Count of the March (Inactive)

Game Master djdust

The fate of the world pivots around a trading post in the Verduran Forest

Date: Sunday, Gozran 8, 4718 AR
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Scrag Will: 1d20 + 3 ⇒ (7) + 3 = 10
As the others begin to close in, Liamae is able to touch the scrag’s mind, clouding it’s senses and cognitions. It reels for a moment, suddenly staggered by the attack.

Dazzled and staggered, it stumbles a step back, trying to clear its mind. It then lets out an intimidating roar, scrag spittle splats across Fenchurch’s face with ferocity.
Intimidate Fench: 1d20 + 9 ⇒ (11) + 9 = 20
Being already badly hurt, she is shaken to the bone.

Round 6: Bold May Act!
Scrag (26dmg, staggered 1)
Liamae (7dmg)
Túrante (5dmg)
Fenchurch (aegis, 31dmg, shaken 2)
Selja (6dmg)
Moira (inspiring, 13dmg)

All together now!


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Moira 5ft-steps closer, then lashes out with her longsword...

Longsword Inspired 1h: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 3 ⇒ (7) + 3 = 10

Probably a miss, but if not, she uncorks Chill Touch:

Chill Touch: 1d6 ⇒ 3

And the Scrag needs to Will save or lose 1 STR.


Female Elf Ranger (Guide, Trapper) 1/Wizard (Exploiter) 4 | HP 11/35 | AC 16 (20 mage armor) T 13 FF 13 | Fort +4 Ref +6 Will +4 | Initiative +5 | Perception +11 (+12 vs. traps or in forests) | Arcane Reservoir 5/7

Acrobatics: 1d20 + 4 ⇒ (2) + 4 = 6

Túrante jumps down from the dam with the aim of slicing the scrag, but she lands badly and falls prone.

Falling damage: 1d6 ⇒ 3


campaign info | maps

Túrante, I should explain, there is a pool of water built up on the northern side of the damn. If you are jumping down you’d actually be jumping into 10 feet of water. If that’s what you want to do, you won’t take fall damage, but you’d be swimming. Or, you can reach the scrag on foot if you want to continue across the dam, but would incur. We can use that Acrobatics roll to try to avoid an AoO (still a fail). Still want to jump?


Female Elf Ranger (Guide, Trapper) 1/Wizard (Exploiter) 4 | HP 11/35 | AC 16 (20 mage armor) T 13 FF 13 | Fort +4 Ref +6 Will +4 | Initiative +5 | Perception +11 (+12 vs. traps or in forests) | Arcane Reservoir 5/7

Well, I can't tell the heights from the map. I'm just trying to melee the scrag to help with the fighting front line, and I don't know what is the best way to do that. I expect I'll take an AoO due to it having reach from its large size.


campaign info | maps

If you take the land route, you can move into the space next to Moira, between the troll and Fench. You’ll incur an AoO, and you’ll get an attack in.


Female Half-Orc Cleric (Divine Paragon of Shelyn) 5 | HP 38/38 | AC:24 (26 vs Evil) T:13 FF:22 CMD:18 | F+8 R+5 W+11 (+13 vs illusion and fear) ; (+2 save bonus vs Evil)| Init+5 | Perc+4 | Haste, Magic Circle Against Evil, Shield, Inspire Courage

I didn't think about it before, but any chance Fenchurch still had Barskin up from the previous battle? Not sure if it ever mattered though.

Selja hurries forward and ends up beside Fenchurch! Double move.


Female Elf Ranger (Guide, Trapper) 1/Wizard (Exploiter) 4 | HP 11/35 | AC 16 (20 mage armor) T 13 FF 13 | Fort +4 Ref +6 Will +4 | Initiative +5 | Perception +11 (+12 vs. traps or in forests) | Arcane Reservoir 5/7
GM_WilloftheWylde wrote:
If you take the land route, you can move into the space next to Moira, between the troll and Fench. You’ll incur an AoO, and you’ll get an attack in.

Fine by me.

Dueling sword attack: 1d20 + 3 ⇒ (17) + 3 = 20
Dueling sword damage: 1d8 + 1 ⇒ (2) + 1 = 3

... assuming it doesn't crit on the AoO and drop me first. :)


campaign info | maps
Selja wrote:
I didn't think about it before, but any chance Fenchurch still had Barskin up from the previous battle? Not sure if it ever mattered though.

10mins/level, and I believe I stated it's been about 30 mins since the previous fight, so, yes! Barkskin would still be active. I think a 'hands off the chesspiece' rule is in effect, but moving forward we'll keep it in mind.

Bite AoO vs Túrante: 1d20 + 8 ⇒ (15) + 8 = 23
dmg: 1d8 + 5 ⇒ (7) + 5 = 12
Crunch! Túrante takes a hit as she moves in to strike, cutting the scrag in return. remember inspired courage!

Seeing Moira and Túrante move in and Selja run up to her side, Fench takes a moment to retrieve and down a potion.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
It seems to have reached its expiration date.

Round 6: Bold May Act!
Scrag (30dmg, staggered 1)
Liamae (7dmg)
Túrante (17dmg)
Fenchurch (aegis, barkskin, 29dmg, shaken 1)
Selja (6dmg)
Moira (inspiring, 13dmg)

Liamae is up!


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

Liamae expends the last of the mental focus in her gloves to launch another ray of flame at the scrag!

Fire Ray, Into Melee: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15
Damage: 2d6 + 3 ⇒ (5, 5) + 3 = 13


campaign info | maps

Liamae scorches the scrag, stopping its regeneration temporarily. It shakes its head clear and focuses its attacks on the biggest threat, Fenchurch.
Bite vs Fenchurch+Cover: 1d20 + 8 ⇒ (20) + 8 = 28
Crit confirm: 1d20 + 8 ⇒ (13) + 8 = 21
dmg: 1d8 + 5 ⇒ (7) + 5 = 12
Claw vs Fenchurch+Cover: 1d20 + 8 ⇒ (11) + 8 = 19
Claw vs Fenchurch+Cover: 1d20 + 8 ⇒ (9) + 8 = 17
Because of her archetype, Fenchurch has this feat:

Diehard:
When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to avoid losing additional hit points. You may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious. When using this feat, you are staggered. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die.

Although it looks like Fenchurch should fall at any moment, she stands on her feet.

Round 7: Bold May Act!
Scrag (43dmg)
Liamae (7dmg)
Túrante (17dmg)
Fenchurch (aegis, barkskin, 41dmg, shaken 1, staggered)
Selja (6dmg)
Moira (inspiring, 13dmg)

Big round! All may act!


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Longsword, 1h, inspired: 1d20 + 7 ⇒ (9) + 7 = 161d8 + 3 ⇒ (4) + 3 = 7

Moira swings again, and again, if she hits, she uncorks a Chill Touch.

Chill: 1d6 ⇒ 4

DC 15 Will or -1 STR

She keeps singing her warlike song, hoping it inspires her friends to kill this rather dangerous scrag...


Female Half-Orc Cleric (Divine Paragon of Shelyn) 5 | HP 38/38 | AC:24 (26 vs Evil) T:13 FF:22 CMD:18 | F+8 R+5 W+11 (+13 vs illusion and fear) ; (+2 save bonus vs Evil)| Init+5 | Perc+4 | Haste, Magic Circle Against Evil, Shield, Inspire Courage

Selja tries to slash at the remaining foe!
Glaive, IC: 1d20 + 9 ⇒ (9) + 9 = 18; Damage, IC: 1d8 + 4 ⇒ (5) + 4 = 9


Female Elf Ranger (Guide, Trapper) 1/Wizard (Exploiter) 4 | HP 11/35 | AC 16 (20 mage armor) T 13 FF 13 | Fort +4 Ref +6 Will +4 | Initiative +5 | Perception +11 (+12 vs. traps or in forests) | Arcane Reservoir 5/7

I think I took an AoO?


campaign info | maps

yep, for 12 dmg. I've got you at a total of 17dmg.


campaign info | maps

Moira cuts across the scrag and it howls as a layer of frost crystalizes from within the wound.
Scrag Will: 1d20 + 3 ⇒ (4) + 3 = 7
Selja brings her glaive down, and the scrag's knees buckle. It seems to be on the brink of falling.

Round 7: Bold May Act!
Scrag (63dmg, 1 Str dmg, staggered)
Liamae (7dmg)
Túrante (17dmg)
Fenchurch (aegis, barkskin, 41dmg, shaken 1, staggered)

Selja (6dmg)
Moira (inspiring, 13dmg)


campaign info | maps

Just to illustrate the drama of the situation, Fenchurh has taken 41dmg which puts her at -1hp and because of her feat, staggered. The scrag is at 0hp and also staggered, but has regeneration. Can Túrante and Liamae take it out before Fenchurch falls?


Female Elf Ranger (Guide, Trapper) 1/Wizard (Exploiter) 4 | HP 11/35 | AC 16 (20 mage armor) T 13 FF 13 | Fort +4 Ref +6 Will +4 | Initiative +5 | Perception +11 (+12 vs. traps or in forests) | Arcane Reservoir 5/7

Dueling sword attack, inspire courage: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15

Túrante darts in to try to put down the scrag, but misses.


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

Liamae hazards moving closer to the scrag, casting a spell and sending a cone of flames from her hands!

Burning Hands, DC 15 Reflex: 4d4 ⇒ (4, 3, 3, 1) = 11


campaign info | maps

There’s very little Fench can do from where she stands, so she takes a step back and draws another potion from her belt, putting her faith in new found friends to keep her safe.

Deep breath.
Scrag Ref: 1d20 + 4 ⇒ (5) + 4 = 9
The scrag howls again as a gout of flames engulfs it, the pain from accumulated wounds is finally too much to bear. It falls with a splash into the edge of the pond. Singed flesh is only momentarily kept from regenerating anew.

Round 8: Bold May Act!
Scrag (74dmg, 1 Str dmg, unconscious)
Liamae (7dmg)
Túrante (17dmg)
Fenchurch (aegis, barkskin, 41dmg, staggered)
Selja (6dmg)
Moira (inspiring, 13dmg)

The troll is down, but you know how trolls are. You’ve got 3 rounds before it’s back up again. What do you do?


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

"We gotta drag it out and burn it again... I have Alchemist's Fire."

But first, Cure Light Wand on Fenchurch: 1d8 + 1 ⇒ (2) + 1 = 3

"You can really take a punch, can't you, Fench?"


Female Elf Ranger (Guide, Trapper) 1/Wizard (Exploiter) 4 | HP 11/35 | AC 16 (20 mage armor) T 13 FF 13 | Fort +4 Ref +6 Will +4 | Initiative +5 | Perception +11 (+12 vs. traps or in forests) | Arcane Reservoir 5/7

Túrante drives her blade into the fallen troll as hard as she can.

Coup de grace.

Dueling sword damage: 1d8 + 1 ⇒ (7) + 1 = 8
Dueling sword crit damage: 1d8 + 1 ⇒ (2) + 1 = 3

I may be misremembering, it's been a long time, but I think that a creature whose regeneration is currently suppressed can be killed by a coup de grace.

DC 21 Fort save or die if this is accurate.


Female Half-Orc Cleric (Divine Paragon of Shelyn) 5 | HP 38/38 | AC:24 (26 vs Evil) T:13 FF:22 CMD:18 | F+8 R+5 W+11 (+13 vs illusion and fear) ; (+2 save bonus vs Evil)| Init+5 | Perc+4 | Haste, Magic Circle Against Evil, Shield, Inspire Courage

Selja moves to drag the troll out of the water!

Move and repositioned the troll onto dry lad--hopefully that's legal.


campaign info | maps

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Fench downs her potion, which, combined with Moira’s wand, at least helps her to regain some composure. At 8hp.
"I’d rather not take a hit, but I will if I have to. Thanks for the help," she probably says.

She and Selja drag the large body onto dry land before Túrante finishes it off for good.

Combat officially over!

Damage done:
Liamae (7dmg)
Túrante (17dmg)
Fenchurch (32dmg)
Selja (6dmg)
Moira (13dmg)

It is still early afternoon. The scrag is dead, the giants are defeated, and you are pretty sure you are on the trail of Galene, in the territory of the ‘True Queen’ according to Slenderbill. The creek continues northward, it’s banks now full because of the dam. What’s the plan?


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Moira morbidly looks on as they put the scrag to bed for good. She wonders aloud, "Hypothetically speaking, could we keep its head, dry it out, and have a 'just add water' troll on hand? Like, toss it in a washbasin in an out-of-the-way corner and before long, a whole troll starts trolling? I could see it being useful as a diversion at a high-class party."

She shrugs, "Not that I'm advocating for it. I'm going to take a break from bringing home monsters after Slenderbill."

She looks sadly at the witchcrow, down in its muss of feathers and blood. She wanders down to Slender, takes one long black plume and tucks it in her hatband. "We barely knew thee, Slenderbill."

"Onward? Or should we get some rest?"


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

Liamae finds some place to sit heavily once the fighting is done. "I'm about tapped out for the day," the elf laments. "If we come across another challenge like this one, I won't be able to contribute much. Plus, we are all injured. I feel a proper rest is in order, don't you, darling?"


Female Half-Orc Cleric (Divine Paragon of Shelyn) 5 | HP 38/38 | AC:24 (26 vs Evil) T:13 FF:22 CMD:18 | F+8 R+5 W+11 (+13 vs illusion and fear) ; (+2 save bonus vs Evil)| Init+5 | Perc+4 | Haste, Magic Circle Against Evil, Shield, Inspire Courage

With the enemies good and dead, Selja prays to Shelyn and calls for healing.

Channel Energy: 2d6 ⇒ (3, 4) = 7
Channel Energy: 2d6 ⇒ (6, 5) = 11
CLW Fenchurch: 1d8 + 4 ⇒ (3) + 4 = 7
CLW Fenchurch: 1d8 + 4 ⇒ (8) + 4 = 12

Everyone is at full again.

"Used up a lot o' my tricks. We could travel a bit but I'd keep an eye out for a quiet, safe place ta rest."


campaign info | maps

Ok, i see three options on the table, lets vote:
1) Rest here at the dam.
2) Venture off the path and find some place else to rest.
3) Continue following the creek north.


Female Half-Orc Cleric (Divine Paragon of Shelyn) 5 | HP 38/38 | AC:24 (26 vs Evil) T:13 FF:22 CMD:18 | F+8 R+5 W+11 (+13 vs illusion and fear) ; (+2 save bonus vs Evil)| Init+5 | Perc+4 | Haste, Magic Circle Against Evil, Shield, Inspire Courage

I vote for a hybrid 2 and 3--continue along the path while looking for a sensible place to rest. Turante could scout stealthily to reduce the odds of stumbling into combat.


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Seconding the safe-location power nap, #2.


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

Vote for #2


campaign info | maps

That's a majority at 2.5 votes. Let's see some Survival Checks if you got em.

Fench Survival+Forests: 1d20 + 11 ⇒ (18) + 11 = 29


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Moira tries to look useful.

Survival: 1d20 ⇒ 7

The results are unconvincing.

"I grew up in the country, but that doesn't mean I grew up in the woods." She shrugs.


Female Half-Orc Cleric (Divine Paragon of Shelyn) 5 | HP 38/38 | AC:24 (26 vs Evil) T:13 FF:22 CMD:18 | F+8 R+5 W+11 (+13 vs illusion and fear) ; (+2 save bonus vs Evil)| Init+5 | Perc+4 | Haste, Magic Circle Against Evil, Shield, Inspire Courage

Survival, Guidance: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24.

Selja helps Fench in finding a safe spot, though Fench is clearly the expert here.


campaign info | maps

You decide to find a safe place to rest somewhere in the woods to the 1 East, 2 West: 1d2 ⇒ 2 of the creek. Fenchurch leads the way, telling Moira "I'm at home in these woods." Selja too, has some experience in these parts, having lived in nearby Belhaim.

The elevation rises slightly as you hike out of the creek valley, and the way is thick with heavy underbrush. However, Fenchurch seems unaffected and undeterred, while the rest of the group struggles to keep up. The underbrush eventually clears as you make your way into the old growth forest. Giant darkwood oaks tower over head, sparse light filtering through the dense canopy.

Fenchurch and Selja find their way to some high ground, looking for a defensible position. There they find the scattered remains of what appears to be the ruins of an ancient structure. The last moss covered remnants of stone walls create the bare minimum of shelter. Looks as good a place as any.

With those Survival rolls, I'd say you were able to find a safe spot pretty quick. So, it's still early afternoon. Selja will need to wait for morning to prepare spells again. Do you camp out over night?


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Yes, I think--we need a reboot.

After scouting the ruined structure and discussing watch shifts with the party, Moira either 1. examines the sinister signs of danger in the ruins 2. sits on sentry duty or 3. unrolls her bedroll and passes out.

Before sleeping, she reloads a fresh Chill Touch into her blade.


Female Half-Orc Cleric (Divine Paragon of Shelyn) 5 | HP 38/38 | AC:24 (26 vs Evil) T:13 FF:22 CMD:18 | F+8 R+5 W+11 (+13 vs illusion and fear) ; (+2 save bonus vs Evil)| Init+5 | Perc+4 | Haste, Magic Circle Against Evil, Shield, Inspire Courage

The half-orc marvels at the natural beauty of the ruins nestled within the darkwood oaks. "Very nice, wonder who might've made somethin' like this."

Selja decides she needs to paint this natural beauty before it gets too dark, and does so after helping to set up their cooking space. She adds a fictional building, imagining what the place might've looked like in times past.

"Hope the trail doesn't go cold with restin', but there's no simpler path than 'follow the creek.'"


campaign info | maps

Hey Selja, give me a Craft Painting check.


Female Elf Ranger (Guide, Trapper) 1/Wizard (Exploiter) 4 | HP 11/35 | AC 16 (20 mage armor) T 13 FF 13 | Fort +4 Ref +6 Will +4 | Initiative +5 | Perception +11 (+12 vs. traps or in forests) | Arcane Reservoir 5/7

Túrante collects fallen wood to make a small fire pit raised on stones, and then eats some cold trail rations. She lets out a sigh.

"That was rough," she opines as she pokes at the fire. "Let's get some smoke going to drive off mosquitos and see if we can relax a bit for the afternoon."


campaign info | maps

Selja Craft: 1d20 + 9 ⇒ (12) + 9 = 21

Perceptions:

Fenchurch: 1d20 + 2 ⇒ (15) + 2 = 17
Liamae: 1d20 + 8 ⇒ (4) + 8 = 12
Moira: 1d20 + 3 ⇒ (11) + 3 = 14
Selja: 1d20 + 4 ⇒ (18) + 4 = 22
Túrante: 1d20 + 10 ⇒ (9) + 10 = 19

After the group unloads and unwinds a bit around a small fire, Selja surveys the area for a good vantage point and sets up for a little bit of en plein air painting. She starts with a rough outline of the remaining ruined foundations and from there, she is moved by some sudden spark of, let's say divine, inspiration. She paints in the walls and roof of a temple structure, with coiling motifs and scaled details. Suddenly, her imagination goes wild and she depicts the underlying hill as a stepped pyramidal structure beneath the temple, long overgrown and buried by the relentless reclamation of the forest.

Returning to the group, she takes a look about the crumbling walls once again and finds that what at first appeared to be a simple depression in the ground is actually a minor cave in. At the bottom, a small hole or burrow, just big enough to crawl through, leads underground. Anyone up for some spelunking?

GM Screen:

1d100 ⇒ 13
6d6 ⇒ (3, 5, 3, 6, 4, 5) = 26

The evening is calm and uneventful. The air is slightly chilly in the early Spring, but kept relatively stable under the thick canopy of trees. A gentle breeze helps to dissipate the smoke a bit, and there is plenty of fuel available to keep the fire going. Nothing stirs in the forest save for some normal sized vermin, birds and squirrels. As the sun begins to set, the usual chorus of chirping, whirring, singing bugs, frogs, and birds fills the air, announcing the coming of night.

Save for setting watch, do you take any precautions to keep safe overnight?


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Moira most definitely uses her Any-Tool to chop logs and move rocks into a big pile over the hole leading into the pyramid.

A friend of mine just got back from crawling around inside the pyramids of El Mirador in Guatemala... apparently if you can make it through the five day jungle hike, the archaeologists onsite don't care what you do when you arrive...

"Just covering it up for now. I'm all for exploring this pyramid tomorrow. Might be treasures or clues about the Queen in here."


campaign info | maps

Selja's painting definitely has a precolumbian mesoamerican vibe to it, if those terms meant anything on Golarion.


campaign info | maps

GM Screen:

6d8 ⇒ (5, 4, 8, 5, 3, 1) = 26
1F, 2L, 3M, 4S, 5T: 1d5 ⇒ 2

Straws are drawn and watches set, and the group beds down for the night.

During Liamae's watch, she hears a scorching and crackling sound coming from the hole Moira covered with sticks and stones, until the makeshift wall crumbles and collapses. Something is making its way out of the hole.


Female Half-Orc Cleric (Divine Paragon of Shelyn) 5 | HP 38/38 | AC:24 (26 vs Evil) T:13 FF:22 CMD:18 | F+8 R+5 W+11 (+13 vs illusion and fear) ; (+2 save bonus vs Evil)| Init+5 | Perc+4 | Haste, Magic Circle Against Evil, Shield, Inspire Courage

Thanks for rolling! Sorry I lost track of that.

Selja rather enjoys the stepped pyramid she's drawn, and wonders if there might be some truth to the matter. "Definitely an opportunity!" says the half-orc. She's glad to get some rest after all of their travels and battles.

* * *

Selja rests peacefully, her armor and glaive lying beside her. . . .
Medium armor so she's not wearing it.


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

Liamae quietly wakes the others. "Hear that? Something is coming! Prepare yourselves," she urges.


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Moira rolls out of bed, yawns, stretches, sings an arpeggio, and draws her sword.


campaign info | maps

Liamae alerts the others while something moves along the forest floor through the darkness towards the dim light of the smoldering campfire.

A disembodied voice hisses out of the darkness "Who dares shut me in my lair, denying me accesss to the night sssky? Is it you slayersss of Szangi, my dear beloved? Have you finally come to finish me off?"

"Hmm... no. It issss not you. You are serventsss of that foul fey sorceresss then. Bah! She has already taken whatsss left from me. Off with you then! Leave my presence! Let me be in peace with my starsssssss."

Kn. Local or History DC 15 (Selja can have a +4 circumstance bonus from living in Belhaim):
Szangi was the true name of the young adult green dragon who was recently killed in these parts by a party of adventurers five years ago.


Female Half-Orc Cleric (Divine Paragon of Shelyn) 5 | HP 38/38 | AC:24 (26 vs Evil) T:13 FF:22 CMD:18 | F+8 R+5 W+11 (+13 vs illusion and fear) ; (+2 save bonus vs Evil)| Init+5 | Perc+4 | Haste, Magic Circle Against Evil, Shield, Inspire Courage

Selja gets up and grabs her glaive, feeling rather vulnerable without armor and with little left in divine miracles.

K. History, bonus: 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10. Well, nope.

She interjects immediately when they're challenged. "Woah, woah--we're not allies of that evil witch! What's she taken from you? Maybe we could bring it back."


campaign info | maps

The disembodied voice seems to break with emotional instability, "Ohhhh! That vile maiden of the dark waterssss! Sssshe tried to bend me to her will, but I resisted her charmsssss. She sssssent her minionsss after me and drove me from my observatory, the chamber I used to sssshare with my dear Szangi. Cruel fate had already taken my love. Those wicked ssssslayers tricked me into betraying my lord, oh!"

After a moment of sobbing, the voice continues, "But you are no match for her. Sssshe has an army, poised to wipe the likesss of you from thisss land. No, I am best off here... resigned to these ruinsss, ohhhhh! Leave me to my misery. Let the starsss above take me, oh!"


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Moira, sensing an opportunity to ply her trade speaks in her beautiful singer's voice, "From lowest of the low to highest of the high, and with all respect, I am a professional mourner, and in my experience grief is not something to hoard like gold, but something to share and spread, like love, like seeds... in some cases, like fire. Wouldn't it make more sense to tell us the story of Szangi instead of driving us away? Truly, he sounds like the stuff of legends, and there's a kind of immortality in collective memory, even as in the stars. And who knows? Maybe we can help you get your observatory back."

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