
Gilraen D. Cirala |

Gilraen will add Shivikah tried to warn folks, but it was too late
Also strictly true - granted she was trying to warn her friends, but it was too late as several of them were already knocked out. It's so much easier to keep your story straight if you don't actually LIE

Apocalypso |

If you're saying something on the borderline of truth, you can choose either your Bluff or Diplomacy bonus-- whichever is better.
Scourge wheels on Sivikah. Is this true? Did you all fall down the steps?
Shivikah looks at Gilraen (and Sidhon who managed to hide despite Scourge's intense glowering at him) and then back to Scourge, weighing her choices. Finally she sighs, Yessir, its true. The step was broken and we all kinda fell on top of each other.
He counts the crew currently present. And where are the other... four of you?
They fell extra hard, I guess. Especially Narwhal. They're still down in the hold sir. We couldn't carry 'em all.
Well, everyone knows the penalty for not standin' on deck by the time the clock stops. Or if ye don't, yer about to learn. They'll all take a turn in the box. We'll start wif her. He nods at Syl.
Sandara steps up to Noonan. Ifn ye'll allow me? Assuming he permits it, she gives Syl a cure light. 1d8 + 3 ⇒ (1) + 3 = 4
Scourge grunts. That don't count. She weren't standin' on the deck in time.
Sandara shrugs and tilts her head towards Noonan. Then I guess you'll have to take it up with him.
Syl has gained consciousness meanwhile and smiles beatifically up at Noonan. Did we get her? Did we kill the baby girl? Soo... yummy. Everyone on deck seems accustomed to ignoring these comments from Syl. Although Rosie seems nonplussed.
Scowling at Gilraen, Noonan, Sandara, and Shivikah (and unsure what to make of Zorg's erratic bobbing), Scourge grunts. Fine, but inta the box for the other four. We'll have Hammy heal up any that are injured first. But falling down on the job will not be tolerated. He emits a noise somewhere between a wheeze and a snort at his own jest.
Alright then, ye worthless dirtkissers. First thing for the swabs is to fix that danged step. After that ye'll swab this deck til it glows.
Repair Step... DC 15 Profession:Sailor Check or any relevant craft check (Only one swab needs to succeed, the others may aid if they wish.) AND
Swab the Decks: Backbreaking work mopping the decks and scrubbing them with sandstone blocks called holystones, requiring a DC 10 Strength or Constitution check. Failing either check results in the PC being fatigued at the end of the shift.
And ye Riggers, Plugg wants ye ta get up there and hoist the mainsail.
Mainsail Duties: Tough work raising and lowering the mainsail, requiring a DC 10 Profession (sailor) or Strength check. The PC must also make a DC 10 Constitution check to avoid being fatigued at the end of the shift.
He turns to Gilraen and leers. As fer you, girlie, get down ta Fishguts and mind he stays sober until chow t'nite. Now what're ya all standin' there for. Hop to.
As you head to your various posts you see Maheen being dragged limply to a metal box that allows only his head to stick out. Its angled to catch the full sun's rays. You imagine it would get pretty hot in there.
Check back at the campaign info tab under "daytime activities." Remember "yesterday"? You can either boost your skill at your job, try to make friends/enemies with one of the NPCs, or explore something. Anyone who has taken half their hitpoints or more in nonlethal damge takes a -2 penalty at their job today.

Sidhon |

To Shivikah (and others nearby), "Where can I draw tools to go fix that step? I was carrying some when I was taken, but I haven't seen them anywhere. I'm guessin' someone keeps a store."
Sidhon will draw a couple of screws, drill screwdriver, and a small hammer. Sidhon will try to strike up a conversation with whoever has control of ships stores. If that person is a crafts person of any stripe (was it 'Hammy' that was ship's carpenter?), Sidhon will also invite them down to 'supervise' (and socialize).
Sidhon heads down to the crew deck. He'll check out the stair that 'came loose', as well as the rest of the stairs to ensure they're solid.
Craft(ship): 1d20 + 5 ⇒ (19) + 5 = 24

Zorg the Creepy |

Zorg will head down with Sidhon, not speaking, but grinning in a way that is likely both disconcerting and puzzling. Wordlessly, he attempts to lend a hand with the repairs.
Aid Another (profession(sailor)): 1d20 + 4 ⇒ (6) + 4 = 10
Then, like a good little goblin-pirate-slave, he gets to work on the deck, happily humming a little sea shanty as he goes.
Ooooooh,
I'm a pirate, look at me!
As we sail the briny sea,
And I'll scrub this deck 'til it's clean as heck,
Yes, a pirate's life for me!
Ooooooh....
This goes on for some time.
Constitution check + Work Diligently bonus: 1d20 + 4 ⇒ (8) + 4 = 12

Gilraen D. Cirala |

Gilraen will head down to find Fishguts - quietly - she assumes he's hungover, although she allows that he may have a really high tolerance, but better safe than sorry.
After a little small talk, Gilraen will say "I know it's far more pleasant to be drunk than sober, especially around here, but Scourge is making threats about what will happen to both of us if you are drunk before dinner. Please, please don't give him any reason to follow through on them!"
Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24
Assuming he wants her to fish again, she will do so diligently: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22

Noonan |

Raising and lowering the mainsail: 1d20 + 4 ⇒ (16) + 4 = 20
Constitution check for fatigue: 1d20 + 3 ⇒ (19) + 3 = 22
I think I got this right but I'm not positive...+4 is strength mod and +3 is Con mod

Apocalypso |

Raising and lowering the mainsail: 1d20+4
Constitution check for fatigue: 1d20+3
I think I got this right but I'm not positive...+4 is strength mod and +3 is Con mod
You got it right... AND if you are not schmoozing or wandering about you get and extra +4 to do your job well.
Gilraen, just checking, what was the extra "+2" for?

Zorg the Creepy |

Zorg beams at the accompaniment and sings with even more gusto. Wow, back on our old ship, we usually just tried to drown out each others songs! Or push the singer over the side. I'm starting to like this guy. His odor is quite distinctive as well.

Noonan |

Since Noonan did the regular checks on his work, he'd like to try to influence Kipper once Kipper regains consciousness.
Noonan would like to share one warm and fuzzy with Kipper, "You fight good."

Apocalypso |

Does anyone wanna do a Sense Motive for my previous post? Anyone can try it "untrained." You are not supposed to read it without making an adequate roll.
~~~
Noonan You and your fellow riggers (which include Rosie, Ratline, Syl, a woman named Barefoot Samms, as well as Maheem & Narwhal who are "off duty" today) successfully raise the Mainsail. It's harder work with two missing, and Rosie feeling a bit under the weather, but you get it done. The ship picks up speed with the big sail catching wind.
Noonan's quiet singing sounds like an off-key bellow to the rest of the riggers, but Pluck happily adds his screeching as he picks up the refrain.
At some point Ratline elbows you and nods at Syl. It looks like she's taken a shine to ya. If you are inclined to notice such things it does seem like Syl stares at you frequently. She also seems to have smeared some kind of grease sloppily around her eyes. There may be something in her eyes, too, because she blinks at you a lot. Better keep it in the gourd, boy, snarls Rosie. One more wisecrack from that loon and Imma gonna split her skull with my 'sweet baby' axe!
When you are done with work and feel chatty, you manage to catch up with Kipper when its his turn in the metal box. His only response to your lengthy monologue is to look up blearily thru sweat-soaked hair and croak, You are one crazy m!&*#*~$~+!~.
~~~
Gilraen When you arrive you find Fishguts and Grok indulging in a little "hair of the dog." You've interrupted him mid-chug, but your plea gets thru. Yes, yes, yer right, girl. There's no point in getting you in trouble for my weakness. Yer a sweet thing. Go get us some more fish.
On your way out you see Shivikah, Sidhon, and some of the other swabs come in. Shivikah was looking for Grok. Scourge tells us we gotta make repairs. Ona the steps is broke. He needs tools. She nods at Sidhon.
Scourge, huh? slurs Grok, Now there's a tool fer ya! She and Fishguts laugh. Alright, alright, wait here. I'll getcha yer danged tools. She takes a key from her belt and opens the storage area in the back of the Galley.
When Grok comes back Sandara says Are you the Quartermaster? I was told you were the one to speak to about getting more tabbacee for me pipe.
Were ya now? Well you got the quartermaster alright. But I ain't open yet. I'm not awake. Come back later. And mind ye don't let Scourge catch ya slackin' to come talk to me, either. She takes another big swig of rum.
Gilraen, your fishing goes much better today. It's as if Desna herself sets a wind to blow the fish into your net.
~~~
After getting the tools, and with some helpful and not-so-helpful advice from the others, Sidhon makes the step as good as new. Its like he knew exactly where it had been broken.
Zorg enjoys himself mightily, and does a fair job on his area of the deck without even getting too tired. Occasionally his fellow swabs weary of the redundant refrain and try to start another song, but Noonan's bellowing forces them to give up and sing along with you.
Still need swab rolls from Atlatl and Sidhon; DC 10 Str or Con bonus, whichever is higher.

Sidhon |

Perception: 1d20 + 3 ⇒ (11) + 3 = 14
Swabbing: 1d20 - 1 ⇒ (13) - 1 = 12
Although Sidhon isn't terribly focused on swabbing, he spends a fair amount of time paying attention to operations on deck. In particular, he's watching where each of the officers (esp. Plugg, Scourge, and Peppery) spend their time, and where they stand during various maneuvers (tacking, raising and lowering sails, etc.).

Apocalypso |

Perception: 1d20 +3
Swabbing: 1d20 -1
Although Sidhon isn't terribly focused on swabbing, he spends a fair amount of time paying attention to operations on deck. In particular, he's watching where each of the officers spend their time, and where they stand during various maneuvers (tacking, raising and lowering sails, etc.).
You couldn't quite see around all the big people to peek inside the quartermaster's store.
You swabbed sufficiently well, if not enough to let your children eat off of.
If you want to keep tabs of officers, give another perception roll. Who you'll see will increase with better rolls.

Noonan |

Noonan doesn't think to do much else other than feel good about things. He's on the second day of a job he seems to be able to do well, got some good hostility out of his system (and fared well doing it), and his interaction with Kipper seemed promising.
No, Noonan's not tryin' to sense much of anything other than the sun on his face and the wind in his...eyebrows(?)
Syl's attention doesn't phase him.
Rosie's anger with Syl confuses him a bit and he offers an explanation, "Her head ain't right."
Further noticing that Rosie is under the weather a little, Noonan will make an effort to cheer up his new friend by offering something to her that he thinks will make her happy, and expectantly shares "You fight good!
Given his previous perceived success with Kipper, Noonan is pleased to offer it to Rosie with a little more enthusiasm.

Gilraen D. Cirala |

Once Gilraen catches enough fish, she'll head back down to the galley in hopes of doing two things - learning how to cook and seeing what she might learn from Fishguts (and Grok if she's down there). She will also do the same thing she did yesterday and cast "purify food and drink" on everything (although not when Fishguts is paying attention - she doesn't want him to get offended). If he does catch her, she'll say something about an Oracle of Desna and offering blessings.

Atlatl Kriat |

Mop in hand Atlatl decides to 'Work Diligently' (Gain a +4 bonus on any one check for a job’s daily task).
Being Undine and near water (even mop water) he knows he will do a good job:
Difficulty Check (Swab) : 1d20 + 2 + 4 ⇒ (14) + 2 + 4 = 20
And while mopping...
Perception Check: 1d20 + 8 ⇒ (4) + 8 = 12

Apocalypso |

Alrighty, so...
Nobody perceived Scourge's true sentiments about the fight this morning.
Nobody saw into the quartermasters store, although if anyone talks to Gilraen, she saw a little bit last night.
Noonan and the riggers successfully hoisted the mended mainsail. Noonan did it without getting fatigued. Since he didn't take the extra 4 for working diligently, he had time to "schmooze" with Kipper. As far as influencing goes, he seems to be having better luck with Syl, though.
Sidhon, with the "help" of the other swabs, fixed the step good as new. Sidhon, Zorg, and Atlatl all swabbed the deck with fair to excellent results. Trying to watch the officers was difficult as they all seemed to have activities out of view. Captain Harrigan stays mostly on the Poop Deck, out of sight. He only speaks with other officers.
The swabs who were your opponents this morning; Jape, Shivikah, and Aretta, aren't very sociable, but they don't go out of their way to cause you trouble either. You suspect that they weren't the ringleaders. It will be interesting to see what happens when Fipps, Narwhal, Maheem, and Kipper get back to work.
The singing back and forth from the deck to the rigging gets varied reactions, but no one seems willing or able to counter Noonan's bellows.
Gilraen worked diligently and caught admirable quantities of fish. However that didn't leave you much time for chatting or cooking with Fishguts or Grok today. (You only have time to schmooze if you don't take the +4 for diligent work.) Luckily when you get back Fishguts has tippled far less than yesterday. The succulent dinners for the officers make your mouth water. The stew doesn't smell half bad either. Basically its still fish and vegetables but he used a tomato base and different spices today. You were able to purify the food before it was served. Fishguts seemed to appreciate your "prayers" for the food. Like yesterday, Caulkie comes to pick up the food for the officers mess.
It seems like forever, but finally the horrible clock makes its clamour, signaling the end of the work day.
~~~
Since Maheem isn't available to report for the riggers, the next most senior human reports, Barefoot Samms. She seems a little nervous about having to address Plugg directly. The repairs held, sir. We hoisted sail and she's holding a fine wind, sir!
Shivikah reports for the swabs. The step is fixed like new, sir. Scourge grimaces Iz ere gonna be any more fallin'? Not on that step, sir! She starts to smile, than holds back at Scourge's glower.
Scourge goes around and inspects the swabbing of the deck. He finds an unclean spot and points at Sidhon, You! You were responsible for this area. Get back over and scrub it till it shines. And no dinner for ya til it shines like my mamie's gold tooth. (It wasn't your area, it was Aretta's). Reaction?
Fishguts is up and available to give a reasonably cogent although somehow melancholy report. Stores is holding fine sir. We should keep until we reach.... our next port. Dinner is served.
It is sunset and the last of the sweatbox victims (Fipps) is released to flop unconscious to the deck.
You are all released to dinner. There is excitement among the crew because rum rations are being restored tonight as well.

Apocalypso |

So at this point, everyone but Sidhon is released to dinner. You will receive your ration of rum. And then you are free to engage in "Nighttime Activities." Essentially- Sleep, Schmooze, Entertain, Explore, or Steal.
The gang from this morning gathers to whisper among themselves. They shoot you dark looks, especially Fipps and Narwhal, but don't take any direct actions against you (yet).
Syl serves Noonan a double portion of stew and blinks rapidly at him several times. Her hair is bound up in several side pigtails, and pinned with what look to be rat bones. She preens as if she believes herself to be fetching.

Atlatl Kriat |

Witnessing the interaction between Scourge and Sidhon, I try to make eye contact with Sidhon as if to convey "keep cool... we will have our time at his throat in due time". (for the record, that look is a cross between a 'wink' and the 'bunt' signal in baseball)
If Sidhon decides to play it cool and accept re-swabing the deck, Atlatl will help him re-swab 'his' section.
Aid Another: 1d20 + 3 ⇒ (2) + 3 = 5
And AFTER that (either helping Sidhon or watching him react to Scourge) Atlatl will go looking in the Bilge while everyone is at dinner to see if the receding water has revealed anything...more
Perception Check: 1d20 + 8 ⇒ (3) + 8 = 11

Gilraen D. Cirala |

Gilraen will cautiously approach Fipps and Narwhal. Tomorrow morning, I'll have two healing spells available and I'll give use them on you when we arrive on deck in the morning if we aren't bothered. She'll then nod and move off, watching her back.
Sense Motive 1d20 + 5 ⇒ (4) + 5 = 9
After that, she'll sit with Sandara again for a while and let her know what she told them. Hopefully between the fact that they were getting hurt pretty badly and the promise of a healing, they'll think twice about trying it again.
She'll also suggest that Sandara join her down in the galley for a while. Grok takes a little warming up, but she's OK. She seems to think I'm OK - maybe if you come down with me while I play my flute for them, she'll be in a better mood and let you have that tobacco.
Either way, she'll head down to the galley and offer to play again.
Perform 1d20 + 6 ⇒ (12) + 6 = 18

Noonan |

Noonan will make endeavor to place himself next to Fipps(regardless of whether Fipps is with others or not) and influence him by sharing as earnestly as possible, "I'm sorry about your balls." and wait for Fipps' reply.

Apocalypso |

You had thought that rum rations were going to be optional. It turns out, they are manditory. After dinner, everyone is given a ha' pint(cup) of rum and is expected to drink it on the spot. You can request more, but not... less.
Let me know if you choose to drink, or attempt to do something else.
~~~
Sandara is willing to go meet Grok. Conchobhar perks up when he hears about the flute playing. He was a little lost after Rosie decided to go sleep off her wounds. Perhaps she weel wish to hear some ballads of love?
~~~
Noonans attempts at being cordial are met with a fierce scowl. Sod off, ya f@%%in' retard, or you'll be the one sorry about his balls. Seeing Syl clinging to Noonan's side Fipps will add, Choose yer frens carefully, you loon. Some may not have much time left on this ship.
Waiting for Sidhon and Zorg. Also, everyone lemme know whatcher gonna do with yer rum.

Zorg the Creepy |

Zorg almost makes to help Sidhon finish swabbing the deck, at which point two things happen. First, his stomach grumbles audibly (this sound is significantly louder and less cute coming from a goblin stomach), and he hears the word "rum". He's out of sight faster than a creature with such stubby legs has any right to be.
Over dinner, he ventures to actually ask a question of the others who were pressed into service with him. "Has anyone wondered where we're actually going? They don't seem to want us to know." He looks around at them, and adds, "...I mean, arrr!"
Zorg greedily downs his rum, and if he sees anyone else going back for more, he will too.
As with the previous night, Zorg will sneak around after the others have gone to sleep, continuing his exploration of the ship.
I'm not sure where I left off... I can check later...

Noonan |

Noonan drank his half cup straight away once he recognized it was mandatory…it was the alcohol that provoked the somewhat uncharacteristic vulnerable moment of offering Fipps the apology.
Noonan is quickly reminded of why he avoids just such vulnerability as Fipps’ disregard and name-calling flip a switch within Noonan.
Within a five heart-pounding, adrenaline-pumping seconds, Noonan allows for the battle between his wisdom and intelligence:
TRUMPED BY Wisdom: There are bullies and innocents. In his name-calling, Fipps is one of the former. Innocents deserve protection. More importantly, bullies need to be corrected. Fipps will remain a bully unless I give him reason not to be.
Intelligence: I can fight all of them right now if necessary. Syl might help me. The others are likely not to help me as it’s not their fight. Syl might whip out a weapon and kill someone, though.
TRUMPED BY Wisdom: While I want to brain him right now more than anything, it would may make him angrier with me and may make his friends angrier with me. An eye for an eye will make us all blind. However, nobody will be blinded as we’re not fighting to kill, so worst case scenario is someone’s knocked out. It may also earn his, or their, their fear and/or respect so that they’ll be less likely to be mean (even if I lose the fight). It’s one thing to be thought to be crazy (as in Kipper’s take on me) but someone who is thought to be retarded is not likely to be treated in the way I want to be treated.
Intelligence: It seems as though I need to change his impression of me to get the treatment I want. He’s a bully. Bully’s respect power.
MATCHED by Wisdom: If I simply walk away and allow him to get drunk some more, he may be around fewer friends who will defend him and he may be drunk. It would be a good way to start the braining.
Noonan will nod slightly to Fipps after the comment and find a seat.

Gilraen D. Cirala |

Realizing that it's expected and not willing to risk punishment, Gilraen downs it, hoping like hell it's not spiked. She figures, however, if it is, the galley with Fishguts and Grok is probably the safest place to be, so she heads down there immediately.
"She seems to like music, and she and Fishguts seem to keep to stay down there, so she may well enjoy a song to go with the flute."

Atlatl Kriat |

Atlatl waiting to see what Sidhons reaction is to the "re-swabbing" directive before heading to where the rum be.
While still on deck, possibly helping Sidhon, he hears people in the galley downing rum and hopes there is some left for when he gets there....

Gilraen D. Cirala |

Actually.....as soon as she what's going on with the rum, she'll get at an angle where she can cast purify on the container without being seen (it's got a range of 10) - if it is drugged, it should negate it. It won't do anything if there are magic potions in there, but the spell does say "poisoned or otherwise contaminated".
Stealth 1d20 + 4 ⇒ (14) + 4 = 18

Apocalypso |

The rum rations are not spiked, at least they are not spiked with anything other than really strong rum.
Everyone who has had 1 ha' pint of rum, make a DC10 constitution check.
Everyone who has had 2 ha' pints of rum (They are happy to give you more, Zorg), make a DC15 constitution check.
~~~
The view into the brains of wise Noonan vs real Noonan is entertaining and duly noted.
~~~
We will move forward with folks' activities once you have made (or failed) your saves.

Zorg the Creepy |

Your +3 more or less factors in your ability to handle the alcohol, Noonan
Con check: 1d20 ⇒ 3
Yeah, that seems about right. It's what you get for playing your character concept! :)

Apocalypso |

Atlatl Inebriation:
Charisma bonus: 1d4 ⇒ 1
Constitution Damage: 1d3 ⇒ 1
Fatigue in Hours: 1d8 ⇒ 2
Zorg Inebriation:
Charisma bonus: 1d4 ⇒ 3
Constitution Damage: 1d3 ⇒ 1
Fatigue in Hours: 1d8 ⇒ 7
All of these effects will wear off by morning.
~~~
Inebriation is measured against Constitution which usually, but not always, correlates with size.

Zorg the Creepy |

Zorg gets really social over the course of the next hour, regaling the crew with stories about his past life aboard a goblin "pirate ship" and telling jokes, most of which seem to end with two unlikely species copulating.
"Shey, didja ever hear the one about the blind satyr and the gibbering mouther?"

Apocalypso |

You can go ahead and try anything you want while tipsy, but...
Your charisma is up- sociable drunk
Your constitution is down (and hit points too, temporarily)
and your strength and dexterity are also down by 2, temporarily.
So all your relevant skills are affected by this. Stealth, for example.
You will need about 8 hours sleep to counter all this or you will be hungover tomorrow. (Gives you about 3 hours after dinner to play with)
Of course, being tipsy, you may not care...

Sidhon |

apologies for slow response...
Sidhon looks clearly and innocently at Scourge, "Yes, Sir!" and Sidhon gets to scrubbing. Seeing Zorg's attempts at 'help', Sidhon says, "Why thanks - I owe you one." Although less than fully amused at Zorg aborting to dinner, Sidhon did hear Zorg's grumbly tumbly, and is sympathetic and amused.
~~~
Having caused the deck to shine considerably better than earlier, Sidhon catches a late (and probably slight) helping of stew. Presented with a half pint of grog, Sidhon does a quick assessment of who's enjoying their grog most thoroughly. He casts a quick, surreptitious prestidigitation. Sidhon pours the grog straight down his gullet... and into (Areet or Jape, whichever took a full pint)'s mug.
~~~
For the evening, Sidhon will spend time on deck, taking advantage of the lack of glaring sun (light sensitive, remember?), his dark vision, and his stealth to explore the main deck and poop deck. Sidhon wants to understand where every coil of rope, stay-peg, stowed bit of canvas, door, and port is. In the process, he'll also assess the health and wellness of every rail, plank, and spar, scoping for possible things that might need fixing (or good targets for sabotage...). If confronted, Sidhon will say that he's looking for Habbly to talk about the bilge pump.
Stealth: 1d20 + 8 ⇒ (15) + 8 = 23
Perception: take 20, 20 + 3 = 23

Zorg the Creepy |

Zorg has so much fun after dinner with the crew that will share stories that he completely forgets about any plans to explore the ship and instead falls into a deep sleep upon hitting what passes for a bed around here.

Noonan |

Noonan biding his time...Perception: 1d20 + 5 ⇒ (15) + 5 = 20
observing Fipps...desperately battling fight reflex until best opportunity arises.
If no best opportunity arises, a less than ideal opportunity to attempt to brain Fipps will suffice.
How drunk is Fipps?
Is he still hurt from the morning?
Who is hanging with him and how drunk and hurt are they?
Is anyone other than Syl paying attention to me?
Is Syl fired up and ready to go?

Atlatl Kriat |

Atlatl is notably pissed at Sidhon at not recognizing his offer to help re-swab the deck. No words, just keeping his distance.
"Not sure if this Kobold is worth having around as part of the team that can secure our freedom. I asked him if he wanted help and he just turned away. F-ing mop jockey"

Sidhon |

ack - missed Atlatl throwing in with Sidhon on the swabbing bit.
As he was doing Scourge's punishment 're-swab', Sidhon is grateful for anyone helping out. As Zorg's stomach rumbled resoundingly, and Zorg followed its call, Sidhon looks at Atlatl and whoever else may have come along. "I think that's a message. Y'all go get some food. I'll finish up here briefly. I really appreciate the help out, and I owe you one." and Sidhon cheerfully shoos any helpers along, and happily finishes the swabbing of the deck with a rueful grin.