, if this is about activating the monument, I get an additional +2 from my trait. Zerazin knows a lot about the monuments, but as a player I know absolutely nothing.


    HP 7/7 | DR5/elec | AC 16 | vRange 18 | T 14 | FF 12 | CMD 14 | F -1 | R +6 | W +0 | Init +4| Per +4 Sylph Ninja 1

    That was... inspiring. On now to the Amazing Zograthy?


    Female Human (w/Fetchling ancestry)

    "It is, isn't it. It's even more impressive on sunnier days. But yes, let's continue on."


    Male Dwarf Master of Many Styles 1 (AC: 20 [T: 20 FF: 13]** | CMD: 16** | HP: 4/10 | F+4, R+4, W+5** | Init: +4 |Perc: +6 | Conditions: +1 Will Save, +5 AC)

    I think it's fair to consider that Crugold has been in Magnimar a year. He's a very patient sort and a year to him means little but more time to work on his self improvement.

    Knowledge (local) 1d20 + 2 ⇒ (20) + 2 = 22

    Crugold takes some time to examine the monument. "Oh, so that is where that street leads to, I was always a bit curious about that. Wow, there is more to this city than I suspected; I may need to get out more and explore if I get a chance, that looks quite interesting to see in person." Once he is done, "Fascinating monument, this. Great civic pride indeed to maintain this. But it is time to be getting on with our task."


    Eowythe knew right where to find the Washer's Row Carnival. At the southern end of Washer's Row, a tattered banner hung over the entrance to the small side street advertises "Professor Callivaro's Stupendous Exhibition of the Outrageous and Sublime." Beyond this overly exuberant advertisement is a squalid setup consisting of little more than a series of rundown sideshow booths and carts with assorted games and amusements of the meaner sort. To one side, urchins pitch pennies at lily pads floating in a small, scum-covered fountain while a a bored carnie looks on. Nearby, the sound of cats hissing and fighting arises from behind a cart where a small crowd of ne'er do wells has gathered to cheer and place bets. Everywhere lurk faces pinched with suspicion or hunger - expressions worn by carnival workers and visitors alike. This is not the sort of place to be careless with a coin pouch.

    There are no signs proclaiming his place of business, but a too-loud comment from Pakak causes a nearby barker to call out "If'n ye're lookin' fer th' Amazin' Zograthy, his tent's about four stall ov'er an' t' th' right."

    There you find a patched tent, well-weathered and looking older than Varisia itself. It has been crudely painted with mystic symbols and decorated with chicken feet, shrunken heads, and frames of string laid out intricate patterns.

    K. Arcana DC 10:

    The "arcane" symbols are gibberish, the shrunken heads appear to be from mites or other very small creatures, and the chicken feet may as well have been yesterday's lunch.

    Ducking inside the tent, you see a cluttered, stuffy interior with a table covered in blue velvet. The velvet is stitched with stars, moons, and more arcnae symbols. A dusty crystal ball and a tattered Harrow deck sit upon the velvet, behind which sits an aged, bald Varisian man with threadbare robes and piercing eyes.

    Upon your entrance, the old man says in a tremulous, but dramatic voice, "The Amazing Zograthy sees all and knows all. A double fist of silver brings the wisdom of the ages through card or crystal. A treble fist of gold for the secrets of the multiverse."


    Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

    Pakak takes a seat in front of the man, and says, "I have no doubt of your knowledge." He holds up a gold piece, but does not give it to the man yet. "Tell us what you know of Natalya Vancaskerin."

    Diplomacy if it helps 1d20 + 2 ⇒ (20) + 2 = 22


    The old man raised his eyes at the half-orc's appearance and tone of voice. He started to speak, thought better of it, then thought better again and spoke. "Aaah...secrets. Perhaps my greatest trade. And worth more than a paltry coin, as well. I would ask you for the going rate, but you don't look like fools. Instead of 50 gold, I'll answer all your questions for that coin...and 14 of his brothers, placed neatly upon my table."


    Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

    Pakak looks to the others


    Male Dwarf Master of Many Styles 1 (AC: 20 [T: 20 FF: 13]** | CMD: 16** | HP: 4/10 | F+4, R+4, W+5** | Init: +4 |Perc: +6 | Conditions: +1 Will Save, +5 AC)

    "I am a simple man, and have had no need for gold."

    I don't know who has the money from our employer, but now would be a good time to use it.


    Female Human (w/Fetchling ancestry)

    Zerazin considers opening the chest of gold in her backpack, but doesn't want Zograthy to know how much money they have. Instead she opens her belt pouch. The gold coins glitter against her dull fingers as she spreads them on the table.

    "Here's a dozen and two brothers. A veritable housefull. So now there are no more secrets, yes?"


    "Secrets there are in plenty, but ask what you will of Natalya Vancaskerin and I will tell you what I can.

    "Yes, I know of Natalya Vancaskerin. She runs with the Tower Girls and hasn't been seen nor heard from in a while. Like many folks around Dockway. There's been a bunch of disappearances, but most of them are just destitutes. No one cares, if it's only the poor and criminals, right? The rumor on the streets is it's slavers for the Nidalese - there's a pair of their ships, with the purple banners on the sails - in the harbor. All I know, is it ain't the Sczarni. There was some of them looking for the Vancaskerin girl just two days ago. As for what score she was on, I don't ask and they don't tell. Closemouthed lot, those Tower Girls.


    Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6

    For the moment, Eowithe lets the others do the talking,observing Zograthy as he answers the questions.

    Sense Motive 1d20 + 8 ⇒ (12) + 8 = 20


    Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

    "Useful," Pakak admits, "Can you tell us more about the Tower Girls, where they might be found?"


    HP 7/7 | DR5/elec | AC 16 | vRange 18 | T 14 | FF 12 | CMD 14 | F -1 | R +6 | W +0 | Init +4| Per +4 Sylph Ninja 1

    Hmm, I thought we had a plan. I might have been able to gather information for free. Or perhaps not, the way my luck is holding. But it seems my new half-orc colleague prefers the direct approach. And... he seems to be doing well enough without the talents I trained all my life for. It seems this group neither wants nor needs my input. Alas, this is my alternative to prison, and I did sign a contract.

    This is the moment that Adyn decides never again to volunteer advice or an opinion unless directly asked a question. She moves so silently, that it is easy to forget she's there at all.

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    OK, ladies and gentlemen, welcome aboard.

    Please take this time to create your character profiles (if you haven't done so already) and make sure everything is accurate.

    The next step is some ground rules.

    1) I'd like to keep this campaign moving. I expect each of you to check the campaign at least once per day (as needed, excepting weekends). If you cannot post for more than 48 hours, please let me know in this thread so I can NPC your character or hold the story as necessary. On a related note, keep your sheets up to date at all times...especially immediately following a combat update. If I need to DMPC you for any reason, I want to make sure I have all available info.

    2) Please stay in character. I know we have a variety of alignments in the mix. You don't have to play lawful stupid, but I do expect some confrontations. That's okay, but remember that your survival and success depends on each other and perhaps some compromise (however distasteful) may be in order.

    4) Please Do not read spoilers directed at other people. They contain in-game knowledge that is specific to that person. If they choose to share that, it is up to them, but I'd rather not have to fire around 40 PMs every time someone notices something that the others have missed. I'll just let you RP out the info as you choose. Occasionally I may indeed PM you info that I do not want others to know unless your character specifically chooses to tell them.

    5) I'll roll all initiatives and passive checks for you guys to keep things moving. We'll do combat as: group before monsters, monsters, group after monsters. After the first round, the after and before groups will post as one chunk. I'll merge everything together for combat update purposes. If you need to wait on another character's actions before you post, please say so in this thread so no one is waiting for you and wondering what's going on.

    My ultimate rules:

    1) Thou shalt not engage in PVP: The goal is for everyone to have a good time, and PvP only sours everyone’s experience.

    2) Thou shalt not bully other players: Again, everyone is supoosed to be having a good time. Just because you CAN bully others in game doesn’t mean you SHOULD. Extreme forms of character harassment will not be tolerated. By their nature, Pathfinders take in characters with various backgrounds and alignments. You still have to cooperate with each other, regardless.

    3) Thou shalt keep thy character sheet updated: All the time. Period. HP, conditions, AC, modifiers, gold, XP. If I need to DMPC your character for a fight because you haven’t posted and we need to move on, i need to know what your capabilities are. If your sheet says you have 3 hp left and you get nailed by a crossbow bolt, don’t come crying to me the next day that you really got healed to full before the combat. Keep it on your sheet. I'll keep loot on a Google doc so no one else has to keep track of what you've found.

    4) Thou shalt post regularly: Taken from above, you should be posting (or at least checking to see if you need to post) at least once per day, minimum. I give leeway on weekends, since that is my family time, but still I don’t think that is too unreasonable. Short delays lead to longer delays which lead to dead threads. If you need to be gone for more than a day, let me know in advance so I can DMPC your character.

    5) Thou shalt have fun: Isn’t that the point?

    I think that is everything from my end right now. I'll get the IC thread up in a bit.

    everyone should already be pathfinders, and new ones at that. The initial event is one for ... expendable... pathfinders.

    Please feel free to ask any questions.

    Once we get everything settled, we can get started, hopefully today or tomorrow.


    HP 7/7 | DR5/elec | AC 16 | vRange 18 | T 14 | FF 12 | CMD 14 | F -1 | R +6 | W +0 | Init +4| Per +4 Sylph Ninja 1

    Thanks for the invitation. I'm really looking forward to this campaign! Adyn's 98% done. I'll do some minor tweaking of gear (and movement due to encumberance) this afternoon.

    If you notice Adyn at all, you might mistake her for a young serving girl, darting noiselessly between the veterans and the raw recruits. Her large blue eyes seem to scan for every detail, as if she's looking for something, maybe just the next Pathfinder in need of an ale. After a brief glance you will probably forget her. There are many more notable people to engage with.


    Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

    I believe Pakak is fully fleshed out already. :)


    Female Human (w/Fetchling ancestry)

    Zerazin checking in.

    I won't have time to actually put any info into this alias until tonight, but you've seen it already and the only part that needs updating is the equipment.


    HP 7/7 | DR5/elec | AC 16 | vRange 18 | T 14 | FF 12 | CMD 14 | F -1 | R +6 | W +0 | Init +4| Per +4 Sylph Ninja 1

    Crunch is tweaked and ready to go. I'm going to plump up the background a bit more to explain Ninja training and use of Wakizashi.

    Which reminds me... Will you consider the Wakizashi and Short sword to be interchangeable for proficiency purposes?

    If not, will Tian weapons be something we come across from time to time? (or should I switch to short sword. I'd prefer to keep the Tian flavor, but if it's going to be too impractical...)


    d20pfsrd wrote:
    Weapon and Armor Proficiency: Ninjas are proficient with all simple weapons, plus the kama, katana (treat as a bastard sword), nunchaku, sai, short sword, shortbow, shuriken, siangham, and wakizashi (treat as a short sword). They are proficient with light armor but not with shields.

    Does this address your concern? Or was it something else you had an issue with?


    Male Dwarf Master of Many Styles 1 (AC: 20 [T: 20 FF: 13]** | CMD: 16** | HP: 4/10 | F+4, R+4, W+5** | Init: +4 |Perc: +6 | Conditions: +1 Will Save, +5 AC)

    I'll get Crugold tidied up later tonight. Thanks for the selection, and I look forward to a fun group.


    Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6

    YAY.
    Thanks for choosing Eowithe, Bigrin.

    Totally forgot about checking your recruitment thread today... and lo and behold... I'm in :) I appreciate it, there was a lot of great submissions, must have been difficult.

    Let me know if I need to modify my profile any.


    Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6

    Actually anybody can answer this.
    I've looked in the rule books for this but can never really find where it details how many 0 level spells can be cast in one day.


    Female Human (w/Fetchling ancestry)

    All right, I've got my profile set up.

    I'm looking forward to playing with y'all -- this is a very intriguing looking group.


    Female Human (w/Fetchling ancestry)
    Eowithe Mournegrym wrote:

    Actually anybody can answer this.

    I've looked in the rule books for this but can never really find where it details how many 0 level spells can be cast in one day.

    As a spontaneous caster, you can cast any of the 0-level spells you know as many times a day as you want.

    With a prepared caster, you have to pick the 0-level spells you want to cast ahead of time, but you don't lose them when you cast them, so you get to cast them as many times a day as you want, too.


    Male Dwarf Master of Many Styles 1 (AC: 20 [T: 20 FF: 13]** | CMD: 16** | HP: 4/10 | F+4, R+4, W+5** | Init: +4 |Perc: +6 | Conditions: +1 Will Save, +5 AC)

    0 level spells, or cantrips are unlimited usage. So whatever you pick for the day, you can use as often as you like.

    Profile is tidied up and ready to go. I made some minor adjustments to feats and skills.


    HP 7/7 | DR5/elec | AC 16 | vRange 18 | T 14 | FF 12 | CMD 14 | F -1 | R +6 | W +0 | Init +4| Per +4 Sylph Ninja 1
    DM Bigrin wrote:
    d20pfsrd wrote:
    ...and wakizashi (treat as a short sword). They are proficient with light armor but not with shields.
    Does this address your concern? Or was it something else you had an issue with?

    This is my answer, thanks. I just wanted to make sure we were on the same page with it.

    Edit: And also, I've expanded the Background a bit, to explain the Tian flavor and maybe give some more "hooks."

    I'm eager to get started. This is not a standard group at all.


    Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6

    Thanks Crugold :)


    Bah! The server glitched the "new messages" alert or we would have started last night. Ah well. The IC post is up, and I think you guys are good to go. Introduce yourselves, describe yourselves, stare at the walls blankly, whatever. From here on out, it's your show...with maybe a little prodding from me as needed.


    FYI - I'll probably be quiet this weekend. My RL group is pulling another noon-to-midnight session on Saturday.


    Here is the loot list and XP tracker I will use for the game. Please do not "unhide" and columns as they may have DM-only info.

    Loot on first page, includes a spot for the Kitty. Usually my players tend to like a "if you can use it, take it. everything else gets sold" approach, with all proceeds being split in an N+1 fashion, where N is the number of player and the +1 is the kitty share, which goes towards healing wands, bags of holding, etc. How you guys want to split loot is, of course, entirely up to you.


    Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6

    Sounds like a good plan.
    You'll have to make that doc public Bigrin, I can't access it.


    Hmm...I thought I had. Should be fixed now.


    Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6

    That did the trick :)


    HP 7/7 | DR5/elec | AC 16 | vRange 18 | T 14 | FF 12 | CMD 14 | F -1 | R +6 | W +0 | Init +4| Per +4 Sylph Ninja 1

    Just a note, cuz i realize my last post could be read a few ways.

    I'm cool with a half-orc character pushing ahead with the action. Seems pretty in character.

    And Adyn is just making an in-character decision in response. Instead of being a high-charisma, socially active skill monkey (as ninjas are designed to do--infiltrate, bluff, negotiate, disguise, intimidate, misdirect) he's going to focus on hanging back and observing and being stealthy (as ninjas are also designed to do).

    So now he'll put more effort into being socially unnoticed. As in "Really, there were five of you? I can only remember four..."

    He won't speak again unless addressed directly. But he will be there to help out in combat. This could change again, depending on future interactions.

    Just wanted to avoid possible misconceptions. Its just an in character thang.


    Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

    No problem on my part of things. Glad I didn't offend you.


    Right now, you guys are doing a great job of RPing (I really like that, BTW). As you get to the docks (or beforehand) I'll need some specific plans, checks, something to move forward with.


    HP 7/7 | DR5/elec | AC 16 | vRange 18 | T 14 | FF 12 | CMD 14 | F -1 | R +6 | W +0 | Init +4| Per +4 Sylph Ninja 1

    To be fair to all of you, I think I'm going to have to bow out. :(

    My computers on the fritz and itll be 2 or 3 weeks before I can get the new one. Whenever I borrow someone else's computer, I have to give priority to the game I'm GMing.

    Very sorry. Thanks for the opportunity. I hope all of you have great fun.


    Sorry to hear that you are having computer problems. Hardware issues suck when you can't just wave your hand (or mouse) and make new hardware appear. Good luck to you, and let me know if you get more free time on a computer.


    Female Human (w/Fetchling ancestry)

    Sadly, I'm going to have to withdraw from this game. My work situation has changed in the last two weeks such that I've lost most of my opportunities to read or post. I thought this was going to be temporary and/or I'd be able to work around it, but now I don't think that will be the case.

    I'm really bummed cause this was an interesting character and an interesting adventure. Good luck with everything, and please feel free to use Zerazin (or not) however you like.


    Male Dwarf Master of Many Styles 1 (AC: 20 [T: 20 FF: 13]** | CMD: 16** | HP: 4/10 | F+4, R+4, W+5** | Init: +4 |Perc: +6 | Conditions: +1 Will Save, +5 AC)

    Sorry to hear that. If it's any comfort, in the last week, I've lost my job, I had my car stolen yesterday, and I have no idea how I'm going to fully deal with all of this. Hopefully life will improve for all of us sooner rather than later.


    Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6

    Yikes.....hope things look up for both of you


    Sorry to hear that...from both of you. I hope things improve in your situation, Crugold. Zerazin, I hope your work situation is for the better, not the worse.

    @everyone left - Okay, I need to know if you guys want to hire replacements and continue on, or call it a bad deal and break it off.


    Male Dwarf Master of Many Styles 1 (AC: 20 [T: 20 FF: 13]** | CMD: 16** | HP: 4/10 | F+4, R+4, W+5** | Init: +4 |Perc: +6 | Conditions: +1 Will Save, +5 AC)

    I'm still around; I've been fighting the job situation for a good year now in some degree or other, so if I haven't been knocked of the boards yet, the chances of it happening now are not high.


    Male Dwarf Master of Many Styles 1 (AC: 20 [T: 20 FF: 13]** | CMD: 16** | HP: 4/10 | F+4, R+4, W+5** | Init: +4 |Perc: +6 | Conditions: +1 Will Save, +5 AC)

    I would say check the recruitment thread and see if any of the characters not picked are still around and looking for a game. This is too interesting of a group to let go of that easily.


    Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6

    I'm all for soldiering on. I'm sure you had to cut few good chars when u finalized your teams virgin....virgin??...darn spellchecker....bigrin ! let's give them a chance ;)


    Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

    Two to soldier on, so who am I to spoil their fun? Hit the recruiting thread if you think it best :)


    I have replacements lined up. I will try and get them into the mix before we go any further. Given that Adyn and Zerazin haven't majorly affected the gameplay so far, I'm going to do something I have never done before and don't really like doing...do a direct swap of characters, and retconning from there.

    So, as soon as they get their characters ready, we will move forward with a direct character replacement. Use the discussion thread to resolve any continuity errors.


    Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6

    Sounds fine to me. Keep it simple. :)


    Male Dwarf Master of Many Styles 1 (AC: 20 [T: 20 FF: 13]** | CMD: 16** | HP: 4/10 | F+4, R+4, W+5** | Init: +4 |Perc: +6 | Conditions: +1 Will Save, +5 AC)

    Under the circumstances, it works well enough. It's a method that works if it happens early enough in the campaign.


    Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

    Seems like the best method for now, though I can see why the DM isn't crazy about it.


    Yeah, unfortunately it is either that, sidetrack your current investigations to "draw in" new members and release old ones, or reveal far more of the story than I am prepared to do at this time in order to juggle rosters. Neither of the latter two have any appeal for me. Lesser evil, and all that...

    Grand Lodge

    Female Fetchling Wizard 1 [HP 7 | AC 12 | T 12 | FF 10 | CMB +0 | Percp +1 (darkvision) | Init +2 | F +1 | R +2 | W +3]

    Hello all I believe I am you arcane caster.

    the interesting thing on the replacement. just like the prefious one I am also a female fetchling just a wizard istead of magus and soes not use a staff but that isn't much different


    Still waiting to hear back from our Skill person. If he doesn't contact me by tomorrow, I'll DMPC Adyn until we can find a replacement


    Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6

    Welcome Tynan :)


    Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

    Yes, welcome aboard

    Grand Lodge

    Female Fetchling Wizard 1 [HP 7 | AC 12 | T 12 | FF 10 | CMB +0 | Percp +1 (darkvision) | Init +2 | F +1 | R +2 | W +3]

    If it would help I ws thinking of having Tynan take 1 or two level dip in Ninja (seems to match up with the whole shadow thing). besides also helps with some weapon proficiencies.


    Elf Rogue HP: 11/17 | AC 18 | T 14| FF 14 | CMB +2 | F +1| R +7 | W +0| Init +4 | Per +7(+8 Traps)

    I think I am the Skill person. Hello all.


    Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6

    Hey there Alanthian, welcome.


    Skill is here, arcane is here. We are ready to continue. New folks, read up on the Gameplay thread and be ready to go. Alanthian, you are replacing Adyn directly, so everyone meet your new skill monkey. Tynan is replacing Zerazin, so wiggle your fingers. Also, new folks please add your stats in your header like the others have, and make sure they stay up to date as we move along.

    Here we go!

    Grand Lodge

    Female Fetchling Wizard 1 [HP 7 | AC 12 | T 12 | FF 10 | CMB +0 | Percp +1 (darkvision) | Init +2 | F +1 | R +2 | W +3]

    Important message !!!

    Hurricane Sandy is projected to make landfall near my home on Monday or tuesday. I may not be available during this time depending on the severity of the storm


    Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

    Good luck!


    Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

    I am convinced the digital dice hate this party

    Grand Lodge

    Female Fetchling Wizard 1 [HP 7 | AC 12 | T 12 | FF 10 | CMB +0 | Percp +1 (darkvision) | Init +2 | F +1 | R +2 | W +3]

    Hey all I wanted to get this out.

    I missed this thread in my posts a few days ago. but I have been off-line mostly when wife went in the hospital but getting back to normal now so I will be reading up and getting my posts caught up

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