Classes/Levels |
CG Male Half-Orc Ranger (Trapper) 3 | HP: 27/27 | AC: 17, FF: 15, T: 12 | F +5, R +5, W +3 | Init +2, Perc +8 |
About Grym the Trapper
Grym the Trapper
Half-Orc Ranger (Trapper) 3
CG Medium Humanoid (human, orc)
Init +2; Senses Perception +8
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 27 (3d10+6)
Fort +5 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +5, Will +3
Defensive Abilities orc ferocity (1/day)
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Offense
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Speed 20 ft.
Melee Greataxe +6 (1d12+4/x3)
Ranged Shortbow, Comp. (Str +1) +5 (1d6+1/x3)
Special Attacks favored enemy (animals +2)
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Statistics
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Str 17, Dex 15, Con 14, Int 10, Wis 14, Cha 7
Base Atk +3; CMB +6; CMD 18
Feats Cleave, Endurance, Point Blank Shot, Power Attack -1/+2
Traits Jenivere Crew (Survival), Jungle Walker (Mwangi Expanse)
Skills Acrobatics -2 (-6 jump), Bluff -2 (+0 vs. animals), Climb +3, Disable Device +1, Escape Artist -2, Fly -2, Heal +7, Intimidate +5, Knowledge (dungeoneering) +5 (+7 vs. animals), Knowledge (geography) +5 (+7 vs. animals, +7 while in jungle terrain), Knowledge (nature) +5 (+7 vs. animals), Perception +8 (+9 to locate traps, +10 vs. animals, +10 while in jungle terrain), Ride -2, Sense Motive +2 (+4 vs. animals), Stealth +4 (+6 while in jungle terrain), Survival +8 (+10 vs. animals, +10 while in jungle terrain, +9 to track), Swim +3 (+7 to resist nonlethal damage from exhaustion); Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ combat styles (two-handed weapon), favored terrain (jungle +2), track, trapfinding +1, wild empathy
Other Gear Scale mail, Arrows (40), Greataxe, Shortbow, Comp. (Str +1), You have no money!
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Animals +2) (Ex) +2 to rolls vs Favored Enemy (Animals).
Favored Terrain (Jungle +2) (Ex) +2 to rolls vs Favored Terrain (Jungle).
Jungle Walker (Mwangi Expanse) +2 trait bonus on Survival checks in jungle terrain.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 Add the listed bonus to survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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