
Darian Kale |

Here's my character. I think he's pretty much ready to go. Let me know if I've done anything wrong regarding the Spheres rules.
I'm not sure how Armigers interact with your house rules on extra talents. Normally they don't start with any talents (except the ones granted by their martial tradition), but they get three talents that are specific to their special weapons.

DM Aipaca |

@DH I had a bit of a read of your backstory and while I love it, it seems there is a bit of a misconception behind it. While the Technic League does control Numeria, it doesn't directly control Torch, but is instead happy to simply accept it's tax each year. They don't have a (known) representative there, and wouldn't be able to use the orphans of Torch for labour.
As far as the armiger goes, thanks for pointing it out as I hadn't noticed! After some consideration, I think Customized Weapons should grant 2 talents at 1st level, +1 per odd level. It's normal proficient talent progression becomes 1 talent each level.

Darian Kale |

While the Technic League does control Numeria, it doesn't directly control Torch, but is instead happy to simply accept it's tax each year. They don't have a (known) representative there, and wouldn't be able to use the orphans of Torch for labour.
Alright. Is there any other ethically-challenged company or organization in the area that would? The Aspis Consortium maybe? Or any other organization that is ties to the story as villains?
I think Customized Weapons should grant 2 talents at 1st level, +1 per odd level. It's normal proficient talent progression becomes 1 talent each level.
Alright, I'll add those now. Thank you.