Curse of the Crimson Throne

Game Master Euan


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Before you open the door you hear the sounds of a quiet dinner on the other side. Upon opening the door, you find you're right! Eight corpses sit at a finely set dinner table, looking at one another blankly. Of the eight, six are zombies who mechanically go through the motions of eating the rotten food on the table before them, spooning it back into their mouths after it dribbles back out onto the table from their slack jaws.

As you open the door, they slowly look up, and start to stand.

They are seated for round 1 though you are on higher ground so +1 to hit. Normally, standing from a seated position on a chair is a "5' step" that does not provoke AoO. In this case the zombies are wedged into their spots and it will take a move action to get free (still does not provoke however). Let the slaughter commence!

Majenko Perception: 1d20 + 10 ⇒ (1) + 10 = 11

--Round 1--
Briar - 20
Nikolay - 15
Fondo - 14
Majenko -10+
Charlie - 10
Dandilion - 8+
Barael - 8
Zombies - 4

Initiative Rolls:

Barael 1d20 + 3 ⇒ (5) + 3 = 8
Briar 1d20 + 5 ⇒ (15) + 5 = 20
Charlie 1d20 + 0 ⇒ (10) + 0 = 10
Dandilion 1d20 + 4 ⇒ (4) + 4 = 8
Fondo 1d20 + 3 ⇒ (11) + 3 = 14
Nikolay 1d20 + 2 ⇒ (13) + 2 = 15
Majenko 1d20 + 2 ⇒ (8) + 2 = 10
Good Guys 1d20 + 2 ⇒ (2) + 2 = 4

Map Round 1

The table is actually in squares J/K/L-07. It is covered with glassware, silverware, plates and spoiling food. If you jump up on it it's worse than the gore - DC15 Acrobatics to avoid falling prone just by moving up there. All the bloody squares require a DC 15 Acrobatics to move more than half movement. Failure means you drop prone in the blood and gore of the room.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Round 1, Init 14 {I8>J7>I6}

Fondo steps into the room and swings at Z5 with his kukri. On his back swing, he prodes Z3 in the direction of Black Tooth (aid attack for Barael).

Kukri, power: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
1d4 + 2 + 4 ⇒ (3) + 2 + 4 = 9

Aid attack: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Round 1, Init 15 G9-->I9

Status:

Init +2; Senses Perception +2
Speed 30 ft. (+1 Chain shirt)
--------------------
AC 19, touch 14, flat-footed 17 (+5 armor, +2 Dex, +2 Deflection)
hp 51 (6d8+12)
Fort +7, Ref +4, Will +5
--------------------
2 (4/day) Glitterdust, Mirror Image, Frigid Touch, Spider Climb
1 (5/day) Shocking Grasp, True Strike, Shield, (used)Burning Hands (DC 14), Vanish
0 (5/at will) Disrupt Undead, Prestidigitation (DC 13), Read Magic, Light, Detect Magic,
--------------------
Arcane Pool (7/day) 7/7 remaining
Empowered Magic (1/day) 0/1 remaining
Black blade's arcane pool 2/2 remaining
Wand of Magic missiles (23 charges remaining)
Pearl of Power - Not used today
Harrow points 2/3

Nikolay sees the zombies struggling to get up and heads into the room to cut them down before they rise. He still walks carefully (1/2 speed) though as there seems to be blood everywhere.

--Did you learn that from Barael?

Longsword Power Attack 2-handed: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
(BAB +4, STR +3, Black blade +2, Weapon Focus +1, -2 Power Attack, +1 vs sitting)
Longsword damage: 1d8 + 13 ⇒ (7) + 13 = 20
(+4 STR, +2 Magic, +6 Power Attack, +1 scabbard)


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Round 1, Init 20

Freshly cleaned of zombie gore (thanks Fondo!), Briar has no desire to be sprayed again and lifts his bow to quickly impale a few zombies.

Shooting at Z5...

1d20 + 9 + 1 - 4 - 2 ⇒ (2) + 9 + 1 - 4 - 2 = 6 to hit; (PBS,cover, rapid)
1d8 + 1 ⇒ (5) + 1 = 6 damage;

1d20 + 9 + 1 - 4 - 2 ⇒ (17) + 9 + 1 - 4 - 2 = 21 to hit; (PBS,cover, rapid)
1d8 + 1 ⇒ (5) + 1 = 6 damage.

Yep, two arrows I'll never seen again.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Oops. Fondo ended up in I8. Acrobatics for 5' step: 1d20 + 12 ⇒ (3) + 12 = 15, if necessary/possible.


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Round 1, Init 8

Status:

AC = 18
HP = 51/51
Weapon Equipped = Black Tooth
Condition(s) = None, yet? Maybe more Dragon Wiggle

For the love of all things... Barael imagines that the floor is yet again a cesspool, and takes to the table, or through Z3, hoping to find refuge in the corner, where both aid and flank await.

Acrobatics through Zombie: 1d20 + 19 ⇒ (12) + 19 = 31 Move to I-6

Barael tries to flay the head of the table. Z3
Black Tooth, flank, aid, higher ground: 1d20 + 7 + 2 + 2 + 1 ⇒ (7) + 7 + 2 + 2 + 1 = 19 for Damage: 1d6 + 3 + 3d6 ⇒ (6) + 3 + (4, 2, 6) = 21

edit
Acrobatics v Blood: 1d20 + 19 ⇒ (16) + 19 = 35


Fondo will have to swing on Z3 as Z5 is dead by the time he gets there. Barael's blow on Z3 then kills that one too.

DC 11 fortitude saves from Barael, Fondo, and Nikolay please as the zombies explode and spread their blood-born pathogens all over you.

Also, Briar you notice that your arrows seem to be doing full damage against these zombies...


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26
DM_Euan wrote:
Also, Briar you notice that your arrows seem to be doing full damage against these zombies...

Whhhaaaa?

1d20 + 10 ⇒ (1) + 10 = 11 Know Religion


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Fort: 1d20 + 7 ⇒ (10) + 7 = 17
Fort: 1d20 + 7 ⇒ (16) + 7 = 23

Know Religion: 1d20 + 6 ⇒ (6) + 6 = 12


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Fort save: 1d20 + 7 ⇒ (16) + 7 = 23


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Fortitude Save v Gore, take 4: 1d20 + 5 ⇒ (13) + 5 = 18


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Round 1, Init 18+ then holding until 5, and move to J9

Dandi waits until a position opens up, then slides past the others, pulling a holy water as she goes. She slips in the gore, falling flat amongst the entrails.

"Ugh!"

Not wanting to waste the holy water, she throws it at Z6 and hopes for the best.

acrobatics vs gore: 1d20 + 5 ⇒ (3) + 5 = 8

holy water at z6: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 212d4 + 6 ⇒ (4, 3) + 6 = 13 splash for 8.

fort save vs disease: 1d20 + 6 ⇒ (12) + 6 = 18


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

round 1 init 10 {F07-->G07}

Charlie will take a 5' step to G07 and watch in the direction of H10 for unforeseen. perception: 1d20 + 6 ⇒ (13) + 6 = 19

Status:

AC 14 +4 studded leather +1
CMD 14
HP = 31/31

If anyone is poisoned or diseased Charlie will attempt a heal check (6)

The spells/day listed will include the casting (if any) that I made this round

Orisons DC:14 (Create Water, Guidance, Mending, Purify Food and Drink, Stabilize, Mage Hand, Ghost Sound)
First Level: DC:15 (7/7 per day) (Bless, Ray of enfeeblement, Remove Fear, Cure Light, Protection from Evil)
Second Level: DC:16 (6/6 per day) (Lesser Restoration, Sonic Blast, Cure Moderate)
Third Level: DC:17 (3/4 per day) (Prayer, Cure Serious)

Oracle Revelation: Eldritch Bolt 7/7 times per day.
summon elemental: once per day 4/4 rounds per day

Sociable Trait4/4 rounds per day

wand CLW 12/50, 50/50
Rod of Reach 3/3 per day

Weapon equipped = Biting wit (and a MW dagger)
Shield equipped =OMG please don't hurt me


DM Rolls:
1d20 ⇒ 8

Briar shoots a zombie and strikes it for full damage. Nikolay steps up and finishes it off. Fondo starts in on the next zombie. Majenko keeps his eyes on the stairwell and the outer room. Charlie keeps watch with Majenko. Dandilion rushes the zombies and falls in the gore (no fort save needed). Barael finishes off the head diner.

Majenko Perception: 1d20 + 10 ⇒ (17) + 10 = 27

Z1 remains seated and reaches out to Barael. The other zombies stand up (move actions) and a few take 5' steps as they lumber toward their doom.

Z1 Slam on Barael: 1d20 + 6 ⇒ (20) + 6 = 26 damage: 1d6 + 4 ⇒ (4) + 4 = 8
Z1 Critical on Barael: 1d20 + 6 ⇒ (19) + 6 = 25 damage: 1d6 + 4 ⇒ (1) + 4 = 5
Z4 Reflex DC 14: 1d20 + 0 ⇒ (11) + 0 = 11 or take 8hp holy water splash

Barael please make a fort save DC 11.

--Round 1--
Z1 - 4 (seated) attacks Barael
Z2 - 4 stand and move
Z4 (-8) - 4 stand and move
Z6 (-13) - 4 stand and move
--Round 2--
Briar - 20
Nikolay - 15
Fondo - 14
Majenko -10+
Charlie - 10
Dandilion - 8+ (prone)
Barael - 8

Map Round 1-2

The table is actually in squares J/K/L-07. It is covered with glassware, silverware, plates and spoiling food. If you jump up on it it's worse than the gore - DC15 Acrobatics to avoid falling prone just by moving up there. All the bloody squares require a DC 15 Acrobatics to move more than half movement. Failure means you drop prone in the blood and gore of the room.

Stop making extra fort saves it confuses me. You cannot save them for future needs. :)


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Fortitude Save v Gore, take 5: 1d20 + 5 ⇒ (18) + 5 = 23

"They'll never get the stench out of this place. We should just burn this house to the ground. After we retrieve Luan's corpse, by the looks of this party, that is."

Thanks for burning a possible crit, Euan.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Round 2, Init 20

Briar moves (halfspeed) up to H9.

"Waif! Why are you in the room?"

Is she choosing to writhe in the gore?

Briar takes one shot at Z6, the one threatening the Waif.

1d20 + 9 + 1 - 4 ⇒ (10) + 9 + 1 - 4 = 16 to hit; (cover)
1d8 + 1 ⇒ (6) + 1 = 7 damage.


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes
Briar the Lesser wrote:

Round 2, Init 20

Briar moves (halfspeed) up to H9.

"Waif! Why are you in the room?"

Is she choosing to writhe in the gore?

Briar takes one shot at Z6, the one threatening the Waif.

1d20+9+1 to hit;
1d8+1 damage.

Round 2, Init 5

"I came to help!" Dandi draws her sickle and attacks, but misses. "Servant please, come from there, there's blood and guts in my hair!" She calls the Servant from the other room to come help her help the others.

masterwork sickle, -4 for prone: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 91d6 + 1 ⇒ (2) + 1 = 3


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Round 2, Init 14 {>L9}

Fondo wades into the combat nimbly, bobbing and weaving past the awful, awful pus bags. He, too strikes at the zombie threatening his dear Dandi. Seeing that arrows seem to be working, he drops his kukri and draws his rapier as he goes.

Acrobatics: 1d20 + 12 ⇒ (8) + 12 = 20
Rapier, flank, power: 1d20 + 9 + 2 - 2 ⇒ (12) + 9 + 2 - 2 = 21
1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Round 2, Init 8

Barael tries to address the complaint of the diner who recently slammed his service, and flails for an answer. He spends too much time trying to decide on retreat, and remains in the corner.

Black Tooth: 1d20 + 7 ⇒ (2) + 7 = 9


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Round 2, Init 15 I9-->J8

Status:

Init +2; Senses Perception +2
Speed 30 ft. (+1 Chain shirt)
--------------------
AC 19, touch 14, flat-footed 17 (+5 armor, +2 Dex, +2 Deflection)
hp 51 (6d8+12)
Fort +7, Ref +4, Will +5
--------------------
2 (4/day) Glitterdust, Mirror Image, Frigid Touch, Spider Climb
1 (5/day) Shocking Grasp, True Strike, Shield, (used)Burning Hands (DC 14), Vanish
0 (5/at will) Disrupt Undead, Prestidigitation (DC 13), Read Magic, Light, Detect Magic,
--------------------
Arcane Pool (7/day) 7/7 remaining
Empowered Magic (1/day) 0/1 remaining
Black blade's arcane pool 2/2 remaining
Wand of Magic missiles (23 charges remaining)
Pearl of Power - Not used today
Harrow points 2/3

Nikolay moves up and steals Fondo's kill by taking a 5' step to J8 and striking down the zombie (Z6).

Longsword Power Attack 2-handed: 1d20 + 8 ⇒ (19) + 8 = 27
(BAB +4, STR +3, Black blade +2, Weapon Focus +1, -2 Power Attack)
Longsword damage: 1d8 + 11 ⇒ (4) + 11 = 15
(+3 STR, +2 Magic, +4 Power Attack)
Longsword Crit?: 1d20 + 8 ⇒ (14) + 8 = 22
Longsword damage: 1d8 + 11 ⇒ (2) + 11 = 13


Nikolay does indeed kill Z6 (nice crit!!) so I need DC 11 fortitude saves from Dandilion and Nikolay vs disease as the Zombie shares what's left of his flesh with you.

Fondo and Dandilion need to revise their actions as there is no Z6 to attack (though Fondo can hit Z4 standing next to him).


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Yes, Z4.


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

round 2 init 10 {/G07-->H08}

Charlie will move to H09 and shoot an eldritch bolt at Z4. ranged touch: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6 damage: 1d8 + 3 ⇒ (2) + 3 = 5

Status:

AC 14 +4 studded leather +1
CMD 14
HP = 31/31

If anyone is poisoned or diseased Charlie will attempt a heal check (6)

The spells/day listed will include the casting (if any) that I made this round

Orisons DC:14 (Create Water, Guidance, Mending, Purify Food and Drink, Stabilize, Mage Hand, Ghost Sound)
First Level: DC:15 (7/7 per day) (Bless, Ray of enfeeblement, Remove Fear, Cure Light, Protection from Evil)
Second Level: DC:16 (6/6 per day) (Lesser Restoration, Sonic Blast, Cure Moderate)
Third Level: DC:17 (3/4 per day) (Prayer, Cure Serious)

Oracle Revelation: Eldritch Bolt 6/7 times per day.
summon elemental: once per day 4/4 rounds per day

Sociable Trait4/4 rounds per day

wand CLW 12/50, 50/50
Rod of Reach 3/3 per day

Weapon equipped = Biting wit (and a MW dagger)
Shield equipped =OMG please don't hurt me


DM Rolls:
1d20 ⇒ 191d20 ⇒ 3

Briar lines up on Z6 and connects through cover but doesn't quite drop it. Nikolay takes out Z6. Fondo steps up and strikes Z4. Majenko keeps watch. Charlie misses with his eldritch bolt. Dandilion stands up (DMPC) and calls her helper to her. Barael swings wide on Z1.

Majenko Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Briar:
"There is someone moving around upstairs and not shuffling. Steps. Someone living." so says Majenko though he cannot see who it is. "Do you want me to sneak up there and see if I can spot them?"

Z1 remains seated and keeps clawing at Barael.

Z1 Slam on Barael: 1d20 + 6 ⇒ (11) + 6 = 17 damage: 1d6 + 4 ⇒ (1) + 4 = 5
Z4 Slam on Fondo: 1d20 + 6 ⇒ (19) + 6 = 25 damage: 1d6 + 4 ⇒ (3) + 4 = 7

Z4, on his last legs, manages to get a hit in on Fondo while Z1 still squirming in his chair, cannot quite manage a hit on Barael.

--Round 2--
Z1 - 4 (seated) attacks Barael
Z2 - 4 closes with Fondo
Z4 (-21) - 4 attacks Fondo
--Round 3--
Briar - 20
Nikolay - 15 (DC 11 fort save)
Fondo (-10hp) - 14 (DC 11 fort save)
Majenko -10+
Charlie - 10
Dandilion - 8+ (DC 11 fort save)
Barael (-13hp) - 8

Map Round 2-3

The table is actually in squares J/K/L-07. It is covered with glassware, silverware, plates and spoiling food. If you jump up on it it's worse than the gore - DC15 Acrobatics to avoid falling prone just by moving up there. All the bloody squares require a DC 15 Acrobatics to move more than half movement. Failure means you drop prone in the blood and gore of the room.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Round 3, Init 20

Briar sidles to I7 to finally take a cover free shot at a zombie.

1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11 to hit;
1d8 + 1 ⇒ (1) + 1 = 2 damage.

"Nice place...maybe we should move in here. Obviously, it needs a bit of cleaning. Maybe with lots of fire."


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

round 3 init 10 {H08-->I08}

Charlie will move to I08 and aim an eldritch bolt at Z1
to hit: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
damage: 1d8 + 3 ⇒ (6) + 3 = 9

Yes, well.

Status:

AC 14 +4 studded leather +1
CMD 14
HP = 31/31

If anyone is poisoned or diseased Charlie will attempt a heal check (6)

The spells/day listed will include the casting (if any) that I made this round

Orisons DC:14 (Create Water, Guidance, Mending, Purify Food and Drink, Stabilize, Mage Hand, Ghost Sound)
First Level: DC:15 (7/7 per day) (Bless, Ray of enfeeblement, Remove Fear, Cure Light, Protection from Evil)
Second Level: DC:16 (6/6 per day) (Lesser Restoration, Sonic Blast, Cure Moderate)
Third Level: DC:17 (3/4 per day) (Prayer, Cure Serious)

Oracle Revelation: Eldritch Bolt 5/7 times per day.
summon elemental: once per day 4/4 rounds per day

Sociable Trait4/4 rounds per day

wand CLW 12/50, 50/50
Rod of Reach 3/3 per day

Weapon equipped = Biting wit (and a MW dagger)
Shield equipped =OMG please don't hurt me


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Round 3, Init 15 J8-->K8

Status:

Init +2; Senses Perception +2
Speed 30 ft. (+1 Chain shirt)
--------------------
AC 19, touch 14, flat-footed 17 (+5 armor, +2 Dex, +2 Deflection)
hp 51 (6d8+12)
Fort +7, Ref +4, Will +5
--------------------
2 (4/day) Glitterdust, Mirror Image, Frigid Touch, Spider Climb
1 (5/day) Shocking Grasp, True Strike, Shield, (used)Burning Hands (DC 14), Vanish
0 (5/at will) Disrupt Undead, Prestidigitation (DC 13), Read Magic, Light, Detect Magic,
--------------------
Arcane Pool (7/day) 7/7 remaining
Empowered Magic (1/day) 0/1 remaining
Black blade's arcane pool 2/2 remaining
Wand of Magic missiles (23 charges remaining)
Pearl of Power - Not used today
Harrow points 2/3

Nikolay tries to give Barael some assistance before stepping up to the next zombie (Z4). Unfortunately, his ray likely goes wide of the zombie (Z1) facing Barael.

Disrupt Undead: 1d20 + 6 - 4 - 2 ⇒ (8) + 6 - 4 - 2 = 8
melee, spell combat
Longsword Power Attack 1-handed: 1d20 + 8 ⇒ (10) + 8 = 18
(BAB +4, STR +3, Black blade +2, Weapon Focus +1, -2 Power Attack)
Longsword damage: 1d8 + 9 ⇒ (1) + 9 = 10
(+3 STR, +2 Magic, +4 Power Attack)


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Round 3, Init 8

Status:

AC = 18
HP = 38/51
Weapon Equipped = Black Tooth
Condition(s) = None, STD free so far

Barael notices Briar's volley of arrows. "I thought you said, 'slash them, burn them'. What's with the arrows?" He turns back to the seated zombie, and demonstrates the way something is slashed.
Black Tooth: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16 for Damage: 1d6 + 3 ⇒ (5) + 3 = 8

"Thanks, Nik. A couple more swipes and we'll end our conversation over here."


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Round 3, Init 5

Back on her feet (thanks guys!), Dandi throws her holy water at Z4 (since she didn't throw it last round). Smeared with nasty stuff she'd rather not investigate too closely, she's ever so grateful for the ministrations of her unseen servant when it catches up.

holy water, no Majenko dance, -4 for throwing into melee. If it also has cover, -4 more.: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 202d4 + 5 ⇒ (1, 3) + 5 = 9, splash for 5

fort save: 1d20 + 6 ⇒ (15) + 6 = 21


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Forgot -2 for spell combat above, so only 16 to hit.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Round 3, Init 14

Fort: 1d20 + 7 ⇒ (17) + 7 = 24

"Ugh. Poor soul, kindly keep your ichor off my tunic."

Status:

AC 19 (10 +3 dex +4 mithril shirt +1 buckler +1 ring)
HP = 36/46
Weapon equipped Rapier
Shield equipped Buckler
Bardic performance used 1 of 8 rounds
Inspired command used 0 of 6 rounds
Spells used 1st: 0 of 3
Tactician Ready

Louder, he intones, "Of Urgathoa's brood I've had enough.
Her servants trapped your souls in putrid flesh,
but we shall sunder cage and spirit free."
Inspire courage as move action. Thank you, Battle Herald prestige class.

Fondo strikes ineffectually at his new opponent (Z2), too caught up in the charms of his own sonorous voice.

Rapier, power: 1d20 + 9 - 2 + 1 ⇒ (2) + 9 - 2 + 1 = 10
Damage, power: 1d6 + 3 + 4 + 1 ⇒ (1) + 3 + 4 + 1 = 9

The Inspire Courage would add +1 to hit and damage for Dandi, Barael and Charlie's already posted actions this round.


DM Rolls:
1d20 ⇒ 41d20 ⇒ 16

Briar slides in for a clean shot, and misses wide. Nikolay misses Z1, but finishes off Z4 with a flourish. Fondo inspires courage on the masses, but fails to save enough for himself to make the hit. Majenko ignored by Briar, flies stealthily to the top of the stairs to track down a sound. Charlie tosses another eldritch bolt into the mix, but misses. Dandilion throws her holy water at Z2 since Z4 is gone by the time she has a chance to throw. Barael finally connects with his sparring partner, but does not finish him.

Majenko Perception: 1d20 + 10 ⇒ (19) + 10 = 29
Majenko Stealth: 1d20 + 20 ⇒ (9) + 20 = 29

Briar:
"There are more zombies up here, but they haven't noticed me. I know I heard someone, but I can't find them now."

Z1 Slam on Barael: 1d20 + 6 ⇒ (19) + 6 = 25 damage: 1d6 + 4 ⇒ (5) + 4 = 9
Z2 Slam on Fondo: 1d20 + 6 ⇒ (8) + 6 = 14 damage: 1d6 + 4 ⇒ (6) + 4 = 10

Z1 remains seated and keeps clawing at Barael who is just in reach and connects again. Z2 almost smiles as he finally has a chance to join combat for the first time though he is ineffective.

--Round 3--
Z1 (-9) - 4 (seated) attacks Barael
Z2 (-10) - 4 attacks Fondo
Z4 (deader)
--Round 4--
Briar - 20
Nikolay - 15 (DC 11 fort save)
Fondo (-3hp) - 14
Majenko -10+
Charlie - 10
Dandilion - 8+
Barael (-22hp) - 8 (DC 11 fort save)

Map Round 3-4

The table is actually in squares J/K/L-07. It is covered with glassware, silverware, plates and spoiling food. If you jump up on it it's worse than the gore - DC15 Acrobatics to avoid falling prone just by moving up there. All the bloody squares require a DC 15 Acrobatics to move more than half movement. Failure means you drop prone in the blood and gore of the room.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Round 4, Init 14

"We'll send you on to Boneyard. Just stand still!" More Inspire.

Status:

AC 19 (10 +3 dex +4 mithril shirt +1 buckler +1 ring)
HP = 36/46
Weapon equipped Rapier
Shield equipped Buckler
Bardic performance used 2 of 8 rounds
Inspired command used 0 of 6 rounds
Spells used 1st: 0 of 3
Tactician Ready

Fondo attacks the poor soul in front of him or, if Nikolay has his way, joins Barael in flank.

Rapier, power, inspire, possibly +2 for flank.: 1d20 + 9 - 2 + 1 ⇒ (3) + 9 - 2 + 1 = 11

Alas, pity and disgust stay his hand again this round.


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Round 4, Init 15 K8-->L8

Nikolay's luck and constitution hold out against the plague again. He tosses another ray over his shoulder at the zombie facing Barael before he steps up to slash the next zombie.

Fort save: 1d20 + 7 ⇒ (16) + 7 = 23
Disrupt Undead: 1d20 + 6 - 4 - 2 + 1 ⇒ (17) + 6 - 4 - 2 + 1 = 18
ray damage: 1d6 + 1 ⇒ (3) + 1 = 4
Longsword Power Attack 1-handed: 1d20 + 8 - 2 + 1 ⇒ (9) + 8 - 2 + 1 = 16
Longsword damage: 1d8 + 9 + 1 ⇒ (5) + 9 + 1 = 15


Z2 is down with Nikolay's strike, so Fort DC 11 saves for Fondo and Nikolay and Fondo is flanked with Barael - if he makes a DC 15 Acrobatics to get there through one square of muck (M08).


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Round 4, Init 20

Ah, sweet music to my ears...and exploding zombies keeping beat.

Briar opens up on Barael's dinner date, Z1.

1d20 + 9 + 1 + 1 - 2 ⇒ (12) + 9 + 1 + 1 - 2 = 21 to hit; (PBS, 'bard', rapid)
1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7 damage;

1d20 + 9 + 1 + 1 - 2 ⇒ (7) + 9 + 1 + 1 - 2 = 16 to hit; (PBS, 'bard', rapid)
1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10 damage.

Better. Another re-dead Varisian.

Briar will 5' step back to avoid any ichor.

@Majenko:

"Keep an eye/ear on things...if you see them, holler, otherwise stay put and stay safe. We're going to clean up down here first. There are a lot of these zombies down here."


...and we're out of combat as Brair mops up what Barael cannot. However, Barael and Fondo get to enjoy DC 11 fortitude saves.

So I have one save for Nikolay, one for Barael, and two for Fondo I think.

The dining room is very nicely appointed, though a little the worse for wear currently. The view is nice too looking out onto the gardens and an outbuilding. It is heavily curtained at the moment, but I presume you do some looking around.

There is no magic here, and no real wealth other than the silverwear and plates. A very nice set.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Fort: 1d20 + 7 ⇒ (3) + 7 = 10

Ugh. Another save with Harrow...

Fort: 1d20 + 7 ⇒ (10) + 7 = 17

I think just one for Fondo, as he wouldn't have gotten to the other zombie before Briar made it pop.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Briar pokes around a bit, turning over plates, but looking repulsed by the decadence of it all.

Briar readies around the door of K5-6.

"There are more zombies upstairs, but we need search smart," Briar says, nodding at the door.


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

Charlie ministers to Fondo with a heal check (my skill exceeds the DC) giving him a +4 on his save. I think this will work immediately. Either that or I'll have to do the healing at your next check to give you a +4.

Charlie will use the wand on Barael.

CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5

and Fondo

CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

fort save: 1d20 + 7 ⇒ (1) + 7 = 8 The luck had to run out eventually.


DM Rolls:
1d20 ⇒ 31d20 ⇒ 17

Majenko Perception: 1d20 + 10 ⇒ (12) + 10 = 22
Majenko Stealth: 1d20 + 20 ⇒ (11) + 20 = 31

A couple of doors present themselves, but presuming you try them both, you'll find one leads out to the garden, and the other to a sitting room. Two of the dead have been posed in a make out session on the couch. One is copping a feel on the other, but neither is moving. A third is sitting in the chair watching.

If you look outside through the drapes, you see Deyanira with her back to the door watching the path and the road beyond. She does not immediately notice you unless you tap on the window of course.

Majenko has nothing to report.

Updated Map

Harrow Point Update. I have Barael and Fondo down to 1 each. Nikolay and Briar each have 4. Dandilion and Charlie each have 5. Nikolay, you can use a Harrow Point now to re-roll that failed save.

Unfortunately Charlie cannot aid your disease check as it happens before he can administer his art. Don't worry though, there will be another check later which he can help some of you with. Never fear!


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

"Let's continue upward." Fondo takes out a metal ring with sharpened edges and prepares to move upstairs. "Charlie, may have another tap of the wand?" -6hp still.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Briar, continuing the ordered search, goes to the door at B10-11 and opens it.


DM Rolls:
1d20 ⇒ 81d20 ⇒ 2

Majenko Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Majenko Stealth: 1d20 + 20 ⇒ (14) + 20 = 34

Fondo stands at the foot of the stairs ready to ascend - and even from there he has a hard time seeing Majenko hiding in the bannister. Barael hesitates between supporting Fondo and Briar as Briar opens another door.

The next room is an office of sorts with a few books on two long bookshelves lining two walls. There is a dead man working on his household budget, and given the amount of blood everywhere he's quite in the red...

Updated Map


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

Oops. Sorry Fondo. Wasn't paying attention. Feel free to just assume I do so and roll yourself. I did it this time just because.

CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Briar nods at Nikolay and points to the door within the budget room.

"Barael, over here, another door. Let's get this floor cleared."


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

I'll skip on the harrow point for now. I figure he'll make the next roll with Charlie's help and if not then I can use a harrow point.

Nikolay checks out the rooms with Briar.

Nikolay perception: 1d20 + 2 ⇒ (4) + 2 = 6
sword perception: 1d20 - 1 ⇒ (3) - 1 = 2


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

"Thanks, kako. Always appreciated.." Fondo waits patiently and continues to keep watch at the base of the stairs. He chants a few arcane words and begins to clean himself and those around him.


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Fortitude Save v Gore, take 6: 1d20 + 5 ⇒ (15) + 5 = 20

"Briar, hold on a second, let me back away..."
Fortitude Save v Gore, take 7: 1d20 + 5 ⇒ (3) + 5 = 8

Barael's shoulders sag, as the filth bathes him for a seventh time. Couldn't be helped, I suppose. "Charlie, as usual, thank you for your ministrations. I'm thinking I'll be needing them against the rot yet again."

Briar calls, and Barael joins the first floor purging at the next door. D-13
Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Barael relays what he detects behind the door, waits for others to join if need be, then opens it to clear the next room.

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