Last Vestige of Aroden |
On edge, the party advances. Marius reaches the top of the stairway when Fiosa spots a swirl in the water's surface above a shadowy body. Her warning gives the party a second to prepare before the water erupts in a flurry of long grey limbs tipped in claws. Four man-like creatures rise to assault the party. They look like bloated corpses with wrinkled skin and their eyes burn with unholy fire above fanged mouths.
Their stealth was miserable. I'm giving you guys the surprise round. So act for that and roll initiaitve for round 1.
Last Vestige of Aroden |
Waifrin Init 1d20 + 3 ⇒ (1) + 3 = 4
Fiosa Init 1d20 + 2 ⇒ (17) + 2 = 19
Surprise Round:
The ghoul's break the surface and move to attack, one to a customer.
Marius jabs at his foe without drawing blood.
Zarabeta begins summoning.
Waifrin blasts hers to true death.
Fiosa to post her surprise and first round action. Zarabeta finishes casting before the ghouls. So she can post her first round too.
Round 1 :
Fiosa
Zarabeta
Ghast
Ghouls
Marius
Waifrin
Zarabeta |
The archon, a glowing figure of light, appears floating behind the ghouls approaching her companions, and immediately generates two pale golden rays of sunlight that track to any ghoul that seems affected by its aura of menace.
Aura of Menace, each hostile in 20 ft. of the archon must make a Will DC 12 save or suffer -2 to all attacks, AC and saves for 24 hours, or until it strikes the archon that generated the aura, which might make it slightly easier for the archon to hit them with its attacks.The archon has AC 15, 17 hp, DR 10/evil, Fort save +4 (+2 more vs. evil).
ranged touch attack 1d20 + 3 ⇒ (11) + 3 = 14
untyped damage that ignores DR 1d6 ⇒ 3
ranged touch attack 1d20 + 3 ⇒ (20) + 3 = 23
untyped damage that ignores DR 1d6 ⇒ 3
Zarabeta waves her dagger in front of her, attempting to keep the ghoul approaching her at bay.
Total Defense action, AC is now 19, counting Dex (+3), mage armor (+4) and Total Defense (+2).
Last Vestige of Aroden |
Interesting.
The ghouls drive at their targets. The smell rolling off the lead ghast attacking Marius is intensely sickening. Fort save DC 15 or be sickened. Fiosa is out of range.
Attacks.
Fiosa:
Bite 1d20 + 3 ⇒ (16) + 3 = 19.... 1d6 + 1 ⇒ (6) + 1 = 7
Claw 1d20 + 3 ⇒ (17) + 3 = 20.... 1d6 + 1 ⇒ (3) + 1 = 4
Claw 1d20 + 3 ⇒ (10) + 3 = 13.... 1d6 + 1 ⇒ (3) + 1 = 4
Zarabeta:
Bite 1d20 + 3 ⇒ (6) + 3 = 9.... 1d6 + 1 ⇒ (3) + 1 = 4
Claw 1d20 + 3 ⇒ (3) + 3 = 6.... 1d6 + 1 ⇒ (5) + 1 = 6
Claw 1d20 + 3 ⇒ (12) + 3 = 15.... 1d6 + 1 ⇒ (1) + 1 = 2
Marius:
Bite 1d20 + 5 ⇒ (13) + 5 = 18.... 1d6 + 3 ⇒ (1) + 3 = 4
Claw 1d20 + 5 ⇒ (18) + 5 = 23.... 1d6 + 3 ⇒ (3) + 3 = 6
Claw 1d20 + 5 ⇒ (17) + 5 = 22.... 1d6 + 3 ⇒ (2) + 3 = 5
If they hit you need a DC13 Fort save or suffer paralysis.
Sickened: The character takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Marius Goddon |
Fortitude Vs Sickness 1d20 + 6 ⇒ (11) + 6 = 17
Vs claw1d20 + 6 ⇒ (13) + 6 = 19
vs bite1d20 + 6 ⇒ (5) + 6 = 11 Paralyzed
\Ok I have to ask why Fiosa chose not to channel for damage and to delay until after the ghouls had acted because we are now probably going to be left with Waif vs the three off them
Last Vestige of Aroden |
HHmmm. The limits of my narrative powers strike again. Laid bare:
Pre combat:
The party is really keyed up, ready for anything. The ghouls try to sneak into position. They intend to break out of the water and strike with surprise.
Fiosa spots them and warns the party.
Surprise round: Party counterattacks the ghouls as they break the surface. Surprise goes to the party and the ghouls take it on the chin.
Round 1: Proceed with initiative. Action as normal.
And this suggests another retcon. Treat the ghoul's round 1 action as a charge. That would take away two strikes apiece, but their first strike would be at +2.
And it gets worse (for me) -- I forgot to roll the ghast's save against the Aura of Menace. 1d20 + 7 ⇒ (6) + 7 = 13. No joy in Mudville.
Let's take this to the discussion thread.
Waifrin Goddon |
Fort Save: 1d20 + 3 ⇒ (8) + 3 = 11 Waifrin gags at the stench, but can still focus. Seeing Marius falter she falls back a step and lets rip another blast at his attacker as he falls.
Energy ray, 3pp spent, wild-surged for +2, +1 to hit/damage from surging euphoria which I keep forgetting, +1 Inspire Courage, -2 sickened.
Enervation(15%): 1d100 ⇒ 55%
Attack: 1d20 + 6 + 1 - 2 + 1 ⇒ (7) + 6 + 1 - 2 + 1 = 13 Damage: 5d6 + 7 ⇒ (4, 6, 5, 1, 6) + 7 = 29
Last Vestige of Aroden |
In absence of an OOC consensus, I will stumble on. Retcon the ghoul's first round as a charge.
Fiosa takes a bite for 7 damage. Her save succeeds. No sickness save required.
Marius saves v. sickness. The ghast misses him.
Zarabeta saves v sickness. Fends off attacks.
Waifrin fails sickness save. No attacks against.
Back to the action:
Waifrin sends an energy ray at the ghast....
That's going to miss if it's subject to -4 to hit in melee.
Marius and Fiosa to finish the round.
Then Zarabeta to start the next.
Last Vestige of Aroden |
Will saves: 1d20 + 5 ⇒ (13) + 5 = 18,1d20 + 5 ⇒ (1) + 5 = 6,1d20 + 7 ⇒ (13) + 7 = 20
The undead wither under Fiosa's channel. Only the ghast remains animated and Marius' swords make quick work of him. The bodies slip down into the water quite dead. The ones nearest Fiosa and Zarabeta float with their backs awash. Its lung pierced by Marius' sword, the ghast sinks to the bottom.
Waifrin still feels sick. And will for some time :1d4 + 6 ⇒ (2) + 6 = 8 minutes.
Dabbler, for future reference, is the ray subject to ranged weapon penalties firing into melee?
Last Vestige of Aroden |
Recover your breath here or outside this room -- either way -- the party moves down the stairs and reaches a door, the only way onward. While Waifrin checks for traps, Fiosa notices something glinting on the edge of the pool. Walking over and reaching down, she picks up a ring. Wiping off the dirt shows it to be gold.
Waifrin opens the door to see:
The walls of this twisting circular tunnel are of smooth polished gray stone, shimmering with moisture and sloping downward at a sharp angle.
Last Vestige of Aroden |
The moisture, the floor's curvature, the slope -- Waifrin is likely to be right. This passage will likely be quite slippery.
Ya'll should answer the cleric when she asks for status, else you might not get the care you need.
Without looking back, hogarth. I think the HP damage is light. The worst is Marius' strength damage. I could be wrong.
Waifrin Goddon |
Waifrin is a little down, but nothing serious.
"Well, if we try climbing down we might make it without slipping...but coming back will not be easy."
Waifrin takes the small, glittering gem from her pocket and breathes on it, and a set of tiny legs sprout from it, and insect like it scuttles down the passageway, relaying all it "sees" and hears to Waifrin.
The psicrystal has a telepathic link within a mile of it's creator, can "see" to a range of 40 feet, and has a climb speed of 20. It will advance stealthily, letting it's maker know what it perceives.
Stealth: 1d20 + 6 ⇒ (8) + 6 = 14
Waifrin Goddon |
Climb: 1d20 + 15 ⇒ (17) + 15 = 32 Having a climb speed is handy.
"Something I managed to make," Waifrin replies absently. "It's kind of like part of me is in it," she struggles to explain, then shrugs. "Either way, it shows me what is around it, in my head," she adds.
Last Vestige of Aroden |
The psicrystal scuttles slowly down the slope. The bends in the passage carry it out of sight.
I'm not going to bother spoilering the psicrystal for now. I assume Waifrin' going to tell all anyway.
After reaching the bottom of the slope the passage becomes smooth grey wood again. Straight ahead is a short hall ending in a door. To the right a hallway runs about 30' before opening into a larger room with a high ceiling. A bundle of chains or lines hangs in the room.
Waifrin Goddon |
Waifrin does indeed repeat what she "sees" through the psicrystal's senses.
"An ordinary passageway at the end of the chute...a ahead and to the right. Ahead, a door. To the right a large chamber, with many chains hanging from the ceiling. I'll look there first..."
The psicrystal scuttles down the right hand passageway to perceive the chains, and noses about to find what they might be for, if there are other exits, etc. still moving stealthily (probably on the ceiling, as it can climb like an insect).
Last Vestige of Aroden |
There's a pit to mirror the soaring ceiling. Chains run up and down from floor to ceiling and form a tangled ball around humanoid figure in the center. A few chains hang loose, sparking and waving.
My laptop has crashed badly. It may be next week before I can post regularly. I will post as opportunity arises, but may be slower than usual.
Waifrin Goddon |
"The passageway meets the room in the middle of one wall. There's a humanoid figure....wrapped in chains...hanging in mid-air in the the centre of the room. If we could use one of the chains...but we can't. There may be another way out. All right. I'll look at the door."
Waifrin directs the crystal to return to the door and see if there is room to squeeze around the jamb.
Zarabeta |
"I would suspect that the figure at the center of the chains is either long dead, an outsider with no need for food or drink, or in some sort of magical slumber that negates the need for sustenance, as that arrangement does not sound particularly well-suited for regular meals to be delivered..." Zarabeta posits.