Elf

Adyn Abette's page

28 posts. Alias of Apocalypso.


Full Name

Adyn Abette

Race

Sylph

Classes/Levels

Ninja 1

Gender

HP 7/7 | DR5/elec | AC 16 | vRange 18 | T 14 | FF 12 | CMD 14 | F -1 | R +6 | W +0 | Init +4| Per +4

Size

5'4"

Alignment

CG

Deity

Desna

Languages

Common, Undercommon, Auran, Sylvan

Strength 10
Dexterity 18
Constitution 8
Intelligence 12
Wisdom 10
Charisma 16

About Adyn Abette

Sylph (Outsider-native)
Ninja 1 (May take a dip into Sorcerer (Air) or Oracle (Wind), but favored class is Ninja)
No Gender
CG
Hero Points 1
Init +4;
Senses
. Darkvision (60 feet) You can see in the dark (black and white vision only).
. Perception +4

Crunch:

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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
. .Breeze-Kissed +2 AC versus nonmagical ranged attacks.
HP 7 (1d8-1)
CMD 14
Fort -1,
Ref +6,
Will +0
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Poison Use You don't accidentally poison yourself with blades.

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Offense
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Speed 30 ft.
Base Atk +0;
CMB +0;
Melee Unarmed strike +4 (1d3/x2) and
. . Wakizashi +4 (1d6/18-20/x2)
Ranged Sling +4 (1d4/x2)
Special Attacks
. .Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
. .Breeze-Kissed (1/day)Bull rush/trip with air 1/day within 30 ft.

Skills & Abilities:

Feats
. .Weapon Finesse

Traits
. .Exchange Agent (Survival),
. .Wealthy Dabbler (Detect Magic, Message) (2/day) Select two non-harmful arcane cantrips. You can cast these two cantrips once per day each (caster level 1st). If you have levels in a class that can cast these cantrips, your caster level for these cantrips is equal to that class level.
(Detect Magic, Message)[/b] (2/day)

Skills
Acrobatics +8,
Climb +4,
Diplomacy +7,
Disable Device +8,
Disguise +7,
Perception +4,
Sense Motive +4,
Stealth +12,
. .Whispering Wind (racial trait)Sylphs with this racial trait gain a +4 bonus to stealth.
Survival +5,
. ..Exchange Agent (Survival), +1 to Survival, it is a class skill.
Use Magic Device +7

Languages Auran, Common, Sylvan, Undercommon

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Special Abilities
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Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Exchange Agent (Survival) +1 to Survival, it is a class skill.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Poison Use You don't accidentally poison yourself with blades.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Wealthy Dabbler (Detect Magic, Message) (2/day) Select two non-harmful arcane cantrips. You can cast these two cantrips once per day each (caster level 1st). If you have levels in a class that can cast these cantrips, your caster level for these cantrips is equal to that class level.
Whispering Wind (racial trait) +4 to Stealth. Some Sylphs are especially thin and wispy as if they were made more from air then flesh. Sylphs with this racial trait gain a +4 bonus to stealth. This replaces the spell-like ability racial trait.

Gear, Money, & Tracked Resources:

Combat Gear
Leather armor,
Sling,
Sling bullets (10),
Wakizashi;

Other Gear
Backpack, masterwork (9 @ 5 lbs),
. Disguise kit (10)
. Fishhook,
. Grappling hook,
. Magnet,
. Parchment (3),
. String or twine

Wrist sheath (6 @ 5.5 lbs)
. Caltrops,
. Darkflare (2),
. Marbles,
. Paper candle firework,
. Smokestick,
. Thieves' tools

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TRACKED RESOURCES
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Breeze-Kissed (1/day) - 0/1
Paper candle firework - 0/1
Sling bullets - 0/10
Smokestick - 0/1
Wealthy Dabbler (Detect Magic, Message) (2/day) - 0/2

Description:
Everything Adyn's appearance is constantly changing. The eyes change from one moment to the next from grey to silver to sky to indigo blue. His/her hair color fluctuates as well. Some days its black, others silver, and other days whimsical colors like blue or purple.
In particular Adyn's apparent gender and age are always in flux. (S)he will only laugh if asked for the "truth." The only constants seem to be a willowy build, and a breeze that always tugs at his/her hair, whether in a practical braid or girlish pigtails or up in a elegant coif.

Background:

(for convenience I'll refer to him as masculine from this point out, but no one but the GM knows for sure...)

Background: Adyn has never known who his original parents were. He was found as a young boy by a tribe of wandering gypsies. Rather it would be more accurate to say, he found them.

The Caravan had been travelling down a wooded carriage road, when the Matriarch heard a strange noise off to the side. Hoping it was game they could catch for dinner, the caravan stopped and scouts were sent to hunt the animal.

Noises led them further and further away, and then suddenly disappeared. Just when they would give up and start back, the noises would start up again, heading in a different direction. Then stop. This repeated a few times before the hunters gave up, discouraged. They ignored the noises the last time and just headed back to their wagon. There they found that a small boy, no more then 5 or 6, had snuck into their food supplies while they had been on the wild goose chase. He still had a fistful of the pepples he had thrown with great accuracy to lead them astray.

Furious at the embarrassment and missing food, the lead hunter was about to beat the child, but the Matriarch pulled him back. She declared it was destiny, and the child was meant to travel the Long Road with them. The Matriarch adopted the child as her own.

Life with the gypsies was not easy. They travelled much and stayed nowhere. When honest work was not available, they grifted. Adyn turned out to have uncanny knacks for misdirection, eavesdropping, and disguises. He loved to climb to high places and surprise the unwary.

The Caravan's far-flung travels took them to far-off Tian Xia, where Adyn encountered the Matriarch's uncle, Wah Sing Ku. A secretive man, he was slow to warm to the boy, but Adyn's gifts at stealth and eavesdropping saved the old man's life one day. So the master began teaching his guildless new pupil, on pain of death to reveal the secrets to no one. More than combat, Adyn's training focused on disguise and stealth; never to be in the same place, or be the same person twice. It was Master Wah Sing who taught Adyn how to continously change gender, age, and appearance; to be a charming socialite one moment, and unnoticable the next.

When the Caravan travalled back west, Master Wah Sing came with them. He had a mission he could not discuss, something involving Chelish noble families. The entire Caravan helped with the deceit, without knowing the full details. Something went horribly wrong, however. And a bleeding Master Wah Sing barely made it back only to warn the Caravan to scatter to the winds and disappear. It was no longer safe to wear the Caravans colors.

So Adyn ran. He ran until he found himself in Magnimar, where Master Wah Sing's lesson in disguise and stealth allowed him to drift in and out of crowds of laden purses with ease. Adyn found life on the edge to be exciting, but never easy.

One day, right after snagging a plump purse, he got scooped up by a Pathfinder patrolman who dragged Adyn in by the scruff of the neck to the recruitment office. "Either use those quick fingers of yours to help the city... or you can spend a week in jail. What'll it be, kid?"

Motivation:
For now Adyn just wants to elude the Chelish noble and survive. Making an honest living will be a new challenge. And the idea of using his talents for a noble purpose is intriguing. In time he will come to wonder if any of his Caravan-mates or Master Wah Sing survived. And if possible, he'll want to discover the mission and try to complete it to honor his Master's memory.

A Note on (Adyn's views of) Chaotic Goodness and Thievery
Adyn does not view stealing anothers possessions as an evil act. Stealing lives is a different matter altogether and should never be taken lightly. But money? The gypsies taught him that all things in life are transitory, especially money. A famous quote amongst his tribe was "Money is like water, you take it in and you let it pass. Only a rube tries to hold onto their water or their gold." The thrill of money is in the game of getting it, and the fun of spending it. Adyn has no understanding of people who try to accumulate money for its own sake. He feels he is doing the wealthy a favor by revealing to them how transitory money can be.