
Apocalypso |

Just before Sidhon lets Atlatl and Zorg off the hook, Scourge bellows Its *yer* job, boy! Don't make your mates carry yer slackard yellow lizard tail! After many critical comments and pointing to imaginary stains, Scourge reluctantly grunts his satisfaction. I'm lettin' ya off easy, boy, cuz Imma gettin' hungry. Mind it don't happen again or its the lash fer you!
You get down in time to scrape the bottom of the pot for stew-- maybe half a bowl's worth. Aretta is laughing with Jape about how you had to re-clean her area. She's emptied her mug, when you see your opportunity. For the rum transference you'll have to focus for a full round. What's your DC for prestidigitation? Aretta's perception check: 1d20 + 3 - 2 ⇒ (17) + 3 - 2 = 18. I'll let you try a stealth roll in lieu of your prestidigitation DC, but you have to take it if you roll it.
When you get back on the main deck you get a good job in, exploring. You are satisfied you know where all the equipment is. And from rowdy voices behind a door, you are pretty sure of where the captain dines with the officers. You see people coming and going to answer the call of nature (off the poop deck).
~~~
Zorg has a merry time, and Syl laughs heartily at his "jokes". After he passes out, someone carries him down the steps and puts him in a hammock. Conchobhar wrinkles his nose in distate. Zees goblins, I told you, zay are disgusting!
~~~
Does Atlatl do anything else after getting drunk?
~~~
Let me know if you want to recruit anyone to go with you... Syl or Atlatl... Roll a stealth check to follow Fipps and Maheem to the main deck.
~~~
Fipps, and Narwhal stare at Gilraen unblinking, with undisguised malice. Roll a "1" Sense Motive check to notice that they would happily kill any of you if an opportunity presents. Some of the others like Shivikah, and Jape squirm uncomfortably at your offer.
Not unexpectedly, you, Sandara, and Conchobhar, find Fishguts and Grok deep in their cups. They are telling the fourth-hand deeply exaggerated account of this morning's scuffle on the steps. Come my friends, tell us again about your brave "trip down the steps." Especially tell us of the large naked barbarian and the dwarf!

Noonan |

Noonan waits for Fipps to return, sit, and resume drinking(somewhat confused with this man who goes to the bathroom with his male friend).
The fight to keep his fight reflex in check after being insulted by Fipps has ended and both wisdom and intelligence have lost.
Enraged by the insult and the fact that this pirate dare call himself a pirate--or even a man--when he goes to the bathroom with another man; Noonan will take a brass-knuckled swing at Fipps from behind with the desire to catch him by surprise. flat-footed, right?.
The swing: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 Brass Knuckle attack +BAB add anything else for the attack of opportunity/surprise attack?
The desired damage: 1d3 + 4 + 2 ⇒ (3) + 4 + 2 = 9 Did I get that right for raging? Noonan has several more rounds left to rage for the day and I believe he should be all healed up from the nonlethal if it's 1 per hour healing
Given the nature of the attack and my new knowledge of attacks of opportunity, I'd like Noonan to move 5 feet away after the swing so that he may get another one as soon as Fipps tries to get out of the chair...yes?

Noonan |

Noonan isn't really considering others...or what may happen to him.
I think you shouldn't prepare too much for this as goin' kamikaze is a fairly simple action with a straightforward and pretty predictable outcome

Gilraen D. Cirala |

Here's my sense motive check for the reaction: 1d20 + 5 ⇒ (8) + 5 = 13
Noonan: I think her point is that is that even if YOU only do non-lethal damage, they aren't going to respond in kind.

Gilraen D. Cirala |

It was a terrible accident it was - everyone just fell all over each other. They were, as Sandara pointed out, falling faster than we could heal them.
Gilraen will grin as she pretends to take a large swig of whatever is being offered. She'll do introductions and let someone else take over the story-telling. When there's a lull, she'll lean over and tell Grok that Conchohbar sings beautifully and suggest she ask him for a song.

Noonan |

While he ain't intelligent, Noonan's wisdom isn't low enough to ignore certain death--if that's what we're talking about as opposed to a good old fashioned fisticuffs. He won't engage if he feels he'll be killed as a result. But, he's fine with getting knocked unconcsious

Noonan |

Noonan will follow the two metrosexual pirates to the privy and opt for an effort at beating Fipps with relative isolation.
But, really, WHY would two guys on a ship decide to go to bathroom together? wonders Noonan...talk about what they're wearing tomorrow? gossip? give each other piratey tips on eye patches?...
Goal being to attack when willies are awinkin'.

Gilraen D. Cirala |

Noonan will follow the two metrosexual pirates to the privy and opt for an effort at beating Fipps with relative isolation.
But, really, WHY would two guys on a ship decide to go to bathroom together? wonders Noonan...talk about what they're wearing tomorrow? gossip? give each other piratey tips on eye patches?...
Goal being to attack when willies are awinkin'.
Or perhaps, because of the way they live, they always make certain there is someone covering their back. :)

Sidhon |

Sidhon really tries hard to be sneaky about gimmicking his drink to Aretta's.
Stealth: 1d20 + 6 ⇒ (4) + 6 = 10
prestidigitation has a save, but it's not specified which one - Will maybe? Sidhon's is DC13.
Having almost certainly failed any sort of attempt to be stealthy with Aretta, I've got to see what her reaction is. If she resists and makes a save, I'd imagine Sidhon will wind up chugging his drink very quickly, and largely unexpectedly...
Fort Save: 1d20 + 2 ⇒ (5) + 2 = 7 (assuming DC10, mebbe 2 harder because of poor execution...)
which might, altogether, put a bit of a crimp (or at least more interest) into Sidhon's above-decks exploration.

Apocalypso |

@Noonan: Fipps and Maheem head for the main deck. When you move to follow, Syl clings to your side. Ratline asks quietly Where ya headed? You after them? You gotta plan?
After you converse with Syl and Ratline, I'll need you to make a stealth check to follow them without being seen.
~~~
@Sidhon: Aretta's perception check exceeded your prestidigitation. I'll say that was to notice that her cup was filling. I'll give another opposed check to see if she noticed where it was coming from. You can do Stealth or Sleight of Hand vs. another perception check.Aretta Perception Check: 1d20 + 2 ⇒ (3) + 2 = 5
~~~
@Gilraen: Conchobhar sings a lively limerick about this mornings adventures. He has Fishguts and Grok in stitches. Performance Check: 1d20 + 6 ⇒ (7) + 6 = 13. Eventually a pause in the merriment, gives Sandara a chance to ask for tobacco.
Shhhurr, burbles Grok. Normally I'm not open thissh late. But fer you guysh, shur. She gets the key off her belt and stumbles back to the store. This time you can see in. Various standard general store items seem to be available. You also spy a giant sword, a violin, and your pack peeking off a shelf.

Noonan |

Noonan shares with Syl and Ratline that he intends to brain Fipps while he pees. Not kill, just hurt real bad. Wants to sneak up on him. Not interested in hurting Maheem if it can be avoided.
Stealth: 1d20 + 4 ⇒ (11) + 4 = 15

Atlatl Kriat |

Atlatl, drunk, thinking it is best not to poke around the ship intoxicated, will just wait in the shadows, observing the show unfolding.
He will NOT have another drink though (unless the first one tasted like coconuts)

Apocalypso |

@Sidhon:
Aretta noticed her mug refilling. Hey, this were almost empty. What's going on? Sidhon's attempts to be discreet failed at first, but when Aretta grabs your mug to see if you were the culprit, you managed to drink the last of it before she caught you. You had managed to transfer half the rum to her mug before hastily downing the rest, so other than the fire in your throat, you managed not to suffer ill effects (DC 5 Fortitude Save, which you made). Aretta shrugs, Yer up to no good, I kin tell, lizard boy. But what the hey, more for me!
~~~
@Noonan:
Syl gets excited. Crack open the ripe melon? Drink the juice inside? You take that to mean she is a willing, perhaps overeager, participant in your plan. At a gesture from you she lowers her voice and gets more stealthy. Syl's Stealth: 1d20 + 3 ⇒ (18) + 3 = 21
Ratline isn't so sure.I dunno big guy. Dontcha think he hates you enough already? But then he shrugs. I'd ruther stay out of it, but I'll back you up if'n ya need help. Ratline's Stealth: 1d20 + 3 ⇒ (11) + 3 = 14
Maheem's perception: 1d20 + 1 ⇒ (1) + 1 = 2
Fipps' perception: 1d20 + 1 ⇒ (19) + 1 = 20
All three of you sneak very well. Syl seems exceptionally good at sneaking. But at the last moment, Ratline steps on a creaky board. Just as you were getting behind Fipps to line up a good pummel, he hears Ratline and spins around.
What in the hells...?
There is a surprise round with just Noonan and Fipps, then...
Fipps' Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Noonan, (Sidhon and Atlatl if you choose) Roll Initiative

Noonan |

Not looking for assistance from anyone and yet having it offered, Noonan feels thankful and inspired with self righteousness of his cause. Even if he gets knocked out trying, beating down Fipps is the right thing to be trying to do.
Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Noonan isn't raging yet as I don't believe one can sneak while raging.

Noonan |

As it seems that, at least, I get the first shot, Noonan will not enter rage so AC stays up, right? and will take a brass knuckled swing at Fipps, hoping Fipps' day of getting knocked out, placed in the box, and getting drunk(?) might make things easier:
The swing: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage?: 1d3 + 4 ⇒ (3) + 4 = 7

Apocalypso |

Yes you catch Fipps flat-footed (surprised, and therefore no dex bonus to AC). He is also fatigued from the events of the day. The ship's surgeon healed his wounds but did nothing for the fatigue and dehydration. Alcohol doesn't help the dehydration for some reason.
Anyhoo... your blow lands and he grunts with pain.
Fipps comes back with a haymaker. 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5
And... misses you completely.
That was the surprise round. Now we'll begin Round 1 with anyone who wants to jump in.
Maheem Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Ratline Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Syl Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Maheem 19
Ratline 17
Noonan 9
Syl 8
Fipps 3

Sidhon |

As Sidhon is crawling over the deck, clinging to the shadows to avoid attracting unwanted attention, a commotion erupts on the forward deck.
Round 1
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Sidhon, unfortunately is very intent on exploring the nooks and crannies of the deck, and happened to have his head stuck in a porthole when the rumpus starts.

Apocalypso |

@Noonan: Maheem recovers quickly and turns to stare coldly at you, Syl, and Ratline. Really? You wanna throw down again? D'ya know what kinda hell I can rain on you from up in the lines tomorrow? He pulls out his cutlass and glowers fiercely. Intimidate: 1d20 + 4 ⇒ (9) + 4 = 13
Ratline is Shaken and says I dunno big guy. I gotcher back, but I don't think this were such a good idear.Ratline holds his action.
Syl is also Shaken, you are not sure what she will do on her turn.
It looks like Maheem overcame your DC as well (10+ 1(level) +1 (wisdom bonus)) so unless you have any more bonuses vs. fear effects, you are also shaken (-2 to attacks, skill checks, etc for one round. You can still go ahead though.)
And yer up.

Sidhon |

Just to be clear, I (for one) was unaware that any crew were carrying anything more martial than a knife. I may have missed some description though...
Oh, and apologies, I meant to throw this in discussion...

Apocalypso |

Just to be clear, I (for one) was unaware that any crew were carrying anything more martial than a knife. I may have missed some description though...
At the beginning of the fight on the steps someone asked what the crew *had*. They *have* daggers, cutlasses, throwing axes, and saps. This morning, they were setting the terms, and chose to make it a non lethal combat. The "favored and trusted" of Scourge and Plugg are fully armed.
Now they are being attacked and see no reason to keep the good stuff sheathed.
Yet another reason I kinda hinted that Noonan should choose a different direction...

Noonan |

As Noonan wasn't raging, he was more able to take in and wisely respond to Maheem's message. While intimidated by the threat of lethal violence, Noonan also recognizes this brandishing of a weapon as a sign of fear and weakness.
They fear him and what he can do. At this moment, he knows he has their respect.
Still feeling the satisfaction of the meaty thud of his fist against Fipps' face, Noonan will hold his move and slowly back away from Fipps...prepared to defend himself if Fipps tries to get him.

Apocalypso |

@Noonan:
Relieved, Ratline stands down. Syl looks disappointed, but since she prefers to pounce on the unwary, she backs down too. Fipps' face is purple with rage, and a bloody nose. He goes to swing again but Maheem holds him back. Its clear he hates you with a passion. If he has any opportunity to harm you, he will take it. Maheem is more quietly calculating. He sees no reason to fight you without something to be gained. But with proper incentives, he wouldn't hesitate to chop you into shark bait. Good choice. Now let's all get some sleep. But if I were you, I'd keep one eye open.
@Gilraen:
Fishguts, Grok, Sandara, and Conchobhar all enjoy a merry evening of drinking, songs, and tall tales with you. Finally Grok locks the store back up and staggers to her cabin with Fishguts close behind. G'nite! -hic- Thanksh for the songsh! That were wonnnnderful!
@Atlatl:
If you stagger back down to the bilges its clear from the heaving noises and rising water that the pump is on its last gears again. The repair was only temporary. The items you stashed are still where you put 'em, but the water's too murky to find much else. You feel like you searched pretty thoroughly the last time anyway. Wanna take anything with you? Or leave it stashed here?

Apocalypso |

Congratulations! You made it thru Day 2! Pat each other on the back. Well, put the daggers down first. Then give yourselves 450 XP! In addition to prevailing in combat, getting to work on time, and not getting anyone keelhauled, I also gave XP for character interactions, and exploration. And, of course, admiring my maps.
~~~
DAY 3 arrives with the a magnificent sunrise stabbing several of you in the eyes and the unbearably loud clanging of the hideous clock. Everyone eyes each other carefully on the way up the steps, but nobody impedes your progress. It seems everyone makes it on time, although a few look hungover or fatigued from the previous days events. (All Constitution Damage, Nonlethal Damage, and Fatigue have worn off for you guys now.)
The new day brings so many familiar faces. Even Crimson Cogsworth is back amongst you. (The guy that fell from the top of the rigging during climbing trials.)
In what is all-too-quickly becoming a routine, Plugg anounces the activies for the Riggers for today: Upper Rigging Work: Work in the upper rigging, 50 feet up, requiring DC 10 Climb checks, followed by a DC 10 Profession (sailor) or Dexterity check. Maheem gives Noonan a smirk. Try not to fall
Scourge gives orders for the Swabs: Hauling Rope and Knot Work: Tying and untying knots in the ship’s ropes and moving heavy coils of rope from one part of the ship to another, requiring a DC 10 Profession (sailor) or Strength check. The PC must also make a DC 10 Constitution check to avoid being fatigued at the end of the shift. Fipps looks vengefully up at Noonan climbing away. You get the idea that Fipps might take out his rage at a nearer-by scapegoat.
After checking in on deck, Gilraen is sent down to the galley. When she gets there, either Fishguts is completely hungover, or he's already gotten a rapid headstart on tomorrow's hangover. Gilraen will have to both fish (DC10 fisherman or survival) AND cook (DC10 cook or intelligence) today. Each task is DC10 , but since you are short on time, you take a -4 on each task today.
Also let me know if you are taking any daytime actions or focusing on your work.

Gilraen D. Cirala |

OK then:
Fish 1d20 + 2 ⇒ (17) + 2 = 19
Cook 1d20 + 2 ⇒ (14) + 2 = 16
Gilraen breathes a sigh of relief as she puts the finishing touches on the meal - she's sure she did a pretty good job, but she still slaps everything with a purify spell and hits another section of galley with her clean spell.

Sidhon |

'oohhh! Splicing and crowning and looping! What grand fun!'
Sidhon spends the day very actively and enthusiastically maintaining the ships roads <inset nautical term - lines? I'm not sure that applies to general ropiness>. In addition to hauling and splicing, Sidhon makes every excuse to chat with Habbly Quarne - their skill sets seem to be complementary, and Sidhon thinks he can connect based on interest in keeping the ship in good order.
day 3
Activities, daytime - profession(sailor): 1d20 + 5 ⇒ (15) + 5 = 20
Con check: 1d20 + 0 ⇒ (4) + 0 = 4
Schmooze Habbly, diplomacy: 1d20 + 2 ⇒ (5) + 2 = 7

Zorg the Creepy |

Zorg sets happily to his work as a swab, occasionally using his oversized mouthful of teeth to aid in untying the more stubborn knots. He catches the anger radiating off Fipps and tries to keep a safe distance. He even mumbles his working tune under his breath (especially the last line) rather than singing so all can hear.
Ooooh...
I'm a pirate, look at me,
On a ship that's on the sea
All day playing with big rope
Stay away from bald fat dope
Ooooh...
profession(sailor) + work diligently: 1d20 + 4 + 4 ⇒ (11) + 4 + 4 = 19
Constitution check: 1d20 ⇒ 19

Noonan |

Climbing:
1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24
1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14
1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11
1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13
1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25
1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10
1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21
1d20 + 5 + 4 ⇒ (13) + 5 + 4 = 22
1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13
1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Acrobatics for one fall:
1d20 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Climbing:
1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Dexterity:
1d20 + 5 + 4 ⇒ (19) + 5 + 4 = 28
wow, i knew my great rolls would come to an end at some point, but yikes!

Atlatl Kriat |

The evening of Day 2: Atlatl leaves the stashed weapons in the bilge...
Day 3:
Swab swab swab swab
Working Diligently:
DC10: 1d20 + 2 + 4 ⇒ (8) + 2 + 4 = 14
Constitution Check:
DC10: 1d20 + 2 ⇒ (19) + 2 = 21

Apocalypso |

Swabs
@Sidhon-- Hmmm, no area is designated as the sickbay. I'll have to pick something. In the meantime we'll say you intercepted Habbly for a polite chat on his way to the "Officers Quarters" on the main deck. Despite your pleasant, comradely demeanor, he looks at you like something unsavory he'd stepped in, and pushes past you without a word.
You worked with great enthusiasm and did very well with your ropey duties, but the ropes were quite heavy for someone with your stature. You are *fatigued* at days' end.
@Zorg & Atlatl-- You also handle your ropish responsibilities very well, and pace yourselves quite nicely not to be too fatigued at the end of the day.
Fipps & Narwhal are carrying a mighty grudge. Fipps in particular seems to search for any chance to bump into any of you from yesterday's skirmish, except for Sandara who he avoids with superstitious respect.
Bullrush Atlatl: 1d20 + 3 ⇒ (9) + 3 = 12
Bullrush Conchobhar: 1d20 + 3 + 4 ⇒ (15) + 3 + 4 = 22
Bullrush Sidhon: 1d20 + 3 + 4 ⇒ (16) + 3 + 4 = 23
Bullrush Zorg: 1d20 + 3 + 4 ⇒ (2) + 3 + 4 = 9
Atlatl and Zorg nimbly avoid his shenanigans, but he succeeds in knocking down Conchobhar and Sidhon, to the particular amusement of Narwhal, Kipper, and Cogs. Aretta, Jape, and Shivikah, laugh half-heartedly so as not to be targeted themselves.
Conchobhar distinctly avoids Sidhon and Zorg (it's very clear on his character sheet about his gnomish hatred of goblins and kobolds), but you do catch a smirk of amusement when he hears Zorg's song, and he even picks up on it and adds a few verses of his own.
I'm a pirate, look at me,
On a ship that's on the sea
Watch out for dangers like rocky wharves
And be sure to duck the flying dwarves!
Ooooh...
Riggers(The "R" word)
To your absolute delight, Maheem is back in charge on the rigging today. Fortunately, he doesn't seem bent on all out malice, probably because there's no real percentage in it for him. But still, he enjoys using his position to make the lives of Noonan, Rosie, Ratline, and Syl uncomfortable.
He seems to step on a particular spot of rigging just when Noonan's putting his hands there far more often then mere coicidence (probably the poorer climb checks). But he always smiles an insincere apology. At one point faithful Pluck flies over Maheem and just happens to drop a gift on him. What the Pluck! the bird cackles back happily at the cursing man.
Noonan only has one slight stumble, but manages to do an excellent days work without fatiguing.
The Cooks
Luckily Desna showed you mercy yet again today, and a good number of fish jumped into your net.
You were able to get the occasional useful grunt about where various items are kept, and how many officers to cook for, but mostly Fishguts just snores sloppily all day.
It may not be as elegant as what Fishguts would have made, but you put together a fine meal for the officers, if you do say so yourself.
You put on the finishing touches just as Caulky comes for the officers meals. She looks scared when she sees Fishguts passed out. An unfed Captain is an unhappy captain, and an unhappy captain bodes poorly for everyone. But then you point her to the finished dishes, and her face lifts with relief as she swoops them up to the officers.
Grok staggers in late in the day to get a refill on her rum and passes out on the table opposite Grok. You see her keyring hanging from her belt. The key to the Quartermaster's store is right there, but the sun is low on the horizon, you only have a couple of minutes at most. Do you dare...?
Any questions or contributions before we end the workday?

Gilraen D. Cirala |

Gilraen will NOT try anything. While she'd love to grab some stuff and poke around a little, she is not going to risk alienating Grok & Fishguts at this point. She knows that her group does not have the power to try anything yet, so there not a compelling need. If she moves too quickly she's likely to lose the chance forever - either by pissing Grok off or by getting killed. She'll bide her time until either Grok opens up and offers her the opportunity, or until just before the items are needed for a mutiny attempt.

Atlatl Kriat |

After Atlatl sidesteps the bullrush, he does NOT even give a sideways look to Fipps & Narwhal, and continues on his way to the unlocked door at A4a.
Just wants to have an inconspicuous look around to see if the door is guarded, if there is noise from within, if there are any markings on the door, proximity to the captains quarters etc. Will NOT touch the door or doorknob.
Perception Check (adding +1 for Eye For Plunder Trait): 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
I'm a pirate, look at me,
On a ship la dumm da dee....(soft whistle whistle)

Gilraen D. Cirala |

Oh - major RetCon - when everyone first got up on deck in the morning:
Gilraen carefully slips over to Fipps and Narwhal - asking whichever of "her side" is closest to keep an eye on her. Are you gentlemen OK or would you like the healing spells? She's assuming she'll be told to go to hell, but she'll keep her end of the bargain.
Assuming that nothing untoward happens, the rest of the day progresses as planned.
Gilraen will do her best to rouse Fishguts and Grok to get them up on deck for the evening meeting.

Apocalypso |

@Gilraen: That morning Fipps seems to have an extra lump on his noggin that wasn't there when you spoke to him last night. You wouldn't have thought it possible, but his unblinking glare is full of even greater volumes of malice. He doesn't give a verbal response, but his face turns beet red, and his hands begin to shake with fury at your question. Narwhal holds him back from whatever he was about to do, and the two of them walk away from you without a word.
~~~
@Everybody: Its much more of a relief when the clock clangs the end of the workday then the beginning. Everyone's done their job sufficiently well, to the irritation of your "fans." Sidhon used such great enthusiasm for the task that he is now "fatiuged"
There is a small moment when Scourge snarls at Gilraen, Where is that fat oaf? If he was drinkin' and didn't get our dinner ready, you'll both be spending tomorrow in the box. Now where is he?
Your response?
Then chow and rum rations are served. Everyone needs to give a DC10 check if you are drinking your allotment of rum. Sidhon, since you are already fatigued, you have a "-2". If you are trying *not* to drink the rum, let me know what you are doing instead.
Then pick an evening activity.

Gilraen D. Cirala |

Your dinner is ready. I was cleaning up in the galley and I think the fumes bothered him - he's not feeling well.
So, the cleaning was done with a spell so there were technically no "fumes", but hey, close enough

Atlatl Kriat |

After bumping around on the upper deck near A4a (and finding out what he did)....Atlatl heads to the galley, get his rum ration, and find a table in the corner, in the shadows to sip and observe....
Rum DC10: 1d20 + 2 ⇒ (14) + 2 = 16

Sidhon |

Sidhon is doing the same thing as the previous evening - prestidigitation to pour the grog out of Sidhon's cup and into Areta's. With a bit of stealth.
Stealth: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
In the evening, Sidhon approaches Atlatl and says, "When everyone's settled down a bit, I wanted to take a look around the main hold - see what's there, what can be made out of what's there. Would you like to come along?"