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![]() Apologies team, my post must have not gone through and I kept meaning to and forgetting to check back in here. I'm going to railroad it forward slightly, as the cult is situated between Hajoth Hokaidos and Torch, so it would make sense to go there first, unless anyone has significant objections. You approach the door to the temple poking out of the side of the hill. As you do, a voice calls out from inside. "Greetings, travellers in this harsh land. Have you come to receive the wisdom of The Midnight Lord?" ![]()
![]() There are definitely a lots of awesome options in the Spheres system. Part of the reason that I am running this prequel is to give you guys a chance to play around with Spheres, and consequently I'll give you all a chance to re-spec your characters before we start on the AP. As for Bestow Weapon Proficiency, I think an Enhancement talent could be brewed up that you place on a weapon which removes the non-proficiency penalty for people wielding it? I'll have a think on some other options but that seems like a good way to go. Or possibly an War talent that give your allies in range proficiency with more weapons? Hmmm... Will continue to think on it. ![]()
![]() After gathering some supplies, and Shiras's mysterious Gur, you begin the four day trek into the highlands above Torch. Somoewhat suprisingly for a trek through the highlands of Numeria you don't encounter any mutated beasts or dangerous individuals on your journey. An uneventful four days later you arrive at the base of a path up to what you can see is a worse-for-wear temple, juxtaposed into the blasted hill into which it is built. All you know about the cultists is that several people from the nearby town of Torch have gone missing over the past few weeks, and that Joram Kyte, the town's priest of Brigh, has requested you (through an intermediary) to investigate these cultists and, if required, deal with them. ![]()
![]() Just as you finish talking, you hear the *CLANK* of the heavy lock turning and the door swings open. "Gerrup you miscreants, paperwork's done. Just don't steal anything, how hard is it?" The guard escorts you from the building and you collect your possessions from the gatekeeper, before departing together for the nearest tavern, The Bawdy Spittoon where Fritz awaits the release of Damian. ![]()
![]() The two of you sit in the surprisingly clean cell, waiting for your inevitable release. As long as you can pay having your debts, minor crimes don't leave you in the lock-up for long in Hajoth Hakados. Aster exchanging names and generally getting a feel for watch other, Shiras opens up to Damian about an interesting opportunity... ![]()
![]() I'm back! I have converted a one-shot to flavour and spheres, and I'm ready to give this DMing thing a whirl. I have one last question for you guys before we start, how do the three of you know each other? For our pre-adventure, you will have picked up a contract to go and investigate some cultists in a ruin a few days hike from Torch. ![]()
![]() Sorry team, my reply to the previous check-ins must have been eaten by Paizo. I am still waiting on the Kickstarter which should be in any day now. I don't want to start you guys on an AP if I'm not capable of running it, so if it's ok with you I'll run the one shot first. It'll also give you guys a chance to play with your Spheres abilities before the AP.
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![]() Alrighty team, uni is getting a bit hectic over the next couple of weeks so I'll hold off starting anything until then. Additionally, I should be receiving a kickstarter I backed containing a ton of one-shots. I am thinking that I will run the three of you through one of these both as a trial run for me as a GM and to explain the reason you three are working together. While that is going on I'll run a recruitment for a fourth player to join when we start on the actual Iron Gods AP. I'm currently looking over your builds, will get back to you soon with some responses. ![]()
![]() Ok so I've had a bit of a think, and we can make it work with a couple of changes.
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![]() @DH I had a bit of a read of your backstory and while I love it, it seems there is a bit of a misconception behind it. While the Technic League does control Numeria, it doesn't directly control Torch, but is instead happy to simply accept it's tax each year. They don't have a (known) representative there, and wouldn't be able to use the orphans of Torch for labour.
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