Chaosorbit's PFS PbP GameDay VI - #8-99: The Solstice Scar (Subtier 5-6) (Inactive)

Game Master Chaosorbit

Maps

Aid Tokens

Orc Benefits:

Mirtgog - At the start of an encounter, each PC can choose to gain the Precise Strike feat (Pathfinder RPG Advanced Player’s Guide 167) for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.

Burbus - Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.

Gekgaro - Each PC gains the Nimble Moves feat until the end of the adventure.

Blenta - PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.


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Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Save vs Friendly(?) Fire: 1d20 + 11 ⇒ (8) + 11 = 19

Silver Crusade

Maps and Handout

Rolls:

DC18 Reflex Fallen: 1d20 + 6 ⇒ (2) + 6 = 8
DC18 Reflex Anduris: 1d20 + 4 ⇒ (19) + 4 = 23

Heal on Kivuli: 3d6 ⇒ (6, 2, 2) = 10

In his hasty retreat Reavis bomb is errant causing collateral damage to friend and foe. Kivuli mace strikes true against the evil undead, as the negative energy continues to heal him.

Round 8
map

Reavis 7 dmg
Kuriq 2 actions
Crios 33 dmg
Kivuli
Ranalus 30 dmg
Anduris Grappled (DC21 to break) - 35 dmg
Fallen 87 dmg

Kuriq x2, Crios, and Anduris are up

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

"You will not win!" Crios says with simple confidence as he strikes downward at the undead warrior below.

two handed staff flurry+ high ground+flank+bless+bane: 1d20 + 8 + 1 + 2 + 1 + 2 ⇒ (14) + 8 + 1 + 2 + 1 + 2 = 28
two handed staff flurry+ high ground+flank+bless+bane: 1d20 + 8 + 1 + 2 + 1 + 2 ⇒ (12) + 8 + 1 + 2 + 1 + 2 = 26
magic blunt+arcane strike+electric+bane: 1d6 + 14 + 1d6 + 2 + 2d6 ⇒ (5) + 14 + (5) + 2 + (1, 3) = 30
magic blunt+arcane strike+electric+bane: 1d6 + 14 + 1d6 + 2 + 2d6 ⇒ (4) + 14 + (2) + 2 + (4, 6) = 32

-Posted with Wayfinder

Silver Crusade

Maps and Handout

Crios delivers the most furious attack yet! The Fallen vanishes defeated. With the lieutenants slain, only the rift remains, before more undead emerge you can attempt to close the rift by performing a sealing ritual!

3 successes are needed using the following skills: Knowledge (arcana, planes or religion), Linguistics, Perform (oratory), Spellcraft, or Use Magic Device. Each of you can attempt a single skill check.

Expending an ability that uses positive energy—such as casting a spell with the healing descriptor or using a cleric’s channel positive energy class feature—grants a bonus on a single check equal to the level of the spell; for channeled positive energy, the bonus is equal to the number of d6s rolled.

If this character has completed a similar ritual in Pathfinder Society Scenario #8–07: From the Tome of Righteous Repose you gain a +4 circumstance bonus on this check.

And we are down to the final hours or minutes!

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

Using his advanced knowledge of other planes, Reavis attempts to shift the portal closed by rearranging the stones around the altar.

Knowledge (planes): 1d20 + 15 ⇒ (5) + 15 = 20

Silver Crusade

Maps and Handout

Reavis begins to rearrange the stones and the portal begins to slowly close, but it will take more than this to see it closed for good.

1 success

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Easily able to decipher the runes, Kivuli lifts more stones and arranges them around the portal.

Use Magic Device: 1d20 + 13 + 1d6 ⇒ (20) + 13 + (3) = 36 1 use of inspiration

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

"I am not unfamiliar with planes of darkness and shadow."
Ranalus recalls everything he can about planar boundaries and calls forth more of his mysterious deity's power.
He channels (for a +2) and attempts a Knowledge check.
Knowledge (Planes): 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32

Silver Crusade

Maps and Handout

Kivuli and Ranalus combine to great effect, Kivuli rearranges more stones, as Ranalus channels the power of his deity and adds his knowledge to the effort. Between the two of them the riff pulls to a close and the wicked negative energy retreats with it. Although battered and spent you are Victorious!

Way to go gang that will wrap up things for us. The overseer should bring the event to a close soon. We'll done by you...you saw all there was of this special, with exception of the battle with the orc leadership! Chronicles and boon rolls incoming soon.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Great work everyone. As Crios mentioned, I would love to play with this crew again. As this is re-playable when part B comes along, it might be fun to get the band back together (maybe at a higher tier). this includes you Chaosorbit.

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

Looks like you didn't need me! Had a busy day yesterday.

Kuriq watches from afar the great fight and attempts to seal the gateway as he fails to get there timely enough,"Good job everyone."

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Had a great time! Would play with this team again. Obviously Ranalus is not a big damage dealer but I felt he was useful with his skills and spells (though there was not even one door for his best trick!).

Boon: 1d20 ⇒ 20
Woohoo!

Silver Crusade

Maps and Handout

Sorry Kuriq, I won't have pushed that hard if not for the last day.

Love that idea Kivuli - would be fun to do if we can, count me in.

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

I'm down with playing with you all again. This was quite fun. Great job everyone!

Silver Crusade

Maps and Handout

Grats Ranalus! - now roll a d4, then PM me your email address for me to pass along.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Boon: 1d4 ⇒ 1

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

Grats Ranalus! We will have to hunt for a door next game so we can see your best tick! ;) @Everyone> Everyone played a part in each encounter, even when it wasn't strictly combat or damage dealing, and that was why the group did well as a whole. Skill check encounters were huge! As for this group in part b(or 2, or whatever the other name is) I love that idea. I have two more games after this before I level to 7 so it is a safe bet I won't be out of tier for anyone. Anduris is 5 and so is Kuriq so we will have to stay in touch if something changes. Cheers to everyone! Well done!

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

As Medda and Anok join your group of Pathfinders around the stone circle, she assists you with the binding ritual. Medda thrusts Ivvora’s hilt into the portal, calling on Vildeis for aid. The shadow rift shrinks and closes, releasing a massive shock wave that knocks the Pathfinders, the Twinhorn warriors, and Medda to the ground. A field of dark, rippling energy remains, suspended above the stone altar. As Medda reaches out to pick up Ivvora’s hilt—the already broken blade now spider-webbed with new cracks—a supernatural silence descends. Only the telepathic rage of some unseen menace cuts through the quiet. “You dare to shut me out?” it rages. “I see you, but I do not see her. Where is the dwarf woman, Ivvora, who fought me so long ago? Has her mortal body failed at last? Has the realm of the living at last lost its protector? Know this: when the long shadows reach out again, I will grasp them and claw my way back into your world to see your flesh devoured by my children.”

Sound returns to the Realm of the Mammoth Lords, and Medda cautiously stands. “It seems that Eshimka still lives and has even left this foul scar on our world,” she declares. “If we are to believe its promises, the fiend will attack on the next winter solstice. If we are to survive, we must be ready. Nearly a millennium ago, Ivvora held the key to defeating Eshimka. By following her legends and discovering her fate, we may harness the same holy power that banished this fiend—and together end the beast entirely.

“When we set out, it would be the privilege of this following to have the Pathfinders at our side. But that is a trial for another day. Tonight, at last, we rest.”

@Table GMs: Please report your games and boons here. A roll of 19 or 20 wins a boon, and a d4 should then be rolled to determine which one.

And a big thank you to all of our players and GMs, for making Solstice Scar a fun and smooth experience.

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

"Yup, that's right. Saved the world again. All in a days work. What would Golarion do without me?' Reavis says proudly as he dusts off his scabby hands. "Oh yeah, you guys helped too." He adds after a moment.

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

Thanks all. Was really fun and would love to join in another adventure. Grats Ranalus.
Boon: 1d20 ⇒ 13

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