In Varisia's bustling frontier city ofMagnimar, the Pathfinder Society's newest lodge recruits a team of rookie Pathfinders to track down rogue agent Natalya Vancaskerkin-who also happens to be one of the Varisian criminals known as the Sczarni. Yet
A flurry of mostly ineffective blows ensued, though each was parried or dodged. Pakak, trying to heal himself, nearly got brained by a morningstar and had to abort the spell as he dove aside.l
Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)
Now at -1 because of earlier if failed action. Orcish ferocity will allow another action "Sorry guys," Pakak mutters weakly, clutching his wounds, a burst of holy light engulfs him and spreads out.
Everyone in 30 feet, I think bad guys too, gets some hitpoints back. Sorry, Crugold. I figured it will at least delay the TPK that the dice seem to have in mind. channel:1d6 ⇒ 4
Pakak's channeled energy made everyone feel better almost instantly. Even Alanthian's eyes flew open wide at the burst of healing energy. Eowythe's target stands stock still for a moment, then turns and runs from the combat, leaving his partner behind. The partner, distracted by his friend's flight, took a jab from Crugold that made his head reel. Alanthian used the distraction to roll away from the man and stand, woozily trying to get his balance before resuming the fight.
The remaining thug fell to the ground unconscious after the combined efforts of the companions. Bow, dagger, and fist did an enormous amount of damage, and the man wasn't getting up any time soon. It was only by the mercy of Crugold's strikes that he was breathing at all.
Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)
"Hey everyone, gather round..." Pakak moves back out of 'range' of those downed. Assuming the others flock to him, he'll channel again, this time just for his allies.
1d6 ⇒ 2
When that's over, he says, "Think the lady has her schedule opened now?"
Male Dwarf Master of Many Styles 1 (AC: 20 [T: 20 FF: 13]** | CMD: 16** | HP: 4/10 | F+4, R+4, W+5** | Init: +4 |Perc: +6 | Conditions: +1 Will Save, +5 AC)
"Anyone got some rope to tie this fool up? Don't need him chasing us down when we go inside. Speaking of which, who wants to check for traps so we can get on with our business?" Crugold straightens out his clothes as he watches the remains of the combat scene.
So, what are you guys doing? You have the map showing the entrance to the building, an unconscious and tied up thug, and you are down a wizard. I'll decrease the CRs of the encounters to account for that, as needed
Opening the door (at O7), Crugold looked inside the building. He wasn't too impressed by what he saw. The entire floor of the chamber had collapsed into a pool of water and sewage five feet below. The earthen walls oozed with foul rivulets, and the stench was foully strong. Two oozing sewage pipes protrude through the eastern wall of the sub-floor, just above the level of the sewage pool. Part of the ceiling above the entrance has collapsed, revealing an attic crawlspace above. There are enough holes in the room's ceiling, and apparently the roof above, to let a goodly amount of dim light into the room. A rickety ladder leads up from teh water into the crawlspace. A door stands int eh far wall across from the sludge pit. A wooden plank balanced between both doors makes a precarious bridge between them.
Outside, Eowithe found little of real value on the thug, though is armor and weapon would be worth a few coins. In one boot she found a small hideout purse with twelve gold coins in it.
Alanthian sees no traps, but the ladder leading to the attic crawlspace looks very rickety. Only a very lightweight person would likely to be able to climb it without breaking it.
Male Dwarf Master of Many Styles 1 (AC: 20 [T: 20 FF: 13]** | CMD: 16** | HP: 4/10 | F+4, R+4, W+5** | Init: +4 |Perc: +6 | Conditions: +1 Will Save, +5 AC)
Crugold watches the door on the far side of the room carefully, ready to cross over the board to deal with any trouble that issues from it if the need should arise.
Eowithe - Look at the map. The thugs were in a shed attached to the house and being used as a guardhouse. As for the room, there is a wooden plank spanning the distance between the doors, about 5 feet up from teh sewage pools.
Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6
sorry. My post wasn't clear. Was looking for indications that thugs used different means to cross the gap....in case the plank was a trick.
Seeing Alanthian take a step onto the plank, Eowithe stops him with a hand on the shoulder. She then ties her rope around his waist. "Can never be too careful"
As Alanthian crossed the plank, with the others standing by, a trio of small forms popped out of the small sewer pipes on the east side of the subfloor. One began prodding at the plank with a broom handle, trying to jostle Alanthian from the plank. The others threw bags of foul smelling ooze and who knows what else at Eowithe. One of the bags hit her square on the face and she felt shards of glass and nails and who knows what cut into her. The ooze was near-liquid goblin feces and got in her mouth and eyes. The stench and foulness sent her gagging.
Alanthian's dagger took the goblin with the broomstick in the left eye, and the thing fell face first into the pool of sewage. Pakak's dart hit another, which squealed in pain as it rushed out to pick up the fallen broomstick. The third goblin flung another bag of filth at Eowithe, but the woman frantically ducked out of the way.
Eowithe's shot went true, dropping the goblin trying to shake the plank loose. Alanthian shifted his aim and sent another dagger flying into the remaining goblin. The knife buried itself to the hilt in the goblin's chest, and the creature sank to the floor with a gasping gurgle.
Spoiler:
101 XP to everyone.
The doorway at the other end of the plank is closed, but there appears to be no locking mechanism on this side.