
Clebsch GM |

There was no lock or trap found on the secret door. Nothing could be heard behind the door.

Ellena Lovain |

Ellena kept efforting to make the jump, not willing to shed her armor at this point.
Acrobatics 1d20 - 3 + 1 ⇒ (15) - 3 + 1 = 13

Guillame Caldere |

Guillame kept his hand out for Ellena, even though she didn't seem to want his help. Once she made it up on her own, he shrugged and turned away.
"Well! After you, valiant knight. I'm certain something dreadful must be behind that door."
9 rounds of fatigue remain.

Ellena Lovain |

”The offer of assistance was nice of you, Guillame. Sometimes, I’ve got to prove to myself that I could do something on my own occasionally. And I’m happy to take the lead here,” she said with a smile as she readied herself for what might be waiting for them ahead. When the group was ready, Ellena opened the door.

Clebsch GM |

The door opened to reveal a narrow passageway that went west for thirty feet before turning north. No one could be seen in the passage nor was there any objects to be found.
Let me know how far along the tunnel you care to explore.

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HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoFFort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9

"I think you may be right... I worry that she may have raised the alarm by now, or is about to." Anarya peers into the narrow tunnel. "...I'd hate to be caught in a fight inside such a narrow space, but we may need to investigate."

Clebsch GM |

Following the tunnel, it wound for about 250 feet before ending in a door that was neither locked nor trapped. Opening the door, it looked out over the gorge from the same canyon wall into which the sanctum had been built. It is a 30 foot drop to the canyon floor below. There are no stairs or other means for getting down other than climbing the canyon wall or magical flight.
Hasted you can cover this in 5 rounds, less if you double move and take the penalty to stealth checks. Decide how long it takes to move down and, if you choose to return, back again. Adjust any spell buffs that may expire in this time.

Ellena Lovain |

Ellena paused for Aelith to take the lead and search for traps, while the paladin followed behind to protect the party.

Aelith Maernvalsa |

Aelith gave Ellena a nod and started down the hall, keen senses searching for danger and quick steps kept quiet by light feet. They kept ahead of the others, giving them time to scout ahead before any dangers heard the group coming.
Aelith has Fast Stealth, so they can avoid the penalties for moving at full speed.

Clebsch GM |

Five rounds later, the group is back to the room behind the statue.
Where do you go next. Take turns, measuring out movement. Repeat until you reach a room you have not yet entered.

Ellena Lovain |

”The northwest looks like a fine room to explore next! Would one of you please check for traps and I’ll lead our way in! I’m getting sick and tired of the bull god already,” Ellena calls out.

Guillame Caldere |

Guillame marched back out into the main room. "So worried, are you? Let me go on ahead, I don't fear any 'trap' these poor souls could make."
The fatigue is definitely over after marching five rounds in both directions.

Aelith Maernvalsa |

"You probably should be," Poppa chided as Aelith followed along after Guillame, doing their best to keep an eye out for any danger and hopefully yank the man back before he triggers something.
"I know you're supposed to be a legend or something, but even legends should show a bit of caution," The half-elf muttered in agreement.

Clebsch GM |

It is round 16 of melee. You have two doors to choose from. Door #1 is at the east side of the statue. It is closed and apparently not trapped. Door #2, reached through the east barracks, is covered by curtains and is 10 feet wide. Which way?

Ellena Lovain |

Ellena marched to the door on the left side of the map, which she assumed was checked for traps. ”Assuming there’s no traps, everyone get ready. I’m opening this thing up….let’s go get some more cultists,” she said as she opened the door.

Guillame Caldere |
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It sounds like we're opening the door by the statue.
Ellena, in the future, I believe Aelith gets an automatic check to find traps just by being near them, so you don't have to worry about anyone declaring that they search for traps.

Clebsch GM |

Anarya: Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Ellena: Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Guillame: Initiative: 1d20 + 12 ⇒ (11) + 12 = 23
B1: Initiative: 1d20 + 5 ⇒ (11) + 5 = 16
B2: Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
B3: Initiative: 1d20 + 5 ⇒ (20) + 5 = 25
M: Initiative: 1d20 + 10 ⇒ (15) + 10 = 25
Z: Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Tentacle 1: 1d20 + 14 ⇒ (14) + 14 = 28
Damage 1: 1d4 + 1 ⇒ (4) + 1 = 5
grapple: 1d20 + 13 ⇒ (12) + 13 = 25
Both Ellena and M have grappled condition, -4 dex, -2 to attack
Tentacle 2, grappled: 1d20 + 14 - 4 ⇒ (14) + 14 - 4 = 24
Damage 2: 1d4 + 1 ⇒ (3) + 1 = 4
Tentacle 3, grappled: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22
Miss
Tentacle 4, grappled: 1d20 + 14 - 4 ⇒ (3) + 14 - 4 = 13
Miss
vs. Anarya FF AC 33
Babau 3
Longspear, 1st: 1d20 + 12 ⇒ (6) + 12 = 18
Miss
Ellena opened the door and was immediately attacked by a strange cloudlike creature with four tentacles, each tipped with a sharp talon. Two of the tentacles injured the paladin and one wrapped around her, holding her in a grapple. Wind swirled around the creature as if it were made of thick clouds. 9 damage to Ellena. Both she and the creature have the grappled condition.
While this was going on, a babau demon ran from where it was hiding behind the curtains leading to the west barracks. It tried to stab Anarya in the back with his long spear, but missed.
Guillame is up.
I'll post a Monster Lore roll next.

Clebsch GM |

Anarya: Knowledge (Planes): 1d20 + 6 ⇒ (4) + 6 = 10
Guillame: Knowledge (Planes): 1d20 + 13 ⇒ (1) + 13 = 14
No one can identify this creature.

Guillame Caldere |

The magic within Guillame flared up once more in response to the sight of the new enemies, and his guns turned on the babau in a heartbeat.
Attack: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 2d4 + 9 ⇒ (3, 2) + 9 = 14
Bane: 2d6 ⇒ (3, 1) = 4
Attack: 1d20 + 11 ⇒ (20) + 11 = 31
Confirmation: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 8d4 + 36 ⇒ (4, 4, 3, 2, 1, 2, 1, 4) + 36 = 57
Bane: 2d6 ⇒ (2, 2) = 4
Attack: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 2d4 + 9 ⇒ (1, 1) + 9 = 11
Bane: 2d6 ⇒ (3, 4) = 7
Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 2d4 + 9 ⇒ (2, 2) + 9 = 13
Bane: 2d6 ⇒ (4, 2) = 6
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Confirmation: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 8d4 + 36 ⇒ (3, 2, 3, 3, 1, 1, 4, 3) + 36 = 56
Bane: 2d6 ⇒ (4, 4) = 8

Aelith Maernvalsa |

"What in the Nine Hells is that thing?!" Poppa cried from Aelith's hand as the tentacled beast lashed out at Ellena. The half-elf stepped up to try and help the paladin free, passing between her and the gun blazing Guillame only to fade out of sight within their shadows.
Not a moment later, they emerge in the room with the strange cloud, the cold iron curve blade glinting as they materialize from the shadows to deliver a downward slice at the creature.
Shadow Jump 20ft to get behind the creature, then spending a mythic point to use Fleet Charge to get a hit in
Attack: 1d20 + 17 ⇒ (10) + 17 = 27
Damage: 1d10 + 18 ⇒ (2) + 18 = 20
and if applicable
Sneak Attack: 3d6 ⇒ (3, 4, 3) = 10

Clebsch GM |

Guillame had to shoot past Anarya, making it harder for him hit the ambushing demon. Two of his magic bullets ripped through the boney body of the abyssal beast. 66 to Babau 3.
Before Aelith could act, the ground beneath their feet, as well as under Guillame and Anarya, vanished, leaving a 30 foot drop to the bottom of a magically created pit.
DC 16 reflex save avoids falling into the pit. If you make the save, your PC will be moved to an adjacent square. If you fail, you will take 3d10 falling damage. Aelith makes the save they can move and I'll moderate the results of the attack.

Ellena Lovain |

”That evil summoner is back, causing all this mess! They’re up there,” she pointed, hoping the others could hear her.

Clebsch GM |

I'll roll the reflex saves for Guillame, Anarya, and Aelith if you don't roll them yourselves soon. I wanted to give you a chance to use any options to reroll or add to the roll from your various abilities, mythic and otherwise.

Clebsch GM |

Aelith: Reflex Save: 1d20 + 17 ⇒ (9) + 17 = 26
Anarya: Reflex Save: 1d20 + 11 ⇒ (3) + 11 = 14
Guillame: Reflex Save: 1d20 + 11 ⇒ (7) + 11 = 18
Falling damage: 3d6 ⇒ (3, 3, 4) = 10
As the pit opened under the three heroes behind Ellena, Guillame and Aelith jumped to the sides of the pit, but Anarya dropped 30 feet to the floor of the pit. Anarya takes 10 points of damage from the fall.
Aelith cannot shadowjump as described because Anarya has a daylight spell active, which casts bright light to a distance of 60 feet. Shadowjump requires a light level of dim at the start and end points. I assume mama does not fall into things like pits. See the map to see where Aelith jumped to after making the reflex save to avoid falling.
The spaces adjacent to the pit have sloping edges so if you are in one of those spaces when you end your movement, you will have to make another reflex save to avoid falling into the pit, per the Create Pit spell. The pit’s coarse stone walls have a Climb DC of 25.
Aelith needs to repost their action this round. Then there are some enemies turns, followed by Anarya, Ellena, and then the creature grappling Ellena.

Aelith Maernvalsa |

Feeling the ground start to give way beneath them, Aelith hops away to the relative safety of the lower floor. "That summoner lady is really starting to annoy me," Poppa grumbles out loud. Exposed by the sudden pit, Momma gives a angered hiss and phases back to once again sit in her child's shadow.
"You're not the only one," Aelith mutters, arcing the curved blade around to slash at the nearby babau.
To Hit: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 1d10 + 18 ⇒ (7) + 18 = 25
To Hit: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d10 + 18 ⇒ (7) + 18 = 25

Clebsch GM |

Aelith's swift strike with her potent curve blade decapitated the demon who tried to ambush Anarya. The demon bled as it collapsed, then faded away into nothing, suggesting that it had been recently summoned.
The first hit destroyed the demon, so if Aelith wants to change the attack to a standard action, they can take a move action. Since it might affect what the next enemies do, if you want to move, indicate where they will move to or else indicate what she does with her move action instead. Then I'll post the next NPCs' actions.

Clebsch GM |

Longspear: 1d20 + 12 ⇒ (9) + 12 = 21
B2 vs. Aelith AC 28
Longspear: 1d20 + 12 ⇒ (20) + 12 = 32
Longspear damage: 1d8 + 7 ⇒ (8) + 7 = 15
Longspear, confirm threat: 1d20 + 12 ⇒ (18) + 12 = 30
Longspear damage: 1d8 + 7 ⇒ (1) + 7 = 8
Two more babau demons entered the sanctum from the east side barracks. One attacked Guillame and the other Aelith, using their wicked longspears.
The one attacking Guillame missed but the other's spear pierced deep into Aelith's abdomen. Critial hit does 23.
Anarya (10 lethal)
Ellena (grappled)
Round 17
unidentified monster (grappled)
Guillame
Summoner
Aelith (23 lethal)
Shadow
B1
B2

Ellena Lovain |

Ellena declared her Smite Evil attack against whatever the creature was that was grappling her. ”Prepare to travel back to whatever hell you came from, beast,” she calls out as she swings Radiance twice.
Attack One with Smite while grappled 1d20 + 18 + 4 - 2 ⇒ (3) + 18 + 4 - 2 = 23
Damage versus evil outsider, I assume 1d8 + 8 + 18 ⇒ (6) + 8 + 18 = 32
Iterative attack as above 1d20 + 13 + 4 - 2 ⇒ (8) + 13 + 4 - 2 = 23
Damage 1d8 + 8 + 9 ⇒ (6) + 8 + 9 = 23
Gain +2 to AC as well against the grappling creature.

Clebsch GM |

Ellena's powerful attacks with her glowing longsword struck the tentacles grasping her, but even with the aid of holy energies, the sword's edge was unable to penetrate the tough exteriors. The creature is indeed an evil outsider.
The ground under Ellena sloped precipitously toward the newly opened pit, but the creature grasping her prevented her from sliding down and falling as Anarya did.
Anarya is up. She is currently prone at the bottom of a 30 foot pit, sharing the area with one of the statues that had been leering toward the entrance to the sanctum. The walls can be climbed with a DC 25, although I suspect Anarya has resources for flight.

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HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoFFort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9

Anarya still has enlarged shield other up on Aelith, so Anarya should be at 22 lethal and Aelith should be at 10 lethal when Anarya's turn begins.
Anarya yelps in surprise as the floor drops out from under her, reaching for the ledge in a futile attempt to arrest her fall. Gauntleted fingers scrape across the stone for a brief moment before she plummets to the ground below, landing in a clatter of metal. Moments later, head still spinning from the impact, she gasps as a sharp pain pierces her side - sharing the pain of Aelith's brutal wound.
At the start of her turn, Life Link heals Aelith for 5 (leaving them at 5 lethal) and Anarya takes another 5 damage (leaving her at 27 lethal).
She grits her teeth, pain worsening as more of her lifeforce is expended to aid her companion, and lays a hand on the silvery scale that hangs at her belt. Terendelev, help me, she pleads, and in answer the silvery mist of the dragon's magic forms beneath her, beginning to carry her aloft, rising slowly through the air up towards the surface.
Standard action: Levitate spell-like ability from her scale. Move action: Use the levitate spell to rise 20 ft. in the air. That's sadly all she can do for now, but at least she's passively keeping Aelith protected.
Once she reaches the top of her ascent, her magic circle against evil should barely be in range of those adjacent to the pit.

Clebsch GM |

grapple: 1d20 + 13 ⇒ (15) + 13 = 28
Deadly Embrace Constitution Damage: 1d2 ⇒ 1
As Anarya floated on Ternedelev's gentle mist, she saw the roiling wind-like body and taloned tentacles draw Ellena into its semi-solid body, so that the paladin's armor and glowing weapon were only faintly seen. The tentacles that initially grabbed her sprang back out, threatening those nearby as the body held Ellena tightly (in game terms, she is pinned, but as a feature of this special attack, the pinning creature does not have the grappled condition any more).
Each tentacle has readied to attack anyone who comes in range (5 feet). Due to the winds that blow around the creature's body, all magical ranged attacks have a 20% miss chance. It has SR, so make a roll to overcome it if the spell you are casting requires it.
Edit: Any ranged attack that passes through the square with the unidentified creature at a target beyond also suffers a 20% miss chance, due to the wind.
Guillame is up. If he ends his turn within a square adjacent to the pit, he must make a DC 16 Reflex saving thrown to avoid falling in. The Babau demons have spears that have a 10 foot reach. The curtains shown on the map near his position are open and do not impede movement or line of sight.
Guillame
Summoner (fly)
Aelith (5 lethal)
Shadow
B1
B2
Anarya (27 lethal)
Ellena (pinned)
Round 18
Unidentified Creature pinning Ellena

Guillame Caldere |

Guillame dashed past the curtains, paying no heed to the demons in his way.
Plotted out movement path on the map. Assuming the babau make attacks of opportunity, what happens next depends on whether either attack would hit him.

Clebsch GM |

B1: Longspear, 1st: 1d20 + 12 ⇒ (17) + 12 = 29
Longspear damage: 1d8 + 7 ⇒ (8) + 7 = 15
B2: Longspear, 1st: 1d20 + 12 ⇒ (15) + 12 = 27
Longspear damage: 1d8 + 7 ⇒ (2) + 7 = 9
As Guillame dashed past the two demons, they each attempted to skewer him with their spears. The first one put the point of the spear through Guillame's side, while the second came dangerously close to hitting also. 15 damage from the first hit, although half that (7 or 8?) should go to Anarya.
Guillame may take another move action or a standard action. The curtains to the next room are open.

Guillame Caldere |

...but it was a feint. Rather than the yielding flesh the babau expected, only air and light gave way to its spear. The illusion vanished, and as it did, the real Guillame appeared on the other side of the door, directly below the flying summoner.
As the AOO would hit, activating Mirror Dodge as an immediate action for one MP, letting me teleport 30 feet from the square I was in when the attack hit. This gets me where I really want to be, so I forfeit the rest of the move action. This is what I was really hoping for!
Now that he was in place to target the elusive enemy, he fired straight up.
Attack: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 2d4 + 9 ⇒ (3, 3) + 9 = 15

Clebsch GM |

Ranged vs Aelith AC 28
Hand Crossbow: 1d20 + 11 ⇒ (9) + 11 = 20
Clever move! Ret-con: only B1 uses an AOO.
Guillame's sudden appearance beneath the summoner surprised her into a slight expression of annoyance. The magical bullet hit but did not penetrate as deeply as would be expected, causing only a minor wound. DR 10 reduced the damage to 5.
Back near the pit, the two remaining babau demons howled in frustration at having their prey disappear.
The summoner smirked at Guillame and gave him a saucy wink just before she flew down through the door over the strange creature with Ellena in its grip. She continued up and just behind the head of the giant statue of Baphomet. She was just high enough to be able to fire a hand crossbow bolt at Aelith. The projectile whizzed by, not particularly close.
The summoner has partial cover from her current position looking over the top of the statue (+2 to AC and 1 to reflex saves).
Aelith and company are up next.

Aelith Maernvalsa |

"Blasted cultist, flying about," Poppa muttered, "Wait a minute, you had something for this, didn't you?" Aelith allowed themselves a hidden smirk behind the wrappings covering their face.
"I do," They replied, clicking their heels together and launching themselves through the sky by the power of their winged boots. They joined the hovering summoner over the statue's head with Momma emerging from the stone figure's head to box their enemy in.
Command to activate Winged Boots, so just positioning this round, but maybe I'll be able to use some of my 8 AoOs a round.

Clebsch GM |

Longspear, 1st: 1d20 + 12 ⇒ (15) + 12 = 27
Longspear damage: 1d8 + 7 ⇒ (5) + 7 = 12
B1: vs. Guillame, AC 29
Longspear, 1st: 1d20 + 12 ⇒ (1) + 12 = 13
I'm not sure of the positioning of Aelith and Momma. If Aelith is over the statue's head, then Momma can emerge from the statue's head, but that won't box the summoner in. Aelith could move to be behind the summoner, in which case Momma emerging from the statue's head would put them in a flanking position. I've moved them to the latter on the map. Check and see if that is what you intended and make adjustments if not.
Looking at Aelith's armor bonus of +8, the enduring armor ability grants 3 + mythic tier to Armor, but that only comes to 6. Where does the other +2 come from?
As Aelith and Momma moved, the demon nearby thrust his spear at them, but they easily evaded it even through the demon's attack was skillful and would have skewered a lesser opponent.
The demons looked for new targets, now that the two closest had flown away. One stabbed his spear a couple of times at the floating Anarya.
The other moved to attack Guillame, although the demon lost his grip on his spear and it just wobbled about pointing in Guillame's general direction.
Before I execute the attack on Anarya, please explain the note in her header about AC 41 until struck, etc.

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HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoFFort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9

Yes! That is the Vindicator's Shield ability from the Holy Vindicator prestige class. It's a sacred bonus to her AC equal to the dice of her channel energy ability, but it goes away once an attack beats her AC. It lasts 24 hours if not broken, and it costs a standard action and a use of channel energy to renew.
Once an attack beats Anarya's AC of 41, her AC drops to 34 until she manages to put the buff back up.

Clebsch GM |

Longspear, 1st: 1d20 + 12 ⇒ (1) + 12 = 13
After all that, a nat 1 on the 1st attack, although only a nat 20 would hit anyway.
Longspear, 2nd: 1d20 + 7 ⇒ (11) + 7 = 18
Wow. Impressive. It's so high, however, that I want to make sure it's correct and that I understand the appropriate bonuses when fighting evil outsiders and vs touch attacks. Under the spoiler is what I think is correct for various situations. Check it for correctness, and if correct, consider adding it to the AC area of the profile. I'm assuming Armor Specialization is excluded from touch attacks.
AC: 34, Touch 14, FF 33 (+11 armor, +4 shield, +1 Armor Specialization, +1 Dex, +4 natural, +3 Deflection)
Without buffs vs. Evil Outsiders
AC: 35, Touch 15, FF 34 (+11 armor, +4 shield, +1 Armor Specialization, +1 Dex, +4 natural, +3 Deflection, +1 insight)
With Veil of Heaven (VOH) vs Evil Outsiders
AC: 37, Touch 17, FF 36 (+11 armor, +4 shield, +1 Armor Specialization, +1 Dex, +4 natural, +3 Deflection, +1 insight, +2 sacred)
With Vindicator's Shield (VS) vs opponents who are not evil outsiders
AC: 41, Touch 21, FF 40 (+11 armor, +4 shield, +1 Armor Specialization, +1 Dex, +4 natural, +3 Deflection, +7 sacred)
With VOH and VS vs Evil Outsiders
AC: 42, Touch 22, FF 41 (+11 armor, +4 shield, +1 Armor Specialization, +1 Dex, +4 natural, +3 Deflection, +7 sacred, +1 insight)
The babau thrust its spear at Anarya but was so flummoxed by her Daylight, golden armor, and generally awesomeness, his two spear attacks never got near enough to even touch her.
Anarya (27 lethal, levitating)
Ellena (pinned)
Round 18
Creature attacking Ellena
Guillame
Summoner (fly, 5 lethal)
Aelith (5 lethal)
Shadow
B1
B2

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HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoFFort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9

You are correct, Armor Specialization increases the armor bonus provided by her Full Plate, so it would not apply to touch attacks.
It's been months since I worked out her AC so let me go through the math on that again to ensure I got it all right and to remind myself what it includes:
- dexterity (+1 dex bonus)
- Celestial Crusader racial ability (+1 insight bonus to AC vs. evil outsiders)
Against foes who aren't Evil Outsiders:
AC: 11, Touch 11, FF 10 (+1 dex)
Against Evil Outsiders:
AC: 12, Touch 12, FF 11 (+1 dex, +1 insight)
Unbuffed, items equipped:
- +1 full plate armor (+11 armor bonus [+1 from Armor Specialization])
- buckler (+1 shield bonus)
- +1 ring of protection (+1 deflection bonus)
Against foes who aren't Evil Outsiders:
AC: 24, Touch 12, FF 23 (+11 armor, +1 shield, +1 dex, +1 deflection)
Against Evil Outsiders:
AC: 25, Touch 13, FF 24 (+11 armor, +1 shield, +1 dex, +1 deflection, +1 insight)
Whenever the group is casting its buffs before setting out into potential danger, she casts blessing of fervor and then casts the following long-duration spells on herself, using the fervor to apply Extend Spell to the buffs of 2nd level or lower:
- magic vestment on armor (increases armor bonus by 1) (9 hours)
- magic vestment on shield (increases shield bonus by 2) (9 hours)
- veil of heaven (+2 sacred bonus vs. evil outsiders) (180 minutes)
- barkskin (+4 natural) (180 minutes) - costs 1 Mythic Power to use
- magic circle against evil (increases deflection bonus vs. evil creatures by 1) (90 minutes)
Against Non-Evil foes:
AC: 31, Touch 12, FF 30 (+12 armor, +3 shield, +1 dex, +1 deflection, +4 natural)
Against Evil foes who are not Outsiders:
AC: 32, Touch 13, FF 31 (+12 armor, +3 shield, +1 dex, +2 deflection, +4 natural)
Against Evil Outsiders:
AC: 35, Touch 16, FF 34 (+12 armor, +3 shield, +1 dex, +2 deflection, +4 natural, +2 sacred, +1 insight)
If Anarya knows combat is imminent or is entering a dungeon and has time to buff, she will cast the following short-duration buff spells on herself:
- shield (increases shield bonus by +1) (9 minutes)
- shield of faith (+3 deflection) (9 minutes)
Against foes who are not Evil Outsiders:
AC: 34, Touch 14, FF 33 (+12 armor, +4 shield, +1 dex, +3 deflection, +4 natural)
Against Evil Outsiders:
AC: 37, Touch 17, FF 36 (+12 armor, +4 shield, +1 dex, +3 deflection, +4 natural, +2 sacred, +1 insight)
Whew! That was a lot of calculating but there's all her buffs laid out prior to her Vindicator's Shield ability kicking in.

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HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoFFort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9

Anyway now it's her turn!
Anarya pulls herself up out of the pit, raising Truthwatcher with a steely-eyed glare. The motion leaves her vulnerable to a third strike from the Babau, but she barely pays the fiend any heed as she advances.
As she draws within reach, the faint hum of the blade's gray flame rises to a fever pitch - and as she slashes upwards in a brutal strike, it explodes into blinding radiance for a single destructive instant at the moment of impact.
Move, provoke AoO, swift action mythic channel smite, attack.
Mythic Channel Smite: 1d20 + 13 + 1 + 2 + 1 + 7 ⇒ (10) + 13 + 1 + 2 + 1 + 7 = 34
Damage: 1d8 + 6 + 1d6 + 7d6 ⇒ (1) + 6 + (6) + (6, 6, 6, 4, 1, 2, 3) = 41

Clebsch GM |

Anarya: DC 18 Reflex: 1d20 + 11 ⇒ (16) + 11 = 27
The demon attempted to stab Anarya with his longspear, but Anarya's armor easily protected her. Her light filled attack cuts deep into the babau demon, wounding him but not killing him. A spray of acidic slime that coats the demon's body does no damage to her sword.
41 damage to B2. Babau's acidic slime can cause damage to a weapon when it hits. It requires a DC 18 reflex save to avoid damage to the blade.
Ellena is next.
Ellena (pinned)
Round 18
Creature grappling Ellena
Guillame
summoner (fly, 5 lethal)
Aelith (5 lethal)
Shadow
B1
B2 (41 lethal)

Ellena Lovain |

Ellena tried to break the grip of the evil monster that had per pinned tight.
CMB 1d20 + 14 ⇒ (15) + 14 = 29
She used some of her newfound mythic power to attempt to aid her escape attempt.
Mythic surge 1d6 ⇒ 4
So a total of 33 to break the pin.

Clebsch GM |

Ellena escaped the grasp of the strange creature of wind with tentacles tipped with sharp talons. She was still in a tough spot, with the tentacles still capable of attacking her or grabbing her again.
Ellena is standing in the center of the windy part of the beast.
She can move, but any move more then five feet risks an aoo and a successful aoo could lead to another grapple check. If she moves south, she also risks falling into the pit. What is her move action?

Ellena Lovain |

Ellena pulled out her potion of fly, hoping to drink it, assuming she manaaged to get loose from the demon yet again.

Clebsch GM |

Target 1=E,2=G: 1d2 ⇒ 1 Ellena AC 27
Tentacle 1: 1d20 + 14 ⇒ (11) + 14 = 25
Target 1=E,2=G: 1d2 ⇒ 2 Guillame AC 29
Tentacle 2: 1d20 + 14 ⇒ (20) + 14 = 34
Damage 2: 1d4 + 1 ⇒ (2) + 1 = 3
Tentacle 2, confirm threat: 1d20 + 14 ⇒ (1) + 14 = 15
Target 1=E,2=G: 1d2 ⇒ 1 Ellena AC 27
Tentacle 3: 1d20 + 14 ⇒ (11) + 14 = 25
Target 1=E,2=G: 1d2 ⇒ 2 Guillame AC 29
Tentacle 4: 1d20 + 14 ⇒ (11) + 14 = 25
Grapple attempt on Guillame after hit CMD 24
grapple: 1d20 + 13 ⇒ (20) + 13 = 33
The gas and tentacle creature shifted to between Ellena and Guillame and tried to wound and grab them both. Three of the four tentacles failed, but the fourth whipped around Guillame and sent one of the talons into his side. 3 damage to Guillame, but he is now grappled. I believe Guillame only takes 1 point as 2 points are shared with Anraya.
Guillame is up.
Round 18
Guillame (1 lethal)
Summoner (fly, 5 lethal)
Aelith (5 lethal)
Shadow
B1
B2 (41 lethal)
Anarya (29 lethal)
Ellena (1 Con damage)
Round 19
Gas and Tentacles (Grappled)

Guillame Caldere |

So sorry! Here now.
Acrobatics: 1d20 + 12 ⇒ (4) + 12 = 16
Guillame tried to maneuver his way around the enemies surrounding him, but the limited space and long reach of his foes gave him no room to breathe.
Still, he dashed back into the side room and took a single pot shot at the Babau.
Attack: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 2d4 + 11 ⇒ (3, 2) + 11 = 16
Bane: 2d6 ⇒ (6, 2) = 8

Clebsch GM |

Concentration: 1d20 + 15 ⇒ (17) + 15 = 32
Succabus: Grapple attempt on Aelith CMD 24
Grapple, flank: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
Summoner DC
Unfortunately, I forgot to update Guillame's status in the list. He took 3 points of damage and was grappled by one of the tentacles. Guillame's listed CMB is +6 which if added to his first d20 roll would not match the creatures CMD. I don't think even a mythic surge would be enough to break free. He can take a move action that doesn't involve actual movement, like readying a light weapons so he could attack the creature next round. Best review the options while grappled. Sorry I did not properly highlight that in the melee order listing of conditions.
This is what the list should have said:
Guillame (4 lethal, grappled)
Summoner (fly, 5 lethal)
Aelith (5 lethal)
Shadow
B1 (returns to abyss)
B2 (41 lethal)(returns to abyss)
Anarya (29 lethal)
Ellena (1 Con damage)
Round 19
M (Grappled)
Since it won't affect Guillame, I'm going to play the summoner's turn and if Guillame has other options besides trying to break the grapple, please post that or an allowed move action to go with the break grapple attempt.
The summoner flew a little to one side and concentrated on a spell. She makes her concentration check to avoid any attacks of opportunity Aelith or Momma may try.
She summoned another entity to her aid, a female humanoid with small horns, a slender tail, and bat-like wings. Ignoring the demonic appendages, she was very alluring. Monster lore post after this one to identify, although I expect most will recognize it as a succabus demon.
The creature appeared behind Aelith, wrapped her arms around them and drew them close, trying to force them to accept a kiss.
Around this time, the babau demons vanished, returning to the abyssal plane from which they were summoned.
Aelith (5 lethal, grappled)
Shadow
Anarya (29 lethal)
Ellena (1 Con damage)
Round 19
Wind and Tentacle beast (Grappled)
Guillame (4 lethal, grappled)
Summoner (fly, 5 lethal)
Succabus (Grappled)
Bold are up. Aelith is grappled. Remember that to maintain flight without moving half move is DC 10, or to hover is DC 15.