
Slumper |

Slumper presses the attack and attempts to push Orisini off Pai with his shield.
1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27rapier
1d6 + 5 ⇒ (6) + 5 = 11
1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28rapier
1d6 + 5 ⇒ (6) + 5 = 11
1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18rapier
1d6 + 5 ⇒ (6) + 5 = 11
1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31shield
1d4 + 6 ⇒ (3) + 6 = 9
1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10shield
1d4 + 6 ⇒ (3) + 6 = 9
on hit with shield CMB for pushing with shield (free bull rush)

Corbyn Barrett |

5 attacks? Thanks, Haste!
Corbyn attacks with all of the fury he can muster.
Attack 1: 1d20 + 15 ⇒ (2) + 15 = 17
Damage 1: 1d6 + 3 ⇒ (3) + 3 = 6
Sneak Attack 1: 4d6 ⇒ (5, 6, 6, 3) = 20
and one point of Dex damage
Attack 2: 1d20 + 15 ⇒ (16) + 15 = 31
Damage 2: 1d6 + 3 ⇒ (6) + 3 = 9
Sneak Attack 2: 4d6 ⇒ (4, 2, 1, 2) = 9
and one point of Dex damage
Attack 3: 1d20 + 15 ⇒ (5) + 15 = 20
Damage 3: 1d6 + 3 ⇒ (6) + 3 = 9
Sneak Attack 3: 4d6 ⇒ (4, 1, 3, 1) = 9
and one point of Dex damage
Attack 4: 1d20 + 10 ⇒ (6) + 10 = 16
Damage 4: 1d6 + 3 ⇒ (3) + 3 = 6
Sneak Attack 4: 4d6 ⇒ (1, 1, 4, 6) = 12
and one point of Dex damage
Attack 5: 1d20 + 10 ⇒ (11) + 10 = 21
Damage 5: 1d6 + 3 ⇒ (6) + 3 = 9
Sneak Attack 5: 4d6 ⇒ (6, 2, 1, 6) = 15
and one point of Dex damage

Our Mysterious Benefactor |

Corbyn and Slumper unleash upon Orsini, their steel flashing! However only one of Corbyn's attacks get through Orsini's frankly amazing defense. Slumper, meanwhile, hits once with his rapier and once with his shield, but does not damage at all! Clearly something is more than meets the eye!
ROUND THREE:
23 Orsini
19 Corbyn
17 Pai and Slumper
14 Ruperta
10 Paxs and Thrak
Orsini again curses in a melodic language, then begins to cast defensively! 1d20 + 13 ⇒ (6) + 13 = 19 Suddenly the duelist disappears! 1d20 + 39 ⇒ (7) + 39 = 46
You're up! Corbyn, make a Perception check!

Ruperta of Hetzau |

Of course! Anyone else need healing? I can Channel again.
Ruperta uses her Wand to heal Pai.
Heals: 1d8 + 8 ⇒ (7) + 8 = 15
Heals: 1d8 + 8 ⇒ (4) + 8 = 12
Heals: 1d8 + 8 ⇒ (3) + 8 = 11
"When I pray for Desna tomorrow I will be better prepared for it."

Our Mysterious Benefactor |

As you heal and talk, suddenly the grinding sound starts again and the room begins to rotate!
I need to know if you're staying in this room or diving into the jungle mural room. If you stay, I need a Reflex save from Corbyn to dive back in; if you choose to leave, I need a Reflex save from everyone save Corbyn!

Ruperta of Hetzau |

Seeing that Corbyn did not manage to return, Ruperta screams
"Quickly, grab hands!"
After they do she uses her Dimensional Hop ability to teleport them next to Corbyn.
If she is not able to teleport all of them, she will teleport alone next to Corbyn, and then teleport them both back.

Our Mysterious Benefactor |

Corbyn moves to leap through into the room with the others, but he trips and is helpless as the walls scissor down onto him! Suddenly the others disappear and reappear next to him, and are able to yank him back as the wall closes. When the moving room stops, you're facing a door. At the far end of the jungle mural room, another room has been opened.
Four alcoves in the walls of this room contain floating spheres of mist, each floating three feet off the ground. Each sphere is a foot in diameter—one is black, one white, one green, and one gold. Just north of the strange floating spheres, two levers protrude from opposite walls.

Ruperta of Hetzau |

At Corbyn's bow Ruperta smiles warmly and as soon as he straightens she hugs him.
"You owe me nothing. You are my friend. We will never leave you alone, ever. "
Ruperta examines the spheres.
Perception Roll: 1d20 + 4 ⇒ (5) + 4 = 9

Our Mysterious Benefactor |

The spheres are each hovering, slowly spinning in the air. The spheres each radiate a strong conjuration (teleportation) aura.

Our Mysterious Benefactor |

There does not seem to be any sort of trap, however Corbyn does discover that the left lever will rotate the dungeon while the right seems to alter the spheres in some manner.

Our Mysterious Benefactor |

The lever clicks, but nothing visible seems to happen; the spheres still glow and bob in midair.

Ruperta of Hetzau |

Ruperta checks the door where they entered. If still closed, she will turn the right level up again, and starts moving the left lever so see if something happens, and at last moves both levels down at the same time.
"Yes, maybe we should try an sphere... My favorite color is green...

Our Mysterious Benefactor |

When Ruperta moves the left lever, the room behind her begins to rotate again! As Ruperta watches, the party disappears, then reappears as the opposite end of the hallways aligns with her nook!
However, at the other end of the hallway a new room is revealed! The floor of this chamber is covered by a thick layer of rubble, bones, and other debris.

Our Mysterious Benefactor |

Slumper peers around cautiously, but the bones do not move or conceal any danger. They all appear to be humanoid bones and most appear to have been gnawed upon by a larger than human mouth...

Pai Kromnite |

"Well, I am bumfuzzled here. We need to pick a direction and head into it. We can come back and work the levers and then head somewhere else. Let's go," she replies as she casts Detect Magic and looks at the pile of bones.

Our Mysterious Benefactor |

I should note, that because the room moving preempted Ruperta's actions, she has yet to touch any of the spheres...

Our Mysterious Benefactor |

Pai barely touches the green orb before she disappears from sight!

Our Mysterious Benefactor |

Corbyn, too, disappears!
Anyone touching the green orb can read Pai's spoiler!
Initiatives!
Corbyn 1d20 + 5 ⇒ (1) + 5 = 6
Paxs 1d20 + 8 ⇒ (4) + 8 = 12
Pai 1d20 + 6 ⇒ (14) + 6 = 20
Ruperta 1d20 + 7 ⇒ (7) + 7 = 14
Slumper 1d20 + 3 ⇒ (13) + 3 = 16
Darksphinx 1d20 + 3 ⇒ (11) + 3 = 14
ROUND 1:
20 Pai
16 Slumper
14 Ruperta and Darksphinx
12 Paxs
6 Corbyn

Ruperta of Hetzau |

Ruperta of course touches it too.
On her turn Ruperta will address the creature:
"Hello, my name is Ruperta. My friends and me came in peace. How are you? Are you sure you want to right facing us? You don't know us, and face the unknown is dangerous, at best, and foolish at worst."
Diplomacy Roll: 1d20 + 10 ⇒ (19) + 10 = 29
If the creature persists in attacking she will cast Prayer.