DM Achak's Wrath of the Righteous

Game Master Acidios

PbP for Wrath of the Righteous.


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Game Master 1
Stats:
| HP 6 / 10 | AC 17 | T 14 | FF 13 | CMD 14 | Fort +1 | Ref +6 | Will +2 | Init +6 | Perc +8 | Sense Motive +2

Hey guys! Make sure all the players get their Alias properly set up with detailed info and we will get this rolling starting on 11/15/13.


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

hello quick post to say hello

here is the alias will populate it later tonight as I am going out for a few hours.


Female Aasimar (Garuda blooded) Inquisitor (infiltrator) 2/Ranger (Trapper) 1
Stats:
| HP 24 / 24 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +5 | Will +6 | Init +6 | Perc +9 | Sense Motive +8

Profile/equipment is updated. Katia is ready to go.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Hello all!

I'll do a full audit of my character tonight, and should be able to finalize quickly.


Game Master 1
Stats:
| HP 6 / 10 | AC 17 | T 14 | FF 13 | CMD 14 | Fort +1 | Ref +6 | Will +2 | Init +6 | Perc +8 | Sense Motive +2

Welcome everyone! If everyone could fill out their Class/Levels field in the format I did, it would be most convenient for me :)


Game Master 1
Stats:
| HP 6 / 10 | AC 17 | T 14 | FF 13 | CMD 14 | Fort +1 | Ref +6 | Will +2 | Init +6 | Perc +8 | Sense Motive +2

I did one last little touch after you read that post Katia, lets add the spoiler in there also :)


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Doting for later. Some updates will be made regarding gold and I'll send you a pm about my arcane bond Achak.


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

updated profile with history and crunch.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Everything on my character is complete, with one exception. I still need to decide where to put my favored class bonus, which I will do before my inaugural gameplay post.

I have decided to skip the drawback/extra trait. None of the drawbacks felt very good to me... just about convinced myself on Attached... but, no.

Quick introductions: I'm in North Carolina (Eastern USA, if anyone is unfamiliar), and not 30 anymore, no matter how much I wish it... I'm a restaurant general manager, if you wonder why my posts range from 6 am to 4 pm to 2 am... that's why. Daily posts are no problem for me, as long as you can overlook the weird schedule. I'll usually disappear the last day of every month, just because of all the paperwork. I have a beautiful fiance who patiently/grudgingly allows me this small obsession. Looking forward to getting the game going!


Lawyer 8/MBA 7/RPGist 5

@Achak: is there still time for you to pick another one to replace me?
My RL group decided (yesterday night) to play WotR, really a coincidence. So I would be playing too, which would not be good mainly for this one, where we will move slower. I would like to drop out and leave the spot vacant for other players to have fun, are you ok with that?


Game Master 1
Stats:
| HP 6 / 10 | AC 17 | T 14 | FF 13 | CMD 14 | Fort +1 | Ref +6 | Will +2 | Init +6 | Perc +8 | Sense Motive +2
Walter das Sombras wrote:

@Achak: is there still time for you to pick another one to replace me?

My RL group decided (yesterday night) to play WotR, really a coincidence. So I would be playing too, which would not be good mainly for this one, where we will move slower. I would like to drop out and leave the spot vacant for other players to have fun, are you ok with that?

Sure thing Walter, thanks for the heads up.


Game Master 1
Stats:
| HP 6 / 10 | AC 17 | T 14 | FF 13 | CMD 14 | Fort +1 | Ref +6 | Will +2 | Init +6 | Perc +8 | Sense Motive +2

Alright everyone, I'll get a replacement or maybe 3. I think this could be fun with a group of 6. If anyone strongly disagrees, let me know! We will get this rollin ASAP


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Six PC's can be a little cumbersome in a PBP format. It's not impossible, but it does slow things down a bit, as you wait for more people to post. That's not really an objection, just an observation.

That said, I would definitely want at least 4 for this AP!


Lawyer 8/MBA 7/RPGist 5

Thanks and sorry for the trouble.

But I would go with 5 if I were you.

Have a good game all.


Game Master 1
Stats:
| HP 6 / 10 | AC 17 | T 14 | FF 13 | CMD 14 | Fort +1 | Ref +6 | Will +2 | Init +6 | Perc +8 | Sense Motive +2

Okay guys, I picked up a Human Wizard (Abjuration) and a Tiefling Magus. We will start as soon as everyone is up and running!


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Two Aasimar and two Tiefling... Nobody should bother prepping Enlarge Person!


Male Elf Wizard 2
Stats:
HP 11/11, AC 13, T 13, FF 10, Fort +1, Ref +2, Will +3, CMD 11, Init +6, Darkvision

Thanks for picking me! Can I just say I love you?

Also, Lethander's an elf. Sorry if the avatar image is misleading... All the available pointy eared images have long hair.

Unless I'm mistaken, I need to pick a drawback. Never played with them, but some of 'em seem kind of easy to avoid.
Attached could work... Maybe the ring that's also his arcane bond is the only thing he's got left of his parents?
He could certainly be Condescending or a Loner.
Power-Hungry might work, but since he's hungry for power to fight demons, it wouldn't make much sense if a demon used it on him...
Pride might fit, too.

Any of them you don't allow or which you think would count best as a valid drawback?

Or I could just take Sleepy, since elves are immune anyway ;)

Will finish the last bits of my charsheet asap, kinda need to pick up gear. Got a free day tomorrow, should be no problem to finish it then!

Aanyhow, just ranting 'cuz I'm glad I got picked.
Thanks again, will try my best to increase the fun for everyone!


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

I did not pick a drawback was that required?

In any event... please be aware that I do not have selective channel yet (will get at level 3) so I may not be able to channel heal in combat without affecting the enemy.

also as she advances in level I will be concentrating my feats toward channel feats and Angelic blood feats

by the time this is over Abigail will actually look like an angel.


Female Aasimar (Garuda blooded) Inquisitor (infiltrator) 2/Ranger (Trapper) 1
Stats:
| HP 24 / 24 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +5 | Will +6 | Init +6 | Perc +9 | Sense Motive +8
Quinn Inktooth wrote:
Two Aasimar and two Tiefling... Nobody should bother prepping Enlarge Person!

Ha! but Katia counts both as a human and an Aasimar :) Not that she would need enlarge person.

And you get to protect/introduce the 5 charisma Tiefling :)


Abigail Merosa wrote:
I did not pick a drawback was that required?

Only if you pick 3 traits.

Sovereign Court

Tengu Sniper (slayer) 10 | HP 94/94 | AC 26 T 18 FF 21 CMD 32 | F+11 R+14 W+8 | Init +7 | Perc+23 SM+19 | Haste 10/10

Good day to my new companions! Thank you DM Achak for this lucky invitation. I post throughout the day (MDT) and just finished my very first PbP. I am very much looking forward to a long, witty, engaging campaign. Although I am playing a Magus, the archetype Myrmidarch specializes in ranged combat starting at 4th level. Zakon's personality is will be evolving during the adventure. He will begin reserved and shy due to his awkward and devilish appearance, but he will soon let his guard down. I can't wait to get started on this quest together!

EDIT re: Housekeeping Note: I will pop back in with another character named Zakon as I want to keep this character separate from another 1st level character with previous PFS credit.

Sovereign Court

Housekeeping finished. Please disregard character "Nokaz" (Zakon spelled backwards).

Sovereign Court

Background:
Raised in an orphanage with an devilish appearance, Zakon was unlucky in many superficial ways as a child. His reddish scaled skin, forked tongue, bat wings, large fangs, long tail and protruding horns gave the other children little excuse to bully and tease him on a daily basis. The excessive distrust learned in childhood built up a wall a hundred of feet tall and ten feet thick. After a particularly humiliating prank of being tied naked to a flagpoll, he told himself, "No one will ever hurt me again" . Zakon trained his mind in swordplay and magics for the next ten years in order to become the smartest and strongest among his peers. One day a drunk soldier pushed him to the ground without provocation calling him "Devil's Blood". Zakon unleashed his razor sharp teeth in a rage and literally bit the man's face off killing him instantly. During his trial which certainly meant public hanging, a Riftwarden paladin and war hero bargained and spared his life. The stranger explained to him what the odd symbol meant on the back of Zakon's neck. And that he was returning an old favor his parents gave him as a boy trapped in isolation and despair. From that day forward, Zakon vowed to protect the innocent and be a beacon of justice. He will never have the conviction or magnetism of a holy warrior, but he could use his heritage and natural prowess with magic and sword to defend realms from the true devils and demons as the next Riftwarden. Perhaps when he earned the respect and favor of the people he too could return the favor to another destined to die on the gallows.

Taking Riftwarden Orphan as campaign trait. I hope this also illustrates his low charisma. It's a face only his mother could love. Unfortunately, she's dead.


Male Elf Wizard 2
Stats:
HP 11/11, AC 13, T 13, FF 10, Fort +1, Ref +2, Will +3, CMD 11, Init +6, Darkvision

Another Riftwarden Orphan?
AFB at the moment, but doesn't the player guide say we should then be related or something?


Female Aasimar (Garuda blooded) Inquisitor (infiltrator) 2/Ranger (Trapper) 1
Stats:
| HP 24 / 24 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +5 | Will +6 | Init +6 | Perc +9 | Sense Motive +8
Lethander Grey wrote:

Another Riftwarden Orphan?

AFB at the moment, but doesn't the player guide say we should then be related or something?

That's what it says. Of course, it's up to the GM, but Zakon, you could take the stolen fury trait which is linked to the champion mythic path.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

It all seems to hinge on how the trait is linked to an encounter in a later book. The suggestions on how to cope with two of the same, seems to be to make the future encounter work for both PC's. Without knowing the encounter, or how the trait interacts (though I can take a guess at the latter), it's hard to decide how important or necessary that is.


Game Master 1
Stats:
| HP 6 / 10 | AC 17 | T 14 | FF 13 | CMD 14 | Fort +1 | Ref +6 | Will +2 | Init +6 | Perc +8 | Sense Motive +2

Hey guys! Sorry weekends tend to be a bit difficult for me to post. I planned on Friday, but since we had to pick up a couple replacements I plan on starting full swing on Monday. To answer a couple questions:

Drawback is not required, but if you take one you can take an extra trait.

If two players pick the same campaign trait such as rift warden orphan, I t will be okay I will make it work. :)

I look forward to starting a great campaign with you all soon!

Sovereign Court

No worries. I changed my campaign trait to Stolen Fury and modified my background to fit. I will be looking at drawbacks to pickup an additional trait. I really like the idea of wielding a trident. Might as well own the devil trope, right?


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

waiting patiently.

can't wait to give Abigail some life...


Male Elf Wizard 2
Stats:
HP 11/11, AC 13, T 13, FF 10, Fort +1, Ref +2, Will +3, CMD 11, Init +6, Darkvision

Lots'a you people seem pretty experienced with Pathfinder.
I know a bit (and promise I pick things up quickly!) but I'm sure there's a lot for me to learn, both about Pathfinder and about the options and way things are played in this forum.
If any of you could look at my charsheet and tell me if I'd made any mistakes or see things that could probably be done better, please let me know!

Sovereign Court

Ditto for me too. I modified my character to better align with the Stolen Fury Mythic Champion Class. Still a magus, but changed archetypes to Kensai whip wielder to take advantage of the disarm and trip maneuvers.


Female Aasimar (Garuda blooded) Inquisitor (infiltrator) 2/Ranger (Trapper) 1
Stats:
| HP 24 / 24 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +5 | Will +6 | Init +6 | Perc +9 | Sense Motive +8
Zakon wrote:
Ditto for me too. I modified my character to better align with the Stolen Fury Mythic Champion Class. Still a magus, but changed archetypes to Kensai whip wielder to take advantage of the disarm and trip maneuvers.

I would strongly advise against basing a character only on a whip, unless you know exactly what you are doing:

In PF, a whip desn't deal damage to armored opponents, it is a melee weapon with range, but you do not threaten any space around you (so no AoO). Worse, you provoqie AoO whenever you use it. And it only deal 1d3 damage.
There is a feat tree regarding the whip (whip mastery, improved whip mastery and greater whip mastery) that removes those drawbacks (especialy the whip mastery). So if you want to go with the whip, you have to plan for these.

If you're fine with those drawbacks, go with it.
Also don't forget you can trip and disarm with any weapon. You don't need for them to have the special quality trip or disarm.

Sovereign Court

I am planning for the whip mastery feat tree. The beauty of Magus class is making full attacks and casting spells in the same round. The whip enables touch attacks from 15' away which places the magus outside of melee combat and avoids all those pesky concentration checks. Frigid touch and frostbite enhanced with metamagic feat Rime Spell will be my main touch spells for battlefield control.


Female Aasimar (Garuda blooded) Inquisitor (infiltrator) 2/Ranger (Trapper) 1
Stats:
| HP 24 / 24 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +5 | Will +6 | Init +6 | Perc +9 | Sense Motive +8
Zakon wrote:
I am planning for the whip mastery feat tree. The beauty of Magus class is making full attacks and casting spells in the same round. The whip enables touch attacks from 15' away which places the magus outside of melee combat and avoids all those pesky concentration checks. Frigid touch and frostbite enhanced with metamagic feat Rime Spell will be my main touch spells for battlefield control.

You've got it all :)


Game Master 1
Stats:
| HP 6 / 10 | AC 17 | T 14 | FF 13 | CMD 14 | Fort +1 | Ref +6 | Will +2 | Init +6 | Perc +8 | Sense Motive +2

Hey everyone! Sorry to keep you all waiting so long to get this going. I'm probably unfortunately going to have to push the start date back one more day. I had a day full of unexpected meetings pop up last minute. (This doesn't happen very often) A little bit about myself:

I live in Utah so I am on MST time zone. I usually post quite frequently from work in the early morning to late afternoon, and typically get pretty busy during the evenings between my son, gf, etc. I've been DMing pathfinder for a couple years now. Currently running a tabletop game of Wrath of the Righteous and love it so much I decided to run a PbP also. I'll do my best to make sure this is a really enjoyable campaign for everyone. :) Thanks for joining everyone, and again, I'm really sorry for the delay on getting started. Looking forward to it!


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

AAaaack! It's like someone just said, "No, this year we're doing Christmas on the 26th." =)


Game Master 1
Stats:
| HP 6 / 10 | AC 17 | T 14 | FF 13 | CMD 14 | Fort +1 | Ref +6 | Will +2 | Init +6 | Perc +8 | Sense Motive +2

To get the ball rolling and wet your appetites a bit, I think I'll open up the gameplay thread and just give a quick opening post to give you all a chance to explain why your characters are in Kenabres. (I'm going to assume you all at least skimmed through the players guide.)


Game Master 1
Stats:
| HP 6 / 10 | AC 17 | T 14 | FF 13 | CMD 14 | Fort +1 | Ref +6 | Will +2 | Init +6 | Perc +8 | Sense Motive +2

Gameplay thread is open! Like I said I have quite the busy day, so that will probably be the extent of my posting today, but we will get things in full swing tomorrow. At least this will open up introductions. :)


Male Elf Wizard 2
Stats:
HP 11/11, AC 13, T 13, FF 10, Fort +1, Ref +2, Will +3, CMD 11, Init +6, Darkvision

Yay!

By the way, I don't know how you want things like OOC and rolls and stuff done...
Hope the spoiler I put in my IC post is okay, if not I'll gladly remove it.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

For Lethander's and everyone else's benefit:

These are some great links to Play by Post guides, that give some great advice on crafting a post, social conventions, combat, etc...

The Basics

A Little More Advanced Guide


Game Master 1
Stats:
| HP 6 / 10 | AC 17 | T 14 | FF 13 | CMD 14 | Fort +1 | Ref +6 | Will +2 | Init +6 | Perc +8 | Sense Motive +2

One quick note I want to bring up about my DM style. I tend to roll here at my desk with physical dice a lot of the time as a DM. It's a bit faster for me and I think the secret rolls add to the feel most of the time. I think of it as the equivalent of a DM screen for a tabletop game. If there are ever crucial moments happening such as someone is on the verge of death, I will always "roll on the table" and use the thread macros so everyone can see that the rolls are fair. I'm hoping you will trust that I run a fair game even if I don't roll everything out in the open, but if you dislike this style, please let me know. :)


Male Elf Wizard 2
Stats:
HP 11/11, AC 13, T 13, FF 10, Fort +1, Ref +2, Will +3, CMD 11, Init +6, Darkvision

Thanks for the links, some interesting reading there :)
To be complete, I'm not really new to PbP's. I've been playing (and GMing) Shadowrun 4E PbP's for quite a while now. Very new to Pathfinder, though. With a bit of 3.5 experience.
But every GM seems to have his/her own likes and dislikes and every forum it's own options, so I figured I'd ask.

Just testing this, please completely disregard. Firing crossbow!: 1d20 + 3 ⇒ (10) + 3 = 131d8 ⇒ 5


Male Elf Wizard 2
Stats:
HP 11/11, AC 13, T 13, FF 10, Fort +1, Ref +2, Will +3, CMD 11, Init +6, Darkvision

@DM Achak: Ninja'd.
I know how it can be and have no problem with it. If you don't trust your GM to be fair, you might as well not play. Besides, 'behind the screen' looks can sometimes ruin things by accidentally giving away too much information.
Anything that speeds up the game without making it lose the fun is good for me.


Female Aasimar (Garuda blooded) Inquisitor (infiltrator) 2/Ranger (Trapper) 1
Stats:
| HP 24 / 24 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +5 | Will +6 | Init +6 | Perc +9 | Sense Motive +8

@DM Achak:

In reply to your previous posts: I'm fine with your rolling the dice off the boards. I've played multiple PbPs here and seen lots of different ways to manage things which all came out good.

Regarding posting time, I'm in France, GMT +1. Which means now is about the time for me to go and sleep. I can usually post quickly once/twice in the morning if necessary and write longer post in the evenings.

One last thing, English is not my mother-tongue and it may happen that what I write does not make sense. Do not hesitate to correct me or ask for clarification. Even if I use English professionally every day, these boards are a good way for me to keep practising.

Sovereign Court

Are we planning to play all 6 parts of the adventure path through level 18+? If we are, Christmas can wait another year! This would be amazing news.

@Quinn: Thank you for these references. I will do my best to incorporate them into my posts.

@Katia: I think the magus is similar to a bard as they are good at arcane magic and martial skills but master of none. I haven't played a magus before but currently researching whip builds and magus guides. Mythic classes are completely foreign to me.


Game Master 1
Stats:
| HP 6 / 10 | AC 17 | T 14 | FF 13 | CMD 14 | Fort +1 | Ref +6 | Will +2 | Init +6 | Perc +8 | Sense Motive +2

We will keep playing as long as the players keep it alive. :)


Female Aasimar (Garuda blooded) Inquisitor (infiltrator) 2/Ranger (Trapper) 1
Stats:
| HP 24 / 24 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +5 | Will +6 | Init +6 | Perc +9 | Sense Motive +8
DM Achak wrote:
We will keep playing as long as the players keep it alive. :)

This can be very long :)

My longest Pbp (a Kingmaker still runing ) started 3 years ago. It's very slow mainly due to the GM lack of time but we just lost one player along the way (4/5 are still there).


Male Elf Wizard 2
Stats:
HP 11/11, AC 13, T 13, FF 10, Fort +1, Ref +2, Will +3, CMD 11, Init +6, Darkvision

I've certainly got no plans to drop out any time soon!


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

I hope to keep it going as long as I am enjoying the game.

the one thing that kills my enthusiasm for a game (and this kind of character) is usually around level 6 or 7 and above. the healer starts being a little less useful as others tend to stock up on "back up healing"

also with paladins in the group and my usual crappy init rolls. by the time is my turn the paladins have already done the buffs and my post end up being "stay back and wait for someone to need healing".

already got that in another game with an inquisitor and a paladin. my oracle does not do much of anything during combat.

also can we let the party diplomats be the diplomats, everyone does not need to add their 2 copper into every conversation.

I don't know how many times I log on and find the party barbarian just had to post in conversation and my mega diplomacy skill is useless since the rest of the group started a war instead.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Ugh... meetings all day, then the boards were down...

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