
Joana |

Come to think of it, Corinne's potion of hide from undead was purchased with her starting gold, as were Theodric's mundane goods. Don't know if you care about adding them to the party pot, AK, considering I assume Arianna is coming in with her own WBL. I wouldn't think a potion and some rope would unbalance the party much, but it's up to the DM.

Stannislav 'Stannis' Grimski |

OK so I've gone back through our treasure. List and suggested allocation is below for people to comment. Seems like we need to buy a few bows on our next trip to town.
Prison
- five vials of holy water, (Quiddling)
- a scroll of lesser restoration, (Sarrah)
- wand of cure light wounds (15 charges) (Sarrah assuming Quiddling can't use reliably)
Cache
(12) silver arrows (pool)
(4) sun rods (1 each)
(6) flasks of holy water (5 Arianna, 1 Stannis)
10 +1 arrows, five +1 ghost touch arrows, two +1 undead bane arrows, (pool)
five potions of cure light wounds, (2 Stannis, 1 to everyone else)
two potions of lesser restoration. (1 Stannis, 1 Quiddling)
scroll of detect undead, two scrolls of hide from undead, a scroll of protection from evil (Sarrah)
4 spirit bombs (2 Quiddling, 2 Arianna) on basis Sarrah and Stannis can already channel positive energy
spirit planchette (Arianna)

Arianna Sirmikova |

OK so I've gone back through our treasure. List and suggested allocation is below for people to comment. Seems like we need to buy a few bows on our next trip to town.
Prison
- five vials of holy water, (Quiddling)
- a scroll of lesser restoration, (Sarrah)
- wand of cure light wounds (15 charges) (Sarrah assuming Quiddling can't use reliably)Cache
(12) silver arrows (pool)
(4) sun rods (1 each)
(6) flasks of holy water (5 Arianna, 1 Stannis)
10 +1 arrows, five +1 ghost touch arrows, two +1 undead bane arrows, (pool)
five potions of cure light wounds, (2 Stannis, 1 to everyone else)
two potions of lesser restoration. (1 Stannis, 1 Quiddling)
scroll of detect undead, two scrolls of hide from undead, a scroll of protection from evil (Sarrah)4 spirit bombs (2 Quiddling, 2 Arianna) on basis Sarrah and Stannis can already channel positive energy
spirit planchette (Arianna)
This works for me...

Joana |
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Watching from the room of her death, Vesorianna comments quietly-
You are indeed strong. If you must honor our bargain, it might please you to know I might be able to hold off the Splatter Man permanently with your energy.
C'mon, Stannis. Just sacrifice yourself for the greater good. It's the Lawful Good thing to do. :)

Joana |

I'm hoping Corrine can do cameos ever chapter or so each time saying "you guys are crazy, your all going to die".
Kind of a recurring wet blanket? :)
Arianna leaves the room, bleeding from three separate wounds, nearly running into Quiddling...
"Pull back, there is no point unless we can harm it, and unless that blade in magical, you won't hurt it."
Corinne is available to receive all apologies, care of the Lorrimor residence, Ravengro, Ustalav. ;)

Talomyr |

Dan E wrote:I'm hoping Corrine can do cameos ever chapter or so each time saying "you guys are crazy, your all going to die".Kind of a recurring wet blanket? :)
Arianna Sirmikova wrote:Corinne is available to receive all apologies, care of the Lorrimor residence, Ravengro, Ustalav. ;)Arianna leaves the room, bleeding from three separate wounds, nearly running into Quiddling...
"Pull back, there is no point unless we can harm it, and unless that blade in magical, you won't hurt it."
Obviously she doesn't know Arianna very well if she's expecting an apology :)

Joana |


Joana |

Now I will admitt this AP is a little difficult to get into, especially having to rely so heavily on the positive energy channeling types.
I'm seeing a lot of Carrion Crown games on the boards petering out. I think that the beginning of it just doesn't fit well with the PbP format. It starts out with the Knowledge checks and the resulting info dumps, then you get into Harrowstone with all the "left or right? this door or that door?" that takes 10 seconds at the table but up to a day online, then everyone who can't channel positive energy is sitting back and waiting for the cleric/oracle to take care of everything, then you're back to "which way now? this door or that door?"
I don't know if the framework of the AP continues in the same manner after the beginning of this book, but this first part just doesn't seem to gather the momentum needed to really get the game rolling in PbP. There are several Carrion Crown games I've looked in on that are all limping along, complaining about the pace.

Dan E |

Now back to normal.
This particular encounter seems like a tough one for PBM. We don't have a lot of options other than channeling and noone is too sure what to do.
The exploring element is always going to be difficult yes. Was trying to be prompt with Stannis pre-holiday. I'm becoming more convinced that it should occur in accordance with pre-set instructions (ie go through the place taking all right turns or something) but still searching for best way to balance need for player input and speed.
Patrik you might also want to dig through tanner's old thread and have a look at the description of the spirit thing. I called it a bomb but I don't think you throw it, my read was a while back.

Theodric Mikalos |

Is it too late to just let the ghost have her and be done with it? ;)

DM Alexander Kilcoyne |

Sorry for the slow updates all- as i mentioned to Joana i'm absolutely swamped with a guest (DM Aron Marczylo on these forums) and getting a new PC sorted.
I'll try and get an update in ASAP, but absolute worst case scenario 5-6 days and i'll get things back on pace.
Waiting on you still really; the rapping is basically the latent remains of the haunt you just defeated so its not going to be able to act on any hostile intent (well, maybe a Cause Fear spell...). Are you going to use the planchette?

DM Alexander Kilcoyne |

Cross posted on all my games-
Hi all, with christmas and boxing day over I thought we could start slowly winding the game up again.
I saw a post from Kyrademon, a fellow DM on these fine forums. She explained very well her system of allowing RP heavy conversations from the past to continue even while the action is ongoing or the groups in a dungeon crawl; this is something I have unsuccessfully tried to foster as a culture in my games so i'd like it officially declared that I am very happy to use this system of 'FlexTime' as she calls it- when I find the time i'll put it into campaign info as an official house rule.
Heres the section of the post in question-
"2) Flexible Time (FlexTime) - This was introduced a few weeks into the game, and is most likely the main reason for the posting rate. Basically, it is the concept that scenes which primarily focus on role-playing, both public and private, can continue happening "in the past" simultaneously with the main plot progressing. So, for example, if you started a conversation with a PC or another NPC about the quality of Varisian Beer, that conversation could continue to progress, either openly or privately spoilered, with a Varisian Beer Conversation header to distinguish it, even as the plot moved on and in "the present" you began exploring a dungeon. There's some more details, but that's the gist.
A major reason for this is to attempt to accommodate both faster and slower posters, and those who like high levels of interaction and those who are a bit more hands-off. Ideally, frequently-posting players can basically make as many conversational posts as they want, without overwhelming the slower posters (who can usually ignore the mostly spoilered private conversations or the clearly labeled public ones they don't wish to be involved with). Similarly, players with a highly interactive style, whatever their rate, can have conversations and roleplaying without making all the people who want to move on and explore the dungeon wait while a conversation about Varisian Beer slowly plays out over days."

Corinne Dunbar |

Like this:
Back at Stately Lorrimor Manor
"What do you have that needs packing up, Morven?" Corinne asks. "Let's do tonight everything that needs doing. The sooner this horrible little town sees the last of us, the better. No offense, Kendra."

Stannislav 'Stannis' Grimski |

At the Corinne's demand that the paladin carry her bags down to the carriage, something seems to break inside the doughty paladin. Swiftly drawing his falchion he brings it down with brutal force on the female wizard's head, half severing it and sending a spray of arterial blood arcing high to splatter against the wall.
The warrior falls to his knees, wracked with searing pains to his very soul as his paladin powers are forcibly stripped from him by the powers of good.
..still worth it... he mutters as the rest of the group looks on in abject horror....

Joana |

Sunder, sunder, sunder.
I figure the ghosts already know we're here and who else could live here with all of the ghosts. Stannis just knows its sometimes fun to break stuff.
Vandalism of public property, check.
Fantasies of bloodily murdering a former party member, check.
Do hope you're keeping track of all this against his eventual fall, AK. ;)

Corinne Dunbar |

Back to the house then. *paging* Corrinne for smart comments or has she left already?
You're just assuming the ghosts are going to let you walk out of there with their stuff and that you're going to make it back to town unmolested then? How very ... optimistic of you. ;)

Kip Bendybrook |

Alex wouldn't launch a deadly assault on us when we're not expecting it and out of resources. Oh wait.....
Cross-thread fun...
HA! ;)