DM Alexander Kilcoyne's Kingmaker PBP- Chapter 2 (Inactive)

Game Master Alexander Kilcoyne

"We are essentially pawns in a larger game - what we have to find out is who it is that are making the moves, and what we can do to become masters of our own destiny."

Spymaster Casimir, Aldori Duellist & Statkari


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That's what I was thinking. Even if I cannot teleport all the way to the top of the dome, my slippers of spider climbing should keep me planted.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Fenna stumbles away from her reptilian assailant, nodding thanks to the large warrior beside her before repeating the prayer she failed to properly utter just seconds earlier.

Fort save 1d20 + 4 ⇒ (14) + 4 = 18
5' step west
Cure moderate wounds on Kalev 2d8 + 5 ⇒ (5, 2) + 5 = 12


Your Humble Narrator

The lizardfolk warrior next to Fenna's new position takes a swipe at her, but his morningstar bounces off her sturdy armour...

1d20 ⇒ 15

Casimir is up...


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

The magically quickened strokes of Casimir's blade seem like silver flashes of lightning as he slashes away at the warrior next to him.

Attack rolls:
Two-handed pwr att + Arcane Strike:
Attack roll (haste + shaken) 1d20 + 11 + 1 - 2 ⇒ (7) + 11 + 1 - 2 = 17
Damage roll 1d8 + 10 ⇒ (8) + 10 = 18

He then attacks the lizardfolk warrior north of him, threatening Malthir.

Attack rolls:
Two-handed pwr att + Arcane Strike:
Attack roll (haste + shaken) 1d20 + 11 + 1 - 2 ⇒ (19) + 11 + 1 - 2 = 29
Damage roll 1d8 + 10 ⇒ (7) + 10 = 17

Edit: Crit threat

Two-handed pwr att + Arcane Strike:
Attack roll (haste + shaken) 1d20 + 11 + 1 - 2 ⇒ (6) + 11 + 1 - 2 = 16
Damage roll 1d8 + 10 ⇒ (1) + 10 = 11


Your Humble Narrator

Casimir cuts down two lizardfolk warriors in quick order, not quite managing to behead the second in a single strike.

Ilya and Chompers are up. I assume Death Roll lol.


From his vantage point atop the nearest mud dome, Ilya smiles in satisfaction. "Ha ha! Behold the power of magic, you scaly bastards!" The elven wizard whispers a few words of magic and points at the lizardfolk to the east of Fenna. (charm person, Will DC 17) "You! Go protect the front gates so that more humans don't come in!"

Mr. Chompers executes a death roll...

CMB 1d20 + 16 ⇒ (6) + 16 = 22

Damage 1d8 + 4 ⇒ (2) + 4 = 6

...and wrenches the unlucky lizardfolk to the ground in a spray of mud and blood.


Your Humble Narrator

The concubine is dragged into the mud by a grinning crocodile, who leisurely bites her for her troubles. Despite itself and its allies being attacked, the weak-willed concubine shrugs and moves to obey (this provokes an AOO from Kalev is he wishes to take it...).

1d20 + 7 ⇒ (3) + 7 = 10

The next map update includes what Ilya can see from his vantage point- King Vesket ducking into a hut on the north side with a crocodile and a few warriors escorting him. He doesn't look like hes recovered from the stinking cloud yet.

The last concubine in the fight is currently being sat on by a crocodile, and she continues to desperately try and escape- getting nowhere in the process... The only concious Narlmarch Mugger shuffles in close to Kalev and tries to bite him, but slips in the pools of blood all over the battlefield, and ends up headbutting him in the boot instead...

1d20 + 4 ⇒ (4) + 4 = 8 VS Charm

1d20 + 7 ⇒ (1) + 7 = 8 Attack VS Kalev

Note to self- Haste cast in round 3, expires round 8 after Ilya's action.

The Battle of the Lizardfolk Village

Round 5-

Ordered Initiative-
???- 29
Malthir- 17
Lizardfolk Warriors- 15
Kalev- 13
Tribe Braves- 13
Fenna- 12
King Vesket- 11
Casimir- 10
Baby Blood Caiman- 10
Ilya- 8
Vesket's Harem- 8
Narlmarch Muggers- 6
Blood Caimans- 6

Map Features-
Stinking Cloud! Unconcious bodies! Crit-Tastic, Dead Crocodiles!

Map-
Link

Active Effects-
Shield Other on Malthir
Enlarge Person on Kalev
Mr Chompers, three rounds left.
Stinking Cloud, one rounds left.
Haste, expires round 8.

Fenna- shaken, two rounds left.

Malthir's up.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Malthir steps 5' north to attack the remaining Lizard folk warrior.
+2 longsword pwr atk hasted 1d20 + 9 + 2 + 1 + 1 - 2 + 1 ⇒ (11) + 9 + 2 + 1 + 1 - 2 + 1 = 23 dam 1d8 + 4 + 2 + 4 ⇒ (5) + 4 + 2 + 4 = 15
If he drops the LF, as a move equiv. action he will put away his sword.

Ilya, can you see what the Lizard King is doing and where he is?


Your Humble Narrator

The last, fanatical fighting lizardfolk warrior continues his determined efforts to take Kalev down, but gets nowhere...

1d20 ⇒ 8

1d20 ⇒ 15

Kalevs up.


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Kalev takes a swing at the Concubine.

Attack of Opportunity: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 3d6 + 10 ⇒ (6, 3, 4) + 10 = 23

He then makes two quick attacks at the lizardfolk closest to him.

The one next to Fenna and whoever else is standing.

Attack (Power Attack): 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Damage: 3d6 + 10 + 6 ⇒ (5, 6, 4) + 10 + 6 = 31

Attack (Power Attack): 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
Damage: 3d6 + 10 + 6 ⇒ (1, 5, 4) + 10 + 6 = 26


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Malthir lifts his shield to protect himself against the blood flying everywhere from Kalev's axe of doom :)


Your Humble Narrator

Kalev's axe makes short work of the three remaining combatants, leaving only a single concubine struggling under the weight of Mr. Chompers.

Link

Fenna's up.


bump


Bumpitty-bump-bump


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Sorry about that, my internet has been down since yesterday afternoon.

"We should finish this quickly," Fenna says, looking at the unconcious bodies strewn about the lizardfolk village, "they will not be incapacitated indefinately."

Delay/


Your Humble Narrator

Ilya sees King Vesket stoop as he enters the northernmost hut he was standing beside. Most of the victims of Fenna's colour sprays have gained or are regaining conciousness, still stunned for now.

Casimirs up.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Ilya, can you web this group as soon we move away from here to keep them occupied while we move against the king? Otherwise we should finish them. They might be useful for bargaining though in case he holds the boy hostage against us.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

It seems we must face the king and his remaining minions if we wish to save the boy. Let us heal our injuries and cast whatever defensive spells we have at our disposal. We had best neutralize the surviving warriors, so they don't fall upon us from behind. Perhaps we can use them to strike a bargain. And if the king harms the boy, I say we burn this place to the ground, and rout the survivors into the swamp.

Casimir pulls out his wand of healing and applies it to himself.

Cure light wounds 1d8 + 1 ⇒ (8) + 1 = 9


"Sounds good to me." Ilya casts fly, then waits for the others to lead the way.

He will maintain an altitude of 20 feet.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Malthir's round 6 action will be to cast bless on everyone and then move 40' north and then west towards the king and his remaining warriors. We should be clear of the warriors this round, be ready to web them up! Follow me to the king, we can cast as we move. Kalev, what do you think about entangling them once we are upon them?


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

I can do that, Kalev says, then bends down and picks up a few strands of grass, preparing a prayer to Erastil.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Once the course of action is decided, Fenna nods in agreement and follows Malthir around the hut.


Your Humble Narrator

Well, I can't actually remove the green stinking cloud from the map without re-doing and scaling the whole thing... so do your best to ignore it ;).

Ilya takes flight twenty feet above the battlefield, and his stinking cloud dissipates, the conjuration magic holding it failing. Mr. Chompers finishes off the concubine he was grappling and left to his own devices, begins to savage the warriors regaining conciousness with his bite and tail.

1d20 + 16 ⇒ (4) + 16 = 20
1d8 + 4 ⇒ (4) + 4 = 8

The Battle of the Lizardfolk Village

Round 6-

Ordered Initiative-
???- 29
Malthir (acted)- 17
Lizardfolk Warriors (acted)- 15
Kalev (acted)- 13
Tribe Braves (acted)- 13
Fenna (acted)- 12
King Vesket (acted)- 11
Casimir- 10
Baby Blood Caiman- 10
Ilya- 8
Vesket's Harem- 8
Narlmarch Muggers- 6
Blood Caimans- 6

Map Features-
Unconcious bodies! Crit-Tastic, Dead Crocodiles! Please ignore the passage inside the dotted white lines, its not on this level.

Map (pre-Casimir)-
Link

Active Effects-
Shield Other on Malthir
Enlarge Person on Kalev
Mr Chompers, two rounds left.
Haste, expires round 8 on Ilya's initiative.
Bless on the group (+1 attack rolls, +1 vs fear)
Fenna- shaken, one round left.
Entangle on color spray survivors.

Malthir blesses the group and then begins to lead the advance towards Vesket and his men. Kalev follows, causing the roots and weeds of the muddy ground to rise up and tether the stunned survivors, making Mr. Chomper's carnage even easier to wreak. Vesket's remaining two braves maintain their courage and spread out, wary of any more magic. Fenna follows Malthir closely. King Vesket exits the hut and with a small run up and a mighty roar, hurls a javelin at Malthir. As if blessed by the gods themselves, the large, simple weapon's point pierces Malthir's mighty armour and his chest, imbedding itself mere inches from his heart. King Vesket's remaining warriors roar in triumph at the throw, taking heart from his efforts.

1d20 + 7 ⇒ (20) + 7 = 27 Crit threat...
1d20 + 7 ⇒ (19) + 7 = 26 Critical hit...
4d6 + 14 ⇒ (2, 6, 5, 6) + 14 = 33 16 damage Fenna, 17 damage Malthir


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Exactly what part of "Let's heal and buff BEFORE moving to take down the king" didn't people understand? Oh well...at least Mr. Chompers is making sure the surviving lizardfolk have other things to worry about than attacking us from behind.

Casimir moves swiftly westward, trying his best to avoid the roots and weeds grasping at his legs. Ref save 1d20 + 9 ⇒ (17) + 9 = 26

His quick reflexes serve him well, and he moves within sight of the king and his remaining followers. Move 6 squares due west - or as close to the King as possible. It's a bit hard to tell how much of he ground is difficult terrain due to entangle.

Guardians, whatever else may transpire here today, know that our actions is already worthy of legends! Inspire Courage - +1 to-hit/dmg

He then adds, Stand firm...let him come to us, so that we may fall upon him from every side.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Casimir wrote:
He then adds, Stand firm...let him come to us, so that we may fall upon him from every side.

I think that Ilya was planning to introduce them to the spell web...


Ilya will hold his action. When any of the enemies pass between N6 and N5, he will cats web between the two mud mounds.

Where they are right now is juuuust too wide for a web spell to connect between two solid surfaces.


Your Humble Narrator

So delaying or readying an action sorry?


Readying.


Your Humble Narrator

Vesket's last Blood Caiman breaks the detente first, surging in between the two huts to get at Malthir. As the crocodile moves between the two huts, Ilya begins casting a web spell, and beside Ilya without warning a ghostly green floating orb of mist that has a vague resemblance to a lizardfolk skull appears, attacking him during his spellcasting.

Modifiers to attack roll hidden.

1d20 ⇒ 2 Hit
4d6 + 4 ⇒ (1, 5, 5, 5) + 4 = 20 Shock Damage...
1d20 + 10 ⇒ (12) + 10 = 22 Concentration (fail)

The floating, ghostly green apparation moves into contact with Ilya, jolting him with a powerful wave of electricity and causing his spell to fail.

LOOK, WORMS! STISSHAK JOINSS THE BATTLE! NOW YOU WILL PAY FOR YOUR INSOLENCE! Vesket roars in Common.

DC16 Dungeoneering or DC18 Nature or DC18 Arcana:

This abberation is a will o' wisp, an evil abberation that feeds off fear and the essence of the dying. They are often known to simply follow armies, invisible and feasting off the carnage. They have a natural invisibility they can activate as a move action. This one is medium sized rather than small, which suggests it has grown strong...

DC21 Dungeoneering or DC23 Nature or DC23 Arcana:

In addition to a deadly shock touch attack, a will o' wisp is immune to all spells that allow spell resistance except Magic Missile and Maze. Any time a will-o'-wisp is within 15 feet of a dying creature or creature subject to a fear effect, it gains fast healing 5.

Unimpeded by the Elven wizard, the crocodile moves in to bite Malthir, the ruler of Kardas battering the crocodile's lunge back with his shield. Meanwhile, Mr Chompers claims another victim...

1d20 + 7 ⇒ (6) + 7 = 13 Miss vs Malthir

The Battle of the Lizardfolk Village

Round 7-

Ordered Initiative-
Malthir- 17
Lizardfolk Warriors- 15
Kalev- 13
Tribe Braves- 13
Fenna- 12
King Vesket- 11
Casimir- 10
Baby Blood Caiman- 10
Vesket's Harem- 8
Narlmarch Muggers- 6
Blood Caimans- 6
Ilya- 6
Stisshak- 5

Map Features-
Unconcious bodies! Crit-Tastic, Dead Crocodiles! Please ignore the passage inside the dotted white lines, its not on this level...

Also, note that although the Blood Caiman is large, it only has 5 feet reach. Vesket has good ol' ten feet reach.

Map-
Link

Active Effects-
Shield Other on Malthir
Enlarge Person on Kalev
Mr Chompers, one round left.
Haste, expires round 8 on Ilya's initiative.
Bless on the group (+1 attack rolls, +1 vs fear)
Entangle on color spray survivors.
Inspire Courage, +1 (DOES stack with bless)

Malthir:

I notice your attack rolls and damage on your profile are still using the +1 sword... Is that an error or a character choice?


Knowledge (arcana) 1d20 + 15 ⇒ (13) + 15 = 28

"This abberation is a will o' wisp, an evil abberation that feeds off fear and the essence of the dying. They are often known to simply follow armies, invisible and feasting off the carnage. They have a natural invisibility they can activate as a move action. This one is medium sized rather than small, which suggests it has grown strong. In addition to a deadly shock touch attack, a will o' wisp is immune to many spells. Any time a will-o'-wisp is near a dying creature or creature affected by magical fear, it heals itself."

Talking is a free action, right? ;)


Your Humble Narrator

Sure but you might need to explain what a move action is to Malthir and co. ;). Your a little above what i'd normally allow to be said as a free action during combat, keep it to a couple of sentences next time.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

You will have to strike me much harder than that Vesket, you see I am protected by my goddess, not some some monster pretending to be a spirit.
5'step back to the NE
Channel Positive Energy 30'3d6 ⇒ (3, 6, 6) = 15
Should catch all of the Guardians including Ilya. Move equivalent action to draw his sword.
Malthir smiles at Vesket as Iomedae's healing washes over him, healing almost all of his wounds, the Javelin clattering to the floor.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

I hate it when my guesses are right...especially when it comes to surprises our loving GM has in store for us. But that was one sweet channel energy, Maladin.

Casimir lets out a sigh of relief as the healing energy wash over him. Upon hearing Ilya's words, he looks across the bodies that litter the village, and the celestial crocodile that is cheerfully chewing it's way through the survivors.

"Feasts on carnage to heal itself? We had better bring it down fast, then. Because we sure have created plenty of carnage."


Your Humble Narrator

Working his way around the northern hut, the lizardfolk warrior moves into melee with Fenna, seeking to disrupt her options. However, Kalev's reach with his axe prevents him from coming as close as he'd like...

Warrior has moved to the square NE of Fenna. Kalev's up.


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Kalev swings at the lizard man moving up to Fenna.

Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 3d6 + 16 ⇒ (5, 4, 5) + 16 = 30

He then turns to the crocodile, bringing his axe down with massive force.

Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 3d6 + 16 ⇒ (5, 2, 6) + 16 = 29


Your Humble Narrator

Kalev's massive axe makes short work of both of his targets, leaving the crocodile dying on the ground and almost cutting the lizardfolk in half, killing him instantly.

Clearly a little nervous, the final two braves move in front of Malthir- but instead of attacking they keep their shields up and ready their weapons to parry any blows coming their way.

They have taken the total defence action.

Link

Fenna's up.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Fenna first slumps slightly under the weight of the magical link between herself and Malthir, but the bolstering energies of Iomedae restores her resolve. Backing against the wall of the domed hut, she begins to call fir aid from an otherworldly ally.

"Magnificent Aethrill, proud companion on the Merchant's travels, please aid us in this noble struggle."

5' step East, then start casting summon monster I


Your Humble Narrator

King Vesket draws his massive trident and moves into place behind his warriors, leaning over to stab at Malthir with his three pronged weapon. Despite the magical enhancements protecting Malthir, the trident just barely forces its way through them, the strength behind it forcing the cruel prongs into Malthir's armour.

1d20 + 16 ⇒ (12) + 16 = 28 Charge attack
2d6 + 11 ⇒ (4, 5) + 11 = 20

10 damage Fenna, 10 damage Malthir...

Casimir's up.


Your Humble Narrator

Missed Malthir's 5 foot step, minor retcon changes to the braves positions as a result.

Link


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Concentration 1d20 + 11 ⇒ (11) + 11 = 22 - Gah, I didn't think this through, did I?

Fenna wavers in her incantation slightly as her strength wanes once more, but she manages to barely maintain control.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Determined to bring down the mighty Lizard King as quickly as possible, Casimir deftly closes in on Vesket. Tumble to the square between Vesket and Kalev - Acrobatics 1d20 + 17 ⇒ (9) + 17 = 26

Once in position, Casimir grips his Aldori sword with both hands, charges it with his arcane magic and slashes savagely at the large lizard.

Two-handed pwr att + Arcane Strike:
Attack roll (bless+inspire+haste) 1d20 + 12 + 1 + 1 + 1 ⇒ (6) + 12 + 1 + 1 + 1 = 21
Damage roll (inspire) 1d8 + 10 + 1 ⇒ (8) + 10 + 1 = 19


Your Humble Narrator

Casimir just barely manages to leap into position before Vesket can bring his trident to bear, but his duelling blade fails to penetrate Vesket's tough hide, although it cuts through the leather armour with ease.

Ilya is up- and has a living god attacking him...


Ilya moves 20 feet south, then 40 feet west. He casts web, centered on King Vesket and anchored between the two domes.


Your Humble Narrator

Your aware this movement will provoke an attack of opportunity from Stisshak who then immediately goes after you right? I know you sometimes make quick posts but with the AOO and the attack after your likely signing Ilya's death warrant.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Ilya, why don't you bring your friend down here so we can have a chat with it?


Well... I don't have any damage-dealing spells prepared. I have a bow, but I would be firing in melee and draw an AoO. So... I guess I will do a withdraw action and move 120 feet west. How's that?

But thanks for the second chance. :)


Your Humble Narrator

I kind of figured you'd use your ten feet teleport to escape melee.


You're right! Funny how I completely forgot that I have a spell-like ability I can use friggin' 11/day...

Ilya disappears with an audible pop, reappearing 10 feet south and out of reach of the will-o-wisp. He flies 60 feet west, then casts web centered on King Vestek.


Your Humble Narrator

Methinks favoured class bonus would be better invested into HP, i'm not sure you've ever come close to using more than 5 of these a day ;).

Ilya places a web between the two huts, the conjured material extending from behind Vesket and his two warriors to just encompass them while leaving Casimir just barely safe from them. Ilya floats directly above Vesket and the webs, the webs providing him with cover from Vesket and his two braves. Vesket and the braves are grappled by the spiderwebs, failing to get out of the way in time.

Vesket Reflex-
1d20 + 4 ⇒ (4) + 4 = 8

Braves Reflex-
1d20 + 2 ⇒ (10) + 2 = 12

Braves Reflex-
1d20 + 2 ⇒ (14) + 2 = 16

Apparently angered by Ilya fleeing it so easily, the spirit of Stisshak flies swiftly across the battlefield to attack Ilya once more... It appears to have perfect maneuvrability in the air.

1d20 + 20 ⇒ (9) + 20 = 29 VS Touch
4d6 + 4 ⇒ (4, 3, 5, 5) + 4 = 21 Shock Damage (Ilya)

Ilya, I have you on 4HP.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Time to feel my sting Vesket! Ilya, stop playing with your new pet and get down here!
Swift Action to heal myself:
Lay on Hands 2d6 + 1 ⇒ (4, 4) + 1 = 9 5 remaining
5'step next to Casimir and full attack the king:
+2 longsword pwr atk hasted bless inspire 1d20 + 9 + 2 + 1 + 1 - 2 + 1 + 1 + 1 ⇒ (12) + 9 + 2 + 1 + 1 - 2 + 1 + 1 + 1 = 26 dam 1d8 + 4 + 2 + 4 + 1 ⇒ (5) + 4 + 2 + 4 + 1 = 16
+2 longsword pwr atk hasted bless inspire 1d20 + 9 + 2 + 1 + 1 - 2 + 1 + 1 + 1 ⇒ (5) + 9 + 2 + 1 + 1 - 2 + 1 + 1 + 1 = 19 dam 1d8 + 4 + 2 + 4 + 1 ⇒ (8) + 4 + 2 + 4 + 1 = 19

Second attack is doubtful, but he did charge and he is entangled...who knows...I am 3 away from max

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