Count of the March (Inactive)

Game Master djdust

The fate of the world pivots around a trading post in the Verduran Forest

Date: Sunday, Gozran 8, 4718 AR
Campaign Info
Campaign Map
Battle Maps
Party Inventory and Loot Tracker


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Liamae's arrow sails gracefully through the air and strikes its target true, piercing through the goblins armor and into his gut. He howls goblin obscenities as he jumps off his crate and takes cover from behind another, from which he returns a volley through the legs of his friend.

Who, R1, K2: 1d2 ⇒ 1
Shortbow: 1d20 + 4 ⇒ (15) + 4 = 19

Roger is saved by the soft cover provided by a goblin.

However, that very goblin jumps from his crate and charges full speed straight at the halfling. For such a small creature, he moves with alarming celerity through the grass.

Shortspear+Charge: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
Confirm: 1d20 + 2 ⇒ (4) + 2 = 6
dmg: 1d4 ⇒ 1

The ragged goblin spearpoint cuts through Roger's upper arm, leaving a nasty, if not superficial, gash.

The other speargoblin also runs full speed across the field towards the group, but stays wide, possibly trying to cut off an escape, but its a goblin, so who knows.

Round 1: bold may act
Liamae (Mage Armor)
Goblins (Red 3dmg, partial-cover; Green -2AC)
Kytes
Iagon
Attai (Protection)
Roger

I'll postpone Kytes' turn until after everyone else has gone and roll for the Fire at the end of each round.


Male Sylph Inquisitor (Suit Seeker) 3; HP 23/23; AC 17/T 12/ FF 15; Fort +3, Ref +3, Will +6; CMB +4, CMD 16; Init +7; Per +8; Spd 35 ; Sense Motive +8 / Harrow Card List

I would imagine the two minutes of bless have elapsed...

Attai frowns as hostilities commence, and moves to broker peace in the quickest fashion known...violence. It seems negotiations will continue as Attai achieves little by his swing...

Round 1
Move Action: Move to H6
Standard Action: Smash goblin at G7 with morningstar.

Skfooo!!!: 1d20 + 2 ⇒ (7) + 2 = 9 [+2 Str]
Skshhhh!!!: 1d8 + 3 ⇒ (8) + 3 = 11 [+3 THF]


Male Human Kineticist 3 HP 30/30 AC 15(17)/12 Touch/13(15) FF Init + 7 Perc + 6 Saves F-7/R-5/W-1 CMD 15

In spite of his better judgement and his complete ineffectiveness during the last fight, Iagon follows his instincts and moves forward to stand in between the goblin and Liamae. He roars as his power surges, building up and then bursting out in a straight blast, sending wood fragments flying at the approaching creature.

Wood blast at blue goblin, adding for point blank feat: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 1 + 1 + 4 ⇒ (2) + 1 + 1 + 4 = 8


campaign info | maps

If I resolve Iagon and Attai’s actions in order according to initiative, Iagon drops the goblin, and Attai should be able to choose an alternate course of action, unless he wants to Coup de Gras the goblin. If I resolve them in order of posting, Attais still misses and Iagon does too for firing into melee. I’d prefer the former option. Attai, would you like to revise your turn?


Male Halfling Bard (Archaeologist) 1 | HP 10/10 | AC 16 Touch 12 FF 15 | Fort +3 Ref +4 Will +3 | CMD 12 | Perc +6 | Init +3 | Archaeologist's Luck 7 rounds/day (21 with Lingering Performance cycling)

"Ahh! Goblins!" Roger leaps back next to the fire and reflexively casts Grease on the goblin, his plan immediately forgotten in the fright the goblin gave him.

Taking a 5-foot step back, activating my luck and greasing the goblin for a DC 14 Reflex. How do you make just the outline of a circle on drive? Whenever I try and do it the circle ends up being opaque.


Male Sylph Inquisitor (Suit Seeker) 3; HP 23/23; AC 17/T 12/ FF 15; Fort +3, Ref +3, Will +6; CMB +4, CMD 16; Init +7; Per +8; Spd 35 ; Sense Motive +8 / Harrow Card List

I would prefer to follow actual initiative rolls wherever possible, so yes, I'll revise.

Seeing the further goblin blasted, Attai rounds Kytes and swishes his morningstar at the nearer, his neat arc thudding ineffectually into the earth.

Moved to J8, using the same rolls as above...


campaign info | maps

Valiantly, Iagon protects his teammate from the speedy goblin and with a well tuned shot, sends a burst of plant matter which shreds through both armor and flesh. The goblin is knocked back and falls to the ground, twitching unconsciously. A cheer erupts from the keelboat.

Goblin Reflex: 1d20 + 2 ⇒ (14) + 2 = 16

The other spear goblin keeps to his feet as a puddle of grease appears beneath him, and jumps a little when Attai’s morning star comes crashing down with a thud into the ground behind him. Being small pays off some times.

Kytes can only think of protecting his new friends, so he steps between Roger and the slippery goblin and takes a swing with his long sword.

Longsword: 1d20 + 5 ⇒ (15) + 5 = 20
dmg=: 1d8 + 3 ⇒ (7) + 3 = 10

This one, too, crumples into the dirt. Another huzzah sounds from the boat.

All that’s left is the bowgoblin, crouching behind a crate. But the fire still blazes on.

2d3 ⇒ (1, 3) = 4
1d3 ⇒ 2
The grassfire spreads immediately to the south.

Round 2: Bold May act
Liamae (Mage Armor)
Goblins (Red 3dmg, partial cover)
Iagon
Attai (Protection)
Roger (1dmg)
Kytes


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

Liamae moves away from the flames to get a good angle on the remaining goblin. She lets another arrow fly.

Longbow: 1d20 + 4 ⇒ (14) + 4 = 181d8 ⇒ 5

Can't move my icon at the moment. If the GM would kindly move me 30 feet east. Thanks!


campaign info | maps

With elven grace, Liamae fires another arrow which somehow slips perfectly by the cover provided by the crate and neatly plunges through the remaining goblin’s throat. Black blood gurgles up through it’s wide mouth as it falls to the ground. Shouts and whistles of applause again sound from the boat, as the polemen begin pushing the craft back towards land. With the goblin threat cleared, and after a thorough stamping out of the grass fire, the ambush site lies ready to be investigated.

nice and tidy work y’all, totally not the utter chaos I was hoping for with the fire element :P


Male Halfling Bard (Archaeologist) 1 | HP 10/10 | AC 16 Touch 12 FF 15 | Fort +3 Ref +4 Will +3 | CMD 12 | Perc +6 | Init +3 | Archaeologist's Luck 7 rounds/day (21 with Lingering Performance cycling)

"Holy crap, that actually worked..." Roger mutters to himself. "I mean...hell yeah, that worked perfectly!"

He confidently strides over to investigate the site, allowing himself a moment to breathe deeply. Between the fire and the goblins, his adrenaline is roaring in his ears.


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

Liamae smiles with grim satisfaction as she shoulders her bow. "Brilliant work, everybody! Now let's see what they were squatting on." She follows Roger to search the area, sweeping it with detect magic.


Male Sylph Inquisitor (Suit Seeker) 3; HP 23/23; AC 17/T 12/ FF 15; Fort +3, Ref +3, Will +6; CMB +4, CMD 16; Init +7; Per +8; Spd 35 ; Sense Motive +8 / Harrow Card List

Attai nidd grimly, not at all sure his work was "brilliant". Ever vigilant, Attai grips his morningstar tight as he accompanies Liamae toward the wreckage, still on the lookout for more goblins...

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Male Sylph Inquisitor (Suit Seeker) 3; HP 23/23; AC 17/T 12/ FF 15; Fort +3, Ref +3, Will +6; CMB +4, CMD 16; Init +7; Per +8; Spd 35 ; Sense Motive +8 / Harrow Card List

Also, "nidd" is totally the past tense of nod, especially if followed by grimly.


campaign info | maps

I believe you!
Time for some skill checks.

Liamae’s attention is drawn to the body of the dead bowgoblin, where she detects a faint aura of conjuration. Tucked away in a back pocket she finds a vial of swirling silvery pink liquid.

DC 16 Spellcraft:
Potion of Cure Light Wounds

Other than that, she finds a small pouch with a couple of pinches of what looks to be a shredded root of deep ochre color, and a small purse with only 5 gold and 10 silver pieces.
DC 13 Kn. Nature or Local:
The ochre root is known as Mellowroot and is known to reduce fear. More serious goblin chieftains are known to give this herb to their warriors before a bold raid to prevent them from fleeing the battlefield. From the yellow stains on the goblins’ teeth, it seems they were likely under the influence of Mellowroot.

Altogether, on the goblins you find 2 spears, 2 light wooden shields, 1 shortbow, 1 quiver of 18 arrows, 1 dagger, and 3 pairs of leather armor, all sized small.

Attai notices that the goblins show signs of ritual scarring on their bodies.

DC 8 Kn. Local:
There are several small tribes of goblins known to exist in the Blackwood Swamp, although their names and numbers change and fluctuate with each passing day. It is a common tradition amongst the Blackwood tribes to mark themselves with such scars as a form of tribal affiliation.

DC 13 Kn. Local:
According to the patterns of the scars on these goblins, they belong to the Belching Toad tribe of the Blackwood Swamp. It is unusual to find such goblins this far north.

There are no signs of any other goblins nearby.

When the ‘all clear’ signal is given, the driver moves the keelboat up the river bank near the grounded barge. Hans jumps off the boat and helps to assess what can be salvaged. Of the remaining crates, three have their contents spilled and ruined. By the looks of the spoiled goods, and from peeking into the intact crates, Hans assumes they are holding sacks of milled and unmilled grains, "Probably from Absalom, or further east in Taldor I bet, shipping up north to Galt, a right mess of a country. We can load these up on the boat and trade them off at the post for a hefty profit." He rubs his hands together then motions at the polemen to come help claim the goods.

Kyte’s seems unsettled. "I’d like to know what happened to the people on this barge," he states.

Looking about, the ground around the barge and crates is thoroughly trampled and muddied. A pair of lead ropes tied to a center mast on the barge have been cut through and lie in the mud. Likewise, a pair of long poles have been left behind. Goblin crafted arrows are scattered about the site, shafts snapped or otherwise unsalvageable. Many tracks of various shapes and sizes leave the site to the east.

DC 13 Survival:
You can safely assume the tracks are mostly goblin, although the exact number is indeterminate. There are signs of larger humanoid prints, likely from the captured owners of the barge. It also seems that whatever large draft animals were pulling the barge from the riverbank were lead off as well.

DC 18 Survival:
Some of the larger humanoid prints actually look like they could be goblinoid.


Male Halfling Bard (Archaeologist) 1 | HP 10/10 | AC 16 Touch 12 FF 15 | Fort +3 Ref +4 Will +3 | CMD 12 | Perc +6 | Init +3 | Archaeologist's Luck 7 rounds/day (21 with Lingering Performance cycling)

Kn. Local: 1d20 + 4 ⇒ (8) + 4 = 12
Kn. Local: 1d20 + 4 ⇒ (11) + 4 = 15
Survival: 1d20 + 0 ⇒ (3) + 0 = 3

"Huh, I've heard about these guys before. These are Belching Toad goblins, they're from the Blackwood swamp. It's weird though, they usually stay to their own area, which is way south of here. Wonder why they're all the way up here. It's never a good sign when the goblin tribes start moving them around. Usually means they've been moved by something or someone."


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

Taking 10 on Spellcraft for a 20 to identify a magic item.

Liamae swirls the potion about and studies its color, then takes a sniff. "Mmm, almonds! This must be a healing potion." She offers it to whomever might make best use of it.

"Shall we follow the tracks?"


Male Sylph Inquisitor (Suit Seeker) 3; HP 23/23; AC 17/T 12/ FF 15; Fort +3, Ref +3, Will +6; CMB +4, CMD 16; Init +7; Per +8; Spd 35 ; Sense Motive +8 / Harrow Card List

Attai responds to the wreckage with silence, taking care to step carefully, as if his own footsteps might create any worse disturbance than that already visited upon the scene. The sylph frowns as the venal boatmen see possibly filthy lucre and likely illegal salvage instead of danger or dissolution.

Survival: 1d20 + 3 ⇒ (8) + 3 = 11

Not able to discern anything clear in the disturbed site nor the tracks, Attai nods thoughtfully as Roger assesses the likely aggressors. He nods more vigorously as Liamae speaks, and cradles his morningstar in the crook of one arm.

"We are tasked thus. And those who were conveyed upon this craft are, as Kytes indicates, missing and unaccounted for. Let us find them."


Male Halfling Bard (Archaeologist) 1 | HP 10/10 | AC 16 Touch 12 FF 15 | Fort +3 Ref +4 Will +3 | CMD 12 | Perc +6 | Init +3 | Archaeologist's Luck 7 rounds/day (21 with Lingering Performance cycling)

"What tracks? Oh my gosh, how did I miss those?"

Roger really botched his survival check...


Male Human Kineticist 3 HP 30/30 AC 15(17)/12 Touch/13(15) FF Init + 7 Perc + 6 Saves F-7/R-5/W-1 CMD 15

Know nature: 1d20 + 6 ⇒ (2) + 6 = 8
Survival: 1d20 + 5 ⇒ (15) + 5 = 20

Iagon nods grimly at their success, and pats Roger on the shoulder as they go about their salvage. Well done, Roger - a fine idea...and one I admittedly wasn't sure would work. I'll never doubt you again!

He bends to survey the tracks, having had no knowledge of the salvage. There are goblin prints, as well as larger humanoids and apparently whatever draft animals were used to haul the barge in. Also...some of these larger humanoid tracks appear to be goblinoid, as well. He looks up to Kytes. I agree...a large force such as this would no doubt just find another target after this one. This passage isn't safe while these Belching Toad goblins are active.


Male Halfling Bard (Archaeologist) 1 | HP 10/10 | AC 16 Touch 12 FF 15 | Fort +3 Ref +4 Will +3 | CMD 12 | Perc +6 | Init +3 | Archaeologist's Luck 7 rounds/day (21 with Lingering Performance cycling)

"Larger goblinoids...like hobgoblins? They're not active in this area, are they? That's really not good."


Male Human Kineticist 3 HP 30/30 AC 15(17)/12 Touch/13(15) FF Init + 7 Perc + 6 Saves F-7/R-5/W-1 CMD 15

Yes, or something like that. There are other humanoid prints that may not be goblinoid though...perhaps they took prisoners, in which case... He looks pointedly to the east.


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

"Lead the way, Iagon!"


campaign info | maps

Although the immediate threat has been cleared, the boat driver fidgets nervously at the rudder, eager to move on.

Seeing the group conferencing about the tracks and looking off to the east, Hans approaches. "If it's no threat to us, it's none of our business," he gruffly orders, but then his face twists in further contemplation. "Ya know what? Our Lord an' Lady will be travelin' this way in a few days. If there's more goblins about, best to clear them off an' make the passage safe. Just uh... be quick about it. We'll be sittin' ducks till you get back." With his compliance as it is, he returns to the business of securing the claimed trade goods.

With the number of tracks, the trail is easy to follow. After about a half hour heading east through the prairie, you come across an old country road running from the northwest to the southeast, seemingly abandoned for at least a generation, although signs of recent use lead to the southeast. Agreeing that this must be the direction of your quarry, you follow along the road.

Another half hour passes, the sun is now near it's zenith in the sky. You approach a rocky outcropping that juts out from the otherwise featureless plain. The road cuts the outcropping through a narrow pass. Approaching the entrance of the notch in the hillside through which the road passes, you notice what appears to be two bodies lying in the dirt of the road.


Male Human Kineticist 3 HP 30/30 AC 15(17)/12 Touch/13(15) FF Init + 7 Perc + 6 Saves F-7/R-5/W-1 CMD 15

Iagon stops and looks about the area around the bodies, looking for any potential dangers, specifically a trap with the bodies of the unfortunate folks as bait.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

Liamae careful approaches within 60 feet, eyes glowing softly as she casts a spell.

Detect magic.


campaign info | maps

When the bodies come into view, Iagon and Liamae halt the group a safe distance away. A warm breeze blows through the pass, rustling the leaves in the sparse shrubbery, but the bodies are unmoving. What first appears to be deep shadows cast by the noonday sun turns out to be pools of dark blood soaking into the dusty road. Nothing else seems out of the ordinary from this vantage.


Male Halfling Bard (Archaeologist) 1 | HP 10/10 | AC 16 Touch 12 FF 15 | Fort +3 Ref +4 Will +3 | CMD 12 | Perc +6 | Init +3 | Archaeologist's Luck 7 rounds/day (21 with Lingering Performance cycling)

"This...this is bad. Keep your eyes out, there may be more goblins."

Roger scans the are for goblins and other goblinoid creatures.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


campaign info | maps

Kytes Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Attai Perception: 1d20 + 7 ⇒ (11) + 7 = 18
GM: 1d20 + 11 ⇒ (19) + 11 = 30

A chipmunk scampers across the trail and Eir rustles her feathers in response. Other than that, all is quiet.


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

Liamae uses her wand to replenish her mage armor, then slides it back into her belt and draws her bow. "Let's approach, but be cautious."

She stays behind Kytes as they draw near the bodies.


Male Sylph Inquisitor (Suit Seeker) 3; HP 23/23; AC 17/T 12/ FF 15; Fort +3, Ref +3, Will +6; CMB +4, CMD 16; Init +7; Per +8; Spd 35 ; Sense Motive +8 / Harrow Card List

Seeing nothing amiss, though still suspecting a trap Attai moves closer to the bodies as cautiously as he can.


Male Human Kineticist 3 HP 30/30 AC 15(17)/12 Touch/13(15) FF Init + 7 Perc + 6 Saves F-7/R-5/W-1 CMD 15

Iagon follow suit, walking alongside Attai, and making sure to stay ahead of Liamae....perhaps he's a bit old fashioned, but the woman of the group probably shouldn't have to lead.


campaign info | maps

Upon closer inspection, the bodies appear to be two middle-aged human males, dressed in the attire of lowly grain merchants. Their hands are bound behind their backs, and a length of rope connects them at the waist. Their throats are slit; it is easy to surmise they were executed in this fashion. The pool of blood they lay in has partially soaked into the sandy road, and still remains moist and somewhat gummy.

DC 8 Survival or Heal:
They were likely killed sometime around dawn.

As you stand around inspecting the murdered merchants, from somewhere further down the pass, a small rock is thrown and lands amongst you. When it hits the ground it emits a small flash of light, as well as a thunderous crack.

Thunderstone DC 15 Fort Saves
Iagon: 1d20 + 6 ⇒ (3) + 6 = 9
Attai: 1d20 + 2 ⇒ (18) + 2 = 20
Liamae: 1d20 + 3 ⇒ (2) + 3 = 5
Roger: 1d20 + 3 ⇒ (14) + 3 = 17
Kytes: 1d20 + 4 ⇒ (19) + 4 = 23

Iagon and Liamae are left with a deafening ringing in their ears (deafened for 1hr, -4 to Initiative)

As the rest of you regain your senses and look about for your assailant, from somewhere on the bluff above, an arrow comes screaming down.

Who:I,A,L,R,K
1d5 ⇒ 2
Shortbow: 1d20 + 5 ⇒ (9) + 5 = 14
Dmg+Sneak: 1d4 + 1d6 ⇒ (4) + (3) = 7

The arrow finds its mark in Attai, a well aimed shot that catches him in the gut.

Initiative
Iagon: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13
Attai: 1d20 + 4 ⇒ (10) + 4 = 14
Liamae: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
Kytes: 1d20 + 1 ⇒ (8) + 1 = 9
Roger: 1d20 + 3 ⇒ (17) + 3 = 20
Goblin Sneaks: 1d20 + 4 ⇒ (1) + 4 = 5

Ambush! Round 1: Bold may act
Roger (1 dmg)
Attai (7 dmg)
Iagon (deafened)
Kytes

Goblin Sneaks (partial cover)
Liamae (deafened)

Battle Map will have to wait, I only have my phone today. Puting this update together was hard enough.


campaign info | maps

Ok, map is up. Some notes, bushes, boulders, and ledges are difficult terrain. Bushes and boulders provide partial cover as long as you are adjacent to them (or standing in a bush). Goblins currently have the advantage of elevation.


Male Sylph Inquisitor (Suit Seeker) 3; HP 23/23; AC 17/T 12/ FF 15; Fort +3, Ref +3, Will +6; CMB +4, CMD 16; Init +7; Per +8; Spd 35 ; Sense Motive +8 / Harrow Card List

"Hglaaa!" gurgles Attai as the shaft lodges in his midsection. The sylph swears a curse at himself, for not having his mind in focus, and seems to shift physically. The very air seems to spin and cavort around him.

Swift Action: Enact Breeze Kissed: Swirling winds circle the sylph, conferring a +2 racial bonus to AC against nonmagical ranged attacks. Can be calmed or renewed as a swift action.

Should have mentioned I have this on at all times, but I forgot about it completely.

5' step, one square to the north, have moved on map

He steps back, putting his back to the north cliff face, and bringing his heavy crossbow to bear, Attai launches a bolt at the goblin to the south. A mix of being shot, sudden movement and the swirling wind around the sylph create a truly terrible aim.

Standard Action: Shoot at goblin to the south.
Please apply appropriate cover penalties, for Attai's foot from his knee.

Tung!!!: 1d20 + 2 ⇒ (1) + 2 = 3 [+2 Dex]
Sfffft!!!: 1d10 ⇒ 5

AC vs arrows: 18/14/16


Male Human Kineticist 3 HP 30/30 AC 15(17)/12 Touch/13(15) FF Init + 7 Perc + 6 Saves F-7/R-5/W-1 CMD 15

Iagon curses himself at his foolishness. A simple but effective trap...of course it was! He winces at Attai's injury, but focuses on the battle at hand. If they didn't move quickly, they'd all be dead.

Targeting the goblin atop the rise on his side, he lets loose with a barrage of wooden fragments.

Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 1 + 4 ⇒ (6) + 1 + 4 = 11


Male Halfling Bard (Archaeologist) 1 | HP 10/10 | AC 16 Touch 12 FF 15 | Fort +3 Ref +4 Will +3 | CMD 12 | Perc +6 | Init +3 | Archaeologist's Luck 7 rounds/day (21 with Lingering Performance cycling)

"Oh gods!"

Roger dives into a nearby bush, drawing his sword and wishing he had bought some sort of sling or something in the city. "Bring them down here, I wanna whack them!"

I'm pre-emptively calling dibs on one of those goblin's bows after we murder them.


campaign info | maps

There was a shortbow and quiver amongst the loot from the last three gobbos. No one claimed anything so I figured it all went on the boat to be sold off later. I’ll certainly allow you to retroactively claim it now.

Westworld is on tonight, soooooo... update in the morning :P


Male Halfling Bard (Archaeologist) 1 | HP 10/10 | AC 16 Touch 12 FF 15 | Fort +3 Ref +4 Will +3 | CMD 12 | Perc +6 | Init +3 | Archaeologist's Luck 7 rounds/day (21 with Lingering Performance cycling)

Oh man, I totally missed that. Can I retcon my action then? I probably don't want to be waving around a sword when I could actually be shooting back.


campaign info | maps

yes, retcon away.

I think tomorrow i'll work on putting together a loot spreadsheet, but please include in your posts when you claim something.


campaign info | maps

Taking Kytes' turn now while we wait for Roger to revise his action.
The goblins jump and laugh at Attai as he shouts in pain and his retort ends up in the dirt. Their wicked grins continue when Iagon's blast is mostly blocked by bush and boulder, losing enough matter and momentum to be absorbed by hardened leather.

Eir lets out a screech a moment too late after the goblins ambush the group, and Kytes lifts his shield in a defensive response. A flash of light emits from the hawk and seems to wash over Kytes, before Eir takes to the sky, quickly soaring to 60 feet above the frey.

Might as well play with Eir while I can. Casting Guidance on Kytes.

With an extra bit of clarity granted to him, Kytes hustles over the boulder to the blue goblin and brings his sword down in an overhead arc.

Longsword+Guidance: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

CLANG!, the goblin jumps and laughs as Kytes' blade strikes granite.

Eir's Initiative: 1d20 + 3 ⇒ (6) + 3 = 9


Male Halfling Bard (Archaeologist) 1 | HP 10/10 | AC 16 Touch 12 FF 15 | Fort +3 Ref +4 Will +3 | CMD 12 | Perc +6 | Init +3 | Archaeologist's Luck 7 rounds/day (21 with Lingering Performance cycling)

"Oh gods!"

Roger dives into a nearby bush, drawing his new bow and thanking himself mentally that he'd looted it. "Well, if you won't come down here so I can whack you, looks like I have to snipe you instead!"

He heroically sends an arrow flying at the goblin Kytes is engaged in combat with.

5-foot step into the bush, move to draw, swift for luck, standard to attack.

Attack: 1d20 + 2 + 2 - 4 ⇒ (16) + 2 + 2 - 4 = 16
Damage: 1d4 + 2 ⇒ (1) + 2 = 3


campaign info | maps

following the precedent of resolving things in initiative order, no penalty for firing into melee, Roger’s attack hits.

Roger’s arrow makes it past boulder and armor and punctures the goblins leg just before Kytes engages.

Dismissing the arrow and laughing at Kytes, the goblin drops its bow, reaches behind its back and pulls out two short, curved blades, apparently made from honed scrap metal. With surprising finesse, she hacks away at Kytes.

Dogslicer x2: 1d20 + 4 ⇒ (5) + 4 = 91d20 + 3 ⇒ (6) + 3 = 9

With surprising finesse, she misses twice.

The other goblin, gleefully untouched in her fortified position between rock and shrub, digs into her bag of goodies at her feet and pulls out what looks to be a dead cat, overstuffed with black, goopy tar. She swings it overhead by its tail a few times and then lobs it at Iagon.

Tanglefoot Bag-Range Penalty: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18
Iagon Reflex: 1d20 + 4 ⇒ (3) + 4 = 7

The grotesque creation hits Iagon square in the chest and explodes in a mess of very sticky tar and rotten fur. The goop is substantial enough that Iagon becomes glued to the ground. Entangled and stuck in place for 2d4 ⇒ (2, 4) = 6 rounds. DC17 Str check or deal 15 dmg to goop to become unstuck.

Round 1: Bold May Act
Roger (1dmg, partial cover)
Attai (7dmg, partial cover)
Iagon (deafened, entangled, stuck, partial cover)
Kytes
Goblin Sneaks (blue: 3dmg, partial cover; green: partial cover)
Liamae (deafened)


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

Liamae cries out and claps her hands over her large ears as they ring painfully. She can't hear the fight going on, but she sees the threats clear enough.

Raising her bow, she fires an arrow at the goblin on the southern ridge. Then she clashes her bracers together and expends some of the mental focus therein, creating a protective barrier around herself.

Longbow vs. Green Goblin: 1d20 + 4 ⇒ (6) + 4 = 10

Going to assume that's a miss. As a swift action, expend 1 point of mental focus from my bracers to use mind barrier. It creates a shield of mental energy around methat protects me from harm. The shield prevents a total of 2 points of damage. It lasts until the start of my next turn or until exhausted.


campaign info | maps

Liamae’s arrow sails high over the goblins head. Looks like the goblins are having a jolly ol’ time.

Round 2: Bold May Act
Roger (1dmg, partial cover)
Attai (7dmg, partial cover, breeze kissed)
Iagon (deafened, entangled, stuck, partial cover)
Eir (flying)
Kytes

Goblin Sneaks (blue: 3dmg, partial cover; green: partial cover)
Liamae (deafened, mind barrier)


Male Human Kineticist 3 HP 30/30 AC 15(17)/12 Touch/13(15) FF Init + 7 Perc + 6 Saves F-7/R-5/W-1 CMD 15

Gah!

Iagon exclaims and falls back, stumbling right into the goblins well placed trap. He falls under the mess and has to take a deep breath to calm himself before looking at the situation realistically. Well, this one may be a bit beyond strength of arm, but if I can get the right angle...

He manuevers and fires a blast upward at the covering goo in an attempt to knock it off.

Attack if needed: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Can't imagine I can crit it, but

crit: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 6 ⇒ (1) + 6 = 7


Male Sylph Inquisitor (Suit Seeker) 3; HP 23/23; AC 17/T 12/ FF 15; Fort +3, Ref +3, Will +6; CMB +4, CMD 16; Init +7; Per +8; Spd 35 ; Sense Motive +8 / Harrow Card List

"Spiteful vermin! Keep peppering them Roger!" yells Attai as he cranks the mechanism on his crossbow furiously, the mini-gyre swirling around him kicking up motes of sand and dust.

Full Round Action: Reload heavy crossbow.

AC 18/14/16 vs missiles


campaign info | maps

Iagon, the rules for tanglefoot bags don't call for an attack roll, just a damage roll, to break free from the goop, so, sorry, no crit. However, if you can roll higher than a 1 on your next damage roll, you're free to move around... at half speed... still entangled.

Friendly Roger bump.


Male Halfling Bard (Archaeologist) 1 | HP 10/10 | AC 16 Touch 12 FF 15 | Fort +3 Ref +4 Will +3 | CMD 12 | Perc +6 | Init +3 | Archaeologist's Luck 7 rounds/day (21 with Lingering Performance cycling)

Oh jeez, sorry! Final exam week here at school, the kids have been off the walls! Hopefully once school ends next week it'll open up some free time for me.

Roger sends another arrow flying at the blue goblin, hoping to give Kytes a bit of breathing room.

Attack: 1d20 + 2 + 2 - 4 ⇒ (1) + 2 + 2 - 4 = 1
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

His bow lets out an audible *CRACK* as the arrow gently flops out and lands quivering in the ground in front of him.

Not using luck this round, I have one more round after this before it expires. Also, this is the second weapon I've broken so far this campaign.


campaign info | maps

I don't mean to stress you out. I just want to make sure y'all are still here :)

A roar of laughter emits from the goblins. They are having a field day.

In Goblin: "Look at da longshanks, so slooooowww! Don't even know how ta use da bow!

A mighty swirl of branches and twigs flies around Iagon, removing just about half the gunk from around him, but he's still stuck in place.

Up above, Eir surveys the action. A bird's eye view is a good thing to have. Swiftly, she tucks her wings in and dives toward the goblin her charge is engaged with, flapping her wings at the last moment as she swings her talons out and rakes at the goblin's face.

2x Talons+Flanking: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 261d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Scree!: 1d4 - 2 ⇒ (4) - 2 = 2

As his companion swoops in behind the goblin and gives it a good scratch, Kytes seizes the moment and attacks with an upswing of his sword.

Longsword+Flanking: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12

But his blade doesn't get through the goblin's armor.

In Goblin:"Ouch! Stupid turkey!"

The goblin swings her two blades wildly about.

2x Dogslicer: 1d20 + 4 ⇒ (12) + 4 = 161d20 + 3 ⇒ (9) + 3 = 12

This time she hits Kytes' breastplate, but that's it.

The other goblin digs around in her bag of tricks and pulls out a small glass bottle, which she hurls at the glued-in-place Iagon.

Alchemist's Fire-Ranged Penalty: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17

Poor Iagon, her aim is on today.

Fire Dmg: 1d6 ⇒ 5

The flask hits him in the chest and a burst of flame spreads across the goop, igniting it as well.
Alchemist's Fire

Round 2: Bold May Act
Roger (1dmg, partial cover)
Attai (7dmg, breeze-kissed)
Iagon (5dmg, deafened, entangled, stuck, partial cover)
Eir (flying)
Kytes
Goblin Sneaks (blue: 5dmg, partial cover; green: partial cover)
Liame (deafened, mind barrier)


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

Longbow: 1d20 + 4 ⇒ (7) + 4 = 11

Liamae swears in Elven as another arrow sails past the goblin.

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