DM Aron Marczylo's Curse of the Crimson Throne Part 5: Skeletons of Scarwall

Game Master overfiend_87

The 5th part of the AP, Curse of the Crimson Throne, where our intrepid adventures shall travel deep into the Hold of Belkzen to recover a lost artefact in a fortress long-since touched by the hands of the living.


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Master of Gaming and Grognardia Current map

decided to set up the gameplay thread as Alex pointed out he can't dot unless it exists.

As the Sun Shaman comes to see the group he is escorted by several Burn rider and invites you all back to his tent. When you arrive, he greets you all.
"Congratulations on becoming one of the Sklar-Quah, please, sit near." he instructs pointing to the personal fire. "As I have said, this tale is one passed down for many years back when we lived where your city now stands. My Ancestor, Coja Eyes-Aflame, who was called to join a righteous cause by a man named Mandraivus. He was a hero of a distant nation and needed a small group to fight a vile dragon, disguised as a human, named Kazavon. He was gone for many moons, but when he returned he was not the same. His hands would shake, his eyes carried a hunted look and would wake up every night in cold sweat and screaming in fear. Little was said about what he saw, but he said they had won and Mandraivus was in control of the fortress known as Scarwall. As long as he held it, evil would never return, he believed."

Knowledge Nobility, Religion or History:

Mandraivus was a mighty paladin, descended down a long line of holy warriors who followed Iomedae and was gifted a magical blade named Serethtial, that she crafted herself. His last mission was to destroy Kazavon and take over Scarwall as a perfect foothold into the Hold of Belkzen, but he has never been heard of again, however since no more attacks from Kazavon has happened many believe he died in the final battle and no one has been able to recover his body nor the blade.

"Although he and Mandraivus' companions had defeated this mighty beast, it would not die. The abomination's remains would twitch with life, even as they used their most powerful spells and weapons it would remain. The hero sent everyone away with different parts of the dragon, my ancestor carrying Kazavon's teeth back home. He was ordered never to contact any other members of the group and to make sure the relics were buried and hidden forever so this creature could never return to it's former life."

"We places the Midnight Fangs inside our ancient pyramid on the shores that Castle Korvosa now sits. Many Shoanti died protecting this temple to make sure none would discover the fangs. We have looked at the city in fear since, afraid that this day would come where someone would claim the teeth and be corrupted by it's influence. We were told by the spirits, as we guided them, that the fangs contain a fragment of the creature's soul. It is not powerful enough to cause trouble to the world, but it was known to invade the dreams of those who touched them, leaving only those with the strongest wills to look after the fangs, unlike the queen."

"Once these fragments have found someone weak enough, they grow much like a plant in rich soil to bloom into a mighty tree. She now possesses two souls. One is hers, the other is grown of Kazavon's fragment. Two souls in one body would grant her power over her own mortality. I believe you should all take part in one of our most rare rituals, the Blessing of the Ancestors. We only use this in times of great change to speak to the spirit world for guidance, however this situation required such a powerful ritual to take place."

When asked what spirit the party require, he points out it must have a powerful link to the group as the stronger the link, the better the information given and only one person comes to everyone's mind, Zellara. The ritual can only be conducted in the morning so you are all allowed to retire for the day, only until you are woken in the early morning before sunrise.

The Sun Shaman is sat near a fire, taking the time to prepare, however all he appears to be doing is rhythmic droning chant that goes on for two hours.

If you wish you can join hands with him and help prepare for the blessing and focus.

The location of the ritual is on the upper tier of Bolt Rock and the entire Flameford tribe as accompanied you all to watch in silence and respectfulness for the ritual.

The Shaman begins by recounting the legends of the tribe and the heroics and wisdom of the ancestors in a sing-song voice, shifting after ten minutes into wordless droning and rhythmic chanting. This continues for the two hours, after which the Sun Shaman slumps and the spirit of Zellara rises from the smoke of the fire to address you.
"Greetings again, heroes of Korvosa. Wise Curnach, brave Krenn, Jerin the Scholar and heroic Llyra." she states with pride as she smiles down to you all. She then draws spectral versions of the cards as she goes over them. "I have a message for you from the spirits, but first, let me conduct a new Harrowing."

As she conducts the harrowing she brings up some interesting pieces of information. For the past, she reveals that Scarwall, though liberated from it's owner, has fallen into darkness and no one, not even followers of Zon-Kuthon are safe there anymore. The blade sits in the fortress, awaiting the day to be held by another valiant and holy warrior.

The present reveals that The Brotherhood of Bones, though they have their own motiviations, will be a citical and valuable asset, however, do not fully trust them. It also adds, that attempting to strike down the queen without the blade will result in a slow and agonising death. Without the blade, you would be fighting an immortal.

The future is represented by some of the most horrible sights. Though the castle has remained empty of the living, Devils, intelligent undead and abominations are rife and living. Powerful beings such as a mighty dragon with scales blacker than the deepest darkness, once-living generals who continue to protect their fortress. Two minions of Zon-Kuthon still live, hiding deep below the building. One remaining guard and another a coward, cursed for angering his lord. A Devil from the dephs of hell is still here, trapped by the foul energies that bind the spirits to the walls of the great building.

Most dangerous of these creatures is a rare form of ghost that anchors itself to this world. Unless all the anchors are destroyed, it will continue to return and keep the spirits that have been captured over the years inside the walls. Another, possibly the most dangerous was a creature, who was once a Lich that served as a religious advisor, but now he has been transformed into a far worse and deadly creature. It is suggested you protect yourselves from the powers of death when entering this blight on the spirit world.

Zellara concludes her interpretation, pausing before she speaks again to you.
"I have a tale to tell you." after this she begins to sing with a clear, but haunting song.


Fate of steel—Serithtial
Her cage for years sustained
Four enthralled in lost Scarwall;
Undead to keep her chained.
A spirit first, red war his thirst
Still stands at post of old;
A second foe, infernal soul
Waits high in tower cold.
In kennel’s grime third bides his time
Then vents his killing breath.
And on a stone ’mid ash and bone,
The final dreams of death.
The spirits worn and battletorn
And locked in their damnation,
The chained one’s hold at last grows old
And ushers in salvation.
Yet hope remains amid the chains
When blade’s stone cage has crumbled,
Friends to dread and the death of the dead,
Keys to Kazavon humbled.

As the song finishes, Zellara smiles again, although this time her smiles seems somewhat sad or bittersweet. You feel a sudden upsurge in your souls as the spirits of the dead infuse you with energy to aid them, even when miles away and within Scarwall as the location is a blot on the spirit world too and they wish to see your victory.

The Shoanti stand amazed as the ritual ends and Zellara fades into darkness. Finally, Chief Ready Klar breaks the awestruck silence.
"Truly, you are all blessed by the spirits and bear their mark. You honour us with your presence and friendship. As they go forth to battle the evil that has plagued these lands of ash for many-score generations, they go with the power of the Sklar-Quah. They shall go forth with the power of Father Sun in their hands."

The energy can do one of two things, listed below:
Infused Weapon and Armour: The spirit world infuses one weapon, suit of armour, or shield owned by each of the PCs (even if the item in question is not present at the blessing). If the PC chooses a weapon, it gains the undead bane weapon quality. If the PC chooses armour or shield, the chosen protection gains the ghost touch armour quality.

Infused Soul: The next time the PC fails a saving throw against a death effect, that effect is negated but the PC is stunned for one round as the spiritual energies in his soul are burnt
away. This protection can save each PC only once from a death effect.

[ooc]you can stay for a bit longer or make a move on however way you wish to travel, including teleportation or other types of travel such as Shadow Walk or even Transport Via Plants.

Sovereign Court

Dot.


Master of Gaming and Grognardia Current map

Also,here are a few things that may help you on your adventure and in preparation.

There are visions given to you as you gain the blessing of the spirits to empower you or your equipment. The visions are quite clear and in many cases, of disturbing creatures that pose a threat you have no faced before.

It appears the halls of Scarwall have guards patrolling who are skeletal versions of Minotaurs with a spark of intelligence in their eyes.

Knowledge Religion DC 15:

The creature appears to be known as a Dread Skeleton. They are incredibly familiar to the average skeleton, however they retain all their knowledge and are often not created, but born from hatred of the living and the need to dominate all they they survey.

Beyond that, Dread Skeletons are not that much more dangerous than normal skeletons, however if one was a spell caster, it would be able to retain all it's spells and be far more dangerous.

Sat upon the top of Scarwall is a massive Dragon with scales blacker than night and eyes of deep red. It appears to be merely sitting down and trying to stretch it's wings to fly, but for some unexplained reason it doesn't appear to be able to fly.

Knowledge Arcana DC 24:

This is a rare kind of dragon known as a Umbral Dragon. They are often chaotic evil, however they feast on the undead and come from the shadow plane. They have resistance to non-magic weapons, resistance to cold, fire and electricity. Like all dragons they also have spell resistance and immunities to death effects, paralysis, sleep and negative energy.

It gives out a fearful aura that brings up the fear or anyone, but their breath weapon is different to other dragons as it causes negative energy damage and saps the strength of the living.

In a dark chapel there appears to be a skull sat on a alter to Zon-Kuthon, covered with thick black ash. The skull appears to have two gems in it's eyes and it's teeth replaces with gems too. It takes a while before you realise this thing is a undead creature, seemingly waiting for the next victim to come in.

Knowledge Religion DC 29:

When a Lich ages, it's body would transform and fall apart, leaving only the skull, but gaining many powers and abilities making them more dangerous than before.

These creatures are known as Demi-lichs. Their gems are able to suck in a mortal's soul and then devour it, turning the body into a pile of ash.

They have resistance to positive energy, are almost indestructible to any weapon and immune to acid, cold, electricity, magic, polymorph, turning and other undead traits. However, unusually it is weak to weapons with the vorpal quality, however it still only does half the damage.


Male Human Wizard (FC) 13 - Enchanter

Dotting


Master of Gaming and Grognardia Current map

So what's the plan to get to Scarwall? You need to travel there somehow.


thought I'd add a little action to spice things up.

After Jerin and the group leave to a secluded area to teleport away, you are interupted as Red Mantis Assassins leap from the shadows ready to tackle you, however, they are surprised by the sudden appearance of several Hellhounds and the familiar Kyton, Asyra, come in to tear them down.

The battle only lasts a few minutes before the Shadowcount makes himself visable from the shadows with Laori.
"It was unwise to return so close to Korvosa. I'm afraid they had spoken to the locals and knew you came here in the past." he states, addressing the now dead assassins. The Hellhounds dissappear, returning to whatever plane of existence they once came from. "We would like to accompany you to your next destination. It is in our best interest that you arrive there safely and leave with what you seek."


Male Human Wizard (FC) 13 - Enchanter

Why would it be in your best interest Sial? We have never really understood what you want or why you are watching us?


Jerin wrote:
Why would it be in your best interest Sial? We have never really understood what you want or why you are watching us?

Sial gives a grin and a nod.

"We want the crown or as you now know, the teeth of Kazavon." he states openly "I run a small sect who wish to collect artifacts of Zon-Kuthon. There is also another reason we wish to go with you. The castle is no longer loyal to our lord and we will be attacked the same as you, but there is one servant who guards the sword you are after and will only let you past if we perform a ritual."

Asyra, the Kyton comes up next to Sial with her permanent smirk on her face as she examines the blood and torn flesh on her chains from the dead assassins.


Krenn looks skeptical at Sial's claim. "We've yet to meeting a guard we couldn't overcome." But he looks to the others questioningly to see if they want to take him up on the offer.


Male Human Wizard (FC) 13 - Enchanter

Jerin waives the group over so they can speak away from Sial.

So what do you think? He has his own agenda but it wouldn't hurt to have another person capable of dealing with undead for the short term. I don't trust him but he appears to want to at least help us in the short term.
I am fine either way...


Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14

Llyra looks at Jerin:
But, is he capable of destroying the undead? Or will he simply create his own army which we would then have to deal with when we are at our weakest?


As far as you know with the situation, whatever has reanimated these things is tied to the castle. As Sial states, if you believe him, they are not under Zon-Kuthon's control and will attack him just as much as any of you. Plus he did mention there is a guardian he can help you all get by deep in the castle.

Sial just watches with a smile and looks over to Asyra and dissappointedly at Laori.


"I suppose our short-term goals are the same. Whether he destroys undead or wrests control of them, there isn't any reason for betrayal. And for all else we've seen of them, they do doggedly pursue their best interests."


Master of Gaming and Grognardia Current map

Let me know if you voice any of this towards Sial.


Master of Gaming and Grognardia Current map

I think I'll move things along for the group to meet up and introduce one another, since this was set whilst the group were in Magnimar, selling their loot.

Shadowcount Sial notices that new people with skills have arrived that the party is in desperate need of, thanks due to the massive undertaking that their next leg of the adventure will take them.

Before the group are three people who went to seek them out to help undo the damage done to Korvosa by the Queen. They had heard of your bravery and from the earlier ritual, there's still residual energy to be passed to these new group of heroes.

You guys are up to introduce yourselves to the group. Sial will stand to one side for now and introduce himself afterwards to the new followers, curious about their opinion of him.

Also, to those who have just joined, you get to choose a boon granted by the ancestors of the Shoanti. The energy comes in the form of one of two effects.

Infused Weapon and Armor: The spirit world infuses one weapon, suit of armor, or shield owned by each PC (PC’s choice, and the item in question need not be present at the blessing). If the PC chooses a weapon, it gains the undead-bane weapon special ability. [u]If the PC chooses armor or a shield[/u], the item gains the ghost touch armor special ability. This effect functions only in Castle Scarwall.

Infused Soul: The next time the PC fails a saving throw against a death effect, the effect is negated but the PC is stunned for 1 round as the spiritual energies in her soul burn away. This protection can save each PC from a death effect only once, but can do so anywhere in the world (this boon is not limited to functioning only in Castle Scarwall).


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

knowledge religion: 1d20 + 22 + 1d6 ⇒ (7) + 22 + (2) = 31 (inspiration)

knowledge arcana: 1d20 + 22 + 1d6 ⇒ (1) + 22 + (4) = 27 (inspiration)

Silas relays what he knows about Dread Skeletons, Umbral Dragons, and Demi Liches to the others.

In reference to Sial "I've found that getting picky about whose help you will accept will sometimes get in the way of getting things done."


Male Kitsune Shifter (Oozemorph) 1 / Rogue*

Coming from a quite long journey, Akatsu still manages to greet the group with some enthusiasm.

My greetings, heroes. - he says, with a sincere tone - It's my pleasure to be in your company. While I almost fell to the plague, the gods found convenient to give me the opportunity to stand again and lend my bow to your cause.

The monk dresses in robes, hooded and quite covered, with a mask covering his face. While the appearance is mysterious, the voice tone and attitude imply a humble, calm person, maybe covered in scars or the similar - what made more sense when he mentioned he survived the disease. He carries a longbow on his back.

Akatsu then stays in profound silence, hearing the information being relayed by Silas with obvious attention.

For the boon, I'll infuse the weapon.


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

Silas scratches a circle of chalk into a flat shelf of slate, inscribing the outside with runes from seven different languages.

Into the circle he tosses a small pile of gold coins and semi-precious stones. Atop this collection of baubles he places the bloody leg of a recently deceased rabbit.

"Fitzandantulus, Fitzandantulus , Fitzandantulus ......" he calls the imps name three times to summon it from across the gulf of worlds.

The circle of runes flashes with power and a cloud of brimstone reeking smoke puffs into existence within the circle. The sound of vile and violent chewing can be heard from within the smoke.

As the smoke dissipates, a small, winged, pinkish form is revealed trapped within the circle.

As it realizes it is being watched, the imp rises to it diminutive height and attempts some measure of dignity.

"Why have you summoned me, foolish mortal....." it squeeks out in challenge.

"Cut the crap Fitz...." Silas retorts to the minor devil.

"I called, you came, and you accepted my offering." he continues with a gesture to the bits of bloody rabbit fluff.

"Now I demand a boon before I send you on your way."[b]

[b]"I am seeking answers about a place called Scarwall. My information is that some of your relations dwell there. I would have an answer as to the type and number of the devils that make their home there. Get me a answer to my question and I will call this contract between us completed."


Master of Gaming and Grognardia Current map
Silas Kaine wrote:

Silas scratches a circle of chalk into a flat shelf of slate, inscribing the outside with runes from seven different languages.

Into the circle he tosses a small pile of gold coins and semi-precious stones. Atop this collection of baubles he places the bloody leg of a recently deceased rabbit.

"Fitzandantulus, Fitzandantulus , Fitzandantulus ......" he calls the imps name three times to summon it from across the gulf of worlds.

The circle of runes flashes with power and a cloud of brimstone reeking smoke puffs into existence within the circle. The sound of vile and violent chewing can be heard from within the smoke.

As the smoke dissipates, a small, winged, pinkish form is revealed trapped within the circle.

As it realizes it is being watched, the imp rises to it diminutive height and attempts some measure of dignity.

"Why have you summoned me, foolish mortal....." it squeeks out in challenge.

"Cut the crap Fitz...." Silas retorts to the minor devil.

"I called, you came, and you accepted my offering." he continues with a gesture to the bits of bloody rabbit fluff.

"Now I demand a boon before I send you on your way."[b]

[b]"I am seeking answers about a place called Scarwall. My information is that some of your relations dwell there. I would have an answer as to the type and number of the devils that make their home there. Get me a answer to my question and I will call this contract between us completed."

The devil grits it's teeth, not liking what he was demanding, but a price had been paid. He takes a moment to think on this.

"This was before I become what I am now, however, I have heard tales of devils who live there, still serving their lord after his death and defending the Citadel." he states as he tries to recall any information. "The last I heard, there were over a dozen barbed devils who served under Nihil The Ashbringer, a ashmede devil. They were sent as guards to Kazavon, how many still live I do not know, however, they are all stuck in this world and will die here, if fools like yourselves seriously consider going to the cursed place."


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

"Hmmm..." Silas thinks back to what he has heard about that particular breed of devil.

knowledge(planes-Nihil The Ashbringer, a ashmede devil): 1d20 + 25 ⇒ (5) + 25 = 30


Master of Gaming and Grognardia Current map
Silas Kaine wrote:

"Hmmm..." Silas thinks back to what he has heard about that particular breed of devil.

[dice=knowledge(planes-Nihil The Ashbringer, a ashmede devil)]1d20+25

You know that these Devils are also known by another name, Judgement Devil. Assassins that play a big role in the politics of hell, they are often seen wielding a magic scythe. Armed with powerful magics, fast healing and a thick hide they are notoriously hard to destroy, even in the hell.

Despite being seen as Assassins, they are also large creatures, easily matching many big beasts.

Abilitys, DR, Immunities, etc breakdown:

senses: aura sight, darkvision 60 ft., detect magic, see in darkness;

Defences: DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 24

Special Abilities:

Fear Aura (Su) A creature that succumbs to the Devil's fear aura cowers in fear for 1 round.

Spell-Like Abilities
Constant—aura sight, detect magic
At will—charm person, dispel magic, greater teleport (self plus 50 lbs. of objects only)
3/day—blasphemy, greater invisibility, polymorph, prying eyes
1/day—chain lightning, discern location, forcecage, horrid wilting, summon (level 4, 1 barbed devil 50%)

Special Qualities:

Fast Healing 3

Note: These are abilities a standard Judgement Devil would have, DCs have been removed as, depending on the power of the creature and it's stats, they may be higher or lower than the core suggestions. All you know are abilities of a common variation, not this named one.


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

"Barbed devils and a Judgement devil. The Judgement Devil will be a formidable opponent."


Silas Kaine wrote:
"Barbed devils and a Judgement devil. The Judgement Devil will be a formidable opponent."

"You have some interesting abilities there. Very interesting." he says, openly showing interest in Silas' ability to call and trap creatures of the planes. "I knew most of this, but I did not know what Devils may have laid inside. No one has stepped inside those walls and lived to tell the tales since before the curse. A curse, I am certain was caused by the Dark Prince as vengence for what happened to his favorite commander."

The Kyton near him remains silent whilst the nearby Elf, dressed in spiked armour smirks and giggles.


Silas Kaine wrote:
"Barbed devils and a Judgement devil. The Judgement Devil will be a formidable opponent."

"This will be an exciting adventure!" the giggling Elf smiles and gives Silas a smirk "Tell me, do you enjoy the embrace of pain? The feeling of warmth dripping down your body?"


Laori Vaus AKA DM wrote:
Silas Kaine wrote:
"Barbed devils and a Judgement devil. The Judgement Devil will be a formidable opponent."
"This will be an exciting adventure!" the giggling Elf smiles and gives Silas a smirk "Tell me, do you enjoy the embrace of pain? The feeling of warmth dripping down your body?"

"Laori!" Sial snaps at the elf before giving a respectful bow. "I apologies, even among the Brotherhood, she is a strange one." he gives her a glare that makes her step back by Asyra the Kyton. "If, by some stretch any of you did wish to join us in our crusade after you have toppled the queen, we are more than happy to accept you all into the fold."

Since no one has fully objected to them assisting the group, you all gain 22,400 XP, as if defeating them.


At this point Zellara, emanating from the deck of cards (That either Krenn of Jerin should have) enters the fray.
"Time is of the essence. Every day Korvosa remains under the queen's control, is another day the people are suffering. I have read my own fortune and chances are, I may not survive the journey back, but I know you all need to remove the curse and free the blade." she states, giving a bow to the newcomers. "To those who are new to the group, my name is Zellara. I am- Was, a fortune teller. It's a long story, but for now I live only to save Korvosa and keep her safe."


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

'ello


Male Human Wizard (FC) 13 - Enchanter

Jerin stands in front of the new comers inside the house they have rented, staring at them intently. A large Half Orc stands to his side...warily eyeing you all.

Zellara, your guidance is always welcome. We will do our best to hurry, we are almost fully prepared.

To the newcomers,
So you wish to join us in our quest to rid Korvosa of it's "Queen". he say matter of fact and laden with sarcasm on the mention of "Queen".

I must admit I am surprised you wish to join us, we are unlikely to survive to see Korvosa free. If you are sincere in your love for Korvosa and your wish to help us...you must understand that the Red Mantis have been hounding us on behalf of the Queen for some time...we must know that your motives are true and we can trust you.

I hesitate to ask this of each of you but we must know for sure. Would you be willing to submit to a fairly simple test of your motives?

Assuming you want to know the nature of the test...I can enter your mind for a brief while and compel you to tell me who you are and what are your reasons for joining us. As long as you are willing to let me do this we can be certain that you can be trusted. This is paramount to moving forward...I will only ask you several simple questions and then release you immediately one at a time in front of the others. Jerin describes to you the effect of a dominate spell...

Out of character I don't feel like we need to RP this but to be honest with a group of assasins hunting us for the last year we would have to be sure and even zone of truth can be manipulated.
I know some characters would generally not be happy about this so that is why we don't have to RP it. Mainly just set the stage so we can all trust one-another.
I am curious to see what you all would say though? Aron if you want to waive this and just say we were able to do some type of background check I can live with that as well. This just seems more fun :]


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

A very well travelled elf stands looking around a bit confused. His clothes, cloak, skin and hair are ragged and unkempt. He has all the demeanor of a drunkard save a long quarterstaff he props himself on. He looks around at each of the persons in the room seeming unsure of something. "Uhmm..," he begins softly, "Well, I uhh..just kinda stumbled into town and saw some interesting folk going into this house, so I followed. I'm not much for violence, but when people need protecting...I don't quite know ya'll well enough to let you take my mind for a spin. I mean, you do consort with devils and all," he bows a head at the devils, "No offense. But ya'll aren't known for your compassion and generosity."


Male Human Wizard (FC) 13 - Enchanter

Lil, I don't know the others either, they would be doing the same test.
And we don't normally consort with Devils...we normally destroy them. Everything on is the table to save Korvosa from the queen.

I would think you would have a good idea of who we are and what you might be up against. Maybe we can say you came to us from agents we can trust from Korvosa?


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

"Really, you don't consort with devils...." Silas questions as he looks from Jerin to the Kyton standing next to Sial.


Krenn stays close to Jerin, ready to defend him if any of the newcomers turn out to be a spy for the queen.

"He did say 'normally.' And these harrowing days are anything but normal."

While Jerin tests their motivations, Krenn silently considers his gear, making sure he has all he predicts he'll need for Scarwall.


Silas Kaine wrote:
"Really, you don't consort with devils...." Silas questions as he looks from Jerin to the Kyton standing next to Sial.

Sial nods

"I have been known to dabble when asking for information. I know little more than you do about what is going on inside the castle." as he notices the glance to Asyra he grins "I consider Kytons different from Devils, these were created in the form of what the Dark Prince desires. That being said, Asyra is a special case. She was a being, gifted to me by my lord for loyal service. Of course, as mentioned we will assist you in retrieving the sword and breaking the curse, but from what I heard none of us can touch Serithtial. If legends are true it's blessed to not only destroy evil, but those who follow Zon-Kuthon. Believe me, if there were another way to destroy the queen's crown, I'd suggest that path instead of giving you all such a powerful and dangerous artifact."


'Lil wrote:
A very well travelled elf stands looking around a bit confused. His clothes, cloak, skin and hair are ragged and unkempt. He has all the demeanor of a drunkard save a long quarterstaff he props himself on. He looks around at each of the persons in the room seeming unsure of something. "Uhmm..," he begins softly, "Well, I uhh..just kinda stumbled into town and saw some interesting folk going into this house, so I followed. I'm not much for violence, but when people need protecting...I don't quite know ya'll well enough to let you take my mind for a spin. I mean, you do consort with devils and all," he bows a head at the devils, "No offense. But ya'll aren't known for your compassion and generosity."

Zellara's ghostly form remains as she smiles at the traveller.

"I admit, I do not like this circumstance either, however, they speak the truth and wish to help us overthrow the Queen. I sense she is planning something dreadful for the city and the blade in Scarwall is the only weapon that can defeat her." Zellara expresses herself as she turns to Jerin and Krenn "If you wish, I could do a harrowing to double check, but I'm certain these new followers are here to help." as she says this the cards dissappear from Jerin's possessions and dance around the air around Zellara as she turns back to the newcomers.

"I was once mortal, but I cling to this world to make certain my home is safe. It's all I have left after that thug killed my son and then stole my life. Please, we must retrieve the blade because if we do not...I see...Korvosa in ashes." tears come to her eyes as she recalls this image and draws a card, appearing to be The Avalance and the Big Sky in reverse. The first meaning a great disaster that can be averted and the second one signifying new shackles to replace the old ones, however, she doesn't know what it means, but involves the group somehow.


Male Human Wizard (FC) 13 - Enchanter

Jerin looks to Krenn for his opinion, then shrugs when he looks at him questionably.

To the newcomers, Ask what you want, we will answer as we can. Otherwise, make sure you have what you need and meet us here tomorrow morning, we leave at first light.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

"I would like to tag along as it seems fate has, yet again, lead me to be of use. That being said I would like to forego the mental intrusion. You claim to be on the good side and I believe you. But, as you seem to be hinting at, one cannot be too careful. Especially when the one's attesting to your character are devils or ghosts." the rough elf shrugs. His expression changes to hopeful, "I don't suppose I could stay here tonight? I don't exactly have any other place to stay."


Male Kitsune Shifter (Oozemorph) 1 / Rogue*

Akatsu held his silence, preferring not to interfere as the ghostly figure emerged from the cards. The whole deal of ghosts and devils wasn't making him any comfortable, but yet the goals were more important at the moment. When Jerin suggested the inspection, his face frowned underneath the mask.

As the Half-Elf says... - he finally spoke, and his voice was patient and poundered - ... I might, as well, refuse any mental intrusion. I'd actually consider anything of the sort to be quite threatening, and even such proposal makes me rethink my own trust on you.

The monk is blunt on his sincerity, and despite his words his tone doesn't seem to flake beyond amicable.

The mere fact I'm offering my own life in our shared quest should suffice, at the moment, to attest my intentions. Especially, like well said already, when you're willing to consort with the ones surrounding you. I am willing to journey to a common goal with such improbable allies, as well. Erastil shall guide my shots to the right hearts.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Lil smiles gently, "I'm an elf."


Male Kitsune Shifter (Oozemorph) 1 / Rogue*

I read "rough elf" as "half-elf". Player mistake, not character ;)


Male Human Wizard (FC) 13 - Enchanter

You are welcome to any of the non-occupied rooms in the house Lil. Non of us came from grand beginnings, so we've judged each other on our actions. he smiles.

Akatsu. We are not taking your offer lightly, it's just we are a little paranoid at this point. Without the assurance from Zellara it would be hard for us to trust any of you with the mantis hunting us. Let's leave it in the past for now.
Just know that I will defend you to the last but I will also do what I must to destroy the queen and that includes enslaving our enemies if we must.
I find it a horrible thought though...


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

"All of the divinations available to me indicate that venturing to Scarwall to retrieve this weapon and removing the fangs from Queen is a necessary and correct course of action."


Master of Gaming and Grognardia Current map

Everyone ready to go? Also as mentioned in discussion, need a few more people to mention what boon they wish to have for Scarwall.


Vitals:
AC 18 (T 18) | HP 120 / 132 | Fort+13, Ref +20, Will +10 | CMD 29
Other:
Init +10 | Perc +22 (+25 for traps) | D Door 4 / 5 |

Ready


Male Kitsune Shifter (Oozemorph) 1 / Rogue*

Ready!


I am ready to advance on the story. I should have his build in his profile tonight. He is taking the armor boon.


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

Sounds good


Master of Gaming and Grognardia Current map

Not at Scarwall just yet, still got time to get a boon of 'Lil

Due to the power of Teleportation and Shadow Walk, the party soon find themselves travelling across the Kodor mountains, north of the Hold of Belkzen and towards the impressive structure of towers, sitting undisturbed after all this time, but surrounded by a moat. There appears to be only one way in and that's an old and badly damaged Gatehouse that guards a old bridge. One tower appears to have been destroyed whilst the other remains standing, but has clearly seen better days with parts of it roughly patched up.

The nearby mountains are dormant volcanos that have remained so for hundreds of years and it is out of this range, Kazavon must've chosen this place for it's great defensive position. now sleep soundly, however, the area is littered with bones from many Orc and possibly other humanoid struggles.

You are currently 600 feet from the structure and you can actively see movement on the path between the gatehouses and in the remaining tower. Those guarding the place make no attempt to hide themselves and appear to be Orcs.

Image


Male Human Wizard (FC) 13 - Enchanter

So there are reportedly Orcs guarding the fortress? Lil, can you scout them out and in particular, find their leader?
I can make you invisible if it helps.


Male Kitsune Shifter (Oozemorph) 1 / Rogue*

Akatsu kneels down while looking at the structure from afar. His trained eyes couldn't help but start assessing the quantity of guards and defenses on the place. The shy monk just kept his silence, though, and let his hands touch the grass as if "feeling" it. He then proceeds to close his hands and eyes, in meditation, and felt his skin toughens even more in preparation for danger.

Using 1 Ki point for Barkskin (AC+5) for the next two hours and ten minutes


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

"The orcs must just be enslaved fodder, meant to report and slow any intruders."

Silas takes a look at the guards in the distance to see if he recognizes their tribe.

knowledge(local): 1d20 + 7 ⇒ (11) + 7 = 18

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