[Chaos] Path of Demigods

Game Master DFang

Tracking Sheet
Monastery Map


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Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

Hmm having the city guard forever in your debt, could prove uselfull in the future.

Morgana casts Cure Light wounds on The captain.
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2

Of course its a on hopefully he can stay alive for another round

Grand Lodge

The skeleton easily plant's an arrow into the creature's body but it continues to take off Captain Ehvan's armor to consume him.

CDG Damage: 2d6 + 2 ⇒ (5, 2) + 2 = 9 (-HP > CON)

Despite the healing Morgana applied, the ghoul easily bites off the captain's head. It proceeds to chew on it as Bobbity regains control of his body.

Everyone may act.


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

"Alright. This B!tch is dying right now...again."

Bomb: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

Disrupt Undead: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm: 1d20 + 4 ⇒ (5) + 4 = 9

Damage: 1d6 + 1 ⇒ (3) + 1 = 4

After the last ghoul has been properly blasted, Morgana turns to Bobbity.
Let go find Ilya. W need to figure out what we need to from heree.

Grand Lodge

As soon as Bobbity regains control, he flings the first bomb he could get his hands on and flings it right at the ghouls open jaw. Moments later an explosion rocks the hallway as its head explodes, raining the remaining members in flesh and blood.

Nice, maximum damage was just enough to kill it.
@Morgana: you can keep your Disrupt Undead spell since it's no longer necessary.

What do you do next?


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

"BURNIN IT! BURNIN THIS WHOLE DAMN PLACE DOWN!" he yells but for some reason follows Morgana out.


Ilya pokes his head out from behind a tree, approximately 120 feet away. He sees Morgana and Bobbity exit, and presumes they were successful. "Apologies for my hasty exit. I have limited control over the undead, and they were beyond my ability. Where is the Captain?"


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

Without warning Bobbity pulls out his small light crossbow and fires in Ilya's direction.

Lightcrossbow: 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13

Thankfully for the necromancer, the bolt imbeds itself in the tree rather then the half-vampire's soft flesh. "My bad. I have limited control over my hand when I'm PISSED!" He sounded angry but he was smiling in a very cryptic way. He also reloads and keeps the bolt aimed at the tree. "Come on out pale-face and take your apology bolt."


Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

The Captain fell to the undead. What should we do now? We return to town without the captain, unless we can bring back the head of the necromancer and try convincing the townsfolk of the truth.

Grand Lodge

The screams from inside the monastery fall silent as you all exit, the corpses on the hallway more still than before. The only thing that can be seen moving inside before the doors close is the rippling light from the pool on the far side from the door.


"Put that silly thing away, Bobbity! If the Captain is dead you can hardly blame me for self-preservation. What was I supposed to do? HEAL THEM!?" Ilya takes a deep breath, centering himself. His voice returns to its usual dull monotone. "You are alive, and the Captain is dead. There are two reasons for you to celebrate. Unfortunately, I don't know how we will be paid if our employer is dead... Perhaps we should loot his body, explore the monastery, and never return to that castle."


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

"I'm blamin ya for bein a b~!@+," he yells in reponse. "But on the other two points, ae garde. Or is it flambe? What was I mad at?" he asks scratching his head with the wrong end of a loaded crossbow. Thank god he had a short attention span. After thinking for a moment he snaps his fingers. "What if we took over? Finish what the fool here obviously couldn't, raise our own army of the dead and take over. And if all else fails, BURN IT!."


Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

Morgana remembering that the pool was magical, Let us go back inside. That pool was giving off some faint magic. I would like to investigate it further.


"As long as everyone is prepared to retreat, I am fine with more investigation."


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

"Yay. Magic water." says Bobbity with mock enthusiasm. He follows nonetheless.

Grand Lodge

I've been checking in regularly but your posts doesn't trigger anything yet nor does it clearly state any action except for Bobbity...


Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

Morgana enters the monastery and move towards the pool.

Grand Lodge

Map has been updated.

Morgana & Bobbity definitely feels the presence of arcane energies around the pool. Everyone recalls something from their past, a minor event or otherwise, that makes them feel the need for revenge.

The swirling blue liquid glows faintly, coloring everyone in a faint bluish tint.

Perception DC14:

You notice that at three equidistant points around the pool are three small daggers among various smaller runes.
Knowledge Religion roll please. I can't stack spoilers...

Knowledge Religion DC10 (ONLY IF SOMEONE GETS THE PERCEPTION ROLL):

These daggers are definitely a symbol representing Calistria.

Spellcraft DC12:

You know that the pool was used for summoning creatures to defend the monastery. It was possible to use it multiple times, but with the remaining water, you can only use it once more.

Spell: Summon Monster II (1 hour duration)

It's magic can be invoked by a single drop of blood into the water, but there are clues among the runes saying:

"Only Revenge's Chosen can bring about the vengeance of lost souls."


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge Religion: 1d20 + 3 ⇒ (17) + 3 = 20
Spellcraft: 1d20 + 7 ⇒ (6) + 7 = 13

Some how I got them all.

Bobbity's reticence earlier is replaced with curiosity at a speed only an ADD person could muster. His amplified focus takes in every little detail of fountain. He notices the runes, the daggers, the religious symbol of Calistra and the summoning magic flowing through it. As Morgana gets a closer look Bobbity stealthily shoves her into the fountain. He watches and waits, hoping that she scraped her hand or leg on the way in to satisfy the blood requirement for the summoning.


Ilya watches Bobbity push Morgana into the pool. He furrows his eyebrows. "Okay..."


Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

to spot Bobbity trying to shove Morgana.?
perception: 1d20 + 1 ⇒ (4) + 1 = 5
Reflex: 1d20 + 2 ⇒ (13) + 2 = 15

What the hell are you thinking?

Grand Lodge

I think this should be a STR contest. Bobbity roll a stealth roll before STR check. Morgana will do an opposed STR check.
IF Morgana manages to see Bobbity shove her, then your reflex save above may apply but with DC+5 against Bobbity's STR roll.


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

I just wanted a hilarious way of activating the summon.

stealth: 1d20 + 12 ⇒ (13) + 12 = 25
Str: 1d20 - 1 ⇒ (16) - 1 = 15


Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

STR: 1d20 ⇒ 20

Grand Lodge

Bobbity manages to shove Morgana reaallllyy close to the edge of the pool but she manages to find decent footing in the stone floor.

Too bad.


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

"You humans stink, take a bath."


Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

Now let me take a look.
Perception: 1d20 + 1 ⇒ (16) + 1 = 17
Knowledge Religion: 1d20 + 5 ⇒ (1) + 5 = 6
Spellcraft: 1d20 + 5 ⇒ (12) + 5 = 17

Can I Assume Morgana knows Calistria's symbol?


"What have you found?"

Grand Lodge

@Morgana:

It's only DC5 for Morgana, so you know what the daggers represent with your roll since you managed to detect them.

Also, with that Spellcraft Roll, you not only know about the spell and drop of blood requirement. You also know that if it's YOUR blood that is dropped, the magic is augmented with the power of vengeance that it will allow you to Summon Monster III (1 hour duration) but these are automatically Chaotic.


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

Still would have been funnier if she fell in. Then she would have a summoned monster to enact her vengeance on the mad Halfling and even more chaos could ensue. AHAHAHAHAHAHAHAHA.

Grand Lodge

Yeah, I was actually hoping she'd fall. There was a scenario that I thought up just in case her rolls didn't win against you.


Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

Morgana pulls out her dagger and makes a shallow slice across her palm and lets the blood drop into the pool.

Grand Lodge

As the blood makes contact with the water, smoky tendrils of red seem to erupt from the blood. It spreads across the bluish water. Bluish shapes swirl in anger as they turn to red until the whole pool glows with bright red hue. It shines for a moment and seems to pulsate as a whirlpool forms in the middle, sucking all the liquid into a large orb of mass and arcane energy.

Alright. Morgana, please choose the creature under the Summon Monster III list. Feel free to describe how it emerges and what it looks like.
Aside from that, it's up to you guys how to proceed from here.


Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

A dretch demon slowly climbs out of the pool. Morgana turns to the pudgy demon.

Abyssal:

Come take out your anger and frustration on the undead.


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

"Minions! WooOOOoooowhoa that smells." Bobbity's initial exclamation of joy turns into a cry of revulsion as his nostrils are assaulted by the demon. "He toots, the dead can't smell," he reminds Morgana while holding his nose.

Grand Lodge

@Morgana:

I'll let you keep full control over it. We'll use the normal Dretch in PRD.

T'wer must us be goings mistresss...? it thinks to you telepathically.


"Demons are almost as obedient as the undead. It is good to have him." Ilya turns and regards the hallways with the dead - really dead - ghouls. "People typically guard valuables. I propose we continue down that hall."


Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

Abyssal:

[b]Down the hallway to the right.[b]

Morgana walks down towards the hall to the right and will first serach t he dead captain's body for anything useful.

Grand Lodge

Morgana finds the remaining 8 vials of holy water, a light metal shield, a longsword, and a breastplate. Additionally, in his pouches are 15 gold pieces and a potion of CLW.

The dretch sniffs at the holy water curiously as he heads down the hallway Morgana directed.


Ilya casts detect magic and inspects the equipment.


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

Bobbity smacks himself in the head as he walks over to the dead guard captain. "Can't believe I forgot about looting the body. That's the fun part. Stupid undead. Never have loot. Yoink," he says filling up on Holy Water. He then Follows well behind the minion ready to fling righteous fury. Oh the irony.

Grand Lodge

Map updated and Dretch token added. Please don't forget to position yourselves.

Ilya is sure none of the Captain's equipment is magical, except for faint traces in the vials and potion. The dretch shuffles forward some more and sees a low flight of stairs to the right.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

@Morgana:

Telepathically speaking in Abyssal: Alls clears here mistress.


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

Stealth behind Minion: 1d20 + 12 ⇒ (9) + 12 = 21

Imagine Peter Griffon as a Halfling singing his own theme song quietly. He moves forward only when the minion rounds corners.


Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

After the demon gives the all clear, Morgana beckons the demon forward, and rounds the corner. Morgana then takes a look for herself.

Perception: 1d20 + 1 ⇒ (14) + 1 = 15


Ilya follows around the corner with the group.

Grand Lodge

Sorry for the slow flow this week guys. Work and holiday preparations are just killing me XD. I hope you all have more time to do fun stuff this weekend.

The dretch simply looks at Bobbity as it hears the singing behind like a shadow music box. It shrugs and trudges forward, ignoring him as it climbs the shallow flight of stairs.

On the next platform, it sees a lot of dried blood splatter. The fires from the torches light up the place quite well but gives a gloomy feel to the room.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

It does not see anything else in particular and tells Morgana it looks like home. Bloody and empty.

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