Confirmation Group A (Inactive)

Game Master JASON RODARTE


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Plunder and Peril Ship 1 Plunder and Peril Ship 2

Kira, who has absolutely been here the whole time and not Eden, holds her symbol of sarenre aloft.

Sarenrae will protect you Jeskit!

Cure Light wounds: 1d8 + 1 ⇒ (1) + 1 = 2

It is not particularly effective.

The undead creature throws itself at Jeskit.

slam: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d6 + 4 ⇒ (1) + 4 = 5

As Jeskit goes down, Kyra flicks her holy symbol.

Come on, WORK!

and presses it to him again....

Cure Light wounds: 1d8 + 1 ⇒ (3) + 1 = 4

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Ederen
Englebert
Jeskit -1 [prone]

--------------------
Zombie

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

AC 17 shouldn't get slammed. Am I ok?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Huh, that number was diffrent earlier. Yup, your fine, though Kyra will still do the sad healing on you.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Ederen
Englebert
Jeskit

--------------------
Zombie

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jesuit raises the greatsword hoping for a killing blow. Perish, ssssoulesss monssster!

Tetch, Jeskt’s familiar, offers a bit off support.
tetch casts guidance

greatsword, guidance: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
dmg: 2d6 + 4 ⇒ (5, 4) + 4 = 13

Liberty's Edge

Current Status:
hp 11/11
Half-orc magus 1 (Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +2 || AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 11 (1d8+3) Fort +6, Ref +4, Will +5 Defensive Abilities sacred tattoo

Without hesitation, Ederen swings his scimitar again at the zombie.

Scimitar: 1d20 + 3 ⇒ (12) + 3 = 15
Damage if it hits: 1d6 + 4 ⇒ (4) + 4 = 8

Sigh...

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

Engelbert continues singing his rousing song (free action) that inspires his allies with rage!

Inspired Rage:
Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song’s bonuses on Will saves increase by 1; the penalty to AC doesn’t change. At 8th and 16th levels, the song’s bonuses to Strength and Constitution increase by 2. (Unlike the barbarian’s rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

Things got slow for a bit there; did the last couple attacks have Inspired Rage in mind? You can choose to accept it or not on your turn.

Engelbert then takes a slash at the zombie with his bardiche but doesn't manage to connect.

mwk bardiche: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d10 + 7 ⇒ (2) + 7 = 9

Liberty's Edge

Current Status:
hp 11/11
Half-orc magus 1 (Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +2 || AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 11 (1d8+3) Fort +6, Ref +4, Will +5 Defensive Abilities sacred tattoo

I did not accept it this round, but I don't think it would make a difference... Next round I am probably taking it though ;)


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Jeskit and Engelbert miss, but Ederen's scimitar slashes through cutting deep into the Zombie.

It groans and attacks Jeskit...

Slam: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 + 4 ⇒ (2) + 4 = 6

but is unable to broach his defenses.

Kyra reaches out and touches Jeskit.

Serenra guide your blade!

She has cast guidance, you gain +1 on your attack

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Ederen
Englebert
Jeskit

--------------------
Zombie -8

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit begins to tire of this resilient zombie and hacks at it with his greatsword once more.

greatsword, guidance: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9

Ceasing rage after this round. 1 round remaining.

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

You could have been using my Inspired Rage to rage without spending your own rounds of Rage, Jeskit. If you weren't aware, maybe the GM will let you pretend you didn't use your own?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Jeskit is apparently VERY tired of the zombie as he removes it's head from it's body, the undead abomination slumping to the ground.

THE BATTLE IS WON!

While searching through the bones and trash, the team finds a sword and a amulet that both glow softly with power.

Perception 20:
Behind the desk of the dead necromancer a bit of breeze flows out. Shifting the stones of the wall reveals a hidden passage!

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
Engelbert Hrolf Feidlimid wrote:
You could have been using my Inspired Rage to rage without spending your own rounds of Rage, Jeskit. If you weren't aware, maybe the GM will let you pretend you didn't use your own?

I was hoping it wouldn't go as long, but also your rage drops my AC but mine raises it. Thanks though. I should be fine going forward.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

perc: 1d20 + 4 ⇒ (19) + 4 = 23

Jeskit taps himself with a wand and takes a look around. Looks like we have a secret passage down this way.

Infernal Healing to fill up and stand around for a few rounds for the fatigue to wear off.

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!
Jeskit Thersis wrote:
Engelbert Hrolf Feidlimid wrote:
You could have been using my Inspired Rage to rage without spending your own rounds of Rage, Jeskit. If you weren't aware, maybe the GM will let you pretend you didn't use your own?
I was hoping it wouldn't go as long, but also your rage drops my AC but mine raises it. Thanks though. I should be fine going forward.

I meant you can use your own rage normally. Like, everything you'd get from your own rage. It's just like you're raging, but you don't use the rounds. Does that make sense I hope?

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None
Engelbert Hrolf Feidlimid wrote:
Jeskit Thersis wrote:
Engelbert Hrolf Feidlimid wrote:
You could have been using my Inspired Rage to rage without spending your own rounds of Rage, Jeskit. If you weren't aware, maybe the GM will let you pretend you didn't use your own?
I was hoping it wouldn't go as long, but also your rage drops my AC but mine raises it. Thanks though. I should be fine going forward.
I meant you can use your own rage normally. Like, everything you'd get from your own rage. It's just like you're raging, but you don't use the rounds. Does that make sense I hope?

oh wow that’s pretty great if I can burn your rounds for my own. Did not realize.

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

"Ooh, a fancy magical sword and necklace! I wonder what they do?
Engelbert casts Detect Magic at the magic items, then tries to identify their properties.
spellcraft, sword: 1d20 + 4 ⇒ (7) + 4 = 11
spellcraft, amulet: 1d20 + 4 ⇒ (17) + 4 = 21

Liberty's Edge

Current Status:
hp 11/11
Half-orc magus 1 (Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +2 || AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 11 (1d8+3) Fort +6, Ref +4, Will +5 Defensive Abilities sacred tattoo

"Interesting"

Spellcraft, Sword: 1d20 + 6 ⇒ (17) + 6 = 23
Spellcraft, Amulet: 1d20 + 6 ⇒ (12) + 6 = 18


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Together, the team identifies the Sword as a +1 Longsword, and the amulet as a amulet of natural armor.

Please let me know if you would like to take the secret passage, and I'll move to the next encounter if so.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Not quite the items I was hoping to find, but we should follow this secret passage to see what is beyond. Jeskit ducks in the secret passage to see what he sees.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

As Jeskit ducks into the passage, he hears the faint sounds of combat ringing down as if from very far away, and a very familiar voice joining in...

As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!

It sounds like Janira is alive! But in danger! The team will have to hurry!

Please provide a marching order... the tunnel is only big enough for single file! Kyra will be in the back. ;)

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit will lead down the tunnel.

Liberty's Edge

Current Status:
hp 11/11
Half-orc magus 1 (Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +2 || AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 11 (1d8+3) Fort +6, Ref +4, Will +5 Defensive Abilities sacred tattoo

Guys, I'll use those items for now if no one wants them.

Also, I have a wand of CLW if anyone would zap us for healing please? One charge for Ederen :D

"Is that Janira?!" - Ederen takes off after Jeskit.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Kyran taps Ederen with his wand.

There you go!

heal: 1d8 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Current Status:
hp 11/11
Half-orc magus 1 (Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +2 || AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 11 (1d8+3) Fort +6, Ref +4, Will +5 Defensive Abilities sacred tattoo

Ederen bows deeply and smiles - "Thank you"

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

Engelbert will be just in front of the Sarenite cleric, with the other two pathfinders in the lead.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Map location reminder.

Slime Mold: 1d20 - 1 ⇒ (16) - 1 = 15

Engelbert: 1d20 + 3 ⇒ (16) + 3 = 19
Ederen: 1d20 + 6 ⇒ (20) + 6 = 26
Kyra: 1d20 ⇒ 10
Jeskit, initiative: 1d20 + 6 ⇒ (19) + 6 = 25

The route to the surface leads through a maze of tight passages that include steep ascents and short climbs as they wind from west to east. Up ahead in the tunnels comes the foul smell and undulating quivering of some sort of ooze...

Also, who's got the light source?

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Ederen
Engelbert
Jeskit

---------------------
Slime Mold
------------------------
Kyra

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit runs up to the slime mold and slams it with his sectioned staff. His familiar, Tetch, offers Guidance.

sectioned staff, Guidance: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
damage: 1d10 + 4 ⇒ (10) + 4 = 14

crit confirm: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
crit damage: 1d10 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Current Status:
hp 11/11
Half-orc magus 1 (Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +2 || AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 11 (1d8+3) Fort +6, Ref +4, Will +5 Defensive Abilities sacred tattoo

Ederen moves forward after Jeskit, but is unable to reach their foe, so allows Engel to pass him by if he so wishes.

Engelbert has a reach weapon, right?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Botting Englebert, forgot he was on a ship!

Englebert runs forward and stabs around his friend...

masterwork bardiche: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11
S damage: 1d10 + 5 ⇒ (6) + 5 = 11

But still hasn't quite gotten the hang of that maneuver yet.

Kyra hangs back, ready to give medical attention if needed.

The Slime oozes forth at Jeskit...

SLIME!: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 + 4 ⇒ (5) + 4 = 9

Jeskit feels a rush of nausea as the slime slops over his body...

fort?: 1d20 + 4 ⇒ (4) + 4 = 8

and some of the slime seems to be sticking under his scales... You are now infected with Fungal Rot

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Ederen
Engelbert
Jeskit -9 Fungal Rot

---------------------
Slime Mold
------------------------
Kyra

Liberty's Edge

Current Status:
hp 11/11
Half-orc magus 1 (Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +2 || AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 11 (1d8+3) Fort +6, Ref +4, Will +5 Defensive Abilities sacred tattoo

I updated the position for Engelbert on the map.

Ederen waits for an opportunity to fight the creature - "Perhaps we should draw it back here, where it will have to face all of us?" - he suggests.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit gasps as he pulls away from being covered in slime. Just to catch his breath. He swings his sectioned staff again hoping to fell the slime before he moves back. Tetch offers his Guidance once more.

sectioned staff: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
damage: 1d10 + 4 ⇒ (7) + 4 = 11

Jeskit wil take a step back if the slime is not toppled.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The slime mold is bashed and quivers before falling into a pile of goo.

PATHFINDERS WIN! VICTORY!

Kyra rushes up to Jeskit.

Your hurt! Hold still!

She touches him with her holy symbol.

Cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5

heal: 1d20 + 7 ⇒ (9) + 7 = 16

As his wounds heal, she looks at where some of the slime got in his scales and winces.

Oh dear... Fungal rot.. that'll be nasty if you don't take care of it... you'll need plenty of bed rest after this, or that could be bad.

The sound of fighting grows and Kyra looks up.

No time to waste! We have to help Janira!

The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

In the clearing, panting, exhausted, and bloody and bruised, is Janira. In front of her, wielding it's huge axe, is the Minotaur. While it clearly has a few cuts and bruises itself, there is no question who is going to win this if it continues much longer...

“You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”

Iniative
Engelbert: 1d20 + 3 ⇒ (1) + 3 = 4
Ederen: 1d20 + 6 ⇒ (17) + 6 = 23
Jeskit, initiative: 1d20 + 6 ⇒ (13) + 6 = 19
Janira: 1d20 + 6 ⇒ (15) + 6 = 21
Kyra: 1d20 ⇒ 18
Minotaur: 1d20 ⇒ 15

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Ederen
--------------------------------
Janira
--------------------------------
Jeskit
--------------------------------
Kyra
Minotuar
--------------------------------
Engelbert

Liberty's Edge

Current Status:
hp 11/11
Half-orc magus 1 (Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +2 || AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 11 (1d8+3) Fort +6, Ref +4, Will +5 Defensive Abilities sacred tattoo

Ederen moves forward without hesitation, to assist Janira - "Hold fast Janira! We arrive!"

Double move.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Janira steps back and cracks her whip at the minotaur!

Disarm!: 1d20 - 1 ⇒ (18) - 1 = 17

Unfortunatly, it is clear that she is weary and the whip doesn't have the "Oomph" necessary to yank the great blade out of the minotaur's hands.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Ederen
--------------------------------
Janira
--------------------------------
Jeskit
--------------------------------
Kyra
Minotuar
--------------------------------
Engelbert

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit digs in and sprints towards the minotaur and Janira.

double move


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Kyra sprints along, trying to keep up.

The minotaur howls with anger and steps forward, bringing his axe to bear.

Axe: 1d20 + 7 ⇒ (4) + 7 = 11
Axe: 1d20 + 7 ⇒ (2) + 7 = 9
Horns: 1d20 + 4 ⇒ (7) + 4 = 11

But apparently the cow is just as tired as Janira, cause it can't seem to land a blow...

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Ederen
--------------------------------
Janira
--------------------------------
Jeskit
--------------------------------
Kyra
Minotuar
--------------------------------
Engelbert

Liberty's Edge

Current Status:
hp 11/11
Half-orc magus 1 (Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +2 || AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 11 (1d8+3) Fort +6, Ref +4, Will +5 Defensive Abilities sacred tattoo

Ederen casts an arcane protective spell and moves forward - "Janira fall back! Stand with us!"

Cast Shield.
Move.

--Status--
HP: 11
AC: 20
Effects: Shield spell

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

Engelbert starts singing a rousing song (standard action) that inspires his allies with rage!

Inspired Rage:
Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song’s bonuses on Will saves increase by 1; the penalty to AC doesn’t change. At 8th and 16th levels, the song’s bonuses to Strength and Constitution increase by 2. (Unlike the barbarian’s rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

Everyone remember on your turn to decide whether or not you accept the rage! @Jeskit if you accept it you can keep your own rage without expending a round (except you just can't use your own rage powers)

Then starts making his way (move) towards the half-dead halfling Janira.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Janira hears the pathfinders and takes the time to take a step back and run for it. Kyra splashes through the river to catch the smaller woman as she runs. She starts preparing to cast spells of healing on the Halfling, though closing the distance took all the time she had. (Double move for Kyra, 5 foot and move for Janira)

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Ederen
--------------------------------
Janira
--------------------------------
Jeskit
--------------------------------
Kyra
Minotuar
--------------------------------
Engelbert

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit feels his normal energy flow through his body at the sound of Engelbert's song.

Thanks, I'll use your Inspired Rage to fuel the version of my own rage.

Jeskit rounds around the minotaur to flank with his sectioned staff.

AC 18 during Rage if there's an AOO

sectioned staff: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d10 + 4 ⇒ (10) + 4 = 14


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Axe AOO: 1d20 + 7 ⇒ (2) + 7 = 9

The minotaur is still weary, but Jeskit poses a clear and present danger. He turns on the Nagaji and swings his axe...

Axe: 1d20 + 7 ⇒ (6) + 7 = 13

Axe: 1d20 + 2 ⇒ (1) + 2 = 3

Horns: 1d20 + 4 ⇒ (1) + 4 = 5

However, the gods smile upon Jeskit this day, and he is able to leap over the slow swings and stabs of the minotaur who howls in frustration at his inability to pin him down.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Ederen
--------------------------------
Janira
--------------------------------
Jeskit
--------------------------------
Kyra
Minotuar
--------------------------------
Engelbert

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

Engelbert continues his song and runs toward the minotaur. (run action so x4 movement. I assume his bardiche was still out because we just came from a fight but if not he'll draw it while running)

Inspired Rage:
Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song’s bonuses on Will saves increase by 1; the penalty to AC doesn’t change. At 8th and 16th levels, the song’s bonuses to Strength and Constitution increase by 2. (Unlike the barbarian’s rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

remember to accept the rage or not on your turn

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Let's go! We must bring the minotaur down before he kills Janira!

Liberty's Edge

Current Status:
hp 11/11
Half-orc magus 1 (Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +2 || AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 11 (1d8+3) Fort +6, Ref +4, Will +5 Defensive Abilities sacred tattoo

Sorry guys, busy week's end last week. And weekends are family time ;)

Ederen wades in on the minotaur, trying to flank the creature with Jeskit.

Engel, I am gonna accept your Inspired Rage ;)

Longsword +1, 2h: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage if it hits: 1d8 + 7 ⇒ (6) + 7 = 13

--Status--
HP: 12
AC: 19
Effects: Shield, Inspired Rage


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The Minotaur howls in pain as he's slashed and turns on Ederen. As he does so, Janira cheers them on.

AS THE GREAT PATHFINDERS OF OLD SLEW BEASTS YOU WILL DRIVE THIS ONE BACK!

Inspire courage, +1 to attack and damage for everyone.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Ederen
--------------------------------
Janira
--------------------------------
Jeskit
--------------------------------
Kyra
Minotuar -13
--------------------------------
Engelbert

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit whips his sectioned-staff around and slams it across, hoping to smack the minotaur on the broad side.

sectioned-staff, rage, inspired, flank: 1d20 + 5 + 1 + 2 ⇒ (6) + 5 + 1 + 2 = 14
damage: 1d10 + 5 ⇒ (1) + 5 = 6

pitiful!


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The minotaur howls with rage as he's assaulted, and Kyra presses her hand to Janira for some healing to keep the halfling alive.

Heal: 1d8 + 1 ⇒ (4) + 1 = 5

Minotaur axe Vs. Ederen: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 2d6 + 3 ⇒ (4, 6) + 3 = 13
minotaur axe vs. jeskit: 1d20 + 1 ⇒ (14) + 1 = 15
damage: 2d6 + 3 ⇒ (4, 2) + 3 = 9
Minotaur Gore: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d6 + 2 ⇒ (3) + 2 = 5

Luckily for team, the warn out minotaur still can't seem to land a blow!

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Ederen
--------------------------------
Janira
--------------------------------
Jeskit
--------------------------------
Kyra
Minotuar -13
--------------------------------
Engelbert

Liberty's Edge

Current Status:
hp 11/11
Half-orc magus 1 (Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +2 || AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 11 (1d8+3) Fort +6, Ref +4, Will +5 Defensive Abilities sacred tattoo

Ederen swings again - "Avast!"

Longsword: 1d20 + 5 + 2 + 1 ⇒ (12) + 5 + 2 + 1 = 20
Damage if it hits: 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The Minotaur howls in anger as it's slashed.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Ederen
--------------------------------
Janira
--------------------------------
Jeskit
--------------------------------
Kyra
Minotuar -26
--------------------------------
Engelbert

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

SAVE US ENGELBERT!!

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