Vi Shelling |
Vi decides to wreck some havoc in the local slums with her new toy. she lets out a small chuckle as she runs between the shadows having some fun. She had told the party were she would be if they needed her.
stealth: 1d20 + 4 ⇒ (13) + 4 = 17
to hit one person: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 2d6 + 6 + 1d6 ⇒ (1, 2) + 6 + (2) = 11
to hit someone else: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 2d6 + 6 + 1d6 ⇒ (1, 2) + 6 + (6) = 15
The Nameless GM |
One person is shot in the shoulder, the acid eating away at his bone and tendons until his arm falls off. He is dead before he hits the ground.
Another man is not so lucky. He is out and about minding his own business, when he finds himself with a hole in his chest. He falls to the dirt, the hole expanding by the acid. He is found to be dead a few minutes later, a look of pain on his face. His wife and two children grieve for their loss.
From behind you feel a sharp grab at your neck, but the grip is loose and you easily evade. 16 on the Grapple.
Even with a nat 20 he wouldn't see you Nito.
High Paladin Cross is on his normal patrols. Being a High Paladin, he's fairly easy to see. On his forearm is a mighty shield with the emblem of his deity, his longsword and tunic displaying the same.
Nito knows that part of his Paladinian Code of Honor involves giving to the poor when he can. Nito is able to see that Paladin Cross passes by several homeless people without giving anything. It may be because his collar is a little too high, but that is clearly a violation of his Code.
Vi Shelling |
Vi turns on her feet glaring at the person that just tried to grab her. She clicks the hammer on her gun eying him with her deep red eyes. Listen here you little bitty petty thief if you lay one hand on me again I swear I will put a bullet between your eyes and corrode that little brain of yours that makes you think you can mess with me. Now run along you little leech or this will be your last day alive.
intimidate: 1d20 + 8 ⇒ (19) + 8 = 27
The Nameless GM |
The homeless woman nods her head. "He actively gives to the church to help the homeless, but I've never once seen him give to the homeless in the streets. He just passes on by." She shivers through her ragged coat.
The dirty Elf's knees shake as he stares down Vi's gun, then looking into those heartless red eyes. He sees beyond the tortures of Hell, dropping his knife and running like his life depends on it.
Charles "incognito" White |
thank you, please feed yourself and your friends with that bit of coin. Nito leaves to find the paladin's other half to some more dirt aswell. stealth: 1d20 + 14 ⇒ (20) + 14 = 34 knowledge religion: 1d20 + 2 ⇒ (1) + 2 = 3 gather info: 1d20 + 13 ⇒ (17) + 13 = 30 religion to find out who or what they worship
The Nameless GM |
Nito is able to find out that Sanra follows Abadar, as do most citizens of the city. The most common place to find her is the Gallows, usually at the platform lever. Today, however, no crimes have been committed.
Sanra is out and about, still in her Inquisition robe, her wide brimmed hat keeping the sun out of her son's eyes as she carries him through the streets. She's out for a walk, but she keeps her eyes open.
Sanra's Perception: 1d20 + 15 ⇒ (11) + 15 = 26
Sticking to the shadows and keeping track of his quarry, Nito is able to follow her through the city streets down to the noble quarters. She keeps back tracking, double backing, and halting to keep herself from being followed, but she's no match for Nito.
After about an hour of this, Sanra finds herself in an ally behind a noble's house. Being the middle of the day and in the noble quarters, there's no one around (that she knows of). She meets with an Elven diplomat in the ally where the two of them exchange a kiss and head inside. After a few hours, she leaves his estate again, heading back to the Administration building. No one is any the wiser.
The Nameless GM |
After a few moments, the door opens and an Elven Gentleman's Gentleman answers the door. "Good afternoon, can I help you?"
Easily talking you way past the Butler, you find the Diplomat in the parlor, sitting down for some tea.
In Elven, he speaks to the Butler. "Fren, who is this? And why have you let him into my house?"
Ian_Moone |
Having swapped my necklace for my mummers ruff, I combine my Hat of Disguise and my voice mimic to appear as our lost elven comrade Dobbs, before leaving the Inn.
Bluff to Mimic: 1d20 + 35 ⇒ (13) + 35 = 48
Disguise(Just to help out the hat): 1d20 + 19 ⇒ (10) + 19 = 29
(Elven)Greetings sire, my name is Charles Lee. Might I have your name, before I go on? I find these talks to be more...civil when I have another name besides Sera. (pronounced sir-ah, elven honorific)
Bluff: 1d20 + 25 ⇒ (4) + 25 = 29
The Nameless GM |
The following conversations will be in Elven unless otherwise specified.
"I shall if you will return the courtesy. I am Sera Sighlace Dremor, Diplomat of the Golden Rule and Councilman for the Elven community. Please, sit, have some tea. Fresh brewed, imported from the Elver Shores. A little taste of home when I'm away."
He sits, taking a cup and a small cake from a silver platter on the coffee table before you. "Now, what business have you here? You've caught me at a little time down, but nothing will keep me from speaking with a fellow Elf."
Ian_Moone |
Ian withdraws his wine bottle from his pack. Perhaps we might enjoy this. Moondrop. I recovered it from some degenerates cave during my travels, and have been looking for good reason to open it. Ian hands the bottle to the diplomat.
For lack of anything else, I will tie in a piece of backstory.
I was once a member of the Nomad clan Dimerell. I have changed my name since then, but I was once known as Anahuruel. After I left, I learned of the decimation of the clan due to some...out of control young summoner. I want to know if you have heard of any survivors.
The Nameless GM |
"If you really are from Clan Dimerell, then I have some bad news. As far as I know, there were no survivors. The monster that destroyed the clan also killed the only one who could take it back, and the creature has become a part of our reality from that day forward."
He takes the wine, opening it, and pouring a pair of glasses for himself and Ian. He offers Ian one of the glasses. "For your lost Clan, you have my most sincere condolences."
Ian_Moone |
Ian answers the toast, downing his glass. He stays and chats a bit with the diplomat for a bit, but eventually he bows out, thanking the diplomat for his time. He heads back to the Inn, dark thoughts in his head, and adds the diplomats name to his list.
Ian_Moone |
It seems that the lady inquisitor is... close friends with one Sera Sighlace Dremor, who just spent some time talking to another elf about nomad clans. He didn't suspect a thing.
Ian_Moone |
Well, you say ANYTHING, and we DO own a bordello >.>
Nito, get by the door, hold your knife ready. I have no appointments planned for today.
Bluff to fake the Italian equivalent accent: 1d20 + 35 ⇒ (16) + 35 = 51
We will see you now, come in.
Myali Cyredathem |
Ian, I have been thing that I would like to get involved in a wee bit of a business venture. I'd like to sell "cures" to you patrons. Say a young gent stays up all night enjoying himself. Well I would have a "cure" for what ails them. Myali finishes. She is standing in front of hte door she closed after entering.
Ian_Moone |
Ian bursts into full bellied laughter. Tears in his eyes, he says I am sorry dear, but its not common we have FRIENDLY unexpected visitors. It sounds like a lovely idea, how do you intend to enact?
Ian_Moone |
Hmm, well, we could use the Inn as a cover. I could write you a note for some alchemist, claiming we need some honey flavored drink died purple to mix with spirits for a signature cocktail of some-sort. Shouldn't take much convincing. As for color, I hope you are comfortable with purple. This IS the Violet Room.
Ian spends a little time writing a convincing letter naming Myali as his errand runner, acting under Ian's orders. The rest of the letter goes on as can be assumed from the above. He signs it off with his name and his clan mark.
Bluff within the letter: 1d20 + 25 ⇒ (13) + 25 = 38
The Nameless GM |
Having been presented with Ian's letter, the guild master has a few choices for you.
Nodwick, the newest member of the guild, is eager to take on the task.
His fee is 100 Rounds up front and 20 Rounds a day. His Craft is a +6
Loor, a Half-Orc with a knack for explosives, also offers her service.
Her fee is 245 Rounds up front and 45 Rounds a day. Her Craft is a +10
Smendrick, an elderly Gnome, is one the most experienced, and expensive, members of the guild.
His fee is 500 Rounds up front and 100 Rounds a day. His Craft is a whopping +23
Ian_Moone |
I suggest Miss Loor. More utilitous uses. Her initial week digs for a 560 pay, at the 245 down, plus 45*7 days= 560
This week the bordello, after expenses, profits a static 2500, with a variable profit of:
Profit: 2d6 ⇒ (3, 4) = 7x10
for a total profit this week of 2570-560=2010, leaving Nito and I a nice 1005gp profit each, and a new Alchemist on payroll. Nito, if ou agree, please state so in ooc, then we can rp it
Vi Shelling |
Vi goes into one of the local stores that sells magical goods and had a sign up, she walks up to the counter, Afternoon good sir, I could not help but notice that you were looking for a bodyguard. Villa Burns Shelling at your service, the best shot in the Golden Rule and Grey Kingdom. For a small fee I am willing to watch your shop and guard it from hooligans and thieves.
The Nameless GM |
I was wondering when someone would answer that. Come, into my office. After an hour of discussion, Vi is now employed as a bodyguard with a pay of 550 Rounds a week. Within the first day, someone tries to walk out of the store with something of value.
You automatically see that this guy stuffed a cloak of Resistance under his coat. How do you react to the situation?
Vi Shelling |
Vi walks up to the man her gun put away and decided to try and be nice to him first Sir, I noticed that you are trying to pilfer that cloak of resistince, you should pay for it, I would rather things not get messy. She is blocking him and will try to grab him if he moves.
diplomacy: 1d20 + 1 ⇒ (12) + 1 = 13
CMB should he try and flee: 1d20 + 11 ⇒ (16) + 11 = 27
Gm Razor |
Vi looks over at the man and decides not to let him know that she knows, instead she fires two shots with her silenced revolver. No corrosive damage and it is rubber bullets so non lethal.
perception to see just how far he is: 1d20 + 15 ⇒ (1) + 15 = 16
shot 1: 1d20 + 13 ⇒ (6) + 13 = 19
shot 2: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13
The Nameless GM |
From what Vi can tell, the perpetrator is roughly 10 feet from her, well within range of a good placed shot.
I'll add +1 to damage for being point blank.
The perp passes out from pain, the belt dropping from his hand. The second shot ricochets around the store, but nothing is broken.
Loor is happy to accept employment at the Violet Room, quickly setting up her alchemist's set in one of the back rooms.
All Loor's Craft check. DC for your "potion" is 15.
1d20 + 10 ⇒ (20) + 10 = 30
1d20 + 10 ⇒ (14) + 10 = 24
1d20 + 10 ⇒ (10) + 10 = 20
Because the DC was 15, she made two potions with that first roll. In total, you have a total of (Craft total x 4) 16 Curealls for the first day.
Sure enough, along with the day's profits, Ian and Nito have 16 - 2d6 ⇒ 16 - (2, 4) = 10 Curealls left.
Ian_Moone |
Ian writes a note for Myali, leaving directions to his people to send Myali to his room when she arrives. Nito, if you would return to gathering information, I would be much obliged. I am going to go see about some interesting peoples to add to the payroll. I will bring by spending proposals to you if I find anyone... interesting. Ian head off to the local mage's college, pending Nito's reply.
Ian_Moone |
Sry for the double post, but it has been 4-5 days, so...
Ian heads off to the mage's college. Once he arrives, Ian looks around for some of the higher up mages whom he could add to his payroll. Ian also makes sure to pay attention to all he sees, looking for signs of a mage who might be willing to accept a more...shady proposition.
Perception: 1d20 + 15 ⇒ (15) + 15 = 30
Sense Motive: 1d20 + 25 ⇒ (13) + 25 = 38
Lot the Kobold |
"Listen up you Lillylivered weaklings! I need as much help I can from you bigfolk to go to the north! It'll be cold, so pack yourselves some hot cocoa and be ready! I'll want as many to come as possible! All in the name of... Me!" shouts a little white Kobold on top of a soap box. The Kobold is wearing a blue-white outfit to match with his skin. His tail comes out of his robe between two different coat tails. His eyes appear like those of a dragon's, except significantly smaller.