Selja |
Selja sighs, envious of Liame and Turante. "I mean, I've definitely fallen for someone before. But, um, I haven't really done anything," she adds with embarrassment. "What about you, Moira?" she asks quickly, eager to deflect attention away from herself.
Moira Keening |
"It's an experience, isn't it?" Moira smiles at the half-orc.
Moira is in her early 30s and I get the feeling that Selja is younger than that, but correct me if I'm wrong...
"I've been around the sun a few more times than you have, so I'll give you some advice. If-and-when you get the chance to 'really do anything' with someone you love, take it! You may not get another shot. People tend to bury their lovers a little deeper and a little softer when they've had their shining moments aboveground... the memories are a sharp pain, but it's better than the thoughts that haunt the ones who are stuck wondering what could have been."
"As for me personally, I've had a few passions. My profession tends to take me places where someone is alone in bed and needing some comfort... but also not permanent company. I guess I have trouble forming lasting attachments, but a few of the shorter ones have been really good. There was a charming alchemist once, but our paths diverged before we could brew anything out of our chemistry. I'm just a wanderer, I guess. Sometimes, I wonder if that will change someday."
GM_WilloftheWylde |
The sunset is indeed lovely, as they tend to be after facing death and undeath, if not short lived due to the surrounding tall oaks blocking out the horizon. It grows dark quickly in the Verduran. The Wise Piper is busy this evening, as word of a visiting bard has spread through town after the funeral, and Moira and Selja are able to lift more than a few spirits that night. Talia is impressed at your talents and splits the tips with you. You can make a Perform or Profession Check to see what kind of spare change you can make.
Afterwards, Selja gets back to work tending Liamae’s illness. Do you use another charge from the Healer’s Kit? Liamae, make another Fort Save against disease, remembering the +2 from the headband this time.
The next day the town is back open for business. Banker Braldon even meets with you to escort you to the right stores to find exactly what you are looking for. He explains, again, that the town is facing economic hardship and is cash poor. Most of the magic goods are available through the two temples, leftover from the dragonslayers from five years ago. Mechanically, that means the town’s purchasing limit is dropped one step down to 2500gp. The town just doesn’t have enough liquid wealth to buy an item over that amount from you. According to the Loot Sheet, that means you’ll have to hold on to the Headband of Deathless Devotion, Bead of Force, and Ring of Counterspells for now. The items listed below are available for purchase. There is a 75% chance of any item 1000gp or below being available. Actually, let’s make that 80% since you have Braldon’s help.
Book of Extended Summoning (2750gp)
Flaming Longsword (2015gp)
Seeking Lite Crossbow (2035gp)
Wand of Cure Light Wounds (750gp)
Scroll of Lesser Restoration (3) (450gp)
Deep Red Sphere Ioun Stone (8000gp)
Wand of Lesser Restoration (4500gp)
Goggles of Minute Seeing (2500gp)
Dust of Darkness (2400gp)
Scroll of Sanctuary (3) (75gp)
Light Fortification Studded Leather Armor (1015gp)
Moira’s math assumes you want to sell everything under Group Loot. Is this affirmative? Last chance to make a claim on anything listed therein.
Moira Keening |
After a somewhat disappointing trip through the bustling commercial district of two temples and a single shop, Moira rips out a page from her Ye Olde Spreadsheet Ledger notebook and throws it into the fire. She's realized that the party is pretty much as rich as anyone in this muddy rut of a town. Somehow, that makes her like the place a little more than she had.
"Never mind all that. Pickings are slim, but let's check the bargain racks..."
Selja |
Selja is young--I've decided she's 18 now that you've asked the question!
Selja nods, taking in Moira's advice. "I don't really 'xpect much love out in these parts. Can only get so far as a half-orc in a land o' humans. But I won't give up the chance if I get it!"
* * *
"Please, keep the tips Talia," says Selja. "I'm just doin' what Shelyn would wanna do."
Selja indeed will help Liamae with her ointment deducting another chare off the Healer's Kit.
Moira Keening |
Moira pulls a mock-surprised face. "Wait, you're a half-orc?"
Perform Comedy: 1d20 + 8 ⇒ (17) + 8 = 25
Her timing and body language mean that the joke, which would have fallen flat in lesser hands, communicates her intended meaning--that she's not prejudiced vs. half-orcs and finds such laughable.
"Don't write yourself off yet, sister. You're strong, young, and multitalented. Folks'll notice... even human folks. That voice will open the doors to more than a few hearts if you're not careful--trust me, the people love a singer."
Back at the temple, she rummages the bargain bins and $1000GP racks, hunting for a Traveler's Any-Tool and a Quick Runner's Shirt.
mythical d5, fails on a 1: 1d5 ⇒ 2
mythical d5, fails on a 1: 1d5 ⇒ 5
"Nice! We should buy these."
GM_WilloftheWylde |
Selected loot has been sold off and cleared from Inventory Sheet.
Moira purchases herself a wondrous swiss-army-knife and spiffy shirt.
Deducted from cash and added to inventory.
Turante spends the days diligently studying and copying from Szahlihsha's spellbook.
Spellcraft DC 16: 1d20 + 9 ⇒ (5) + 9 = 14
Spellcraft DC 16: 1d20 + 9 ⇒ (16) + 9 = 25
Spellcraft DC 16: 1d20 + 9 ⇒ (13) + 9 = 22
Spellcraft DC 16: 1d20 + 9 ⇒ (7) + 9 = 16
Spellcraft DC 16: 1d20 + 9 ⇒ (4) + 9 = 13
Spellcraft DC 16: 1d20 + 9 ⇒ (9) + 9 = 18
Spellcraft DC 16: 1d20 + 9 ⇒ (20) + 9 = 29
Spellcraft DC 16: 1d20 + 9 ⇒ (17) + 9 = 26
Spellcraft DC 16: 1d20 + 9 ⇒ (15) + 9 = 24
Spellcraft DC 16: 1d20 + 9 ⇒ (15) + 9 = 24
Spellcraft DC 16: 1d20 + 9 ⇒ (13) + 9 = 22
Spellcraft DC 16: 1d20 + 9 ⇒ (11) + 9 = 20
Spellcraft DC 16: 1d20 + 9 ⇒ (20) + 9 = 29
Congrats! you managed to successfully learn 11 out of 13 of the Lvl 1 spells in the book. It will take you another 11 hrs to write them in your own book, for a total of 24 hrs and 110gp spent. You may choose which 11 out of the 13 spells available you want to learn.
Alarm, Auditory Hallucination, Charm Person, Color Spray, Floating Disk, Hypnotism, Polypurpose Panacea, Obscure Poison, Shield, Shocking Grasp, Silent Image, Sleep, Vanish
Selja tends to Liamae and her disease.
You can use the Remove Disease Scroll which will require a Caster Level Check against the disease DC. Or you might be better off with another charge of Healer's Kit and Liamae's remaining Fortitude plus the Headband. Your call.
Selja |
Better to save the Scroll for a more urgent situation. Right now we have the benefit of time.
With a prayer to Shelyn, Selja works to restore Lliame's strength once more!
Lesser Restoration: 1d4 + 1 ⇒ (2) + 1 = 3
Heal Take 10, Healer's Kit=20. 6 charges remain.
Liamae |
"Ah! Thanks, Selja, I'm feeling much better now!" Liamae exclaims. She gives the half-orc a grateful hug and a kiss on the cheek.
GM_WilloftheWylde |
Liamae Fort+Selja’s Heal+Headband: 1d20 + 4 + 4 + 4 ⇒ (16) + 4 + 4 + 4 = 28
After another day of rest and Selja’s help, Liamae finally beats the fungal rot.
Huzzah! What now folks?
Moira Keening |
Moira, not knowing or caring much about the treaty business, suggests either more spelunking in the snek cave or resolving the whole Galene situation. Happy to head back toward the main quest, too!
GM_WilloftheWylde |
To review those options:
Signing the Treaty: You have 2 out of 3 signatures needed to help ratify the amended Treaty of the Wildwood. The third signature to gather is the Mayor of Wispil.
Snake Caves: Located within a day's hike from Belhaim, where Arnholde was recently found and recovered. There is the danger of fungal infection, but also the mystery and wealth of serpentfolk ruins to explore.
Galene: Galene is a forlarren witch encountered on the way to Belhaim. She claims her Mother is responsible for the vanishing of Captain Ortego's crew. She states her Mother is building an army of her own in response to the presence of the hobgoblin army. After trying to kidnap Captain Ortego, Galene escaped into the night.
All in all, I think Galene may be the hardest to follow up on at this time. You may roll Diplomacy or otherwise to Gather Information around town, to find a possible lead.
Selja |
In the morning, Selja does a sketch of the ladies--Lliamae, Moira, Fenchurch, and herself. "Thought we should commemorate new beginnings," she says. "Feel lucky ta have met you all."
Craft (painting): 1d20 + 9 ⇒ (5) + 9 = 14.
The group portrait is not as flattering as one would hope--it seems to reflect the somewhat haggard appearance of the party in the aftermath of fungal infection.
Selja discusses the suggested options.
"Not sure we should be headin' to the snake caves yet. I've been prayin' for miracles to fight off the disease, but Shelyn wants me to be patient." OOC, I think we should wait for Level 5 when Selja can cast Remove Disease.
"So maybe we try ta figure out what's goin' on with Galene, and if that don't work we go to Wispil for our next stop." If the party agrees, Selja tries to assist with the investigation. Aid Another (Diplomacy): 1d20 + 5 ⇒ (18) + 5 = 23
Moira Keening |
Moira puts on her biggest smile and starts asking after the witch: "Which witch is this? Whichever witch you wish! No but seriously, Galene the witch. Do you know which witch I mean?"
Diplo: 1d20 + 11 ⇒ (15) + 11 = 26
Hoping we can kite the hobgoblins into the witchlarren lair! Or, I guess, maybe we can just talk it over...
GM_WilloftheWylde |
Moira and Selja hit the town, asking around about a shapeshifting witch, someone called Mother, and a missing naval crew. No one seems to know anything about that, but you hear of trade shortages, strange monsters roaming the Dragonfen, and the occasional missing livestock rumour. At the end of the day, as you return to the Wise Piper, a drunkard at the bar pipes up.
"Me an' my ol' partner, Gus, was out layin' muskrat traps along the river, just about a week ago maybe. In the middle of the night, when the moon was out, strangest thing happened. We heard this wailin' sound, like someone cryin' out in pain, or maybe of a broken heart. We ran to the river an' things got even stranger. A bank of fog was rollin' up the river and I sworn I seen people walkin' in it, walkin' on the water itself. I couldn't believe my eyes. But, then I heard the sound of a large crow flyin' overhead. I look up, but when I look down again, the whole apparition is gone. So is my ol' partner Gus. Still ain't seen him till this day. Must've got scared off."
Selja |
Selja exchanges glances with Moira for a moment, to make sure this sounded like a lead to consider and not some drunkard's tall tale. "Oh, ya don't say? Gus just vanished and ne'er came back? Have ya gone there ta lay out traps since? Seems like a real problem for peaceable folk. Where by the river did it all happen?"
GM_WilloftheWylde |
The trapper shakes his head and sinks a little bit further into his drink, "No, t'be honest. I haven't been out the town walls since, but to check on my traps the next day. It is prime time muskrat season, y'know. It was down along the Verduran Highway, by the Old Fishing Holes just to the west of town. If ya see ol' Gus out there, tell 'im his buddy Bert's been lookin' for 'im, will ya?"
Selja |
Selja cringes at Moira's bit of advertising, but doesn't say anything.
Instead, she nods at the moirologist's suggestion. "Right, let's do it. Seems like we might end up needin' ta camp out ta see what's goin' on."
Updated my spells memorized. Before night falls, unless there's some reason NOT to expect combat, Selja will transfer 10 HP into her shawl of lifekeeping and then heal herself.
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9
GM_WilloftheWylde |
6d6 ⇒ (5, 2, 6, 6, 3, 2) = 24
Heading west out of town down the Verduran Highway, it isn't hard to spot the Old Fishing Holes, even in the fading evening light. A wooden sign with faded lettering points the way down a path off the main road towards the river. The path ends in a marshy area just before the river bank. What once was a set of three ponds formed by the seasonal flooding of the river have become filled in and overgrown with reeds and lilies. As the sun begins to set, the forest erupts into a symphony of singing birds, croaking frogs, and whirring insects, with sound of the slowly flowing Verduran Fork in the background.
Fenchurch: 1d20 + 2 ⇒ (15) + 2 = 17
Liamae: 1d20 + 8 ⇒ (1) + 8 = 9
Moira: 1d20 + 3 ⇒ (14) + 3 = 17
Selja: 1d20 + 4 ⇒ (11) + 4 = 15
Túrante: 1d20 + 10 ⇒ (3) + 10 = 13
Fenchurch and Moira pick up the smell of death and rot in the air.
GM_WilloftheWylde |
Well, you stand at the edge of a marsh, the sun's going down, and the smell of death hangs in the air. What do you do?
GM_WilloftheWylde |
1d100 ⇒ 58
1d20 + 2 ⇒ (13) + 2 = 15
Moira bravely steps out into the marshy field. Across the way, at the edge of one of the muddy depressions which once was a pond, she sees the source of the offending oder. Just barely, by the light of her (assumed) glowing hat, she spots an animal trap, a dead and rotten muskrat corpse lies within. Looks like this one was forgotten about by ol' Gus's ol' buddy, Bert, in his haste.
But then, two pairs of long shimmering gossamer wings catch and reflect the hat light, as a glittering blue creature crawls atop the cage trap. It is a giant dragonfly, and it looks to prefer Moira's living flesh over its current carrion feast.
Fenchurch: 1d20 + 7 ⇒ (16) + 7 = 23
Liamae: 1d20 + 4 ⇒ (11) + 4 = 15
Moira: 1d20 + 7 ⇒ (9) + 7 = 16
Selja: 1d20 + 1 ⇒ (11) + 1 = 12
Túrante: 1d20 + 5 ⇒ (14) + 5 = 19
Giant Dragonfly: 1d20 + 2 ⇒ (10) + 2 = 12
Round 1: Bold May Act!
Fenchurch
Túrante
Moira
Liamae
Giant Dragonfly
Selja (1 dmg)
I gotta draw the map, will post it this weekend!
Selja |
Selja stands there in shock! The drawbacks of having a +1 Init.
Túrante Poicellë |
Seeing the way things are going, the princess casts her salutory mage armor spell, then draws her sword.
GM_WilloftheWylde |
the brown areas represent the muddy filled in fishing ponds and are difficult terrain. Bushes can provide partial cover.
Liamae may act!
Liamae |
Liamae draws her bow as she moves to take cover behind Fenchurch. She fires an arrow that whizzes past the dragonfly.
Longbow, Inspire: 1d20 + 8 ⇒ (5) + 8 = 13
Just noticed I never leveled up to 4. I'll do so as soon as I can this week.
GM_WilloftheWylde |
Moira and Túrante draw blades and prepare for battle, while Liamae fires and misses.
Fenchurch says something like "Get behind me!" as she draws her axe and steps in front of Moira, her heavy boots sinking into the mud, ready to strike the dragonfly when it attacks.
Which it does.
Fench Readied Attack: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
dmg: 1d12 + 5 ⇒ (3) + 5 = 8
Dragonfly Bite+Darting Charge vs Fench: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
dmg: 2d8 + 6 ⇒ (2, 1) + 6 = 9
Grab: 1d20 + 17 ⇒ (14) + 17 = 31
Fenchurch hacks into the bug, but it doesn't slow its advance. I sinks powerful mandibles into her flesh and clings tight.
Round 2: Bold May Act!
Fenchurch (9dmg, grappled)
Túrante (mage armor)
Moira (inspiring)
Liamae
Giant Dragonfly (8dmg, grappled, -2 to AC)
Selja (1 dmg)
Selja acts in Round 1, everyone else in Round 2. Is this going to be a stand up fight, sir, or another bug hunt? Have I used this joke before? probably.
Moira Keening |
"Shoo fly, don't bother me!"
Moira steps up and slashes with her longsword in both hands... and she uncorks Chill Touch from the Spellstoring blade!
Longsword, inspired, 2h and buckler, chill touch: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 241d8 + 4 + 1d6 ⇒ (7) + 4 + (6) = 17
"I DON'T WANT YOUR COMPANYYY!"
Fort save DC 15 or it takes 1 STR damage!
3/4 Chill Touches discharged
Túrante Poicellë |
Túrante steps into the stagnant pool and swings at the dragonfly from the side.
"A pity, they're such beautiful creatures."
Dueling sword attack, inspire courage: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Dueling sword confirm crit, inspire courage: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Dueling sword damage, inspire courage: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
Selja |
Selja moves into the fray and strikes from reach!
Glaive, IC: 1d20 + 9 ⇒ (3) + 9 = 12; Damage: 1d10 + 4 ⇒ (10) + 4 = 14
"Yeesh!" The half-orc is frustrated as her first attack misses by a mile.
Liamae |
Liamae tries to burn the bug with a beam of fire!
Fire Ray vs Touch AC: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Damage: 2d6 + 1 ⇒ (4, 2) + 1 = 7
GM_WilloftheWylde |
Selja tries to gently brush the dragonfly off Fench with her polearm, but it doesn't budge.
Fenchurch cannot attack the bug while it clings to her, so she tries to break free from its hold.
Fench CMB: 1d20 + 7 ⇒ (17) + 7 = 24
With a flex, she pushes the bug off her with the handle of her greataxe.
The dragonfly is attacked from all sides!
Dragonfly Fort: 1d20 + 7 ⇒ (11) + 7 = 18
It is nearly crippled by the onslaught, but something murderous in its compound eyes keeps it going. It bites at 1F, 2M, 3T: 1d3 ⇒ 1 Fenchurch as it buzzes away.
Flyby Attack: 1d20 + 9 ⇒ (11) + 9 = 20
dmg: 2d8 + 6 ⇒ (1, 3) + 6 = 10
Túrante, Moira, and Selja can take an AoO as the dragonfly dragonflies away.
Round 2: Bold May Act!
Fenchurch (19dmg)
Túrante (mage armor)
Moira (inspiring)
Liamae
Giant Dragonfly (43dmg)
Selja (1 dmg)
Túrante Poicellë |
Dueling sword AoO, inspire courage: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
I presume that misses, but I'll roll damage just in case.
Dueling sword damage, inspire courage: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4
GM_WilloftheWylde |
AC 17
As the hungry dragonfly darts off, Túrante expertly thrusts her blade forward, cutting the overgrown insect down. It lands with a splut in the mud, wings and legs twitching.
Moira you can save a use of Chill Touch.
1d6 ⇒ 3
1d20 + 14 ⇒ (17) + 14 = 31
The twitching intensifies.
GM_WilloftheWylde |
No one can beat that perception, so...
18 seconds later, the dead dragonfly's body erupts in patches of moldy fuzz, as antler-like fungal growths sprout from its head. It rises again on six legs, wings buzzing angrily.
Liamae and Túrante have seen this sort of thing happen before, with the giant centipedes in the Bog Cave, and Moira too, with the giant spiders on the deck of the Coriander. It is a giant dragonfly spore zombie, and it is stronger, and smarter, and undeadlier than before.
Fenchurch: 1d20 + 7 ⇒ (17) + 7 = 24
Liamae: 1d20 + 4 ⇒ (5) + 4 = 9
Moira: 1d20 + 7 ⇒ (13) + 7 = 20
Selja: 1d20 + 1 ⇒ (4) + 1 = 5
Túrante: 1d20 + 5 ⇒ (19) + 5 = 24
Giant Dragonfly Spore Zombie: 1d20 + 2 ⇒ (4) + 2 = 6
Fenchurch is quick to react. She challenges the undead bug with something along the lines of "I will not stand for such behavior!" and swings her mighty axe.
Greataxe PA+Challenge: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Greataxe PA+Challenge: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
PA dmg+Challenge: 1d12 + 11 + 4 ⇒ (5) + 11 + 4 = 20
She catches the spore zombie flat footed with a mighty blow!
Round 1: Bold May Act!
Fenchurch (19 dmg)
Túrante
Moira
Liamae
Giant Dragonfly Spore Zombie (20dmg)
Selja (1dmg)
Túrante Poicellë |
Perception: 1d20 + 10 ⇒ (13) + 10 = 23
Túrante wipes off her sword but keeps it in-hand. She looks a bit glum about having to kill the dragonfly, still gazing at its iridescent wings.
Túrante Poicellë |
Ah, got ninja'd.
Gonna assume that Moira's inspire courage lapsed after the dragonfly collapsed.
Dueling sword attack: 1d20 + 3 ⇒ (15) + 3 = 18
Dueling sword damage: 1d8 + 1 ⇒ (8) + 1 = 9
Túrante is in the midst of cleaning her sword when the undead fungus-infected dragonfly struggles to right itself, and she lashes out again, definitely worried now.
Moira Keening |
"Not again, again!" Moira groans. If she can do so safely, she moves to flank with one of her companions.
She attacks without inspiration.
Chillout Longsword, Flanky?: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 221d8 + 3 + 1d6 ⇒ (4) + 3 + (2) = 9
She gives it a solid chop with her magic sword, sending another Chill Touch into the monster.
2/4 Chill Touches remain.
I think fungal undead take the cold damage and not the will save vs. Chill Touch, right? If I misremember, subtract 2 damage and roll the will vs. fear instead of the fort vs. STR damage, plz n' thanks! Also the Steve Reich makes for an eerie combat!
GM_WilloftheWylde |
Moira, you're mired in mud and can not 5 Foot Step, so you'll take an AoO to get into flanking.
It's confusing to me too, because the templates are so similar. The Spore Zombie apply to Vermin only and change them into Undead. The Fungal creatures can be anything, like kobolds or noble heirs for instance, and are changed into Plant creatures. I wish they'd agree and I should probably just make them agree because <redacted>
But yeah, this now an Undead creature.
Liamae |
Liamae moves to get a clear shot and fires another ray of flame!
Fire Ray, Touch, Into Melee: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7
GM_WilloftheWylde |
Túrante and Moira also get their cuts in before the dragonfly regains it’s footing.
Dragonfly Will: 1d20 + 7 ⇒ (5) + 7 = 12
rounds: 1d4 + 4 ⇒ (1) + 4 = 5
The magic within Moira’s blade terrifies the zombie bug.
Liamae’s ray sizzles in the mud.
Being so panicked, the reanimated dragonfly buzzes off at an amazing speed, flying 160 ft away, with perfect maneuverability. Full withdrawal. It continues to do so until it disappears into the darkening distance.
1d2 ⇒ 1
After standing around waiting, it appears the bug won’t return. Perhaps it lurks in the trees on the south shore of the river, ideally waiting to ambush a hobgoblin patrol.
Threat neutralized!
damage done:
Fenchurch (19 dmg)
Selja (1dmg)
Selja |
Selja is once again too stunned to do much of anything, and is extremely grateful that Moira sends the creature away flying.
"Alright, anyone know what that's all about? Thought it was dead, then all of a sudden it was undead!"
Moira Keening |
"Yeah... it's been happening more and more often lately. It has something to do with undeath and something to do with fungus. We fought a ship-load of fungus zombies a few days ago. Some were spiders. It's not great." Moira mumbles through her scarf.
She gives the dead muskrat and exploratory prod with her sword. "Just checking."
GM_WilloftheWylde |
Fenchurch wipes some of her own blood and dragonfly ichor from her face and thanks Moira for the consensual wanding. Back to full.
Moira pulls her sword out the decayed, half eaten muskrat, and finds her blade coated in dark putrid liquids. A few maggots spill out of the wound. It stinks. It is truly dead.
The sun has set and the first stars are visible in the twilight sky. The symphony of forest critters has dwindled to the violin chirp of crickets and the bassoon croaks of bullfrogs.
You've eliminated the immediate threat, found an abandoned animal trap, but no initial signs of Ol' Gus nor Galene. It's getting dark. What do you do?
Túrante Poicellë |
"We need to get out of this swamp water and onto some drier ground," suggests the ranger-princess. "I doubt we'll find anything other than trouble if we stumble around after dark."