Confirmation Group A (Inactive)

Game Master JASON RODARTE


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Liberty's Edge

Current Status:
hp 11/11
Half-orc magus 1 (Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +2 || AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 11 (1d8+3) Fort +6, Ref +4, Will +5 Defensive Abilities sacred tattoo

Ederen follows Jeskit - "Did you see anything?"

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

After attempting to learn the properties of the cloak, Engelbert also ventures further in with Ederen and Jeskit.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Just a cave so far. Jeskit draws his sectioned-staff to be extra careful.

Liberty's Edge

Current Status:
hp 11/11
Half-orc magus 1 (Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +2 || AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 11 (1d8+3) Fort +6, Ref +4, Will +5 Defensive Abilities sacred tattoo

Spellcraft Aid if needed, and if Engel asks for it: 1d20 + 6 ⇒ (7) + 6 = 13

Silver Crusade

Half-orc Mesmerist | HP 9/9 | AC 14 FF 13 T 11 | F +4 R +2 W +3 | Init +1 | Perc +4 | Speed: 30ft | 1st Spells 2/2 | Tricks 4/5

Eden follows along with the rest of the party, keeping an eye out for trouble. She has her falchion drawn but keeps the back of the blade rested across her shoulders with one hand at the hilt.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Need a spellcraft from the Suli if he has detect magic


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

aving successfully navigated the pit, the party continues onward, with the more magically adept of the group possibly checking the bundle of cloth along the way.

The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls. Even the most basic magical skills easily tell you that these are everburning torches.

The carvings here are different in style from the petroglyphs found elsewhere in the caves, and they appear to be extremely old. Scattered throughout the cave are phrases referencing Aroden, and images that depict these passages.

know Religion/History DC 15:
The carvings focus on parables that feature Aroden’s 12 guises, meant to illustrate his hopes for humanity, however many of the carvings are damaged beyond recognition and only four remain visible. These four are the craftsman, fisherman, merchant, and shepherd.

The Craftsman is depicted creating shoes, pots, jewelry, and other moveable goods, referencing Aroden’s delight at seeing his people express their ingenuity in creating new products from raw materials.
The Fisherman is depicted hauling in an enormous catch of small fsh to take back to Absalom, illustrating Aroden’s declaration that a great host of creatures could accomplish a great task, whether that be taming the wilds or feeding a nation.
The Merchant is depicted weighing and trading coins of different sizes, a reference to the holy text’s proverb that peace brings trade and prosperity to all people.
The Shepherd is depicted herding animals out of a crowded city to the pastures beyond, just as Aroden blessed leaders with the foresight to direct people to the tasks and places that best suit them.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Or Appraise/Perception, DC 17, +2 to your check if you know Azlanti, +2 to your check if you know Aquan, these bonuses stack:
The carvings focus on parables that feature Aroden’s 12 guises, meant to illustrate his hopes for humanity, however many of the carvings are damaged beyond recognition and only four remain visible. These four are the craftsman, fisherman, merchant, and shepherd.

The Craftsman is depicted creating shoes, pots, jewelry, and other moveable goods, referencing Aroden’s delight at seeing his people express their ingenuity in creating new products from raw materials.
The Fisherman is depicted hauling in an enormous catch of small fsh to take back to Absalom, illustrating Aroden’s declaration that a great host of creatures could accomplish a great task, whether that be taming the wilds or feeding a nation.
The Merchant is depicted weighing and trading coins of different sizes, a reference to the holy text’s proverb that peace brings trade and prosperity to all people.
The Shepherd is depicted herding animals out of a crowded city to the pastures beyond, just as Aroden blessed leaders with the foresight to direct people to the tasks and places that best suit them.

Spellcraft, Detect Magic required, DC 10:
Even though Aroden disappeared or died over a century ago, these caves store a hint of his divine magic, akin to a wand with a single charge left.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Through the wide tunnel you can see the soft light of the surrounding fungus mixing with the flickering glow of the nearby torches that reveal a grand chamber.

A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west.

Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semi-precious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.
Kneeling in the pool of water, back toward you, you see what appears to match the description of a Gillmen

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit was schooled but the texts were always a chore. The stories of old gods and civilizations never interested him. The potentially ancient drawings are wasted on him.

Pretty pictures, I guess. I couldn't draw much better myself.

...

Hello there, friend. Are, are you a gillman? Jeskit approaches cautiously.

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

Coulda sworn I rolled spellcraft but apparently I did not! spellcraft on the cloth: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

Engelbert looks at the carvings, trying to see if he can discern any meaning. kn: history: 1d20 + 1 ⇒ (19) + 1 = 20 kn: religion: 1d20 + 1 ⇒ (2) + 1 = 3

Then, remembering his duties as a new Pathfinder, Engelbert takes out his journal and pen and copies the carvings to his best ability. After doing his best to replicate the etchings, Engelbert approaches the water to investigate the miniature city. Turning toward the lone kneeling person, "Mister Gilled Men, Allow me to introduce myself as Engelbert Hrolf Feidlimid, of the Society of the Path Finders. Of what do you know of this miniature city before us?"


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Engelbert Hrolf Feidlimid wrote:
Coulda sworn I rolled spellcraft but apparently I did not! [dice=spellcraft on the cloth]1d20 + 4 +2

You discern that this is a cloak of resistance +1


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Jeskit

DC 15 Sense Motive:
The man is deaf

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

sense motive: 1d20 ⇒ 19

Ah. He doesn't seem to hear me. Let's try this again. Jeskit moves around so he's in the gillman's line of sight. Trying to give a wide berth so as not to startle him. Jeskit has stowed his weapon and waves at the man.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The man seems to have his eyes closed and his lips are moving silently, as in prayer.

Liberty's Edge

Current Status:
hp 11/11
Half-orc magus 1 (Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +2 || AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 11 (1d8+3) Fort +6, Ref +4, Will +5 Defensive Abilities sacred tattoo

Ederen casts a simple magical detection spell to study the area.

Perception: 1d20 + 2 ⇒ (3) + 2 = 5
Spellcraft: 1d20 + 6 ⇒ (18) + 6 = 24

"It is amazing" - he comments - "How can these caves still hold the tinge of Aroden's divine magic..? And yet, the auras are evident if weak" - the magus adds, moving with Jeskit and Engel as they approach the kneeling man, and looking for signs of a possible foul play.

Perception: 1d20 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit approaches and taps him on the shoulder.

Silver Crusade

Half-orc Mesmerist | HP 9/9 | AC 14 FF 13 T 11 | F +4 R +2 W +3 | Init +1 | Perc +4 | Speed: 30ft | 1st Spells 2/2 | Tricks 4/5

Eden follows in behind Jeskit, giving the nagaji room to not make the gillman feel threatened but making sure she's nearby enough in case something happens. All the while, she kept her eyes peeled for danger.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

Engelbert would like to see how the gillman is dressed.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Engelbert Hrolf Feidlimid wrote:
Engelbert would like to see how the gillman is dressed.

Let me look that up tomorrow,


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Jeskit Thersis wrote:
Jeskit approaches and taps him on the shoulder.

The gillman opens his eyes and looks annoyed as he is tapped on the shoulder by the nagaji.

Can I help you he asks/

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Excuse me. Are you a gillman? We seek to understand the drawings in the cave. With respect. Jeskit hopes for a positive response.

Jeskit's familiar pokes out of his pouch and offers support. Emissary archetype casts Guidance at will.

diplo, guidance: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Terevalis Unctio of House Mysti wrote:
Engelbert Hrolf Feidlimid wrote:
Engelbert would like to see how the gillman is dressed.
Let me look that up tomorrow,

All they have is a picture of a head in the scenario :(


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Responding to the nagaji the gillman responds
First, tell me who you are

Silver Crusade

Half-orc Mesmerist | HP 9/9 | AC 14 FF 13 T 11 | F +4 R +2 W +3 | Init +1 | Perc +4 | Speed: 30ft | 1st Spells 2/2 | Tricks 4/5

Eden grows impatient with the gillman and approaches behind Jeskit and speaks directly so that the gillman can see her words.

"We are just travelers trying to make our way through these tunnels with as little incident as possible. Some of what we've seen has simply sparked our curiosity!"

Bluff: 1d20 + 8 ⇒ (13) + 8 = 21

I want to try the friendly route too but I would have a +13 to intimidate the gillman. Ya know. If it comes to that.

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

For the record, I've GMed this many times, and the cloak in the pit matches the Gillman's robes :)

Engelbert shows the Gillman the cloak he found in the pit.

"Did you perhaps misplace this magical cape? I found it in a deep hole back that way."

Liberty's Edge

Current Status:
hp 11/11
Half-orc magus 1 (Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +2 || AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 11 (1d8+3) Fort +6, Ref +4, Will +5 Defensive Abilities sacred tattoo

Ederen is suspicious of the creature - it makes no sense, kneeling on its own alone in a dark cave... He remains watchful.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Engelbert Hrolf Feidlimid wrote:

For the record, I've GMed this many times, and the cloak in the pit matches the Gillman's robes :)

Engelbert shows the Gillman the cloak he found in the pit.

"Did you perhaps misplace this magical cape? I found it in a deep hole back that way."

I misunderstood the question. I thought you were asking for a picture of what the gillman looked like, not that you were asking for what he was wearing


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The gillman looks at skald
Where, where did you get that?

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

We traversed a pit trap back there. This was at the bottom of it. Did this belong to someone you know? Jeskit asks solemnly.

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

Engelbert offers the Gillman the cloak. Looks like it belongs to you, my friend.

Take 10 on Diplomacy for 20 to improve his attitude


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

He gets a sad look on his face. This belongs to one of my people who came here on pilgrimage but never returned/. That is part of why I am here. Perhaps you can help?

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Of course. How can we help you?

diplo, guidance: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

Indeed, whatever might we be able to help you with?

Liberty's Edge

Current Status:
hp 11/11
Half-orc magus 1 (Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +2 || AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 11 (1d8+3) Fort +6, Ref +4, Will +5 Defensive Abilities sacred tattoo

"Did you come here looking for this person?" - the ever suspicious half-orc piped in.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The gillman nods at the half orcs question.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The gillman states
Towards that hall, he says pointing, there has been nasty smells, smells of rot and smells of decay. If you investigate you might find what is here. It might be what is killing my people who come here on pilgrimage

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

Let's go put an end to the nasty decaying rotten-smelling thing!

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit inspects the raised model of the city on the stone column. He clears off the frogs to try to clean up the space a bit.

Liberty's Edge

Current Status:
hp 11/11
Half-orc magus 1 (Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +2 || AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 11 (1d8+3) Fort +6, Ref +4, Will +5 Defensive Abilities sacred tattoo

Let's just hope it is not a trap... Ederen thinks to himself.

"Very well then, shall we go?" - he nods at the others, after Jeskit has done a bit of house cleaning.

Silver Crusade

Half-orc Mesmerist | HP 9/9 | AC 14 FF 13 T 11 | F +4 R +2 W +3 | Init +1 | Perc +4 | Speed: 30ft | 1st Spells 2/2 | Tricks 4/5

"Yeah, maybe we can get some direct answers that way." Eden says, turning in the direction that the gillman pointed out.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

As the nagaji clears the frogs there is a feeling of power that fills the party

Completing
this ritual grants each of the PCs a +2 insight bonus on a
single check made to perform the aid another action in
the next 24 hours.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The cave’s damp air becomes increasingly stale as you continue down through this tunnel, and as you approach this area, the stench of decay grows increasingly evident.

The passage turns to the east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. There is a body that lies facedown toward the back of the cavern.

You can easily hear the sound of rattling bones and various unnatural groaning from a little deeper in the cavern.

Map and baddies are in the Google slides


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Party Initative
Engelbert: 1d20 + 3 ⇒ (17) + 3 = 20
Ederen: 1d20 + 6 ⇒ (13) + 6 = 19
Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Jeskit, initiative: 1d20 + 6 ⇒ (8) + 6 = 14
Eden: 1d20 + 1 ⇒ (11) + 1 = 12

Baddies
Zombies 2d20 ⇒ (20, 12) = 32
Skellingtons 2d20 + 6 ⇒ (10, 13) + 6 = 29

Order
Zombie 1: Top
Engleert
Ederedn
Skellingtons
Jeskit
Zombie #2

Remember unless you have dark vision you need a light source

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Rather dark in here. Does anyone have a light?

Silver Crusade

Half-orc Mesmerist | HP 9/9 | AC 14 FF 13 T 11 | F +4 R +2 W +3 | Init +1 | Perc +4 | Speed: 30ft | 1st Spells 2/2 | Tricks 4/5

I appear lost in turn order once more. Haha

Liberty's Edge

Current Status:
hp 11/11
Half-orc magus 1 (Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +2 || AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 11 (1d8+3) Fort +6, Ref +4, Will +5 Defensive Abilities sacred tattoo
Terevalis Unctio of House Mysti wrote:

As the nagaji clears the frogs there is a feeling of power that fills the party

Completing
this ritual grants each of the PCs a +2 insight bonus on a
single check made to perform the aid another action in
the next 24 hours.

"Did you feel that?" - Ederen looks around at the others.

Terevalis Unctio of House Mysti wrote:

Order
Zombie 1: Top
Engleert
Ederedn
Skellingtons
Jeskit
Zombie #2

Remember unless you have dark vision you need a light source

Has the zombie acted? Are we up?

Jeskit Thersis wrote:
Rather dark in here. Does anyone have a light?

"Unfortunately I do not have a source of light my friend"

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

Allow me to shed some lights on this situation!
Engelbert chuckles to himself, then casts light on his bardiche.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Eden Ghazobari wrote:
I appear lost in turn order once more. Haha

I am sorry, at least I rolled for you :). It looks like you are right before the last zombie.,

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