Zarabeta |
Zarabeta steps back, if necessary, and flings more acid the Howlers way.
ranged touch attack 1d20 + 5 ⇒ (20) + 5 = 25
acid damage 1d6 + 2 ⇒ (5) + 2 = 7
confirming possible crit 1d20 + 5 ⇒ (18) + 5 = 23
potential bonus acid damage 1d6 + 2 ⇒ (3) + 2 = 5
The serpentine stream of acid coils around the creatures throat and strikes directly into it's eyes, to painful effect!
Last Vestige of Aroden |
The howler screams with blind rage and lunges at Zarabeta, but she is no longer there. It butts into the wall and falls to the ground.
OK. Out of rounds. I thought you guys would steam roll them, but the dice did not fall your way.
So we have basically a triangle of hallways, lined with the high shelves on which there are occasional books. Aside from the door you came in through, there is one set of double doors leading out. On the shelf near the door is a brightly colored tome which contracts sharply with the otherwise drab and dusty books you;ve previously seen.
Waifrin Goddon |
Waifrin is shaking slightly, as her head clears.
"That...hurt," she mutters. "I'm not sure I can be of much more help..." she closes her eyes and re-focuses her thoughts. "OK, I'll be all right, but I'm tired. I need to save my energy blasts for emergencies now."
Last Vestige of Aroden |
Wellard, you didn't miss on 18....
Marius takes the chance trusting in his skill to avoid the spines.
Current AC 22
Short sword 1d20 + 11 ⇒ (7) + 11 = 18damage1d6 + 8 ⇒ (6) + 8 = 14
Short sword 1d20 + 11 ⇒ (20) + 11 = 31 damage1d6 + 8 ⇒ (1) + 8 = 9
Critical confirmation Short sword 1d20 + 11 ⇒ (2) + 11 = 13..No Crit
total damage this round 23..running total 32
The beast's quills seem to have a mind of their own. They seem to bend and twist to counter Marius. Even as his blades lance open the howler's flanks, sharp points jab into his flesh, pain sears his outthrust arms and blood of man and outsider mixes on the floor. Throat and heart pierced, the beast wheezes, staggers, but fights on.
....
you just didn't kill it. Came awful close though.
Last Vestige of Aroden |
So we have basically a triangle of hallways, lined with the high shelves on which there are occasional books. Aside from the door you came in through, there is one set of double doors leading out. On the shelf near the door is a brightly colored tome which contracts sharply with the otherwise drab and dusty books you've previously seen.
The door appears to be unlocked.
Last Vestige of Aroden |
Marius swings Fiosa onto his back. She scrambles onto his shoulders, then steps unto the upraised palms of his hands and he pushes her up to the shelf where she is just able to brush the book toward her until it tips forward and she catches it. Then Marius drops her from his upraised hands and catches her in a cradle of his arms.
The book, Drowned Jabe and His Miserable Brothers and Sisters, looks new. The cover is lavishly illustrated in lurid color.
Last Vestige of Aroden |
Let's go indeed.
Book in pack, the party looks at the only way out of this series of halls, a simple door of thick gray wood.
A quick examination reveals no tricks or traps. Opening the door and stepping through puts you on the landing of a remarkable stairwell.
This boggling chamber is a square shaft, a stone stairway spirals up to the left and down to the right. Yet following the stairs with the eye as they wind quite impossibly, brings one right back to the initial landing. There is no floor below or ceiling above, only an endless shaft dropping away into a dimly lit infinity.
In the middle of the wall to your right, another flight of stairs leads up up and out of the stairwell. Across the way on the left wall, a third flight descends down out of the stairwell.
Last Vestige of Aroden |
Wait, no. I meant spoilered to conceal earth-shattering game changing information from the other players.
Last Vestige of Aroden |
Dungeon Design by M.C Escher
Marius turns to the down ward staircase..."Someone mark this place..just in case the whole place is like those other stairs and brings us back here."
Indeed
I'm going to push just a little. And because I drew the map wrong, Marius goes up not down.
Marius steps up the stairs until he reaches the small landing, really just a triple wide step, midway along the wall. Then he turns into the small stairway and begins to descend. The stairs climb straight ahead through rough grey stone walls until they reach another room.
Here the stone stairs change into a rickety-looking wooden set of curved stairs, supported by creaking ropes above and a lattice of wooden boards below, passes like a bridge through the center of a circular shaft. No floor is visible below, and no ceiling above. An opening in the far wall beckons about 30 feet below the point where the stairs curve. A level passage proceeds from the opening into the rough grey stone.
Standing at the corner where the wooden stairs turn. You can see that when they pass through the wall the tunnel stairway continues to ascend until it reaches another large circular room. The angle prevents you from seeing anything of the other room except that the stairs turn right and continue upward.
Zarabeta |
Zarabeta continues to refresh her ability to see the auras of magic periodically, scanning the area for any other magical auras that might be easy to overlook against the already-magical background.
She will also run her hands along the wall as they reach various landings, as those would be the most likely places for their to be some sort of concealed entrance or illusion overlaying something instructive.
"There may well be an invisible walkway or stairway that leads to seemingly inaccessible goals. The creators of this place surely could have enacted such relatively minor magics..." she mutters aloud, attempting to look in all directions at once, reprimanding herself for squinting to see what she has just clearly stated might be invisible to the human eye...
Last Vestige of Aroden |
Marius steps onto the landing in the large stairwell in time to see to dark humanoid shapes slide from the little stairs across the well. They slide like shadows across the wall and then quite improbably detach from the wall and drift directly toward him across the gulf.
Initiative:1d20 + 2 ⇒ (19) + 2 = 21 Start with a regular round. Post if you beat their initiative.
Marching order: "Marius will lead..then Waif, Zara and Fiosa at the rear. "
From B5a you've looped back to B3. Marius is on the landing in the middle of the northeast wall. The rest of you are stacked up in the narrow stairway north of him.
Zarabeta |
Knowledge check as a free action to recognize these creatures, +8 if dungeoneering, nature, the planes or religion, +10 if arcana 1d20 + 8 ⇒ (8) + 8 = 16
Initiative 1d20 + 7 ⇒ (7) + 7 = 14
Zarabeta mutters an incantation that starts slow and increases in speed and pitch until it is an undecipherable whine, like the sound of an approaching mosquito.
haste on us for 5 rounds, +1 to AC, attack rolls, +30 ft. movement and +1 attack as part of a full attack action
Waifrin Goddon |
Waifrin digs deep and releases her surge blast at the nearest shadow.
Ranged Touch: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 2d6 ⇒ (4, 2) = 6 Force
Then she falls back five feet if she can to allow whoever is behind her to move past and engage.
Last Vestige of Aroden |
Waifrin's energy pops past Marius' ear. Then she drops back, leaving him as the shadows sole target.
The shadows fly in fast, dark arms extended for a deadly embrace.
1d20 + 4 ⇒ (12) + 4 = 16 v. touch
1d20 + 4 ⇒ (8) + 4 = 12 v. touch
Instinctively anticipating death in their grasp Marius tries to dodge, but one of them manages to graze his arm.
Strength damage 1d6 ⇒ 5 DC 15 Fort save for half.
http://paizo.com/pathfinderRPG/prd/monsters/shadow.html#_shadow
Damage
#1
#2
Zara, Fiosa, Marius. Then Waifrin starts round 2.
DM Wellard |
Fort save1d20 + 6 ⇒ (17) + 6 = 23
Marius feels the cold from beyond the grave seeping into his muscles and lashes out at one of the creatures with both weapons
STR now 15
Prime hand 1d20 + 11 ⇒ (5) + 11 = 16 Damage1d6 + 6 ⇒ (1) + 6 = 7
Off hand 1d20 + 11 ⇒ (12) + 11 = 23 Damage1d6 + 6 ⇒ (3) + 6 = 9
Half damage if they are incorporeal so that would be 4 and 5 respectively.
Last Vestige of Aroden |
Zarabeta?
Marius' swords slice through the shadows without resistance, as if they weren't there at all. But as the blades slice the shadow, Marius can feel the chill of death through the metal.
Incorporeal indeed.
Damage
#1 11
#2 12
Fort +3, Ref +3, Will +4
Will saves v channel
1d20 + 4 ⇒ (3) + 4 = 7 1d20 ⇒ 15
Zarabeta |
Unsure if she can harm these shades, or strike them while they are engaged with her allies, Zarabeta turns her ability to conjure matter into the forces of un-creation, tossing one of her signature golden-green energy serpents hissing through the air at one of the creatures.
acid dart, ranged touch attack, -4 for firing into melee 1d20 + 1 ⇒ (10) + 1 = 11
acid damage 1d6 + 2 ⇒ (3) + 2 = 5
As to be expected, the serpentine rivulet of acid curls and swoops in the direction of the creatures, but finds no easy path to them past the broad shoulders of Marius, and Zarabeta is forced to disperse it into a faint green mist that leaves behind only a bitter smell before it impacts on his back.
"I do not recognize these beasts. Only that they seem to be quite real, and not illusions..."
Last Vestige of Aroden |
Waifrin's up to start Round 2.
This being Westcrown you all know you're facing shadows of one sort or another. Sorry, Set. I missed the question and knowledge check while arranging combat.
Zarabeta's acidic serpent flies wide of its mark and silently impacts on the far wall.
Waifrin's up to start Round 2.
Waifrin Goddon |
Waifrin gathers herself and directs a ray of fire at one of the shadows - preferably one not engaged in combat.
Surging for +2 augmentation, spending one power point, for 3d6.
Enervation chance (15%): 1d100 ⇒ 41%
Attack: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 3d6 + 3 ⇒ (2, 1, 1) + 3 = 7 Fire
Last Vestige of Aroden |
If Marius would just die you could have your preference. Unfortunately he won't, so I'll have to subtract 4 from your to hit roll.
1d4 ⇒ 4
Initiative: Round 2
Waifrin
Dark Shadows
Zarabeta
Fiosa
Marius
Waifrin's fire blazes away one of the shadows. It dissociates into smokey wisps.
Undeterred the remaining shadow continues to grasp at Marius.
1d20 + 4 ⇒ (1) + 4 = 5 v. touch AC ...Strength damage 1d6 ⇒ 3 DC 15 Fort save for half.
http://paizo.com/pathfinderRPG/prd/monsters/shadow.html#_shadow
Damage
#1 11
#2 dead
Fort +3, Ref +3, Will +4 AC 15,15,12
Will saves v channel
1d20 + 4 ⇒ (3) + 4 = 7 1d20 ⇒ 15
Zara, Fiosa, and Marius to finish this round. Then Waifrin for the top of round 3.