DDEX 1-2 Secrets of Sokol Keep [5e Adventurers League] (Inactive)

Game Master Aeshuura

5th Edition Dungeons & Dragons organized play adventure for 1st - 4th level characters.


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Grand Lodge

Owlbear Rodeo

She stops on a stair and turns to Ander with a smile and a nod. Without saying a word, she continues up the stairs.

Assuming that you follow, you see her lead you back to the keep. You pass the caretakers, but they don't seem to notice the ghost lady, nodding to you as you pass. "Have you found anything?" Darvag asks.

The lady spirit continues on into the mansion portion of the keep, waiting for you patiently at the door.

If you do not follow, she moves a distance away, then waits patiently for you.


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

"I think we might be on to something Darvag.", Yarroth says distractedly as he follows the ghost into the mansion.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Raina follows like a lemming.


Male Half-Elf Level 3 Rogue | Arcane Trickster | Hp:13/21 | Ac:14 | Init:+3 | Prof Bonus:+2 | XP:1400 | Sneak Attack: 2d6

Ceidith simply follows behind the rest of the group

Man, I missed a lot!

Grand Lodge

Owlbear Rodeo

Sorry, Ceidith. I move fast! ;) Will wait until tomorrow morning before I continue on.


halfling bard 2 - HP 15/15 - AC 15 - Per +2 - S -1/D +5/Co +1/I +1/W +0/Ch +5 - Spd 25' - Init +3

Largo nods to the caretakers as they pass.

"The investigation continues."


Half Elf | Warlock 1 | Spells 0/1 | Spell DC 13 | HP 7/10 | AC 14 Saves S-1, D3, C2, I1, W2, Ch5

Kairon finds it very odd that he is following a creature from beyond and wonders to himself if this is the wisest thing to do.


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Ander chuckles to himself at the realization that this is *not* the strangest thing he's ever followed around or chased.

Grand Lodge

Owlbear Rodeo

As you step up to the door, she walks through. Finding that the door is locked, you use the key that you were given and you have free reign of the house.

The outside doors are thick oak, and look very sturdy. The main interior is well-lit with candles and oil lamps. The interior doors are much thinner wood that the exterior ones, and therefore not as sturdy.

The ghost woman takes you through the foyer and front room then up the grand staircase. She leads you through the house toward the master bedroom, but stops just before it and walks through the door.

Again, like the other doors, this one is locked, but is also opened by the key given to you by the housekeeper.

As you enter, you see the ghost standing near the door and she looks first at you, then her eyes wander across the room. When her eyes come back to you, she begins to fade away.

A quick glance shows that the three room suite-- comprised of a bedroom, a sitting area, and a study/office-- are in good repair and looks to have been cleaned recently. The wall and floors are richly decorated with carpets, paintings and tapestries that depict various heroic scenes.

The room itself is untidy, but otherwise appears well-tended; the bed is freshly-made and a few piles of laundered clothes lay on the bench at its foot.

There are several things that are readily apparent:

  • Each of the three rooms overlooks the courtyard below.
  • The area looks lived in, and although it is definitively untidy, it is clean-- everything has been dusted within the last couple of days.
  • A bookcase full of books and scrolls stands beside a large, comfortable sofa with two large books laying upon it, each open to various pages.

Upon searching the desk in the office, you find that it is covered in various sketches, random musings and some rather sloppy attempts at poetry. The sketches mostly depict the keep and its people. There are three locked drawers.

Dexterity (Thieves Tools) DC 10:
Inside, you find more junk, but you DO find a sketch of what appears to be a shrine of sorts. You find that same balancing scales on a gauntlet symbol.

The bookshelf contains a variety of books and scrolls that cover a wide array of subjects from heroic stories to dusty histories (mostly on the Moonsea region), from theological debate to dry lectures on law and from poetry to books on long dead languages, all sorted by subject.

Intelligence (Investigation) DC 15:
You find a small pouch containing 5 platinum coins and an old tarnished silver holy symbol of Tyr (the current version) hidden inside a hollow book.

The first book on the sofa are titled Moonsea Cults by Thalioss of Tyr, written entirely in Thorass (an ancient derivate of the Common tongue) and is largely incomprehensible. The second book is a bit more modern and seems to be about potential curses and how to counteract them.

Trained in Arcana:
The counters to the curses seem more based on folk wisdom rather than any actual arcane theory.

The carpets, paintings and tapestries bear artwork that depicts scenes of heroism and sacrifice; among them female knight in shining armor facing a red dragon in a burning village and a priest bathed in light, keeping a group of undead at bay while his congregation barricades itself within his church. The scenes are a bit idyllic in that the side of good always appears to be winning.

Intelligence (Religion) DC 15:
You realize that each of these are legends of followers of Tyr, commonly told in the church of the Even-handed.


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Investigation: 1d20 + 1 ⇒ (9) + 1 = 10
Religion: 1d20 + 1 ⇒ (2) + 1 = 3

"...Huh."

Grand Lodge

Owlbear Rodeo

Oh, Ander... :p


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Finally rolling skills like a fighter!


Half Elf | Warlock 1 | Spells 0/1 | Spell DC 13 | HP 7/10 | AC 14 Saves S-1, D3, C2, I1, W2, Ch5

Investigation: 1d20 + 3 ⇒ (11) + 3 = 14
Arcana: 1d20 + 3 ⇒ (4) + 3 = 7
Religion: 1d20 + 1 ⇒ (15) + 1 = 16

Looking at some of the adornments around the room, Kairon says "Hmmm, someone favors Tyr. I assume this is the young lord's room?"


Male Half-Elf Level 3 Rogue | Arcane Trickster | Hp:13/21 | Ac:14 | Init:+3 | Prof Bonus:+2 | XP:1400 | Sneak Attack: 2d6

Ceidith leans towards the drawers, takes out his theives tools, and confidently begins to insert the pins into the locks.
Thieves Tools: 1d20 + 7 ⇒ (13) + 7 = 20
Investigation: 1d20 + 4 ⇒ (19) + 4 = 23
After picking open the locks on the drawers in a flash, Ceidith opens them and peers at their contents. Taking the sketch, he shrugs and puts it in his pockets. He then heads towards the bookcase, and begins looking there. He quickly finds the hollow book, and takes out the holy symbol, and also puts that in his pocket, but not before curiously gazing at it.

Grand Lodge

Owlbear Rodeo

Ceidith:
The holy symbol feels warm to the touch as though it was sitting in the sun for a few hours, which you know it was not. Soon, the sensation fades after sitting in your pocket for a minute.

After you have been searching the rooms for a while, and your investigation there is coming to a close, out a nearby window, you see the ghostly priestess standing in the courtyard looking up at the room. Then she catches the attention of one of you, she turns and begins her slow walk toward the Eastern Tower.


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

Investigation: 1d20 + 2 ⇒ (17) + 2 = 19

"Interesting..why don't you show everyone what was in the hollow book Ceidith? Was there anything in those locked drawers?"


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

inv: 1d20 + 1 ⇒ (2) + 1 = 3
rel: 1d20 + 1 ⇒ (12) + 1 = 13

Raina looks around, unable to decipher what others seem to grasp intuitively.

I don't think I've made a single successful roll with this character so far.

Grand Lodge

Owlbear Rodeo

Raina, you will get it, I have faith in you! ^_^


halfling bard 2 - HP 15/15 - AC 15 - Per +2 - S -1/D +5/Co +1/I +1/W +0/Ch +5 - Spd 25' - Init +3

Int (Investigation): 1d20 + 3 ⇒ (10) + 3 = 13
Int (Religion): 1d20 + 2 ⇒ (12) + 2 = 14

"Nice place for a lighthouse keeper," Largo quips, idly fondling the elegiac tapestries.

"But this lot means about as much to me as a orc's diary. Anyone else find anything this ghost might be keen on?"


Male Half-Elf Level 3 Rogue | Arcane Trickster | Hp:13/21 | Ac:14 | Init:+3 | Prof Bonus:+2 | XP:1400 | Sneak Attack: 2d6

Ceidith pulls out the items from his pockets, shrugging as if embarrassed. [b] Didn't seem important[b]


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Ancient languages. Text in that language. A shrine to Tyr. That's his holy symbol, right? Always thought it was scales on a hammer, but maybe the gauntlet is an older version.

I think the young master was trying to protect himself while also looking into the secrets down below. Likely has something to do with what we found in the west tower.

Looking out the window, she says, The woman is calling for us again. I think we should follow. Matching words to actions, Raina follows. Bring that stuff we found. Might need it.


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

"Agreed," Ander says with a nod, hustling out after Raina.

Grand Lodge

Owlbear Rodeo

After a short conversation, you leave the mansion, following the ghostly lady of Tyr to the Eastern Tower. The tower lies directly behind the mansion, across a short courtyard.

Upon entry into the first floor, you find that this tower seems to be used to store furniture. The ghost is nowhere to be seen.

Intelligence (Investigation) DC 10:
Oddly, specific pieces of furniture along the far wall has been moved back and forth.


halfling bard 2 - HP 15/15 - AC 15 - Per +2 - S -1/D +5/Co +1/I +1/W +0/Ch +5 - Spd 25' - Init +3

Int (Investigation): 1d20 + 3 ⇒ (7) + 3 = 10

GM:
Improvising a few of the details again, if I understand the information correctly.

Largo follows the lead into the tower and blinks through the sudden haze of dust. Motes swirl in the light of the open door like slum flies around a week-dead horse.

"What's the lady want us to find this time..."

His eyes flit around the room and stop on a patch of floor against the far wall. He walks over and crouches down to draw a finger across floor, to where the dust covering the edge of the room suddenly stops to form a rectangular outline. Largo looks to his right, at the antique wooden armoire towering right at the edge of the dust-shadow. He looks back to the group.

"Who's got the strength to move this?"

Grand Lodge

Owlbear Rodeo

I love the improvisation. And yes, you have a good impression of what happened.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

investigation: 1d20 + 1 ⇒ (1) + 1 = 2

Raina looks for the ghost and is unable to find her.

Of course.


Male Half-Elf Level 3 Rogue | Arcane Trickster | Hp:13/21 | Ac:14 | Init:+3 | Prof Bonus:+2 | XP:1400 | Sneak Attack: 2d6

Ceidith shrugs, palms the holy symbol and the sketch, and begins to head after the ghost. He looks at Largo. Someone strong. And tall. And handsome. Like me He breaks down into laughter, and begins to head towards the diminutive, couching down when he gets near.


halfling bard 2 - HP 15/15 - AC 15 - Per +2 - S -1/D +5/Co +1/I +1/W +0/Ch +5 - Spd 25' - Init +3

Strength to move furniture: 1d20 - 1 ⇒ (3) - 1 = 2

The halfling strains himself against the weight of the armoire, with predictable results.

"Can't tell under that mask. Plant some boots here and I'll vouch for two out of three."


Half Elf | Warlock 1 | Spells 0/1 | Spell DC 13 | HP 7/10 | AC 14 Saves S-1, D3, C2, I1, W2, Ch5

Investigation: 1d20 + 3 ⇒ (6) + 3 = 9

"Have you found something? Why are we moving this furniture?" Kairon moves to the side in order for a stronger member of the party to step in.


Male Half-Elf Level 3 Rogue | Arcane Trickster | Hp:13/21 | Ac:14 | Init:+3 | Prof Bonus:+2 | XP:1400 | Sneak Attack: 2d6

Ceidith pushes up his sleeves, exposing a complete lack of muscle, and attempts to push the furniture.
Str check: 1d20 - 1 ⇒ (12) - 1 = 11


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Raina chuckles. Try taking the mask off. Maybe it'll boost your muscles.

Grand Lodge

Owlbear Rodeo

The couches and chairs move easily enough with the two of you working together. As you pull the furniture out, you can see a boarded over door, with a few loose planks at the bottom, near the floor. Largo could easily slip through the opening, but anyone else would take a little work to squeeze through.

Anyone squeezing through the opening:
You find yourself in a well-maintained shrine. A beautiful gray statue of the one-handed blind god, the aforementioned Tyr, stands at the end of the room, a small altar with an old-looking brass scale at its feet. Two dusty cabinets on both sides of the altar are filled with books and scrolls, mostly treatises on law, history and philosophy.

A beautiful reading desk of a purple wood fills most of the remaining space. Placed on the desk is a journal. As it is relatively new, it is easy to come to the conclusion that it belongs to the young master.

The journal lacks any easy reference points. There are no dates, just random notes all over the pages, including sentences in the margins. It almost seems like a collection of thoughts than an actual journal.

It is full enough that it could take you a couple of hours to pore through the entire book.


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

Sorry, crazy busy day!!

Str check: 1d20 + 2 ⇒ (1) + 2 = 3

LOL...


Male Half-Elf Level 3 Rogue | Arcane Trickster | Hp:13/21 | Ac:14 | Init:+3 | Prof Bonus:+2 | XP:1400 | Sneak Attack: 2d6

Ceidith laughs at Raina's comment, and not-so-easily squirms through the opening. Emerging through the opening, he heads towards the journal, and begins skimming through the journal. Whoever wrote this is not exactly the best writer....


halfling bard 2 - HP 15/15 - AC 15 - Per +2 - S -1/D +5/Co +1/I +1/W +0/Ch +5 - Spd 25' - Init +3

"Is there anything in there?" Largo calls through the opening.

"We should have tied a rope to him," he mutters to the rest of the group. "One tug for yes, two tugs for no, and thirty tugs for 'retrieve my half-eaten corpse'."


Half Elf | Warlock 1 | Spells 0/1 | Spell DC 13 | HP 7/10 | AC 14 Saves S-1, D3, C2, I1, W2, Ch5

Kairon sits down on a random couch to make himself comfortable while they wait for the scout.


Male Human Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

Yarroth will help with the rope tied around Ceidith while also trying to keep his eyes open for any possible dangers.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Raina stands back and watches.

Grand Lodge

Owlbear Rodeo

Once Ceidith responds, I will move forward.


Half Elf | Warlock 1 | Spells 0/1 | Spell DC 13 | HP 7/10 | AC 14 Saves S-1, D3, C2, I1, W2, Ch5

Kairon looks at everyone. Smiles at Raina and pats the open seat next to him beckoning her to sit next to him. "So, am I the only one that finds it strange that we are following a spirit around?"


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Raina goes to sit next to Kairon, crossing her legs as she does so.

I find it fascinating. It's not often history literally guides you down a path.

I mean, how often have you searched for the records of a kingdom or traced the lineage of a community song, only wishing there was sometime who could just connect those last few pieces together?

No, I don't find it strange. Usually ghosts try to kill you. At least she is trying to help. And I am thankful for that.


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Ander gives Kairon a deadpan look and states matter-of-factly: "I once had to chase down and tackle a magical lightning bolt, so no, following this ghost isn't all that weird for me." <--- True story, for the record.


Half Elf | Warlock 1 | Spells 0/1 | Spell DC 13 | HP 7/10 | AC 14 Saves S-1, D3, C2, I1, W2, Ch5

Returning Ander's stare with a wry smirk Kairon says "Well, as Raina mentioned, most ghosts I've encountered have been rather aggressive. I just bring it up to point out that we seem to be following this apparition around blindly. Let's just be careful that she doesn't lead us into a trap. As an example, our scout has been in that hole a long time, should we be concerned?"

Turning back to Raina "You are truly an adventurous soul my dear. Tell me more about yourself. "

Grand Lodge

Owlbear Rodeo

Ceidith:
As you are exploring the shrine and turn in response to Largo's question, you see the ghost lady standing at the crawlspace. She seems to be watching you intently, as if looking into your soul.

Grand Lodge

Owlbear Rodeo

I will give a few more hours to hear from Ceidith before I 'bot' him to move forward.


Male Half-Elf Level 3 Rogue | Arcane Trickster | Hp:13/21 | Ac:14 | Init:+3 | Prof Bonus:+2 | XP:1400 | Sneak Attack: 2d6

Sorry everyone

Cedith is about to turn around and head back out of the crawlspace, when he sees the ghost Uhh... guys? SHE'S here.

Grand Lodge

Owlbear Rodeo

Ceidith:
The ghostly figure narrows her eyes, and seems to be looking into the pocket with the silver holy symbol that you pocketed from the young master's room.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

What does she want? What's in there? Raina calls out.

To Kairon, I am from the archepelagos north of the Moonshaes, on a small island where I tended the shores with my people.

I grew up with a love of the stories of all the people who sailed by, and as soon as I was of age, I left the shores to explore the world and learn the history of other folk. What about you? Where are you from? What is your people's story?

Grand Lodge

Owlbear Rodeo

My fault, let's get this going. Ceidith, feel free to respond to Raina and if you have any concerns about the ghost lady you can spoiler it. In the interest of keeping things moving, I am 'botting' you for this part.

Ceidith crawls quickly out of the crawlspace, looking a little shaken, and holds out a journal for someone to grab.

As you look at the journal you find that it is relatively new, and it is easy to come to the conclusion that it belongs to the young master.

The journal lacks any easy reference points. There are no dates, just random notes all over the pages, including sentences in the margins. It almost seems like a collection of thoughts than an actual journal.

It is full enough that it could take you a couple of hours to pore through the entire book.

Assuming that you do take the time to look through it, the last page seems to stand out...

Last Page of Journal


halfling bard 2 - HP 15/15 - AC 15 - Per +2 - S -1/D +5/Co +1/I +1/W +0/Ch +5 - Spd 25' - Init +3

Largo shifts atop his stool as he peers over the table where the book had been set.

"A 'head surrounded by tentacles'?" He scratches his suddenly prickly nape. "Whose treasure were these folk after, exactly?"

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