Star Wars: Legacy

Game Master EltonJ

This campaign starts in the Legacy Era. About 150 years after the battle of Yavin.

The official Map of the Star Wars Galaxy can be found here.

A better looking map can be found here.


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A long time ago, in a galaxy far far away . . .

(cue Star Wars fanfare music)

It is a century and a half after the events of the Battle of Yavin. The Jedi is mistrusted through the Galaxy, and it takes time to build that trust. The Galactic Republic has, again, an evil counter part in the Sith Empire. The sith are on the rise again, and the Republic needs heroes again. As evil forces seek to conquer, the forces of Good seek to overcome.

The Chancellor of the New Senate is one of the few that believe in the Jedi. A holo-record in the Jedi Archives speaks of a planet where the Jedi were trained. That planet is Tython. However, no one knows where it is. The Chancellor secretly sends two Jedi to find out the truth.

This is Legacy Series 1: the Search for Tython

What You Need
* All you need is a copy of Star Wars the Roleplaying Game, Saga Edition (the one with the Black and Gold Vader on the cover). If you played WEG Star Wars, welcome to a new Edition of the game. Same if you played Asmodee's version of the game. You will find that the d20 version offers as much customization of your character as the other two variants (although I never owned WEG Star Wars or the Asmodee Star Wars).

* A copy of the Legacy Era Campaign Guide is suggested, but not needed.

Campaign Basics
Abilities: We will select abilities through a Point Buy basis (See the SE page 18). However, as in a Pathfinder game, you will select your abilities with 25 points. That way, you may end up with more heroic traits.
Species of the Galaxy: You may select any species in the SE core rulebook. The species in the Legacy Era Campaign Guide may also be selected, but try not to select the Yuuzhong Vong, or Ewoks.
Class: Any class in the SE edition may be selected. Please note that Sith Lords may also use the Jedi Class. The Saga System uses trees for your class, think of them as archetypes in Pathfinder.
Skills: Any skill in the SE version of the game may be selected.
Feats: Although no one has made a Elphant in the Room/the Room is Square for the Star Wars RPG, we won't be using these rules.
Planet of Origin: You may come from any planet listed in SE. Including Naboo. Tython can't be chosen, as you are trying to find the planet and it's system. Think of your Planet of Origin as traits in Pathfinder.
Force Powers and Talents: Try to stay away from Sith talents and powers. You are a hero, and the lure of the Dark Side of the Force is present.
Legacy: Try to come up with a legacy for your character. This is not the same as Destiny, though. As for picking a legacy name from the original trilogy, it's possible. You might want to justify having that legacy.

Well, I guess that's it. If you have any questions, don't hesitate to ask.


Star Wars yes, I'm here. I have the Saga books and expansions. Many different concepts in mind - though being around 115 years after Rise of Skywalker throws me in a loop to think about a brand new one! Is this jedi generation trained using the handful of books Rey brought? By Force Ghosts? By other (Grey?) Jedi that scattered through the galaxy and weren't involved in the events of the trilogies? By descendants of an (unlikely) survivor Knight of Ren that decided to embrace the Light Side?

So many possibilities! Regardless, I like the heroic angle, the monastic one, and my favorite character was always Obi-Wan :)


Absolutely interested, EltonJ, as I stated in the other thread. Lifelong Star Wars fan.

Just ordered the Player's guide and will be using a PDF until it arrives. Beyond that, I've only played the d6 version of SW, but I'm sure I'll pick this up quickly.

So, two Jedi? Makes sense, and is practically a canon choice. I'll be interested in your answers to Lapyd's questions regarding where the Jedi stand, as a group and culture.

Would love to play as a Jedi, maybe a padawan...would it seem reasonable to make say, a scoundrel for first level, to be a pilot or whatever, but then multiclass to Jedi later? OR, if someone else has a definite idea for a Jedi, I could simply play something else.


Lapyd wrote:

Star Wars yes, I'm here. I have the Saga books and expansions. Many different concepts in mind - though being around 115 years after Rise of Skywalker throws me in a loop to think about a brand new one! Is this jedi generation trained using the handful of books Rey brought? By Force Ghosts? By other (Grey?) Jedi that scattered through the galaxy and weren't involved in the events of the trilogies? By descendants of an (unlikely) survivor Knight of Ren that decided to embrace the Light Side?

So many possibilities! Regardless, I like the heroic angle, the monastic one, and my favorite character was always Obi-Wan :)

For me, it's between Darth Revan and Qui-Gon Jinn. However, let me get to your questions.

Is this jedi generation trained using the handful of books Rey brought?
A. Yes. Kind of. There are numerous Jedi Holocrons spread through out the Galaxy, and the books provide a foundation for ancient knowledge.

By Force Ghosts?
A. They could have taught, simply. Qui-Gon, Yoda, and Obi-Wan could have passed down their knowledge. Before they were Reincarnated of course.

By other (Grey?) Jedi that scattered through the galaxy and weren't involved in the events of the trilogies?
Like Asako Tanno? Yep. Possibly, yes.

By descendants of an (unlikely) survivor Knight of Ren that decided to embrace the Light Side?

The Knights of Ren aren't something I know about, but yes, possibly. Depends on your background, of course.

EDIT: I remember the knights of Ren. :) They were with the First Order.


https://swse.miraheze.org/wiki/Main_Page
Does this seem a reasonably good go-to source, beyond the main book?
Just checking.


Hack Anslash wrote:

https://swse.miraheze.org/wiki/Main_Page

Does this seem a reasonably good go-to source, beyond the main book?
Just checking.

It seems to be comprehensive. Just was checking it out.


Interested.


Interesting set of races to choose. I think I might go with a Codru-Ji. Always liked them. I doubt they have any named legacies, but I'll figure something out.


Some clarification, please, Elton.

25 point-buy: As stated on page 18 (starting ability scores are 8 (at 0 points) with the default 25 point-buy SW Saga gives, and increasing a score to 14 costs 6 points) OR using the PF1E 25 point-buy (starting ability scores are at 10 (at 0 points) and increasing a score to 14 costs 5 points).


You use the PF1e 25 point buy.


Thanks, Elton.

For my character application I will be going with Zeltron.

Are you looking for jedi characters as well as non-jedi characters?

If non-jedi as well, I am considering scroundrel for my Zeltron.


@Elton: should we build for what level? From your story, it felt more like at bare minimum 5, but if it's 1, totally fine too (just more "padawan"-y, younger). Usually, to be sent in a mission like that, you'd expect something like Jedi Knights, which need to be around level 7 or 8 (prestige class requiring bab etc.) - so even like level 10 could likely be fair game, but of course the enemies would scale accordingly.

Would love to understand our wealth as well :)

I'm building a Kel Dor jedi, very monastic and introspective. As I mentioned before, I love the defensive styles like Soresu and very classic, single lightsaber fighting routines.


female zeltron gambler (scoundrel):

Just most of the crunch (sans gear) so far.

Level: 1

Ability Scores: Str 10 (+0), Dex 16 (+3), Con 14 (+2), Int 10 (+0), Wis 8 (-1), Cha 18 (+4)

Zeltron abilities: Empathy, Pheromones

Languages: Basic

Trained Skills: Acrobatics, Gather Information, Perception, Persuasion

Bonus Feats: Point Blank Shot, Weapon Proficiency (pistols), Weapon Proficiencies (simple weapons)

1st level feat: not selected yet.

1st level talent: (Fortune talent tree) --> Gambler (x1)

1st level random starting credits roll: 3d4 ⇒ (4, 2, 4) = 10 x 250 credits = 2500 credits

Gear: not purchased yet

Physical Description: not done yet. will make Hero Forge mini.

Personality Description: not done yet.

Character Backstory: not done yet.

Hit Points: 20
Reflex Defense:
Fortitude Defense:
Will Defense:
Damage Threshold:
BAB +0
Melee Attack +0
Ranged Attack +3 (not including Point Blank Shot)
Speed 6 squares (30 feet)
Force Points: 5
Destiny Points (if using): 1


Interested. I'd like to give it a whirl =^^=

I may go very basic/cliche maybe

Twi'lek Jedi. Very similar to Tano. Eventually twin Sabers?

I'm new to SAGA


How many Jedi are you willing to deal with, EltonJ?


I'll switch to something else if it's too much. Just wanted to go 'cliche' for ease of understanding. But I can come up with a few other ideas too


GM_Drake wrote:

Thanks, Elton.

For my character application I will be going with Zeltron.

Are you looking for jedi characters as well as non-jedi characters?

If non-jedi as well, I am considering scroundrel for my Zeltron.

I'm considering all character classes. Including scoundrels. :) Zeltrons are okay.

Lapyd wrote:

@Elton: should we build for what level? From your story, it felt more like at bare minimum 5, but if it's 1, totally fine too (just more "padawan"-y, younger). Usually, to be sent in a mission like that, you'd expect something like Jedi Knights, which need to be around level 7 or 8 (prestige class requiring bab etc.) - so even like level 10 could likely be fair game, but of course the enemies would scale accordingly.

Would love to understand our wealth as well :)

I'm building a Kel Dor jedi, very monastic and introspective. As I mentioned before, I love the defensive styles like Soresu and very classic, single lightsaber fighting routines.

Level three, and Kel Dor is fine. :) What "tree" are you taking? Counselor, Guardian, Sentinel? Any of the three can work for an introspective Jedi.

Seth86 wrote:

Interested. I'd like to give it a whirl =^^=

I may go very basic/cliche maybe

Twi'lek Jedi. Very similar to Tano. Eventually twin Sabers?

Twin sabers would be awesome. And Twi'lek is fine as a Jedi (all races work for Jedi, though).

Hack Anslash wrote:
How many Jedi are you willing to deal with, EltonJ?

If you all want to be Jedi, then that is fine. Only two are required for the series, though. As in the Phantom Menace, two Jedi are often there to work together. Like I said, if all are jedi, then you start on Yavin-4. If there is a mix of characters, on Coruscant.


I am always down for a Saga Edition game.

Given the Legacy Era setting, how heavily will you be relying on the original comic book source material from the Expanded Universe's Legacy Era, as well as EU post-Endor events (Yuuzhaan Vong Invasion, Killik Crisis, etc.)? Skywalker's still around, Darth Krayt in charge, etc.

EltonJ wrote:

Class: Any class in the SE edition may be selected. Please note that Sith Lords may also use the Jedi Class. The Saga System uses trees for your class, think of them as archetypes in Pathfinder.

Skills: Any skill in the SE version of the game may be selected.
Feats: Although no one has made a Elphant in the Room/the Room is Square for the Star Wars RPG, we won't be using these rules.
Force Powers and Talents: Try to stay away from Sith talents and powers. You are a hero, and the lure of the Dark Side of the Force is present.

Any Class talent trees and feats from any Saga Edition sourcebook, or just the Core Book/Legacy Era sourcebook? Any Force Powers/Talents (non Sith) from any Saga Edition sourcebook? Availability of alternate Force Traditions?

How strictly will you be adjudicating offensive Force Powers as earning Dark Side Points? Will players only earn Dark Side Points for using Dark Side Force Powers, or will they earn Dark Side Points if they use them to deal HP damage to living creatures or deal enough damage to living creatures to push them down the condition track?

I've seen a lot of different interpretations on that last one, so knowing the expectations helps to provide some guidance on character creation.


Phntm888 wrote:

I am always down for a Saga Edition game.

Given the Legacy Era setting, how heavily will you be relying on the original comic book source material from the Expanded Universe's Legacy Era, as well as EU post-Endor events (Yuuzhaan Vong Invasion, Killik Crisis, etc.)? Skywalker's still around, Darth Krayt in charge, etc.

I never read the comics, so I'm going by the Legacy Era Campaign Guide. I didn't like the Yuuzhon Vong, or Rey (Abrams and Johnson aren't storytellers, they are showmen). Anyhow, yes, Skywalkers are still around. Darth Krayt is in charge.

Quote:


EltonJ wrote:

Class: Any class in the SE edition may be selected. Please note that Sith Lords may also use the Jedi Class. The Saga System uses trees for your class, think of them as archetypes in Pathfinder.

Skills: Any skill in the SE version of the game may be selected.
Feats: Although no one has made a Elphant in the Room/the Room is Square for the Star Wars RPG, we won't be using these rules.
Force Powers and Talents: Try to stay away from Sith talents and powers. You are a hero, and the lure of the Dark Side of the Force is present.

Any Class talent trees and feats from any Saga Edition sourcebook, or just the Core Book/Legacy Era sourcebook? Any Force Powers/Talents (non Sith) from any Saga Edition sourcebook? Availability of alternate Force Traditions?

I would like to explore other Force traditions, but not yet. Yes, you can draw on other Saga Edition sourcebooks for talent trees and Force powers.

Quote:
How strictly will you be adjudicating offensive Force Powers as earning Dark Side Points? Will players only earn Dark Side Points for using Dark Side Force Powers, or will they earn Dark Side Points if they use them to deal HP damage to living creatures or deal enough damage to living creatures to push them down the condition track?

I haven't thought of that, thus far. The d20 Star Wars RPG takes a very simple view on how the Force is discussed. It's a very light and dark view. I could enforce it strictly, but I also know that there is many shades of grey when approaching this subject. When approaching Star Wars, I wish I had a philosophy degree. But I don't.

As for Adjudicating, I'll try to be fair. If a Jedi uses the force in self defense, then it wouldn't earn a Dark Side point. However, if there is malice behind the use of the Force, then yes, that would earn a Dark Side point.


Two weapon fighting is very hard it seems. :P

But I'll work my way up. -5? Ouch

But at level 6 it becomes the basic -2

Question

Barring damage and 'length' what's the point of a Shoto Saber? I mean it's cheaper. But that's it. There's no other point to have a short Saber

It would have been nice if it reduced the penalty for dual wielding by 1 or 2.


No worries - I never read the comics, either, so I just had the Sourcebook and Wookiepedia to go off of.

Will see if one of the many Saga Edition builds I currently have is a good fit for this, or if I should come up with a new one.


I found some art I could use for my character

Twi'lek


EltonJ wrote:
Level three, and Kel Dor is fine. :) What "tree" are you taking? Counselor, Guardian, Sentinel? Any of the three can work for an introspective Jedi.

Most of the talents come from the Lightsaber Combat and Guardian trees. Like I said, Soresu, so a more defensive build :)

What should be the wealth to consider?


Lapyd wrote:
EltonJ wrote:
Level three, and Kel Dor is fine. :) What "tree" are you taking? Counselor, Guardian, Sentinel? Any of the three can work for an introspective Jedi.

Most of the talents come from the Lightsaber Combat and Guardian trees. Like I said, Soresu, so a more defensive build :)

What should be the wealth to consider?

There is a problem, Star Wars SE doesn't do wealth by level.


Not sure what class yet, though I won't rule out another Jedi of some sort, but my character species will be Zabrack.

(Hack Anslash here.)


If it helps for a guideline, I usually did Class Starting Wealth + 1000 credits per level for higher level starts. You can also just do maximum Class Starting Wealth, or set a standard amount for everyone.

Question for the GM: How many players are you taking total?

Question for other players: I am considering either Duros or Wookie. If I make a Wookie, will someone be able to understand me and translate if needed?


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Kalter Royce wrote:

Not sure what class yet, though I won't rule out another Jedi of some sort, but my character species will be Zabrack.

(Hack Anslash here.)

A zabrak is a good choice.

Phntm888 wrote:

If it helps for a guideline, I usually did Class Starting Wealth + 1000 credits per level for higher level starts. You can also just do maximum Class Starting Wealth, or set a standard amount for everyone.

Question for the GM: How many players are you taking total?

About 5 players, no less than two, no more than six. As to be sure about Wealth, starting wealth + 1000 credits per level would be good. Thanks Phantom.


If we both get into the game, @Phntm888, I'll volunteer to learn wookie. We can work out the details later.
.


EltonJ wrote:
Kalter Royce wrote:

Not sure what class yet, though I won't rule out another Jedi of some sort, but my character species will be Zabrack.

(Hack Anslash here.)

A zabrak is a good choice.

Phntm888 wrote:

If it helps for a guideline, I usually did Class Starting Wealth + 1000 credits per level for higher level starts. You can also just do maximum Class Starting Wealth, or set a standard amount for everyone.

Question for the GM: How many players are you taking total?

About 5 players, no less than two, no more than six. As to be sure about Wealth, starting wealth + 1000 credits per level would be good. Thanks Phantom.

Even that wealth is kind of low. A lightsaber is 3,000 credits by itself! Every suit of medium or heavy armor in the Core Rulebook is more than that (Stormtrooper armor is 8k!). And The Force help you if you want to play a Mandolorian. Even the lightest suit of Mandolorian armor from the Scum and Villainy book is wildly more than that (it does say that a GM can reduce the price for a Mandolorian character, but it'd still be too expensive for us). You may be able to guess from this what sort of character had crossed my mind, lol.


EltonJ wrote:
There is a problem, Star Wars SE doesn't do wealth by level.

I did the math (from pages 248-249) from the SW Saga edition CRB, to calculate how many additional credits 3rd-level PCs should have gained by reaching 3rd level from 1st level.

the math calculations:

The rules work with 4 PCs. Note that the calculations work out to be the same PC Wealth by Level regardless of how many PCs there are.

1st level to 2nd level (0 XP --> 1,000 XP)

A challenging/fair encounter grants 200 XP, split between PCs --> 50 XP per PC/such encounter.

"As a general rule, a challenging yet fair encounter should net the heroes resources equal their average level x 2,000 credits, to be divided equally among them."

For 1st-level PCs: 2000 credits/4 PCs = 500 credits/PC (per fair/challenging encounter)

It takes (1000 XP / (50 XP per PC per fair/challenging encounter) = 20 encounters for a 1st level PC to reach 2nd level.

20 encounters x 500 credits (for a single PC) = 10,000 credits (for leveling from 1st to 2nd level).

2nd level to 3rd level (1,000 XP --> 3,000 XP)

# of challenging/fair encounters to reach 3rd level from 2nd level = twice as many is it took to reach 2nd level from 1sts level = 40 encounters.

The amount of credits each PC gains for encounters during 2nd level = 1000 credits per PC.

40 encounters x 1000 credits (per PC)/encounter = 40,000 credits.

Therefore, using the rules as presented in the SW Saga edition Core Rule Book, the starting credits for a brand-new 3rd level PC is:

1st level: starting credits as determined by class.
2nd level: an additional 10,000 credits
3rd level: an additional 40,000 credits

For a total of starting credits by class plus 50,000 credits

Do you want to use starting credits by class plus the 50,000 credits for our 3rd-level PCs, Elton?

I did not include percentage of wealth that would be for consumables. (edit: I did, but without knowing the prices of actual consumables in the game.)

If 10 %, that would make it starting wealth plus 45,000 credits. (plus 100 credits worth of consumables)

If 20 %, that would make it starting wealth plus 40,000 credits. (plus 200 credits worth of consumables)

if 25 %, that would make it starting wealth plus 37,500 credits. (plus 250 credits worth of consumables)

If 30 %, that would make it starting wealth plus 35,000 credits. (plus 300 crdeits worth of consumables)

If 40 %, that would make it starting wealth plus 30,000 credits. (plus 400 credits worth of consumables)

if 50 %, that would make it starting wealth plus 25,000 credits. (plus 500 credits worth of consumables)

Working with consumables are used up per encounter (and recuperated post-encounter), the consumables for the last encounter to reach 3rd level would be: 100 credits worth of consumables per 10 % reduction used above.


Oh. I know I'm using used stuff from the shows/movies, apologies for the plagiarism :P

I'm thinking of taking redemption as my destiny. But leaning towards "purification"

If we do start with the above amount of credits, I'd like to start with 2 red kyber crystal weapons, and her purpose is to cleanse them.

Her master fell to the dark side and she was there when he was put down. She stole his weapons, and as a silent vow to him, she promised she would try and redeem his memory by cleansing his bleeding kyber crystals


Phntm888 wrote:
Question for other players: I am considering either Duros or Wookie. If I make a Wookie, will someone be able to understand me and translate if needed?
Kalter Royce wrote:
If we both get into the game, @Phntm888, I'll volunteer to learn wookie. We can work out the details later.

If you get in and Kalter does not, I can drop my zeltran's Cha down by 1 point (before +2 species adjusmment) from 16 to 15, and use the 2 of the 3 points gained to bump Int up by 1 and take the Wookie tongue, if you make a wookie PC.


GM_Drake wrote:
EltonJ wrote:
There is a problem, Star Wars SE doesn't do wealth by level.

I did the math (from pages 248-249) from the SW Saga edition CRB, to calculate how many additional credits 3rd-level PCs should have gained by reaching 3rd level from 1st level.

** spoiler omitted **

Do you want to use starting credits by class plus the 50,000 credits for our 3rd-level PCs, Elton?

I did not include percentage of wealth that would be for consumables.

If 10 %, that would make it starting wealth plus 45,000 credits. (plus 100 credits...

Something tells me that the Star Wars credit currency is over-inflated. Like in Rifts. sigh.

Seth86 wrote:
Oh. I know I'm using used stuff from the shows/movies, apologies for the plagiarism :P

Um . . . You're not "plagiarizing", you're using what's canon in Star Wars to create your character.

Quote:

I'm thinking of taking redemption as my destiny. But leaning towards "purification"

If we do start with the above amount of credits, I'd like to start with 2 red kyber crystal weapons, and her purpose is to cleanse them.

Her master fell to the dark side and she was there when he was put down. She stole his weapons, and as a silent vow to him, she promised she would try and redeem his memory by cleansing his bleeding kyber crystals.

Sounds good. Do you want to start with some levels in Sith Apprentice?


Jedis start with a simple lightsaber already. At level 3, the characters are padawans beginning their careers. I'd suggest the GM just coming with a kit per class with the basics, and a low quantity of credits.


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Ouachitonian wrote:
Even that wealth is kind of low. A lightsaber is 3,000 credits by itself! Every suit of medium or heavy armor in the Core Rulebook is more than that (Stormtrooper armor is 8k!). And The Force help you if you want to play a Mandolorian. Even the lightest suit of Mandolorian armor from the Scum and Villainy book is wildly more than that (it does say that a GM can reduce the price for a Mandolorian character, but it'd still be too expensive for us). You may be able to guess from this what sort of character had crossed my mind, lol.

Yes. A Mandalorian.

Lapyd wrote:
Jedis start with a simple lightsaber already. At level 3, the characters are padawans beginning their careers. I'd suggest the GM just coming with a kit per class with the basics, and a low quantity of credits.

A kit per class with the basics is a good idea.


Another option for PC by wealth, Elton, is to use both, but in the following ways:

Working with pooling the majority of the wealth by level (towards a starship purchase for the group) and taking that off the individual PC's 3rd-level wealth.

I am posting this now, but will be editing it...as I need to read up on the credits cost of starships in Saga edition.

So we could begin with the starting credits by class plus 1,000 credits/level (3,000 credits + rolled OR average credits for class OR rolled (but take average if it is better than what was rolled for startig credits)?

I am going to make a coffee before looking up starship prices...

Editing (in progress)

fuel cost:

For a ship of colossal (or smaller): 1 day's worth of fuel (approx 1 kg) costs about 50 credits. Multply this cost by 100 for each size category above colossal.

A ship uses the abvoe amount of fuel for 1 day in reakspace or hyperspce, or 1 hour of flight in atmosphere, combat or a single jump to lightspeed.

Restocking: Consumables cost about 10 credits times the number of living creatures on board times number of days of operation

Docking fees: about 20 credits/day in average spaceport. Long-term docking fees about 200 credits/month.

Routine Maintainence: after 20 hyperjumps, costs about the same as 4 days worth of fuel. Without proper maintainence after 20 hyperjumps, roll twice when checking for system damage.

Emplacement Points (page 38 of SW Saga edition Starships of the Galaxy)


By the way, this is my placeholder for the Kel Dor padawan Jedi I'm working in, and here is an image for her - I'm having her use the antiox under clothing for the cool effect, and this PF avatar ended up working well for inspiration (so I incorporated on the image!)

Basically working on her backstory but keeping an eye here for mechanics.


Marz Shun wrote:

By the way, this is my placeholder for the Kel Dor padawan Jedi I'm working in, and here is an image for her - I'm having her use the antiox under clothing for the cool effect, and this PF avatar ended up working well for inspiration (so I incorporated on the image!)

Basically working on her backstory but keeping an eye here for mechanics.

The image looks, uhm, well, Awesome. you want a blue blade?


i could be that, it works. she isnt evil, but she has turned her back on both sith/jedi war stuff. she just wants to redeem her master in the only way she knows how

so 2 jedi/1 apprentice?

looking at the online generator, that seems to be a PrC for 8th+

so do you mean just flavour or how would we go about showing she did get a bit of training from a now-sith master?


Some comparisons:

A basic Stormtrooper (Medium Human Nonheroic 4, CL 1) has 9,800 credits worth of gear listed in the Core Rulebook statblock.

A closer comparison to PCs might be the Dark Side Marauder (Medium Human Soldier 4, CL 4), who lists 8,150 worth of gear.

Just for comparison, let's check out an Imperial Officer (Medium Human nonheroic 4/noble 3/officer 1, CL 5)...1250 credits (plus an officer's uniform that there's no listed price for)

So...money's kind of all over the place and doesn't track well. It's kind of wild that you can take down a squad of CL 1 stormtroopers and vastly increase your party wealth, but if you take down an officer you get almost nothing.

Just for fun, Yoda, the highest CL NPC in the book has...a lightsaber, a cane, and a set of robes. The Emperor (same CL as Yoda) has a lightsaber, a set of robes, and a comlink. So...yeah. Money's a mess.


Ouachitonian wrote:


Just for fun, Yoda, the highest CL NPC in the book has...a lightsaber, a cane, and a set of robes. The Emperor (same CL as Yoda) has a lightsaber, a set of robes, and a comlink. So...yeah. Money's a mess.

when you reach max level, you go back to the starting area and beat up the high tier enemies with just a stick


Seth86 wrote:

i could be that, it works. she isnt evil, but she has turned her back on both sith/jedi war stuff. she just wants to redeem her master in the only way she knows how

so 2 jedi/1 apprentice?

looking at the online generator, that seems to be a PrC for 8th+

so do you mean just flavour or how would we go about showing she did get a bit of training from a now-sith master?

She knows one dark side power. Like Force Lightning, or Force Choke. But she doesn't start with a point in the Dark Side.


that sounds fun, will add to her temptation, even though i dont plan to go there


Seth86 wrote:
that sounds fun, will add to her temptation, even though i dont plan to go there

Well, she could be visited by his Force Ghost.


EltonJ wrote:
Seth86 wrote:
that sounds fun, will add to her temptation, even though i dont plan to go there
Well, she could be visited by his Force Ghost.

Oh nooooooo


EltonJ wrote:
Marz Shun wrote:

By the way, this is my placeholder for the Kel Dor padawan Jedi I'm working in, and here is an image for her - I'm having her use the antiox under clothing for the cool effect, and this PF avatar ended up working well for inspiration (so I incorporated on the image!)

Basically working on her backstory but keeping an eye here for mechanics.

The image looks, uhm, well, Awesome. you want a blue blade?

Yes, I told you I like the classics :) I also made her in Soresu in the image, even though she can't have it until some levels from now. She's still a padawan and she's learning!


Yikes...lots of interest!

I'd built a character for a Dawn of Defiance game way back, using the Janisaari force tradition found on page 106 of the core rule book.

But, not sure they'd still be around in the era you're proposing...


GM_Drake wrote:

fuel cost:

For a ship of colossal (or smaller): 1 day's worth of fuel (approx 1 kg) costs about 50 credits. Multply this cost by 100 for each size category above colossal.

A ship uses the abvoe amount of fuel for 1 day in reakspace or hyperspce, or 1 hour of flight in atmosphere, combat or a single jump to lightspeed.

Restocking: Consumables cost about 10 credits times the number of living creatures on board times number of days of operation

Docking fees: about 20 credits/day in average spaceport. Long-term docking fees about 200 credits/month.

Routine Maintainence: after 20 hyperjumps, costs about the same as 4 days worth of fuel. Without proper maintainence after 20 hyperjumps, roll twice when checking for system damage.

Emplacement Points (page 38 of SW Saga edition Starships of the Galaxy)

What kind of ship are you thinking of? A YT class Corellian transport?


Spazmodeus wrote:

Yikes...lots of interest!

I'd built a character for a Dawn of Defiance game way back, using the Janisaari force tradition found on page 106 of the core rule book.

But, not sure they'd still be around in the era you're proposing...

That would be okay, Spazmodeus. A Janisaari would be interesting, if you don't mind getting into philosophical discussions with the jedi.


Unlike the Old Republic Jedi, Luke was fairly open to other Force traditions and non-traditional Jedi training. Not sure how the Jedi Order's attitude towards other Traditions could have changed going into the Legacy Era or if the Jensaari would still be around by this time - it was a fairly small order that operated on a single world - but they make for an interesting "flirt with the Dark Side without falling" tradition.

Anyway, I'm having trouble getting the Wookie idea to look the way I wanted it to, so I'm going to go with the Duros. Now to decide on class.

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