Languages
Abyssal, Celestial, Common, Elven, Infernal
Gear
Belt of Dex/Con +6: , Headband of Int/Wis +2: , Boots of speed: , Cloak of Resist +4
Terrain Shenanigans:
+2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival
Urban
Planes (Astral)
Underground (caves and dungeons)
When within this terrain the horizon walker may, as a move action, grant a +2 bonus on Climb, Stealth, Perception and Survival checks made by all allies within 30 feet who can see and hear him.
Astral Plane - The horizon walker's fly speed increases by +30 feet on planes with no gravity or subjective gravity.
When dealing with creatures native to that terrain, the horizon walker treats his favored terrain bonus for that terrain as a favored enemy bonus
Astral Plane - The horizon walker gains a +1 competence bonus on attack and damage rolls against outsiders. He gains dimension door as a spell-like ability a number of times per day equal to 3 + the character's Wisdom modifier (caster level equal to the character's level).
Alternate Racial Traits
Envoy (replaces Elven Magic) - Elves often have trouble relating to neighbors of other races, especially those with much shorter lifespans. As a result, some are trained in minor magics that are particularly useful when dealing with non-elves. Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf’s level. This racial trait replaces elven magic.
Traits
Warrior of Old (race)
Reluctant Apprentice (magic)