Chapter 6: Crown of Fangs! (Inactive)

Game Master James Martin

The endgame is nigh for Korvosa! Can the heroes stop a mad queen and end her threat before she sacrifices an entire city to fuel her aims?

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Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Im fine with that if the rest are. This is a damn meat grinder and a half! No wonder I've always heard such good things about this dungeon. Thanks again for getting us here, DM!


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

I second and or third that motion


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

So who still has CON Damage?

I don't think Slumper and Ruperta had.

Who does?


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

I could have sworn that just about all of us had some Con damage. I know Sial does, but I thought the rest of the squad had some. I might be wrong, though.


Bonekeep Slides

Everyone who failed the Will Save against the Danse and joined in took 1d4 Con Drain. The ghostly scythe also dealt Con drain. It's safe to say you all need a Restoration. Sial had his damage repaired when he used Word of Recall to take you to the Kuthonite temple.


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

I do and so does Thrak


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Catching up...
Corbyn still has 4 points of Con damage.
"I have been trained in the use of the longsword. My strikes will not be as swift but I can put it to good use if we need it."


Bonekeep Slides

You set a camp and rest under the sky of the courtyard. The stars above twinkle, but the occasional odd snatch of music coming from the ballroom you just escaped keeps you on edge. You rest, but your dreams are dark and troubled. When you awaken the next morning, you have the opportunity to cast your spells and recover your lost Constitution. You feel a great deal better for the rest.

The door still beckons. Would you like to break it open? Corbyn and Slumper reckon that with Thrak's help they could crack it open in a few minutes of work.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"Everything, alive and dead will hear us trying to get through that door. I hate that, but if that's the only way in, we have to do what we have to do."

Pai casts Mage Armor and False Life.

False Life 1d10 + 10 ⇒ (4) + 10 = 14

Ooo, wait a second. I have an idea. I can use my arcane bond and cast Dimension Door and 'pop' three of you on the other side of the door with me. We can open it, and then let everyone else in," she adds excitedly. 'Does that sound like a good idea to everyone? Thrak and Paxs can wait here, and Ruperta, Corbyn, Slumper and I will pop right over and let Sial and the rest of you in."


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

sorry was out of town unexpectedly!

"Let's do this quickly, I don't like being separated for long from the group."


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

So Ruperta will casts Restoration 4 times (for Corbyn, Slumper, Paxs and herself). If Thraks also needs restoration (can you confirm?) she will use the scroll she carries for healing him too. I am leaving the scroll and only using 100 gp diamond dust for now.
She has 600 gp worth of gold dust now, and out of "normal" level 4 spells for the day. She still has her level 4 her domain spell.

On the Morning Ruperta prays for Desna's deliverance and heals the Damage from all her friends. She also trades her (level 3) Searing Light spell for a Stone Shape one.
She asks her friends to way for a minute in front of the double doors, and she uses her Door Sight domain ability to check on the other side. If she sees the other side is clear, she will cast Stone Shape to create a large doorway so they can pass.
No one needs healing? She could heal people with the previous day remaining spells..


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"That's even better, Ruperta! I don't have to use the bond abilitiy. No telling if we might need it later today! You know."


Bonekeep Slides

Ruperta places her hands on the door and sees the same sight as she did the day before. She casts her spell and uses the stone shaping to free the door. It opens with a groan, revealing the room beyond to all.

The floor of this foyer is tiled in blood-red marble. A altar resembling a skull, its lower section wrapped in iron chains and its top cut off flat to form a level surface, stands in an alcove to the east. A ten-foot-diameter pool of what appears to be stagnant water, its rim fashioned of white marble, sits in the western alcove opposite the altar. Two doors lead from the room, side by side.


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta stays back, Vindicator, her repeating crossbow, held in both hands.
Perception Aid Another Roll: 1d20 + 4 ⇒ (4) + 4 = 8
No good... Slumper, don't forget she casts Shield Other on you everyday...


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Pai casts Detect Magic as the group enters the room.


Bonekeep Slides

Pai detects no magic, but does spot an old knife on the ledge of the pool, with rusty stains on its blade.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"Look Corbyn, a knife! It doesn't detect as magical, but I don't trust anything in this place," she adds, waiting for him to look around before proceeding.


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Without moving, Ruperta call for her friends.
"Don't touch it before we confirm it is safe!"


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

yes as far as I can tell Thrak suffers ability dmg just like a PC


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Got it! I am using the scroll to heal Thrak then...


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

I was wrong, I don't have the scroll anymore, as I used it on Thrak... I will swap the Flame Strike Level 5 spell then, spending another 100 gp of diamond dust.


Bonekeep Slides

Sial frowns. "This is a temple washing basin. Priests cut themselves, allowing the blood to join the water while they wash themselves. Every temple of Zon-Kuthon has one."


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta frowns, disgusted by the thought of the Zon-Kuthon worship practices...


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Corbyn begins examining the room to see if all is as the priest says.
Perception: 1d20 + 21 ⇒ (10) + 21 = 31


Bonekeep Slides

It seems to be, Corbyn. The pool is five feet deep and you cannot find any traps or dangers present. You do get an odd sense of stillness mixed with anticipation here, though.

Sial's eyes light up as he looks around. "This is not a last-defense redoubt as I imagined. This is a temple! A temple to our lord, Zon-Kuthon! I can sense His holy energies here."


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta flinches again, and mumbles a word...
"Unholy..."


Bonekeep Slides

Sial smiles mirthlessly at Ruperta. "Shall we continue in?" He gestures at the two doors out of the room.


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta starts moving with the rest, at the back of the group...


Bonekeep Slides

Sial opens the right hand door, which leads to a larger room. A worn but colorful carpet covers most of the floor of this room, and a number of wooden tables and comfortable chairs are spaced about the room for informal gatherings and meals. A small kitchen has been set up by a low stone fireplace alongside a cupboard holding some dishes and utensils as well as a few desiccated remains of foodstuffs. As you enter, five spectral shapes detach from the shadows and begin to move toward you, but seeing Sial, they suddenly stop and bow, then fade back into the walls. Sial looks slightly taken aback, then pensive.

Further on you find small cells that look to have been rooms for acolytes. Each room has a decaying bed and desk. Each room houses a dessicated corpse of an acolyte in simple black robes. You recognize the robes as the same on the specters. Sial blesses each one with his unholy symbol, muttering, "They serve still. Such resolve, such faith."

There is a staircase going downward or there is the other door from the entry room. Which way?


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

I vote for the Staircase


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"The staircase is okay with me. I'm sure glad you are with us, Sial. We'd have been swarmed without your aid."


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

Slumper moves over to the staircase to go down with a watchful eye.

1d20 + 10 ⇒ (7) + 10 = 17perception


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

"Sial has been a large help, especially with getting our companions back."

Paxs and Thrak follow closely to Slumper.


Bonekeep Slides

Slumper peers down the staircase, seeing nothing and can hear no sounds either. The place is quiet as a grave.

The staircase leads back down to the first floor, where you find a long hallway with two large double doors leading deeper into the temple, as well as a twin staircase to the first leading back up to the second floor.

Corbyn checks the doors and finding nothing, opens them slowly.

This vast chamber is floored in gray slate and supported by thick pillars of obsidian. Torches mounted on the pillars burn, yet their flames are strangely dim, barely lighting the cathedral-like space. The pillars themselves are decorated with skulls and bones—tiny white pinpoints of light seem to dance in the eye sockets of each skull. To the northwest, a tall statue of a skull-headed man dressed in dark robes stands behind a black marble altar, on which lie heaped mounds of ashes, bits of bone, and a single skull, its teeth and eye sockets set with glittering gemstones. Jagged, barbed chains dangle from the statue’s eye sockets. Thick black curtains hang from the walls of the chamber.

Sial whispers reverently, "There is great power here. Great power indeed. We should tread lightly."


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Pai holds the group back. "Let me cast some spells that might come in handy here.". She first casts Magic Circle Against Evil, which should last 110 minutes. She then casts Undeath Ward, which will last for 11 minutes, both spells centered on her. "Stay close to me, and hopefully the magic will help somewhat!"


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta approaches Pai, while casting Daybreak Arrow on herself.
She sees the skull with the chains, and tries to remember something about it.
Knowledge (Religion): 1d20 + 4 ⇒ (6) + 4 = 10


Bonekeep Slides

Ruperta, you recall that the skull with chains from the eyes is a common symbol of Zon-Kuthon.


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta shivers...


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"Corbyn, do you want to take the lead and make sure we all don't blunder into something really bad. If we haven't already, I mean..."


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Paxs casts mage armor on Thrak. "Be protected my friend and bring up the rear for our protection."


Bonekeep Slides

Corbyn leads the party toward the altar, where the remains of a body lay surrounding a bejeweled skull. Sial stops, looking somewhat shocked. "This, whatever it is, is one of the anchors for the spirit. This is a soul anchor."


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"Then it has to be destroyed, Sial. I don't want to overstep any bounds with you, but I figure you know that as well. Do you have any ideas how we can do that?"

Any knowledge checks help with this scene, DM? Random roll 1d20 ⇒ 14


Bonekeep Slides

Pai:
Something about the jeweled skull looks terribly familiar to you, in a nagging sort of way. Then you get it: demilich. This is a demilich. You get undead traits, plus one more bit of information.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

DM

Spoiler:
Vulnerabilities, if any. If not, what are its immunities?]


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta examines, at a safe distance, the body:
Knowledge(Religion): 1d20 + 4 ⇒ (16) + 4 = 20
Another one applies?


Bonekeep Slides

Pai:
It has two weaknesses: torpor and vorpal vulnerability. Torpor: A demilich takes no actions against intruders unless its remains or treasure are disturbed.
Vorporal Vulnerability: Vorpal weapons of any kind ignore a demilich's damage reduction.

Ruperta, you think you remember something about bejeweled skulls being a sign of Bad Things, but you can't quite recall why.


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

"I don't like that thing at all... any idea what is it?"


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

"It looks simple enough to destroy it's just an old skull."


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"Don't move! Whatever you do, leave that skull alone. Don't take a single thing from this room any of you! That is a demilich," Pai whispers. "It is the baddest of the bad undead. Most magic doesn't work. It has damage reduction. A vorpal weapon is the only thing that ignores it. That magical longsword from before will definitely help here to some extent. We need to back out of this place and prepare for it."

Good lord. This dungeon is insane! I think we will have to hack this thing to death and it has DR. I think we need to memorize as many Summon Monster spells as possible. Perhaps some celestials could help beat it up. Can Thrak use that longsword, if Corbyn doesn't want to? Any thoughts?


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Thrak, is not trained to use weapons :(

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