DM Aron Marczylo's Kingmaker - Part 1: Stolen Land (Inactive)

Game Master overfiend_87


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Master of Gaming and Grognardia Current map

I remember him posting a while back. Guess it's the same with me trying to fix my time management now with all these new games and films and TV series BEGGING to be played.

Sir Bronwyn smites the mite where it stands, clefting it in two and ignoring that it even had a resilient skin.

Jameson steps in, cutting the head off the mite in front of him and freeing up space for Lukan to move freely.

Lukan steps forward and misses wildly with his sword. I assumed you took a 5ft step to free up the space for the other players and if memory serves you still have your shield bash as you just started the round and I don't think you put it away before entering the tunnel.

sheild bash: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8 nvm...

Catrina's orb of acid splashes into the mite, burning it's skin and making it look somewhat more ugly if that were possible, however it is still standing despite it's injuries.

Mites

More mites appear around the corner to join in the battle, but are unable to reach due to the restricted size of the tunnel.

The remaining 4 attack the only member they can attack, Lukan, however none of them are able to get past his shield or armour.

attack: 1d20 + 0 ⇒ (16) + 0 = 16

attack: 1d20 + 0 ⇒ (10) + 0 = 10

attack: 1d20 + 0 ⇒ (6) + 0 = 6

attack: 1d20 + 0 ⇒ (13) + 0 = 13


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Round 1 Initiative 9

Status:

HP: 16/16
AC: 19 (Temp +3 to Nat Armor from barkskin potion)
CMD: 16
Saves: 2/7/2
Speed: 30ft
Equipped: Dahlia
Quiver: 16/20 Arrows, Cold Iron
10/10 Arrows, Silver Blanched
Conditions: none

+5/+2 Base, +1/+1 PB Shot, -4/- Firing into melee; Total: +2/+3


I'll leave this a little vague since I'm just guessing where everyone is on the map

Ganit moves forward and stands next to Jameson with his bow drawn. He centers a cold iron arrow on one of the many mites pathetically attacking Lukan and releases.

Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Round 2

Carina

Cast Acid Bolt at the same Mite as last round.
Attack-Ranged Touch: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Sir Bron
Swift Action - Arcane Strike (makes weapon +1 for a round)
Attack nearest Mite.
Attack: 1d20 + 3 - 2 + 1 ⇒ (12) + 3 - 2 + 1 = 14
Damage: 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Don't worry I'll eventually not go last. Maybe.

Seeing that it might be getting a bit too crowded too quickly Telias begins mutter under his breath and his hand begins to glow.

Shift closer if I can. Blow that cure light wound spell I memorized on Summon Monster 1 for a dog. Didn't expect to get the wand today. So Ima make murder instead.

EDIT: It jsut occured to me I can summon mites. That's hilarious.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

That mite be a bit confusing.


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Not sure if we're waiting on me or not, will post this just in case.

Round 2 Init 15

Status:

HP = 25
AC = 18 (16 Charging)
Weapon Equipped = Masterwork Cold Iron Handaxe
Speed = 20'
Challenge = 1/1
Status Effects = None

Jameson swings at another mite.

Move up if possible/necessary and swing again.
Cold Iron Hand Axe
1d20 + 6 ⇒ (5) + 6 = 111d6 + 4 ⇒ (4) + 4 = 8


Master of Gaming and Grognardia Current map

Sorry for the delay. Been playing WAAAAY too much SWTOR.

I assume Ganit aimed for one of the Mite's that's unharmed.

Ganit lets loos a arrow which kills one of the mites instantly as the arrow materialises between it's eyes.

Telias casts his spell, taking his time as he focuses the energies of nature.

Round 2

Order:

Sir Bronwyn Raslov
Jameson Addercop IV
Lukan Swane
Carina Stigard
Mites
The Hermit Ganit D'Artain
Telias Markan

Sir Bronwyn steps forward and then cuts down a mite with a easy swipe and mortally wounding it and taking it out of combat.

Jameson moves up to swing a axe, however he fails to hit the mite with his handaxe.

MAP


Male Human Bard 4

"A-ha! At least these ones do not intend to have me for dinner! We all mite agree this is a welcome improvement in our current predicament!"


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Well, since I have not seen Lukan post in any of the three games I am in with him, I will post for him.

Round 2

You vermin have no place here.

Attacking W24 Mite.

Attack Scimitar: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Carina

Move to U26
Cast Acid Bolt at W23

Attack-Touch:1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

_____
Crit confirm for Lukan: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Round 2 Initiative 9

Status:

HP: 16/16
AC: 19 (Temp +3 to Nat Armor from barkskin potion)
CMD: 16
Saves: 2/7/2
Speed: 30ft
Equipped: Dahlia
Quiver: 15/20 Arrows, Cold Iron
10/10 Arrows, Silver Blanched
Conditions: none

+5/+2 Base, +1/+1 PB Shot, -1/+2 Deadly Aim; Total: +5/+5

Finally spotting an enemy that isn't in hand to hand combat with one of his allies, Ganit takes a quick step to his right and aims hard. Misc Action: 5' Step to T26. Standard Action: Attack W23

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 5 ⇒ (1) + 5 = 6


Master of Gaming and Grognardia Current map

catching up with games now. I'll be on swtor, sending companions off crafting whilst I update. works perfectly :)

Mighty Sir Bronwyn cuts down a mite with ease whilst Jameson misses with his axe and Lukan cuts another one down. Catrina's acid spash burns the creature once more and kills it outright.

Mites

The remaining mites run away deeper into the cave complex as they do not want to get involved anymore in combat.

You want to stay there and pick through the items to drop out of iniative or do you guys want to case after them?


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

We should chase them before they are able to set up some sort of a trap.


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

"Aye Carina, no sense letting them ready for us."

Jameson will follow the others in pursuing the fleeing mites.

If we decide to loot instead he'll guard the passage they fled through.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

I assume there is nothing, but cast Detect Magic to determine whether there is anything magical in the room.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

As soon as Telias's spell goes off the dog will drop as far as he can place it and it will go running after the mites for the next two rounds.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Keeping in the initiative order

Round 3 Initiative 9

Status:

HP: 16/16
AC: 19 (Temp +3 to Nat Armor from barkskin potion)
CMD: 16
Saves: 2/7/2
Speed: 30ft
Equipped: Dahlia
Quiver: 14/20 Arrows, Cold Iron
10/10 Arrows, Silver Blanched
Conditions: none
+5/+2 Base, +1/+1 PB Shot, -1/+2 Deadly Aim; Total: +5/+5

Ganit glides forward and sends another arrow at the fleeing blue faeries. Move: to X23; Attack: any within range

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

Crit Confirm Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Crit Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Crit Damage: 1d8 + 5 ⇒ (6) + 5 = 11


Master of Gaming and Grognardia Current map

As Ganit turns the corner he finds that there is yet another corner to turn as this tunnel appears to twist and turn through the rest of the complex.

sorry about that, we'll use that roll on your next attack turn and say for now you rounded the corner.

Ganit finds in this new room the two that ran, but also four armed and armoured Mites along with a armoured mite, looking tougher than the rest and riding on-top of a giant tick. This room appears to be a war-room of sorts with loot in the corner and a badly-drawn map. On the map appears to be a ivory statue depicting a horned devil.

Gobbles and Tickleback

I assume Telias followed down the halway as he has another action after the spell and can't see him doing anything all the way back there.

Round 3

Order:

Sir Bronwyn Raslov
Grabble's Guards
Jameson Addercop IV
Lukan Swane
Carina Stigard
Mites
The Hermit Ganit D'Artain
Telias Markan
Grabbles & Tickleback

Grabbles Guards: 1d20 + 3 ⇒ (13) + 3 = 16

Grabbles & Tickleback: 1d20 + 3 ⇒ (4) + 3 = 7

I don't believe it but everyone goes before Grabbles. Not much of a main character if he loses so badly at iniative :p

MAP

I was going to zoom the map out ot include all of you, but it became really unclear on directions and hard to see. You're all far away so you need atleast a double-move to arrive on the map since the cavern twists a bit.


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Round 3 Init 15

Status:

HP = 25
AC = 18 (16 Charging)
Weapon Equipped = Masterwork Cold Iron Handaxe
Speed = 20'
Challenge = 1/1
Status Effects = None

Jameson moves forward to assist Ganit.

"Ganit, fall back if there are too many up there!"


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Double move to where I can see the battle.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Stupid cramped area. Would totally entangle the whole lot.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Guess I'll jsut wait for everyone but the badguys to go. Blah.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Looking at the map I feel like a damned fool. Literally. Thanks for letting me carry over the attack Aron. I don't think I've confirmed a single crit since we've started this game ~6 months ago.

"O shiiiiii..." The words fall listlessly from the ranger's mouth as he comes to realize the terrible situation he's gotten himself into, momentarily paralyzed by panic. Telias' dog's barking snaps him back to reality and he instinctively fires at the looming tick as it approaches him.

Since it hasn't acted yet I believe it's flat-footed and I get a little sneak attack. If not, disregard this roll.

1d6 ⇒ 6


Master of Gaming and Grognardia Current map

Sir Bronwyn hasn't replied yet so will post as him.

Sir Bronwyn moves as far as he can up next to the dog in an attempt to protect the group and stop the mites advancing on the rest of the group.

Grabble's Guard's Round

Two of the guards move up five feet, getting closer to the intruders. The first one of these buff-looking mites attacks the dog, however it misses with it's dagger.

attack: 1d20 + 2 ⇒ (1) + 2 = 3

The second attacks Sir Bronwyn, however it is unable to land an attack on Sir Bronwyn.

attack: 1d20 + 2 ⇒ (1) + 2 = 3

double natural 1? Really?

A third comes up to try and cut the dog down, however it completely fails on it's swing, whilst the fourth moves over to assassit the others.

attack: 1d20 + 2 ⇒ (1) + 2 = 3

...THREE NATURAL 1s? WTF?

The group catches up with Ganit and the dog and now the mites that once flee, move closer now that their leader is commanding them to enter battle. They begin to climb the walls and make their way towards the group.

Grabbles pulls hard on the tick, attempting to control it as he sees Ganit's arrow fire at them, however Ganit's arrow flies true and strikes the giant tick, however it is still standing with the very angry-looking mite on it. The mite then givs a rude gesture with his finger.

ride check: 1d20 + 8 ⇒ (15) + 8 = 23

Druid's turn now before them. Man those rolls were terrible.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Once I can see the mites, I cast Sleep centered at AC19/AD20 - Save DC15.

If the mites have moved, shift this to whatever square is in the center of the most Mites.

Orcish:

[b] Sleep vile bug the time is nigh;
Close your eyes, then you die.


Master of Gaming and Grognardia Current map
Carina Stigard wrote:


Once I can see the mites, I cast Sleep centered at AC19/AD20 - Save DC15.

If the mites have moved, shift this to whatever square is in the center of the most Mites.

** spoiler omitted **

that'll be your round 4 action then? And remember, sleep takes a full round action.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Yup - it looks like there are a pile of them, so there should still be some left next round. I will specify exactly where it goes off with my post for next round.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Now's the time to regret not memorizing produce flame. Sorry, not used to druids.

As Telias straides up to see hsi dogs handiwork he sees gnit coming the opposite direction.

"Oh come on ganit! T'aint but a handful of dumbass blue midgets!"

He watches as the dog happily starts to chew on one of the mites.

1d20 + 2 ⇒ (17) + 2 = 19 Attack
1d4 + 1 ⇒ (3) + 1 = 4 Damage

As the tick shambles into view Telias furrows his brows.

"In hindsight I see how that there thing might cause a man to be afeared fer his life. But a man of the green don't be afeared of nature's own creatures. Lemme get up a solution to our varmint problem."

Start casting Summon nature's ally 1 again for a dog.

Telias's Status: AC: 14 HP: 14


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Round 4 Initiative 9

Status:

HP: 16/16
AC: 19 (Temp +3 to Nat Armor from barkskin potion)
CMD: 16
Saves: 2/7/2
Speed: 30ft
Equipped: Dahlia
Quiver: 13/20 Arrows, Cold Iron
10/10 Arrows, Silver Blanched
Conditions: none
+5/+2 Base, +1/+1 PB Shot, -1/+2 Deadly Aim; Total: +5/+5

Ganit drops back behind the dog and the men-at-arms and lines up another shot against the "varmint" with his bow. "I'm guessing you've burnt tick heads from the skin of hunting dogs before. What do you think it would take to get that g****mned thing's head to stop burrowing into you?"

Move: AB24 Standard Action: attack the giant tick

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 5 ⇒ (7) + 5 = 12


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

"A bigger fire."


Master of Gaming and Grognardia Current map

The dog bites into one of the buff mites, however the creature doesn't appear to be that phased from the bite, but it does leave it's mark.

Grabbles moves the mite out of view of the spellcasters, behind a wall in attempt to get out of view of the spell-casters, letting his men fight for him as he is unable to join the battle.

Round 4

Order:

Sir Bronwyn Raslov
Grabble's Guards
Jameson Addercop IV
Lukan Swane
Carina Stigard
Mites
The Hermit Ganit D'Artain
Telias Markan
Grabbles & Tickleback


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Round 4 Init 15

Status:

HP = 25
AC = 18 (16 Charging)
Weapon Equipped = Masterwork Cold Iron Handaxe
Speed = 20'
Challenge = 1/1
Status Effects = None

Jameson moves up and attacks a mite.

Not sure where they are or will be after their turn, but I'll attack one, with a preference to one on Carina or Telias, followed by myself, then whichever is closest.
Cold Iron Hand Axe
1d20 + 6 ⇒ (15) + 6 = 211d6 + 4 ⇒ (1) + 4 = 5


Master of Gaming and Grognardia Current map

24 hour rule

Sir Bronwyn

attack: 1d20 + 1 ⇒ (2) + 1 = 3

The noble knight swings his sword, but he misses the mite with his large sword.

Grabble's Guards

Guard 1: 1d20 + 2 ⇒ (19) + 2 = 21

crit confirm: 1d20 + 2 ⇒ (15) + 2 = 17

damage: 2d3 + 2 ⇒ (2, 1) + 2 = 5

The first guard hits Sir Bronwyn with his dagger in his leg deep.

Guard 2: 1d20 + 2 ⇒ (1) + 2 = 3

Guard 3: 1d20 + 2 ⇒ (8) + 2 = 10

Guard 4: 1d20 + 2 ⇒ (11) + 2 = 13

oh crap, forgot that map that's probably why no one has really posted lol.

Finally the map


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Round 4 Initiative 9

Status:

HP: 16/16
AC: 19 (Temp +3 to Nat Armor from barkskin potion)
CMD: 16
Saves: 2/7/2
Speed: 30ft
Equipped: Cold Iron Battleaxe
Quiver: 13/20 Arrows, Cold Iron
10/10 Arrows, Silver Blanched
Conditions: none

Base +3/+3

"Ha! Well I've got a little fire for that ugly bastard if he decides to come back." Seeing no alternative in such a crowded space, Ganit drops his bow to the ground and slides the cold iron headed battleaxe from his shoulder. He using the same overhand motion for chopping firewood on the mite snarling in front of him. Free Action: Drop bow; Move action: draw battleaxe; Standard Action: attack the mite in AD22

Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Crit Confirm Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Crit Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Crit Damage: 1d8 + 3 ⇒ (1) + 3 = 4


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

As another dog pops into existence and begins savaging another mite Telias looks upon his work with a small measure of satisfaction before prodding Jameson.

Dog 2 Pops at AD20 and attacks flanking with Bronwyn
1d20 + 4 ⇒ (1) + 4 = 5
1d4 + 1 ⇒ (3) + 1 = 4

Dog 1 pops out.

Cast Guidance on Jameson.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Will post for Lukan since he has not been on any game I am in for over 3 weeks.

Lukan

Draws his longbow and attacks AB21.
Attack-AD21: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Carina
Sleep goes off at where it says R5 on the map - should get 4 mites.

Cast Acid Bolt at AB21.
Attack-ranged touch: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13
Damage: 1d3 + 1 ⇒ (2) + 1 = 3


Master of Gaming and Grognardia Current map

saves vs sleep:

grabble's guards: 1d20 + 5 ⇒ (6) + 5 = 11

grabble's guards: 1d20 + 5 ⇒ (17) + 5 = 22

grabble's guards: 1d20 + 5 ⇒ (9) + 5 = 14

grabble's guards: 1d20 + 5 ⇒ (3) + 5 = 8

Three of the guards collapse into sleep whilst one seems to resist the magic. The remaining mite crawls across the wall to Ganit and takes a stab at him with it's dagger, however it misses before it is obliterated by Ganit's swing of the weapon turning the mite into a little blue stain. could probbaly sell it to gargamel and claim it was a smurf.

1d20 + 0 ⇒ (15) + 0 = 15

btw, the sleeping mites are considered vulnerable so you can coupe de grace them, however it is a full round action to do so that provokes an attack of oppitunity.

Grabbles laughs as he waves his speak, moving for a moment into your field of vision as he and his mite run across the ceiling, going over the large chasm. There appears to be many places for one to place their hands if they were to climb across.

Round 5

Order:

Sir Bronwyn Raslov
Grabble's Guards
Jameson Addercop IV
Lukan Swane
Carina Stigard
Mites
The Hermit Ganit D'Artain
Telias Markan
Grabbles & Tickleback

MAP


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Round 5 Init 15

Status:

HP = 25
AC = 18 (16 Charging)
Weapon Equipped = Masterwork Cold Iron Handaxe
Speed = 20'
Challenge = 1/1
Status Effects = None

Jameson continues to hew into any mite standing.

If there aren't any then I'll begin a coup de grace on a vulnerable one.

Cold Iron Hand Axe
1d20 + 6 ⇒ (10) + 6 = 161d6 + 4 ⇒ (6) + 4 = 10

Coup De Grace additional damage
2d6 + 8 ⇒ (5, 2) + 8 = 15


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

If someone does not like this, please tell me, Bron has posted once in like 4 weeks and Lukan has not posted since Dec. 28.
Round 5

Sir Bron
Coup de Gras - AC21
Damage: 1d10 + 2 + 1d10 + 2 ⇒ (1) + 2 + (4) + 2 = 9 <-- The worse coup de gras in history, still must make a DC19 Fort save or die if the damage did not kill it.

Lukan
Moves to AC22

Attack with Cold Iron Handaxe AD21: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 Extra +2 from dog flanking.
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Carina
Cast Acid Bolt at AD21

See attacks from previous round which should get me back on track.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

"Well lookey thar he's trying to lead us inta a trap. Ain't they cute when they think they is smart?"

Dog pops over 5ft and simply rips out the throat of whatever's left.
Coup De Grace
2d4 + 2 ⇒ (2, 4) + 2 = 8

Telias moves to AD23 smiles at the mite and calmly casts Entangle On the farthest point next to Grabble and his tick. DC15.

"Well now we jes shoot you. Ain't no sense try'na chase after a blood suckin varmint dat big."


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Round 5, Initiative 9

Status:

HP: 16/16
AC: 19 (Temp +3 to Nat Armor from barkskin potion)
CMD: 16
Saves: 2/7/2
Speed: 30ft
Equipped: Cold Iron Battleaxe [one-hand]
Quiver: 13/20 Arrows, Cold Iron
10/10 Arrows, Silver Blanched
Conditions: none
Base +3/+2, +4/- melee attack vs prone enemy, +1d6 SA for attacking helpless enemy.

Ganit retrieves his bow from the floor next to the sleeping mite. I'll need this if that craven tick lover keeps running away. Since the mounted leader retreated out of clear view, Ganit delivers a chop with the axe - still in his main hand - to the sleepy faerie beside him.

Move Action: pick up bow; Standard Attack on the mite in AD22

Attack vs Flat-Footed: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 2 + 1d6 ⇒ (4) + 2 + (5) = 11


Master of Gaming and Grognardia Current map

Fort save: 1d20 + 5 ⇒ (6) + 5 = 11

The Mite dies from Sir Bronwyn's powerful blow.

Grabble's Guards

The one guard turns to the other and slaps him hard in the face, waking him up instantly.

The guard now rises up from being incapacitated and provokes an attack from Ganit, whom kills the mite instantly with his cold iron axe. I assume it's cold iron, but please remind me when you attack as they all have DR.

attack: 1d20 + 7 ⇒ (15) + 7 = 22

damage: 1d8 + 2 ⇒ (5) + 2 = 7

Jameson then steps in to cut down the mite who remains standing, killing him outright with a single blow from the axe.

updated map

might need to recon a few actions as various mites are dead from their actions and different people acting in turn.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Don't think mine will change if that mite's still asleep.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

I suppose have Lukan take out the remaining napping mite with his cold iron axe. Move should be the same.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Round 5 Initiative 9

Status:

HP: 16/16
AC: 19 (Temp +3 to Nat Armor from barkskin potion)
CMD: 16
Saves: 2/7/2
Speed: 30ft
Equipped: Dahlia
Quiver: 13/20 Arrows, Cold Iron
10/10 Arrows, Silver Blanched
Conditions: none

+5/+2 Base, +1/+1 PB Shot, -1/+2 Deadly Aim; Total: +5/+5

Ganit retrieves Dahlia from the cold blood-muddied dirt and runs out to the table in the center of the room to gather a bit of cover. He drops to a knee and leans against one of the splintered wooden chairs and watches from the space underneath for the leader to reappear. Move Action: pick up bow; Move action to AE18; Stealth requires no action.

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23

I'll leave Lukan to finish off that last mite since I assume his attack roll carries over. My axe and arrows are all cold iron. I've noted it in my status spoiler so it's a safe assumption to make if I don't write it otherwise.


Master of Gaming and Grognardia Current map

The mites are all dead as Lukan finishes the last, so I assume Catrina and Telias move over to get a better look at Grabbles on top of his mite who moves a free hand over to taunt you to following him. He's upside down whilst on the back on the tick that's attached to the ceiling.

There appear to be many, many roots and the walls appear rough, ideal for climbing DC 5 climb check so it should be easy enough to climb over to him. There appears to be an area on the other side where you can hear heckling shouts and what appear to be insults, though you aren't certain and you don't see any of them in view.

Grabbles then gives you a rude gesture with his free hand before moving further down the tunnel to the other side.

Round 6

Order:

Sir Bronwyn Raslov
Grabble's Guards (dead)
Jameson Addercop IV
Lukan Swane
Carina Stigard
Mites (dead)
The Hermit Ganit D'Artain
Telias Markan
Grabbles & Tickleback

MAP


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Round 6 Init 15

Status:

HP = 25
AC = 18 (16 Charging)
Weapon Equipped = Masterwork Cold Iron Handaxe
Speed = 20'
Challenge = 1/1
Status Effects = None

Jameson moves over to the ledge and stows his shield and axe.

"I will begin moving across if you distract him, I've no ranged weaponry."

Begin taking 10 on climb checks next turn to cross.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

I am prepared to fire an Acid Bolt as soon as I see any target.

Attack-Ranged Touch: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Take 10 on the climb check.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Round 6 Initiative 9

Status:

HP: 16/16
AC: 19 (Temp +3 to Nat Armor from barkskin potion)
CMD: 16
Saves: 2/7/2
Speed: 30ft
Equipped: Dahlia
Quiver: 13/20 Arrows, Cold Iron
10/10 Arrows, Silver Blanched
Conditions: none
+5/+2 Base, +1/+1 PB Shot, -1/+2 Deadly Aim; Total: +5/+5

Back to his feet, the ranger moves to the ledge of the cliff as swiftly as the narrow corridors allow him. "Watch your footing down there. Seems as good a place as any for a trap!" he calls down to Jameson and the rest as scans over the area from birds's eye view.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12 (+1 vs Traps) *If he spots anything he will tell the others*

Ganit redirects his attention to the vulgar pest atop (although below at this angle) the tick. "Lets see how well you can ride that thing you ugly son-of-a..." and a cold iron arrow finishes his sentence.

Move Action to AA18. Standard Attack on the tick

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

My goal is to crash that tick on top of that smarmy little mite. I admit to having an aversion to giant bugs. Chaurus Reapers freak me the EF out!


Male Human Bard 4

Bronwyn smiles and shouts loud enough so the entire cavern can hear:

"Do you all see how quickly roaches run before a stomping foot? That is no leader, only a bigger roach running from the light!"

Move action: Move to AA18.
Standard Action: Antagonize feat Intimidate +8 against DC (10 + Grabble's Hit Dice + the Grabble's Wisdom modifie) = 1d20 + 8 ⇒ (19) + 8 = 27
If succesful: The creature flies into a rage. On its next turn, the target must attempt to make a melee attack against you.


Master of Gaming and Grognardia Current map
Sir Bronwyn Raslov wrote:

Bronwyn smiles and shouts loud enough so the entire cavern can hear:

"Do you all see how quickly roaches run before a stomping foot? That is no leader, only a bigger roach running from the light!"

Move action: Move to AA18.
Standard Action: Antagonize feat Intimidate +8 against DC (10 + Grabble's Hit Dice + the Grabble's Wisdom modifie) = 1d20+8
If succesful: The creature flies into a rage. On its next turn, the target must attempt to make a melee attack against you.

speak of the devil. Please head over to the OOC discussion.

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