Count of the March (Inactive)

Game Master djdust

The fate of the world pivots around a trading post in the Verduran Forest

Date: Sunday, Gozran 8, 4718 AR
Campaign Info
Campaign Map
Battle Maps
Party Inventory and Loot Tracker


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Thank you, congratulations, and welcome to the discussion channel for this homebrew campaign Count of the March! (That's like the best, ambiguous title I could come up with)

BTW, this is now my GM alias for this campaign.

Here you can introduce yourselves, discuss your characters and any fine tune adjustments you feel you may want to make now that you have your party in front of you.

I'm going to take a break for now. I'll be back Tuesday and we can discuss group norms, any lingering questions, concerns, etc. before we begin!


Male Half-orc URogue (1)| AC 15, T 12, FF12 | HP 8/8 | F +0, R +5, W +3 | Init +5 | Perc +9(dark vision)| CMB +0 CMD 13

I am very excited to join you all in this grand expedition. Malryk should be able to serve as a scout and tracker. He should also be able help in combat especially if he is able to maneuver behind enemies. It appears that our party may be a little light on healing. If needed I could adjust a trait and sub out a skill to add Heal. Thoughts?


Male Half-Orc Paladin (Chosen One, Warrior of the Holy Light) 1 | HP 12/12 | AC 19, Touch 11, Flat-Footed 18 | CMD 15 | Fort +4, Ref +1, Will +3 | Perception +1 (+4 bright light), Sense Motive +5 (+7 vs Evil-aligned) | Darkvision 60' | Initiative +1

Ah! Excited! Thrilled to be picked! I'll be sure to put the finishing touches on Kytes ASAP.

Kytes has a somewhat small skill set, mostly related to manual labor. But! He's got a decent Sense Motive, which is always nice to have lots of. Also, he's a rather dab hand at wrangling beasts and horsemanship, which might come up in a frontiersy setting like this.

Combat-wise, he's a pretty boilerplate sword-n'-board melee guy. Not much in the way of fancy moves, though the Step Up chain should help keep him in the enemy's face. Once he gains a few levels, he'll be able to provide party combat buffs, granting morale or divine bonuses to things like attack rolls, AC, and saving throws. He's traded away his spells, though, so he'll be a little less versatile.

I agree that we're maybe a scoche weak on healing. I've still got my Lay on Hands (and can use it at range thanks to bird-pal!), but I'll have fewer Mercies than normal and at a later level. That plus no spells means I won't be as good of a condition healer as a typical Paladin. Also, Lay On Hands is mostly good for emergency spot-healing to keep people up in a fight. For patching up after a nasty fight, we might want one of our first major purchases to be a Cure Light Wounds wand for Roger to toss in his backpack.


Male Human Kineticist 3 HP 30/30 AC 15(17)/12 Touch/13(15) FF Init + 7 Perc + 6 Saves F-7/R-5/W-1 CMD 15

Thank you, GM, for the invite! I'll indeed need to fine tune some things...Iagon is a ranged specialist, alas, no healing at this time.


Male Halfling Bard (Archaeologist) 1 | HP 10/10 | AC 16 Touch 12 FF 15 | Fort +3 Ref +4 Will +3 | CMD 12 | Perc +6 | Init +3 | Archaeologist's Luck 7 rounds/day (21 with Lingering Performance cycling)

Alright, hello everyone! Happy to be here, thanks for inviting me to the game, GM! So it looks like I'm going to be the party face, which is fine by me. Not sure how great I'm going to be in combat, but we'll burn that bridge once we get to it. I can swing a sword and fire a bow decently enough, but I have a feeling I'm going to be relying on my archaeologist's luck/fate's favored a lot. I took Grease and Chord of Shards for my first level spells, I figured one utility and one "Oh crap" last resort damage spell would work well.

As for healing, we should definitely work on getting a wand of CLW or something as soon as possible, I agree with Kytes about possibly pooling our money together just so we could get it that much faster.


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

Thanks for choosing me, GM. I'm looking forward to a fun game.

I've got some social skills and some knowledge skills, plus Spellcraft and UMD. My spells will mostly be utility and buffs. I do have cure light wounds on my spell list, so I could use a wand for healing.


Male Half-orc URogue (1)| AC 15, T 12, FF12 | HP 8/8 | F +0, R +5, W +3 | Init +5 | Perc +9(dark vision)| CMB +0 CMD 13

Rog, would Chord of Shards still work since you don’t have any bardic performances? Perhaps replacing it with Cure Light Wounds may be advantageous yes? It would certainly be in character because I am sure it would have been useful for those times when your luck just ran out. I only bring it up because of the Chord of Shards issue.


Male Halfling Bard (Archaeologist) 1 | HP 10/10 | AC 16 Touch 12 FF 15 | Fort +3 Ref +4 Will +3 | CMD 12 | Perc +6 | Init +3 | Archaeologist's Luck 7 rounds/day (21 with Lingering Performance cycling)

I'm fairly sure that Chord of Shards works, Archaeologist's Luck says that it counts as bardic performance for the purpose of feats, abilities and things that effect or change bardic performance. It's why I took Lingering Performance as my feat, as well. If you guys think I should change CoS to Cure Light Wounds, I don't mind doing it. I'm just a little worried about spells per day, so I'd rather not have to rely on that for too long.


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

I think we'll be fine once we get a wand.


Male Half-orc URogue (1)| AC 15, T 12, FF12 | HP 8/8 | F +0, R +5, W +3 | Init +5 | Perc +9(dark vision)| CMB +0 CMD 13

With DM approval, I could switch out Reactionary Trait for the following:

Venicaan Medic- You have studied at the College of Medicaments and Chirurgery, and know by sight the signs of ailments and toxins you might encounter. You gain a +2 trait bonus to Heal checks to treat diseases or poisons, and Heal is always a class skill for you.

Addition to background would be that Malryk spent a couple of years as a slave in Qadira owned by a member of the Venicaan College of Medicaments and Chirurgery in Katheer. Malryk was prized because of his keen sense of smell giving him an extraordinary ability to locate the dying on battlefields and in slave markets. As always, the observant half-orc watched his masters and learned more than they realized about healing.

Knowledge(Nature) would be replaced by Heal.

Draconic(which really did not fit) would be replaced with Qadiran.

I would purchase a Healer's kit.

Thoughts?


campaign info | maps

I’m looking into your concerns around healing from my angle: what can I control and provide to keep you alive. It was something I noticed when making my selection. Loot early on will be beneficial to you in this regard. You’ll find NPC help along the way. Some of you will develop limited healing options as you go up in level, but missing like a full cleric is going to be a hurdle for you guys and something for your characters to consider when making decisions and taking risks. In the end it might be a role several of you may have to share.

As far as adjustments go, as long as you aren’t destroying your character concept, you're good. I made my selection with characterization a priority above mechanics. So, move a few skill points around, great; switch out gear, great; switch out a spell or two, great; traits and feats, let’s discuss it, Malryk, the fluff of traits aren’t hard written into the crunch, so you don’t have to be a former Qadiran slave now just to get the extra training, that’s a major shift in your story and not necessary in my opinion. Taking a class archetype is also on the table for discussion, but racial and outright class changes are not on the table.

Hope that helps. I’ll address specific issues later.


Male Half-orc URogue (1)| AC 15, T 12, FF12 | HP 8/8 | F +0, R +5, W +3 | Init +5 | Perc +9(dark vision)| CMB +0 CMD 13

In that case, I am excited to go forward as is!


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Malryk wrote:
In that case, I am excited to go forward as is!

I never mean to be discouraging or push you guys in one direction or the other. So, to clarify, it's fine to switch to this trait, but you don't need to make a major change to backstory to do so.

I'm reworking the whole front end of this adventure to try to give you guys the opportunity to score some extra goodies that'll be a big help going forward.

Chord of Shards wrote:
During your bardic performance, you can strike a chord whose notes transform into a shower of razor sharp, crystalline shards. The shards deal 2d6 points of piercing damage to all creatures caught in the area of effect.

The imagery reminds me of a scene in "Kung Fu Hustle". That being said, "striking a chord" to me presumes that an instrument is being played. It seems the spell changes sound vibration into physical matter. Of course, this is just fluff, as the spell doesn't necessarily call for a perform check, just 'during bardic performance', which in Roger's case is the Archeologist's Luck class ability. So, we can explain it away as Roger giving a shout or something, which evokes the same effect.

If you do make adjustments, please notify me so I can give it a look-over. I'm not going to go over everything with a fine-toothed comb, but I want to have basic knowledge of your abilities.

Those seem to be the major issues brought up so far.

-.-.-.-.-.-.-.-.-.-

As far as group norms go, it seems we are of varying levels of experience when it comes to PbP on the Paizo forums, so I recommend reviewing these threads just in case you haven't in a while:

Formatting Your Alias
The Basics
More Advanced
Things to Consider

Posting Rate: I would like to try for 1 post/day/person. I understand that sometimes this isn't possible. Other days everyone is active and we get 2 or 3 in each. Weekends seem to be less active around here, but I work on weekends and am usually parked in front of a computer, which means I can be very active on weekends.
Communication: Please use this channel to keep us informed of any upcoming breaks in your schedule, major interruptions, etc. Life happens, and RL always takes priority. Take care of you and yours. But, be a good person and communicate with us. We'll be understanding and accommodating. Even if an unexpected break happens, it's always good to check in and let us know you're still here. If you read the above posts, poor communication is a PbP killer. Let's keep the game alive!
Role-Play: Sometimes there's a break in the action. Sometimes your waiting for the GM to move the story forward. These are excellent opportunities for character interaction. Spark up a conversation with your teammates. It helps to keep interest and immersion levels up, which in turn adds to the narrative and keeps the game alive!
Dice: I'll be rolling passive perception checks and initiative, as well as other things when appropriate, just to keep momentum going. As far as perception goes, if you want to search for something specific, call it and make your roll.
House Rules: The variants we ended with are: Background Skills, Automatic Bonus Progression, Diseases and Poisons Optional Rules

That's all I can think of right now, feel free to weigh in.


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Another note on communication, if there’s anything that you feel isn’t working for you, or anything that ruins your fun, please feel free to bring it up for discussion. If it’s something the group can remedy, raise the issue here. If you aren’t comfortable discussing it in the group, we can discuss it in PM.

Once everyone checks in that they’re ready, we can get started.


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Gameplay thread is now open. Dot in when you are ready.


Male Half-orc URogue (1)| AC 15, T 12, FF12 | HP 8/8 | F +0, R +5, W +3 | Init +5 | Perc +9(dark vision)| CMB +0 CMD 13

For some reason I have Having problems Dotting Gameplay thread


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

The forums automatically block posts if they are exactly the same as the previous few. Try posting something other than "Dot."


Male Half-orc URogue (1)| AC 15, T 12, FF12 | HP 8/8 | F +0, R +5, W +3 | Init +5 | Perc +9(dark vision)| CMB +0 CMD 13

I suspect it may have to do with needing to exceed 10 posts with avatar. Thus this superfluous post.


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Ok, looks like we’re waiting on Kytes. Kytes?


Male Half-Orc Paladin (Chosen One, Warrior of the Holy Light) 1 | HP 12/12 | AC 19, Touch 11, Flat-Footed 18 | CMD 15 | Fort +4, Ref +1, Will +3 | Perception +1 (+4 bright light), Sense Motive +5 (+7 vs Evil-aligned) | Darkvision 60' | Initiative +1

Aha! I am here. Apologies. Meatspace got... real wild for a few days there.

I also got scolded for trying to just post "Dot!", so I'll try something a little different.


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Great! Let’s get started!


Male Half-orc URogue (1)| AC 15, T 12, FF12 | HP 8/8 | F +0, R +5, W +3 | Init +5 | Perc +9(dark vision)| CMB +0 CMD 13

Crazy day at work today. I will post in the morning. Very excited!


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Kytes, is it ok for me to play Eir every now and then? I wouldn’t normally for a familiar or animal companion, but considering he is your divine emissary, I figure he might help you along your path a bit.


Male Half-Orc Paladin (Chosen One, Warrior of the Holy Light) 1 | HP 12/12 | AC 19, Touch 11, Flat-Footed 18 | CMD 15 | Fort +4, Ref +1, Will +3 | Perception +1 (+4 bright light), Sense Motive +5 (+7 vs Evil-aligned) | Darkvision 60' | Initiative +1
GM_WilloftheWylde wrote:
Kytes, is it ok for me to play Eir every now and then? I wouldn’t normally for a familiar or animal companion, but considering he is your divine emissary, I figure he might help you along your path a bit.

Oh, absolutely! No problem at all. I think that the Chosen One's Emissary, more than almost any other companion creature, has that pretty solidly baked into the intent. I appreciate the consideration of the ask, though!


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I've started a document to keep track of pertinent campaign info for you all. Nothing much there now, but you've only just begun!

You can find it under the GM alias and under the Campaign Info tab.

If you want, I can open it up for you all to edit as well.


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Male Human Kineticist 3 HP 30/30 AC 15(17)/12 Touch/13(15) FF Init + 7 Perc + 6 Saves F-7/R-5/W-1 CMD 15

Ouch...phytokineticist without any special skills with wood....guess I can't prune the wagon and make it work again...

Good thing you're crafty Kytes!


Male Half-Orc Paladin (Chosen One, Warrior of the Holy Light) 1 | HP 12/12 | AC 19, Touch 11, Flat-Footed 18 | CMD 15 | Fort +4, Ref +1, Will +3 | Perception +1 (+4 bright light), Sense Motive +5 (+7 vs Evil-aligned) | Darkvision 60' | Initiative +1

Hopefully that 17 was a high enough roll for my folksy wisdom to be of use!


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It was!

I'm going ahead and bumping you two forward because of reasons.


Male Human Kineticist 3 HP 30/30 AC 15(17)/12 Touch/13(15) FF Init + 7 Perc + 6 Saves F-7/R-5/W-1 CMD 15

I'll be a bit hard to reach Fri-Sun; taking a weekend trip with the wife. I'll post as I'm able to, by phone.


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No worries, have fun!


Male Halfling Bard (Archaeologist) 1 | HP 10/10 | AC 16 Touch 12 FF 15 | Fort +3 Ref +4 Will +3 | CMD 12 | Perc +6 | Init +3 | Archaeologist's Luck 7 rounds/day (21 with Lingering Performance cycling)

Sorry guys, work's been a bit hectic lately. Going to try and have something up tonight.


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A few notes:
Because of the way in which i’m writing up my posts (writing them up in a separate document and then copy+pasting) I’ve been making certain rolls and opposing skill checks “behind the screen” so to speak. For combat I will do everything using the forum dice.

I’ve been using the spoiler buttons mostly to keep things visually neat and organized on screen. I’m not barring you guys from reading them, do so at your own prerogative, but I trust we all honor IC and OOC knowledge.

Lastly, I’m thoroughly enjoying things so far. You guys are great and already full of surprises. In case you’re worried, I don’t plan on having the rest of the campaign as much of a monty haul as this little prologue.


Male Human Kineticist 3 HP 30/30 AC 15(17)/12 Touch/13(15) FF Init + 7 Perc + 6 Saves F-7/R-5/W-1 CMD 15

Thanks for the info, GM, I actually am enjoying this as much as combat...funny how a mundane trip through town is enjoyable with good writers!


Male Half-Orc Paladin (Chosen One, Warrior of the Holy Light) 1 | HP 12/12 | AC 19, Touch 11, Flat-Footed 18 | CMD 15 | Fort +4, Ref +1, Will +3 | Perception +1 (+4 bright light), Sense Motive +5 (+7 vs Evil-aligned) | Darkvision 60' | Initiative +1

I'm also having a blast, tbh.

Kytes is... a significant departure from the types of characters I usually play. I have to really sit and think about it when playing him. It's a challenge, but a refreshing one. I'm still ironing it out to a degree, hope he's coming across as at least somewhat consistent as a character!


Male Half-orc URogue (1)| AC 15, T 12, FF12 | HP 8/8 | F +0, R +5, W +3 | Init +5 | Perc +9(dark vision)| CMB +0 CMD 13

It has been great so far!


Male Halfling Bard (Archaeologist) 1 | HP 10/10 | AC 16 Touch 12 FF 15 | Fort +3 Ref +4 Will +3 | CMD 12 | Perc +6 | Init +3 | Archaeologist's Luck 7 rounds/day (21 with Lingering Performance cycling)

Same, I'm having a great time! I've had the idea for Roger floating around in my folder of characters for about a year now. Just needed the right campaign to put him in.


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In regards to the teas Iagon scored:

They're a homebrew item. I hope they aren't OP. Anyways, during the course of finding and coming up with neat items to start y'all off with, I discovered something. A flask holds 1pt of liquid, while a waterskin holds 1/2gallon. I said 1 teabag can be used to make 1pt of tea, but also said that 1 use of tea can be stored in a waterskin.

So, edit: 1 use of tea can be stored for later use in a flask, while a waterskin can hold up to 4 uses of tea.

I'm also thinking of giving them an expiration date, so that they can only be stored for so long before losing their curative properties.


Male Human Kineticist 3 HP 30/30 AC 15(17)/12 Touch/13(15) FF Init + 7 Perc + 6 Saves F-7/R-5/W-1 CMD 15

Alas, I'm not trained in either of those!


Male Halfling Bard (Archaeologist) 1 | HP 10/10 | AC 16 Touch 12 FF 15 | Fort +3 Ref +4 Will +3 | CMD 12 | Perc +6 | Init +3 | Archaeologist's Luck 7 rounds/day (21 with Lingering Performance cycling)

Hey GM, just letting you know-I posted, but it looks like we posted within a few minutes of each other. Just wanted to give you a heads up, I've definitely missed posts because of that before.


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I was in a sort of brain fog yesterday. Sorry if things got scattered or confusing.

*Looks to see if there's a brain fog in the bestiary*


Male Half-Orc Paladin (Chosen One, Warrior of the Holy Light) 1 | HP 12/12 | AC 19, Touch 11, Flat-Footed 18 | CMD 15 | Fort +4, Ref +1, Will +3 | Perception +1 (+4 bright light), Sense Motive +5 (+7 vs Evil-aligned) | Darkvision 60' | Initiative +1

Sorry folks! Just had my hands full a little more than usual. I'll work on getting a post up tonight!


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I was out yesterday, but im ready to move things along today. I'll make the assumptions that Roger has concluded his transaction and the rest are ready to return from the chapel. I'll give you some time to prove my assumptions right or wrong before i post yet.


Male Halfling Bard (Archaeologist) 1 | HP 10/10 | AC 16 Touch 12 FF 15 | Fort +3 Ref +4 Will +3 | CMD 12 | Perc +6 | Init +3 | Archaeologist's Luck 7 rounds/day (21 with Lingering Performance cycling)

Yeah, sorry about that-I was busy during the weekend and then last night Paizo was being ridiculously slow for me.


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I've updated the campaign info doc.

Would you all like a party inventory sheet?


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Malryk, are you still with us?


Male Halfling Bard (Archaeologist) 1 | HP 10/10 | AC 16 Touch 12 FF 15 | Fort +3 Ref +4 Will +3 | CMD 12 | Perc +6 | Init +3 | Archaeologist's Luck 7 rounds/day (21 with Lingering Performance cycling)

Holy crap, new website...now I get why it was down all day yesterday.


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I’ve sent Malryk’s player a PM... I thought I’d sent one on Tuesday, but I sent it to Roger’s player instead... O.o My mistake.

Anyways, I want to give them a few days to check in before moving things along. So, enjoy your weekend! Feel free to RP a little, and I’ll have an update for you Monday.


Male Halfling Bard (Archaeologist) 1 | HP 10/10 | AC 16 Touch 12 FF 15 | Fort +3 Ref +4 Will +3 | CMD 12 | Perc +6 | Init +3 | Archaeologist's Luck 7 rounds/day (21 with Lingering Performance cycling)

Honestly, he might not realize he has a message-I cannot for the life of me find my inbox on this new site. If you hadnt said that you sent me a message, I never would've known.

Edit: Just found my messages, but there's no notification that you have any new messages. It's definitely possible that he just doesn't know you're trying to reach out to him.


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Yeah, i’m finding navigating the site has been confusing from all the changes. You have to Click on My Account -> My Profile to see the PM tab. It used to be a little icon at the top of the page.


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My natural inclination is to give people the benefit of the doubt. I’m left to assume Malryk is facing a real life situation which is keeping him from posting for the time being. Acting on this assumption, I’m ready to move forward and play as if Malryk the character has split from the group to do whatever on his own. Hopefully he can join back up with us sooner than later.

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