CrazyHedgehog's Serpent Skull

Game Master CrazyHedgehog

Taking part in the Serpent's Skull Adventure Path, PbP style.


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Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Round 1
I'll give you my action now too. Not sure if I will go before eurypterid or not so if it gets within 30 feet, point blank shot comes into play.

Yekskya draws back his bow and fires an arrow at the eurypterid.
Attack (Composite Longbow) 1d20 + 5 ⇒ (10) + 5 = 15 +1 if eurypterid within 30 feet
Damage 1d8 + 2 ⇒ (6) + 2 = 8 +1 if eurypterid within 30 feet

Status:

AC 18, touch 14, flat-footed 14. . (+4 armor, +4 Dex)
hp 13/13
Weapon Equipped Longbow, Comp. (Str +2) +5 (1d8+2/20/x3)
Buffs None
Expendables Arrows 19/20, Thistle Arrows 10/10

The Exchange

initiative eurypterid 1d20 + 4 ⇒ (2) + 4 = 6

The Exchange

Initiative
19 – Slicingsong
18 – Yekskya
17 – Rowena
16 – Grym
16 – Zaghigoth
6 – Eurypterid

Round 1
As the sea scorpion turns around and begins clattering towards you, you prepare for battle. Slicingsong tosses down his spear and unslings his bow, sending an arrow into the creature’s carapace, striking it in the head. Yekskya also expertly hits it with an arrow in a vital spot, and the creature goes down!

Cautiously you move down to the deck below, to see what the eurypterid had been so excited about. The creature is near death, ichor spilling into the sea water that sloshes about the deck. You find that the door to the supply room seems wedged shut due to the seawater, but it appears as if blood is leaking through from underneath the door. With a few shoves, you are able to get the door open. Across from the door you see the bloody body of First Mate Alton Devers, sunken in his studded leather armor and still holding a short sword. He has numerous wounds all over his body: some look as if from a blade, and some look like horrid welts from stings. Whatever the case, he did not have an easy death.

Looking around the supply room, you find it stocked with materials. Along with other, water logged items, you find: a block and tackle, three large canvas sheets, two fishing nets, a grappling hook, 12 flasks of lantern oil, two bullseye lanterns, 150 feet of hemp rope, and five shovels.

If you are looting Devers’ body as well, he is wearing studded leather and you find that he is holding a masterwork short sword.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya will check the first mate to be certain that he is truly dead and gone.
Heal (untrained) 1d20 + 2 ⇒ (1) + 2 = 3
Looks like he's about to spring back to life :)

Yekskya will help to gather as many materials as possible, beginning with the canvas sheets, rope, and shovels.

Before leaving with a load of materials, he looks around to make sure nothing is being missed.
Perception 1d20 + 2 ⇒ (14) + 2 = 16


Slicingsong rummages among the gear and grabs a fishing net and a sheet of canvas but discards the rest. "I can make light and dig with my hands. This island is hot and I will not weigh myself down with more than necessary. Now I go to the captain's cabin."

I searched the cabin before and got Perception: 1d20 + 4 ⇒ (19) + 4 = 23 In case you'd like a new roll I'll put in the the spoiler below

new roll if necessary:
new perception: 1d20 + 4 ⇒ (20) + 4 = 24


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"I hear you Slicingsong. I would too. Hoping between all of us, we might be able to get everything. I was thinking with the shovels we might be able to help create shelter for ourselves. Rowena, Grym, Zag, what are you all going to grab?"


Zag looks over his shoulder from his post, taking a quick glance at the contents of the room. "I can carry what is left after the rest takes a share, I say. I do not mind the weight."

The Exchange

Yekskya kneels down and checks First Mate Alton Devers’ body. It’s uncertain what precisely finished him off, but he sure seems to be dead. His blood drifts in the water, and may have been what attracted the sea scorpion. You have another look around the supply cabin, but there doesn’t seem to be anything left to find.

Moving back along to the Captain Kovack’s cabin, Slicingsong makes a thorough check of the room, checking again to make sure nothing important is missed. It’s a wreck – a jagged hole in the side has allowed most of the room’s contents to spill out into the surf. Fortunately, you still find an upturned desk which was too large to fit through the hole in the hull – fortunate for you, as in its drawers you find several treasures. One upper drawer holds several keys. Another drawer contains several sea charts and maps, along with Captain Kovack’s log. One of the lower drawers appears to be locked.

Also leaning against the desk is an old footlocker. Inside, you find a well-balanced dagger, a suit of leather armor, two flasks, a holy symbol of Nethys, and a spell component pouch.


Slicingsong quickly puts the things he's found into his pack and sticks the dagger in his belt. Jamming the point of his spear into the the point where the locked drawer meets the frame of the desk, he leans his weight into it to try and break the lock.

I have no Disable Device so I'll use the old default of Str based PC's and smash it. I'll roll once for weapon damage and once as just a Str check. Pick one, if either is appropriate.
attack: 1d8 + 6 ⇒ (7) + 6 = 13
Str Check: 1d20 + 4 ⇒ (2) + 4 = 6


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"I don't suppose any of those keys fit that lock do they Slicingsong? If not, let me see if I can help you force that open."

Strength 1d20 + 2 ⇒ (4) + 2 = 6

"I don't suppose any of you have any experience with locks? And Rowena, do you happen to know if any food was stored on the boat?"


"Oh, yes," Slicingsong says, looking decidedly abashed. "The keys."

Assuming we haven't broken open the drawer, Slicingsong will try the keys next.


CG Male Half-Orc Ranger (Trapper) 3 | HP: 27/27 | AC: 17, FF: 15, T: 12 | F +5, R +5, W +3 | Init +2, Perc +8

With little for Grym to do, he heads back to the deck of the ship to keep an eye on the tide to ensure that they don't get caught in it.

Kn geography 1d20 + 6 ⇒ (3) + 6 = 9

The Exchange

Slicingsong has a couple tries at opening the locked desk drawer with is spear, with Yekskya lending his strength as well. However, the lock appears strong and defies you both. Meanwhile, Grym heads back up to the main deck of the ship to check the tide.

Grym:
As you look at out the waves crashing against the cliff and the ship, you're not sure whether the tide is still heading out or if it's starting to come back in.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"Looks like the keys must be to something else. Let's keep trying to bust this open. Hopefully there is something useful in here."
Strength 1d20 + 2 ⇒ (7) + 2 = 9
Strength 1d20 + 2 ⇒ (3) + 2 = 5
Strength 1d20 + 2 ⇒ (9) + 2 = 11
Strength 1d20 + 2 ⇒ (2) + 2 = 4
Strength 1d20 + 2 ⇒ (16) + 2 = 18
No idea if that will do it or not, but I guess I got rid of some crappy rolls along the way. Anyone have Disable Device?


"Well, Yekskya, there were foodstores before we crashed. I've seen quite a lot still in storage while I was making us dinner. But I'm not sure how much is left, if any. And with the seawater flowing in freely, whatever is left might very well be completely spoiled. But let's see what we can scrounge up." Hedgehog, can you fill us in on what we can find?

When I see Slicingsong and Yekskya try to break the lock on the chest in the captain's cabin, I shake my head as I retrieve a tightly wound roll made of heavy cloth from my backpack. Kneeling beside the chest, I unroll it, revealing a set of lockpicks and other tools not suitable for civilized company. "Alright boys, gimme some room please. I'll have a look if we can't get this beasty to reveal its secrets. Something worth protecting with such a good lock should be worth taking. And probably safeguarded with some nasty surprises as well. I'll check for traps first."
Setting to work, I check the chest for any signs of traps. Finding none, I decide how to proceed and select a few picks that should do the trick. Deftly moving fingers manipulate the catches and tumblers inside the lock, listening for the telltale click of a succesful manipulation.


Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Assuming I don't find any traps:
Take 20 on disable device for 27 to open the lock

The Exchange

Despite several attempts to force open the drawer, surprisingly the lock does not yield. Rowena rolls up, and after first confirming that there are no hidden traps waiting to be sprung, she picks the lock. The drawer slides open, sloshing the water.

The drawer must have held some of Captain Kovack's best treasures. You find a fine bottle of brandy, as well as an exquisitely carved model of the Jenivere inside a glass bottle - you think it may have been carved from darkwood.

Additionally, you find a coffer holding 350 gold pieces and a long leather satchel that holds several potions, twelve in all.

Foodwise, you think the cook's larder may still be intact, and parts of the hold may still be above water, so some of the cargo might have been preserved.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya lets out a long laugh at the easy time Rowena has with the drawer. "I guess that will teach us a lesson Slicingsong? Any locked doors or drawers are yours Rowena. A nice find if those are potions. Might help save our lives. Let's grab those and the food. I suppose the gold might even help us buy passage off this island if we can find a passing boat."

"Let's check the larder and the cargo hold. I have no idea how long the ship is going to stay here. If we can get everything together that we can recover, we can see ho much we can get in one trip." He puts his current load down on the upper deck and goes to search the larder and then the hold.


Confident that there is not much chance of another attack, Zag stows his shield and spear and makes to follow Yekskya as he passes by to check the other two rooms. "I will carry as much as I am able. No such thing as too much supplies, I say."


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"I agree Zag, we may be stuck here a long time and while I'm sure we can find some animals to hunt on this island, every extra thing will help."


"Alright, lets split up. Rowena and I can gather foodstores from the larder. You two go to the hold. And then we get out of here while there is still a here to get out of."


CG Male Half-Orc Ranger (Trapper) 3 | HP: 27/27 | AC: 17, FF: 15, T: 12 | F +5, R +5, W +3 | Init +2, Perc +8

Grym hears the commotion from below decks and unsure as to which way the tide is going, descends to help with carrying food stuffs and cargo.

"Tide could be going either way, I can't tell," he remarks to the others, noting what they've found in the Captain's cabin. "I wouldn't wait around too long, let's see what is not waterlogged and get back to the beach."


Smiling at Yekskya, I acknowledge his praise. "Please bear in mind that I far from infallable where locks are concerned. I do have some skill, but there's locks out there that still escape me. On the other hand, I'm sure I will see my skills improve with practice."
Putting the satchel in my backpack, I turn my attention back to my tools, putting everything back into its own slot, before rolling up the tool roll tightly and putting that away as well.

"Shall we divide that gold now, so that it doesn't weigh us down too much? Or would you carry it all, Zag? And then, let's get what food and other necessities we can find." Turning, I follow Slicingsong, as we make our way to the larder, looking for food and supplies that will keep as long as possible.

Take 20 on Perception for 24


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

[b]"Well, I'm impressed Rowena. That was a nifty trick." Yekskya continues helping remove as much as we can take from the ship to shore.

The Exchange

You split up, with Slicingsong and Rowena having a look at what can be scavenged in the larder, and Zaghigoth and Yekskya having a look below in the hold.

Passing through the cook’s mess to get to the larder, you figure there’s enough preserved food here to feed someone for one day. The rest of the food was usually stored in a part of the hold which is not gone. However, of more immediate interest, when you open the cupboard door of the larder, you find the body of Terillo, the ship’s cook.

You’re welcome to make a Heal check to find out how he died.

Heading down into what’s left of the hold, you find thigh-deep water sloshing everwhere. As luck would have it, the statue Yekskya was pledged to protect is still there, a lifelike figure of some sort of serpentine creature in yellowed marble. The statue has a fierce expression and is holding a scimitar. There are also some crated floating about, what’s left of Rowena’s trade shipment. Some of them might yet hold some useable goods.

The statue, made from marble, weighs 350 pounds. Rowena, some of your trade goods can be salvaged as well. If you could roll 5d10, the result is the value of the remaining stock of trade goods (you choose what variety). Also roll 2d10, this value represents the value of adventuring gear brought along to trade (choose from the adventuring gear equipment list).

Grym comes down to see how everyone is doing, and to remind everyone to get ready to head back to the beach.


"Food is scarce. It looks like much was taken, perhaps by other survivors of the wreck. We will have to hunt."

If Yekskya asks, Slicingsong will help him carry the statue off. With a Str score of 18 he'll still need help but can carry pretty well.


An involuntary gasp escapes me as we find the body of Terillo. "Dammit. There goes my theory of him being involved. Unless of course he was killed by his fellow conspirators. But let's give him the benefit of the doubt. I wonder how he was killed." Kneeling beside the corpse, I check the body, but am unsure what caused the cook's death. "I'm not shure how Terillo died. Think you can figure it out, Slicingsong?"

Going through what's left of the hold, I indicate some of the crates to Slicingsong. "Look. Those are mine. There's definitely stuff in there that we can use. Let's sort 'em out and see what we can get to the safety of the shore before this accursed wreck goes under completely." Casting a glance at the floating crates, I let out a heartfelt curse as I realise that most of the valuable gear has gone to waste, carried out to sea through the hole in the side of the ship.


Heal check: 1d20 ⇒ 14
Value of remaining trade goods: 5d10 ⇒ (3, 7, 2, 1, 2) = 15
Value of adventuring gear: 2d10 ⇒ (2, 8) = 10
Talking about sub-average rolls ;-)


heal: 1d20 ⇒ 2
"I know little of dead bodies other than how to dance at their pyre.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"Thank you Slicingsong! I think we'd better get everything needed for our survival first, but in would like to get that statue to Eleder if I can." Once Yekskya has helped get the food, trade goods, and equipment off the ship, he works with Slicingsong to lift the statue.

Do you need us to prioritize which things we take off the ship when or do we have time to get everything. It may be hard to estimate how much we can get in each trip. Especially until we define the trade goods.


CG Male Half-Orc Ranger (Trapper) 3 | HP: 27/27 | AC: 17, FF: 15, T: 12 | F +5, R +5, W +3 | Init +2, Perc +8

Grym let's out a low whistle at the sight of the statue. It wouldn't be a simple thing to get off of a floundering ship. Nonetheless, it appeared to be important to his fellow survivor.

"I can assist in moving the statue," he says, "We'll need to move it across the rocks which won't be an easy task. Nevertheless, it should be manageable."


"A mighty thing..." Zag says, looking at the statue. "Cumbersome, I say. Maybe use one of the canvas tarps and some rope to bundle it? We could hold the rope and carry it like a ram. Would allow more of us to grab it, too, I say."


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"All right, sorry to be such a pain, but I'd like to try to keep a good relationship with my employer...he's been pretty good to me. And its the right thing to do. Your plan sounds good, let's get at it. Good thing a few of us are pretty strong."

The Exchange

DM roll:
1d100 ⇒ 68

Rowena and Slicingsong check Cook Terillo's body, but are unable to determine what killed him, though it does seem suspicious to find him in the larder. You gather up what foodstuffs remain and join the others.

Gathering up the equipment and treasure you've found, you reckon you can make it to shore and back in a few trips each, hopefully getting in before the tide cuts the ship off from the beach. Getting the statue to shore, though, could be a different matter.

Rowena, the value of the trade goods I think I meant to make a 5d100 - are you happy with multiplying your result by 10? So, value of trade goods 150gp.

Don't see a real need to draw out getting the gear back to the beach, as you should be able to reasonably get it ashore before the tide becomes an issue. Lugging the heavy statue could be a problem for you though due to its bulk. I think as long as enough of you are helping to lift the weight of the statue, and succeed at a Balance check (even just a group check), then you manage to get it ashore. A failure would mean the statue has been dropped in the surf near to shore, which would just make it that bit more difficult to lift it out of the water.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I'll give you an Acrobatics (Balance) check.
1d20 + 2 ⇒ (14) + 2 = 16


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Bump, everything ok CHH? And is everyone else still here or just waiting on a response?


CG Male Half-Orc Ranger (Trapper) 3 | HP: 27/27 | AC: 17, FF: 15, T: 12 | F +5, R +5, W +3 | Init +2, Perc +8

CHH is probably busy with it being Easter weekend. I'm sure we'll get an update soon.

The Exchange

After spending some time - and several trips - you manage to bring the recovered supplies back to the beach. With difficulty, you even manage to get Yekskya's statue off the ship. Groaning with the effort, you drop it onto the sand, above the high tide mark. Just in time, too, as the tide starts sweeping back in. Soon enough, the rocks leading out to the wreck of the Jenivere are covered by crashing waves. Looking up at the sky, the sun appears to be reaching midday.

Still here, was out of town for a few days while we're looking for a new place to move into. There's a chance we may be away again, but I'll keep you guys posted on the discussion thread.

So, where next? Are you rejoining the others, or exploring some more?


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya exhales a deep sigh as the statue is dropped safely to the sand, "Thank you all for the assistance. I certainly owe you all if we can make it off the island. I think we had best look for water next. Perhaps we can see if our fellow castaways can begin setting up a camp while we look."

Survival to begin search for water 1d20 + 6 ⇒ (16) + 6 = 22


"Good idea, Yekskya. I doubt our stores will last very long. And looking at the people left, I doubt that, present company excluded, survival skills are in abundant supply. Actually, I think most of the others lack nearly every useful skill I can think of. I'm afraid it will fall to us to get everybody home safe and sound." Readjusting the straps of my backpack, I turn towards the spot where the other survivors are still more or less waiting for our return. "Hmmph. Look at that. Like sheep waiting to be led to the slaughter."


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"Sadly, I fear you are right Cat. But, the day is still early. Even if they cannot set a camp, perhaps we will be fortunate and find water in time to help ourselves when we return." He looks around at the others that visited the wreck, "Now, Grym, Zag, and Slicingsong, you all look to know something about the wilds. Could one or two of you help organize our fellow survivors into a camp while some of us go for water? Hopefully we can find a nearby source."


Can I get a description of the area around our bit of beach here?


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Probably helpful, was hoping I hadn't forgotten anything obvious...like a stream cutting across the beach perhaps :)


"Fear not for water. I can create as much as we need with the gifts the spirits have given me, provided that we have vessels to hold it in."


"We could empty a jar of lantern oil but I'm not sure how safe it would be to drink from."


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"Now there is a talent. I have a waterskin. Perhaps there are suitable containers in Cat's trade goods?" He looks around. "Well, if we don't need water immediately, perhaps we can all help set up a camp and then we can start exploring this island to see if we can find a new boat."

New Survival Roll to determine best locations for camp if I cannot reuse the one from above. 1d20 + 6 ⇒ (5) + 6 = 11

The Exchange

Wandering Monsters:
1d100 ⇒ 41

Fortitude checks:
Zaghigoth - 1d20 + 4 ⇒ (15) + 4 = 19
Slicingsong - 1d20 + 2 ⇒ (2) + 2 = 4 ; 1d4 ⇒ 1
Yekskya - 1d20 + 4 ⇒ (14) + 4 = 18
Rowena - 1d20 + 2 ⇒ (16) + 2 = 18
Grym - 1d20 + 4 ⇒ (18) + 4 = 22
Faey - 1d20 + 2 ⇒ (3) + 2 = 5
Aerys Mavato - 1d20 + 4 ⇒ (15) + 4 = 19 ; 1d4 ⇒ 2
Gelik Aberwhinge - 1d20 + 2 ⇒ (5) + 2 = 7
Ishirou - 1d20 + 1 ⇒ (9) + 1 = 10 ; 1d4 ⇒ 3
Jask Derindi - 1d20 + 1 ⇒ (16) + 1 = 17 ; 1d4 ⇒ 4
Sasha Nevah - 1d20 + 5 ⇒ (15) + 5 = 20

Having secured your scavenged equipment and statue on the beach, you make your way back to the other castaways with as much as you can carry. As you approach, Faey runs over to you. "I'm so glad you're back! What did you find on the ship? I could use your help - I keep saying that we should be doing something about our situation, but no one's listening."

Sure enough, the other castaways seem to be more or less milling about on the beach. Gelik the gnome seems uncharacteristically subdued. The prisoner, Jask Derindi, is sitting idly on the sand, the chains binding his wrists clanking as he stares out to sea. The Tian warrior, Ishirou, grunts morosely as he checks his gear. One of the women castaways, Sasha Nevah, is scanning the nearby jungle, while the other, Aerys Mavato, is stalking up and down the site. In fact, when she sees your return, she stalks up to you. "Well? What have you found? And what's going on here anyway? Why were we poisoned? I think it's a bit suspicious that Rowena was so keen to help in the kitchen, hmm?" She casts an accusing look at Cat, and the others watch the exchange curiously. "No matter, we're all going to die here, anyway," Aerys spits, turning away and stalking off up the beach. She still looks a bit pale and shaky.

The beach near the wreck of the Jenivere rises up to high (100ft) cliffs, though by the time you get back to the others, the cliffs have sloped down to ground level. Continuing on down the beach, the ground rises up into another cliff edge. A few yards from the water, the beach runs into lush jungle, tall trees and plenty of underbrush. With your combined Survival checks you have been able to scavenge and forage enough food to feed everyone for today, and have also located a site that would be suitable for a camp. Running water is not far away, and it is a fairly clear space.

Slicingsong, it looks like you've been feeling the heat of the tropical afternoon sun, and unfortunately take 1 point of nonlethal damage - you may want to get out of the sun. Likewise, Aerys, Jask, and Ishirou have taken heat damage as well. Apparently, hourly heat checks need to be made for any exposed characters during the hottest part of the day, basically from noon - 3pm.


Zag opens his mouth a few times, moving to speak before deciding against it before clearing his throat and succeeding on the fourth attempt. "I..hm, don't think Rowena did anything...she is stuck here as well, I say."

Turning to Aerys, he shakily raises his voice. As for dying, well, to that I say...hm, no. These wilds are full of what we need... plants and meat, wood and shade. We also have magic. We could live here for a long time, I say. Ghouls and ghosts aside. Zag fumbles for his waterskin and waves the tip of his spear over it, focusing on the holly and mistletoe affixed to it, murmuring to the spirits. He fills the skin to the brim with fresh, clean water and holds it out. Now, we should all drink up, I say. We should not let ourselves become dehydrated. That is an open door for disease...I can make as much as we need, so drink your fill, I say.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"Yeah, Zag is right about Rowena. She's already showing her mettle too. And he's right that we're not going to die either. Several of us, including me, have spent plenty of time in the wilderness. But we do need to work together."

He looks around at the group gathered on the beach, eyes focusing on Jask Derindi for a moment, "Hey, didn't we discover some keys on the ship. Let's see if they fit his manacles. We're going to need all the arms and legs we can get."


As Aerys moves up to me and all but openly accuses me of poisoning the food, my hand drops to my rapier and in one fluid motion draws the glittering steel as my jaws set in a hard line, a murderous look flashing in my eyes "You better take that back, right now and apologize. Nobody accuses me of such dirty tactics and goes unpunished. I may be a lot of things, but a poisoner is not one of them. Besides, you IDIOT, I am here in the same pickle. Why would I poison myself?" Then I hear both Zagh and Yekskya speak out on my behalf and I spit on the ground in front of Aerys: "Bah, you're not even worth my anger or the effort of running you through. Stay out of my way. Go ahead and die. Put yourself out of my misery. I for one intend to live and get off of this island."
Sheathing my rapier, I turn away from the woman, no longer caring one whit of what she says or thinks, but ready to retaliate in case she decides to attack me.

When Yekskya mentions the keys, I hold out a hand to stop him from going to the prisoner "Wait a moment, Yeksya. I would first like to know why he was taken prisoner. I'd rather not have some cutthroat running loose around us. If on the other hand he was only guilty of something harmless, then I have no problem with it. Especially if he can fight or has other qualities that might benefit us. You agree?"


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"For sure. Let's find out. In Ilizmagorti, they just kill them if they're really bad, but maybe in the north, they just put them in chains. I can usually get a pretty good read on people, let's go ask."

Yekskya walks up to Jask, "Hey, Jask isn't it? You're looking like you're pretty hot and those chains can't be helping. The captain didn't have much to say about you...what's your story? Why the chains?"

Untrained Sense Motive 1d20 + 2 ⇒ (7) + 2 = 9


Zag nods solemnly. "We are in the deep wilds now, where the judgments of cities and governments are far as the horizon. It is the law of nature we must follow now, I say, and nature nor its spirits put anything in chains."

The half-orc moves forward and holds out his waterskin to Jask, offering a drink while the others sort out his chains.

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Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Truespeaker is from the Advanced Race Guide.


Male Emberkin Aasimar (Truespeaker) Arcanist 5

Thanks Yekskya!


Male Emberkin Aasimar (Truespeaker) Arcanist 5

*Munches popcorn while reading gameplay*


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

Blech. I can get that guide for free, but it won't unzip. Something about damage during transit...

I guess that means I'll have to wait until it comes out in print and I have enough saved up to make a purchase. :-\ Could you give me some cliffnotes information on the classes in it...?


That's unfortunate. It presents a set of classes that are reinvented combinations of other classes with both combination abilities and new abilities. The Arcanist is a sorcerer/wizard combo that casts spell as a wizard and gets abilities called exploits/greater exploits that are akin to oracle revelations/rage powers/rogue talents/etc.

The bloodrager is a barbarian/sorcerer that combines raging with sorcerer bloodline powers. They get spells starting at 4th level and can cast them while raging.

The brawler is a fighter/monk that uses the monk's unarmed strikes and ac bonus (well, a progressing increase to dodge, but no wis bonus to ac as they can wear light armor), and a slightly modified form of flurry of blows. The real hallmark of this class is its ability to learn combat feats on the spot for 1 minute.

The hunter is a druid/ranger with limited druid spells, an "animal focus" ability that is like the shaman druid archetypes' abilities (getting boons based on animal focused), tracking, animal companion, and a focus on teamwork feats that can be granted to the animal companion.

The investigator is an alchemist/rogue without bombs but has extracts and alchemical bonuses, gets studied strike (a variant sneak attack), talents akin to discoveries/rogue talents, trap sense, poison abilities, and a pool to augment skill checks.

The shaman is an oracle/witch that utilized spirits that function as oracle mysteries combined with hexes but cast from the druid spell list. Their spirit animal functions as a familiar, and they can form temporary bond with other spirits for limited abilities.

The skald is a barbarian/bard combining rage with bardic performance and gains rage powers, spells, well-versed, lore master, and can adopt an d use spells not on his list a certain amount of times per day.

The slayer is a ranger/rogue with sneak attack, track, favored target (favored enemy variant), rogue talents, full BAB.

The swashbuckler is a fighter/gunslinger with deeds, weapon training, bonus feats, and the ability to add cha bonus to a save x times per day.

The warpriest is a fighter/cleric with blessings (domain variant), sacred weapon (kind of like the paladin's weapon bond, but the weapon increases in damage similar to monk's unarmed), cleric spells to 6th, channel, fervor (single target channel variant), and sacred armor (add abilities to chosen armor).

They are all pretty outstanding. I like the warpriest, the shaman, the hunter, and the bloodrager a lot though.


The shaman was my favorite upon initial readthrough. The updated arcanist seemed neat as well.


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

It all sounds very interesting...!

I shall look forward to the printed edition. ^^


Welcome to the new players. Sorry for my absence, but been fighting a bacterial pneumonia for the last three weeks that left me with barely enough energy to breathe (when i wasn't coughing my lungs out). Back on the front line now, so will try to catch up as quickly as I can star posting again.

The Exchange

Hey guys, will have an update up tomorrow, been entertaining and catching up with some home work.

Lantern Lodge

Did you try it again Quinta just in case it didn't download right the first time? If you have access to multiple browsers or PCs or tablets you might try that too.


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

Yup, I did try it again. No dice.


Male Emberkin Aasimar (Truespeaker) Arcanist 5

What computer and software are you using?


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

Ah - I prefer not to shout that kind of info out loud on a publically accessible forum. ;) Anyway, it's a temporary annoyance. I'm sure to buy the guide once it's published.


Male Emberkin Aasimar (Truespeaker) Arcanist 5

I can respect that. I'm an engineer so I know how easily that can be abused. Anyways, try manually unzipping it or opening it with a different player.


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

Thanks for the tip! ^^


Male Emberkin Aasimar (Truespeaker) Arcanist 5

Any idea on how long until you guys finish up this part? And would you mind if I dotted the gameplay thread?

The Exchange

Update to come soon, had a few distractions earlier this week and the site seems to have been down the last couple days.

For the new folks, go ahead and dot the campaign thread just now if you want. I'll have something up so you can start RP-ing in the meantime, in case it takes longer to wrap up than I'd envisioned. Will get it up along with the next update, as quick as I can type it all out.

The Exchange

Sorry folks, update to come for both groups but will probably not be until Friday. Didn't quite manage to update each of my games tonight, and will be at birthday celebrations tomorrow.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Cya Friday CHH! Have fun!

The Exchange

It's taken a bit longer than I had foreseen, but slowly the two groups are coming together. I can't wait. At the same time, I'm enjoying seeing the hijinx both groups are getting up to just now.

If you're interested in some jungle-adventure oriented inspiration, just finished a great book: "The River of Doubt: Theodore Roosevelt's Darkest Journey" by Candice Millard. Not what I was expecting, but a great true-life adventure, and a good read to boot. Hard to imagine a president these days taking a holiday trip into unexplored wilderness for fun.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I'll be GMing 6 slots at a con this weekend so if needed GMPC me. Will try to check in, but you might not hear from me until Sun night/Monday.


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

My home internet has been down since yesterday evening, and I am only posting now by the good grace and hospitality of my sister. ^^; Until this problem is resolved, I can't post every day.

The Exchange

I'll be away on holiday for the weekend. Should be back posting by Tuesday evening.

The Exchange

Might be a wee temporary break in the game - came back from our trip to find phone and internet seem to have packed in. I'll try to update during my lunch breaks at work if I can, but today I spent the whole hour catching up on RL stuff. Just temporary, but might struggle to get things sorted before the end of the week. Will keep you updated, watch this space.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Good luck with the internet issues. See you soon.


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

I humbly apologize for my unannounced - and entirely unplanned - absence.
You see, my home internet has crapped out on me once again, and I am waiting for it to be restored. Until it is, I can't come online every day. Please DMPC me as required... >_<;


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I'm ok glossing over things since there are a lot of odds and ends and it would probably take us a couple months of real life time to sort through them all. Probably best to unify the groups.

Here are my thoughts on the items you laid out

CHH wrote:
- Any plans about what method you want to use to escape Smuggler's Shiv?

> I think my first inclination would be to try to get the lighthouse working and use it to signal someone. Barring that, I'd use the high ground of the lighthouse to use a fire.

CHH wrote:
- Do you return to gather your fellow castaways before leaving, including Slicingsong, Faey Vallidorn, Jask Derindi, Gelik Aberwhinge, and Sasha Nevah? They were left together in a camp in the island's interior.

> Yes, I definitely thing we should try to get everyone off the island. I think Ieana and the cannibals are the only people I'd have left behind and I think we plan to leave them all behind dead.

CHH wrote:
- If you go back for the others, what do you tell them of what you found?

> Inclined to tell them of finding Ieana and the temple, but not the lost city.

CHH wrote:
- Do you hunt down the remaining cannibals? Mainly, the witch doctor and consorts who escaped your assault on the village, and there were hunting parties who weren't present at the time of your raid.

> I think we should hunt them down. Might go a long way toward making the Shiv a nicer place.

CHH wrote:
- Do you go back to investigate the shipwreck near to the entrance to the Temple of Blood?

> I would be inclined to investigate the shipwreck while we pull everyone together to get off the island.

CHH wrote:
- Yekskya: Do you attempt to retrieve the statue you were employed to deliver to Sanjeet Ralama Pakhesh in Eleder? It was rescued from the Jenivere and left on the beach at the north-east end of the island.

Definitely, I've got a job to finish :)

CHH wrote:
- Rowena: Most of your cargo aboard the Jenivere was lost, apart from some adventuring gear being well used by the other castaways at their camp. Do you take it away with you?

> Up to Rowena

CHH wrote:
- Zaghigoth: Is Shiv coming with you off the island, or do you return him to the wild?

> Up to Zag, but I'd be sad to see Shiv go


Quote:

CHH wrote:

- Rowena: Most of your cargo aboard the Jenivere was lost, apart from some adventuring gear being well used by the other castaways at their camp. Do you take it away with you?

> Will try to recover what I can, but not too worried if that won't work. Not my fault my parents decided to use a ship with an unreliable captain ;-)


I agree with pretty much all of Yekskya's notions. Definitely want to go back to meet up/retrieve the rest of the castaways, and I'd still like to help Jask with his problem by investigating the Brine Demon. Zag himself would be quiet about just what we have explored - he feels that of people know about such powerful evil things, they might be inclined to investigate it themselves for the wrong reasons. Best to keep it between us. The only thing Zag might be iffy on is taking the time to track down and wipe out the cannibals, if only because it seems unnecessary to him, but if the others are intent on doing so then he will not send them out without him. I'm good with helping Rowena and Yekskya retrieve their goods. As for Shiv, I'm torn - Zag has bonded with him, certainly, but there's also something to be said for leaving the crocodile in his natural habitat and not endangering his life in his service further. It will be something he will think about.

The Exchange

Sounds good. I should have the post up over the next couple days. In the meantime, I have updated the treasure thread with the gear you found in the temple, including the rubies, Ieana's many divine scrolls and ring of mind shielding. Have a look and let me know if your character claims anything from the list, I imagine you'll want to liquidate what's left once you get back to civilization.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I'm ok going the liquidation route. Some of those potions might be worth keeping around, but Yeks would be well served by some equipment upgrades. I think we're all probably considerably far behind WBL right now.

The Exchange

I think with the loot you've found that puts you and the other group about on an even keel, and once we divide the shares you can go ahead with purchasing new equipment. Yeks, Zag, and Cat, if there are any items you want to keep, give a shout, I'll give you to the end of the week and then liquidate what's left.


Here's my shout ;-)

I wanna keep (since I can Use Magic Device)
- the scroll tube (and put in the following scrolls)
- 1 divine scroll of remove disease
- 1 divine scroll of cure moderate wounds
- 2 divine scroll of lesser restoration

Wanna switch my short sword for the MW version in the loot pile (unless someone else needs it more than me).

Suggest keeping in the party loot:
- 1 potion of remove disease
- 2 potion of cure light wounds
- 4 potion of lesser restoration


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I'm fine with you claiming the MW short sword Cat.

The Exchange

Update coming for both groups, just haven't managed to get long enough at the computer to update everything - check for an update tomorrow.


Male Emberkin Aasimar (Truespeaker) Arcanist 5

I just landed a solid job that gives me near daily 7-3 hours. My posting will be non-existent during those hours, but I wills till be active after that.


Finally have a day off tomorrow, so I'll get around to buying things.


So my day off turned out to be not so much of a day off, but I am looking at things now...may just be cliche and get a Headband of Inspired Wisdom, or a 2nd level Pearl of Power. Do we want to each contribute a little of our ~7000 share to get a wand of cure moderate wounds? Or perhaps we might have enough healing between regular spells, potions, and scrolls.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I think I'd prefer to go the cure light wound wand route. I could be crazy, but I think it is more economical and would supplement those other options.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Ok

6989 gp
Sell composite longbow +2 Strength for 150
Buy +1 adaptive greenwood composite longbow for 3550 gp
Buy pendant of the blood scarab for 1000 gp
Buy efficient quiver for 1800 gp
Buy 100 thistle arrows for 100 gp
Buy 50 alchemical silver arrows for 102 gp, 5 sp
Buy 50 cold iron arrows for 5 gp
Leaves 581 gp, 5 sp for share of wand and anything else needed for the journey to Saventh-Yi.


6989

4,000 for Headband of Inspired Wisdom +2
1,000 for Cloak of Resistance +1
1,000 for a Pearl of Power 1st

Leaving 989 gp. I'm fine with the Cure Light Wounds wand. If we (Zag, Yekskya, Cat) all contribute 250gp that will cover it.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4
Zaghigoth Stormbile wrote:
If we (Zag, Yekskya, Cat) all contribute 250gp that will cover it.

I'm in. Sounds like a plan.


I'm in as well for the wand. Especially since I should be able to use it as well.


Out of town today and tomorrow, NPC as necessary.


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

A question: what is the date, in-game?

The Exchange

Well, the date depends on whether we go with the action of Serpent's Skull happening in the present year (4714 Absalom Reckoning) or the year that the adventure path was published (4710 AR, I think). I'm happy to call the current date 15 Erastus, 4714 AR, but if you think that has implications for any other in-game events you want to tie in with, let me know.

Will update later tonigh, hopefully we'll hear from Zag and Cat by then and have a decisive vote regarding the factions. Also note that you could try going it on your own without joining a faction. Certainly, a smaller team could move faster, but given that it's a large, dangerous expedition requiring lots of resources, having the extra help could make the difference.

Quinta, please could you make a Diplomacy check? This would be to see if you an convince two or more of the factions to work together. The rest of the group can make Diplomacy checks as an aid another action to assist. Which factions are you wanting to unite? Sargavans and Pathfinders? Pirates and Pathfinders? Some groups are mutually exclusive, like the PFS and the Aspis Consortium.


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

I recently found the Golarion calendar, and I was curious whether we were moving up on any big holidays, festivals and the like. ^^

What we have for Erastus is:


3
Archer's Day or Archerfeast (Erastil): Holy day celebrated with archery contests, bartering for livestock, and the courting of women.

14
Founding Festival (Korvosa): An all-night party filled with fireworks and alcohol commemorating the founding of the city in 4407 AR.

17
Burning Night (Razmiran): Items or people who have transgressed against the god-king of Razmiran are burned on this day.

15-21
Kianidi Festival (Garundi): Celebration where tribal ties are honored and stories of travels are shared.

Last Sunday
Goblin Flea Market (Andoran)

Do we have any followers of Erastus in the party...?

The Exchange

Hmm, well there is a follower of Smiad in the group! Not sure about the rest of the group, but Erastil would probably strike a chord with several of you, especially Yeksyya. I'll look out for any holidays or festivals coming up.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I usually am a big fan of making sure my characters worship someone (even non-divines), but Yekskya is one of the few who I haven't explicitly assigned a faith to.

The Exchange

I've been thinking that with all the characters you've encountered so far, especially with all these factions getting into the action, there are a lot of NPCs to keep track of. So I've updated the campaign info thread with a dramatis personae of characters met so far. Let me know if there is anyone important that I've missed!

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