DDAL06-01 A Thousand Tiny Deaths (5e adventure league) (Inactive)

Game Master Greycastle

Cold weather, mountain terrain, and ferocious kobolds. What could go wrong?


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Game Map DCI# 4318637857

Uriah’s Initiative 1d20 + 3 ⇒ (20) + 3 = 23

Group 1 Scramsax Uriah
Group 2 Orcs
Group 3 everyone else.

Group 1 is up, the Orcs did not notice Scramsax or Anton due to your stealth rolls.


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Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah gives Scramsax a bit of a pep talk.

Well now there pal. Go get em. Make me proud.

Casting Heroism on Scram. Scram is immune to fear and gets +3Temp HP each turn for 1 minute/concentration


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Scram looks like a predator about to pounce, timing his attack with the falling of a single drop of sweat on his brow, holding his breath for a surprise attack...

...but then Uriah bounds over with his big goofy grin and slap on the back and he winces visibly, even blushing slightly, he stumbles a bit into battle. Not knowing much what else to do he spills his sack of caltrops all over the ground accidentally while dodging the attacks of the orc.

Dodge, move, bonus: caltrops...didnt see map but hoping to put caltrops between orc and I/party in a bottleneck.


Game Map DCI# 4318637857

I didn’t set up a map. I can if you’d like but I think we can theatre of the mind this. Does Scram move back from the caltrops?


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Theatre of mind is np for me. And yes, I wanted the caltrops between us if possible.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Theater of the Mind is cool with me too.


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

delay


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Male Human Monk | AC 17 | HP 40/45 | STR 10 DEX 18 CON 14 INT 10 WIS 16 CHA 8 | Pas Per 16 | Ki 1/6

Theater of the mind? Can't you just set this thing up using Dwarven Forge terrain and accurate miniatures, then supply numerous photos of various angles, and a live stream of the top down view instead?


Game Map DCI# 4318637857

Orcish:

Now!

Two orcs round the doorway charging down the hallway. The one on the right runs through Scramsax’s trap. Dex Save: 1d20 + 1 ⇒ (9) + 1 = 10 Howling in pain the orc stops and starts hopping on one foot. He then growls and charges forward grimacing through the pain. Coming up to Scramsax, he tries to chop the halfling into a quarterling.

Move action stopped by caltrops, Bonus Action to move again (orc racial), Attack action
Greataxe: 1d20 + 5 ⇒ (6) + 5 = 11 for Slashing Damage: 1d12 + 3 ⇒ (11) + 3 = 14 if it hits.

The second orc doesn’t have the same problem and charges directly up the hall way to Ravvek.

Scram was still ahead of Ravvek enough that the second orc needed to leave his threatened area to reach Ravvek so Scram can take an attack of opportunity as well as As well as Anton who is right behind Scram. Anton was unseen by the orc though and has Adv on his first attack.
Greataxe: 1d20 + 5 ⇒ (7) + 5 = 12 for Slashing Damage: 1d12 + 3 ⇒ (7) + 3 = 10 if it hits.

A third comes around the corner and chooses to throw a javelin at Ravvek.
Thrown Javelin: 1d20 + 5 ⇒ (6) + 5 = 11 for Piercing Damage: 1d6 + 3 ⇒ (6) + 3 = 9 if it hits.

Orc 1 - -1 HPs, -10ft of movement
Orc 2 - full HPs
Orc 3 - full HPs


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

LOL @ Anton's post

When Raiden gets a chance, he steps up and attack: 1d20 + 5 ⇒ (11) + 5 = 162d6 + 3 ⇒ (1, 4) + 3 = 8 slices through the nearest orc. He looks up to see if there are more than just the two coming.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Oh, Anton... XD

Rav, sidestepping the javelin and great axe, whispers a prayer and flourishes his slim blade slashes at the orc's face!

Hunter's mark as a bonus action.

+1 rapier: 1d20 + 7 ⇒ (2) + 7 = 9
Damage w hunter's mark: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (6) = 19

Dammit. Never fails, great damage roll, crap to hit... :(


Game Map DCI# 4318637857

@Anton. I was all set up to do all that and decide “maybe on the next one” since I’m still waiting on the Heroforge versions of your characters to arrive.

@Ravvek your Attack rolls have been worse than mine usually are. *slow clap*


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Hahahahaha! I am the god of misfortune!!! That Outlaws of the Iron Route was an anomaly! ;)


Male Blue Dragon Board Celestial Warlock of the Tome 5 | HP 22/33 | AC 14 | Passive Perception 10 | 6d6 Healing Light I 0/2 Level 3 Spell Slots DC 13 Current Picture of Myastan Zayless

Zayless lets loose a bolt of radiant power. Toward the second Orc.

Sacred Flame Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage?: 1d8 ⇒ 2


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Zayless, sacred flame is save DC. :) Though, maybe the DM will use that 3 as the save roll!


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah says in Orcish Your Mother smelt of Dwarven boot leather and your Father was a impotent Librarian!

Uriah is casting Vicious Mockery at the Orc attacking Scram. Wisdom DC13 or take 1d4 ⇒ 1 Psychic damage and have disadvantage on next attack

Edit: Scram don't forget you get +3TEMPHP (stackable) each turn on your turn. Keep track of em.


Game Map DCI# 4318637857

@Ravvek not a chance that I use that 3 lol.
Anton Sashah to go
Uriah and Scram to follow


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Ha ha, it's only 2 hp! ;p


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Aha, coolness didnt realize it was stackable. Track, I shall.

edit: ...sorry just noticed the AoO chance

"Nice kidney, stupid!" he explains, thrusting his rapier into the orc meat.

AoO: 1d20 + 5 ⇒ (12) + 5 = 17
Dmg: 1d8 + 3 ⇒ (7) + 3 = 10
Sneak: 1d6 ⇒ 1 Dont think sneak, but rolled just in case


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

delay


Game Map DCI# 4318637857

I don’t think that’s true Uriah. Temp HPs don’t stack. Unless you know of a specific way that it does.

Anton to go.


Male Human Monk | AC 17 | HP 40/45 | STR 10 DEX 18 CON 14 INT 10 WIS 16 CHA 8 | Pas Per 16 | Ki 1/6

Anton forms from the shadows and runs the nearest orc through with his sword, then kicks it in the knee and punches it in the throat.
Longsword: 1d20 + 7 ⇒ (8) + 7 = 151d20 + 7 ⇒ (8) + 7 = 15 Damage: 1d8 + 5 ⇒ (6) + 5 = 11 
Unarmed Strike: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d4 + 4 ⇒ (3) + 4 = 7 
Unarmed Strike: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d4 + 4 ⇒ (4) + 4 = 8 

Flurry of Blows


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

Y'all are killin' me, and I'm sad my character doesn't know orcish!
Raiden stares in awe as Scramsax skewers that kidney and Anton beats another mercilessly.


Game Map DCI# 4318637857

As the orc runs by, Scram strikes out with his rapier severely wounding the creature. Ravvek lunges with his sword but the orc slips away from the blade but as he does so Raiden’s sword hacks down on it’s shoulder dropping him to the floor.

Anton moves to the orc facing Scramsax. Bringing his sword with a clean deep cut across the things stomach. Kicking the orc once in the knee drops the creature to the ground. Following it with a punch that crushes the creatures throat.

Dex Save: 1d20 + 1 ⇒ (2) + 1 = 3
Zayless steps forward and calls holy fire down upon the remaining orc. The creature tries to step out of the way but stumbles.

Wis Save: 1d20 ⇒ 19
Uriah takes the opportunity to insult its heritage but it has heard far worse.

Scramsax is up


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Oh, poo. I just read the section in the CRB about Temp hps again...yeah they don't stack. Sorry Scram.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Yeah, but where heroism works is if you only get hit once a round, it is kind of like having Heavy Armor Master! :) It could be the difference between life and death, or keeping you in the fight a round or two longer! And, damn, Anton making Ravvek feel incompetent... :p


Game Map DCI# 4318637857

Ravvek has really not shown any of his powers. If he wanted to hit, he could channel and get adv for a minute. Very strong and then start smiting. Nova! I don’t think I’ve seen him do either so far this adventure.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Yeah, I was going to save it for the Kobold king, but he dropped so fast! >.< It only lasts for a minute, but it at least recharges on a short rest...


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jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Heya guys, was leading my class on a theme park field trip all day. Pretty beat but getting some dinner together and will get some postage up before I hit the hay today. Sorry for delay...will roll at least

Scram moves in behind another orc who is engaged in melee, stabbing over and over madly...

Main: 1d20 + 5 ⇒ (19) + 5 = 24
Main, Dmg: 1d8 + 3 ⇒ (3) + 3 = 6
Off: 1d20 + 5 ⇒ (9) + 5 = 14
Off, Dmg: 1d6 ⇒ 1
Sneak: 2d6 ⇒ (1, 6) = 7


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

Field trip! Field trip! That sounds like fun, depending on how many folks you had to wrangle.


Game Map DCI# 4318637857

Scramsax dashes our to the edge of illumination and unleashes his attacks on the remain orc.

The orc pulls his Greataxe and swings with all his might.
1d20 + 5 ⇒ (16) + 5 = 21 for Slashing Damage: 1d12 + 3 ⇒ (9) + 3 = 12
The orc howls with glee as his axe sinks deep into Scramsax’s leather armor and blood gushes out.

He sneers at the halfling and says in very broken common ”You not get out alive baby man hahaha!”


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

Raiden howls in fury, rushes up and attack: 1d20 + 5 ⇒ (4) + 5 = 92d6 + 3 ⇒ (4, 2) + 3 = 9 bounces his sword off the orc.

Seriously with the rolls...


Male Blue Dragon Board Celestial Warlock of the Tome 5 | HP 22/33 | AC 14 | Passive Perception 10 | 6d6 Healing Light I 0/2 Level 3 Spell Slots DC 13 Current Picture of Myastan Zayless

Zayless begins casting a spell. A flash of light streaks toward the Orc that attacked Scram. He steps closer to the orc. Scram should get sneak if he didn't have it before.

Guiding Bolt: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Damage: 8d6 ⇒ (4, 5, 6, 5, 3, 1, 4, 3) = 31 Next attack has advantage against that Orc.

Zayless casts a second spell.

Healing Word Bonus Action for Scram: 1d4 + 3 ⇒ (2) + 3 = 5


Game Map DCI# 4318637857

Zayless you can only cast two spells in a round if one of them is a cantrip. So the healing spell will not work but kudos for obliterating the orc in a “out with a bang” kind of style.

The orc explodes in a burst of radiance. Scramsax, you will suffer from a minor sun burn starting tomorrow.

In the burst of light the room is illuminated and you find yourself in a large cavern with a wide gorge diving it. A rope bridge swaying back and forth crosses the gorge. Wait, why is it swaying? Before the burst of radiance fades you catch the glimpse of a pair of eyes on the opposite side reflecting back toward to group and they are gone. Darkness returns to the cavern.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Ravvek curses, Gods! Secure the bridge!

The paladin sheathes his weapon, but keeps his shield and runs across the rope bridge! Rather than dodge, do I think that I can make it to the other end if I dash?


Male Blue Dragon Board Celestial Warlock of the Tome 5 | HP 22/33 | AC 14 | Passive Perception 10 | 6d6 Healing Light I 0/2 Level 3 Spell Slots DC 13 Current Picture of Myastan Zayless
Greycastle wrote:

Zayless you can only cast two spells in a round if one of them is a cantrip. So the healing spell will not work but kudos for obliterating the orc in a “out with a bang” kind of style.

The orc explodes in a burst of radiance. Scramsax, you will suffer from a minor sun burn starting tomorrow.

In the burst of light the room is illuminated and you find yourself in a large cavern with a wide gorge diving it. A rope bridge swaying back and forth crosses the gorge. Wait, why is it swaying? Before the burst of radiance fades you catch the glimpse of a pair of eyes on the opposite side reflecting back toward to group and they are gone. Darkness returns to the cavern.

Guiding Bolt is a 1st level 1 action spell. Healing word is a bonus action 1st level spell.


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

Sashah, after the melee hubbub has died down moves over to Scramsax and says a short prayer.

Cure: 1d8 + 3 ⇒ (1) + 3 = 4

....and another..

Cure: 1d8 + 3 ⇒ (4) + 3 = 7


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30
Myastan Zayless wrote:

Guiding Bolt is a 1st level 1 action spell. Healing word is a bonus action 1st level spell.

One needs to be a cantrip. You cannot cast two leveled spells in a round.


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

Pretty sure I break that spell casting rule on a regular basis with another character. Oops.

Raiden approaches the bridge but does not yet cross. Where is our light source now? Is there someone, besides Ravvek, on the bridge?


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Rav still has light on his shield, thanks to Zayless.


Male Blue Dragon Board Celestial Warlock of the Tome 5 | HP 22/33 | AC 14 | Passive Perception 10 | 6d6 Healing Light I 0/2 Level 3 Spell Slots DC 13 Current Picture of Myastan Zayless
Ravvek the Avenger wrote:
Myastan Zayless wrote:

Guiding Bolt is a 1st level 1 action spell. Healing word is a bonus action 1st level spell.

One needs to be a cantrip. You cannot cast two leveled spells in a round.

Forgive me I am not trying to be a tool. I might have gotten the rules wrong. I was unaware of any issue with cantrips versus level spells. I am simply pointing out that one spell is a single action spell so it uses the Attack Action. Meaning I still have a move action and a Bonus Action the second spell Healing Word is a Bonus Action to cast.


Male Blue Dragon Board Celestial Warlock of the Tome 5 | HP 22/33 | AC 14 | Passive Perception 10 | 6d6 Healing Light I 0/2 Level 3 Spell Slots DC 13 Current Picture of Myastan Zayless

Hmmm. . . I just read the rule. I had no idea about the Cantrip only issue. Wow that is a major change. Sorry for the confusion this effects not just this instance but literally every character I have ever played in 5e except my rogue. . . . Derp.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

No worries, we all learn things by doing. It is tucked in the Magic section, and as such can be easily missed. I learned last game that arming my shield was an action, and I have been DMing for a LONG TIME... ^_^


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Game Map DCI# 4318637857

Yeah, the look I gave Anton (my DM) when he told me it was an action to equip my shield was one of pure daggers. Lol. Don’t worry Zayless, it is a very common mistake.


Male Blue Dragon Board Celestial Warlock of the Tome 5 | HP 22/33 | AC 14 | Passive Perception 10 | 6d6 Healing Light I 0/2 Level 3 Spell Slots DC 13 Current Picture of Myastan Zayless

My Cleric at my table game is not going to like this. My sorcerer man this makes Misty step far less usable.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Not when your cantrips start doing more damage... :)


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

The little spots around his eyes that weren't covered in blood and mud turn a bright red at the radiant burst, but he doesn't think twice following Ravvek across the bridge, and perhaps passing him along the way stomping on every plank.

I could dash, move, bonus dash and cover 75 ft if it will get me within melee range for possible AoO on escaping ne'r'do'wells.


Male Human Monk | AC 17 | HP 40/45 | STR 10 DEX 18 CON 14 INT 10 WIS 16 CHA 8 | Pas Per 16 | Ki 1/6

What is the distance on the bridge? With a dash I can cover 80 feet.


Game Map DCI# 4318637857

Running to the ledge you see that it overlooks a dark crevasse that cuts the room in two. A dangerous-looking rope bridge, frayed and thin, spans the gap. Water gurgles from somewhere down below.

The bridge is roughly 40ft across. Half movement to cross and if taking fire requires an acrobatics check. Fortunately at the moment you do not seem to be under fire.

Ravvek was 35 ft from the bridge to start his turn, Anton was 25 ft from the bridge, how far across do you go befor the end of your turns?

Sashah and Scram are 10ft from the ledge, Raiden is at the ledge, Uriah and Zayless are both still in the tunnel 45 ft from the ledge.

We will keep it round based for now with the same initiative. Ravvek and Anton have the rest of their movement to finish, then it will be Scramsax and Uriah’s turn.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Rav dashes as far as he can, hoping to draw any fire!

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