Chaosorbit's PFS PbP GameDay VI - #8-99: The Solstice Scar (Subtier 5-6) (Inactive)

Game Master Chaosorbit

Maps

Aid Tokens

Orc Benefits:

Mirtgog - At the start of an encounter, each PC can choose to gain the Precise Strike feat (Pathfinder RPG Advanced Player’s Guide 167) for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.

Burbus - Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.

Gekgaro - Each PC gains the Nimble Moves feat until the end of the adventure.

Blenta - PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.


351 to 400 of 570 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus would have killed the orc that surrendered if nobody stopped him. He doesn't expect quarter from them, so wouldn't offer it.

He has donned the +1 Cloak of Resistance.

Ranalus glares at the orc spellcaster.
"Darkness take you."
A quick mystic word, and tendrils of shadow reach for the orc's eyes.
Blindness, Fort save DC 15.

Silver Crusade

Maps and Handout

DC 15 Fort v. Blind: 1d20 + 5 ⇒ (5) + 5 = 10 fail

Ranalus blinds the Orc Spellcaster!

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

After the fight ends, Kuriq heads up the hill and scavenges his arrows, and drinks two of the potions. The arrows strike his eye and he picks them up glancing in Anduris direction. "Just a precautionary measure." He remarks.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Once again, before engaging the enemy lines, Kuriq calls upon the Dawnflower's favour. "Dawnflower, guide our hands to cast justice onto the evil doers!"

Cast Bless before combat.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'
Kuriq wrote:
and drinks two of the potions

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

ChaosOrbit wrote:
4 potion of cure moderate wounds.

Just pointing out that they were potions of cure mod, not cure light. So, you probably just need the one.

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

Crios takes one of the potions and quickly places it in one of his wrist sheaths before heading off to battle.

Casting frostbite, he flies up and over to the red clad ogre, and releases one of the spell's charges along with a thrust of his staff to the ogres head from above.

swift action, arcane accuracy, move action fly over the head of the ogre, presumably out of reach of the worgs, and attack from there. I didn't include a "higher ground bonus" but feel free to if you feel so inclined. ;)

spell strike+arcane accuracy+bless: 1d20 + 8 + 5 + 1 ⇒ (2) + 8 + 5 + 1 = 16 Target fatigued, 4 more uses of the spell.
magic blunt+frost+spell(non lethal): 1d6 + 9 + 1d6 + 1d6 + 5 ⇒ (4) + 9 + (3) + (3) + 5 = 24 edit: added in frost

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

I believe Worgs are magical beasts, so everyone gets a +1 to hit and damage against them due to one of the orc boons.

"Wow, save the worst for last, amirite?" Reavis says with chuckle as he moves up and tosses an explosive bomb at the purple worg.

RTA + PBS + Mutagen + Boon + Bless: 1d20 + 9 + 1 + 2 + 1 + 1 ⇒ (19) + 9 + 1 + 2 + 1 + 1 = 33
Fire Damage + boon: 3d6 + 8 + 1 ⇒ (5, 2, 2) + 8 + 1 = 18

Red and Blue Ogres are in the explosive splash. DC 18 Reflex saves, 5 damage if save, 11 damage if they don't.

The purple worg needs to make a DC 18 Reflex save or catch on fire (takes 1d6 fire damage on its turn unless it takes a full round action to make a DC 18 Reflex save).

Silver Crusade

Maps and Handout

Bless is up

Rolls:

Worg DC18 Reflex: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5
Red Ogre DC18 Reflex: 1d20 ⇒ 11
Blue Ogre DC18 Reflex: 1d20 - 2 ⇒ (19) - 2 = 17

Red Ogre AOO on Crios greatclub: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 2d8 + 7 ⇒ (4, 3) + 7 = 14

Worg DC18 Reflex: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
Orange Worg bite on Reavis: 1d20 + 7 + 2 - 2 ⇒ (3) + 7 + 2 - 2 = 10
damage: 1d6 + 4 ⇒ (2) + 4 = 6
Green Worg bite on Reavis: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
damage: 1d6 + 4 ⇒ (5) + 4 = 9

Blue Ogre on Crios greatclub: 1d20 + 7 + 2 - 2 ⇒ (18) + 7 + 2 - 2 = 25
damage: 2d8 + 7 ⇒ (4, 6) + 7 = 17

Yellow Ogre on Crios greatclub: 1d20 + 7 + 2 - 2 ⇒ (17) + 7 + 2 - 2 = 24
damage: 2d8 + 7 ⇒ (8, 7) + 7 = 22

Reavis bomb explodes onto the worg it catches on fire and splashes onto to 2 of the ogres. As Crios flies in from above the Ogre takes a swing at him, he misses. Crios waps the Ogre on the head with his magically charged staff.

As the the worg on fire rolls around attempting to put out the flames the other worgs rush in and flank Reavis. While the worg extinguishes the flames, both the other miss.

Both of the Ogres attack Crios. One misses, the other manages to smack him very hard with his greatclub.

Round 1
map

Reavis
Crios 17 dmg
Ranalus
Worg, Orange shaken
Worg, Green
Worg, Purple shaken - 18 dmg
Ogre, Red 34 - down
Ogre, Yellow shaken
Ogre, Blue 11 dmg shaken
Kuriq
Kivuli
Anduris

Orc Mystic blind

Kuriq, Kivuli, and Anduris are up.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Acrobatics: 1d20 + 11 ⇒ (12) + 11 = 23

The rogue quickly scales the ruined wall and launches an attack on the orange bearded worg.

Estoc, Flank, Bless: 1d20 + 9 + 2 + 1 ⇒ (13) + 9 + 2 + 1 = 25 for Damage: 1d6 + 14 ⇒ (1) + 14 = 15 and possibly Sneak Attack: 2d6 ⇒ (4, 3) = 7

If I can't get up the wall as part of a move action, then I will stop adjacent to it. attack roll would be 23 (and no sneak attack damage).

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

Kuriq advances slightly drawing fire at the creatures in front of him.
"Wretches! Feel the divine wrath." Once again, he draws forth his inner flame and turns his arrows into a deadly flaming bullet.

+1 flaming longbow, bless, ps, pbs, rs: 1d20 + 9 + 1 + 1 - 2 ⇒ (4) + 9 + 1 + 1 - 2 = 131d8 + 1 + 1 + 1d6 ⇒ (2) + 1 + 1 + (2) = 6
+1 flaming longbow, bless, ps, pbs, rs: 1d20 + 9 + 1 + 1 - 2 ⇒ (14) + 9 + 1 + 1 - 2 = 231d8 + 1 + 1 + 1d6 ⇒ (2) + 1 + 1 + (6) = 10

5ft step, swift to activate flaming, full round rs, orange then purple.

Silver Crusade

Maps and Handout

Kivuli leaps onto the wall, delivering a wicked stab into the worg. Kuriq is barely off the mark with his first shot, but his second is through the eye and the worg falls.

Anduris is up

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

Anduris moves forward to strike the worg next to Reavis.
slashing attack: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 142d6 + 10 ⇒ (3, 1) + 10 = 14
Power attack and flanking
yet another total garbage round for the short fat guy

Silver Crusade

Maps and Handout

Anduris surprises even himself when his blade does find the mark on the Worg, leaving a bloody gash!

The blinded orc mystic turns away from the fight, you see him clutching a some kind of wooden holy symbol and seems to be uttering something, suddenly he disappears.

Round 2
map

Reavis
Crios
17 dmg
Ranalus
Worg, Orange 32 -dead
Worg, Green 14 dmg
Worg, Purple shaken - 18 dmg
Ogre, Yellow shaken
Ogre, Blue 11 dmg shaken
Kuriq
Kivuli
Anduris
Orc Mystic blind

Reavis, Crios, Ranalus are up

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus draws his bow and looses an arrow at the green worg.
Longbow, Bless, Orc Boon, into Melee: 1d20 + 8 + 1 + 1 - 4 ⇒ (15) + 8 + 1 + 1 - 4 = 21
damage, Orc Boon: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
He keeps an eye out for the invisible spellcaster but at this distance is unlikely to see much.
Perception: 1d20 + 20 ⇒ (12) + 20 = 32

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

Crios, still able to see invisible things, makes sure to shout to his team the location of the orc caster should he stumble away blindly from his last position.

In the meantime, he is pressed on by two large threats closer to his heart. Ogres.

Flying over their heads, he strikes downward twice, first on the blue wounded ogre, then on the other...
staff flurry, defensive, arcane accuracy, bless: 1d20 + 8 - 2 + 5 + 1 ⇒ (5) + 8 - 2 + 5 + 1 = 17
staff flurry, defensive, arcane accuracy, bless: 1d20 + 8 - 2 + 5 + 1 ⇒ (11) + 8 - 2 + 5 + 1 = 23
magic blunt+frost+spell(non-lethal): 1d6 + 9 + 1d6 + 1d6 + 5 ⇒ (3) + 9 + (4) + (1) + 5 = 22
magic blunt+frost+spell(non-lethal): 1d6 + 9 + 1d6 + 1d6 + 5 ⇒ (5) + 9 + (4) + (5) + 5 = 28

Crios' AC is 28 and his CMD is 27 until his next turn from fighting defensive and both ogres are fatigued. He has two more uses of his attack spell, and he has 3 more points in his arcane pool.

-Posted with Wayfinder

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

Reavis moves 5 feet to the southeast and unleashes a frost bomb on the purple worg. "This should help with those sick burns."

RTA + PBS + Mutagen + Boon + Bless: 1d20 + 9 + 1 + 2 + 1 + 1 ⇒ (12) + 9 + 1 + 2 + 1 + 1 = 26
Cold Damage + boon + PBS: 3d6 + 8 + 1 + 1 ⇒ (6, 6, 4) + 8 + 1 + 1 = 26

If the worg is still up, it'll need to make a DC 18 Fort save or be staggered for 1 round. The blue ogre takes 12 splash damage, but DC 18 Reflex reduces it to 6.

Edit: I've been forgetting that Point-Blank Shot adds to damage.

Silver Crusade

Maps and Handout

Rolls:

greatclub blue: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
greatclub yellow: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19

Reavis obliterates the worg with frosty bomb.

Crios sees the Orc Mystic stumbling in retreat. He flies over the ogres as they swing wildly at him. He first bashes the blue clad ogre and it collapses. He then smashes the other ogre senseless.

Ranalus arrow punctures the worg leaving it badly injured.

The remaining ogre and worg that are still standing withdraw from combat and make a retreat.

You can easily hunt them down. If you want.

Combat over and another success!

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

As the last orcs perish or flee, the Twinhorns reassemble the caravan and gather the fallen. Night begins to fall, swallowing up the road and leaving the caravan stranded in a pool of torchlight. Medda stands atop the new lead wagon, blood dripping from her breastplate. She holds Ivvora’s hilt aloft and shouts, “Twinhorns! We are only two days from the stone circle and have two days until the winter solstice.” A nimbus of light begins to radiate from the hilt, illuminating the entire valley in bright light. “Abandon the wagons and carry with you what you need to survive. We must reach the circle in time, or darkness will consume us.”

Bodies litter the valley, but fortunately most of them belong to orcs. Even so, the Twinhorns have lost many of their warriors and may not be at their full fighting strength for whatever lies ahead.

@Table GMs: The Bloodied Convoy condition on page 31 is in effect. This concludes Part 1.

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

“My Pathfinder allies, thank you for bringing us much needed support,” says Medda, the Twinhorn following’s spiritual leader. She stands beside Anok, her phantom and constant companion. “After the orc ambush sapped our supplies and strength, we pushed north to our winter home. We are only hours away from the stone circle and our encampment—if we are going to make it there by midnight, we need to press on. Once there, we will use Ivvora’s hilt to perform our time-honored ritual and keep evil from our lands.” Medda produces the small hilt of a broken weapon with only a fragment of its black metal blade remaining. “Let us move. There are dangers in these ancient woods: orc raiders, bears that topple trees, and worse. Stay in groups and don’t get lost.”

As the Kellids and Pathfinders reach the top of the hill next to the Twinhorn encampment, they notice splashes of blood and the occasional corpse dotting the landscape. Medda raises her voice, calling, “My brethren, our families are under attack! Secure the camp and drive back any who oppose you. Pathfinder allies, join us in defense of our home!” The landscape opens into a burned hillside where blackened trees stand like lifeless sentinels. A crude blockade shields the entrance to a natural cavern.

@Table GMs: You have 9 days to run encounter H on page 32. If you finish early, you may proceed to encounter I on page 34.

Silver Crusade

Maps and Handout

Gang you finished that one just under the wire - well done! I'll have the next part up in just a bit. 3 of 3 on the regular successes-
sorry we didn't get to the Orc Leadership fight. But you all are contributing mightily to the special's success!

Silver Crusade

Maps and Handout

Rolls:

Anduris: 1d20 + 5 ⇒ (13) + 5 = 18
Crios: 1d20 + 6 ⇒ (12) + 6 = 18
Kuriq: 1d20 + 5 ⇒ (12) + 5 = 17
Kivuli: 1d20 + 5 ⇒ (5) + 5 = 10
Ranalus: 1d20 + 3 ⇒ (11) + 3 = 14
Reavis: 1d20 + 6 ⇒ (14) + 6 = 20
Necrocrafts: 1d20 + 1 ⇒ (18) + 1 = 19
Ragewright: 1d20 + 1 ⇒ (9) + 1 = 10

Two days have passed since the orc ambush; and you've managed an extended rest.

Spells are refreshed, etc.

Undead huddle near the blockade. One is a desiccated corpse wielding a greatsword, its eyes blazing with eerie red light. The other 3 have thick muscle and jutting bone from multiple corpses fused together to form a winged, humanlike predator.

Knowledge (religion) DC 16:

RAGEWIGHT

For every 5 that you beat the DC, you may ask for one piece of information from this list.

Knowledge (religion) DC 13:

3 SCRAMBLER NECROCRAFT

For every 5 that you beat the DC, you may ask for one piece of information from this list.

Round 1
map

Reavis
3 Winged
Crios
Anduris
Kuriq
Ranalus
Kivuli
Red Eyes

Reavis goes first

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

Going to be preparing additional extracts of See Invisibility, Expeditious Retreat and Monkey Fish.

Knowledge (religion) DC 16: 1d20 + 6 ⇒ (11) + 6 = 17
Knowledge (religion) DC 13: 1d20 + 6 ⇒ (12) + 6 = 18

"The red-eyed one is a ragewight, while the flying ones are scrambler necrocraft." Reavis informs the group, adding an additional fact about the necrocraft. Resistances please.

If don't have time to buff...

Reavis drinks his Dexterity Mutagen and draws his bow.

AC in this case is 23/T: 16/FF: 17

If we have time to buff, using Dex Mutagen, Barkskin, and False life extracts (will need to roll for False Life).

Reavis fires an arrow at the black Scrambler thing.

+1 Comp. Longbow + Mutagen: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

In either case..
Reavis takes a 5 foot step to the southeast.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Know, Religion vs 16: 1d29 + 9 + 1d6 ⇒ (3) + 9 + (4) = 16
Know, Religion vs 13: 1d29 + 9 + 1d6 ⇒ (4) + 9 + (1) = 14

Silver Crusade

Maps and Handout

We'll say you had time to buff as the signs something was wrong before you reached the battle, so a little time buffing makes sense.

Only Undead Traits

Reavis's arrow hits the Necrocraft to the right, as the 3 Necrocrafts fly forward on clumsy wings.

Round 1
map

Reavis
Necrocraft, Plum
Necrocraft, Blue
Necrocraft, Black 10 dmg
Crios
Anduris
Kuriq
Ranalus
Kivuli

Ragewight

Pathfinders are up (other than Reavis)

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus has cast Shield of Faith on himself.
Knowledge (Religion): 1d20 + 6 ⇒ (3) + 6 = 9
Knowledge (Religion): 1d20 + 6 ⇒ (13) + 6 = 19
Special attacks of necrocraft?
Ranalus fires an arrow at the same one that Reavis hit, but misses.
Longbow: 1d20 + 8 ⇒ (2) + 8 = 10

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

know religion: 1d20 + 11 ⇒ (8) + 11 = 19
know religion: 1d20 + 11 ⇒ (17) + 11 = 28

Glad to hear we have been contributing well so far. Crios would buff defending bone, mage armor, shield, and activate his flight hex. As for questions, Crios would like to know resistances and immunities.

Crios swiftly enhances his weapon with(flame or frost depending on results from knowledge) as he moves. He flies over the head of the magenta undead, coming to a stop above and behind it, readying his attack to coincide with Kivuli's charging flank attack.

Readied two handed staff attack+flank+higher ground: 1d20 + 8 + 2 + 1 ⇒ (13) + 8 + 2 + 1 = 24
magic blunt+energy: 1d6 + 12 + 1d6 ⇒ (4) + 12 + (2) = 18

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

Upon hearing the sounds of battle, Kuriq calls once again upon the divine powers of the Dawnflower to guide those in their dark hours. He cast bless and divine favour.

Kn. Religion: 1d20 + 6 ⇒ (2) + 6 = 8
Kn. Religion: 1d20 + 6 ⇒ (17) + 6 = 23 Weakness and AC please

Kuriq does not waste any time in deciding judgement onto the undead horde. "Wretches, wretches everywhere! Feel the burn of the dawnflower!" He yells, as he calls forth the divine fire that he so readily relies on.

+1 flaming longbow, (silver arrows), DF, Bless, rs: 1d20 + 9 + 1 + 1 - 2 ⇒ (19) + 9 + 1 + 1 - 2 = 281d8 + 1 + 1 + 1d6 ⇒ (7) + 1 + 1 + (3) = 12
+1 flaming longbow, (silver arrows), DF, Bless, rs: 1d20 + 9 + 1 + 1 - 2 ⇒ (3) + 9 + 1 + 1 - 2 = 121d8 + 1 + 1 + 1d6 ⇒ (1) + 1 + 1 + (2) = 5

Swift: Flaming, 5ft into clear terrain right in front, Full Round: Rapid Shot target maroon then blue if maroon is down.

Is the shrubs hindering terrain? Matters if I can't 5 ft step into those. If I could I would 5 ft step into the red square instead.

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

We all have the nimble moves feat till the end of the adventure, so you can 5' step into difficult terrain Kuriq, if the shrubs count as that. If they actually block movement I would be surprised, but given that the GM never mentioned it in the beginning, like they have in previous encounters, I'll bet you're safe. Fingers crossed. ;)

-Posted with Wayfinder

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

Good catch Crios! I will move myself into the red square then.

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

I noticed you said winged, but didn't say they were in flight, so I assumed they were on the ground. If they are flying, and out of reach of Kivuli, please adjust my attack from a readied for flank, to a standard attack, and subtract 2 from the to hit to hit AC 22.

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

"Oy! More nasties! Well if I was look'en fer the warmth of a fire I would'a stayed at home stoke'n the hearth. Hey! Ya fly'en patchwork pile ah dung-waller leave me friend alone. His face is too pretty."
After trying to get their attention Anduris takes a moment to secure his defences.
UMD: 1d20 + 13 ⇒ (7) + 13 = 20 Shield from wand.

Silver Crusade

Maps and Handout

Knowledge of Necrocraft - Undead Traits; Attacks just claw, claw,
bite; no resistances

Knowledge of Ragewight - Undead Traits, no resistances, AC18, no weaknesses; energy drain

Nothing is mentioned in the scenario about the bushes so we'll say they are just low scrub that does Not impede movement.

I did say the necrocraft were flying, I didn't say how high, they are only a couple feet off the ground and within range of folks on the ground.

Crios flies into position and waits for Kivuli's attack. Anduris makes sure he is well protected. Kuriq first flaming arrow finds the mark, but the second whizzes wide. Ranalus shot misses.

Round 1
map

Reavis
Necrocraft, Plum 12 dmg
Necrocraft, Blue
Necrocraft, Black 10 dmg
Crios
Anduris
Kuriq
Ranalus
Kivuli
Ragewight

Round 2
Reavis

Kivuli is up; also Reavis feel free to post your round 2; here's a hint the Ragewight will head in Crios direction.

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

False Life Temp HP: 1d10 + 6 ⇒ (8) + 6 = 14

Knowing that he'll probably regret it, Reavis moves forward 25 feet and uses a directed explosive blast on two of the necrocrafts. Afterwards,
he looks proud at the plume of flame, "Man, I love fire."

Directed Blast with explosive bombs creates a 30 foot splash cone, Black is the primary target while blue gets splash.

RTA + PBS + Bless + Mutagen: 1d20 + 9 + 1 + 1 + 2 ⇒ (11) + 9 + 1 + 1 + 2 = 24
Fire Damage: 3d6 + 8 + 1 ⇒ (3, 3, 3) + 8 + 1 = 18

Blue takes 12 damage, reduced down to 6 with a DC 18 Reflex save.

Silver Crusade

Maps and Handout

Rolls:

Ragewight v. Crios, greatsword + charge: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18

Blue Necrocraft DC18 Reflex: 1d20 + 2 ⇒ (7) + 2 = 9

Blue Necrocraft v. Reavis bite + charge: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
damage: 1d6 + 2 ⇒ (5) + 2 = 7

Crios pauses waiting for Kivuli's flank, when the wayang doesn't arrive right away, Crios goes ahead and wacks the Necrocraft, it collapses into a sea of broken bones.

The Ragewight charges the magus swinging its greatsword at Crios, but misses on a wild swing.

Reavis runs forward and blasts the necrocrafts with a fiery bomb. The one he directly hits collapses in the flames. While the other looks charred and charges at Reavis, but can't come close to hitting the nimble tiefling.

Round 2
map

Reavis
Necrocraft, Plum 30 dmg - re:dead
Necrocraft, Blue 12 dmg
Necrocraft, Black 28 dmg - re:dead
Crios
Anduris
Kuriq
Ranalus
Kivuli
may act twice
Ragewight

Pathfinder (-Reavis are up), Kivuli may post 2 rounds worth of actions.

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

Crios twists as he floats to the side, giving clear sight lines to the ranged warriors among his team. He augments his accuracy as he taps out two quick defensive strikes with his staff, hoping to avoid taking a cut from the undead's massive blade.

Staff flurry+arcane accuracy+high ground-defensive: 1d20 + 8 + 5 + 1 - 2 ⇒ (3) + 8 + 5 + 1 - 2 = 15
Staff flurry+arcane accuracy+high ground-defensive: 1d20 + 8 + 5 + 1 - 2 ⇒ (8) + 8 + 5 + 1 - 2 = 20
magic blunt, frost: 1d6 + 12 + 1d6 ⇒ (4) + 12 + (2) = 18
magic blunt, frost: 1d6 + 12 + 1d6 ⇒ (5) + 12 + (4) = 21

Crios'AC is now 25 till the start of his next turn

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus moves up 40', drawing his rapier, and stabs wordlessly at the flying undead thing.
Rapier: 1d20 + 7 ⇒ (2) + 7 = 9
Another miss.

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

Kuriq sets a fiery judgement on the last standing Necrocraft. He keeps his bow high and makes step forward firing arrows continuously.

+1 flaming longbow, (silver arrows), DF, Bless, rs: 1d20 + 9 + 1 + 1 - 2 ⇒ (6) + 9 + 1 + 1 - 2 = 151d8 + 1 + 1 + 1d6 ⇒ (5) + 1 + 1 + (2) = 9
+1 flaming longbow, (silver arrows), DF, Bless, rs: 1d20 + 9 + 1 + 1 - 2 ⇒ (16) + 9 + 1 + 1 - 2 = 251d8 + 1 + 1 + 1d6 ⇒ (1) + 1 + 1 + (6) = 9

Swift: Flaming, 5ft, Full Round: Rapid Shot target blue

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

Anduris moves as much as he can to try to be relevant in this fight.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Apologies for my absence.

Pre-fight buffs:Long Arm and Shield

Round 1, double move. Round two...

Estoc: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10 for Damage: 1d6 + 14 ⇒ (2) + 14 = 16 and SA: 2d6 ⇒ (3, 1) = 4

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Oops, I just realized that I only typed the modifiers for Bless and Flank and forgot to enter my BAB & DEX. My to hit roll was actually a 19, not a 10.

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

Anduris charges forward to strike the undead.
slashing attack: 1d20 + 8 ⇒ (5) + 8 = 132d6 + 10 ⇒ (1, 4) + 10 = 15

Silver Crusade

Maps and Handout

Rolls:

Crios=1, Kivuli=2: 1d2 ⇒ 1

Greatsword 1: 1d20 + 12 ⇒ (12) + 12 = 24
damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Greatsword 2: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 2d6 + 6 ⇒ (1, 5) + 6 = 12

bite: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d4 + 2 ⇒ (1) + 2 = 3

Crios first swing misses, but his second hits the wight. Anduris rushes forward. While Ranalus misses with his rapier. Kuriq puts two arrows into the necrocraft that drops instantly. Kivuli joins the battle and jabs the Ragewight with his estoc hitting.

The Ragewight takes a step away from the flanks and attacks Crios, narrowly missing with his sword and bite.

Anduris charges in but misses with his charge.

Round 3
map

Reavis
Necrocraft, Blue 36 dmg - re:dead
Crios
Anduris
Kuriq
Ranalus
Kivuli

Ragewight 41 dmg

All Pathfinder are up, other than Anduris who already acted.

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

Crios once again shifts to the north, providing a possible flank for his friends, and staying above the vicious undead swordsman. He quickly searches his enemy with a critical eye, looking for weak spots to target and, finding precise placements, he thrusts his staff forcefully at the creature's hip and collar.

two hand staff flurry+bless+arcane accuracy+high ground: 1d20 + 8 + 1 + 5 + 1 ⇒ (8) + 8 + 1 + 5 + 1 = 23
two hand staff flurry+bless+arcane accuracy+high ground: 1d20 + 8 + 1 + 5 + 1 ⇒ (6) + 8 + 1 + 5 + 1 = 21
magic blunt+frost: 1d6 + 12 + 1d6 ⇒ (5) + 12 + (3) = 20
magic blunt+frost: 1d6 + 12 + 1d6 ⇒ (1) + 12 + (5) = 18

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

Reavis moves 30 feet to the east to get a clear shot on the remaining undead.

+1 Comp. Longbow + Mutagen + Bless + PBS: 1d20 + 9 + 2 + 1 + 1 ⇒ (20) + 9 + 2 + 1 + 1 = 33
Critical Confirmation: 1d20 + 9 + 2 + 1 + 1 ⇒ (13) + 9 + 2 + 1 + 1 = 26
Crit Damage + PBS: 3d8 + 6 + 3 ⇒ (6, 4, 4) + 6 + 3 = 23

"Ah, heck yeah!" Reavis celebrates afterwards, pumping a fist in the air. "I'm one bad dude."

Dark Archive

Aasimar Staff Magus/Monk/Occultist 7: HP: 51/51 DR 5/blunt | AC 23(24),16T,18(19)FF, CMD:24 | Fort:+10*(15vs poison/disease) Ref:+8 Will:+8 | Init:+7, Perception:+11 | Arcane Pool: 4/7 |Mental Focus 5/6 |Condition:| Effects: Resist Energy 5 vs Acid/Cold/Electricity(Celestial), defending bone, barkskin,mage armor,antitoxin, antiplague

Crios' eyes go wide at the sudden appearance of an arrow shaft protruding from opposite sides of the undead swordsman below him.

"Nice targeting Reavis!" he voices appreciatively, despite the threat of the brutal, raging wight near him.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus moves another 40', flanking the ragewight, and attacks it from a guarded stance.
Rapier, Bless, Flank, Expertise: 1d20 + 7 + 1 + 2 - 2 ⇒ (3) + 7 + 1 + 2 - 2 = 11
His series of poor rolls continues.
AC is 27 for this round.

Silver Crusade

Maps and Handout

While Ranalus misses; Crios's two solid blows and Reavis's perfectly aimed bomb down the Ragewight. With the undead threat ended at least for now, the Twinhorn Kellids emerge from the cave.

Thank you for your help strangers; it is fortunate you have arrived here. Our leaders are in the main encampment they'll want to know of your arrival. Beware the many undead creatures that have been pouring from a portal, plaguing us!

Combat over success!

Decision Point: 1) Meet w/ the Twinhorn Elders or 2) Battle the Undead

Weigh in if you will

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Perhaps the Twinhorn will be more of a skill challenge rather than another combat? We may conserve resources going to have a chat. Granted, it could be fighting in either case. I vote for option one: Meet with the Twinhorn.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

I am fine with either one. Ranalus is better at skills than combat, but I didn't use much in the way of resources in that last fight.

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

I vote for the Twinhorn Elders too. We just got done fighting a stream of orcs, let's postpone a stream of undead.

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

Yes, and we may find out something that may help talking to them

1 to 50 of 570 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Chaosorbit's PFS PbP GameDay VI - #8-99: The Solstice Scar (Subtier 5-6) All Messageboards

Want to post a reply? Sign in.