Curse of the Crimson Throne

Game Master Euan


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Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Stoneskin 30/140 used

spells:

5th (3/day) — (active)overland flight, teleport, teleport
4th (5/day) —dimension door (me +4 others), dimension door, greater infernal healing, greater invisibility, (active)stoneskin
3rd (5/day) —(used)haste, haste, vampiric touch, vampiric touch, daylight
2nd (6/day) —frigid touch, glitterdust (DC 17), glitterdust (DC 17), glitterdust (DC 17), mirror image, scorching ray
1st (7/day) —burning hands (DC 16), chill touch (DC 16), color spray (DC 16), magic missile, (used) shield, true strike, vanish
0 (at will)—dancing lights, detect magic, light, mage hand, prestidigitation (DC 15)

Nikolay casts haste, which should cover the entire party.


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Surprise Round, Standard Action

Barael moves to the center of the room, ready to lay out opportunistic slashes where he may. Move to P-05


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

spellcraft: 1d20 + 19 ⇒ (6) + 19 = 25

knowl planes: 1d20 + 17 ⇒ (19) + 17 = 36 weaknesses, DR, resistances for the nasty dogs.

Dandi's spectral hand flies out towards the queen, seeking to touch her... royally.

Does the hand provoke? My guess is yes. In which case, it's AC is 29, and it is incorporeal

touch attack on the queen, assuming the hand survives: 1d20 + 9 ⇒ (1) + 9 = 10 but alas, she misses


Dandilion:
They are Nessian Warhounds (LE Large outsider (evil, extraplanar, fire, lawful)). Their weaknesses are a vulnerability to cold. They have no DR, and are immune to fire.

One of the Gray Maidens acts out of instinct and tries to swat the hand from her Queen.
Sword: 1d20 + 15 ⇒ (6) + 15 = 21

...and misses wide.


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

Round surprise, Init N/A {N08}

knowledge planes, luck: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Do you like Degs?(in reference to the above)

"Ah, yes. You make a very compelling argument. Sorry to have disturbed you. Hmm, wait a second. I'm going to change that. I'd like you to go pluck yourself. Here, let me help."

Charlie casts Holy Smite not using selective casting into Q/R 5/6. Will save DC:22

Spell penetration: 1d20 + 16 ⇒ (12) + 16 = 28
damage, outsider: 10d6 ⇒ (5, 1, 6, 2, 5, 4, 2, 3, 1, 5) = 34
damage, just evil: 5d8 ⇒ (7, 8, 7, 6, 1) = 29

The feast imparts 9 temporary hit points and the following: The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

HP 96/99 AC 23:

AC 23 Magic Plate Armor w/ fly
CMD 20
BAB +10/+5
Harrow Points: 3
Elemental HP 68/68
Defensive casting = 25 (@14th)
Spell Penetration=16

Holy Water Vials: 10
potion(s) of lesser restoration:3
[b]diamond dust:
2200gps

If anyone is poisoned or diseased Charlie will attempt a heal check (15)

The spells/day listed will include the casting (if any) that I made this round

Orisons DC:17 (Create Water, Guidance, Mending, Purify Food and Drink, Stabilize, Mage Hand, Read Magic, Ghost Sound)
First Level: DC:18 (7/8 per day) (Bless, Bless Water, Doom, Ray of Enfeeblement, Remove Fear, Cure Light, Protection from Evil)
Second Level: DC:20 (7/8 per day) (Admonishing Ray,Communal Prot. from Evil, Hold Person, Lesser Restoration, Sound Burst, Cure Moderate)
Third Level: DC:21 8/8 per day) (Create Food and Water, Prayer, Remove Disease, Searing Light, Cure Serious, Dispel Magic)
Fourth Level: DC:22 (4/8 per day)(Minor Globe of Invulnerability, Holy Smite, Neutralize Poison, Restoration, Sending, Cure Critical Wounds)
Fifth Level: DC:23 (5/7 per day)(Constricting Coils, Flame Strike, Scry) (Mass Cure Light Wounds)
Sixth Level: DC:24 (3/6 per day)(Anti-magic Field, Heal, Heroes' Feast) (Mass Cure Moderate Wounds)
Seventh Level: DC:25 (3/4 per day)(Greater Restoration, Spell Turning) (Mass Cure Serious Wounds)

Oracle Revelation: Eldritch Bolt 9/9 times per day. 1d8+6 dam
summon elemental: Twice per day 6/6, 6/6 rounds per day + ring: 6/6 rnds

Sociable Trait6/6 rounds per day

wand CSW 14/37 (+5)
wand CLW 14/50
wand CLW 50/50
wand lesser restoration 50/50
wand blessings of fervor 22/50 (8 rounds)
Rod of Reach 2/3 per day
2 scrolls of dimensional anchor (Hewards) (Dandi has the third one)
wrist sheath: breath of life scroll (+2 backup, one with Briar)

Weapon equipped = Biting wit (and a MW dagger)
Shield equipped =OMG please don't hurt me


With that placement, Charlie gets all the opposition except D3. The dogs have no spell resistance, so no need to roll it. Also you cannot carve Barael out of the effect as you do not know where he is. Luckily I believe, at least on paper, he's good. :)

D1 Will: 1d20 + 5 ⇒ (8) + 5 = 13
D2 Will: 1d20 + 5 ⇒ (6) + 5 = 11

G0 Will: 1d20 + 6 ⇒ (18) + 6 = 24
G1 Will: 1d20 + 6 ⇒ (13) + 6 = 19
G2 Will: 1d20 + 6 ⇒ (17) + 6 = 23
G3 Will: 1d20 + 6 ⇒ (12) + 6 = 18
G4 Will: 1d20 + 6 ⇒ (3) + 6 = 9

Queen Will: 1d20 + 9 ⇒ (12) + 9 = 21

...and Charlie opens up the combat with an enormous amount of damage (212hp to be exact!) and not a small amount of blindness. ;)


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Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

Charlie takes a moment to appreciate the violence he has wrought with a little prayer. Some of it dribbles down his chin as he finds it impossible to close his maniacal, face-wide grin.

"That was for Cressida. Let that name burn in your mind."


Majenko dances and enhances Briar’s bow one more time. Charlie lays down a holy smite upon his enemies. Fondo inspires courage and stands ready to aid Barael’s save though in the end it’s not needed. Dandilion throws her hand upon the Queen, but fails to connect. Nikolay casts a fresh haste covering everyone in the party except Barael who he can’t see to target. Barael moves into the room, ready for anything. Briar protects most of the party and steps into the hall.

The opposition reacts directly. Like a choreographed dance they've done many times before (though not blind) they shift their positions. The Gray Maidens move aside, and the cute little puppies step up. Though they're not taking 5' steps due to blindness, and there is some stumbling, they all position themselves for the breaths of flame (which most of you are protected against - sorry Barael).

DC 22 save vs breath weapon (fire)
D1 breath: 10d6 ⇒ (4, 4, 1, 3, 3, 4, 2, 3, 6, 5) = 35 (Fire, excludes Barael, Majenko and Briar +4 to save for cover)
D2 breath: 10d6 ⇒ (4, 1, 4, 6, 1, 3, 2, 3, 1, 3) = 28 (Fire, excludes Barael, Majenko and Briar +4 to save for cover)
D3 breath: 10d6 ⇒ (6, 6, 6, 5, 3, 5, 5, 5, 1, 4) = 46 (Fire, includes Barael)

Majenko Saves
D1 save: 1d20 + 13 + 4 + 1 ⇒ (10) + 13 + 4 + 1 = 28
D2 save: 1d20 + 13 + 4 + 1 ⇒ (1) + 13 + 4 + 1 = 19
D3 save: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24

The Gray Maidens simply move out of the way, most of them being blinded in the process. The Queen casts a spell on herself and some of her wounds knit shut. NOT what she wanted to do this round. :(
3d8 + 10 ⇒ (5, 6, 4) + 10 = 25

Majenko continues to dance for Briar's bow as he streaks across the battlefield and tries to take out G0 all by his lonesome.
Majenko: 1d20 + 11 ⇒ (2) + 11 = 13 damage: 1d3 + 4 ⇒ (2) + 4 = 6 Poison DC 17
Alas, he fails to connect and the fight rages on.

Her ready goes off and she tries to take a chunk out of the little dragon.
G0 Sword on Majenko: 1d20 + 15 ⇒ (3) + 15 = 18 damage: 1d8 + 7 ⇒ (3) + 7 = 10
She connects and her sword sinks deeply into Majenko's little hide.

-Round 1-
D1 - 20 (-34hp) blind
D2 - 20 (-34hp) blind
D3 - 20
G0 - 20 (-14hp)
G1 - 20 (-29hp) blind
G2 - 20 (-14hp)
G3 - 20 (-29hp) blind
G4 - 20 (-29hp) blind
Queen - 20 (-4hp) blind
Majenko - 19 (5’ up) (-15hp)
Barael - 14
Nikolay - 13
Charlie - 10
Fondo - 9
Briar - 8 (5’ up)
Dandilion - 6

Initiative Rolls:

Barael 1d20 + 4 ⇒ (11) + 4 = 15
Briar 1d20 + 7 ⇒ (17) + 7 = 24
Charlie 1d20 + 0 ⇒ (17) + 0 = 17
Dandilion 1d20 + 4 ⇒ (6) + 4 = 10
Fondo 1d20 + 6 ⇒ (18) + 6 = 24
Nikolay 1d20 + 2 ⇒ (15) + 2 = 17
Majenko 1d20 + 2 ⇒ (12) + 2 = 14
Good Guys 1d20 + 3 ⇒ (13) + 3 = 16

Map Round 1

Round 1 - Nikolay casts a fresh Haste covering everyone except Barael.
Round 1 - Majenko endows Briar's bow with additional magics: +1 attacks/damage & shock (enhancement->stacks).
Round 1 - Fondo Inspires the party to greatness. +3 attacks/damage/saves vs fear (competence/morale).
Round -5 - Majenko’s Haste is going until round 5.


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

Round 1, Init 10 {N08-->N09}

reflex, cloak, mystic null, luck: 1d20 + 4 + 4 + 4 + 1 ⇒ (16) + 4 + 4 + 4 + 1 = 29
reflex, cloak, mystic null, luck: 1d20 + 4 + 4 + 4 + 1 ⇒ (3) + 4 + 4 + 4 + 1 = 16
reflex, cloak, mystic null, luck: 1d20 + 4 + 4 + 4 + 1 ⇒ (3) + 4 + 4 + 4 + 1 = 16

"Let's see how many cures you have Queenie."

Charlie 5' steps to N09 and casts Holy Smite in their midst, specifically S/T 4/5. Will save DC:22

He will look for Sabina. If she's here, he will use selective casting to preclude her. perception, luck: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13

damage, outsider: 10d6 ⇒ (3, 2, 3, 2, 6, 6, 5, 4, 1, 1) = 33
damage, just evil: 5d8 ⇒ (3, 6, 5, 5, 6) = 25

The feast imparts 9 temporary hit points and the following: The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

HP 80/99 AC 23:

AC 23 Magic Plate Armor w/ fly
CMD 20
BAB +10/+5
Harrow Points: 3
Elemental HP 68/68
Defensive casting = 25 (@14th)
Spell Penetration=16

Holy Water Vials: 10
potion(s) of lesser restoration:3
[b]diamond dust:
2200gps

If anyone is poisoned or diseased Charlie will attempt a heal check (15)

The spells/day listed will include the casting (if any) that I made this round

Orisons DC:17 (Create Water, Guidance, Mending, Purify Food and Drink, Stabilize, Mage Hand, Read Magic, Ghost Sound)
First Level: DC:18 (7/8 per day) (Bless, Bless Water, Doom, Ray of Enfeeblement, Remove Fear, Cure Light, Protection from Evil)
Second Level: DC:20 (7/8 per day) (Admonishing Ray,Communal Prot. from Evil, Hold Person, Lesser Restoration, Sound Burst, Cure Moderate)
Third Level: DC:21 8/8 per day) (Create Food and Water, Prayer, Remove Disease, Searing Light, Cure Serious, Dispel Magic)
Fourth Level: DC:22 (3/8 per day)(Minor Globe of Invulnerability, Holy Smite, Neutralize Poison, Restoration, Sending, Cure Critical Wounds)
Fifth Level: DC:23 (5/7 per day)(Constricting Coils, Flame Strike, Scry) (Mass Cure Light Wounds)
Sixth Level: DC:24 (3/6 per day)(Anti-magic Field, Heal, Heroes' Feast) (Mass Cure Moderate Wounds)
Seventh Level: DC:25 (3/4 per day)(Greater Restoration, Spell Turning) (Mass Cure Serious Wounds)

Oracle Revelation: Eldritch Bolt 9/9 times per day. 1d8+6 dam
summon elemental: Twice per day 6/6, 6/6 rounds per day + ring: 6/6 rnds

Sociable Trait6/6 rounds per day

wand CSW 14/37 (+5)
wand CLW 14/50
wand CLW 50/50
wand lesser restoration 50/50
wand blessings of fervor 22/50 (8 rounds)
Rod of Reach 2/3 per day
2 scrolls of dimensional anchor (Hewards) (Dandi has the third one)
wrist sheath: breath of life scroll (+2 backup, one with Briar)

Weapon equipped = Biting wit (and a MW dagger)
Shield equipped =OMG please don't hurt me


Round the second of Holy Smiting.

D1 Will: 1d20 + 5 ⇒ (2) + 5 = 7
D2 Will: 1d20 + 5 ⇒ (2) + 5 = 7

G1 Will: 1d20 + 6 ⇒ (17) + 6 = 23
G2 Will: 1d20 + 6 ⇒ (15) + 6 = 21
G3 Will: 1d20 + 6 ⇒ (9) + 6 = 15
G4 Will: 1d20 + 6 ⇒ (16) + 6 = 22

Queen Will: 1d20 + 9 ⇒ (17) + 9 = 26

The damage is deep, but no one falls and fewer are blind than before. Still, a damaging spell!


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

1d20 + 13 + 1 + 4 ⇒ (2) + 13 + 1 + 4 = 20 Reflex - 5 damage
1d20 + 13 + 1 + 4 ⇒ (12) + 13 + 1 + 4 = 30 Reflex - no damage
1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18 Reflex - 16 damage

Yep. Elven wisdom is keeping me on my feet.


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Round 1, Init 14

Status:

AC = 24, Invisible, Hasted
HP = 115/138
Weapon Equipped = Black Tooth (Undead/Human Bane, Keen~50 min)
Condition(s)= Well Fed, Flight Footed, Heroic, Hasted till Round 5, Inspired, Vanished (5/11 Ki Points used), Boots of Speed 4/10 used thus far

Reflex Save v DC 22: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38

Barael cringes as the flames lick his hindquarters. He moves up on the maiden, intent on clearing the fodder while Charlie lays down the serious punishments. Move to P-04 He glances down at his gloves, a light char settling on the two-toned face of the elf, bringing the yin yang to simply yin. His reflections on what possible omens it portends, Barael fails to swing concretely.

Black Tooth: 1d20 + 15 + 3 + 2 + 2 + 2 + 1 ⇒ (19) + 15 + 3 + 2 + 2 + 2 + 1 = 44 for 1d6 + 3 + 3 + 7d6 + 2d6 ⇒ (1) + 3 + 3 + (1, 1, 1, 1, 4, 3, 4) + (1, 1) = 24 damage

Iterative: 1d20 + 10 + 3 + 2 + 2 + 2 + 1 ⇒ (4) + 10 + 3 + 2 + 2 + 2 + 1 = 24 for 1d6 + 3 + 3 + 7d6 + 2d6 ⇒ (6) + 3 + 3 + (1, 2, 6, 2, 4, 1, 4) + (1, 1) = 34 damage

Hasted: 1d20 + 15 + 3 + 2 + 2 + 2 + 1 ⇒ (3) + 15 + 3 + 2 + 2 + 2 + 1 = 28 for 1d6 + 3 + 3 + 7d6 + 2d6 ⇒ (2) + 3 + 3 + (5, 2, 6, 2, 6, 4, 5) + (1, 5) = 44 damage

edit:

Confirm Critical?: 1d20 + 15 + 3 + 2 + 2 + 2 + 1 ⇒ (7) + 15 + 3 + 2 + 2 + 2 + 1 = 32 for 1d6 + 3 + 3 ⇒ (5) + 3 + 3 = 11 damage

Combat Mods:

attack- Inspired, Heroic, Invisible, Human Bane, Hasted
damage- Inspired, Sneak, Human Bane


Barael steps up and pounds on the Gray Maiden with Majenko, but he does not quite drop her, in spite of two hits and a crit!

EDIT:
After Barael changes his numbers around quite suspiciously, he manages to land all three hits on G0 and drops her. One must wonder at the sudden improvements however... :)

EDIT, Part the second:
After Barael changes his numbers around, again, he realizes some of his bonuses don't stack, and he actually missed the Gray Maiden once. So she still stands! Yay for the Gray Maidens!

EDIT, Part the third:
Fondo... want to help him out a little to put him over the top of that hit?


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Round 1, init 6

Dandi tries once again to touch the queen.

touch attack on the queen via spectral hand: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 DC 20 negates. If the spell is successful, bestow curse, 50% chance of moving normally, otherwise no actions.


The Queen does her level best to resist the evil Dandilion's curse upon her.

Willpower: 1d20 + 9 ⇒ (6) + 9 = 15

She is unable, however, to resists Dandilion's will!


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes
DM_Euan wrote:
The Queen does her level best to resist the evil Dandilion's curse upon her.

Hey! I'm not the one all decked out in Green around here!


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Round 2, Init 8

Briar 5' steps to N10 and goes to work on D1, then D2.

Manyshot:
1d20 + 24 ⇒ (14) + 24 = 38 to hit;
1d8 + 16 + 1d6 ⇒ (6) + 16 + (5) = 27 damage;
1d8 + 16 + 1d6 ⇒ (8) + 16 + (1) = 25 damage;

Rapid:
1d20 + 24 ⇒ (15) + 24 = 39 to hit;
1d8 + 16 + 1d6 ⇒ (2) + 16 + (4) = 22 damage;

Haste:
1d20 + 24 ⇒ (16) + 24 = 40 to hit;
1d8 + 16 + 1d6 ⇒ (6) + 16 + (2) = 24 damage;

Iterative:
1d20 + 19 ⇒ (3) + 19 = 22 to hit;
1d8 + 16 + 1d6 ⇒ (5) + 16 + (4) = 25 damage;

Combat Mods:

+17 start
+1 PBS
+1 Heroes Scones
+2 Gr. Magic Weapon
+3 Divine Power
+3 Bard (Fondo)
+1 Bard (Maj)
+1 Haste
-3 Deadly Aim
-2 Rapid
-------------
+24 to hit

1d8
+3 magic
+1 PBS
+3 Divine Power
+3 Bard (Fondo)
+6 DeadlyAim
--------------
1d8+16+1d6 shock.

Spell Effects:

Atol Haul (all day)
AirElfWalk
Gr. Magic Weapon
Divine Favor (16/20)
Delay Poison
Haste- 2 rounds


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Reflex: 1d20 + 15 + 2 + 1 ⇒ (19) + 15 + 2 + 1 = 37
Reflex: 1d20 + 15 + 2 + 1 ⇒ (20) + 15 + 2 + 1 = 38
Reflex: 1d20 + 15 + 2 + 1 ⇒ (9) + 15 + 2 + 1 = 27

Round 1, Init 24 or 9 or whatever you rolled

"Let loose the tide of war on these foul dogs,
for we'll have justice done this day. Serithtial will see it done."

Fondo tumbles up to Ileosa and attempts to lay her low with Serithtial.

Acrobatics: 1d20 + 27 + 2 ⇒ (1) + 27 + 2 = 30

Serithtial, bane, holy: 1d20 + 13 + 6 + 4 + 3 + 2 + 1 + 2 - 4 - 4 ⇒ (11) + 13 + 6 + 4 + 3 + 2 + 1 + 2 - 4 - 4 = 34
13 bab +6 dex +4 seri +3 inspire +2 heroism +1 haste +2 bane -4 power -4 expertise
1d6 + 2 + 4 + 8 + 3 + 2d6 + 2d6 ⇒ (3) + 2 + 4 + 8 + 3 + (2, 6) + (1, 3) = 32

Status:

Active effects Life Bubble, Heroism, Heroes Feast, Ablative Armor (24/50), Stoneskin (41/110)

HP = 115 / 115
AC 34 (23 touch, 23 flat) (10 +6 dex +7 mithral shirt +2 ring +2 nat armor +2 buckler +1 haste +4 expertise)

CMB = +18 (+22 disarm & reposition, +21 dirty trick, +19 steal)
CMD = 32 (36 reposition, 35 dirty trick & disarm, 33 steal) [+5]

Weapon equipped Serithtiel
Shield equipped Buckler
Bardic performance used 0 of 11 rounds
Inspired command used 16 of 21 rounds
Spells used 1st: 1 of 4
Challenge READY
Tactician (3/day; 7 rounds) 2 of 3 used
Wand of CLW 1
Glibness from bracers READY
Harrow points 1


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Round 1, Init 13 P-8 --> Q-7
AC = 24 Lunge (-2)
Stoneskin 30/140 used

Ref save: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 +1 from haste
Ref save: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18 +1 from haste
Ref save: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 +1 from haste

Nikolay takes a five foot step closer to the queen and lunges at D1.

Longsword Power Attack 2-handed: 1d20 + 24 ⇒ (20) + 24 = 44
Longsword damage: 1d8 + 25 ⇒ (4) + 25 = 29
-
Longsword Power Attack 2-handed iterative: 1d20 + 16 ⇒ (8) + 16 = 24
Longsword damage: 1d8 + 25 ⇒ (8) + 25 = 33
-
Longsword Power Attack 2-handed Haste: 1d20 + 21 ⇒ (2) + 21 = 23
Longsword damage: 1d8 + 25 ⇒ (8) + 25 = 33
--
Confirm 1st attack?
Longsword Power Attack 2-handed: 1d20 + 24 ⇒ (9) + 24 = 33
Longsword damage: 1d8 + 25 ⇒ (4) + 25 = 29

Bonuses:

First Attack to hit = +24
+4 Sword base
***+1 Arcane makes sword +5, keen, and flaming
+10 BAB
+4 STR
+1 Weapon Focus
***+3 Inspiration
***+1 Haste
Furious focus eliminates power attack penalty

Iterative Attack to hit = +16
-5 Iterative
-3 Power Attack

Haste Attack to hit = +21
-3 Power Attack

Damage = +25
+4 Sword base
+1 Arcane makes sword +5
+6 STR (4x1.5)
+9 Power attack (two-handed)
+2 Weapon Specialization
***+3 Inspiration


Briar takes out a devil dog and wounds another, but misses with his final blow.

Fondo tumbles past the blind remaining dog and hammers the queen with a righteous blow - but Serithtial seems nonplussed at the attack. It is as if this queen is not a worshipper of Zon Kuthon!

Nikolay is up.


Did you see that ninja above you?


Sorry for the delay. Blame my brother in law - we spent the day in SF. :)

Majenko attacks a gray maiden, but misses. Barael hammers at his gray maiden but fails to drop her. Nikolay kills D1. Charlie lays down another holy smite. Fondo tumbles in and wraps the queen in the loving embrace of Serethtial. Briar kills D2. Dandilion curses the Queen.

The Queen tries to act. low is bad for me: 1d100 ⇒ 87.
She 5' steps away from Fondo and begins to chant in a tonal voice. She smiles at Fondo as she does so, and suggests he drop his weapons and leave the city of Korvosa. (Suggestion Fondo, Will DC 21).

Her tonal chanting also aids her allies in their fight.

D3, not long for this world he thinks, steps up and ravishes Charlie as best he can.
Bite on Charlie: 1d20 + 20 + 2 ⇒ (7) + 20 + 2 = 29 damage: 2d6 + 14 + 2 ⇒ (1, 5) + 14 + 2 = 22 (also some fire damage, but not enough)
Bite on Charlie: 1d20 + 20 + 2 ⇒ (3) + 20 + 2 = 25 damage: 2d6 + 14 + 2 ⇒ (5, 2) + 14 + 2 = 23 (also some fire damage, but not enough)

G0 swings on Majenko as she can’t see Barael. Surprisingly she stands her ground and fights for the Queen!
G0 sword on Majenko: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36 damage: 1d8 + 7 + 2 ⇒ (6) + 7 + 2 = 15
G0 sword on Majenko: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 damage: 1d8 + 7 + 2 ⇒ (2) + 7 + 2 = 11

G0 crit threat on Majenko: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21 damage: 1d8 + 7 + 2 ⇒ (8) + 7 + 2 = 17

G1 5’ steps to Fondo and swings.
G1 sword on Fondo: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22 damage: 1d8 + 7 + 2 ⇒ (6) + 7 + 2 = 15
G1 sword on Fondo: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 damage: 1d8 + 7 + 2 ⇒ (8) + 7 + 2 = 17

G1 crit threat on Fondo: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 damage: 1d8 + 7 + 2 ⇒ (6) + 7 + 2 = 15

G4 moves up to flank Fondo and truest to hamper his attacks on the Queen.
G4 sword on Fondo: 1d20 + 15 + 2 + 2 ⇒ (7) + 15 + 2 + 2 = 26 damage: 1d8 + 7 + 2 ⇒ (8) + 7 + 2 = 17

- - -

Majenko continues to dance for Briar's bow as he tries to finish what Barael started with G0
Majenko: 1d20 + 11 ⇒ (4) + 11 = 15 damage: 1d3 + 4 ⇒ (3) + 4 = 7 Poison DC 17

-Round 2-
D3 - 20
G0 - 20 (-93hp)
G1 - 20 (-41hp)
G2 - 20 (-39hp)
G3 - 20 (-44hp)
G4 - 20 (-41hp)
Queen - 20 (-40hp) (cursed 50% to act)
Majenko - 19 (5’ up) (-58hp)
Barael - 14 (-23hp)
Nikolay - 13 (stoneskin)
Charlie - 10 (-61hp)
Fondo - 9 (-7hp) (stoneskin)
Briar - 8 (5’ up) (-21hp)
Dandilion - 6

Map Round 2

Round 1 - Nikolay casts a fresh Haste covering everyone except Barael.
Round 1 - Majenko endows Briar's bow with additional magics: +1 attacks/damage & shock (enhancement->stacks).
Round 1 - Fondo Inspires the party to greatness. +3 attacks/damage/saves vs fear (competence/morale).
Round -5 - Majenko’s Haste is going until round 5.


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Round 3, Init 6

Dandi reaches out to touch the queen one more time.

spectral touch attack: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 281d6 ⇒ 4
Touch of idiocy No save, 4 hit points of damage to her Intelligence/Wisdom/and Charisma for 140 minutes.


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

Round 2, Init 10 {N08-->O10}

Charlie will use his supernatural ability to summon a Large Earth Elemental into O/P 7/8 after he moves to O10.

"Yikes"

slam, earth mastery: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
dam, earth mastery: 2d6 + 7 + 1 ⇒ (6, 3) + 7 + 1 = 17

slam, earth mastery: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28
dam, earth mastery: 2d6 + 7 + 1 ⇒ (6, 1) + 7 + 1 = 15

The feast imparts 9 temporary hit points and the following: The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

HP 38/99 AC 23:

AC 23 Magic Plate Armor w/ fly
CMD 20
BAB +10/+5
Harrow Points: 3
Elemental HP 68/68
Defensive casting = 25 (@14th)
Spell Penetration=16

Holy Water Vials: 10
potion(s) of lesser restoration:3
[b]diamond dust:
2200gps

If anyone is poisoned or diseased Charlie will attempt a heal check (15)

The spells/day listed will include the casting (if any) that I made this round

Orisons DC:17 (Create Water, Guidance, Mending, Purify Food and Drink, Stabilize, Mage Hand, Read Magic, Ghost Sound)
First Level: DC:18 (7/8 per day) (Bless, Bless Water, Doom, Ray of Enfeeblement, Remove Fear, Cure Light, Protection from Evil)
Second Level: DC:20 (7/8 per day) (Admonishing Ray,Communal Prot. from Evil, Hold Person, Lesser Restoration, Sound Burst, Cure Moderate)
Third Level: DC:21 8/8 per day) (Create Food and Water, Prayer, Remove Disease, Searing Light, Cure Serious, Dispel Magic)
Fourth Level: DC:22 (3/8 per day)(Minor Globe of Invulnerability, Holy Smite, Neutralize Poison, Restoration, Sending, Cure Critical Wounds)
Fifth Level: DC:23 (5/7 per day)(Constricting Coils, Flame Strike, Scry) (Mass Cure Light Wounds)
Sixth Level: DC:24 (3/6 per day)(Anti-magic Field, Heal, Heroes' Feast) (Mass Cure Moderate Wounds)
Seventh Level: DC:25 (3/4 per day)(Greater Restoration, Spell Turning) (Mass Cure Serious Wounds)

Oracle Revelation: Eldritch Bolt 9/9 times per day. 1d8+6 dam
summon elemental: Twice per day 6/6, 6/6 rounds per day + ring: 6/6 rnds

Sociable Trait6/6 rounds per day

wand CSW 14/37 (+5)
wand CLW 14/50
wand CLW 50/50
wand lesser restoration 50/50
wand blessings of fervor 22/50 (8 rounds)
Rod of Reach 2/3 per day
2 scrolls of dimensional anchor (Hewards) (Dandi has the third one)
wrist sheath: breath of life scroll (+2 backup, one with Briar)

Weapon equipped = Biting wit (and a MW dagger)
Shield equipped =OMG please don't hurt me


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Round 3, Init 14

Status:

AC = 24, Invisible, Hasted
HP = 115/138
Weapon Equipped = Black Tooth (Undead/Human Bane, Keen~50 min)
Condition(s)= Well Fed, Flight Footed, Heroic, Hasted till Round 5, Inspired, Vanished (5/11 Ki Points used), Boots of Speed 4/10 used thus far

Barael lays into the maiden, hoping to join Fondo as soon as he can.

Black Tooth: 1d20 + 15 + 3 + 2 + 2 + 2 + 1 ⇒ (15) + 15 + 3 + 2 + 2 + 2 + 1 = 40 for 1d6 + 3 + 3 + 7d6 + 2d6 ⇒ (6) + 3 + 3 + (6, 1, 5, 4, 1, 4, 2) + (2, 5) = 42 damage

Confirm Critical?: 1d20 + 15 + 3 + 2 + 2 + 2 + 1 ⇒ (3) + 15 + 3 + 2 + 2 + 2 + 1 = 28 for 1d6 + 3 + 3 ⇒ (6) + 3 + 3 = 12 damage

Barael moves to establish Flank with Fondo. Move to T-04

He gazes up at the queen, fully expecting her to look directly back into his eyes. None of you have left the room yet, no raising of the alarms... this might be over before it's begun.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Will: 1d20 + 10 + 1 + 2 + 4 ⇒ (19) + 10 + 1 + 2 + 4 = 36

Fondo just shakes his head incredulously. "What fool are you to pretend the throne? The true pretender would my blade most please. Your taste's not foul enough by half."

He steps up and strikes at 'Ileosa,' attempting to knock the sense out of her. +2 if flank. Posting from phone.

Seri nonlethal: 1d20 + 13 + 6 + 4 + 3 + 2 + 1 - 4 - 4 ⇒ (10) + 13 + 6 + 4 + 3 + 2 + 1 - 4 - 4 = 31
13 Bab +6 Dex +4 seri +3 inspire +2 heroism +1 haste -4 power -4 nonlerhal
1d6 + 2 + 4 + 3 + 2d6 ⇒ (2) + 2 + 4 + 3 + (3, 1) = 15

iterative 1, lethal: 1d20 + 8 + 6 + 4 + 3 + 2 + 1 - 4 ⇒ (3) + 8 + 6 + 4 + 3 + 2 + 1 - 4 = 23
13 Bab +6 Dex +4 seri +3 inspire +2 heroism +1 haste -4 power -4 nonlerhal
1d6 + 2 + 4 + 3 + 2d6 ⇒ (2) + 2 + 4 + 3 + (5, 6) = 22

iterative 2; lethal: 1d20 + 3 + 6 + 4 + 3 + 2 + 1 - 4 - 4 ⇒ (14) + 3 + 6 + 4 + 3 + 2 + 1 - 4 - 4 = 25
13 Bab +6 Dex +4 seri +3 inspire +2 heroism +1 haste -4 power
1d6 + 2 + 4 + 3 + 2d6 ⇒ (5) + 2 + 4 + 3 + (1, 4) = 19

haste, nonlerhal: 1d20 + 13 + 6 + 4 + 3 + 2 + 1 - 4 - 4 ⇒ (6) + 13 + 6 + 4 + 3 + 2 + 1 - 4 - 4 = 27
13 Bab +6 Dex +4 seri +3 inspire +2 heroism +1 haste -4 power -4 nonlerhal
1d6 + 2 + 4 + 3 + 2d6 ⇒ (4) + 2 + 4 + 3 + (3, 2) = 18

If she goes down she'll switch to lethal on a dog or a maiden.


As the queen's mental faculties dim, she strikes out at Barael moving into flank (she can see you and you didn't tumble). She seems nonplussed by the whole affair, but maybe that's just the dimming of her life force...

Queen's Dagger on Barael: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24 damage: 1d4 + 10 + 2 ⇒ (1) + 10 + 2 = 13

However, with Fondo's assault the Queen hesitates, lingering for a moment on her life perhaps, before turning rigid and motionless. A moment later, her features run red as she melts swiftly into a pool of blood, covering Barael and Fondo with her death. There is nothing left of the body but a growing pool of blood covering the dais and floor.

Artists Rendering of the Death of Ileosa


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Does the blood drench reveal Barael?


Briefly (so the opposition knows where you are right now), but your invisibility remains (they still have a 50% miss chance) and they'll not be able to track you past this round - save by your footsteps in the blood (a circumstance bonus to ID your location with perception).


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Does the 'Queen' have a crown?

Briar waits his chance to act.


Of course, a VERY fine looking one in fact.

...and now here are four percentile rolls for no particular reason.
1d100 ⇒ 40
1d100 ⇒ 75
1d100 ⇒ 33
1d100 ⇒ 80


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Briar stares at the pool of blood, crown, and the rest with distrust.

1d20 + 14 ⇒ (13) + 14 = 27 Know Arcana


Briar:
Your mistrust is well justified. This appears, to you, to be some form of blood simulacrum.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Round 3, Init 8

Briar smirks as the 'Queen' falls and that quickly withdraws into a frown as he sees the pooled blood.

"Tis nothing but a fake," Briar hisses as he spins to look the other direction lest others sneak up behind him. "The Real Queen lies elsewhere, either plotting against us or planning something else. I shall watch our backs in the event that this is a trap...not just a rouse."

Briar turns his disappointment onto the last hound that savages Charlie.

The Varisian chose to engage the Queen rather than protect his companions. Why would I expect differently?

Manyshot:
1d20 + 20 ⇒ (11) + 20 = 31 to hit;
1d8 + 16 + 1d6 ⇒ (2) + 16 + (6) = 24 damage;
1d8 + 16 + 1d6 ⇒ (2) + 16 + (2) = 20 damage;

Rapid:
1d20 + 20 ⇒ (18) + 20 = 38 to hit;
1d8 + 16 + 1d6 ⇒ (1) + 16 + (2) = 19 damage;

Haste:
1d20 + 20 ⇒ (12) + 20 = 32 to hit;
1d8 + 16 + 1d6 ⇒ (6) + 16 + (3) = 25 damage;

Iterative:
1d20 + 15 ⇒ (5) + 15 = 20 to hit;
1d8 + 16 + 1d6 ⇒ (3) + 16 + (4) = 23 damage;

Combat Mods:

+17 start
+1 PBS
+1 Heroes Scones
+2 Gr. Magic Weapon
+3 Divine Power
+3 Bard (Fondo)
+1 Bard (Maj)
+1 Haste
-3 Deadly Aim
-2 Rapid
-4 cover
-------------
+20 to hit

1d8
+3 magic
+1 PBS
+3 Divine Power
+3 Bard (Fondo)
+6 DeadlyAim
--------------
1d8+16+1d6 shock.

Spell Effects:

Atol Haul (all day)
AirElfWalk
Gr. Magic Weapon
Divine Favor (17/20)
Delay Poison
Haste- 1 rounds


The mastiff remains yet standing as Briar's last shot goes wide.

Nikolay and Dandilion to go. Unless Nikolay ninja's me again!


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Round 3, Init 6, redo since the queen is a puddle

Dandi gasps as the queen turns to blood. "Barrie, watch out!"

Then she turns her attention to the remaining dog. "May all you do come back to bite you in the end,mutt!"

retribution hex on the remaining dog, 1/2 of any melee damage it does unless he succeeds on a DC 23 Will save. lasts 7 rounds


Willpower: 1d20 + 5 ⇒ (19) + 5 = 24

And, amazingly, the dog makes it (though I doubt he'll survive the round to make good on it).


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Round 2, Init 13 Q-8 --> P-7
AC = 24 Lunge (-2)
Stoneskin 30/140 used

As things drop into bloody piles everywhere, Nikolay turns to whatever is still standing. In a rush, but I think D3.

Longsword Power Attack 2-handed: 1d20 + 24 ⇒ (2) + 24 = 26
Longsword damage: 1d8 + 25 ⇒ (1) + 25 = 26
-
Longsword Power Attack 2-handed iterative: 1d20 + 16 ⇒ (20) + 16 = 36
Longsword damage: 1d8 + 25 ⇒ (4) + 25 = 29
-
Longsword Power Attack 2-handed Haste: 1d20 + 21 ⇒ (14) + 21 = 35
Longsword damage: 1d8 + 25 ⇒ (2) + 25 = 27
--
Confirm 2nd attack?
Longsword Power Attack 2-handed: 1d20 + 16 ⇒ (5) + 16 = 21
Longsword damage: 1d8 + 25 ⇒ (8) + 25 = 33


Nikolay goes before Charlie so it throws things off a bit, but I'm going to give Nikolay a 10' long 5' step to keep things orderly. :)

Nikolay finishes off the dog! ...or rather does enough damage that Briar finishes it off later.


Majenko tries again to drop G0, but fails. Barael finally drops his opponent and rushes off to aid Fondo in his fight. Nikolay wounds the last of the devil dogs. Charlie summons an Earth Elemental which attacks the large dog in front of it. Fondo lays in on the Queen and drops her! Briar engages and kills the mastiff. Dandilion evil eyes a Gray Maiden (G1 OK?).

The Gray Maidens shudder with horror at what Fondo’s blade hath done to their Queen. They decide, to a woman, to avenge her death!
G1 steps up and swings with flank
G1 sword on Fondo: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20 damage: 1d8 + 7 ⇒ (8) + 7 = 15
G1 sword on Fondo: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17 damage: 1d8 + 7 ⇒ (2) + 7 = 9

G2 steps up and swings without flank
G2 sword on Fondo: 1d20 + 15 ⇒ (20) + 15 = 35 damage: 1d8 + 7 ⇒ (2) + 7 = 9
G2 sword on Fondo: 1d20 + 10 ⇒ (11) + 10 = 21 damage: 1d8 + 7 ⇒ (6) + 7 = 13

G2 crit threat on Fondo: 1d20 + 15 ⇒ (14) + 15 = 29 damage: 1d8 + 7 ⇒ (6) + 7 = 13

G3 steps up and swings with flank on Barael
G1 sword on Fondo: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26 damage: 1d8 + 7 ⇒ (4) + 7 = 11 low is bad for me: 1d100 ⇒ 80
G1 sword on Fondo: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 damage: 1d8 + 7 ⇒ (6) + 7 = 13 low is bad for me: 1d100 ⇒ 73

G4 steps up and swings with flank
G4 sword on Fondo: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22 damage: 1d8 + 7 ⇒ (7) + 7 = 14
G4 sword on Fondo: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 damage: 1d8 + 7 ⇒ (8) + 7 = 15

- - -

Majenko continues to dance for Briar's bow as he crosses the room and tries to get G3 off Baral’s back.
Majenko: 1d20 + 11 ⇒ (15) + 11 = 26 damage: 1d3 + 4 ⇒ (1) + 4 = 5 Poison DC 17
Gray Maiden poison save: 1d20 + 12 ⇒ (13) + 12 = 25

-Round 3-
G1 - 20 (-41hp) (retribution this round only)
G2 - 20 (-39hp)
G3 - 20 (-49hp)
G4 - 20 (-41hp)
Majenko - 19 (5’ up) (-58hp)
Barael - 14 (-47hp)
Nikolay - 13 (stoneskin)
Charlie - 10 (-61hp)
Fondo - 9 (-7hp) (stoneskin)
Briar - 8 (5’ up) (-21hp)
Dandilion - 6

Map Round 3

Round 1 - Nikolay casts a fresh Haste covering everyone except Barael.
Round 1 - Majenko endows Briar's bow with additional magics: +1 attacks/damage & shock (enhancement->stacks).
Round 1 - Fondo Inspires the party to greatness. +3 attacks/damage/saves vs fear (competence/morale).
Round -5 - Majenko’s Haste is going until round 5.


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Round 3, Init 14

Status:

AC = 24, Invisible, Hasted
HP = 115/138
Weapon Equipped = Black Tooth (Undead/Human Bane, Keen~50 min)
Condition(s) = Well Fed, Flight Footed, Heroic, Hasted till Round 5, Inspired, Vanished 3/10 (5/11 Ki Points used), Boots of Speed 4/10 used thus far

Barael almost fails to act, as the amount of blood surpasses his expectations. He distributes his strikes as quickly as he can, trying to avoid further damage. G3 first, then G4.

Black Tooth: 1d20 + 15 + 3 + 2 + 2 + 2 + 1 ⇒ (4) + 15 + 3 + 2 + 2 + 2 + 1 = 29 for 1d6 + 3 + 3 + 7d6 + 2d6 ⇒ (3) + 3 + 3 + (1, 1, 1, 6, 3, 3, 3) + (3, 4) = 34 damage

Iterative: 1d20 + 15 + 3 + 2 + 2 + 2 + 1 ⇒ (14) + 15 + 3 + 2 + 2 + 2 + 1 = 39 for 1d6 + 3 + 3 + 7d6 + 2d6 ⇒ (6) + 3 + 3 + (3, 1, 1, 6, 3, 5, 3) + (5, 4) = 43 damage

Hasted: 1d20 + 15 + 3 + 2 + 2 + 2 + 1 ⇒ (6) + 15 + 3 + 2 + 2 + 2 + 1 = 31 for 1d6 + 3 + 3 + 7d6 + 2d6 ⇒ (1) + 3 + 3 + (3, 4, 6, 3, 2, 6, 2) + (2, 5) = 40 damage


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Fondo looks at the Gray Maiden who struck him so fiercely without effect, and gives her an apologetic look before alternating smashes in the face with Serithtial's pommel and thrusts with her sharp point.

"Have hope, Gray Maids. Ileosa lives, for now.
This fake shall lead us all unto her abatoir."

Serithtial - nonlethal: 1d20 + 23 + 3 + 2 + 1 - 4 - 4 ⇒ (9) + 23 + 3 + 2 + 1 - 4 - 4 = 30
13 bab +6 dex +4 seri +3 inspire +2 heroism +1 prayer -4 power -4 nonlethal
1d6 + 2 + 4 + 8 + 3 + 2d6 ⇒ (6) + 2 + 4 + 8 + 3 + (5, 4) = 32

Iterative 1 – lethal: 1d20 + 18 + 3 + 2 + 1 - 4 ⇒ (7) + 18 + 3 + 2 + 1 - 4 = 27
8 bab +6 dex +4 seri +3 inspire +2 heroism +1 prayer -4 power

1d6 + 2 + 4 + 8 + 3 + 2d6 ⇒ (3) + 2 + 4 + 8 + 3 + (3, 1) = 24

Iterative 2 - lethal: 1d20 + 13 + 3 + 2 + 1 - 4 ⇒ (13) + 13 + 3 + 2 + 1 - 4 = 28
3 bab +6 dex +4 seri +3 inspire +2 heroism +1 prayer -4 power
1d6 + 2 + 4 + 8 + 3 + 2d6 ⇒ (3) + 2 + 4 + 8 + 3 + (2, 1) = 23

Haste - nonlethal: 1d20 + 23 + 3 + 2 + 1 - 4 - 4 ⇒ (16) + 23 + 3 + 2 + 1 - 4 - 4 = 37
1d6 + 2 + 4 + 8 + 3 + 2d6 ⇒ (1) + 2 + 4 + 8 + 3 + (1, 6) = 25

Status:

Active effects Life Bubble, Heroism, Heroes Feast, Ablative Armor (24/50), Stoneskin (32/110)

HP = 115 / 115
AC 30 (23 touch, 23 flat) (10 +6 dex +7 mithral shirt +2 ring +2 nat armor +2 buckler +1 haste)

CMB = +18 (+22 disarm & reposition, +21 dirty trick, +19 steal)
CMD = 32 (36 reposition, 35 dirty trick & disarm, 33 steal) [+5]

Weapon equipped Serithtiel
Shield equipped Buckler
Bardic performance used 0 of 11 rounds
Inspired command used 18 of 21 rounds
Spells used 1st: 1 of 4
Challenge READY
Tactician (3/day; 7 rounds) 2 of 3 used
Wand of CLW 1
Glibness from bracers READY
Harrow points 1[/b]


G3 falls to Barael, G1 to Fondo, but G2 and G4 remain (though both heavily wounded), menacing Fondo with their long swords, still held firmly and true against the throat of the man who killed their Queen.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Fondo chuckles at the thought of the maidens' blades getting close to his throat.


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Round 3, Init 13 P-6 --> S-7
AC = 26
Stoneskin 30/140 used

Nikolay walks up to a Gray Maiden (G2).

"You should really at least surrender."

Assuming she doesn't he whacks her with the flat of his sword.

Longsword Power Attack 2-handed: 1d20 + 24 - 4 ⇒ (8) + 24 - 4 = 28
Longsword damage: 1d8 + 25 ⇒ (7) + 25 = 32


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

Round 3, Init 10 {O10}

Charlie will cast Cure Serious on himself . BTW, feel free to use the cure serious wand after combat. There are only 13 charges left, but I'm not saving them.

CSW: 3d8 + 14 ⇒ (7, 7, 8) + 14 = 36

"Gorram it! Where the Heel is Barael?!?!"

The elemental will move to R/S 6/7 and strikes G2

slam, earth mastery: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
dam, earth mastery: 2d6 + 7 + 1 ⇒ (1, 5) + 7 + 1 = 14

The feast imparts 9 temporary hit points and the following: The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

HP 74/99 AC 23:

AC 23 Magic Plate Armor w/ fly
CMD 20
BAB +10/+5
Harrow Points: 3
Elemental HP 68/68
Defensive casting = 25 (@14th)
Spell Penetration=16

Holy Water Vials: 10
potion(s) of lesser restoration:3
[b]diamond dust:
2200gps

If anyone is poisoned or diseased Charlie will attempt a heal check (15)

The spells/day listed will include the casting (if any) that I made this round

Orisons DC:17 (Create Water, Guidance, Mending, Purify Food and Drink, Stabilize, Mage Hand, Read Magic, Ghost Sound)
First Level: DC:18 (7/8 per day) (Bless, Bless Water, Doom, Ray of Enfeeblement, Remove Fear, Cure Light, Protection from Evil)
Second Level: DC:20 (7/8 per day) (Admonishing Ray,Communal Prot. from Evil, Hold Person, Lesser Restoration, Sound Burst, Cure Moderate)
Third Level: DC:21 7/8 per day) (Create Food and Water, Prayer, Remove Disease, Searing Light, Cure Serious, Dispel Magic)
Fourth Level: DC:22 (3/8 per day)(Minor Globe of Invulnerability, Holy Smite, Neutralize Poison, Restoration, Sending, Cure Critical Wounds)
Fifth Level: DC:23 (5/7 per day)(Constricting Coils, Flame Strike, Scry) (Mass Cure Light Wounds)
Sixth Level: DC:24 (3/6 per day)(Anti-magic Field, Heal, Heroes' Feast) (Mass Cure Moderate Wounds)
Seventh Level: DC:25 (3/4 per day)(Greater Restoration, Spell Turning) (Mass Cure Serious Wounds)

Oracle Revelation: Eldritch Bolt 9/9 times per day. 1d8+6 dam
summon elemental: Twice per day 6/6, 6/6 rounds per day + ring: 6/6 rnds

Sociable Trait6/6 rounds per day

wand CSW 13/37 (+5)
wand CLW 11/50
wand CLW 47/50
wand lesser restoration 50/50
wand blessings of fervor 22/50 (8 rounds)
Rod of Reach 2/3 per day
2 scrolls of dimensional anchor (Hewards) (Dandi has the third one)
wrist sheath: breath of life scroll (+2 backup, one with Briar)

Weapon equipped = Biting wit (and a MW dagger)
Shield equipped =OMG please don't hurt me


G2 takes Nikolay's hit - and stands! The Earth Elemental charges in... and misses!

The Gray Maidens indeed do not surrender.

Dandilion? Briar? Care to end combat for us?


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Round 5, Init XX

Briar steps up and begins to fire.

Manyshot:
1d20 + 22 ⇒ (2) + 22 = 24 to hit;
1d8 + 16 + 1d6 + 2d6 ⇒ (7) + 16 + (4) + (1, 3) = 31 damage;
1d8 + 16 + 1d6 + 2d6 ⇒ (6) + 16 + (1) + (4, 4) = 31 damage;

Rapid:
1d20 + 22 ⇒ (5) + 22 = 27 to hit;
1d8 + 16 + 1d6 + 2d6 ⇒ (8) + 16 + (2) + (2, 5) = 33 damage;

Haste:
1d20 + 22 ⇒ (11) + 22 = 33 to hit;
1d8 + 16 + 1d6 + 2d6 ⇒ (1) + 16 + (6) + (5, 6) = 34 damage;

Iterative:
1d20 + 17 ⇒ (17) + 17 = 34 to hit;
1d8 + 16 + 1d6 + 2d6 ⇒ (3) + 16 + (6) + (5, 6) = 36 damage;

Combat Mods:

+17 start
+1 PBS
+1 Heroes Scones
+2 Gr. Magic Weapon
+3 Divine Power
+3 Bard (Fondo)
+1 Bard (Maj)
+1 Haste
+2 Bane
-4 Cover
-3 Deadly Aim
-2 Rapid
-------------
+22 to hit

1d8
+3 magic
+1 PBS
+3 Divine Power
+3 Bard (Fondo)
+6 DeadlyAim
--------------
1d8+16+1d6+2d6 shock.

Spell Effects:

Atol Haul (all day)
AirElfWalk
Gr. Magic Weapon
Divine Favor (16/20)
Delay Poison
Haste- 2 rounds


...and with that barrage, we are out of combat!

As the party gathers themselves and checks through the loot, you find...
4 +2 suits of full plate
4 +1 longswords
4 +1 cloaks of resistance

The Queen had...
+1 returning dagger
Headband of Charisma +2
Belt of Dexterity +2
Ring of Protection +2

The green dress is worth 2,500gp (once the blood is drained from it).

Finally, the crown of fangs is worth at least 5,000gp in parts, but you'd not want to sell it whole for the obvious reasons. The crown is decidedly not magical however, which is unusual...

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