Cromora's Finest (Inactive)

Game Master Kelsey MacAilbert

A modern fantasy law enforcement campaign set in a fantasy version of New England.



I've been into 3.5 / Pathfinder 5 years now, and have never once played. I've created countless worlds to set campaigns in. I've created countless characters of all classes. I've modified races and classes and created new content, and have an eye for game balance when doing so. I own the core rule books and several supplements, and read through them eagerly, and buy more when I can. I also have several books in the World of Darkness and D20 Modern series. In all the 5 years since I first held a 3.5 rulebook, however, I have never once played the game as it was meant to be played: with dice. The way my friends and I played was always informal. We'd play verbally while walking home from school or something, not sitting down at a table, and the GM would decide what happened based on character stats and the Rule of Cool, not dice rolls.

So, I have plenty of knowledge of the rules, though I admit that my switch from 3.5 was recent and I still make the mistake of applying 3.5 rules to Pathfinder content, but no experience employing them in the proper manner.

It's time to rectify that. Here is the basic idea of the campaign: medieval modern. Essentially, it's a medieval world with a modern standard and style of living.

Concept:
Around 150 years ago, methods of cheaply mass producing some, but by no means all, magic items were discovered, beginning a complete revolution in the way people live. Magical fertilizers have massively increased crop yields, and magical methods of preservation have kept those crops from rotting. Easy means of mass communication allow people to talk to whoever they want, whenever they want, making communities less isolated and make a ruler's job much easier. Combined with the invention of magical means of mass transport cheap enough for most people to be able to afford using them, this has brought about a complete and total revolution in the way people live.

At the moment, around 70% of individuals live in cities or large towns instead of villages, hamlets, or small towns. Although poverty still exists, most people are pretty well off compared to before the mass production of magic. People generally can afford to eat what they want year round thanks to efficient agriculture and preservation, and magical research has allowed the medical field to discover effective non-magical medications, ways to combat infection, and study of the humanoid form has allowed a force of competent surgeons to exist. Most individuals work in service, manufacturing, or entertainment industries, not agriculture. A professional standing army and navy have made the militia little more than a reserve organization for emergencies, and the existence of effective professional police forces and justice system have done much to combat crime.

Adventuring is pretty much dead in this world. The police do not like having adventurers running around causing trouble, and they have the ability to enforce bans on vigilantism. The PCs of this campaign instead take on the role of these police, specifically the Ministry of Magic's Ranger Service, an agency devoted to dealing with the dangerous monsters that still sometimes pose threats to innocent life and high powered spellcasters who use their powers to perform illegal deeds.


Setting:
This campaign takes place in the Royal Republic of Cromora, a nation with a monarch and parliament elected directly by the common population. Cromora is geographically equivalent to New England, and culturally somewhat similar.

Cromora was first colonized around 400 years ago by the Markkish (think Norse), who ruled the nation for around 200 years before losing power to the Talmorans (Think British Celts) for around 100 years, at which point Cromora gained it's independence.

Though Cromora has a long history of conflict between it's Markkish, Talmoran, and Saori (think Iroquois) populations, in the modern day an understanding has been reached that the three ethnic groups can live together peacefully provided that the government makes sure the rights, wishes, and concerns of all three groups are properly addressed. So far, the arrangement has worked out.


Ethnicity:
The largest ethnic group in Cromora is Talmoran, followed closely by Markkish and Saori (think Iroquois). A large population of Nestoran immigrants (think Italians) exists, along with a large number of minor native tribes. Talmoran is the de facto primary language, though Markkish, Nestoran, many Saori languages (there is more than one), and various minor native languages are all used more or less commonly by some ethnic groups.

Equipment:
The availability of magic has allowed the following items to be mass produced and commonly available to most individuals. This is not an exhaustive list of all mass produced magic items, but just a list of things average citizens or PCs are likely to have direct contact with.

Voice Rune: This polished stone, inscribed with magical runes naming it's owner, will, when the name of another who owns a voice rune is spoken into it, allow the owner of the rune to talk with the owner of that rune, as if the two were using a phone. Market price 2 GP, creation 1 GP and ability to cast Message or Whispering Wind. With 4 GP and Minor Image a voice rune that can also transmit images can be created. Market price for these is 8 GP.

Water Piping: Allows internal plumbing. Market Price 2 GP per foot, requires 1 GP per foot and Hydraulic Push and Mage Hand to create.

Light stone: A stone that lights up on command. Generally attached to walls and ceiling for building lights and a handle for portable lights. Market price 1 GP, creation 50 SP and Light.

Ice box or hot box: Chills or heats anything placed into it. Used for freezing or chilling food for storage and for heating up food to eat. Market price and creation differ by size, requires 2-5 GP and prestidigitation to create, market price double production cost.

Steelcloth armor: Magic cloth that acts and feels like normal cloth until struck, then hardens until the force of the blow has dissipated. It offers the protection of steel armor without any of the drawbacks. It is common enough to be worn by pretty much the entire law enforcement and military communities. Market price 50 GP, creation 25 GP and Mage Armor.

Characters:
Although the PCs are part of an organization called the Ranger Service, they do not need to have any levels of Ranger. Though there certainly are a great many Rangers in the Ranger Service, as their abilities are quite useful to the agency, members of all classes are valued and accepted. PCs may have levels in any class from the CRB, APG, UM, and UC except for Gunslinger. Divine spellcaster deities and domains are handled on a 1 on 1 basis. There are thousands of deities in this world, none in a position of great power over all the others, so it is acceptable for players to create their own deities to worship and submit them for GM approval.

All Core Races are allowed. There are no racial languages. Elves, Dwarves, and the like speak dialects of Talmoran, Markkish, Nestoran, a Saori language, or the like. Though these dialects are different than human dialects, they are mutually intelligible. It is like the difference between Western American English and British English.

PCs start at level 4 with whatever mundane or mass produced magic gear they want and 6000 GP to spend on whatever non-mass produced magical gear they want (prices are those listed in the CRB, UC, UM, and APG).

Ability scores are 25 Point Buy.

Weapons are any non-firearms from CRB or APG, UC by approval. No Asian-inspired weapons, please. Cromora doesn't have much of an Asian population.

Shields are allowed.

The Steelcloth armor listed above varies in weight (It weighs as much as standard clothing), and provides +2 AC to classes not normally proficient with armor, +4 to classes normally proficient with light armor, +6 to those normally proficient with medium armor, and +8 to those normally proficient with heavy armor. The difference is due to the fact that how effective it is depends heavy on how well trained you are in taking blows at the most advantageous angle. Steelcloth has no armor check penalty or arcane spell failure chance. It's AC bonus is an armor bonus. It can have enchantment bonuses or other armor magic abilities. It is assumed that all members of the party will be wearing Steelcloth.

You have 6,000 GP to spend on magical equipment from the CRB, APG, and UM. This stuff is not mass produced, so it keeps the costs listed in the RAW.

Alignments should be Lawful or Neutral, preferably good, but neutral accepted. This is a law enforcement campaign, so Lawful Good, Lawful Neutral, and Neutral Good make the most sense.

As a general rule, the Ranger Service allows it's agents to decide how they want to deal with problems in the field, so you will generally be able to choose how you want to go about your mission. A few rules do exist, however. Though Rangers typically use lethal force, and are allowed to use sneak attacks and the like and attack from stealth, an enemy who surrenders or is helpless cannot be killed. S/he must be taken prisoner, and if injured treated. Prisoners attempting to escape may be killed. Laws about search and seizure similar to those in the US exist, but you will generally be able to get warrants without too much trouble.

I plan to accept 4 players this time around, as this is my first campaign and I don't want to try to work with too many. Due to my inexperience, any advice is welcome, and it is perfectly acceptable for the players to call me out if they think I am doing something wrong. I'd prefer to have players that understand my lack of experience and are willing to work with me and tell me when I make mistakes.

Is anybody interested?


I'm in, let me rebuild the character a bit, I was on 20 point buy.

I'm an urban/trapper ranger, human.


Blue Star wrote:

I'm in, let me rebuild the character a bit, I was on 20 point buy.

I'm an urban/trapper ranger, human.

Cool.


One more thing. Character advancement is Fast, and you all have 6,000 XP at the moment.


Blargh! It ate my post!


Blue Star wrote:
Blargh! It ate my post!

I hate it when that happens.


I'm building a character now. How should I do hit points? Is average alright, or should I roll?

Also, can I get more detail on languages? I'm making a wizard, and you only have 3 specific languages listed, even though I get 4 due to Intelligence.


This is a long post as well. How are you doing HP? Are you using traits?

Samael Hopkins:
Neutral Good
Str 16
Dex 16
Con 14
Int 12
Wis 12
Cha 12

HP44
AC 21(23 with shield, 14 touch, 17 flat-footed)

Saves
Fort:6
Ref: 7
Will 4
Animal companion: a dumb dog (seriously it's intelligence is 2)
Favored enemy: Human
Favored Terain: Urban
Combat Style: Two-handed.
Feats:
Iron Will
Power Attack
Furious Focus
Point blank shot

Skills
Climb+7
Disable device +7
Handle Animal +8
Heal +5
Intimidate +5
Knowledge (dungeoneering) +8
Geography +5
Local +8
Perception +8
Ride +7
Stealth +10
Survival +8
Swim +7

Gear that matters:
+1 Steelcloth
+1 Greatsword
Handy Haversack
Voice Rune
Light Stone
The rest is standard adventurer stuff, plus some extras I have a habit of grabbing anyway.


Would a summoner be alright? Thinking of making one that fights along side his Eidolon.


Shane Gifford wrote:

I'm building a character now. How should I do hit points? Is average alright, or should I roll?

Also, can I get more detail on languages? I'm making a wizard, and you only have 3 specific languages listed, even though I get 4 due to Intelligence.

Roll, please.

You could pick an Iroquois tribe (Mohawk, Oneida, Onondaga, Cayuga, Seneca, Tuscarora) or New England native tribe (I know Iroquois aren't from New England IRL. For the purpose of this setting, I extended NE all the way to New York and the area surrounding the Eastern Great Lakes.) and I could come up with a name for an equivalent who's language you could learn, or you could pick a bestial language (Draconic, Abyssal, Infernal, Celestial, Auran, Aquan, Sylvan, Aklo, Ignan, Terran) to learn.


Ah, man. I never have luck with these online rollers. Why did I think this was such a good idea?

3d10 ⇒ (10, 10, 2) = 22

Edit: Well, that wasn't so bad. The last one is pretty terrible, but it's not bad.


Blue Star wrote:

This is a long post as well. How are you doing HP? Are you using traits?

** spoiler omitted **

No traits. Roll HP, please.

The character is fine.


Mrdarknlight wrote:
Would a summoner be alright? Thinking of making one that fights along side his Eidolon.

I'll allow a summoner.


I made some minor changes on my character sheet, when I realized I hadn't taken a feat.

Mundane equipment that might also matter:
Masterwork Morningstar
Masterwork Large Steel Shield
Masterwork Composite Longbow (+3str)
100 feet of rope
Grappling hook
Cold & hot weather gear
Horse & military saddle
40 arrrows
40 blunt arrows
Masterwork manacles
2 keys for the manacles


I'll pick Draconic as my last language.

Creating a profile now. I didn't spend ALL the money for magic items, but I got everything I wanted.


Also, Wizard's 3 HD:

3d6 ⇒ (5, 2, 4) = 11

Average. Better than I usually do on HD rolls.


Shane Gifford wrote:

Also, Wizard's 3 HD:

3d6

Average. Better than I usually do on HD rolls.

come to think of it, I forgot to buy potions. I'll get 2 potions of cure moderate wounds 1 potion of cure light wounds, and a ring of deflection, I'll change the character.


So, we have a Summoner, a Ranger, and a Wizard?


Profile made. I have potions. :)


Another question do you allow alternate racial traits from APG and alternate class bonuses?


Vinland Forever wrote:
So, we have a Summoner, a Ranger, and a Wizard?

Looks like it.


am i too late to get in on this? im picturing a ranger/wizard or rogue/wizard who focus on divination and uses her various skillsets as essentially a man-hunter - be it through tracking or scrying.


Mrdarknlight wrote:
Another question do you allow alternate racial traits from APG and alternate class bonuses?

Yes. I also allow archetypes. I LOVE the stuff in the APG.


Could I see profiles from everybody interested, please?


Oh, s&!#. I didn't know you could use aliases to create profiles. I thought those profile character sheets were for b&#$*!~*ting. F*!~. Please forgive my stupidity and disregard my last post.


Drannum Grunnar and Dark Sun are accepted. St00ji and Mrdarknlight will be considered after I look at character sheets.


Vinland Forever wrote:
Oh, s!@~. I didn't know you could use aliases to create profiles. I thought those profile character sheets were for b+!~!~+%ting. F#!$. Please forgive my stupidity and disregard my last post.

That's okay, I didn't realize it either, until I asked myself "Where are their characters?" then I thought "I wonder if they used their alias for it?" Bam! Instant edification.


Vinland Forever wrote:
Drannum Grunnar and Dark Sun are accepted. St00ji and Mrdarknlight will be considered after I look at character sheets.

oh, i see you already have a wizard AND a ranger, but no healing... perhaps i should make a cleric or druid instead?


st00ji wrote:
Vinland Forever wrote:
Drannum Grunnar and Dark Sun are accepted. St00ji and Mrdarknlight will be considered after I look at character sheets.
oh, i see you already have a wizard AND a ranger, but no healing... perhaps i should make a cleric or druid instead?

If you want to. This campaign is both urban and wilderness, so Clerics and Druids would both be useful.


Sorry about delay trying not to screw up Eidolon. One DM I have told me he has yet to see one done correctly first go.

3d8 ⇒ (1, 7, 2) = 10

Ormr:

Male Half Elf Summoner(Evolutionist ) 1
NG Medium Humanoid(Elf)

Stats:
Str: 16
Dex: 13
Con: 13
Int: 12
Wis: 10
Cha: 18

Defense:
HP: 22
AC: 16
Touch: 11
Flat-Footed: 15
hp 12
Fort: 2
Reflex: 2
Will: 4

Feats:
Exotic Weapon Proficiency(Bastard Sword)
Skill Focus(Planes)
Weapon Focus(Bastard Sword)

Skills:
Knowledge(Local): 7
Knowledge(Planes): 8
Spell Craft: 8
Use Magic Device: 11

Gear:
+1 Bastard Sword
+1 Steel Cloth
Backpack: 2 lbs 
Bedroll: 5 lbs 
Flint and Steel: 
Silk Rope(50 ft): 5 lbs 
Waterskin : 4lbs 
Sunrod(2): 2 lbs 
Traveler's Outfit: 5 lbs 

Still working on what other gear to get and making sure Eidolon is done correctly.


alright, i shall knock together a druid once i get home tonight. quite like the concept, and the idea of a shamanistic native american type.


st00ji wrote:
alright, i shall knock together a druid once i get home tonight. quite like the concept, and the idea of a shamanistic native american type.

I can't wait to see it.


Mrdarknlight wrote:

Sorry about delay trying not to screw up Eidolon. One DM I have told me he has yet to see one done correctly first go.

3d8

** spoiler omitted **

Still working on what other gear to get and making sure Eidolon is done correctly.

I'll check back when the Eidolon is done.

So, we have a Druid, Summoner, Wizard, and Ranger. Works for me.


Hmm, This is very interesting! Now I have one question, Would Lawful Evil be allowed if it was played right? insted of the all too common Stupid Evil alignment? >>


A CR20 Seagull wrote:
Hmm, This is very interesting! Now I have one question, Would Lawful Evil be allowed if it was played right? insted of the all too common Stupid Evil alignment? >>

If you could make the character convincing as a government law enforcement agent, yes. Magnificent Bastard characters, when done right, are awesome.


Here is my Ediolon Cethin. For HP you want max first Hit Dice than roll or roll for all 3?

Cethin:

Stat:
Str: 17
Dex: 15
Con: 13
Int: 7
Wis: 10
Cha: 10

Defense:
AC: 18
Touch: 12
Flat-Footed: 16
hp (3d10+3)
Fort: 4
Reflex: 5
Will: 3

Offense:
Base Spd: 40ft
Spd: 40 ft
Melee: Bite + 6 (1d6+3)
Claws+6(1d4+3)

Skills:
Escape Artist: 8
Perception: 6
Sense Motive: 6

Evolution:
Limbs:Legs(2)
Claws(Ex): 1 pt
Improved Natural Armor(Bony plates): 1 pt
Pounce(ex): 1 pt
Ability Increase (Ex)(Str): 2 pts
Limbs(ex): 2 pts


Mrdarknlight wrote:

Here is my Ediolon Cethin. For HP you want max first Hit Dice than roll or roll for all 3?

** spoiler omitted **

Max first die, then roll the next three.

Is this a third or fourth level eidolon? It should be forth.


Vinland Forever wrote:
Mrdarknlight wrote:

Here is my Ediolon Cethin. For HP you want max first Hit Dice than roll or roll for all 3?

** spoiler omitted **

Max first die, then roll the next three.

Is this a third or fourth level eidolon? It should be forth.

He is fourth. Ediolons do not get Hit Dice equal to their level and BaB maxes out at 15.

2d10 ⇒ (8, 9) = 17


All right. Once st00ji and Seagull have characters up I'll see which two I want to accept. I've already accepted two characters, so I have two slots left open.


Let's see, Witch / Inquisitor or pure Rogue? What do you think would fit the setting better?


A CR20 Seagull wrote:
Let's see, Witch / Inquisitor or pure Rogue? What do you think would fit the setting better?

Either would fit. Rangers are allowed to sneak attack, but Inquisitor seems to fit the Ranger job perfectly, and I just plain love how the Witch class looks.


Actually, Any idea what the Roleplaying to combat ratio is going to be? >> That should help with what Character I'm going to make.


A CR20 Seagull wrote:
Actually, Any idea what the Roleplaying to combat ratio is going to be? >> That should help with what Character I'm going to make.

...I actually don't know. I've never GMed before, so I can't answer. I can tell you roleplaying will be important, though.


How do I put people and characters into the player and character sections of my campaign?


Characters show up then they post in the Game thread. As for the players no idea there.


Vinland Forever wrote:
How do I put people and characters into the player and character sections of my campaign?

I have no idea, this is my first time, be gentle.


Hmm...I might go Rogue with the Investigator Archetype.
Give me a couple minutes to compare the two and I'll have my Character posted ^^


I have an OOC thread up. Let's continue the conversation there. I'll have a game thread up once I have four players.


sorry for the tardiness, got ambushed by nieces when i got home. just working on my druid now, will post him up shortly :)

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