Chapter 3: Escape from Old Korvosa!

Game Master James Martin

When the ruler of the city is revealed as its greatest enemy, what are a small band of heroes to do?


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Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

"Can you lead us to Neolandus Kalepopolis?"


Bonekeep Slides

"I don't know this person, but if the Guardian was keeping someone safe, I can take you to where she would be holding them. If you agree to aid me, of course."


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

"I do not see what choice we have, I say we aid her."


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"If she can take us to find Neolandus, I'm okay with helping her, I think. Orisini, do you think this a clever path we are taking? I'm still not sure..."


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta stands and extends her hand towards the rakshasa.
"Vimanda, my name is Ruperta. Lets go find Neolandus."


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Paxs is going to take the time to call up Thrak. Both Paxs and Thrak are at half health, recasts mage armor on Thrak


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Waiting to hear from everyone else if they are cool with the plan before proceeding.


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Corbyn is in a state of readiness, but he will nod to both Pai and Ruperta.


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

i am good with the plan


Bonekeep Slides

Guys, getting over a nasty cold. Will post later.


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

Not happy with plan as a character but Slumper has worked with worse comrades..


Bonekeep Slides

By the grace of NyQuil and the blessing of ibuprofen, I LIVE!

Vencarlo sniffs, then smiles. "I don't see a lot of choice, but better the devil you know, I suppose."

A suitably vulpine grin spreads across the fox-lady's face as you concur with her bargain. She takes Ruperta's hand, shaking it and introducing herself as 'Vimanda.' She leads you back into the revolving rooms, throwing switches seemingly at random. However, after switching rooms, during which time Vimanda wipes away etchings on the floor, explaining "Sivit, the Guardian, was fond of her magical traps." You find yourself at the entrance once more. Only this time, instead of heading out, Vimanda heads to the blank wall and walks straight through it! Following you enter into a larger room. This large room is lit by a heartily burning firepit in the room’s center. Cages hang on chains dangling from hooks in the ceiling, while racks, strappadoes, gibbets, and other implements of torture fill the floor space. A pair of immense wooden doors stand in the wall to the north, while to the south stand several narrow cells.

Sitting in one of the cells is a man. His hair is grey and his face lined with care and age, but he's still handsome. His clothes are tattered but were obviously well-made and expensive at one time. Orsini rushes to the cell, reaching through them toward the man. "Neolandus! Neolandus, are you awake?"

The man turns his face toward Orsini and even though it's obvious he's not been physically tortured, it's also obvious that there are other ways to torture a man. "Orsini? Is it really you or one of the three faced one's tricks?"

Before Orsini can answer, a noise from the smaller door draws your attention. Standing in the doorway is a human sized figure with six arms and three heads with fanged mouths, each facing away from the other. All three faces are smiling. "Vimanda," They say in unison, "You are not allowed to be here! Which means, you are mine!" All six arms raise weapons, two longswords, two kukri and two spears and make ready to attack!

Initiatives!
Corbyn 1d20 + 5 ⇒ (2) + 5 = 7
Paxs 1d20 + 8 ⇒ (13) + 8 = 21
Pai 1d20 + 6 ⇒ (4) + 6 = 10
Ruperta 1d20 + 7 ⇒ (11) + 7 = 18
Slumper 1d20 + 3 ⇒ (6) + 3 = 9
Beatific One 1d20 + 6 ⇒ (19) + 6 = 25
Vimanda 1d20 + 11 ⇒ (18) + 11 = 29

Round One:
29 Vimanda
25 Beatific One
21 Paxs
18 Ruperta
10 Pai
9 Slumper
7 Corbyn

Vimanda snarls and sends three scorching rays at the six-armed woman! 1d20 + 20 ⇒ (12) + 20 = 32, 1d20 + 20 ⇒ (1) + 20 = 21 and 1d20 + 20 ⇒ (6) + 20 = 26
SR check: 1d20 + 7 ⇒ (13) + 7 = 20, SR check: 1d20 + 7 ⇒ (16) + 7 = 23 and SR check: 1d20 + 7 ⇒ (13) + 7 = 20 Two hit, dealing 8d6 ⇒ (5, 5, 1, 1, 1, 4, 6, 3) = 26 fire damage!

The beatific one smiles with all three mouths and speaks a word of magic! A burst of rainbow light explodes near Vimanda, sparkling and dazzling the eyes!

Pai Will Save: 1d20 + 8 ⇒ (4) + 8 = 12 Fascinated!
Slumper Will Save: 1d20 + 7 ⇒ (1) + 7 = 8 Fascinated!
Ruperta Will Save: 1d20 + 10 ⇒ (6) + 10 = 16 Fascinated!
Vimanda Will Save: 1d20 + 12 ⇒ (7) + 12 = 19
Corbyn Will Save: 1d20 + 7 ⇒ (15) + 7 = 22
Paxs Will Save: 1d20 + 7 ⇒ (12) + 7 = 19
Thrak Will Save: 1d20 + 2 ⇒ (4) + 2 = 6
Orsini Will Save: 1d20 + 1 ⇒ (16) + 1 = 17
Neolandus Will Save: 1d20 + 7 ⇒ (11) + 7 = 18

When the rainbow lights explodes forth, Pai, Slumper and Ruperta are fascinated by it!

Fascinated:
A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action.
With a gesture the beatific one moves the lights closer to her and Pai, Slumper and Ruperta feel compelled to follow it!

Everyone else is up!


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta starts to walk towards the light...


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Pai follows Ruperta, so happy that all the nasty things she had seen recently no longer seemed to bother her.


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

Slumper is overwhelmed by the radiance with only eyes for it, reaching out to grasp it, plodding slowly forward as in a dream.


Bonekeep Slides

Oops! Forgot to put Orsini in there for Init! Oh well, we'll tack him in there!

Orsini looks up to see the three begin to shuffle forward. He dives at Slumper, shaking him out of his stupor.

Init Orsini: 1d20 + 5 ⇒ (18) + 5 = 23

Slumper, since he acts before you, you may take your full round actions! Corbyn, Paxs and Thrak are up, too!


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

Slumper blinks at the group after groggily shaking his head. He looks around seeing Ruperta in a stupor grabbing her and shaking her.


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Paxs casts haste as Thrak charges to attack.

Bite 1d20 + 15 ⇒ (20) + 15 = 35, 2d6 + 1d6 + 18 ⇒ (3, 6) + (3) + 18 = 30
Bite 1d20 + 15 ⇒ (9) + 15 = 24, 2d6 + 1d6 + 18 ⇒ (3, 3) + (6) + 18 = 30
claw 11d20 + 15 ⇒ (2) + 15 = 17, 1d8 + 1d6 + 13 ⇒ (7) + (4) + 13 = 24
claw 2 1d20 + 15 ⇒ (6) + 15 = 21, 1d8 + 1d6 + 13 ⇒ (2) + (1) + 13 = 16
stinger 1d20 + 15 ⇒ (5) + 15 = 20, 1d8 + 1d6 + 13 ⇒ (4) + (3) + 13 = 20
confirm Bite 1d20 + 15 ⇒ (4) + 15 = 19, 2d6 + 1d6 + 18 ⇒ (4, 1) + (6) + 18 = 29


Bonekeep Slides

Slumper wakes Ruperta from her fascination, as Paxs casts his spell of speed and Thrak dives forward to assault the three-faced jailor. Thrak's two bites hit, but fail to puncture deeply, still damaging the creature!

Corbyn remains! In the meantime, I'll go ahead with Round two!

Round Two:
29 Vimanda
25 Beatific One
23 Orsini
21 Paxs
18 Ruperta
10 Pai
9 Slumper
7 Corbyn

Vimanda snarls and sends three more rays at the beatific one! Attack: 1d20 + 16 ⇒ (8) + 16 = 24, Attack: 1d20 + 16 ⇒ (13) + 16 = 29 and Attack: 1d20 + 16 ⇒ (6) + 16 = 22
SR check: 1d20 + 7 ⇒ (17) + 7 = 24, SR check: 1d20 + 7 ⇒ (6) + 7 = 13 and SR check: 1d20 + 7 ⇒ (18) + 7 = 25 All three rays hit, but one dissipates before it can damage the jailor, dealing 8d6 ⇒ (3, 4, 6, 2, 3, 5, 4, 5) = 32 fire damage! The jailor's wounds begin to close, however, as she spins into a whirlwind of blades, attacking Thrak!

Attack with Longsword: 1d20 + 20 ⇒ (1) + 20 = 21 for 1d8 + 6 ⇒ (3) + 6 = 9
Attack with Longsword: 1d20 + 15 ⇒ (15) + 15 = 30 for 1d8 + 6 ⇒ (6) + 6 = 12
Attack with Longsword: 1d20 + 10 ⇒ (16) + 10 = 26 for 1d8 + 6 ⇒ (1) + 6 = 7
Attack with kukri: 1d20 + 19 ⇒ (6) + 19 = 25 for 1d4 + 6 ⇒ (2) + 6 = 8
Attack with spear: 1d20 + 19 ⇒ (18) + 19 = 37 for 1d8 + 6 ⇒ (5) + 6 = 11

Orsini darts forward and wakes Pai!

Corbyn for Round one, and everyone for Round two!


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Is Pai still fascinated? Or do I get a new save this round?


Bonekeep Slides

Pai was awoken by Orsini and so can act in this round!


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Corbyn moves up next to the northern wall and throws a vial of alchemist fire at the six-armed beast.

Ranged Touch: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d6 ⇒ 3

Can roll20 be updated? I need to know where Corbyn can move show he can set up flanking.


Bonekeep Slides

Will do later, but three heads... means no flanking.


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Dammit, I should have thought of that...


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Pai pulls out the necromancer's wand and fires it at the beast.

Damage 2d4 + 2 ⇒ (4, 1) + 2 = 7

20 charges left.


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta casts "Blessing of Fervor" to his companions.

Blessing of Fervor:
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
* Increase its speed by 30 feet.
* Stand up as a swift action without provoking an attack of opportunity.
* Make one extra attack as part of a full attack action, using its highest base attack bonus.
* Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
* Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

Slumper attacks the 3 headed wench with the extra gusta after the spells of Haste and Ruperta take effect. taking +2 attack +2 dodge +2 ref

1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21 keen rapier +2
1d6 + 6 ⇒ (3) + 6 = 9
1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 keen rapier +2
1d6 + 6 ⇒ (2) + 6 = 8
1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33 shield
1d4 + 6 ⇒ (4) + 6 = 10
1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 shield
1d4 + 6 ⇒ (2) + 6 = 8


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

Doh completely forgot haste

1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19 keen rapier +2
1d6 + 6 ⇒ (1) + 6 = 7


Bonekeep Slides

Pai SR check: 1d20 + 8 ⇒ (1) + 8 = 9 Pai's missiles strike true, but fizzle out just as they hit the figure. Ruperta's spell covers the lot of you in the blessings of Desna, which Slumper uses to attack the six-armed woman. Unfortunately his rapier attacks fail to slip past the six arm defenses and his shield, while hitting her, does no damage!

Paxs and Thrak and Corbyn!


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Paxs summons a celestial tiger to attack.

Paxs is going to take the AC as well from the blessing
AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
hp 57/57 (6d8+18)
Fort +10, Ref +7, Will +3
Offense
Speed 40 ft.
Melee 2 claws +12 (1d8+8 plus grab), bite +11 (2d6+8 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +12, 1d8+8)
Statistics
Str 27, Dex 15, Con 21, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +13 (+17 grapple); CMD 25 (29 vs. trip)
pounce
claw 1d20 + 12 ⇒ (4) + 12 = 16, 1d8 + 8 ⇒ (2) + 8 = 10
claw 1d20 + 12 ⇒ (15) + 12 = 27, 1d8 + 8 ⇒ (1) + 8 = 9
bite 1d20 + 11 ⇒ (2) + 11 = 13, 2d6 + 8 ⇒ (6, 6) + 8 = 20


Bonekeep Slides

Thrak disappears under the assault, but Paxs summons a shining tiger to take his place! The bite and one claw fail to penetrate the three-faced woman's defenses, but one claw does and rakes a particularly nasty wound in her side!

Insert Corbyn here!

Round Three:
29 Vimanda
25 Beatific One
23 Orsini
21 Paxs
18 Ruperta
10 Pai
9 Slumper
7 Corbyn

Vimanda leaps into the fray, slashing at the beatific one with vigor! Attack: 1d20 + 19 ⇒ (18) + 19 = 37 for 1d4 + 5 ⇒ (4) + 5 = 9 damage! Crit Confirm: 1d20 + 19 ⇒ (5) + 19 = 24 for an additional 1d4 + 5 ⇒ (4) + 5 = 9 damage! Her attack cuts deep in the woman's throat, but still fails to kill her!

The six armed woman laughs and splits her attacks between the tiger and Vimanda!
Attack with Longsword vs Vimanda: 1d20 + 20 ⇒ (1) + 20 = 21 for 1d8 + 6 ⇒ (8) + 6 = 14 damage!
Attack with Longsword vs Vimanda: 1d20 + 15 ⇒ (8) + 15 = 23 for 1d8 + 6 ⇒ (1) + 6 = 7 damage!
Attack with Longsword vs Vimanda: 1d20 + 10 ⇒ (5) + 10 = 15 for 1d8 + 6 ⇒ (3) + 6 = 9 damage!
Attack with Spear vs tiger: 1d20 + 19 ⇒ (6) + 19 = 25 for 1d8 + 6 ⇒ (4) + 6 = 10 damage!
Attack with Kukri vs tiger: 1d20 + 19 ⇒ (20) + 19 = 39 for 1d4 + 6 ⇒ (3) + 6 = 9 damage!
Possible crit with kukri: 1d20 + 19 ⇒ (4) + 19 = 23 for 1d4 + 6 ⇒ (1) + 6 = 7 damage!

The fiend nearly hits Vimanda, the two of them moving so quickly, but she does land several hits on the tiger.

Orsini hangs back, trying to figure out where to help!

The heroes are up!


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta first bless Slumper, using her Holy Lance ability on his weapon.
"Destroy her with our love!"

Holy Lance:

At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all creatures of evil alignment. It bestows one permanent negative level on any evil creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level cannot be overcome in any way (including by restoration spells) while the weapon is wielded.

She also chooses to Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Then she throws her Starknife on the three faced enemy.
"Mother Desna, may your luck help me in my plight!"
Masterwork Starknife Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Masterwork Starknife Damage: 1d4 + 2 ⇒ (2) + 2 = 4
After it she lets her wrist sheath to drop her poisoned dagger on her hand.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Pai holds her action, knowing the battering from the others was doing much more damage than she to bring down that strange creature. "It looks like it's getting weaker. Keep after it!"


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Corbyn will hang back and do his best to protect Pai and Paxs if needed.


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Paxs is also going to hang back and let the tiger continue to attack.

Paxs is going to take the AC as well from the blessing
AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
hp 31/57 (6d8+18)
Fort +10, Ref +7, Will +3
Offense
Speed 40 ft.
Melee 2 claws +12 (1d8+8 plus grab), bite +11 (2d6+8 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +12, 1d8+8)
Statistics, 5/evil, cold/acid/elec resist 10
Str 27, Dex 15, Con 21, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +13 (+17 grapple); CMD 25 (29 vs. trip)
pounce
Smite evil +0 attack bonus, +6 dmg
claw 1d20 + 12 ⇒ (7) + 12 = 19, 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17
claw 1d20 + 12 ⇒ (1) + 12 = 13, 1d8 + 8 + 6 ⇒ (7) + 8 + 6 = 21
bite 1d20 + 11 ⇒ (17) + 11 = 28, 2d6 + 8 + 6 ⇒ (5, 4) + 8 + 6 = 23


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

Take AC again but attack with extra vigor (power attack +3/-3)

1d20 + 13 + 2 - 3 ⇒ (13) + 13 + 2 - 3 = 25 +2 mithirl good keen rapier !
1d6 + 6 + 3 ⇒ (1) + 6 + 3 = 10
2d6 ⇒ (3, 5) = 8extra dmg if evil

1d20 + 13 + 2 - 3 ⇒ (4) + 13 + 2 - 3 = 16 +2 mithirl good keen rapier !
1d6 + 6 + 3 ⇒ (6) + 6 + 3 = 15
2d6 ⇒ (3, 2) = 5extra dmg if evil

1d20 + 8 + 2 - 3 ⇒ (12) + 8 + 2 - 3 = 19 +2 mithirl good keen rapier !
1d6 + 6 + 3 ⇒ (6) + 6 + 3 = 15
2d6 ⇒ (6, 6) = 12extra dmg if evil

1d20 + 12 + 2 - 3 ⇒ (3) + 12 + 2 - 3 = 14 shield
1d4 + 6 + 3 ⇒ (3) + 6 + 3 = 12
1d20 + 7 + 2 - 3 ⇒ (1) + 7 + 2 - 3 = 7 shield
1d4 + 6 + 3 ⇒ (2) + 6 + 3 = 11


Bonekeep Slides

The celestial tiger and Slumper, buoyed by Ruperta's encouragement, lay into the three-faced fiend! The tiger's bite and Slumper's rapier find their target and the six armed woman falls to one knee, blood pouring from the wounds. She snarls at Vimanda while one of her heads smiles at the party. "You've traded one monster for another! Ware your backs while the earthbound fiends plot, for they play with their food!" With this, she pitches forward, dead.

Vimanda snarls and begins riffling through the jailor's pockets, finding a key ring, which she tosses to Orsini. He catches it and unlocks Neolandus' cell, helping him to his feet. Neolandus is battered and leans heavily upon Orsini, murmuring something over and over... "We must flee! She is not herself, possessed. Dark artifacts... We must flee, old friend!"

Vimanda heads to the exit and stands there, watching while you finish any actions you wish to take!


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

Slumper goes about looting the rest of the corpse.


Bonekeep Slides

The corpse holds a masterwork longsword, masterwork kukri and masterwork spear. Aside from that, there's nothing of note. The small room besides looks as if it was used as a meditation space and holds very little.


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Paxs takes a minute to resummon Thrak.


Bonekeep Slides

Paxs, I'm pretty sure if your eidolon is killed, you cannot summon them again until the next day. Do you have a class feature that negates that?

After searching the rooms, you discover only the weapons and a door in the northern wall. Vimanda clears her throat while standing by the doors and motions upward. "We should move. Time is not on our side."


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta goes to embrace and kiss Slumper...
"That will show them, my love! Well done!"
She grabs the spear.
" This looks nice, anyone cares if I use it for the time being? Anyone needs healing? "
She goes towards the door, eager to face their "host" again.


Bonekeep Slides

If you want to do anything else in this room, let me know. Otherwise, I'll move things along!

You follow Vimanda back up the passage and through the secret door into the dark caverns beyond. For a moment the sound of water and the smell of the sea water is all you notice, then magical lights suddenly ignite on the wooden bridges above you, revealing Glorio Arkona, flanked by two other humans, each armed with crossbows pointed down at you.

"My dear Vimanda, you've been plotting treason again. And you've involved our poor heroes here. I do hope you lot aren't fooled by Vimanda's honeyed words. She'll kill you as soon as your use is over. My offer still stands: you have your friends. You may simply leave. I will not stop you. But Vimands stays."

Vimanda hisses. "You fools! He lies! He's my brother after all. I will keep my promise. But Bahor dies!"


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Corbyn draws his swords and readies himself to launch in the direction Ruperta commands.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Pai nods at Corbyn, waiting for Ruperta's instructions. "Your call, Sister," the gnome mutters! as she waits to see the direction the cleric was considering.


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Oops you are right i missed that part in the wording, Thrak is gone for the day. Sorry about that


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta looks both at Vimalda and Glorio.
"Brothers? Are you Brothers? You shouldn't fight between yourselves, nor you, Glorio, have your sister trapped here. Vimanda: Be free! Come out with us, be free of this prison, as even if you become the master of it you will still be trapped here. Come out and help us get Korvosa free as well, and make your own life, and destiny, outside, helping the people, and making your own story. Glorio, let her be free! But do what you want, don't fight, much less kill someone of your own blood, as it is a monstrous thing to do!"
Diplomacy Check: 1d20 + 10 ⇒ (18) + 10 = 28


Bonekeep Slides

Glorio seems genuinely touched by your words, Ruperta. He nods, "This is a family matter, child. Dear sister Vimanda has thwarted my orders and attempted to use you lot to orchestrate a coup. You may go in peace. Gentlemen," he gestures to the crossbowmen on either side of him, "Kill dear Vimanda."

Attack: 1d20 + 17 ⇒ (9) + 17 = 26 for 1d10 + 2 ⇒ (3) + 2 = 5damage!
Attack: 1d20 + 17 ⇒ (2) + 17 = 19 for 1d10 + 2 ⇒ (4) + 2 = 6damage!

The two crossbows twang but only one comes close to striking the rakshasa! She deflects it from midair into the water, while snarling loudly.

Initiatives!
Corbyn 1d20 + 5 ⇒ (1) + 5 = 6
Paxs 1d20 + 8 ⇒ (19) + 8 = 27
Pai 1d20 + 6 ⇒ (19) + 6 = 25
Ruperta 1d20 + 7 ⇒ (11) + 7 = 18
Slumper 1d20 + 3 ⇒ (1) + 3 = 4
Crossbowmen 1d20 + 9 ⇒ (16) + 9 = 25
Glorio 1d20 + 11 ⇒ (13) + 11 = 24
Vimanda 1d20 + 11 ⇒ (5) + 11 = 16

ROUND ONE:
27 Paxs
25 Pai, Crossbowmen
24 Glorio
18 Ruperta
16 Vimanda
6 Corbyn
4 Slumper

Paxs and Pai are up. Keep in mind I've rolled initiative, just in case you want to join in. Glorio seems sincere in his offer to let you leave without bloodshed, but also sincere in punishing his sister.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Pai will delay her action, waiting on Ruperta's action before making a declaration of her intentions.


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

Slumper begins to slide past the crossbowmen and out the door.

he knows one person hasn't tried to kill him, and the other has twice now...

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