| Zamanda |
Knowledge History: 1d20 + 8 ⇒ (13) + 8 = 21 (fail)
Zamanda explains her thoughts about the crystal tubing to her companions (hopefully to allow them to try the knowledge history roll as well.)
| Bashiel Eland |
Bashiel ignores the boggards' gear - Ileosa takes priority. He follows after Zamanda, but avoids going too deep into the water for now. Looking up at the small tubes entering the ceiling, he tries to see if there is anything visible from the floor above this one. (not sure if they're too small for that) Unfortunately, he isn't much help in analyzing the magical or historical merits of either the illusion or the tubes.
"We've got options, but they all involve taking another dip. I say we start from the southernmost passage first, then circle around. My guess is that there'll be some more rooms that link together."
| GM Rutseg |
You look up but give the small size of the tubes and the fact there is no light coming from the upper level, you can see nothing else than darkness through the ceiling tube holes.
You follow Bashiel's indications through the southern room, then, the more damped eastern one around.
B14 Shaft Up
A soft, purplish light illuminates the northeastern part of this flooded chamber, where a large, square shaft opens in the ceiling.
The water in here is 15 feet deep at its deepest point. The ceiling and the shaft up are devoid of water.
This shaft leads up 35 feet to the upper floor. The walls of the shaft are very smooth—climbing them will be tricky.
DC 30 Climb, fly or teleportation will be required
B13 Water Storage
The east corner of this chamber is fitted with a wooden platform that seems to float on the water’s surface. A few barrels sit on the platform.
The water level in this room is 35 feet deep in the deep end, leaving 15 feet of air above.
The platform contains three barrels of drinking water.
| Zamanda |
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Zamanda goes ahead and adds the barrels of drinking water to her portable hole storage after going to the trouble of climbing up on the wooden platform and opening them to look and see what they were. Maybe it would come in handy someday.
_____
When they return to the shaft to go up, Zamanda uses her Boots of Levitation to raise herself to an appropriate level, then steps over to solid ground.
Looks like levitation only goes up 20 feet a round, so if there is a battle at the top that might come into play... just assuming for now that we aren't in rounds yet though. Could use the fly spell on my armor, but only have the one for the day, so would rather save it if levitation will work.
If there isn't anything there to attack them when they get to the next level, Zamanda goes ahead and dries everyone off before they proceed. :)
| Bashiel Eland |
Eyeing the vertical shaft, Bashiel decides that now is as good a time as any to invoke some of Osiris' blessings. He backs up for a moment to a drier room. Then, with the aid of a metamagic rod, he calls upon an angelic aspect and sprouts golden wings from his back. (Extending Angelic Aspect for a total of 26 minutes. In addition to a 30ft fly speed, this also grants: low-light vision, darkvision 60ft, resistance to acid and cold 10, and DR 5/evil) He flies over and up the shaft to join Kalem and Zamanda.
He whispers "We have to be getting close now... right?"
Perception for any traps: 1d20 + 21 ⇒ (7) + 21 = 28
| GM Rutseg |
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Kalem lifts Laori up. The elf does not tell him she can air walk and enjoys the lift passing her arms around the new elf's neck.
Zamanda starts to levitate.
Bashiel invokes the gods and flies up with angelic wings.
Ilsa uses her slippers of spider climbing to reach the upper floor with the rest of the group.
B15 Great Hall
The air in this large room is warm and pleasant. The floor, walls, and ceiling are tiled with polished, rose-colored marble slabs. Climbing from the floor to the ceiling above and weaving in and out of the walls are dozens of thin crystal tubes. One shaft drops away in the floor to the south, while a second shaft rises up through the ceiling to the north.
In the middle of the hall there is a crimson horror walking upon six long, thin legs waiting for you. Its face is neither that of a skull nor spider, but some horrid mix of the two.
Bashiel: 1d20 + 2 ⇒ (2) + 2 = 4
Ilsa: 1d20 + 3 ⇒ (7) + 3 = 10
Kalem: 1d20 + 8 ⇒ (5) + 8 = 13
Zamanda: 1d20 + 3 ⇒ (17) + 3 = 20
Laori: 1d20 + 2 ⇒ (7) + 2 = 9
Scarlet: 1d20 + 11 ⇒ (16) + 11 = 27
Furies: 1d20 + 9 ⇒ (4) + 9 = 13
While you are still flying over the pit, the creature casts a greater dispel magic among you before you can even mediate a word.
Dispel check: 1d20 + 19 ⇒ (3) + 19 = 22
Dispels CL 11, everyone loses an effect with CL 11 or lower
Bashiel's keen edge is dispelled.
Zamanda's levitate is dispelled and falls to the water below!
Falling 35' into water non-lethal damage: 2d3 ⇒ (2, 3) = 5
Zamanda can attempt a Reflex DC 20 and Climb DC 30 to grab herself to the wall and hold there.
The horrific creature then casts quickened lesser confusion on Kalem.
Will DC 20
This seems a more powerful version of a scarlet walker. A dangerous outsider gaze makes people bleed.
Bashiel: 147/147 hp; trick (mesmeric mirror on touch attack), see invisibility 23 min, ironskin 17 min, hedging weapons 17 min for AC 41, angelic aspect (fly, acid/cold 10, DR 5/evil) 26 min
Ilsa: 195+20/195 hp; trick (spell anticipation with feeblemind), spite (bestow curse, Will 22) 16 h 51 min, mirror image (7) 12 min
Kalem: 171+30/171 hp; trick (mental fallback), infuse self 151 min, heroism 151 min, see invisibility 151 min, shield 7 min
Zamanda: 119/119 hp; trick (mental fallback), hat of disguise (angelic aspect), gravity bow 5 min
Laori: 120/120 hp, air walk 151 min, heroism 151 min
Round 1: Scarlet, Zamanda, Kalem, Ilsa, Laori, Bashiel
Everyone can act!
New Sunken Queen third floor map is available!
| Kalem Lightsworn |
Will: 1d20 + 18 ⇒ (11) + 18 = 29
Cornugon Smash on first hit: 1d20 + 36 ⇒ (1) + 36 = 37
Pounce!: 1d20 + 36 ⇒ (19) + 36 = 55
Good Aligned Damage: 2d4 + 36 ⇒ (2, 2) + 36 = 40
Fire Damage: 1d6 ⇒ 3
Cold Damage: 1d6 ⇒ 3
Holy: 1d6 ⇒ 5
Confirm: 1d20 + 36 ⇒ (5) + 36 = 41
Crit: 6d4 + 108 ⇒ (4, 3, 3, 4, 2, 2) + 108 = 126
Iterative 1: 1d20 + 27 ⇒ (6) + 27 = 33
Damage: 2d4 + 36 ⇒ (1, 1) + 36 = 38
Fire Damage: 1d6 ⇒ 3
Cold Damage: 1d6 ⇒ 6
Holy: 1d6 ⇒ 5
Iterative 2: 1d20 + 22 ⇒ (15) + 22 = 37
Damage: 2d4 + 36 ⇒ (2, 2) + 36 = 40
Fire Damage: 1d6 ⇒ 5
Cold Damage: 1d6 ⇒ 1
Holy: 1d6 ⇒ 2
Iterative 3: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 2d4 + 36 ⇒ (2, 3) + 36 = 41
Fire Damage: 1d6 ⇒ 6
Cold Damage: 1d6 ⇒ 4
Holy: 1d6 ⇒ 1
Shaking away the confusion, Kalem spread his wings and pounced upon the outsider. His scythe blazed with red, blue and golden flames. As he charged he swung it with his usual display of force and confidence.
Ilsa Dreambind
|
Does my Feeblemind trigger when I'm targeted by the dispel magic?[ooc]
Ilsa stares at the strange monster, unafraid of anything but her own powers. [ooc]-4 to its Will save
She reaches out a hand and a shadowy hand presses upon the creature's heart.
mortal terror (DC 24)
| Bashiel Eland |
Following after Kalem, Bashiel calls upon Osiris and flies up into close quarters with the beast and aims a single stab for what looks like the weakest part of its carapace. "In Osiris' name, be laid to rest, fiend."
(Ghostly smite as a swift. Might be overkill after Kalem's assault, so if its looking grievously injured already, he'll hold back on the smite)
Serithial smiting, 1-hd PA, bane: 1d20 + 28 + 3 - 5 + 2 ⇒ (19) + 28 + 3 - 5 + 2 = 47
Confirm?: 1d20 + 28 + 4 ⇒ (18) + 28 + 4 = 50
Serithial damage (P, d6A, 2d6bane, 2d6holy): 1d6 + 13 + 10 + 2 + 20 + 1d6 + 2d6 + 2d6 ⇒ (4) + 13 + 10 + 2 + 20 + (1) + (5, 5) + (1, 3) = 64
Bonus crit damage: 1d6 + 25 + 20 ⇒ (6) + 25 + 20 = 51
| Zamanda |
Reflex Save: 1d20 + 15 ⇒ (7) + 15 = 22 (pass)
Climb: 1d20 + 11 ⇒ (6) + 11 = 17 (fail)
Grasping at Kalem's rope and missing, she panics at falling and casts Feather Fall as a reflexive immediate action, even though she realizes as soon as she casts that she was only going to fall into the water, and would likely have been fine.
She hits the water more slowly than she would have though, thankful for less pain.
I think that's all she can do for this round, so moving on... she is in the water at the bottom of the shaft again, down one more 1st level spell, with non-functional Boots of Levitation.
| GM Rutseg |
CL vs SR: 1d20 + 17 ⇒ (15) + 17 = 32
Will DC 27: 1d20 + 18 ⇒ (16) + 18 = 34
Ilsa activates her implanted trick and cracks through the creature's spell resistance, but it endures the enfeebling effects. The mesmerist's trick energies expire with the attempt.
Kalem pounces forward avoiding the claws of the creature. As he does so, his scythe cuts three times, but the unusual anatomy of the creature makes for him impossible to find a vital point. The cold damage seems to not affect it. Kalem's blood starts to crowd at his eyes. Fort DC 26 to avoid bleeding
AoO claw: 1d20 + 28 ⇒ (2) + 28 = 303d6 + 9 ⇒ (3, 2, 1) + 9 = 15
Unusual anatomy (50% chance to ignore crit): 1d100 ⇒ 2
Climbing on the wall, Ilsa shows her scary face, and the scarlet beast starts to shake by a terror never spot before, even in the deepest areas of Leng.
CL vs SR: 1d20 + 17 ⇒ (17) + 17 = 34
Will-stare DC 24: 1d20 + 18 - 4 ⇒ (7) + 18 - 4 = 21
Bashiel moves in, the creature attempts to scrap him, but his force weapons deflect the attack. Bashiel then sinks his rapier in the deepest parts of the creature, finding a vital spot on its unusual anatomy. Bashiel's eyes also start to suffer from blood piling up. Fort DC 26 to avoid bleeding
AoO claw-shaken: 1d20 + 28 - 2 ⇒ (4) + 28 - 2 = 303d6 + 9 ⇒ (6, 1, 4) + 9 = 20
Unusual anatomy (50% chance to ignore crit): 1d100 ⇒ 75
Mortally wounded, the beast barely survives as Serithial recognizes him for serving the Queen.
Zamanda grasps herself to the wall and makes a mighty effort to maintain herself clinging in the wall, but finally starts to softly falling through the pit.
I think only the effect is dispelled, you can use a standard action to cast the spell once more
Laori casts shield of faith on herself.
The scarlet creature starts lashing at Kalem.
claw 1: 1d20 + 28 ⇒ (9) + 28 = 373d6 + 9 ⇒ (5, 1, 2) + 9 = 17
claw 2: 1d20 + 28 ⇒ (10) + 28 = 383d6 + 9 ⇒ (2, 4, 4) + 9 = 19
tentacle: 1d20 + 23 ⇒ (16) + 23 = 394d6 + 4 ⇒ (4, 2, 5, 1) + 4 = 16
Only the tentacle finds its target crossing the elven's face and opening a deep gash that immediately starts to bleed.
Bleed damage: 1d6 ⇒ 5
And -4 to the Fortitude roll against bleed
The tentacle also injects some paralyzing substance.
Fort DC 26 or Paralyzed: 1d4 ⇒ 1 rounds
Ithier: 256 damage, shaken r18
Bashiel: 147/147 hp; trick (mesmeric mirror on touch attack), see invisibility 23 min, ironskin 17 min, hedging weapons 17 min for AC 41, angelic aspect (fly, acid/cold 10, DR 5/evil) 26 min
Ilsa: 195+20/195 hp; spite (bestow curse, Will 22) 16 h 51 min, mirror image (7) 12 min
Kalem: 171+9/171 hp; trick (mental fallback), infuse self 151 min, heroism 151 min, see invisibility 151 min, shield 7 min, bleeding 1d6
Zamanda: 119/119 hp; trick (mental fallback), hat of disguise (angelic aspect), gravity bow 5 min
Laori: 120/120 hp, air walk 151 min, heroism 151 min, shield of faith 16 min
Round 2: Ithier, Zamanda, Kalem, Ilsa, Laori, Bashiel
Everyone can act!
| Kalem Lightsworn |
Fort: 1d20 + 20 ⇒ (20) + 20 = 40
Fort: 1d20 + 20 ⇒ (7) + 20 = 27
Cornugon Smash on first hit: 1d20 + 36 ⇒ (19) + 36 = 55
Hit: 1d20 + 34 ⇒ (14) + 34 = 48
Damage: 2d4 + 36 ⇒ (3, 3) + 36 = 42
Fire Damage: 1d6 ⇒ 4
Cold Damage: 1d6 ⇒ 2
Iterative 1: 1d20 + 25 ⇒ (7) + 25 = 32
Damage: 2d4 + 36 ⇒ (1, 1) + 36 = 38
Fire Damage: 1d6 ⇒ 3
Cold Damage: 1d6 ⇒ 3
Iterative 2: 1d20 + 20 ⇒ (5) + 20 = 25
Damage: 2d4 + 36 ⇒ (3, 4) + 36 = 43
Fire Damage: 1d6 ⇒ 4
Cold Damage: 1d6 ⇒ 6
Iterative 3: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 2d4 + 36 ⇒ (2, 3) + 36 = 41
Fire Damage: 1d6 ⇒ 4
Cold Damage: 1d6 ⇒ 5
Kalem paid the price for believing that he had scored a killing blow as a tentacle lashed his face. Shaking away the blood in his eyes he continued his assault, though his accuracy was certainly affected by his impeded vision.
| Zamanda |
I don't have a levitate spell... I would have to use a teleport, or the fly spell on my armor. However, looking up dispel magic (https://www.d20pfsrd.com/magic/all-spells/d/dispel-magic/) it says "...If you succeed, all the item’s magical properties are suppressed for 1d4 rounds, after which the item recovers its magical properties..."
If that is true, I think she'll just mess with the boots for those 1d4 rounds, trying to get them going again, then levitate back up when they do, hoping/knowing that it is unlikely that a short delay will impede her companions too much.
| GM Rutseg |
Kalem keeps swinging his scythe to right and left while closing his eyes to avoid the blood flying towards the unnatural beast. Luckily, two of his strikes still land on the bloody thing that opens itself in a pool of blood!
Will-stare vs Mortal terror DC 24: 1d20 + 18 - 4 ⇒ (18) + 18 - 4 = 32
Seeing the beast dead and Kalem suffering something in his eyes, Laori quickly approaches "Oh, Kalem, are you ok?"
Ithier: 341 damage, dead, shaken r18
Bashiel: 147/147 hp; trick (mesmeric mirror on touch attack), see invisibility 23 min, ironskin 17 min, hedging weapons 17 min for AC 41, angelic aspect (fly, acid/cold 10, DR 5/evil) 26 min
Ilsa: 195+20/195 hp; spite (bestow curse, Will 22) 16 h 51 min, mirror image (7) 12 min
Kalem: 171+9/171 hp; trick (mental fallback), infuse self 151 min, heroism 151 min, see invisibility 151 min, shield 7 min, bleeding 1d6
Zamanda: 119/119 hp; trick (mental fallback), hat of disguise (angelic aspect), gravity bow 5 min
Laori: 120/120 hp, air walk 151 min, heroism 151 min, shield of faith 16 min
Round 2: Ithier, Zamanda, Kalem, Ilsa, Laori, Bashiel
Round 3: Zamanda, Something happens, Kalem, Ilsa, Laori, Bashiel
We are not quite yet over. Please Ilsa and Bashiel limit yourselves to 1 round worth of actions.
Zamanda can take both round 2 and the next round worth of actions.
| Bashiel Eland |
Fort vs. bleed from earlier: 1d20 + 21 ⇒ (14) + 21 = 35
"No surprise that Ileosa guards herself with horrors..." Bashiel advances past the creature, wary that there might be more coming. "Let's hope she doesn't have more of these particular pets."
Perception to hear any more: 1d20 + 21 ⇒ (19) + 21 = 40
| Zamanda |
Zamanda levitates back up to the top of the shaft and steps onto solid ground.
(That takes both rounds.)
| GM Rutseg |
While Ilsa renews her spell anticipation trick, Bashiel advances himself, catching a glimpse of someone moving around the corner of the next rooms.
By when Zamanda makes foot up in the upper ground, four fallen angels with wings stained black, turn around the corners flying and searching for you with fury eyes "The Queen does not want you here meddlers" "She is disturbed by your presence" "The Queen send us to end you once and for all" "In the name of Sermignatto, we serve and you die!"
Stealth take 10: 10 + 15 = 25
Bashiel (see invis): 1d20 + 21 ⇒ (6) + 21 = 27
Ilsa: 1d20 + 26 ⇒ (8) + 26 = 34
Kalem+heroism (low-light vision): 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
Laori+heroism (low-light vision): 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Zamanda (darkvision): 1d20 + 30 ⇒ (11) + 30 = 41
The blue one throws a rope at Bashiel that falls just over him. The rope coils around his chest and legs, menacing to entangle him. Ref DC 23 to avoid
rope+PB (touch): 1d20 + 22 + 1 ⇒ (6) + 22 + 1 = 29
Meanwhile the other black angel moves forward and throws her flaming trident at Bashiel.
+1 flaming returning trident+PB: 1d20 + 24 + 1 ⇒ (10) + 24 + 1 = 351d8 + 10 + 1 + 1d6 ⇒ (8) + 10 + 1 + (2) = 21
The seasoned man raises his shield blocking the weapon, whose warmth he can feel in his face for a second, before it seems to animate and flies back returning to the thrower's hand!
Two more appear at the southern corridors, one raising her hands and blasting the back of the party (everyone but Bashiel) with a cold, cloying miasma of greasy darkness, an unholy blight.
Will DC 21 for half and to avoid Sickened: 1d4 ⇒ 4 rounds. Neutral (non good) characters receive only half damage and cannot get sickened.
Untyped damage to good outsiders (=Zamanda): 10d6 ⇒ (1, 4, 1, 5, 5, 4, 6, 2, 2, 2) = 32
Untyped damage to others: 5d8 ⇒ (8, 2, 1, 8, 8) = 27
The other one throws her trident at the most obvious target, Zamanda.
+1 flaming returning trident+PB: 1d20 + 24 + 1 ⇒ (18) + 24 + 1 = 431d8 + 10 + 1 + 1d6 ⇒ (2) + 10 + 1 + (6) = 19 6 prevented by fire immunity
The trident stabs deep in Zamanda's chest, but luckily Korvosa's spirits protect her from the fire just while the trident flies back to the hands of the dark angel.
You do recognize these creatures as champions among the erinyes devils.
You know good weapons are required to bypass their damage reduction, they have spell resistance, and only electricity deals full damage to them.
Bashiel: 147/147 hp; trick (mesmeric mirror on touch attack), see invisibility 23 min, ironskin 17 min, hedging weapons 17 min for AC 41, angelic aspect (fly, acid/cold 10, DR 5/evil) 26 min
Ilsa: 195+20/195 hp; trick (spell anticipation with feeblemind), spite (bestow curse, Will 22) 16 h 51 min, mirror image (7) 12 min
Kalem: 171+9/171 hp; trick (mental fallback), infuse self 151 min, heroism 151 min, see invisibility 151 min, shield 7 min, bleeding 1d6
Zamanda: 106/119 hp; trick (mental fallback), hat of disguise (angelic aspect), gravity bow 5 min
Laori: 120/120 hp, air walk 151 min, heroism 151 min, shield of faith 16 min
Round 3: Kalem, Ilsa, Laori, Bashiel Round 4: Zamanda, Ileosa's Furies
Everyone can act!
| Zamanda |
Will Save: 1d20 + 8 ⇒ (13) + 8 = 21 (pass)
Knowledge Planes: 1d20 + 8 ⇒ (6) + 8 = 14 (fail)
Seeing fallen angels attacking her, Zamanda is a little spooked. This was everything she was trying not to be, not to become.
She hits a certain part of her bow making a bright chime, starting a song of courage in resisting evil, for herself just as much as anyone else, and turns to fire at Red.
Inspire Courage and Discordant Voice up. Inspire works for everyone who can hear me, but note that DV only works if you attack someone within 30 feet of me (currently only the two lower blackened angels).
Attack 1: 1d20 + 23 + 2 + 1 ⇒ (10) + 23 + 2 + 1 = 36 (inspire, point blank)
Damage 1: 4d6 + 10 + 1d6 + 1d6 + 1d6 + 2 + 1 ⇒ (3, 2, 5, 5) + 10 + (3) + (4) + (4) + 2 + 1 = 39 (gravity bow, acid, electricity, sonic, inspire, point blank)
Attack 2: 1d20 + 18 + 2 + 1 ⇒ (14) + 18 + 2 + 1 = 35
Damage 2: 4d6 + 10 + 1d6 + 1d6 + 1d6 + 2 + 1 ⇒ (4, 5, 5, 6) + 10 + (6) + (2) + (2) + 2 + 1 = 43
Sermignatto? Was that the thing we killed at the palace?
| Bashiel Eland |
Reflex vs rope: 1d20 + 15 ⇒ (11) + 15 = 26
Bashiel side-steps the rope, deflects the trident that comes in with the force of a cannonball, and spares a glance back for the rest of the team. With the four of them together, he figures they can easily handle a few fallen angels. On his side, he flies toward the green foe. With a flourish, he stabs the blade toward her solar plexus. He aims to disable rather than inflict the maximum possible harm. (Dazing Assault. On hit, DC26 Fort or dazed 1 rd)
Serithial, DA, bane, IC: 1d20 + 28 - 5 + 2 + 2 ⇒ (9) + 28 - 5 + 2 + 2 = 36
Serithial damage (P, d6A, 2d6bane, 2d6holy): 1d6 + 13 + 2 + 2 + 1d6 + 2d6 + 2d6 ⇒ (5) + 13 + 2 + 2 + (6) + (6, 4) + (6, 3) = 47
| GM Rutseg |
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Zamanda shrugs the worst of the unholy blight and counter attacks with two well placed arrows that stab deep on the red fury's chest, although causing less damage than what Zamanda expected. DR and resists acid
Bashiel flies over one of the furies. The clash of angel-winged ones is resounding, with the paladin stabbing the black angel with Serithial deep in the chest. The holy weapon cuts through with ease, but the acid from Bashiel's gloves seem to do nothing to her.
Fort DC 26: 1d20 + 18 ⇒ (9) + 18 = 27
Laori suffers a bit but resists the dark miasma, pointing at the one who produced with a single word "Destruction!"
Will DC 21: 1d20 + 13 ⇒ (15) + 13 = 28
CL+spell penetration+elven magic vs SR: 1d20 + 16 + 2 + 2 ⇒ (8) + 16 + 2 + 2 = 28
Red Fort DC 21: 1d20 + 18 ⇒ (8) + 18 = 26
Destruction untyped damage: 10d6 ⇒ (4, 2, 1, 4, 4, 2, 4, 2, 5, 6) = 34
The fallen angel survives, but is left considerably injured.
Red fury: 97 damage, considerably wounded
Green fury: 41 damage, slightly wounded
Party buffs: inspire courage (+2), discordant voice
Bashiel: 147/147 hp; trick (mesmeric mirror on touch attack), see invisibility 23 min, ironskin 17 min, hedging weapons 17 min for AC 41, angelic aspect (fly, acid/cold 10, DR 5/evil) 26 min
Ilsa: 195+20/195 hp; trick (spell anticipation with feeblemind), spite (bestow curse, Will 22) 16 h 51 min, mirror image (7) 12 min
Kalem: 171+9/171 hp; trick (mental fallback), infuse self 151 min, heroism 151 min, see invisibility 151 min, shield 7 min, bleeding 1d6
Zamanda: 90/119 hp; trick (mental fallback), hat of disguise (angelic aspect), gravity bow 5 min
Laori: 107/120 hp, air walk 151 min, heroism 151 min, shield of faith 16 min
Round 3: Kalem, Ilsa, Laori, Bashiel Round 4: Zamanda, Ileosa's Furies
Kalem and Ilsa to go!
| Kalem Lightsworn |
Will: 1d20 + 13 + 3 ⇒ (19) + 13 + 3 = 35
AC 29 for this round
Pounce on whichever looks like it is charge, otherwise the healthiest looking one: 1d20 + 34 + 2 + 2 ⇒ (17) + 34 + 2 + 2 = 55
Damage: 2d4 + 36 + 2 ⇒ (3, 3) + 36 + 2 = 44
Fire Damage: 1d6 ⇒ 5
Cold Damage: 1d6 ⇒ 1
Sonic Damage: 1d6 ⇒ 4
Iterative 1: 1d20 + 25 + 2 + 2 ⇒ (18) + 25 + 2 + 2 = 47
Damage: 2d4 + 36 + 2 ⇒ (2, 4) + 36 + 2 = 44
Fire Damage: 1d6 ⇒ 3
Cold Damage: 1d6 ⇒ 3
Sonic Damage: 1d6 ⇒ 2
Iterative 2: 1d20 + 20 + 2 + 2 ⇒ (5) + 20 + 2 + 2 = 29
Damage: 2d4 + 36 + 2 ⇒ (1, 2) + 36 + 2 = 41
Fire Damage: 1d6 ⇒ 6
Cold Damage: 1d6 ⇒ 5
Sonic Damage: 1d6 ⇒ 4
Iterative 3: 1d20 + 15 + 2 + 2 ⇒ (14) + 15 + 2 + 2 = 33
Damage: 2d4 + 36 + 2 ⇒ (3, 2) + 36 + 2 = 43
Fire Damage: 1d6 ⇒ 5
Cold Damage: 1d6 ⇒ 6
Sonic Damage: 1d6 ⇒ 3
Cornugon Smash on first hit: 1d20 + 36 ⇒ (8) + 36 = 44
Kalem spread his white wings as he launched himself into the air against the faux angels. To the uninitiated, it would look like a civil war in heaven. Truth be told, it was anything but. Still, that did not take away from the violence of the situation, as Kalem's blade went to work clearing the air of the creatures.
Ilsa Dreambind
|
Ilsa's own warped connection to undeath keeps her from suffering much damage from the unholy blight.
The mesmerist moves to engage one of the devilish creatures and racks it with terrifying ghoulish claws. targeting yellow
Will save: 1d20 + 24 ⇒ (16) + 24 = 40
Ghoulish Claws (magic, merciful, cruel, sapping, nonlethal): 1d20 + 18 ⇒ (20) + 18 = 381d4 + 6 + 3d6 ⇒ (1) + 6 + (3, 2, 6) = 18 If hits, DC 23 Fort save or paralysis 1d4+1 rounds.
CRIT?: 1d20 + 18 ⇒ (7) + 18 = 251d4 + 6 + 3d6 ⇒ (1) + 6 + (1, 3, 6) = 17
intimidate to demoralize: 1d20 + 40 ⇒ (2) + 40 = 42
If target is frightened, shaken, or panicked, becomes sickened for 1 round. If killed or knocked unconscious, gain 5 temporary hit points.
painful stare dmg: 5d6 + 8 ⇒ (1, 4, 3, 6, 5) + 8 = 27 When triggered, target must succeed DC 28 Will save or become sickened by pain for 1 round.
paralysis duration: 1d4 + 1 ⇒ (4) + 1 = 5
Hypnotic Stare target: -4 Will, -3 attack rolls, -3 damage, -3 DC of spells, spell-like abilities and spell resistance (if demoralized, additional –2 attack rolls, saving throws, skill checks, and ability checks)
| GM Rutseg |
Kalem's and Ilsa's false life absorb most of the unholy energies.
Without a line of charge, Kalem flies through the battlefield, turning around the northern corner and in the direction the rope came. Effectively, he finds another fury, and he opens a wide injury through her chest. The fire and cold of the attack does not seem to affect her, and she is out of range from Zamanda's Discordant Voice, but she suffers a bad wound nonetheless.
Ilsa's claws cut deep in the fury's left arm, not a vital point, but enough for her to castigate the fallen angel with her painful stare. Despite it resists part of the damage DR, the fury ends sickened, shaken and paralyzed by Ilsa's ghoulish claws.
Fort DC 23: 1d20 + 18 ⇒ (4) + 18 = 22
Will-stare DC 28: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
The red fury charges over Zamanda, holding her trident with both hands "You killed the Lord?! You heretic one will pay for this!" but in her desire to cause the most damage, Zamanda has an easy job just avoiding the weapon.
+1 flaming returning trident+PA+charge: 1d20 + 22 - 4 + 2 ⇒ (7) + 22 - 4 + 2 = 271d8 + 10 + 12 + 1d6 ⇒ (2) + 10 + 12 + (2) = 26
The blue one rages on Kalem, striking two times on him, but his angelic form protects him from the fire of the trident at the least
+1 flaming returning trident: 1d20 + 22 ⇒ (19) + 22 = 411d8 + 10 + 1d6 ⇒ (6) + 10 + (1) = 17
+1 flaming returning trident: 1d20 + 17 ⇒ (14) + 17 = 311d8 + 10 + 1d6 ⇒ (7) + 10 + (3) = 20 4 fire damage prevented
+1 flaming returning trident: 1d20 + 12 ⇒ (1) + 12 = 131d8 + 10 + 1d6 ⇒ (5) + 10 + (5) = 20
On the other side, Bashiel faces much better his fury, blocking all the attacks with his shield.
+1 flaming returning trident: 1d20 + 22 ⇒ (13) + 22 = 351d8 + 10 + 1d6 ⇒ (7) + 10 + (5) = 22
+1 flaming returning trident: 1d20 + 17 ⇒ (3) + 17 = 201d8 + 10 + 1d6 ⇒ (7) + 10 + (3) = 20
+1 flaming returning trident: 1d20 + 12 ⇒ (9) + 12 = 211d8 + 10 + 1d6 ⇒ (3) + 10 + (6) = 19
Yellow: 40 damage, sickened r5, shaken r7, paralyzed r9
Blue: 44 damage, slightly wounded
Red fury: 97 damage, considerably wounded, charged
Green fury: 41 damage, slightly wounded
Party buffs: inspire courage (+2), discordant voice
Bashiel: 147/147 hp; trick (mesmeric mirror on touch attack), see invisibility 23 min, ironskin 17 min, hedging weapons 17 min for AC 41, angelic aspect (fly, acid/cold 10, DR 5/evil) 26 min
Ilsa: 195+7/195 hp; trick (spell anticipation with feeblemind), spite (bestow curse, Will 22) 16 h 51 min, mirror image (7) 12 min
Kalem: 133+0/171 hp; trick (mental fallback), infuse self 151 min, heroism 151 min, see invisibility 151 min, shield 7 min, bleeding 1d6
Zamanda: 90/119 hp; trick (mental fallback), hat of disguise (angelic aspect), gravity bow 5 min
Laori: 107/120 hp, air walk 151 min, heroism 151 min, shield of faith 16 min
Round 4: Kalem, Ilsa, Laori, Bashiel Round 5: Zamanda, Ileosa's Furies
Everyone can act!
Ilsa Dreambind
|
Isla has no sympathy or remorse as the fury is paralyzed before her. She renews her assault on the now-helpless enemy.
"I'll see you in hell!" she exclaims as her claws leave trails of carnage.
use ravenous frenzy for haste 1 round
Ghoulish Claws (magic, merciful, cruel, sapping, nonlethal): 1d20 + 18 ⇒ (20) + 18 = 381d4 + 6 + 3d6 ⇒ (3) + 6 + (2, 6, 4) = 21 If hits, DC 23 Fort save or paralysis 1d4+1 rounds.
CRIT?: 1d20 + 18 ⇒ (11) + 18 = 291d4 + 6 + 3d6 ⇒ (1) + 6 + (2, 1, 5) = 15 If hits, DC 23 Fort save or paralysis 1d4+1 rounds.
intimidate to demoralize: 1d20 + 40 ⇒ (18) + 40 = 58
If target is frightened, shaken, or panicked, becomes sickened for 1 round. If killed or knocked unconscious, gain 5 temporary hit points.
Ghoulish Claws (magic, merciful, cruel, sapping, nonlethal): 1d20 + 18 ⇒ (19) + 18 = 371d4 + 5 ⇒ (4) + 5 = 93d6 ⇒ (3, 2, 1) = 6 If hits, DC 23 Fort save or paralysis 1d4+1 rounds.
intimidate to demoralize: 1d20 + 40 ⇒ (6) + 40 = 46
If target is frightened, shaken, or panicked, becomes sickened for 1 round. If killed or knocked unconscious, gain 5 temporary hit points.
EXTRA HASTE ATTACK (magic, merciful, cruel, sapping, nonlethal): 1d20 + 18 ⇒ (16) + 18 = 341d4 + 5 ⇒ (4) + 5 = 93d6 ⇒ (5, 4, 3) = 12 If hits, DC 23 Fort save or paralysis 1d4+1 rounds.
intimidate to demoralize: 1d20 + 40 ⇒ (4) + 40 = 44
If target is frightened, shaken, or panicked, becomes sickened for 1 round. If killed or knocked unconscious, gain 5 temporary hit points.
painful stare dmg: 5d6 + 8 ⇒ (6, 3, 6, 6, 2) + 8 = 31 When triggered, target must succeed DC 28 Will save or become sickened by pain for 1 round.
paralysis duration: 1d4 + 1 ⇒ (4) + 1 = 5
Hypnotic Stare target: -4 Will, -3 attack rolls, -3 damage, -3 DC of spells, spell-like abilities and spell resistance (if demoralized, additional –2 attack rolls, saving throws, skill checks, and ability checks)
If both claws hit, deal bleed damage: 1d4 ⇒ 2
If target dies, use Continued Animation (DC 28 Will)
Trick: Spell Anticipation (feeblemind), Spite (bestow curse) DC 24 Will)
| Bashiel Eland |
In between each trident strike he deflects with his shield, Bashiel retaliates with quick stabs of his own. The fury seems sturdy enough to not be easily dazed, so he focuses on bringing it down as quickly as he can.
Serithial, 1-hd PA, bane, IC: 1d20 + 28 - 5 + 2 + 2 ⇒ (17) + 28 - 5 + 2 + 2 = 44
Serithial damage (P, 2d6bane, 2d6holy): 1d6 + 13 + 10 + 2 + 2 + 2d6 + 2d6 ⇒ (4) + 13 + 10 + 2 + 2 + (2, 5) + (3, 3) = 44
Serithial, 1-hd PA, bane, IC; itr#1: 1d20 + 28 - 5 + 2 + 2 - 5 ⇒ (11) + 28 - 5 + 2 + 2 - 5 = 33
Serithial damage (P, 2d6bane, 2d6holy): 1d6 + 13 + 10 + 2 + 2 + 2d6 + 2d6 ⇒ (3) + 13 + 10 + 2 + 2 + (3, 4) + (2, 4) = 43
Serithial, 1-hd PA, bane, IC; itr#2: 1d20 + 28 - 5 + 2 + 2 - 10 ⇒ (12) + 28 - 5 + 2 + 2 - 10 = 29
Serithial damage (P, 2d6bane, 2d6holy): 1d6 + 13 + 10 + 2 + 2 + 2d6 + 2d6 ⇒ (6) + 13 + 10 + 2 + 2 + (5, 5) + (2, 6) = 51
Serithial, 1-hd PA, bane, IC; itr#3: 1d20 + 28 - 5 + 2 + 2 - 15 ⇒ (6) + 28 - 5 + 2 + 2 - 15 = 18
Serithial damage (P, 2d6bane, 2d6holy): 1d6 + 13 + 10 + 2 + 2 + 2d6 + 2d6 ⇒ (5) + 13 + 10 + 2 + 2 + (1, 3) + (6, 1) = 43
Just from feel, he notices that his weapon doesn't seem quite as keen as it usually is thanks to the sheath.
| Zamanda |
Zamanda's song takes on an aspect of laughter at having a fallen angel call HER a heretic.
She shoots again at Red.
Red charged, so guessing she is right beside me now, even though it is not that way on the map. So, if she is, then Zamanda takes a step back first to avoid an AOO. ... Also, Inspire and DV still up.
Attack 1: 1d20 + 23 + 2 + 1 ⇒ (18) + 23 + 2 + 1 = 44 (inspire, point blank)
Damage 1: 4d6 + 10 + 1d6 + 1d6 + 1d6 + 2 + 1 ⇒ (4, 5, 3, 3) + 10 + (6) + (4) + (3) + 2 + 1 = 41 (gravity bow, acid, electricity, sonic, inspire, point blank)
Attack 2: 1d20 + 18 + 2 + 1 ⇒ (19) + 18 + 2 + 1 = 40
Damage 2: 4d6 + 10 + 1d6 + 1d6 + 1d6 + 2 + 1 ⇒ (4, 3, 5, 3) + 10 + (1) + (4) + (6) + 2 + 1 = 39
| Kalem Lightsworn |
Hit: 1d20 + 34 + 2 ⇒ (20) + 34 + 2 = 56
Damage: 2d4 + 36 + 2 ⇒ (2, 4) + 36 + 2 = 44
Fire Damage: 1d6 ⇒ 3
Cold Damage: 1d6 ⇒ 4
Confirm: 1d20 + 36 ⇒ (1) + 36 = 37 :(
Iterative 1: 1d20 + 25 + 2 ⇒ (17) + 25 + 2 = 44
Damage: 2d4 + 36 + 2 ⇒ (4, 2) + 36 + 2 = 44
Fire Damage: 1d6 ⇒ 6
Cold Damage: 1d6 ⇒ 1
Iterative 2: 1d20 + 20 + 2 ⇒ (3) + 20 + 2 = 25
Damage: 2d4 + 36 + 2 ⇒ (2, 4) + 36 + 2 = 44
Fire Damage: 1d6 ⇒ 6
Cold Damage: 1d6 ⇒ 1
Iterative 3: 1d20 + 1 + 25 ⇒ (8) + 1 + 25 = 34
Damage: 2d4 + 36 + 2 ⇒ (3, 4) + 36 + 2 = 45
Fire Damage: 1d6 ⇒ 3
Cold Damage: 1d6 ⇒ 4
Cornugon Smash on first hit: 1d20 + 36 ⇒ (16) + 36 = 52
Kalem raised his scythe and swung in at the faux-angel's neck. The blow was almost true, and would have certainly decapitated it, if the outsider hadn't been as fast as it was. It got an attack in first, so while Kalem's attack still hit, it was not the immediate killing blow that it could have been. The elf winced in pain as he was wounded, but continued his attack, believing that the best defense was a good offense.
Ilsa Dreambind
|
As I am wont to do, I forgot inspire courage (+2), discordant voice on my attacks if that could be added in please.
discordant voice: 1d6 ⇒ 1
discordant voice: 1d6 ⇒ 4
discordant voice: 1d6 ⇒ 5
| GM Rutseg |
With her fury helpless, Ilsa makes an easy target of it, slashing her once an again in a ravenous frenzy! Her claws reverberate with discordant voice, but she does not deal as much damage as expected DR and the fury survives, yet still paralyzed. Despite her many wounds, she is immune to bleeding.
Bashiel strikes hard with Serithial, all of the attacks falling on the fallen angel with all its strength. The fury falls, unconscious but not dead, with the third attack, and Bashiel, shall he choose so, is able to kill her with his fourth attack.
Zamanda steps back and puts two more arrows through the fury. The creature partially resists the damage DR and resist acid, but it is left mortally wounded.
Kalem strikes hard, once and twice, his scythe cutting good, despite the fire and cold does nothing. The fury is badly injured but survives the onslaught.
Laori casts inflict moderate wounds and steps forward touching the red fury. She breaks through the magical resistance, and black veins burst from in to outside. Not able to cope with it anymore, the deviless falls to the ground unconscious, but not dead.
Touch attack+IC: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
CL vs SR: 1d20 + 16 ⇒ (18) + 16 = 34
Negative energy damage+IC+discordant voice: 2d8 + 10 + 2 + 1d6 ⇒ (2, 2) + 10 + 2 + (5) = 21
Will DC 16: 1d20 + 11 ⇒ (1) + 11 = 12
The only non helpless fury keeps her attacks on Kalem "For the Queen until the end! Die elf!"
+1 flaming returning trident: 1d20 + 22 ⇒ (20) + 22 = 421d8 + 10 + 1d6 ⇒ (3) + 10 + (1) = 14 5 fire damage prevented
+1 flaming returning trident: 1d20 + 17 ⇒ (6) + 17 = 231d8 + 10 + 1d6 ⇒ (7) + 10 + (6) = 23
+1 flaming returning trident: 1d20 + 13 ⇒ (12) + 13 = 251d8 + 10 + 1d6 ⇒ (4) + 10 + (4) = 18
Crit?: 1d20 + 22 ⇒ (5) + 22 = 271d8 + 10 ⇒ (2) + 10 = 12
One lucky strike goes on Kalem's chest, but he manages to protect his vital organs.
The yellow one stares at Ilsa with eyes injected in bloody fear and rage, but she is unable to move.
Yellow: 145 damage, sickened r5, shaken r7, paralyzed r9
Blue: 122 damage, slightly wounded
Red fury: 181 damage, unconscious
Green fury: 179 damage, unconscious, stable
Party buffs: inspire courage (+2), discordant voice
Bashiel: 147/147 hp; trick (mesmeric mirror on touch attack), see invisibility 23 min, ironskin 17 min, hedging weapons 17 min for AC 41, angelic aspect (fly, acid/cold 10, DR 5/evil) 26 min
Ilsa: 195+7/195 hp; trick (spell anticipation with feeblemind), spite (bestow curse, Will 22) 16 h 51 min, mirror image (7) 12 min
Kalem: 120+0/171 hp; trick (mental fallback), infuse self 151 min, heroism 151 min, see invisibility 151 min, shield 7 min, bleeding 1d6
Zamanda: 90/119 hp; trick (mental fallback), hat of disguise (angelic aspect), gravity bow 5 min
Laori: 107/120 hp, air walk 151 min, heroism 151 min, shield of faith 16 min
Round 5: Kalem, Ilsa, Laori, Bashiel Round 6: Zamanda, Ileosa's Furies
All on you!
| Kalem Lightsworn |
Hit: 1d20 + 34 + 2 ⇒ (8) + 34 + 2 = 44
Damage: 2d4 + 36 + 2 ⇒ (3, 2) + 36 + 2 = 43
Fire Damage: 1d6 ⇒ 2
Cold Damage: 1d6 ⇒ 4
Iterative 1: 1d20 + 25 + 2 ⇒ (10) + 25 + 2 = 37
Damage: 2d4 + 36 + 2 ⇒ (2, 3) + 36 + 2 = 43
Fire Damage: 1d6 ⇒ 3
Cold Damage: 1d6 ⇒ 3
Iterative 2: 1d20 + 20 + 2 ⇒ (20) + 20 + 2 = 42
Damage: 2d4 + 36 + 2 ⇒ (1, 2) + 36 + 2 = 41
Fire Damage: 1d6 ⇒ 5
Cold Damage: 1d6 ⇒ 4
Confirm: 1d20 + 20 + 2 ⇒ (7) + 20 + 2 = 29
Damage: 6d4 + 114 ⇒ (4, 3, 4, 2, 3, 2) + 114 = 132
Iterative 3: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20
Damage: 2d4 + 36 + 2 ⇒ (2, 1) + 36 + 2 = 41
Fire Damage: 1d6 ⇒ 6
Cold Damage: 1d6 ⇒ 3
Cornugon Smash on first hit: 1d20 + 36 ⇒ (1) + 36 = 37
With a grimace of pain, Kalem grunted "Just die already." Doing his best to ignore his wounds, he continued attacking, putting everything he had into the assault.
| GM Rutseg |
Through pain and forcing himself to the end of his might, Kalem sends the devil back to Hell with a full succession of raging strikes!
The paralyzed devil is no menace and Ilsa just cuts its head with a twin strike of her ghoulish claws in a coup de grace.
Combat is over!
The room is back to silence.
It strikes your attention a pool of blood in the northeastern chamber.
A shaft at the north wall goes up to the upper level of the pyramid.
You all level up to 17 except for Ilsa who is already 17!
| Bashiel Eland |
Bashiel swishes Serithial through the heart of the unconscious fury, then retracts the blade to clean it in one quick motion. He hopes the silence means the fight was brief enough to attract no further reinforcement, but braces himself for Ileosa's attention should that prove wrong.
He murmurs "Barring healing, we should keep moving. I can't imagine Ileosa isn't aware of us now."
| Zamanda |
Zamanda says
I agree that she probably knows, but I don't think this is a ritual you can hurry... she would have done so already. She isn't the patient type. Let's check out the blood pool and the normal things. A few extra moments isn't going to change things... and honestly, it actually might help us if she sends more goons at us now, and we can fight them separately and not at the same time we are trying to fight her.
She loots the bodies methodically, then moves over to the pool of blood to examine it.
Perception: 1d20 + 30 ⇒ (10) + 30 = 40
| GM Rutseg |
You find a +1 chainmail, a +1 flaming returning trident, a cloak of resistance +1 and a silk rope in each of Ileosa's furies.
Meanwhile Laori does tend to your wounds using her wand.
CMWx4 on Kalem: 8d8 + 12 ⇒ (4, 5, 2, 6, 2, 4, 7, 5) + 12 = 47
CMW on Laori: 2d8 + 3 ⇒ (5, 1) + 3 = 9
CMWx3 on Zamanda: 6d8 + 9 ⇒ (1, 5, 5, 1, 2, 3) + 9 = 26
"Hum" the elf throws away the run out wand "I guess that is all"
Then, finishes healing Kalem with one of her own spells.
CLW: 1d8 + 5 ⇒ (3) + 5 = 8
You then make a fast exploration of the rooms in the laterals.
B16 Ileosa’s Furies
The northwestern portion of this room is occupied by a wooden platform. Several wooden chairs—the armrests, legs, and back fitted with straps and buckles—sit on the platform. At the northeast end is an empty weapon rack.
The platform is 2 feet above the floor at the lowest edge.
B17 Magical Workshop
The western portion of this room is occupied by an L-shaped wooden platform. All sorts of laboratory equipment and tools for crafting magical items lie haphazardly atop the platform.
Currently, Ileosa has a set of ring gates about halfway through the process of creation. Someone able to craft could pick up where Ileosa left off. The various magical components in the area, worth 10,000 gp in all, are all ready to be used for this project.
B18 Ileosa’s Room
Three globes of fire hang suspended from the ceiling to illuminate this room with a soft, pleasant light. The southern portion of the floor is occupied by an L-shaped wooden platform. The platform is furnished with a double bed, fine carpets, an angular cupboard, and a chest of drawers. Atop the chest of drawers stands a crystal vase with fresh violets and lotus flowers. Next to the bed stands a beautiful harp with a matching stool.
The globes that light this chamber are crystal spheres containing continual flames. It does not seem Ileosa has spent much time here in recent days.
The cupboard and chest of drawers contain beautiful clothes and precious jewelry worth a total of 12,000 gp—Ileosa’s less favored attire. The harp on the platform is a magical harp that combines the powers of a harp of charming and pipes of sounding. The harp weighs 65 pounds and is worth 9,000 gp.
B19 Blood Repository
This chamber smells of blood. The eastern portion contains a large square basin, the rim of which is decorated with a convoluted bas-relief that resembles a jumble of snakes and slugs. Within the basin is a drop of three feet to the surface of a pool of what appears to be blood. Numerous thin crystalline tubes extend out of the wall above the basin, pass through its rim, and emerge along the inner rim, each one protruding like a tiny spigot over the pool below. A wooden platform to the southwest of the basin is cluttered with various alchemical supplies and surgical tools. A small iron stand sits on the platform—cradled in it is a dark blue gemstone the size of a child’s fist.
The basin radiates faint necromancy magic.
Bashiel: 147/147 hp; trick (mesmeric mirror on touch attack), see invisibility 18 min, ironskin 12 min, hedging weapons 12 min for AC 41, angelic aspect (fly, acid/cold 10, DR 5/evil) 21 min
Ilsa: 195+7/195 hp; trick (spell anticipation with feeblemind), spite (bestow curse, Will 22) 16 h 46 min, mirror image (7) 7 min
Kalem: 171+0/171 hp; trick (mental fallback), infuse self 146 min, heroism 146 min, see invisibility 146 min, shield 2 min
Zamanda: 116/119 hp; trick (mental fallback), hat of disguise (angelic aspect), gravity bow 1 min
Laori: 116/120 hp, air walk 146 min, heroism 146 min, shield of faith 11 min
| Zamanda |
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Zamanda loads treasure into her portable hole as they go from room to room, but while they are ransacking the evil queen's bedroom, Zamanda starts to look uncomfortable, and she asks the men to step outside for a moment.
When they are gone, she quickly sheds her backpack and cape, and says to Ilsa and Laori
Something is wrong with my back. Please, help me get this armor off, fast.
With help, she gets out of her armor and the upper part of the 10,000 gold outfit that the Rod of Splendor had provided, and the other women witness angelic wings sprout from her back.
Zamanda, who didn't really know what was happening, but who actually looks relieved that it is just wings, and that they are white and angelic rather than ... otherwise, just sits on Ileosa's bed for a moment in shock, but then she finally says
Wow. That was... uh... a better change than I was expecting, and less painful than I thought it would be, but still...
She stretches and flaps them a little.
... I think they are permanent. I can't seem to, um, reabsorb them or control them being there or anything... although I can move them, and likely fly with them. ... I guess that change back at the palace kicked in some latent angelic blood or something. Uh... maybe... could you guys help me with some of this clothing that Ileosa left here? The Rod of Splendor only works once a day, and this form-fitting blouse obviously isn't going to work anymore. ... I think the armor will automatically adjust because it is magical, but the clothes probably won't. Awkward timing, sorry...
... It is a challenge to adjust any clothing for use with wings, especially the medium-sized clothing of Ileosa, but she has help, and limited prestidigitation and mending spells, so they are able to make a loose robe into something that works for now. She gets redressed and her armor back on, now with wing vents, and is happy just to be able to function again. :) She thanks the other women profusely, and then lets the men back in, showing them her new wings and apologizing for the brief personal emergency.
(When she redresses, she puts her backpack in the portable hole since it would be awkward to try to wear it, but she still wears the cape, which falls mostly between her wings, and she also makes sure she is wearing the Amulet of Natural Armor rather than her Necklace of Adaptation, but still keeps the latter in her pocket in case they have to go downstairs again.)
____
Regarding the ring gates... is that project and the supplies something they can transport out of here, or are they being built as a permanent fixture?
When they get to the blood repository Zamanda asks
Do you think this is all of the blood that she gathered from Korvosans, including us, or do you think she has people down on the first floor that we didn't explore fully, and she is piping it up here? I didn't see anything in the tubes down below, but there is no telling how all of this works. Can we... destroy it somehow? How do you get rid of blood? Let it drain away? Does it ... burn, or freeze, or anything?
| GM Rutseg |
Laori undresses Zamanda's armor helpfully "Oh wow! It seems defeating the fallen angels have finally triggered the best in your blood Zamanda!!! You are truly blessed!!!" the elf helps her dress on the Queen's attiring "Sure, let's do this!"
With good craft and magic, they are able to make the necessary adjustments in little time.
The ring gates are easily transportable. 1 lb.
When you arrive to the blood pool and start to discuss about it, the strange mass rises up into a semi-human form made of blood and speaks at you in Aklo, although the words resound clear in your heads through telepathy "Whom of you is the one known as Ilsa?"
The shape of the strange mass is the one you have seen in art that depicts the Runelord Sorshen.
This is an immortal ichor.
An immortal ichor is an intelligent mass of blood from a dead evil deity. Blessed with profane powers and the will to dominate other creatures, these oozes are a threat to all living things. The rare few that exist are banished underground or sealed away in chambers that block their magical abilities. Over time these seals break or erode, allowing a trickle of an ooze’s substance to escape and giving it a narrow aperture to exert its power through. Retaining vague memories of the god it was taken from, an immortal ichor uses its minions to find a body to possess, and either sets itself up as a godling or tries to find a way to revive its divine source.
Ilsa Dreambind
|
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arcana: 1d20 + 4 ⇒ (2) + 4 = 6Probably only Zamanda can make those other rolls.
Ilsa's eyes go wide as Zamanda transforms before their eyes. She tries to help her, but it's clear she doesn't need help. She's being translated into some celestial being.
"You're--majestic!" she says, trying to squash any thoughts about the monster she herself had become. "Let's hope they work--you may need them."
When they enter the next room and the strange blood creature addresses them, Ilsa stares back at it with her deadly gaze.
"I am Ilsa," she responds without fear. "What do you want?"
hopefully I'd like to cast expeditious retreat and renew false life and mirror image (I'd like to keep these up the whole dungeon when they expire)
false life: 1d10 + 10 ⇒ (8) + 10 = 18
mirror image: 1d4 + 5 ⇒ (2) + 5 = 7
| Zamanda |
Zamanda packs the unfinished ring gates and all of the supplies to finish them into her portable hole as well.
____
Knowledge Dungeoneering: 1d20 + 8 ⇒ (11) + 8 = 19 (fail)
Zamanda is worried when a blood monster asks for Ilsa by name, and draws her bow, wondering if it will do any good... was it actually just made of blood, or was there something in there you could actually hit?
| GM Rutseg |
| 1 person marked this as a favorite. |
The blood figure points to the gemstone over the small iron stand and her voice resounds in your brain with telepathy Well then take the sapphire. That is your reward for the trouble you have caused to Ileosa.
Will DC 18 or be charmed to obey; this resolves as a swift action
Bashiel: 1d20 + 2 ⇒ (2) + 2 = 4
Ilsa: 1d20 + 3 ⇒ (6) + 3 = 9
Kalem: 1d20 + 8 ⇒ (5) + 8 = 13
Zamanda: 1d20 + 3 ⇒ (20) + 3 = 23
Laori: 1d20 + 2 ⇒ (16) + 2 = 18
Blood: 1d20 + 7 ⇒ (6) + 7 = 13
Zamanda knows enough to notice this is like an ooze made of blood, and hence amorphous but certainly damageable.
Bashiel: 147/147 hp; trick (mesmeric mirror on touch attack), see invisibility 18 min, ironskin 12 min, hedging weapons 12 min for AC 41, angelic aspect (fly, acid/cold 10, DR 5/evil) 21 min
Ilsa: 195+18/195 hp; trick (spell anticipation with feeblemind), spite (bestow curse, Will 22) 16 h 46 min, mirror image (7) 17 min
Kalem: 171+27/171 hp; trick (mental fallback), infuse self 146 min, heroism 146 min, see invisibility 146 min, shield 17 min
Zamanda: 116/119 hp; trick (mental fallback), hat of disguise (angelic aspect), gravity bow 1 min
Laori: 116/120 hp, air walk 146 min, heroism 146 min, shield of faith 11 min
Round 1: Zamanda, Laori, Kalem, Blood, Ilsa, Bashiel
We are not necessarily in combat, just giving you a frame in case you want to attack the blood or stop Ilsa if she falls the save.
Ilsa Dreambind
|
Ilsa waves her hand dismissively at the blood construct.
"You picked the wrong person to try that trick on," she mocks. "Pathetic execution."
Will save: 1d20 + 24 ⇒ (17) + 24 = 41
| Zamanda |
Zamanda sees the gesture towards the sapphire, and wonders what the connection is with what Ilsa just said.
What trick... is the sapphire trapped? Should I shoot this thing?
Ilsa Dreambind
|
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"It wants us to touch it, which means do not under any circumstances," she responds, not taking her unblinking eyes off the creature.
"It's a weak compel trick--don't fall for it."
| Bashiel Eland |
| 1 person marked this as a favorite. |
When invited back to join the rest of the party (following Zamanda's transformation), Bashiel just grins behind his mask when taking in Zamanda's transformation. "If that isn't a sign we've got the backing of the gods in this, I don't know what is."
The suddenly chatty blood ooze has him gripping his weapon tightly. He's confident that the party can handle a malevolent glob of blood or two, but when that blood might be their own, he's not quite sure that striking down the monster is the best move. He ignores what it's saying when it becomes clear that it has little power to compel anyone. "Unless its able to leave that pool and chase us around, we might as well tackle that regicide first. Ex-regicide, in any case. She's no queen of Korvosa."
He shrugs to the blood creature.
After the fight vs. the furies, and before heading over here, Bashiel will apply keen to Serithial once more, and activate his angelic bond for 17 minutes of 20ft-radius aura protection from evil (+7).