
| Our Mysterious Benefactor | 
 
	
 
                
                
              
            
            "I don't know this person, but if the Guardian was keeping someone safe, I can take you to where she would be holding them. If you agree to aid me, of course."

| Our Mysterious Benefactor | 
 
	
 
                
                
              
            
            By the grace of NyQuil and the blessing of ibuprofen, I LIVE!
Vencarlo sniffs, then smiles. "I don't see a lot of choice, but better the devil you know, I suppose."
A suitably vulpine grin spreads across the fox-lady's face as you concur with her bargain. She takes Ruperta's hand, shaking it and introducing herself as 'Vimanda.' She leads you back into the revolving rooms, throwing switches seemingly at random. However, after switching rooms, during which time Vimanda wipes away etchings on the floor, explaining "Sivit, the Guardian, was fond of her magical traps." You find yourself at the entrance once more. Only this time, instead of heading out, Vimanda heads to the blank wall and walks straight through it! Following you enter into a larger room. This large room is lit by a heartily burning firepit in the room’s center. Cages hang on chains dangling from hooks in the ceiling, while racks, strappadoes, gibbets, and other implements of torture fill the floor space. A pair of immense wooden doors stand in the wall to the north, while to the south stand several narrow cells.
Sitting in one of the cells is a man. His hair is grey and his face lined with care and age, but he's still handsome. His clothes are tattered but were obviously well-made and expensive at one time. Orsini rushes to the cell, reaching through them toward the man. "Neolandus! Neolandus, are you awake?"
The man turns his face toward Orsini and even though it's obvious he's not been physically tortured, it's also obvious that there are other ways to torture a man. "Orsini? Is it really you or one of the three faced one's tricks?"
Before Orsini can answer, a noise from the smaller door draws your attention. Standing in the doorway is a human sized figure with six arms and three heads with fanged mouths, each facing away from the other. All three faces are smiling. "Vimanda," They say in unison, "You are not allowed to be here! Which means, you are mine!" All six arms raise weapons, two longswords, two kukri and two spears and make ready to attack!
Initiatives!
Corbyn 1d20 + 5 ⇒ (2) + 5 = 7
Paxs 1d20 + 8 ⇒ (13) + 8 = 21
Pai 1d20 + 6 ⇒ (4) + 6 = 10
Ruperta 1d20 + 7 ⇒ (11) + 7 = 18
Slumper 1d20 + 3 ⇒ (6) + 3 = 9
Beatific One 1d20 + 6 ⇒ (19) + 6 = 25
Vimanda 1d20 + 11 ⇒ (18) + 11 = 29
Round One:
29 Vimanda
25 Beatific One
21 Paxs
18 Ruperta
10 Pai
9 Slumper
7 Corbyn
Vimanda snarls and sends three scorching rays at the six-armed woman! 1d20 + 20 ⇒ (12) + 20 = 32, 1d20 + 20 ⇒ (1) + 20 = 21 and 1d20 + 20 ⇒ (6) + 20 = 26
SR check: 1d20 + 7 ⇒ (13) + 7 = 20, SR check: 1d20 + 7 ⇒ (16) + 7 = 23 and SR check: 1d20 + 7 ⇒ (13) + 7 = 20 Two hit, dealing 8d6 ⇒ (5, 5, 1, 1, 1, 4, 6, 3) = 26 fire damage!
The beatific one smiles with all three mouths and speaks a word of magic! A burst of rainbow light explodes near Vimanda, sparkling and dazzling the eyes!
Pai Will Save: 1d20 + 8 ⇒ (4) + 8 = 12 Fascinated!
Slumper Will Save: 1d20 + 7 ⇒ (1) + 7 = 8 Fascinated!
Ruperta Will Save: 1d20 + 10 ⇒ (6) + 10 = 16 Fascinated!
Vimanda Will Save: 1d20 + 12 ⇒ (7) + 12 = 19
Corbyn Will Save: 1d20 + 7 ⇒ (15) + 7 = 22
Paxs Will Save: 1d20 + 7 ⇒ (12) + 7 = 19
Thrak Will Save: 1d20 + 2 ⇒ (4) + 2 = 6
Orsini Will Save: 1d20 + 1 ⇒ (16) + 1 = 17
Neolandus Will Save: 1d20 + 7 ⇒ (11) + 7 = 18
When the rainbow lights explodes forth, Pai, Slumper and Ruperta are fascinated by it!
Everyone else is up!

| Our Mysterious Benefactor | 
 
	
 
                
                
              
            
            Oops! Forgot to put Orsini in there for Init! Oh well, we'll tack him in there!
Orsini looks up to see the three begin to shuffle forward. He dives at Slumper, shaking him out of his stupor.
Init Orsini: 1d20 + 5 ⇒ (18) + 5 = 23
Slumper, since he acts before you, you may take your full round actions! Corbyn, Paxs and Thrak are up, too!

| Paxs | 
 
	
 
                
                
              
            
            Paxs casts haste as Thrak charges to attack.
Bite 1d20 + 15 ⇒ (20) + 15 = 35, 2d6 + 1d6 + 18 ⇒ (3, 6) + (3) + 18 = 30
Bite 1d20 + 15 ⇒ (9) + 15 = 24, 2d6 + 1d6 + 18 ⇒ (3, 3) + (6) + 18 = 30
claw 11d20 + 15 ⇒ (2) + 15 = 17, 1d8 + 1d6 + 13 ⇒ (7) + (4) + 13 = 24 
claw 2 1d20 + 15 ⇒ (6) + 15 = 21, 1d8 + 1d6 + 13 ⇒ (2) + (1) + 13 = 16 
stinger 1d20 + 15 ⇒ (5) + 15 = 20, 1d8 + 1d6 + 13 ⇒ (4) + (3) + 13 = 20
confirm Bite 1d20 + 15 ⇒ (4) + 15 = 19, 2d6 + 1d6 + 18 ⇒ (4, 1) + (6) + 18 = 29

| Our Mysterious Benefactor | 
 
	
 
                
                
              
            
            Slumper wakes Ruperta from her fascination, as Paxs casts his spell of speed and Thrak dives forward to assault the three-faced jailor. Thrak's two bites hit, but fail to puncture deeply, still damaging the creature!
Corbyn remains! In the meantime, I'll go ahead with Round two!
Round Two:
29 Vimanda
25 Beatific One
23 Orsini
21 Paxs
18 Ruperta
10 Pai
9 Slumper
7 Corbyn
Vimanda snarls and sends three more rays at the beatific one! Attack: 1d20 + 16 ⇒ (8) + 16 = 24, Attack: 1d20 + 16 ⇒ (13) + 16 = 29 and Attack: 1d20 + 16 ⇒ (6) + 16 = 22
SR check: 1d20 + 7 ⇒ (17) + 7 = 24, SR check: 1d20 + 7 ⇒ (6) + 7 = 13 and SR check: 1d20 + 7 ⇒ (18) + 7 = 25 All three rays hit, but one dissipates before it can damage the jailor, dealing 8d6 ⇒ (3, 4, 6, 2, 3, 5, 4, 5) = 32 fire damage! The jailor's wounds begin to close, however, as she spins into a whirlwind of blades, attacking Thrak!
Attack with Longsword: 1d20 + 20 ⇒ (1) + 20 = 21 for 1d8 + 6 ⇒ (3) + 6 = 9
Attack with Longsword: 1d20 + 15 ⇒ (15) + 15 = 30 for 1d8 + 6 ⇒ (6) + 6 = 12
Attack with Longsword: 1d20 + 10 ⇒ (16) + 10 = 26 for 1d8 + 6 ⇒ (1) + 6 = 7
Attack with kukri: 1d20 + 19 ⇒ (6) + 19 = 25 for 1d4 + 6 ⇒ (2) + 6 = 8
Attack with spear: 1d20 + 19 ⇒ (18) + 19 = 37 for 1d8 + 6 ⇒ (5) + 6 = 11
Orsini darts forward and wakes Pai!
Corbyn for Round one, and everyone for Round two!

| Corbyn Barrett | 
 
	
 
                
                
              
            
            Corbyn moves up next to the northern wall and throws a vial of alchemist fire at the six-armed beast.
Ranged Touch: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d6 ⇒ 3
Can roll20 be updated? I need to know where Corbyn can move show he can set up flanking.

| Ruperta of Hetzau | 
 
	
 
                
                
              
            
            Ruperta casts "Blessing of Fervor" to his companions.
* Increase its speed by 30 feet.
* Stand up as a swift action without provoking an attack of opportunity.
* Make one extra attack as part of a full attack action, using its highest base attack bonus.
* Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
* Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

| Slumper | 
 
	
 
                
                
              
            
            Slumper attacks the 3 headed wench with the extra gusta after the spells of Haste and Ruperta take effect. taking +2 attack +2 dodge +2 ref
1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21 keen rapier +2
1d6 + 6 ⇒ (3) + 6 = 9
1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 keen rapier +2
1d6 + 6 ⇒ (2) + 6 = 8
1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33 shield
1d4 + 6 ⇒ (4) + 6 = 10
1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 shield
1d4 + 6 ⇒ (2) + 6 = 8

| Our Mysterious Benefactor | 
 
	
 
                
                
              
            
            Pai SR check: 1d20 + 8 ⇒ (1) + 8 = 9 Pai's missiles strike true, but fizzle out just as they hit the figure. Ruperta's spell covers the lot of you in the blessings of Desna, which Slumper uses to attack the six-armed woman. Unfortunately his rapier attacks fail to slip past the six arm defenses and his shield, while hitting her, does no damage!
Paxs and Thrak and Corbyn!

| Paxs | 
 
	
 
                
                
              
            
            Paxs summons a celestial tiger to attack.
Paxs is going to take the AC as well from the blessing
AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
hp 57/57 (6d8+18)
Fort +10, Ref +7, Will +3
Offense
Speed 40 ft.
Melee 2 claws +12 (1d8+8 plus grab), bite +11 (2d6+8 plus grab) 
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +12, 1d8+8)
Statistics
Str 27, Dex 15, Con 21, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +13 (+17 grapple); CMD 25 (29 vs. trip)
pounce
claw 1d20 + 12 ⇒ (4) + 12 = 16, 1d8 + 8 ⇒ (2) + 8 = 10
claw 1d20 + 12 ⇒ (15) + 12 = 27, 1d8 + 8 ⇒ (1) + 8 = 9
bite 1d20 + 11 ⇒ (2) + 11 = 13, 2d6 + 8 ⇒ (6, 6) + 8 = 20

| Our Mysterious Benefactor | 
 
	
 
                
                
              
            
            Thrak disappears under the assault, but Paxs summons a shining tiger to take his place! The bite and one claw fail to penetrate the three-faced woman's defenses, but one claw does and rakes a particularly nasty wound in her side!
Insert Corbyn here!
Round Three:
29 Vimanda
25 Beatific One
23 Orsini
21 Paxs
18 Ruperta
10 Pai
9 Slumper
7 Corbyn
Vimanda leaps into the fray, slashing at the beatific one with vigor! Attack: 1d20 + 19 ⇒ (18) + 19 = 37 for 1d4 + 5 ⇒ (4) + 5 = 9 damage! Crit Confirm: 1d20 + 19 ⇒ (5) + 19 = 24 for an additional 1d4 + 5 ⇒ (4) + 5 = 9 damage! Her attack cuts deep in the woman's throat, but still fails to kill her!
The six armed woman laughs and splits her attacks between the tiger and Vimanda!
Attack with Longsword vs Vimanda: 1d20 + 20 ⇒ (1) + 20 = 21 for 1d8 + 6 ⇒ (8) + 6 = 14 damage!
Attack with Longsword vs Vimanda: 1d20 + 15 ⇒ (8) + 15 = 23 for 1d8 + 6 ⇒ (1) + 6 = 7 damage!
Attack with Longsword vs Vimanda: 1d20 + 10 ⇒ (5) + 10 = 15 for 1d8 + 6 ⇒ (3) + 6 = 9 damage!
Attack with Spear vs tiger: 1d20 + 19 ⇒ (6) + 19 = 25 for 1d8 + 6 ⇒ (4) + 6 = 10 damage!
Attack with Kukri vs tiger: 1d20 + 19 ⇒ (20) + 19 = 39 for 1d4 + 6 ⇒ (3) + 6 = 9 damage!
Possible crit with kukri: 1d20 + 19 ⇒ (4) + 19 = 23 for 1d4 + 6 ⇒ (1) + 6 = 7 damage!
The fiend nearly hits Vimanda, the two of them moving so quickly, but she does land several hits on the tiger.
Orsini hangs back, trying to figure out where to help!
The heroes are up!

| Ruperta of Hetzau | 
 
	
 
                
                
              
            
            Ruperta first bless Slumper, using her Holy Lance ability on his weapon.
"Destroy her with our love!"
At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all creatures of evil alignment. It bestows one permanent negative level on any evil creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level cannot be overcome in any way (including by restoration spells) while the weapon is wielded.
She also chooses to Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Then she throws her Starknife on the three faced enemy.
"Mother Desna, may your luck help me in my plight!"
Masterwork Starknife Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Masterwork Starknife Damage: 1d4 + 2 ⇒ (2) + 2 = 4
After it she lets her wrist sheath to drop her poisoned dagger on her hand.

| Paxs | 
 
	
 
                
                
              
            
            Paxs is also going to hang back and let the tiger continue to attack.
Paxs is going to take the AC as well from the blessing 
AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size) 
hp 31/57 (6d8+18) 
Fort +10, Ref +7, Will +3 
Offense 
Speed 40 ft. 
Melee 2 claws +12 (1d8+8 plus grab), bite +11 (2d6+8 plus grab) 
Space 10 ft.; Reach 5 ft. 
Special Attacks pounce, rake (2 claws +12, 1d8+8) 
Statistics, 5/evil, cold/acid/elec resist 10
Str 27, Dex 15, Con 21, Int 2, Wis 12, Cha 6 
Base Atk +4; CMB +13 (+17 grapple); CMD 25 (29 vs. trip) 
pounce 
Smite evil +0 attack bonus, +6 dmg
claw 1d20 + 12 ⇒ (7) + 12 = 19, 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17
claw 1d20 + 12 ⇒ (1) + 12 = 13, 1d8 + 8 + 6 ⇒ (7) + 8 + 6 = 21
bite 1d20 + 11 ⇒ (17) + 11 = 28, 2d6 + 8 + 6 ⇒ (5, 4) + 8 + 6 = 23

| Slumper | 
 
	
 
                
                
              
            
            Take AC again but attack with extra vigor (power attack +3/-3)
1d20 + 13 + 2 - 3 ⇒ (13) + 13 + 2 - 3 = 25 +2 mithirl good keen rapier !
1d6 + 6 + 3 ⇒ (1) + 6 + 3 = 10
2d6 ⇒ (3, 5) = 8extra dmg if evil
1d20 + 13 + 2 - 3 ⇒ (4) + 13 + 2 - 3 = 16 +2 mithirl good keen rapier !
1d6 + 6 + 3 ⇒ (6) + 6 + 3 = 15
2d6 ⇒ (3, 2) = 5extra dmg if evil
1d20 + 8 + 2 - 3 ⇒ (12) + 8 + 2 - 3 = 19 +2 mithirl good keen rapier !
1d6 + 6 + 3 ⇒ (6) + 6 + 3 = 15
2d6 ⇒ (6, 6) = 12extra dmg if evil
1d20 + 12 + 2 - 3 ⇒ (3) + 12 + 2 - 3 = 14 shield
1d4 + 6 + 3 ⇒ (3) + 6 + 3 = 12
1d20 + 7 + 2 - 3 ⇒ (1) + 7 + 2 - 3 = 7 shield
1d4 + 6 + 3 ⇒ (2) + 6 + 3 = 11

| Our Mysterious Benefactor | 
 
	
 
                
                
              
            
            The celestial tiger and Slumper, buoyed by Ruperta's encouragement, lay into the three-faced fiend! The tiger's bite and Slumper's rapier find their target and the six armed woman falls to one knee, blood pouring from the wounds. She snarls at Vimanda while one of her heads smiles at the party. "You've traded one monster for another! Ware your backs while the earthbound fiends plot, for they play with their food!" With this, she pitches forward, dead.
Vimanda snarls and begins riffling through the jailor's pockets, finding a key ring, which she tosses to Orsini. He catches it and unlocks Neolandus' cell, helping him to his feet. Neolandus is battered and leans heavily upon Orsini, murmuring something over and over... "We must flee! She is not herself, possessed. Dark artifacts... We must flee, old friend!"
Vimanda heads to the exit and stands there, watching while you finish any actions you wish to take!

| Our Mysterious Benefactor | 
 
	
 
                
                
              
            
            The corpse holds a masterwork longsword, masterwork kukri and masterwork spear. Aside from that, there's nothing of note. The small room besides looks as if it was used as a meditation space and holds very little.

| Our Mysterious Benefactor | 
 
	
 
                
                
              
            
            Paxs, I'm pretty sure if your eidolon is killed, you cannot summon them again until the next day. Do you have a class feature that negates that?
After searching the rooms, you discover only the weapons and a door in the northern wall. Vimanda clears her throat while standing by the doors and motions upward. "We should move. Time is not on our side."

| Ruperta of Hetzau | 
 
	
 
                
                
              
            
            Ruperta goes to embrace and kiss Slumper... 
 "That will show them, my love! Well  done!" 
She grabs the spear. 
" This looks nice, anyone cares if I use it for the time being? Anyone needs healing? " 
She goes towards the door, eager to face their "host" again.

| Our Mysterious Benefactor | 
 
	
 
                
                
              
            
            If you want to do anything else in this room, let me know. Otherwise, I'll move things along!
You follow Vimanda back up the passage and through the secret door into the dark caverns beyond. For a moment the sound of water and the smell of the sea water is all you notice, then magical lights suddenly ignite on the wooden bridges above you, revealing Glorio Arkona, flanked by two other humans, each armed with crossbows pointed down at you.
"My dear Vimanda, you've been plotting treason again. And you've involved our poor heroes here. I do hope you lot aren't fooled by Vimanda's honeyed words. She'll kill you as soon as your use is over. My offer still stands: you have your friends. You may simply leave. I will not stop you. But Vimands stays."
Vimanda hisses. "You fools! He lies! He's my brother after all. I will keep my promise. But Bahor dies!"

| Ruperta of Hetzau | 
 
	
 
                
                
              
            
            Ruperta looks both at Vimalda and Glorio.
"Brothers? Are you Brothers? You shouldn't fight between yourselves, nor you, Glorio, have your sister trapped here. Vimanda: Be free! Come out with us, be free of this prison, as even if you become the master of it you will still be trapped here. Come out and help us get Korvosa free as well, and make your own life, and destiny, outside, helping the people, and making your own story. Glorio, let her be free! But do what you want, don't fight, much less kill someone of your own blood, as it is a monstrous thing to do!"
Diplomacy Check: 1d20 + 10 ⇒ (18) + 10 = 28

| Our Mysterious Benefactor | 
 
	
 
                
                
              
            
            Glorio seems genuinely touched by your words, Ruperta. He nods, "This is a family matter, child. Dear sister Vimanda has thwarted my orders and attempted to use you lot to orchestrate a coup. You may go in peace. Gentlemen," he gestures to the crossbowmen on either side of him, "Kill dear Vimanda."
Attack: 1d20 + 17 ⇒ (9) + 17 = 26 for 1d10 + 2 ⇒ (3) + 2 = 5damage!
Attack: 1d20 + 17 ⇒ (2) + 17 = 19 for 1d10 + 2 ⇒ (4) + 2 = 6damage!
The two crossbows twang but only one comes close to striking the rakshasa! She deflects it from midair into the water, while snarling loudly.
Initiatives!
Corbyn 1d20 + 5 ⇒ (1) + 5 = 6
Paxs 1d20 + 8 ⇒ (19) + 8 = 27
Pai 1d20 + 6 ⇒ (19) + 6 = 25
Ruperta 1d20 + 7 ⇒ (11) + 7 = 18
Slumper 1d20 + 3 ⇒ (1) + 3 = 4
Crossbowmen 1d20 + 9 ⇒ (16) + 9 = 25
Glorio 1d20 + 11 ⇒ (13) + 11 = 24
Vimanda 1d20 + 11 ⇒ (5) + 11 = 16
ROUND ONE:
27 Paxs
25 Pai, Crossbowmen
24 Glorio
18 Ruperta
16 Vimanda
6 Corbyn
4 Slumper
Paxs and Pai are up. Keep in mind I've rolled initiative, just in case you want to join in. Glorio seems sincere in his offer to let you leave without bloodshed, but also sincere in punishing his sister.
 
	
 
     
     
    