
Allyph Yssal |

Allyph also snaps out of her dazed state. She quickly shoots a ray of electricity at the yellow snake.
Elemental Ray: 1d20 + 4 ⇒ (3) + 4 = 7 Elec damage: 1d6 + 1 ⇒ (2) + 1 = 3
After hitting the ceiling with her attack, Allyph draws the wand of infernal healing.

StephNyan |

Majenko aids Mavor's defense while Allyph hits the ceiling with one of her rays. Allyph then draws the wand of infernal healing.
The blue necrophidius begins to dance again. Denario's lucky, because the blue enemy's just out of his sight.
I'll make everyone's will saves this time as well, once again to keep the pace up.
Baer: 1d20 + 3 ⇒ (15) + 3 = 18
Majenko: 1d20 + 4 ⇒ (8) + 4 = 12
Mavor: 1d20 ⇒ 8
Quorthos: 1d20 + 3 ⇒ (11) + 3 = 14
Tural: 1d20 + 8 ⇒ (17) + 8 = 25
Majenko ends up dazed again.
Round 8:
Tural
Baer (Dazed)
Mavor 6/28HP (Dazed)
Quorthos 17/20HP (Dazed)
Denario
Yellow lesser necrophidius -21HP
Majenko (Dazed)
Allyph
Blue lesser necrophidius -17HP
Tural's no longer dazed and Mavor's no longer paralyzed.

Tural Ardas |

Tural comes back to his senses and blinks several times before he realizes what has happened.
"That was unexpected..."
Seeing that Mavor is badly hurt he decides to ditch the battlefield control and heal him. He casts his only cure moderate wounds on him.
"There, that should be better."
CMW: 2d8 + 3 ⇒ (8, 2) + 3 = 13

Mavor Asku |

*Blink blink*
Tural might think Mavor is thanking him for the healing, however it could have been just a eye twitch.

Denario Vasquez |

Oh, sry, it didn't update.
Denario moves forward and stops behind Quorthos.
Drawing a card, he aims for blue.
Ace of hearts, exact match. Though i doubt i'll be that lucky.
Flick card, cover: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20 Dmg, acid: 1d4 + 2 + 1d3 ⇒ (2) + 2 + (3) = 7
*Pinches eyes...am i seeing this right?
Flick card, cover: 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5 Dmg, acid: 2d4 + 4 + 2d3 ⇒ (1, 3) + 4 + (1, 3) = 12
Oh come on, that's rediculous :/

StephNyan |

Tural ditches his battlefield control and moves up to heal Mavor, which he does pretty well.
Denario hits the blue necrophidius with one of his cards. The creature's resistant to the damage from the card itself, but the acid does damage it.
The yellow necrophidius starts another dance.
Baer: 1d20 + 3 ⇒ (16) + 3 = 19
Denario: 1d20 + 5 ⇒ (13) + 5 = 18
Majenko: 1d20 + 4 ⇒ (14) + 4 = 18
Mavor: 1d20 ⇒ 4
Quorthos: 1d20 + 3 ⇒ (7) + 3 = 10
Tural: 1d20 + 8 ⇒ (2) + 8 = 10
Tural ends up dazed again.
Round 8:
Tural (Dazed)
Baer (Dazed)
Mavor 19/28HP (Dazed)
Quorthos 17/20HP (Dazed)
Denario
Yellow lesser necrophidius -21HP
Majenko (Dazed)
Allyph
Blue lesser necrophidius -20HP

Allyph Yssal |

Hoping she'll finally hit her target again, Allyph shoots her last ray of electricity at the blue snake.
Elemental Ray: 1d20 + 4 ⇒ (16) + 4 = 20 Elec damage: 1d6 + 1 ⇒ (3) + 1 = 4

StephNyan |

The blue necrophidius is hit by Allyph's ray, but refuses to go down.
Bite: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d6 + 1 ⇒ (4) + 1 = 5
It then tries to bite Mavor, but Mavor's armor protects him from the creature's paralyzing fangs.
Round 9:
Tural (Dazed)
Baer
Mavor 19/28HP (Dazed)
Quorthos 17/20HP (Dazed)
Denario
Yellow lesser necrophidius -21HP
Majenko (Dazed)
Allyph
Blue lesser necrophidius -24HP
And Baer's back!

Baer Mytr |

Round 9
Baer shakes her head, coming out of her stupor. She grunts, wondering how the rest of the party got in between her and the snakes.
When did that happen? Baer moves to strike at the blue. Provoking from Blue.
She reaches around the corner to attack the snake.
1d20 + 5 + 1 - 4 ⇒ (6) + 5 + 1 - 4 = 8 to hit;
1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6 damage.
AC 17 HP 22/22

StephNyan |

AoO Blue: Bite: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d6 + 1 ⇒ (5) + 1 = 6
DC 13 Fort: 1d20 + 4 ⇒ (17) + 4 = 21
Baer moves to strike at blue, but provokes an attack when she does. The necrophidius breaks through Baer's battle ward and bites her in her ankle, but the paralyzing poison has no effect on Baer. She swings her quarterstaff around the corner, but can't manage to hit the necrophidius she's aiming for.
Denario throws another card, but misses the stubborn creature.
Bite: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d6 + 1 ⇒ (2) + 1 = 3
The necrophidius south of Mavor tries to bite him again, but it fails to pierce the armor of its dazed target.
Round 9:
Tural (Dazed)
Baer 16/22HP
Mavor 19/28HP (Dazed)
Quorthos 17/20HP (Dazed)
Denario
Yellow lesser necrophidius -21HP
Majenko (Dazed)
Allyph
Blue lesser necrophidius -24HP

Allyph Yssal |

With her stronger ray depleted, Allyph shoots a weaker ray of electricity at the blue necrophidius.
Ray of Frost, made into electricity: 1d20 + 4 ⇒ (20) + 4 = 24 Elec damage: 1d3 ⇒ 2
Confirm crit: 1d20 + 4 ⇒ (17) + 4 = 21 Elec damage: 1d3 ⇒ 3
"I think I got it!"

Baer Mytr |

Round 9
Baer moves to strike at the Yellow.
Provoking from Yellow.
She strikes from flank:
1d20 + 5 + 1 + 2 - 1 ⇒ (13) + 5 + 1 + 2 - 1 = 20 to hit; (-PA)
1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9 damage.
AC 17 HP 16/22

StephNyan |

AoO: Bite: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d6 + 1 ⇒ (1) + 1 = 2
DC 13 Fort: 1d20 + 4 ⇒ (20) + 4 = 24
The remaining necrophidius takes advantage of the opening Baer shows when she moves up to it. It shatters Baer's battle ward and bites her, but Baer doesn't notice any effects from the creature's poison.
Baer hits the necrophidius hard and smashes it apart, saving Denario one of his cards.
Combat's over!
The walls and ceiling of this tall hallway are encrusted with dozens of yawning skulls, their mouths open into dark holes in the walls.
Baer: 1d20 + 7 ⇒ (9) + 7 = 16
Denario: 1d20 + 2 ⇒ (18) + 2 = 20
Majenko: 1d20 + 6 ⇒ (16) + 6 = 22
Mavor: 1d20 + 6 ⇒ (14) + 6 = 20
Quorthos: 1d20 + 6 ⇒ (12) + 6 = 18
Tural: 1d20 + 9 ⇒ (11) + 9 = 20
While waiting for everyone to snap out of their daze, several of the skulls on the walls suddenly spray acid from their open mouths.
Acid trap: 1d20 + 5 ⇒ (7) + 5 = 12 Acid damage: 1d3 ⇒ 1
Acid trap: 1d20 + 5 ⇒ (7) + 5 = 12 Acid damage: 1d3 ⇒ 1
Vs. Baer:
Acid trap: 1d20 + 5 ⇒ (5) + 5 = 10 Acid damage: 1d3 ⇒ 2
Acid trap: 1d20 + 5 ⇒ (19) + 5 = 24 Acid damage: 1d3 ⇒ 1
Vs. Denario:
Acid trap: 1d20 + 5 ⇒ (8) + 5 = 13 Acid damage: 1d3 ⇒ 3
Acid trap: 1d20 + 5 ⇒ (13) + 5 = 18 Acid damage: 1d3 ⇒ 1
Vs. Majenko:
Acid trap: 1d20 + 5 ⇒ (12) + 5 = 17 Acid damage: 1d3 ⇒ 1
Acid trap: 1d20 + 5 ⇒ (6) + 5 = 11 Acid damage: 1d3 ⇒ 3
Vs. Mavor:
Acid trap: 1d20 + 5 ⇒ (11) + 5 = 16 Acid damage: 1d3 ⇒ 2
Acid trap: 1d20 + 5 ⇒ (8) + 5 = 13 Acid damage: 1d3 ⇒ 2
Vs. Quorthos:
Acid trap: 1d20 + 5 ⇒ (18) + 5 = 23 Acid damage: 1d3 ⇒ 3
Acid trap: 1d20 + 5 ⇒ (7) + 5 = 12 Acid damage: 1d3 ⇒ 1
Vs. Tural:
Acid trap: 1d20 + 5 ⇒ (15) + 5 = 20 Acid damage: 1d3 ⇒ 3
Acid trap: 1d20 + 5 ⇒ (9) + 5 = 14 Acid damage: 1d3 ⇒ 2
Allyph's battle ward protects her from the first splash of acid, after which it shatters. She manages to dodge the second splash.
Baer dodges one acid splash, but is hit by the second.
Denario's battle ward saves him from the first acid splash, but the second splash breaks through his battle ward.
Majenko's battle ward shatters when the first acid splash hits him, but the second splash misses the dazed pseudodragon.
Mavor still stands dazed amidst the acid splashes and is hit twice.
Quorthos is hit once by an acid splash, then snaps out of his daze and quickly dodges the other splash.
Tural stands dazed amidst the acid, like Mavor. The first acid splash breaks through his battle ward, and after the ward's weakened the second splash does the same.
Belfin wasn't hit, because he's hiding in Tural's pouch.
Final HP:
Allyph 18/18HP
Baer 15/22HP
Denario 23/24HP
Majenko 12/15HP
Mavor 15/28HP
Quorthos 14/20HP
Tural 16/21HP
A few seconds after the sudden acid splashes Mavor, Majenko and Tural also snap out of their dazes. Most of the battle wards have been shattered (See BW info left of map).

Mavor Asku |

Mavor shakes his head to wake up and crooks his head.
"Ah man, it feels good to move rather than stand there like a statue. Good thing some of you got out of that, looked pretty grim from what I could glance."
He looks to himself and the others and then looks at all the cuts, acid burn and bite marks on himself and the others.
"Seems like we're in for some healing. Anyone got it?"

Quorthos |

"Ugh... that was unpleasant," Quorthos begins, as his limbs slowly return to his control. He pulls out a potion and hands it to Baer. "Here, drink this, it will help."
" I can help your wounds to heal, Mavor, but... well, like all magic, there is often a price to be paid. Not to me, but sometimes my healing has....side effects."
He pulls out a small vial of a dark liquid, intones a few words, and spreads it onto his bite wounds and burn. The injuries begin to knit themselves together, slowly. (Infernal healing - I have 2 more for anyone who wants it. Although it makes you hear voices in your head sometimes.)
So glad to hear from you, Quorthos... I thought you had forgotten about me!
Quorthos grits his teeth and mutters, apparently to himself, over the next minute as the wounds heal.

Baer Mytr |

Baer grunts and smashes the snake a few more times with her 'staff.
"Bloody not-bloody snake! They are ridiculous little things, aren't they?" Baer grumps, examining her wounds. She fixes herself once using the wand of infernal healing. -1 charge to wand. Edit: damn boy ninjas.
Baer takes Quorthos' potion and quaffs it. "Thanks, Boy. I would be good if you didn't get yourself killed so you can keep making these helpful potions."
Baer tromps around the room looking for things of interest.
1d20 + 7 ⇒ (4) + 7 = 11 Perception

Allyph Yssal |

Allyph holds the party's wand of infernal healing up. "Quorthos, you are aware we have this and it's for everyone to use?"
She taps everyone who wants to be healed up with the wand.
If you want a tap, let me know.

Quorthos |

Quorthos nods to Allyph. "Thanks, I had forgotten. I should be OK for now, though."
Quorthos helps gather up the bits of broken bones and so on that were so recently trying to kill us, then heads over to listen at the door to the east. Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Tural Ardas |

"That... was weird."
Tural says as he shakes his head. He holds a sack up for Quorthos who is collecting the bones.
"I could refresh one or two battle wards. Anyone desperately need one?"
He asks as he follows the others.

Baer Mytr |

"I could refresh one or two battle wards. Anyone desperately need one?"
Baer shakes her head at Tural. In general the ward is fine, but isn't worth a first lvl spell. There are better ones to use. When you have extra barkskins for Baer, that would be lovely, however.
Baer tries to open the door. Should no one have an idea about how to open it, she will work with Mavor to bust it open.
Take 10 to aid Mavor's strength check(s).

Tural Ardas |

Going to get a wand when the opportunity arises :)

Mavor Asku |

Mavor replies to Baer, grinning, he then looks at Denario when he hears his comment. He shrugs and says
Mavor then looks at Quorthos and Allyph, "Well any of that healing would be great. I'm all covered in bite wounds and acid and some bite marks even have acid sprayed into them."
After the healing he shakes his arms loose and tries to force the door open if there's no other possible way.
Strength check: 1d20 + 4 ⇒ (9) + 4 = 13

Quorthos |

"Been meaning to ask about the grunting," Quorthos begins. "Are you speaking another language to exclude some of us, or are you possessed by spirits that make you speak in tongues? I've heard of such things, but I confess I thought it was fairly rare. I never thought it would possess half the people I meet! If you'll inform me what... language?... that is, I'll hit the books so I can follow along."

Baer Mytr |

Baer grunts as she waits for the door to open. That she cared or remembered that Denario speaks orcish is unclear.
"Yeah, Boy, that's orcish," Baer agrees in Common. "Sometimes me and Mavor prefer to speak a pure civilized tongue rather than the gutter swill and sopped up mongrel mix that is Common. Words are more pure in orcish...and not everyone is piddlespottingly making up words every five minutes."
Just one roll, Mavor? That's it? C'mon...
Baer bashes down the door, using her crowbar for leverage.
1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 Strength
1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21 Strength
1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 Strength

StephNyan |

@Denario: It's just 1 HP you lost, but could you update it in your stat bar? We'll all be up-to-date then :)
When those who wish to be healed have been healed, Mavor gives the east door a half-hearted push. Baer shows him how it's done and bashes the door out of its frame.
In the next room wooden tables are stacked with vials, beakers, and other alchemical gear, although the southern one is heaped with broken vials and leans awkwardly on a hastily repaired leg. Three large cauldrons sit against the east wall, one of them upended. Its foul, rancid contents of rendered fats have spilled over the floor.
There are two derro, both holding aklys, in the middle of the room. The nearest one points at you with his aklys and yells "עס ס זיי! זיי רע דאָ!"
Baer: 1d20 + 2 ⇒ (12) + 2 = 14
Denario: 1d20 + 3 ⇒ (8) + 3 = 11
Majenko: 1d20 + 2 ⇒ (6) + 2 = 8
Mavor: 1d20 + 1 ⇒ (5) + 1 = 6
Quorthos: 1d20 + 3 ⇒ (19) + 3 = 22
Tural: 1d20 + 8 ⇒ (20) + 8 = 28
Blue: 1d20 + 6 ⇒ (19) + 6 = 25
Red: 1d20 + 6 ⇒ (20) + 6 = 26
Round 1:
Tural
Red
Blue
Quorthos
Allyph
Baer
Denario
Majenko
Mavor

Tural Ardas |

Tural takes a step back and casts misfortune on the first Derro in sight. He then starts his quick chant.
"No rest in here is there?"
Move action for chanting, standard action for misfortune and a 5 foot step.
- Chant (Ex): A shaman can chant as a move action. Any creature that is within 30 feet that is under the effects of the shaman's charm, evil eye, fortune, fury, or misfortune hex has that effect's duration extended by 1 round. A shaman cannot select both this hex and the witch's cackle hex.
- Misfortune (Su): The shaman causes a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A successful Will saving throw negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, the creature cannot be the target of this hex again for 24 hours.
DC 16

StephNyan |

Will: 1d20 + 6 ⇒ (19) + 6 = 25
Tural uses his misfortune hex on the nearest derro, but the derro ignores the hex's effects.
The red derro steps up next to his mate and both derro throw their aklys* at Baer.
Aklys: 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 1d6 ⇒ 2
Aklys: 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 1d6 ⇒ 5
Awesome! xD
The derro both get tangled up in the ropes of their aklys, nearly strangling themselves to death while their weapons create a cacophony of whistles.
Round 1:
~
Quorthos
Allyph
Baer
Denario
Majenko
Mavor
Round 2:
Tural
Red
Blue
Quorthos
Allyph
Baer
Denario
Majenko
Mavor
"The aklys is a hooked throwing club with a 20-foot cord attached. Some aklys have holes drilled in them and whistle when thrown, making them ideal for throwing down long, dark tunnels."

Tural Ardas |

Tural frowns as the Derro resists his spell. His muscles bulge and he looks with his evil glare at the blue Derro, trying to lower his defences. He follows it up with a quick chant.
- Evil Eye (Su): The shaman causes doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (shaman's choice): ability checks, AC, attack rolls, saving throws, or skill checks. This hex lasts a number of rounds equal to 3 + the shaman's Wisdom modifier. A successful Will saving throw reduces this to just 1 round. At 8th level, the penalty increases to –4.
- Chant (Ex): A shaman can chant as a move action. Any creature that is within 30 feet that is under the effects of the shaman's charm, evil eye, fortune, fury, or misfortune hex has that effect's duration extended by 1 round. A shaman cannot select both this hex and the witch's cackle hex.
DC 16

Quorthos |

Quorthos runs into the room and to the right, trying to leave the doorway clear, and slashes at the blue derro with his dagger.
Acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16
dagger: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d4 + 4 ⇒ (1) + 4 = 5

Baer Mytr |

Round 1
Baer looks down at the extremely silly weapons dangling down at her feet. She shakes her head with scorn.
She 5' steps up and tries to whack the blue derro. Can't edit map right now. Just moving up 5'.
1d20 + 3 ⇒ (1) + 3 = 4 to hit;
1d6 + 3 ⇒ (6) + 3 = 9 damage.
1d20 + 3 ⇒ (14) + 3 = 17 to hit;
1d6 + 1 ⇒ (4) + 1 = 5 damage.
AC 17 HP 22/22

Mavor Asku |

Was waiting on Baer to move so I know where I could move or possibly flank. Am posting now.
Mavor moves up to besides Baer, drawing his greataxe along the way. Not sure if that provokes an AoO or that I can squirm a 5-foot diagonal movement out of that.
Once in position he slams into the red derro first and then slams into the blue derro if the first hits.
Attack, Power Attack, Cleave, Surprise Follow-Through: 1d20 + 7 ⇒ (20) + 7 = 271d12 + 6 + 3 + 1 ⇒ (3) + 6 + 3 + 1 = 13 Crit Confirm?: 1d20 + 7 ⇒ (3) + 7 = 101d12 + 6 + 3 + 1 ⇒ (11) + 6 + 3 + 1 = 21
Cleaving to Blue, Sneak Attack, vs Flat-Footed AC: 1d20 + 7 ⇒ (15) + 7 = 221d12 + 6 + 3 + 1 + 1d6 ⇒ (6) + 6 + 3 + 1 + (2) = 18

StephNyan |

Will: 1d20 + 6 ⇒ (5) + 6 = 11
Denario moves behind Tural and dazes the blue derro.
Will: 1d20 + 6 ⇒ (5) + 6 = 11
Tural's evil eye lowers the blue derro's defenses.
Quorthos moves into the room with the derro and avoids an attack from the red derro. The blue derro's dazed so it doesnt'cause any trouble either. Quorthos then stabs the blue derro with a dagger.
Baer looks at the silly weapons dangling down at her feet and steps up to the derro. She attacks the blue derro twice, hitting it with her second attack.
Aklys, AoO Red: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d6 ⇒ 3
Mavor provokes an attack from the red derro when he moves around the hard corner of the wall. He's hit on his arm by the derro's aklys, then draws his greataxe and takes both derro out in a single swing.
Combat's over!

Allyph Yssal |

Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Allyph moves into the room and loots the two derro. "Nice job, Mavor! They never saw what hit them."

Majenko the Imp Slayer |

Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Majenko flies a circle through the room, looking for anything special and not finding anything.
"Which way do we go?" he asks as he lands back on Baer's shoulder.

Quorthos |

Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Quorthos examines the cauldrons against the far wall, gagging at the scent, before checking out the tables of alchemical materials. He mutters to himself (cast detect magic) and gives the room a once-over. "I wonder what they are doing here? This is a lot of gear...
Quorthos looks around at the various exits. "Hmm, another secret door in the north," he reveals. "Still, I think we should follow the open passage across the room to the east - more noise would have traveled that way than through a door."

Baer Mytr |

1d20 + 7 ⇒ (1) + 7 = 8 Perception
Baer stands over the fallen derro, giving a look to Mavor. "Nice work, Greenie. Now where?"
Baer stomps around the room, looking for things of interest.
Quorthos looks around at the various exits. "Hmm, another secret door in the north," he reveals. "Still, I think we should follow the open passage across the room to the east - more noise would have traveled that way than through a door."
"Some sort of labratory, he, Boy? Don't touch anything and hurt yourself," Baer warns Quorthos as she walks to the secret door, finding it for herself and annoyed that she missed it completely.
She then moves through the east door when the party is ready. Can't move on the map right now, so if someone would feel free to move me.

Tural Ardas |

Tural comes into the room and covers his nose from the horrid stench. He stays close behind Baer and follows her into the eastern passage. Once the smell has cleared a bit he starts talking again.
"What is happening down here? This place is a maze filled with bizarre things."

Mavor Asku |

"Thanks Baer. If there's a secret room or passage at the northern side we should take that first. Let's take the small loot if we can carry it, hopefully there's more stuff down here that's actually worth something."
Mavor walks up to the entrance to the passage and aims to go first or second, depending on Baer's preference.