Male Id Rager/Urban Bloodrager (Bloodrager)
CG Medium humanoid (Human)
Init +6/8; Senses Perception + 9
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Defense
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AC 16/18, touch 14/16, flat-footed 12 (+2 armor, +4/6 Dex)
hp 11 (1d10+1)
Fort +2, Ref +4, Will +3
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Offense
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Speed 40 ft. (40 ft. in armor)
Melee: Raiper +6/+10 (1d6+4/7 18-20/x2)
Space 5 ft.; Reach 5ft
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Statistics
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Str 10, Dex 18, Con 10, Int 10, Wis 14, Cha 14
Base Atk +1; CMB +1; CMD 14/16
Feats Weapon Finesse, Weapon Focus, Fencing Grace, Skill Focus(Perception)
Traits: Carefully Hidden, Reactionary
Skills Acrobatic + 8/10, Diplomacy + 6, Perception +9, Ride +8/10, Sense Motive +3,
Languages Common
Gear: Raiper, Spicked-Leather Armor, 15gp
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Special Abilities
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Atavistic Avatar (Su): An id rager chooses one emotional focus to define his core: anger, dedication, despair, fear, hatred, jealousy, remorse (see page 19), or zeal. At 1st level, he gains Skill Focus as a bonus feat in one skill associated with his atavistic focus.
Hatred: Acrobatics or Perception.
When the id rager enters a bloodrage, he gains additional powers as if he were a phantom (Pathfinder RPG Occult Adventures 78) with the emotional focus he selected as his atavistic focus. He is considered to be both a phantom and a spiritualist for the purposes of abilities whose effect references both a phantom and a spiritualist, such as a dedication phantom’s dutiful strike, and treats his bloodrager level as both his spiritualist level and his phantom Hit Dice when determining abilities and save DCs. This ability does not allow the id rager to become incorporeal.
Controlled Bloodrage(Su): When an urban bloodrager rages, she does not gain the normal benefits. Instead, she can apply a +4 morale bonus to her Constitution, Dexterity, or Strength. This bonus increases to +6 when she gains greater bloodrage and to +8 when she gains mighty bloodrage. She can apply the full bonus to one ability score or split the bonus between several scores in increments of 2. When using a controlled bloodrage, an urban bloodrager gains no bonus on Will saves, takes no penalties to AC, and can still use Charisma-, Dexterity-, and Intelligence-based skills. A controlled bloodrage still counts as a bloodrage for the purposes of any spells, feats, and other effects. This ability alters bloodrage.
Fast Movement (Ex): A bloodrager’s land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager’s speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager’s land speed.
Hated Target (Su): The phantom can take a move action to designate one creature within its line of sight as a hated target. The phantom gains a +2 bonus on attack rolls against its hated target, and a bonus on damage rolls equal to 1/2 the phantom’s Hit Dice (minimum 1). The phantom is so focused on this hated target that it takes a –2 penalty on attack rolls against all other creatures. The phantom can maintain these bonuses against only one target at a time, and these bonuses remain in effect until either the hated opponent is dead or it has been out of the phantom’s line of sight for at least 1 minute. When the spiritualist reaches 7th level, the phantom can use this ability as a swift action, and takes no penalty when attacking creatures that are not designated as its hated enemy. The phantom must be manifested in ectoplasmic form to use this ability (unless the spiritualist is 17th level or higher; see Shared Hatred below).