| Fenna Thistleswade |
Finding herself threatened on two sides by aggressive lizardfolk, the pale skinned gnome allows the momentum of Kalev's shove to carry her a little further along as she secures her buckler more tightly to her forearm, and begins the words to a cautious prayer "May these savage creatures be shown the rapturous vision of the Artists creations."
5' step south, then defensively cast colour spray westwards to catch the three warriors and two braves. (DC:18)
Concentration 1d20 + 11 ⇒ (17) + 11 = 28
| DM Alexander Kilcoyne |
Braves-
1d20 + 2 ⇒ (6) + 2 = 8
1d20 + 2 ⇒ (15) + 2 = 17
Warriors-
1d20 ⇒ 11
1d20 ⇒ 11
1d20 ⇒ 10
2d4 + 1d4 + 1 ⇒ (4, 2) + (1) + 1 = 8
Functional round 9
Fenna manages to cast without lowering her guard, and her color spray seems especially potent as it washes over the five lizardfolk, narrowly missing Casimir. All five of her targets succumb to the illusion!
King Vesket does not yet join the melee, but he begins to twirl and spin his trident in a bewildering display of skill and prowess. The trident is a blur of motion as he performs advanced combat techniques, finishing by slamming the butt of the weapon into the ground with such force that you feel the earth tremor at the blow, and he roars his defiance with such volume and ferocity that Malthis is sure spittle must be drenching his armour. All of you can't help but feel trepidation at the fought of fighting the hulking brute, except Malthir; shielded as he is by Iomedae's courage.
1d20 + 14 ⇒ (13) + 14 = 27 Intimidate check to demoralize
+8 vs Fenna , +0 VS Kalev, +4 VS Others-
Shaken
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
Fenna- shaken for five rounds.
Ilya- shaken for four rounds.
Casimir- shaken for four rounds.
Kalev- shaken for three rounds.
Map-
Link
Casimir's up.
| Casimir |
Casimir takes a long, hard swallow and fights off the urge to turn and run from the awe-inspiring Lizard King.
He calls out "Stand your ground, Guardians. I'm going to go create a little havoc!" before muttering Out of sight. In a blink, he is gone.
Casimir just cast Vanish
I'm going to spoiler my actions and movement while invisible, to make it easier not metagame.
Move action: Move to the empty square just north of the southern hut, in front of the big croc. Draw a grenade while I go.
Vanish: 1/5
Shaken: 1/4
| Malthir Al Dagon |
** spoiler omitted **
Fenna manages to cast without lowering her guard, and her color spray seems especially potent as it washes over the five lizardfolk, narrowly missing Casimir. All five of her targets succumb to the illusion!
Alex, are they unconscious or something else? Just wondering as we should be able to move into their spaces if they are.
| DM Alexander Kilcoyne |
The stinking cloud conjured just barely misses you. Oh, and your currently squeezing wth a crocodile. Lucky they don't have scent ;).
Lizardfolk Warriors-
1d20 + 4 ⇒ (7) + 4 = 11
1d20 + 4 ⇒ (16) + 4 = 20
Lizardfolk Braves-
1d20 + 6 ⇒ (10) + 6 = 16
1d20 + 6 ⇒ (2) + 6 = 8
Blood Caimans-
1d20 + 8 ⇒ (2) + 8 = 10
1d20 + 8 ⇒ (15) + 8 = 23
Vesket-
1d20 + 9 ⇒ (5) + 9 = 14
Ilya conjures a noxious green cloud of vapours that lingers in the air with a foul smell akin to rotten eggs. Most of those caught in the cloud gasp for air as they fail to resist the potent smell, including King Vesket.
Vesket's harem moves with a shriek, seeking to go around the cloud and flank the Guardians with the monitor lizards also moving to flank on the other side. The nauseated Blood Caiman escapes the stinking cloud, while the other shares space with a lizardfolk warrior to attack Malthir, snapping at him with its huge jaws but held back by Fenna's shield other spell.
1d20 + 7 ⇒ (16) + 7 = 23
1d8 + 6 ⇒ (6) + 6 = 12
1d4 + 1 ⇒ (3) + 1 = 4
I have denoted who has failed the save by yellow triangles.
The Battle of the Lizardfolk Village
Round 1-
Ordered Initiative-
???- 29
Malthir- 17
Lizardfolk Warriors- 15
Kalev- 13
Tribe Braves- 13
Fenna- 12
King Vesket- 11
Casimir- 10
Baby Blood Caiman- 10
Ilya- 8
Vesket's Harem- 8
Narlmarch Muggers- 6
Blood Caimans- 6
Map Features-
Stinking Cloud!
Map-
Active Effects-
Shield Other on Malthir
Enlarge Person on Kalev
Fenna- shaken for five rounds.
Ilya- shaken for three rounds left.
Casimir- shaken for three rounds left.
Kalev- shaken for three rounds.
Malthir is up!
| Malthir Al Dagon |
Computer virus issues...grrrr
Malthir attacks the Lizard folk brave directly north of Ilya NE of Malthir.
+2 longsword pwr atk 1d20 + 9 + 2 + 1 + 1 - 2 ⇒ (2) + 9 + 2 + 1 + 1 - 2 = 13 dam 1d8 + 4 + 2 + 4 ⇒ (6) + 4 + 2 + 4 = 16
Ilya, tell Vestek we only want the boy, if he stops now, none of his people have to die! Tell him even if we die the humans to the north will only march south to kill his people!
| DM Alexander Kilcoyne |
The huts block line of sight, as does the stinking cloud (beyond 5 feet), so thats why you have lost sight of several enemies.
Malthir's longsword is parried by the brave's shield, who snarls his defiance. Gasping for air, one of Malthir's foes retreats further into the stinking cloud while three warriors attack him with their morningstars, shields held high and ready for a counterattack, and using their teeth as well as their weapons. None of the lizardfolk are able to make a dent in Malthir's magnificent full plate. One of the lizardfolk moves to attack Fena and is joined by another warrior coming around the southern hut. Fenna's armour also stands up to the punishment with little fuss. Finally, two lizardfolk assault the giant Kalev, slipping under the reach of his Ranseur. These two have more luck, bashing Kalev in the kneecaps with their morningstars in an attempt to bring him down.
VS Malthir-
1d20 + 4 ⇒ (1) + 4 = 5
1d8 + 1 ⇒ (6) + 1 = 7
1d20 + 2 ⇒ (14) + 2 = 16
1d4 ⇒ 3
1d20 + 4 ⇒ (15) + 4 = 19
1d8 + 1 ⇒ (8) + 1 = 9
1d20 + 2 ⇒ (18) + 2 = 20
1d4 ⇒ 4
1d20 + 2 ⇒ (8) + 2 = 10
1d8 + 1 ⇒ (7) + 1 = 8
1d20 ⇒ 1
1d4 ⇒ 1
VS Fenna-
1d20 + 2 ⇒ (11) + 2 = 13
1d8 + 1 ⇒ (6) + 1 = 7
1d20 ⇒ 8
1d4 ⇒ 3
1d20 + 2 ⇒ (15) + 2 = 17
1d8 + 1 ⇒ (8) + 1 = 9
1d20 ⇒ 14
1d4 ⇒ 3
VS Kalev-
1d20 + 2 ⇒ (19) + 2 = 21 Hit
1d8 + 1 ⇒ (4) + 1 = 5
1d20 ⇒ 7
1d4 ⇒ 2
1d20 + 2 ⇒ (16) + 2 = 18 Hit
1d8 + 1 ⇒ (6) + 1 = 7
1d20 ⇒ 8
1d4 ⇒ 3
Kalev is up, and his AOO's have refreshed.
Map-
Link
| Kalev Lehola |
Being surrounded on all sides, Kalev drops the Ranseur and unslings the gigantic axe from his shoulder, bringing it around in a wide arch, striking at a lizardman threatening Ilya.
Attacking the Lizardman just north of Ilya.
Attack: (Shaken) 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Damage: 3d6 + 10 ⇒ (3, 1, 2) + 10 = 16
| DM Alexander Kilcoyne |
The lizardfolk brave steps aside from the brunt of the blow, deflecting the backswing with his shield. Gasps and vomiting can be heard from the stinking cloud from the two braves inside it, getting fainter as they move away in an unknown direction. The one brave up and fighting takes a swing for Ilya with his morningstar and lunging with his teeth, but the agile elf evades both blows.
1d4 + 1 ⇒ (3) + 1 = 4
1d4 + 1 ⇒ (1) + 1 = 2
1d20 + 5 ⇒ (7) + 5 = 12
1d8 + 3 ⇒ (5) + 3 = 8
1d20 + 2 ⇒ (11) + 2 = 13
1d4 + 2 ⇒ (4) + 2 = 6
Fenna is up.
| Fenna Thistleswade |
Ducking low under the clumsy attacks aimed at her, the former prophetess darts towards the gates of the village, but in so doing she briefly exposes her back to her two assailants.
Reaching her destination, and steadying herself against the wooden palisade she speaks a short, speculative apology aimed at Casimir, before calling once more on Arodens guise of The Artist to assault the senses of the reptilian rushing to attack Kalev.
Move 15' north-east, provoking 2 attacks of opportunity, then cast colour spray to the north-west, catching two of the Narlmarch muggers(?), and the two lizardfolk.
| DM Alexander Kilcoyne |
1d20 + 2 ⇒ (11) + 2 = 13
1d8 + 1 ⇒ (6) + 1 = 7
1d20 + 2 ⇒ (2) + 2 = 4
1d8 + 1 ⇒ (8) + 1 = 9
Neither lizardfolk is able to land a blow on Fenna as she darts away. Unleashing a pattern of vivid colours, all of her intended targets are rendered unconcous by her magic, save for one lucky lizardfolk who resists, albeit barely.
1d20 ⇒ 3
1d20 ⇒ 20
1d20 + 4 ⇒ (8) + 4 = 12
1d20 + 4 ⇒ (1) + 4 = 5
Duration- 2d4 + 1d4 + 1 ⇒ (3, 4) + (1) + 1 = 9
Vesk- 1d4 ⇒ 3
Cas is up.
| Casimir |
Drop my grenade in the north-west corner of the square, draw my blade and attack the baby croc.
Attack rolls:
Two-handed pwr att + Arcane Strike:
Attack roll (shaken, invisible) 1d20 + 11 - 2 + 2 ⇒ (15) + 11 - 2 + 2 = 26
Damage roll (whetstone)1d8 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Suddenly, the baby croc hisses in surprise and pain, and Casimir appears beside it with a blood-dripping blade in hand.
| DM Alexander Kilcoyne |
Retaliating against the suddenly revealed Casimir, the crocodile seems to have the training, instinct or presence of mind to shift its position to flank him, attempting to deliver a nasty bite as well as a powerful tail slap. In its fury, the crocodile latches its jaws on Casimir and wrenches him into a grapple with a powerful bite, and even manages to batter his head with a brutal tail slap.
Bite-
1d20 + 7 ⇒ (20) + 7 = 27
Crit?
1d20 + 7 ⇒ (16) + 7 = 23
Damage-
2d8 + 8 ⇒ (8, 1) + 8 = 17
CMB roll for Grab-
1d20 + 11 ⇒ (13) + 11 = 24
Tail Slap-
1d20 + 2 ⇒ (20) + 2 = 22
Crit?
1d20 + 2 ⇒ (16) + 2 = 18
Damage (crit unconfirmed)-
1d12 + 2 ⇒ (4) + 2 = 6
Wow... Epic crocodile is epic. Casimir your now grappled.
Having remained in the stinking cloud, the crocodile gasps for air as it fails to withstand the potent toxins.
Croc is nauseated- your no longer grappled!
1d20 + 6 ⇒ (12) + 6 = 18 Fail vs Stinking Cloud
Ilya is up. Casimir is now visible, in the square next to the crocodile in the stinking cloud.
| DM Alexander Kilcoyne |
Seeing the Elf next to them lower his guard, a lizardfolk warrior and a brave both launch attacks- neither managing to hit the wizard, his ring of protection warding him from the blows.
1d20 + 2 ⇒ (12) + 2 = 14
1d8 + 1 ⇒ (4) + 1 = 5
1d20 + 5 ⇒ (6) + 5 = 11
1d8 + 3 ⇒ (2) + 3 = 5
Well that was lucky... ;).
Shrieking in fury, Vesket's harem round the corner of the southern hut, screaming their defiance as they rush Kalev. A heavy axe blow kills one concubine outright while the other blow is merely glancing, unable to pierce the tough lizard hide. Having reached Kalev, the concubine swings her morningstar in shrieking fury, bashing Kalev where no foe has bashed before... The third concubine moves to engage Fenna.
Kalev AOO-
1d20 + 10 ⇒ (8) + 10 = 18 Miss
3d6 + 10 ⇒ (6, 5, 6) + 10 = 27
1d20 + 10 ⇒ (12) + 10 = 22 Hit
3d6 + 10 ⇒ (2, 3, 4) + 10 = 19
1d20 + 5 ⇒ (17) + 5 = 22 Hit on Kalev
1d8 + 3 ⇒ (6) + 3 = 9
The remaining Narlmarch Mugger slithers forward on its reptilian claws and lunges for Fenna. Completely unused to hunting such small prey, the lizard over compensates and misses its lunge.
1d20 + 7 ⇒ (3) + 7 = 10
Rounding the corner at a sprint after the harem, one of the Blood Caimans tramples fallen lizardfolk to get to Kalev, launching a murderous assault with massive jaws. Despite its great strength, Kalev refuses to be forced into a grapple and forces the amphibian off of him, bleeding heavily nonetheless.
Bite- Hit
1d20 + 9 ⇒ (20) + 9 = 29
1d8 + 6 ⇒ (3) + 6 = 9
Crit- Confirmed
1d20 + 9 ⇒ (10) + 9 = 19
1d8 + 6 ⇒ (4) + 6 = 10
Negated 1-25-
1d100 ⇒ 97 Fail
Grapple-
1d20 + 13 ⇒ (8) + 13 = 21 Does not beat CMD
The Battle of the Lizardfolk Village
Round 3-
Ordered Initiative-
???- 29
Malthir- 17
Lizardfolk Warriors- 15
Kalev- 13
Tribe Braves- 13
Fenna- 12
King Vesket- 11
Casimir- 10
Baby Blood Caiman- 10
Ilya- 8
Vesket's Harem- 8
Narlmarch Muggers- 6
Blood Caimans- 6
Map Features-
Stinking Cloud! Unconcious bodies! Crit-Tastic Crocodiles!
Map-
Link
Active Effects-
Shield Other on Malthir
Enlarge Person on Kalev
Fenna- shaken, four rounds left.
Ilya- shaken, two rounds left.
Casimir- shaken, two rounds left.
Kalev- shaken, two rounds left.
Malthir is up!
| DM Alexander Kilcoyne |
The angle of the attack is not good, and Malthir's sword glances off the Blood Caiman's thick hide. Shrieking war cries, the lizardfolk warriors continue to fight to the death, launching further attacks with their morningstars and teeth. The Guardians skill and armour is proof against their assault, and none of them score any real hits (although Malthir is rattled around in his full plate somewhat).
VS Malthir-
Morningstar-
1d20 + 2 ⇒ (19) + 2 = 21
1d8 + 1 ⇒ (6) + 1 = 7
Bite-
1d20 ⇒ 8
1d4 ⇒ 3
Morningstar-
1d20 + 4 ⇒ (13) + 4 = 17
1d8 + 1 ⇒ (2) + 1 = 3
Bite-
1d20 + 2 ⇒ (14) + 2 = 16
1d4 ⇒ 1
Morningstar-
1d20 + 4 ⇒ (19) + 4 = 23
1d8 + 1 ⇒ (2) + 1 = 3
Bite-
1d20 + 2 ⇒ (5) + 2 = 7
1d4 ⇒ 3
VS Kalev-
Morningstar-
1d20 + 2 ⇒ (14) + 2 = 16
1d8 + 1 ⇒ (3) + 1 = 4
Bite-
1d20 ⇒ 2
1d4 ⇒ 1
VS Fenna-
Morningstar-
1d20 + 4 ⇒ (3) + 4 = 7
1d8 + 1 ⇒ (8) + 1 = 9
Bite-
1d20 + 2 ⇒ (15) + 2 = 17
1d4 ⇒ 3
Kalev's up.
| Kalev Lehola |
Despite multiple bleeding wounds, Kalev turns to fight the giant crocodile trying to rip his leg off, bringing all his strength and training to bear as the axe comes down in a great arch of death and destruction.
Attack: (Ranger's Focus, Power Attack, Shaken) 1d20 + 11 + 4 - 2 - 2 ⇒ (14) + 11 + 4 - 2 - 2 = 25
Damage: (Ranger's Focus, Power Attack) 3d6 + 10 + 4 + 6 ⇒ (2, 6, 4) + 10 + 4 + 6 = 32
| DM Alexander Kilcoyne |
The massive strike fells the oversized crocodile in a single massive blow. The remaining lizardfolk brave makes a determined attack on Kalev, hoping to bring the wounded giant down. His bravery is rewarded as he scores two blows on Kalev, one with a morningstar and one with a nasty bite...
1d20 + 7 ⇒ (15) + 7 = 22
1d8 + 3 ⇒ (1) + 3 = 4
1d20 + 4 ⇒ (19) + 4 = 23
1d4 + 2 ⇒ (1) + 2 = 3
Fenna's up. Nothings moved since my last map update (that you can see, anyway)
| Fenna Thistleswade |
Fenna circles around the reptile which lunged at her, interposing her buckler between it and herself. "Please bolster this mighty warrior of Kardas," she prays, glancing away from her foe to lay a hand on Kalev and infuse him with healing energy.
5' step NW
Cure moderate wounds 2d8 + 5 ⇒ (3, 4) + 5 = 12 - provokes from the mugger.
Concentration if it hits: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
| DM Alexander Kilcoyne |
1d20 + 7 ⇒ (19) + 7 = 26
1d8 + 6 ⇒ (7) + 6 = 13
The Narlmarch Mugger lunges with a ferocity born of instinct as Fenna lowers her guard for a moment. With a cry of pain, Fenna is bitten by the reptile and loses concentration on her spell. The reptiles venom glands immediately deliver a potent dose of poison to Fenna...
1d2 ⇒ 2 Dex damage. Save again on your initiative next round.
Despite latching its jaws onto Fenna, the grip is clumsy and Fenna easily pulls away again.
1d20 + 7 ⇒ (2) + 7 = 9
Casimir is up!
| Casimir |
Sheesh, these reptiles and their sky-high dice rolls.
Seeing Kalev dangerously close to collapsing and Fenna failing to deliver the much needed healing, Casimir pushes past one of the lizardfolk warriors to aid his enlarged friend.
Move to the square south of Ilya. The warrior south of Maladin gets a free AoO.
Ignoring the warrior, he reaches out and touches the ranger, sending healing energy into him. If the warrior should happen to have Combat Reflexes, by all means have another AoO :-D
Curative Touch Cure light wounds 1d8 + 5 ⇒ (4) + 5 = 9
| Malthir Al Dagon |
Ilya casts haste.
DM Alex, could Ilya use his shift power to teleport on top of one of the mount/hut things?
Didn't you also drop a crocodile on someone? That would have been summoned at the beginning of your turn and then you can drop the haste...
| Ilya Shukhov |
*slaps head* I completely forgot Mr. Chompers!
With an angry roar, the incomparable Mr. Chompers appears in a puff of smoke. Righteous indignation flares in his beady reptilian eyes as he attacks on of the other crocodiles.
Summon him 15 feet south of Ilya. Attack the crocodile between the two of us.
Grapple 1d20 + 11 ⇒ (8) + 11 = 19
THEN cast haste.
| Malthir Al Dagon |
*slaps head* I completely forgot Mr. Chompers!
With an angry roar, the incomparable Mr. Chompers appears in a puff of smoke. Righteous indignation flares in his beady reptilian eyes as he attacks on of the other crocodiles.
Summon him 15 feet south of Ilya. Attack the crocodile between the two of us.
Grapple 1d20+11
THEN cast haste.
That Croc is already dead by Kalev's hand....but I am sure there are other targets worthy of Mr. Chompers... :)
| DM Alexander Kilcoyne |
As Casimir moves across the battlefield, the lizardfolk fighting Malthir turns and swipes at him with a morningstar, which Casimir ducks and then swiftly heals Kalev.
1d20 + 2 ⇒ (11) + 2 = 13
The baby blood caiman attempts to retreat, but gives Malthir a free strike on it as it backs away into the cloud.
One AOO please Malthir. If you hit, its going down.
1d4 + 1 ⇒ (4) + 1 = 5
Ilya, you will be able to swift action to the roof of the hut to the north of you, but i'll require a DC10 Acrobatics check at the end of each round to maintain your balance.
Also, Mr. Chompers has the Grab ability, so you may want to use his bite instead (admittedly there is a tactical advantage in that the crocs CMB is much higher than his attack roll- but Grab doesn't provoke an AOO on the other hand...)
Finally, the Blood Caiman you nominated as a target was cut down in a single blow by Kalev. Here is a map update for your convenience.
Oh, and please specify your five targets for haste. I'm guessing yourself, Malthir, Kalev, Casimir, Fenna?
| Malthir Al Dagon |
Looking at the mounting wounds faced by Kalev and thinking about the boy, he yells at the Lizard Folk in frustration, We tried to come to a peaceful solution with you and you have chosen your path, Guardians destroy them!
He sees the small crocodile trying to escape and tries to slam his sword down on it, +2 longsword pwr atk 1d20 + 9 + 2 + 1 + 1 - 2 + 1 ⇒ (4) + 9 + 2 + 1 + 1 - 2 + 1 = 16 dam 1d8 + 4 + 2 + 4 ⇒ (6) + 4 + 2 + 4 = 16
wow, I hope these rolls stop soon...BTW my AC is now 26 with haste
| DM Alexander Kilcoyne |
My last post with the fort save is invisible, you can see it from my recent posts.
Sorry for leaving the DC blank- 15 is a fail.
Ok, will resolve Mr. Chompers.
Ilya's summoned crocodile appears by the southern hut, and immediately lunges for one of Vesket's concubines. Struggle as she might, Mr. Chompers initiates a graple with her...
Over to his concubines-
The grappled concubine attempts to break free of Chomper's death grip, but gets nowhere. The other concubine strikes at Kalev, but his armour holds firm against her morningstar and he remains standing.
1d20 + 4 ⇒ (6) + 4 = 10 CMB fail
1d20 + 7 ⇒ (10) + 7 = 17 Miss
The last concious Narlmarch Mugger continues to assault Fenna, but this time her armour protects her from the brutish reptile.
1d20 + 7 ⇒ (9) + 7 = 16
The Battle of the Lizardfolk Village
Round 4-
Ordered Initiative-
???- 29
Malthir- 17
Lizardfolk Warriors- 15
Kalev- 13
Tribe Braves- 13
Fenna- 12
King Vesket- 11
Casimir- 10
Baby Blood Caiman- 10
Ilya- 8
Vesket's Harem- 8
Narlmarch Muggers- 6
Blood Caimans- 6
Map Features-
Stinking Cloud! Unconcious bodies! Crit-Tastic Crocodiles!
Map-
Link
Active Effects-
Shield Other on Malthir
Enlarge Person on Kalev
Haste on the Guardians
Mr Chompers, four rounds left.
Stinking Cloud, two rounds left.
Fenna- shaken, three rounds left.
Ilya- shaken, one round left.
Casimir- shaken, one round left.
Kalev- shaken, one round left.
Ilya your acrobatics came to a 21 due to shaken penalties, but obviously it was sufficient. Malthir is up!
| Malthir Al Dagon |
Malthir attacks the Lizard Brave south of Ilya, NE of him:
+2 longsword pwr atk hasted1d20 + 9 + 2 + 1 + 1 - 2 + 1 ⇒ (13) + 9 + 2 + 1 + 1 - 2 + 1 = 25 dam 1d8 + 4 + 2 + 4 ⇒ (7) + 4 + 2 + 4 = 17
If he is still up I will take my second attack on him if he is down I would attack the Lizardfolk to my north:
+2 longsword pwr atk hasted1d20 + 9 + 2 + 1 + 1 - 2 + 1 ⇒ (13) + 9 + 2 + 1 + 1 - 2 + 1 = 25 dam 1d8 + 4 + 2 + 4 ⇒ (3) + 4 + 2 + 4 = 13
I will then 5' step east towards Kalev to be right next to him.
| DM Alexander Kilcoyne |
Hitting his stride with the help of Ilya's powerful transmutation magic, Malthir swiftly cuts down two foes before shifting closer to the badly wounded Kalev. The remaining Lizardfolk warriors split their mostlt futile attacks between Casimir and Kalev. None of the blows land on the veteran, magically enhanced warriors.
VS Casimir-
1d20 + 2 ⇒ (16) + 2 = 18
1d20 ⇒ 3
1d20 + 2 ⇒ (8) + 2 = 10
1d20 ⇒ 12
VS Kalev-
1d20 + 2 ⇒ (1) + 2 = 3
1d20 ⇒ 17
1d20 + 2 ⇒ (15) + 2 = 17
1d20 ⇒ 4
1d20 + 2 ⇒ (12) + 2 = 14
1d20 ⇒ 6
Kalev's up. No movement except the two lizardfolk Malthir cut down.
| Kalev Lehola |
Kalev, feeling a bit of strength returning to his heavy limbs, swings violently at the two enemies closest to Fenna, hoping to give her room to work her magic.
Attack: 1d20 + 10 ⇒ (8) + 10 = 18
3d6 + 10 ⇒ (5, 5, 4) + 10 = 24
Attack: 1d20 + 10 ⇒ (12) + 10 = 22
3d6 + 10 ⇒ (6, 5, 2) + 10 = 23
| DM Alexander Kilcoyne |
Kalev's axe is a blur of motion as he hacks and slash with impossible speed- felling the warrior next to him with his first blow and severely wounding the Narlmarch Mugger attacking Fenna with his second; the axe opening a large gouge in the lizard's back but not quite severing the creature in two. It snarls in agonising pain...
Ilya, your on the very edge of a domed roof- if you wished you could use your teleportation to shift higher up onto the top of the hut, and from there you could gain a vantage point that would see most of the rest of the village.
Map Update-
Link
Fenna's up.