Last Hope for Korvosa: A Curse of the Crimson Throne PbP (Inactive)

Game Master James Martin

The Queen has taken the reigns of power and Korvosa is about to experience its worst challenge yet! But can the heroes triumph against a plague?


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Bonekeep Slides

The young man groans, his eyes trying to focus. Though still blurry, he focuses on you and begins screaming. Loudly.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"Please shut up, kid. Slumper could you help me calm him down? Or knock him out...but preferably just restrain him."


Bonekeep Slides

The young man gives a lurch and his stomach seems to ripple. From the inside. His screams suddenly seem to be mingled with the buzz of a thousand tiny wings.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"Um, guys, look over here," Pai screams as a scene from a horror movie breaks out in front of her.


Bonekeep Slides

Initiatives!
Ruperta: 1d20 + 7 ⇒ (2) + 7 = 9
Pai: 1d20 + 6 ⇒ (7) + 6 = 13
Slumper: 1d20 + 3 ⇒ (2) + 3 = 5
Corbyn: 1d20 + 3 ⇒ (8) + 3 = 11
Paxs: 1d20 + 4 ⇒ (2) + 4 = 6
THING: 1d20 ⇒ 10

13 Pai
11 Corbyn
10 THING!
9 Ruperta
6 Paxs
5 Slumper

The young man gives one last choked scream as from his mouth, nose, ears and eyes burst a cloud of small black swarming flies! He twitches once and is still as the cloud forms above his broken body.

Pai and Corbyn are up!


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Pai uses her magical wand, hoping it might have some effect on the swarm.

Damage 2d4 + 2 ⇒ (1, 1) + 2 = 4


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Corbyn will pull out a vial of alchemist fire and lob it at the corpse in an attempt to engulf the swarm.

attack 1d20 + 8 ⇒ (15) + 8 = 23
damage 1d6 ⇒ 6


Bonekeep Slides

Pai's magic missile seems to do nothing, but Corbyn's fire explodes and burns away a portion of the black mass.

The swarm buzzes and moves toward Ruperta and Slumper, covering them and dealing 2d6 ⇒ (3, 4) = 7 damage! Both of you make two Fort Saves, please!

Ruperta, Paxs and Slumper are up!


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

HP: 11 / 55
Ruperta Fortitude Save: 1d20 + 7 ⇒ (18) + 7 = 25
She ignores the swarm and tell the others about the western wall...
"Here, he went this way. Corbyn, look for hidden doors!"
Perception Roll: 1d20 + 2 ⇒ (1) + 2 = 3
If she doesn't find a way to open it she starts using her Door Sight ability to see what is behind the wall.
Door Sight (Su): You can lay your hand upon any surface and see what is on the other side, as if using clairvoyance. Using this power takes 1 minute, during which time you must be touching the surface you want to see through. You can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other action the entire time. The surface cannot be thicker than 6 inches plus 1 inch per cleric level you possess. You can use this power a number of times per day equal to 3 + your Wisdom modifier.


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Paxs directs his archon to apply aid to Ruperta.

Aid 1d8 + 3 ⇒ (6) + 3 = 9 temp hps, +1 morale to hit, +1 saves vs fear


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

1d20 + 8 ⇒ (16) + 8 = 24 +4 if it's fear below is assuming haste is over 47/65 hps

Slumper shifts out of the swarm and attacks the swarm field

1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30sword
1d8 + 5 ⇒ (4) + 5 = 9
1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17sword
1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24shield
1d4 + 5 ⇒ (2) + 5 = 7
1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15shield
1d4 + 5 ⇒ (4) + 5 = 9

1d20 + 10 + 1 + 1 ⇒ (20) + 10 + 1 + 1 = 32 crit confirm
1d8 + 5 ⇒ (2) + 5 = 7
1d20 + 10 + 1 + 1 ⇒ (7) + 10 + 1 + 1 = 19 no idea if this is in pathfinder like in 3ed dnd triple crit confirm!!
1d8 + 5 ⇒ (4) + 5 = 9


Bonekeep Slides

I needed two fort save from each of you. I'll go ahead and roll the second.

Slumper 2nd save: 1d20 + 8 ⇒ (20) + 8 = 28
Ruperta 2nd save: 1d20 + 7 ⇒ (8) + 7 = 15

Ruperta lays her hands on the wall, ignoring the biting and stinging flies, and concentrates, knowing that it is only the grace of her goddess that allows her to use this ability in such a distracting time! She seems a small room beyond. Several open trunks spill piles of books across this dusty room. Stacks of tomes, some apparently quite old, stand in orderly stacks and haphazard heaps, surrounding nearly every foot of floor space except for an elegant black-canopied bed. Try as she might, though, she sees no way in.

Paxs' archon sends aid to Ruperta, and while Slumper's mastery of the sword is evident, he barely seems to phase the swarm, which does not seem affected by his swings! Sorry, man! Those were some great swings, but...

ROUND TWO:
13 Pai
11 Corbyn
10 THING!
9 Ruperta
6 Paxs
5 Slumper

DM Sekrits:

SWARM! 31/40

Pai and Corbyn are up!


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Pai cursed herself for nor having more to contribute to defeating the swarm, but she did have one flask of alxhemist's fire in her pouch. She grabbed it and tossed it at the swarm.

Ranged touch 1d20 + 6 ⇒ (4) + 6 = 10

Damage 1d6 ⇒ 4


Bonekeep Slides

Pai's bottle of fire explodes and damages the swarm, but they still seem hungry and sting-y.

Insert Corbyn Here.

The swarm continues biting and stinging Ruperta and Slumper! They deal 2d6 ⇒ (4, 4) = 8 damage! Please make TWO Fort saves, Ruperta and Slumper! And the rest of you are up!

DM Sekrits:

SWARM! 25/40


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

20 + 8 = 28
20 + 8 = 28

Slumper out of his element continues to swing wildly. I read this time! 39/65 power attack +2/-2 when in doubt try harder

1d20 + 10 + 1 - 2 ⇒ (9) + 10 + 1 - 2 = 18sword
1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11
1d20 + 5 + 1 - 2 ⇒ (12) + 5 + 1 - 2 = 16sword
1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8
1d20 + 9 + 1 - 2 ⇒ (4) + 9 + 1 - 2 = 12shield
1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9
1d20 + 4 + 1 - 2 ⇒ (12) + 4 + 1 - 2 = 15shield
1d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10


Bonekeep Slides

Slumper, you didn't actually roll. You forgot the 1d part of the 1d20...

Fort 1: 1d20 + 8 ⇒ (15) + 8 = 23
Fort 2: 1d20 + 8 ⇒ (4) + 8 = 12


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Corbyn will pull out another alchemist fire and lob it at the swarm.

attack 1d20 + 8 ⇒ (13) + 8 = 21
damage 1d6 ⇒ 5


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

HP: 3 / 55
Ruperta Fortitude Save 1: 1d20 + 7 ⇒ (16) + 7 = 23
Ruperta Fortitude Save 1: 1d20 + 7 ⇒ (13) + 7 = 20
Ruperta channel the blessings of Desna to heal all of her companions, as well as herself.
Channel Energy to Heal: 3d6 ⇒ (4, 5, 2) = 11
HP: 14 / 55


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Sice Pai hit last round the alchemist's fire does damage for one more round.

Damage 1d6 ⇒ 4

The last thing in Pai's satchel that could inure the swarm is a flask of acid. She hurls that as well.

Ranged touch 1d20 + 6 ⇒ (12) + 6 = 18

Acid damage 1d6 ⇒ 2

I am tapped out for things that will hurt a swarm, guys.


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Don't forget to heal 11 HP


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

crap sorry has a 3 yr old climbing on me while I typed singing about Super Why...


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Paxs concentrates and summons fire elementals to attack the swarm.

1d3 ⇒ 3 small fire elementals that wade into the swarm
Defense
AC 16, touch 13, flat-footed 14 (+1 Dex, +1 dodge, +3 natural, +1 size)
hp 13/13, 13/13, 13/13
Fort +5, Ref +4, Will +0
Immune elemental traits, fire
Weaknesses vulnerability to cold
Offense
Speed 50 ft.
Melee slam +6 (1d4+2 plus burn)
Special Attacks burn (1d4, DC 13)
Statistics
Str 14, Dex 13, Con 14, Int 4, Wis 11, Cha 11
each one will attack
1d20 + 6 ⇒ (4) + 6 = 10, 1d4 + 2 ⇒ (1) + 2 = 3
1d20 + 6 ⇒ (1) + 6 = 7, 1d4 + 2 ⇒ (1) + 2 = 3
1d20 + 6 ⇒ (12) + 6 = 18, 1d4 + 2 ⇒ (2) + 2 = 4


Bonekeep Slides

ROUND TWO:
13 Pai
11 Corbyn
10 THING!
9 Ruperta
6 Paxs
5 Slumper

Corbyn chucks another alchemist's fire, burning away more bugs! Ruperta channels, while Slumper swings wildly to no avail! Paxs summons elementals, who wade into the mass! Their swings do nothing, but the heat of their bodies does seem to burn away swaths of the swarm!

DM Sekrits:

SWARM! 14/40

ROUND THREE:
13 Pai
11 Corbyn
10 THING!
9 Ruperta
6 Paxs
5 Slumper

The swarm is much diminished, but not gone yet! Pai and Corbyn are up!


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Not seeing anything effective she could do, Pai delays her action, hoping the elementals will be able to finish burning away the nasty swarm.


Bonekeep Slides

Insert Corbyn here! Not trying to rush you, just trying to move along the combat so we can get to the good stuff!

The swarm buzzes and bites, dealing 2d6 ⇒ (3, 6) = 9 damage to Ruperta, Slumper and the elementals! Ruperta, I need two fort saves from you and one from Slumper. Why? No reason...

Ruperta, Slumper and Paxs are up! Paxs, don't worry about the rolling to hit, just roll the burn ability damage (1d4 fire).


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

1d20 + 8 ⇒ (10) + 8 = 18 it's because I keep messing it up isn't it... lol 50/65 hps

Slumper gives up on the swarm and attempts to find a way to the fiend.

1d20 + 5 ⇒ (6) + 5 = 11percp


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

1d4 ⇒ 2
1d4 ⇒ 4
1d4 ⇒ 4


Bonekeep Slides

The burning elementals put an end to the swarm, finally burning away enough that the cohesion of the whole is lost. Slumper checks the wall, but to no avail; he just can't seem to find a way in.

Ruperta Fort 1: 1d20 + 7 ⇒ (18) + 7 = 25
Ruperta Fort 2: 1d20 + 7 ⇒ (8) + 7 = 15

Slumper does feel an odd itching where the swarm stung and bit him, but other than that, no ill effects from the attacks.


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Paxs looks at the wall to see what it is made of.

Paxs is thinking of having either the fire elementals burn it down, or have earth elementals go through and see what they can find or bash it down percp 1d20 + 2 ⇒ (7) + 2 = 9


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

I like the earth elemental idea

Slumper shrugs as his search comes up empty, idly itching at his arm and neck.


Bonekeep Slides

The wall appears to be made of stone like the rest of this complex, painted with a light colored paint.


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Paxs summons earth elementals to go through the wall and attack the vampire if seen or open the wall if possible.

1d3 ⇒ 2
Defense
AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 17/17 17/17 (2d10+6)
Fort +6, Ref –1, Will +3
Immune elemental traits
Offense
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +8 (1d6+7)
Special Attacks earth mastery
Statistics
Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 13


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Pai drinks one of her potions of Cure Light Wounds, fearful of what else might be hiding in this awful place. "What have they done to these innocent people," she says out loud, looking at the spot the man used to be at before being turned into the swarm monstrosity.

CLW 1d8 + 1 ⇒ (3) + 1 = 4


Bonekeep Slides

The two elementals surge forward and try to drill a hole using burrow, but the stone resists. Instead they slide into the stone like fish into water and in a few moments, a section of the stone slides soundlessly aside, revealing a small room that Ruperta glimpsed earlier. Several open trunks spill piles of books across this dusty room. Stacks of tomes, some apparently quite old, stand in orderly stacks and haphazard heaps, surrounding nearly every foot of floor space except for an elegant black-canopied bed.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"Oooo, you guys find him. I'm checking out these books," Pai happily chirped, moving right up to the stacks, and casting Detect Magic before examining several of the volumes.


Bonekeep Slides

Nothing in the stacks of books glows magical. The books appear to be in several languages, but the ones you can read are old and brittle and seem to involve the nature of blood and disease and the humors of the body. You also see a small golden locket with an illegible inscription on it.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"Interesting," Pai mutters as she holds up the locket so the others can see it.


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Corbyn will look around for signs of the vampire.

perception 1d20 + 11 ⇒ (8) + 11 = 19


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

20 + 5 = 25 PERCP

Slumper moves toward the bed.


Bonekeep Slides

Slumper. You have to roll dice, man. 1d20 + 5 ⇒ (2) + 5 = 7


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta uses the Wand of Cure Moderate Wounds to heal herself.
Cure Moderate Wounds: 2d8 + 6 ⇒ (5, 6) + 6 = 17
Cure Moderate Wounds: 2d8 + 6 ⇒ (1, 6) + 6 = 13
HP: 44 / 55
"Anyone else needs healing?"
If you need healing roll for the healing 2d8+6 as much as needed, and I'll take the charges off the wand.
Ruperta checks the room for the enemy, specially under the bed and the direction of her Locate Object spell.
Perception roll: 1d20 + 2 ⇒ (14) + 2 = 16


Bonekeep Slides

As Ruperta heals and Pai examines the books, Corbyn is first to the bed. He looks under it, then exclaims as he pulls back the covers to reveal a coffin hidden within the bed frame, designed to look exactly like a bed if the viewer isn't examining it closely. The coffin is made of a dark wood and is ornate.

One of the cases that Pai is examining turns out to be locked with an ornate lock decorated with a silver gryphon pattern. Whatever is inside rattles slightly with the tinkling sound of glass.


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

"We must not delay everyone be ready." Slumper moves up beside the bed to get ready his attack.


Bonekeep Slides

When the coffin lid is opened, the nosferatu lies within, his hands crossed at his chest, his eyes closed and still. Dirt lines the floor of the coffin he lays in, and the odor of age permeates the casket.


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta gasps at the sight of the abomination in the coffin and quickly puts her holy symbol in front of it.
"Quickly, cut it's head off! We need to make sure it will never hurt anyone else again!"


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Paxs summons a fire elemental and commands it to crawl into the coffin with the vampire and attack. "Fire will purge it."

1d3 ⇒ 1
Defense
AC 16, touch 13, flat-footed 14 (+1 Dex, +1 dodge, +3 natural, +1 size)
hp 13/13
Fort +5, Ref +4, Will +0
Immune elemental traits, fire
Weaknesses vulnerability to cold
Offense
Speed 50 ft.
Melee slam +6 (1d4+2 plus burn)
Special Attacks burn (1d4, DC 13)
Statistics
Str 14, Dex 13, Con 14, Int 4, Wis 11, Cha 11
1d20 + 6 ⇒ (7) + 6 = 13, 1d4 + 2 ⇒ (3) + 2 = 5


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Is there a particular way to deal with a nesferatu for good that we know of?


Bonekeep Slides

Knowledge Religion might tell you...

The elemental appears and begins to burn the vampiric corpse! The nosferatu's eyes snap open, but he seems to be paralyzed. Though if looks could kill, Ruperta would be dead by now...


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Knowledge (Religion): 1d20 + 4 ⇒ (15) + 4 = 19
Ruperta looks at the Nosferatu and her face changes from revulsion to pity. Without taking her holy symbol away she reaches for his cheek and caresses it gently.
"Have peace and rest at last. Be free."


Bonekeep Slides

Ruperta, Nosferatu are like most vampires; they can be killed with a stake, decapitated or exposed to sunlight. However full immersion in running water will also destroy them permanently.

The vampire burns with a smell that clots your nose and sticks to your clothing, a greasy smell. Before long there is little more than ashes and small bits of flesh and bone remaining of the coffin and vampire. In the ashes only a few things remain: a ring that still shines and some antique looking jewelry. The ring detects as magical.

Spellcraft DC 20:
The ring is a ring of protection +2.

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