Blackjack

Guillame Caldere's page

61 posts. Alias of Newbonomicon.


Race

Wiz1/Bloodrager9 | HP: 80/80 | AC 29 (26) | T 18 (16) | FF 20 | CMD 24 (22) | Fort+10, Ref+12 (10), Will+8 |Init: +12 | Bloodrage 22/22 Rounds | Mythic Power 9/9 |

About Guillame Caldere

They say he was every kind of planetouched at once, and they all just canceled out. They say he's the ghost of a lost crusader, delivering punishment on behalf of those who can't avenge themselves. They say demons won't dare touch him out of fear he might go to the Abyss if he dies. He is Le Flingueur, real name Guillame Caldere, and he is a man wronged.

For the past few years, he's lived at the edge of the Worldwound, hunting cultists and stray demons in the hopes of finding clues to the identity of the man who killed his father. Armed with a pair of identical magic pistols taken from his father's vault, a smattering of heirlooms, and whatever he could scavenge from dead cultists, he's doubtlessly saved countless crusader lives in his time as the mysterious ghost flitting across the outskirts of every battle.

Never staying long enough to explain himself, the soldiers of the Worldwound have made up their own stories to explain his exploits. Perhaps, in some way, those stories have power, because over time, Le Flingueur has become more than just a stranger; he's become a true living legend.

Appearance
Guillame is a tan human man whose features suggest a heritage in or around the River Kingdoms, though his clothes would suggest Taldor. He has a slim, athletic build, and dark hair with flecks of gray pulled back in a short ponytail. He carries himself with a confidence, even in the midst of a battlefield, that makes it seem as if he could never be harmed.

Statblock:
Guillame Caldere
Male Human Wizard (Spellslinger) 1 / Urban Bloodrager 8
Archmage 3
NG Medium Humanoid (Human)
Init +12; Senses Perception +11, Sense Motive -1
Speed 40 ft.
Space 5 ft.; Reach 5 ft.
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DEFENSE
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AC 29, touch 19, flat-footed 20 (+8 armor, +8 dex, +2 natural, +1 dodge)
AC When Not Bloodraging 26, touch 16
HP 80/80
Fort +10, Ref +11[+9], Will +5
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OFFENSE
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Ranged Two Pistols, Spell Cartridges +12/+12/+10/+7/+5 (2d4+9, 20/x4)
[+9/+9/+4/+4]
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STATISTICS
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Str 8 (-1), Dex 28 (+9) [24 (+7) out of Bloodrage], Con 14 (+2), Int 12 (+1), Wis 8 (-1), Cha 14 (+2)
Base Atk +9/+4; CMB +6; CMD 24 [22]
Feats Spell Cartridges, Arcane Strike, Blooded Arcane Strike, Precise Shot, Two-Weapon Fighting, Improved Initiative, Greater Two-Weapon Fighting
Mythic Feats Mythic Paragon, Mythic Arcane Strike
Traits Riftwarden Orphan (Campaign), Larger than Life (Combat)
Skills (ACP 0)
- Acrobatics +13 [+11]
- Diplomacy +6
- Intimidate +6
- Knowledge (Arcana) +14
- Knowledge (Dungeoneering) +5
- Knowledge (Engineering) +5
- Knowledge (Geography) +5
- Knowledge (History) +5
- Knowledge (Local) +5
- Knowledge (Nature) +5
- Knowledge (Nobility) +5
- Knowledge (Planes) +14
- Knowledge (Religion) +5
- Linguistics +6
- Perception +12
- Ride +13 [+11]
- Sense Motive +0
- Spellcraft +14
- Stealth +19 [+17]
- Swim +3

Languages Common, Abyssal, Kellid, ?
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SPECIAL ABILITIES
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Bonus Feat
Skilled
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Arcane Gun
Gunsmith
Mage Bullets
School of the Gun (Opposed Evocation, Enchantment, Illusion, Necromancy)
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Fast Movement
Bloodrage
Controlled Bloodrage
Disruptive Bloodrage
Uncanny Dodge
Restrained Magic
Eschew Materials
Blood Casting
Arcane Bloodrage
Improved Uncanny Dodge
Adopted Magic
Greater Arcane Bloodrage
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Hard to Kill
Mythic Power
Surge +1d6
Wild Arcana
Enduring Armor
Amazing Initiative
Enhance Magic Items
Recuperation
Mirror Dodge
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WIZARD SPELLS
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1 (2/day) - Detect Magic, Enlarge Person, Feather Fall [1], Protection from Evil [1], Read Magic
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BLOODRAGER SPELLS
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1 (3/day) - Mage Armor, Shadow Trap, Shield, True Strike
2 (2/day) - Cat's Grace, False Life, Mirror Image
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GEAR/POSSESSIONS
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Held 2x +1 Fiendbane Pistol
Worn Traveler's Outfit, Spell Component Pouch, Ring of Sustenance, Handy Haversack, Cloak of Resistance +2, Amulet of Natural Armor +2, Belt of Incredible Dexterity +2, Gloves of Arcane Striking
Stowed Map, Compass, Everburning Torch, 2x 50 ft Hemp Rope, Journal, 2x Charcoal, Traveling Spellbook, Flint and Steel, 6x Silver Holy Symbols (Iomedae, Sarenrae, Desna, Pharasma, Shelyn, Cayden), Spare Traveler's Outfit, Wand of Vanish (49), Wand of Heightened Awareness (50)
Money 0 pp 49 gp 0 sp 0 cp