
| Mistress Morgana | 
 
	
 
                
                
              
            
            Hmm having the city guard forever in your debt, could prove uselfull in the future.
Morgana casts Cure Light wounds on The captain.
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Of course its a on hopefully he can stay alive for another round

|  GM DFang | 
 
	
 
                
                
              
            
            The skeleton easily plant's an arrow into the creature's body but it continues to take off Captain Ehvan's armor to consume him.
CDG Damage: 2d6 + 2 ⇒ (5, 2) + 2 = 9 (-HP > CON)
Despite the healing Morgana applied, the ghoul easily bites off the captain's head. It proceeds to chew on it as Bobbity regains control of his body.
Everyone may act.

| Bobbity | 
 
	
 
                
                
              
            
            "Alright. This B!tch is dying right now...again."
Bomb: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

| Mistress Morgana | 
 
	
 
                
                
              
            
            Disrupt Undead: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
After the last ghoul has been properly blasted, Morgana turns to Bobbity.
Let go find Ilya. W need to figure out what we need to from heree.

|  GM DFang | 
 
	
 
                
                
              
            
            As soon as Bobbity regains control, he flings the first bomb he could get his hands on and flings it right at the ghouls open jaw. Moments later an explosion rocks the hallway as its head explodes, raining the remaining members in flesh and blood.
Nice, maximum damage was just enough to kill it.
@Morgana: you can keep your Disrupt Undead spell since it's no longer necessary.
What do you do next?

| Bobbity | 
 
	
 
                
                
              
            
            "BURNIN IT! BURNIN THIS WHOLE DAMN PLACE DOWN!" he yells but for some reason follows Morgana out.

| Bobbity | 
 
	
 
                
                
              
            
            Without warning Bobbity pulls out his small light crossbow and fires in Ilya's direction.
Lightcrossbow: 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13
Thankfully for the necromancer, the bolt imbeds itself in the tree rather then the half-vampire's soft flesh. "My bad. I have limited control over my hand when I'm PISSED!" He sounded angry but he was smiling in a very cryptic way. He also reloads and keeps the bolt aimed at the tree. "Come on out pale-face and take your apology bolt."

| Mistress Morgana | 
 
	
 
                
                
              
            
            The Captain fell to the undead. What should we do now? We return to town without the captain, unless we can bring back the head of the necromancer and try convincing the townsfolk of the truth.

| Ilya Shukhov | 
"Put that silly thing away, Bobbity! If the Captain is dead you can hardly blame me for self-preservation. What was I supposed to do? HEAL THEM!?" Ilya takes a deep breath, centering himself. His voice returns to its usual dull monotone. "You are alive, and the Captain is dead. There are two reasons for you to celebrate. Unfortunately, I don't know how we will be paid if our employer is dead... Perhaps we should loot his body, explore the monastery, and never return to that castle."

| Bobbity | 
 
	
 
                
                
              
            
            "I'm blamin ya for bein a b~!@+," he yells in reponse. "But on the other two points, ae garde. Or is it flambe? What was I mad at?" he asks scratching his head with the wrong end of a loaded crossbow. Thank god he had a short attention span. After thinking for a moment he snaps his fingers. "What if we took over? Finish what the fool here obviously couldn't, raise our own army of the dead and take over. And if all else fails, BURN IT!."

| Mistress Morgana | 
 
	
 
                
                
              
            
            Morgana remembering that the pool was magical, Let us go back inside. That pool was giving off some faint magic. I would like to investigate it further.

| Bobbity | 
 
	
 
                
                
              
            
            "Yay. Magic water." says Bobbity with mock enthusiasm. He follows nonetheless.

|  GM DFang | 
 
	
 
                
                
              
            
            Map has been updated.
Morgana & Bobbity definitely feels the presence of arcane energies around the pool. Everyone recalls something from their past, a minor event or otherwise, that makes them feel the need for revenge.
The swirling blue liquid glows faintly, coloring everyone in a faint bluish tint.
You notice that at three equidistant points around the pool are three small daggers among various smaller runes.
Knowledge Religion roll please. I can't stack spoilers...
These daggers are definitely a symbol representing Calistria.
You know that the pool was used for summoning creatures to defend the monastery. It was possible to use it multiple times, but with the remaining water, you can only use it once more.
Spell: Summon Monster II (1 hour duration)
It's magic can be invoked by a single drop of blood into the water, but there are clues among the runes saying:
"Only Revenge's Chosen can bring about the vengeance of lost souls."

| Bobbity | 
 
	
 
                
                
              
            
            Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge Religion: 1d20 + 3 ⇒ (17) + 3 = 20
Spellcraft: 1d20 + 7 ⇒ (6) + 7 = 13
Some how I got them all.
Bobbity's reticence earlier is replaced with curiosity at a speed only an ADD person could muster. His amplified focus takes in every little detail of fountain. He notices the runes, the daggers, the religious symbol of Calistra and the summoning magic flowing through it. As Morgana gets a closer look Bobbity stealthily shoves her into the fountain. He watches and waits, hoping that she scraped her hand or leg on the way in to satisfy the blood requirement for the summoning.

| Bobbity | 
 
	
 
                
                
              
            
            I just wanted a hilarious way of activating the summon.
stealth: 1d20 + 12 ⇒ (13) + 12 = 25
Str: 1d20 - 1 ⇒ (16) - 1 = 15

| Mistress Morgana | 
 
	
 
                
                
              
            
            Now let me take a look.
Perception: 1d20 + 1 ⇒ (16) + 1 = 17
Knowledge Religion: 1d20 + 5 ⇒ (1) + 5 = 6
Spellcraft: 1d20 + 5 ⇒ (12) + 5 = 17
Can I Assume Morgana knows Calistria's symbol?

|  GM DFang | 
 
	
 
                
                
              
            
            It's only DC5 for Morgana, so you know what the daggers represent with your roll since you managed to detect them.
Also, with that Spellcraft Roll, you not only know about the spell and drop of blood requirement. You also know that if it's YOUR blood that is dropped, the magic is augmented with the power of vengeance that it will allow you to Summon Monster III (1 hour duration) but these are automatically Chaotic.

| Bobbity | 
 
	
 
                
                
              
            
            Still would have been funnier if she fell in. Then she would have a summoned monster to enact her vengeance on the mad Halfling and even more chaos could ensue. AHAHAHAHAHAHAHAHA.

|  GM DFang | 
 
	
 
                
                
              
            
            As the blood makes contact with the water, smoky tendrils of red seem to erupt from the blood. It spreads across the bluish water. Bluish shapes swirl in anger as they turn to red until the whole pool glows with bright red hue. It shines for a moment and seems to pulsate as a whirlpool forms in the middle, sucking all the liquid into a large orb of mass and arcane energy.
Alright. Morgana, please choose the creature under the Summon Monster III list. Feel free to describe how it emerges and what it looks like.
Aside from that, it's up to you guys how to proceed from here.

| Mistress Morgana | 
 
	
 
                
                
              
            
            A dretch demon slowly climbs out of the pool. Morgana turns to the pudgy demon.
Come take out your anger and frustration on the undead.

| Bobbity | 
 
	
 
                
                
              
            
            "Minions! WooOOOoooowhoa that smells." Bobbity's initial exclamation of joy turns into a cry of revulsion as his nostrils are assaulted by the demon. "He toots, the dead can't smell," he reminds Morgana while holding his nose.

| Mistress Morgana | 
 
	
 
                
                
              
            
            [b]Down the hallway to the right.[b]
Morgana walks down towards the hall to the right and will first serach t he dead captain's body for anything useful.

| Bobbity | 
 
	
 
                
                
              
            
            Bobbity smacks himself in the head as he walks over to the dead guard captain. "Can't believe I forgot about looting the body. That's the fun part. Stupid undead. Never have loot. Yoink," he says filling up on Holy Water. He then Follows well behind the minion ready to fling righteous fury. Oh the irony.

|  GM DFang | 
 
	
 
                
                
              
            
            Map updated and Dretch token added. Please don't forget to position yourselves.
Ilya is sure none of the Captain's equipment is magical, except for faint traces in the vials and potion. The dretch shuffles forward some more and sees a low flight of stairs to the right.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Telepathically speaking in Abyssal: Alls clears here mistress.

| Bobbity | 
 
	
 
                
                
              
            
            Stealth behind Minion: 1d20 + 12 ⇒ (9) + 12 = 21
Imagine Peter Griffon as a Halfling singing his own theme song quietly. He moves forward only when the minion rounds corners.

| Mistress Morgana | 
 
	
 
                
                
              
            
            After the demon gives the all clear, Morgana beckons the demon forward, and rounds the corner. Morgana then takes a look for herself.
Perception: 1d20 + 1 ⇒ (14) + 1 = 15

|  GM DFang | 
 
	
 
                
                
              
            
            Sorry for the slow flow this week guys. Work and holiday preparations are just killing me XD. I hope you all have more time to do fun stuff this weekend.
The dretch simply looks at Bobbity as it hears the singing behind like a shadow music box. It shrugs and trudges forward, ignoring him as it climbs the shallow flight of stairs.
On the next platform, it sees a lot of dried blood splatter. The fires from the torches light up the place quite well but gives a gloomy feel to the room.
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
It does not see anything else in particular and tells Morgana it looks like home. Bloody and empty.
 
	
 
     
    