Kreighton Shaine, Maste rof Spells

Xzylvador's page

13 posts (223 including aliases). No reviews. No lists. No wishlists. 3 aliases.


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Feel free to remove me from the list.
Thanks for running a game and considering me, but I think at the moment it's best I start at 1st level.


Abigail Merosa wrote:
I did not pick a drawback was that required?

Only if you pick 3 traits.


If there's room, I'd love to play.
Doesn't look like anyone's offered playing an arcane character, I'd be happy playing a Wizard.

Need to know more about what's allowed and what isn't, but I should be able to build a character fairly quickly if it means I can (finally!) play.


I'm interested! It'd be the first time I get to play that high level in Pathfinder, though, hope that's no problem.

Seeing the classes already present, it seems like a utility-wizard is best fit?
Certainly seems like the offensive part is pretty much covered but some extra utility might come in handy?
I'm thinking somewhere along the lines of a Wizard who's interesting in witnessing (and assisting) the shaping of a new kingdom firsthand and wishes to see to it that the events leading to it properly recorded.
Human or Elf, not certain yet... I think human fits best.
No big and strange plans, straight-up wizard, no dreams of prestige classes.


Xzylvador wrote:

Got large part of my charsheet up.

Lethander Grey, Second generation Riftwarden

Lol, sorry, missed this was closed :)

Board apparently doesn't allow deleting posts?
Anyhow:

Have fun playing, people!


Got large part of my charsheet up.
Lethander Grey, Second generation Riftwarden


DM Achak, how do you feel about a Wizard with the Riftwarden Orphan trait who wants to go for the Riftwarden PrC, perhaps as somewhat of an obsession to find out what happened to his parents and possibly avenge them?
Is it possible to become a Riftwarden in a story where Riftwardens apparently play a role in?
If so, that's definitely something I'd like to play.


Have fun, guys!


Is there a deadline or is this first come, first serve?I type too slow.
I'm currently applying for another game where recruitment is about to close. And much as I'd love to play in several games, that doesn't seem fair compared to the amount of people trying to get into one.
So if I get into that one, I'll bow out of this one.
If I don't though, I'd very much like to apply for a position here with an Elf or Aasimar Wizard/Cleric (and hopefully, one day, Mystic Theurge).


Xzylvador has full confidence that he's lucky enough to be fated for greater things... or maybe fated to be lucky enough to get chosen.

One of those two, he's certain!

Question: I see a lot of people here with the same character sheet layout, very complete and looks like something that comes out of a character builder...
Could anyone tell me which one? (Or point me to their own recommendations.)


Sorry to be spamming, but for some reason I don't get the option to edit and add to my previous post...
Regional/Campaign Trait would be 'Scholar of the Ancients'.
It fits him perfectly and gives him a good reason to stay and something to have been doing during his stay in Sandpoint.
Only the 'having grown up in Varisia' doesn't really fit the character, but imo that's more than made up by the 'Growing up with your nose in books' part of the trait. Who knows what he could learn from this ancient civilization's studies of thaumaturgy. Maybe studying the unique way the Thassilonian civilization looked at these things will increase his understanding, too.


More worked out version of Xzylvador.

In play he'll be mostly supporting others.
Growing up in a wealthy family and sheltered in the Elven capital city, he's been somewhat indoctrinated about the superiority of his race and his bloodline.
He doesn't necessarily agree, but he's never really had much contact with anyone thinking differently neither. It'll take some time for it to get out of his system.
He simply doesn't understand other races and people and might for example ask a human why they're so afraid of dying or why they grief lost ones, they're so short lived that surely they must understand they'll all die rather soon anyway... Does a mere decade sooner or later really matter?
Same with his magical talent, he's so dependent on some of his magic that he simply lost sight of how life is for 'mundane' people.

Unfinished Crunchy Bits:

Xzylvador Del'Shai
Male Elf
Neutral Good
Wizard (Diviner) 1

Str 8 -1
Dex 14 +2
Con 10 0
Int 18 +4
Wis 14 +2
Cha 12 +1

Senses
Vision: Darkvision, 60ft.
Passive Perception: 15 (10 + 3 Wis + 2 Alertness*)
* Only if familiar is nearby.

Proficiencies
Armor: None
Shield: None
Weapon: Club, Dagger, Heavy crossbow, Light crossbow, Quarterstaff

Defenses
Defense: Total = 10 + Abil + Class + Enh + Feat + Armor + Misc.
AC: 14 = 10 + 4 + 0 + 0 + 0 + 0 + 0
Fort: 10 = 10 + 0 + 0
Ref: 14 = 10 + 4 +
Will: 15 = 10 + 3 + 2
+2 Saves vs. Enchantment Spells or Effects
Immune to magical sleep effects.

Attacks
Weapon Attack Bonus Damage Crit Range
- Light Crossbow +4 1d8 19-20/x2 80ft
- Dagger +0/+4 1d4 x3 10ft

Skills *Trained Only
Skill Name: Total = Mod + 1/2 lv. + Trained + Ar Pen + Misc
Acrobatics: 4 = 4Dex
Bluff: 3 = 3Cha
Climb: 0 = 0Str
Diplomacy: 3 = 3Cha
Disable Device*: /
Heal: 3 = 3Wis
Knowledge Arcana*: 8 = 1Rank + 3Trained + 4Int
Know. Dungeoneering*: /
Know. Geography*: 8 = 1Rank + 3Trained + 4Int
Know. History*: 8 = 1Rank + 3Trained + 4Int
Know. Local*: /
Know. Nature*: 8 = 1Rank + 3Trained + 4Int
Knowledge Nobility*: /
Knowledge Religion*: 8 = 1Rank + 3Trained + 4Int
Perception: 5 = 3Wis + 2Feat
Ride: 4 = 4Dex
Sense Motive: 5 = 3Wis + 2Feat
Spellcraft*: 8 = 1Rank + 3Trained + 4Int
Stealth: 4 = 4Dex
Swim: 0 = 0Str

Languages: Common, Elven, Sylvan, Draconic, Celestial, Gnome

Feats & Racial Abilities
Elven Immunities (Racial): Immune to Magical Sleep, +2 saves vs Enchantment spells & effects.
Darkvision (Racial): Darkvision 60ft. Dazzled when in bright light. -1 attacks and sight-based perception.
Fleet-Footed (Racial): +2 Initiative, Run Feat.
Run (Racial): Retain Dex to AC when running. Run at 5 times normal speed. +4 Acrobatics when running start.

Class Features
Scribe Scoll (Wizard): Can create scrolls.
Alertness (Familiar): +2 Perception and Sense Motive when familiar is nearby.
Specialty School: Divination, Foresight Subschool
Opposed Schools: Enchantment, Necromancy
Forewarned (Su, Divination): Always act in a surprise round, regardless of Perception. Flat-Footed until 1st action.
Prescience (Su, Divination): 7+3 / day(*) Free Action: At start of turn, roll a d20 which you can use for any roll.
* (3 + IntMod Base) + 1/2 Favored Class Bonus

Traits & Feats
To be determined based on GM answers.

Familiar
Sting, Greensting Scorpion
HitDice: 1
HP: 4
Stats: Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Attack: +3 = +0 Bab + 3 Dex
Damage: 1d2-4 plus Poison: Poison (Ex): Fort DC 10; freq 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.
Defense: AC 19, touch 15, flat-footed 16
Saves: Fortitude +2, Reflex +5, Will +2
Abilities: Darkvision, Improved Evasion, Share Spells, Empathic Link
Skills: Climb +7, Perception +4, Stealth +15

Long Background:

Xzylvador
Born 124 years ago in Iadara, the capitol of the ancestral Elven homeland Kyonin, Xzylvador grew up free of care and in wealth and prosperity, sheltered from the outside world.

Even at early age he showed a remarkable intellect, always eager to learn and quick to understand. He constantly asked questions about anything that piqued his curiosity and everything interested him. Often not simply accepting the answers his elders gave him unless explained in great detail, the young boy spent much time looking for his own solutions to the puzzles life lay before him. More than anything else, this stubborn refusal to accept things without question shaped the path that lied ahead of him.
Along with above-average intelligence, Xzylvador also showed an aptitude for magic. When the time came and he was old enough, he started tutelage in a school of wizardry and arcane research to properly learn the art of magic.

Much to the satisfaction of his tutors and family, he progressed quickly and showed great promise. So much, in fact, that he was accepted into the Apprentices of the Seers Circle, a prestigious school specialized in the most respected magical art among the elves: Divination.
Xzylvador listened, studied, learned and understood more than was expected of him but never stopped asking for more. He kept questioning the most ancient of traditions and dogmas, not ready to accept them and take the answers for granted. It all came down to one great question: if Divination showed the path of Fate, laid out ahead in time and certain and fixed as the present, then what was he to think of Luck and Freedom, the of the most important aspects of the Goddess Desna, matron Deity of the Elves? Unaccustomed to their answers being questioned and possibly even more so to not having a definitive answer to those questions, his teachers and superiors were uncertain how they should handle this most promising but somewhat troublesome student.

And so it happened that soon, after only a short decade of apprenticeship, his teachers and superiors summoned Xzylvador to their council and told him that while he had the talent and skill to achieve great things in the arcane arts, his mind and soul required teaching in a different method than they could provide. They advised him to seek his education elsewhere and advised him to speak to the priests and clerics, perhaps religion could provide him with the answers he sought.

Respectful of their knowledge, he accepted their wise council. But despite the obvious connection a wizard with an interest in theology had with Nethys, God of Magic, Xzylvador instead chose to seek the help and guidance of the clerics and bards of the Goddess Desna, whose domains of Luck, Dreams and Freedom seemed to be the exact opposite of the strict knowledge and certainty offered by his magical specialty.

The priests and clerics of Desna were somewhat surprised by such a strange request. It doesn't happen often that a learned mage apprentice of a respected school drops out to instead seek guidance from what appeared to be its theological counterpart. But being a religion of freedom, they could hardly refuse anyone from choosing his own path and they accepted Xzylvador into the fold.

The course of the young elf's study and apprenticeship with the Church of Desna bore much resemblance to that which he followed with the Apprentices of the Seers Circle. For every answer he was offered, two more questions were asked. The priests were patient and understanding but eventually came to the same conclusion of the diviners. The young priest needed more than lessons and guidance and needed to find answers elsewhere than in dusty old tomes and ancient scrolls.
To satisfy his curiosity and quench his thirst for knowledge and understanding, Xzylvador needed something education could not offer: experience.

Meanwhile, Xzylvador enjoyed the status his family's wealth and his rank own as mage apprentice and diviner provided him with. He loved dressing in the most fancy outfits and enjoying expensive drinks and frequently performed magical tricks or boasted about his accomplishments to impress the ladies. It seemed perhaps a bit shallow, but he felt that was barely a century old and needed to enjoy the freedom that came with youth.
But Xzylvador understood that despite his intellect and studies, he actually knew very little about what life outside of the city was like. He'd spent much time bent over old scrolls and tomes but felt he could learn so much more by doing new and exciting things, meeting and talking to people. After a century even the big city started to feel small and he wondered about what lay beyond its immediate surroundings. Of course he'd read books, dozens if not hundreds, about places and people far away, some not even on this plane. But Xzylvador felt he'd never truly understand these things without going there and witnessing the things his mind could not imagine.

Wasn't Desna also the Godess of Travel? Goddess of the Stars even. Imagine traveling that far...
So when the time came that the clerics told Xzylvador he should head out into the world and seek experience through action and travel instead of lecture and prayer, he couldn't be more relieved. And because he had been ordained to do so by his superiors, his departure wouldn't embarrass his family, in fact, they supported him.

So he set out to leave the school, the temple and the city he grew up in. He had no goal or destination. He would learn to understand the paradox between Fate and Chance by letting them decide where his journey would take him.

And that appears to be Sandpoint. Taking random paths, following his gut feeling and allowing things like flocks of birds, the direction of the win, the position of the stars and the color of nature to guide his way, he came into town some time ago and his desire to travel faded. There appeared to be nothing pulling him away from here, in fact he felt the opposite. It seems to him Fate (or is it Chance?) wants Xzylvador to be here.


I would very much like to apply with my character Xzylvador.
A somewhat young (124) noble and snooty Elf Wizard (Divination) who also devoutly worships Desna, Godess of Luck.
Torn between his study of Fate and the worship of Desna, goddess of Luck, he is puzzled by the paradox of both these things existing and asked too much questions. That made his teachers unhappy and uncomfortable and he was subsequently sent away from his school and temple in order to 'seek answers through experience'.
So he's on his way and decided to let fate and luck guide him to the answers he seeks.

Posting speed shouldn't be a problem and Charsheet is pretty much ready, need some minor work (originally built it for a game that never got past its meeting in the tavern) but that can be done in a day. Have a much longer version of the background, too, if you're interested.

I plan to multiclass into Cleric at second level (and hopefully eventually become a Mystic Theurge).
So I need to know what your stance is on the Improved Caster Level feat?
Otherwise, I'll just take its less effective trait version.