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I'm going to make an enthusiastic cleric who worships Kurgess and views her life in the Pathfinders as a grand competition with her fellow Pathfinder Agents as her teammates and comrades. She's helpful, hardworking and bold. As with many worshippers of Kurgess, she's fit and athletic. Domains will probably be luck and strength.
Details coming soon!

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Here's my finished cleric of Kurgess, Savannah.
She's registered and good to go.
Player Name: meloriel
Character Name: Savannah Kurgess
PFS ID#: 276820-3
Faction: Grand Lodge
Savannah Kurgess
Female Human (Varisian) Cleric of Kurgess 1
NG Medium Humanoid (human)
Init +1; Senses Perception +2
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DEFENSE
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AC 14, touch 11, flat-footed 13 (+3 armour, +1 Dex, +0 shield)
hp 10 (1d8+2)
Fort +4, Ref +1, Will +4
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OFFENSE
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Speed 30 ft.
Melee spear +3 (1d8+4/x3)
…shortspear +3 (1d6+3)
…heavy mace +3 (1d8+3)
…dagger +3 (1d4+3/19-20)
Ranged javelin +1 (1d6+3)
…dagger +1 (1d4+3/19-20)
Spells Prepared (CL 1st, Concentration +3)
1st—bless*, divine favor, shield of faith
0—light, stabilize, virtue
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STATISTICS
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Str 16, Dex 12, Con 14, Int 10, Wis 14, Cha 13
Base Atk +0; CMB +3; CMD 14
TraitsExalted of the Society, Reckless
Feats Athletic, Selective Channeling
Skills Acrobatics +6, Climb +6, Diplomacy +1, Knowledge (religion) +4, Perception +2, Swim +6
(4 points; 2 class, 0 INT, 1 race, 1 favoured class)
Abilities Aura (NG), channel energy (5/day, 1d6, DC 12), domains (luck, strength (resolve)), domain powers (bit of luck, strength surge), orisons, spontaneous casting (cure spells)
Languages Common, Varisian
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SPECIAL ABILITIES
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Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (5/day).
Strength Surge (Sp): As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/2 your cleric level (minimum +1) to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (5/day).
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Domain Spells
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Luck—1st—true strike, 2nd—aid, 3rd—protection from energy, 4th—freedom of movement, 5th—break enchantment, 6th—mislead, 7th—spell turning, 8th—moment of prescience, 9th—miracle.
Strength (resolve)—1st—bless, 2nd—bull's strength, 3rd—magic vestment, 4th—spell immunity, 5th—righteous might, 6th—heroes’ feast, 7th—grasping hand, 8th—clenched fist, 9th—crushing hand.
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GEAR/POSSESSIONS
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Combat Gear spear, shortspear, javelin (4), dagger, heavy mace, acid (2), holy water
Possessions studded leather armor, silver holy symbol of Kurgess, backpack, bedroll, explorer’s outfit, grooming kit, holy text (Kurgess), ink, inkpen, journal, mess kit
Carrying Capacity
Light 0-76 lb. Medium 77-153 lb. Heavy 154-230 lb.
Current Load Carried 66 lbs.
Money 11 GP 6 SP 0 CP
Savannah was an orphan who grew up on the streets of Absalom. Despite a rough childhood, she was optimistic and lucky — always able to find enough food, and a place to sleep. She was drawn to the festivals, tournaments and parades, sneaking up to high places and rooftops to get a good (free) view of the events. Luckily for her, she was noticed by one of the tournament organizers—a devotee of Kurgess, who helped her find her way to a local chapel of Kurgess. Now with a home and faith in her heart, Savannah took the gods name as her own, and dedicated her life to bettering herself and competing in the events and hospitals that she once watched.
As she grew older the Pathfinders came to her attention. Their athleticism, heroism, brilliance and fame drew her in, and she soon decided to join the organization herself. She considers the her life among the Pathfinders as a grand competition, with her fellow agents as her teammates and comrades. Now she’s finished her training and ready to make a name for herself as a Pathfinder Agent!
Of Varisian descent, Savannah has thick, wavy black hair which she wears tied back in a braid. She has brown and eyes. She’s fit and athletic, like most members of her faith. She wears simple clothes, comfortable and colourful, which offer a wide range of movement. Upon her back (which she leaves bare if not wearing armour) is a massive tattoo of Kurgess' holy symbol--a flexed arm holding a broken chain.
Savannah is brave, bold and adventurous, always willing to assist her comrades—even at her own expense. She’s always there to lend a helping hand and emphasizes teamwork and unity among her fellow Pathfinders.

PixelsAreGod |

Submitting Asgoro, going to work on registering tomorrow. Going to be under the Grand Lodge faction.
Asgoro
Male Human Spiritualist (Phantom Blade) 1
CG Medium Humanoid(Human)
Init +1; SensesPerception +5
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DEFENSE
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AC 15, touch 10, flat-footed 10 (+4 armor, +1 dex, +0 shield)
hp 13 (1d8 + 1 + 1 + 3) (Favored Class Bonus)
Fort +3, Ref +2, Will +4
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OFFENSE
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Speed 20 ft.
Melee Sigd, Intelligent Scimitar +4 (1d6 +4)
Ranged Javelin +1 (1d6 +4) (Range: 30ft.)
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STATISTICS
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Str 18, Dex 13, Con 12, Int 10, Wis 14, Cha 8
Base Atk +0; CMB +4; CMD 15
Traits Seeker, Deft Dodger
Drawbacks
Feats: Toughness, Alertness, Combat Casting
Skills (4 points; 4 class, 0 INT, 1 race) Heal +6, Knowledge(Religion) +4, Perception +9, Sense Motive +8, Spellcraft +4
Armor Penalty -3
Languages Common, Taldane
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SPECIAL ABILITIES
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Phantom Weapon
Spell Combat
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Spells
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CL 1, Concentration + 7
0th (at will) Detect Magic, Light, Message, Telekinetic Projectile
1st (2/day) Chill Touch, Protection from Evil
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GEAR/POSSESSIONS
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Gear Hide Armor, Sigd, Tent(Medium), Rope(50ft.), Backpack, Bedroll, 15 Trail Rations, 10 Javelins, Explorer’s Outfit,
Carrying Capacity
Light 0-100 lb. Medium 101-200 lb. Heavy 201-300 lb.
Current Load Carried 74 lb.
Money 26 GP 24 SP 0 CP
Scimitar
Enhancement Bonus: +0
Int 6 Wis 6 Cha 10
Ego 5
Asgoro was born in Oppara, the capitol of Taldor, and raised under his blacksmith father. Too young to handle making tools and weapons himself, he helped his father by providing lumber and using the bellows. He was never able to pick up the craft however, as his father died from overwork, attempting to repair a tarnished blade. Passed to some relatives, he found himself unwanted, as his uncle cared nothing for him, considering Asgoro as a waste of time and money. It was at this time Asgoro discovered Sigd: recognizing the weapon as the same blade his father died attempting to repair.
Once Asgoro reached adulthood, he immediately set off for Absalom with the meager money he had saved, and signed up with the Society once he arrived, his wish to see the world his father could never find.
Asgoro has long black hair that is left unkempt, save for a singular band that keeps in tied in the back. A scar crosses his right cheek under his brown eyes, concealed by a small amount of stubble. He wears simple clothes that draw little attention, though tend to be thicker than the weather insists.
Asgoro can be seen as stoic, whether from his stone-faced demeanor or frequent silence only broken by the occasional whisper, but he is only shy and mostly unwilling to publicly share his opinions. His only confidant is his blade, Sigd, to which he casually participates in philosophical debates and wordplay. He attempts to keep a cool head, especially when others around him do not, but his habit of not speaking loudly enough makes him more off-putting than he tries to be. When it comes to his allies, Asgoro is ready to give whatever advice is needed - in the quietest manner possible, of course.
Sigd is Asgoro’s blade, appearing as a rusty scimitar. It desires to explore the world, taking pleasure in even the dreariest sights, as long as it is new and different. It is thus mostly content with Asgoro, who also shares this wanderlust.

Terevalis Unctio of House Mysti |

How do you make one of those PFS gear purchase lists when you are online? Is there a fillable .pdf somewhere?
I asked about a .pdf before but I don't remember seeing an answer. I could take the question to the PFS forum, if nobody knows.
That is a good question. I have never seen a fillable sheet before but what I do is usually just tell the DM is anything was bought and take the money off my sheet, I use Herolab, so it helps to keep track of the moolah. The same if I sell anything.

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I'm not sure. I can't tell from your list. I found the following:
Emmjay - Not sure what character was submitted
Meloriel - human cleric of Kurgess
Vixie Holland - human hunter
Nikolaus - Nagaji Bloodrager
Pixelsaregod - Human spiritualist
Peet - Halfling Rogue
Lucas Holland - Human Bard
Karlos Thorinar - Human Slayer
GM PDK - Not sure what character was submitted
Coetis Reorum - Human Bloodrager
Plus the four already accepted
Halfling Rouge
Grippli Wizard
Half Elf Investigator (Chorlo Fasthands?)
Human Brawler
Hope that helps...

Terevalis Unctio of House Mysti |

I had things all set up and then it wouldnt let me do anything, lol.
ROUND 1 PICKS
Vixie
Chorlo
Lucas
Eddie
Peet
Melorial
Group 2
Karlos
Grippli
Morthrak
Coetis
Nio=kolas
Pikels
I tried to get another campaign set up but stupid site was giving me grief. I will try again later today
GROUP I Go anead and go into discussion
Group II once I have the thread set up for other module I will let you know here.