[Chaos] Path of Demigods

Game Master DFang

Tracking Sheet
Monastery Map


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Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

Morgana turns to Bobbity.

It would be best if we let them be. We not set up to handle swarms of birds. I would rather save my spells for the undead. Do as you want but keep me out of it.

Grand Lodge

Looks like a 1-1 vote to try the ravens. Ilya, how about a tie breaker?


Let's go kill some ravens.

Grand Lodge

Captain Ehvan looks helplessly as Bobbity and Ilya walk towards the eastern side of the forest, not minding the mass of creatures writhing further east. He follows along with Morgana as the two lead the way into the forest. "Alright, if you want to risk it... There's a tree down there painted with white handprints. It points to the direction where, we should be able to find the path towards the monastary."

He looks to Morgana before following "Don't worry m'lady. I'll do my best to make sure you're safe."

....

It was only a few minutes of walking before you see one of the trees with a glowing white figure from afar.

Perception checks please. Also, you have some time to do preparatory stuff if you wish.


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

Or you assume everyone enters the forest. Bobbity stops at the edge and looks at the trees gauging age and dryness, trying to calculate how much firewood it would take to start a forest fire. And unless someone stops him, he begins doing just that humming, We Didn't Start the Fire.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15


When you say "glowing white figure," are you referring to the white hand-prints, or to an actual person-shaped figure?

Grand Lodge

@Ilya: You're not sure yet, which is why I called for perception checks since it's still far away.

Ilya Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Morgana Perception: 1d20 + 1 ⇒ (15) + 1 = 16

Everyone is certain that the white glow comes from a mark upon the tree itself. It may be the handprints you are looking for but you cannot discern the direction it points to.

Also, Ilya's sharp eyes notice that the marked tree has a flock of ravens upon it.


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

Forest fire incoming. Anyone going to stop the halfling's fun or are we torching the place?

Grand Lodge

It's up to Ilya and Morgana.
Capt. Ehvan wasn't supposed to be in the party until Prophet dropped out so it should really be your choice. If you're not hiding it, I'm calling for a DC5 Sense Motive check for them to realize what you're planning.


One use of channel energy (negative) can take out an entire flock of birds. Plus, starting a forest fire actually takes a lot of work if the conditions aren't right. Perhaps a Know (nature) or Survival check to see if it is even possible?


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

After several minutes of fruitless, or in this case, fireless progress, Bobbity's short attention span kicks in and he gives up. He kicks the smoldering pile of sticks and follows after the others, hoping the crows will be more fun. "You win this time Smokey the Bear."


Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

Sense Motive: 1d20 + 1 ⇒ (7) + 1 = 8

Morgana realizes Bobbity is trying to start a fire, but has no desire to stop him. She will instead stand behind the Captain Evhan should any wildlife begin attacking.

Grand Lodge

Updated the map. Using old tokens for now since I don't have the token tool program from here.

The captain smiles when he sees Bobbity give up with the fire "Good, I was hoping not to find a reason to stab you. Now, let me look closer at that..."

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

"Ahah! It points to the right side of that huge tree with ravens. We should be able to find the way from there." he points in that direction as well. "But perhaps we should try to sneak by the ravens... I want to reserve my strength when we face that necromancer."

He crouches and starts to walk ahead of you (Placed path in map FYR).


Ilya follows behind, crouching low.

Stealth: 1d20 + 2 ⇒ (5) + 2 = 7

He repeatedly steps on twigs and dry leaves.

Grand Lodge

The ravens don't seem to care as the captain leads you until you find an obscure trail that is starting to get overgrown. Eventually you reach the monastery, the dark haze seemingly darker around it due to the tall trees rising over the old structure, covering most of the sunlight.

Vines and other fauna creep across and through the old stones, the grass rising nearly knee high all around. It's very obvious that no one has tended to the area for long. The central path looks very well worn down however with broken weapons scattered near the wooden double door entrance to the monastery.

The monastery itself is mostly a single floor structure with rear end slightly elevated. Sparsely surrounding the building are narrow slits serving as windows.

The captain heads straight to the front doors without resistance and Captain Ehvan gestures for you to follow before opening a door slightly and slipping inside.


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

Unable to come up with something witty or stupid, Bobbity ops for silence instead.

Stealth: 1d20 + 12 - 1 ⇒ (12) + 12 - 1 = 23

Being small has its perks though he would never admit it.

Grand Lodge

The map has been updated BTW. I'll let you guys lead from here.


Ilya holds up a hand to stop the party, and pressed a finger against his lips for silence. He makes a "go ahead" gesture to Bobbity toward the fountain.


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

"Oh no. I hope something bad doesn't happen to me if I walk towards that fountain," Bobbity says loudly. To emphasize he stomps his feet on the floor to make it sound like he is walking forward.


Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

Morgana enters the Monastary and casts Detect Magic.

Grand Lodge

Everything is silent, except for Bobbity's false march and the sound of flickering fires from the torches. No one responds to Bobbity or even Morgana's spell as she cast it.

@Morgana:

You feel faint traces of arcane energy near the pool and is certain that it's from the Conjuration school of magic. However, you are not certain if it's strong enough to be activated once more, if it could be activated...

"This isn't right. The scout's last reports said, there were at least twenty skeleton warriors milling around this place..." says Captain Ehvan, drawing out his longsword.


He lets out a low, long sigh of patience. "If I were expecting a visit from the local constabulary, I would position them in an ambush. They would not be loitering about."

Grand Lodge

Alright, enough waiting.

A series of piercing screams echoes from up ahead.

Perception DC22:

You're fairly certain that it originated somewhere beyond the left corridor.


Perception 1d20 + 7 ⇒ (20) + 7 = 27

"That scream originated somewhere beyond the left corridor. Let us move forward, in stealth."


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

Bobbity looks at the vampire then to the armored guard and then the female caster. "Riiiiiight. Stealth." He doesn't look at all confident in this parties supposed stealth. So, arms behind his head, he follows, whistling a tune. Something was going to happen so he stuck to the back to watch and wait.

Grand Lodge

Stealth Rolls:

Bobbity: 1d20 + 12 ⇒ (15) + 12 = 27
Ilya: 1d20 + 2 ⇒ (14) + 2 = 16
Morgana: 1d20 + 3 ⇒ (8) + 3 = 11
Capt.: 1d20 + 2 ⇒ (9) + 2 = 11

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

"You mean this way?" Capt. Ehvan walks ahead, sword pointed forward. Morgana was following him as quietly as she could managed but bumped into him by accident as he suddenly stopped around the corner. The clanging metal caused a couple of deformed heads with rotting flesh to pop out from above and look at them. They see Capt. Evhan and Morgana, but have not yet noticed the others who are still on the first hallway (nor do you see them yet as well).

Initiative Rolls:

Bobbity: 1d20 + 5 ⇒ (10) + 5 = 15
Ilya: 1d20 + 2 ⇒ (19) + 2 = 21
Morgana: 1d20 + 3 ⇒ (15) + 3 = 18
Capt: 1d20 + 4 ⇒ (16) + 4 = 20
Enemy: 1d20 + 2 ⇒ (9) + 2 = 11

Everyone may act. The enemies are still hanging up above.

Perception DC8:

You realize they are hanging onto rotting corpses chained spread-eagled to the ceiling linked to more chains secured to blocks on the walls.

KNW, Religion DC10:

You know that these are ghouls.


Knowledge (religion) 1d20 + 8 ⇒ (3) + 8 = 11
Perception 1d20 + 7 ⇒ (3) + 7 = 10

Wow, just barely.

In an unhurried monotone, Ilya points above. "They are whole corpses attached to the ceiling. They appear to be chained to the wall and primed to fall on us." He squints and peers closely. "They are ghouls. Their bites are quite filthy."

DM - Do the chains look like the ghouls cannot reach us if we do not touch them?

Grand Lodge

The ghouls are hanging onto rotting bodies chained to the ceiling. The ghouls themselves are not chained up there but it's likely that they were feeding on the bodies.

Everyong can move their own tokens.


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

Can't fail the perception roll

"Huh. Would look them going at it? Anyone else hungry now? No. Just me? Alright. Well target practice." He says drawing his light crossbow and moving closer while remaining behind Ehvan. "Got any of that holy water, now would be the time to use it."

Just keep my behind Ehvan when ever he moves.

Grand Lodge

Perception Chk: 1d20 + 4 ⇒ (9) + 4 = 13

"Oh right, I almost forgot about that. These things are gruesome. But why would bodies be hanging up there? It certainly didn't discourage these creatures to feed on them..." say Ehvan as he pulls out one of the holy waters, walks forward a couple of steps and throws it at the nearest ghoul.

Ranged Touch Attk: 1d20 + 2 ⇒ (19) + 2 = 21 wew, so close
Dmg (1dmg splash): 2d4 ⇒ (2, 3) = 5

The ghouls shriek in pain, both of them dropping from the 10ft high ceiling...
Acrobatics: 1d20 + 4 ⇒ (4) + 4 = 8 Fall Damage: 1d6 ⇒ 6
Acrobatics: 1d20 + 4 ⇒ (10) + 4 = 14 Fall Damage: 1d6 ⇒ 1

... and the nearest ghoul already looks like he has broken some limbs aside from the burns from the holy water.

Again, everyone may act.


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

"Pee-a-boo", Bobbity says as he fires his crossbow between the legs of Ehvan.

Crossbow: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d6 + 1 ⇒ (4) + 1 = 5
Can't see map at work. Move me to within 30 and behind Ehvan for Point-Blank. Aiming for the wounded on.


"The blessing of Charon. Swift death to your foes and sorrow to your enemies."

Cast bless.


Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

Can't open map. Morgana will stay behind the captain if possible and will target any undead within 30 feet.

disrupt undead: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
damage: 1d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Despite being visually impaired due to Ehvan's heavy armor, Bobbity managed to put a bolt through the nearest ghoul's brains and it drops down dead. Ilya calls out to Charon to empower his allies but it's not enough to let Morgana hit the remaining enemy.

The remaining ghouls let's out a loud shriek that momentarily overpowers the screams of pain you hear from beyond the next room.

Perception Check DC26:

You hear the scuffling from above in the next room.

He charges at Ehvan and leaps forward with jaws wide open...

Attk: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Dmg: 1d6 + 1 ⇒ (5) + 1 = 6

Ehvan Fort Save vs Disease DC13: 1d20 + 5 ⇒ (4) + 5 = 9
CON Dmg: 1d3 ⇒ 3
DEX Dmg: 1d3 ⇒ 3
Ehvan Fort Save vs Paralyze DC13: 1d20 + 5 ⇒ (6) + 5 = 11
Rounds of Paralysis: 1d4 + 1 ⇒ (3) + 1 = 4

Wow... poor Captain Ehvan.

... and manages to clamp his teeth with rotting bits of flesh into Ehvan's neck. He visibly weakens and collapses in a heap of metal and flesh with the ghoul still on top of him. As soon as the ghoul sees Bobbity, he jumps back and looks at the other warily.

Everyone may act.
@Ilya: Don't forget your own skeleton.


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

Bobbity gives the ghoul his creepiest smile as it backs away. "So the dead can still fear? Good." He then grabs one of the flasks of holy water on Ehvan and hurls it at the ghoul.

Holy Water Touch Attack: 1d20 + 5 ⇒ (1) + 5 = 6 of course.
damage: 2d4 + 3 ⇒ (2, 3) + 3 = 8 I get Int to splash weapons.
random miss direction: 1d8 ⇒ 3

But the added weight causes it to fly right of the target.


Thanks for the reminder.

Ilya swings with his sickle, while his skeleton fires its longbow.

Primus last round...

longbow: 1d20 + 2 ⇒ (16) + 2 = 181d8 ⇒ 2

Ilya this round.

sickle: 1d20 + 2 ⇒ (11) + 2 = 131d6 + 1 ⇒ (6) + 1 = 7

Primus this round.

longbow: 1d20 + 2 ⇒ (11) + 2 = 131d8 ⇒ 3

Grand Lodge

OK... enough waiting, Morgana delays.

Bobbity fumbles the vial and it crashes just in front of the ghoul, splashing it with more holy water. It's flesh sizzles and the smell of burning rotten meat fills the corridor. The skeleton's first attack causes an arrow to pierce its thigh, but all the following attacks are difficult to land as they try to avoid hitting Bobbity.

The ghoul then steps up and assaults Bobbity in retaliation.

Bite Attk: 1d20 + 3 ⇒ (13) + 3 = 16
Claw 1 Attk: 1d20 + 3 ⇒ (1) + 3 = 4
Claw 2 Attk: 1d20 + 3 ⇒ (18) + 3 = 21
Claw 2 Dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Paralyze Rounds: 1d4 + 1 ⇒ (2) + 1 = 3
DC13 Fort Save or be paralyzed for 3 rounds.
Everyone may act.

Perception DC13:

You hear scuffling and the faint clinking of chains from above in the next room in front of you.


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

Fort: 1d20 + 4 ⇒ (3) + 4 = 7

"I am not a tan...," he manages to get out before paralysis sets in.


"Discretion is the better part of valor. Primus, guard my escape." Ilya backs up from the fight, keeping his shield to block any blows.

Withdraw as full-round action (double move) back to the entrance.

The skeleton knocks and fires another arrow.
longbow: 1d20 + 2 ⇒ (8) + 2 = 101d8 ⇒ 7


Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

Morgana fires off another ray before retreating towards the entrance.
Disrupt Undead: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

While the ghoul ducks under the skeleton's arrow, Morgana's blasts it it a ray that causes it to stumble but still manages to keep standing. Despite limping from the amount of wounds inflicted upon it, the ghoul ignores Morgana and turns to Captain Evhan. He digs a gap between in armor and bites deeply into his neck.

Coup de grace Dmg: 2d6 + 2 ⇒ (3, 5) + 2 = 10
Fort Save: 1d20 + 5 ⇒ (15) + 5 = 20 (success)

You can see that the Captain is still alive. His breathing is becoming slow however and you feel that he is very close to death. Meanwhile, one more ghoul appears and drops down in the middle of the other room. It crawls towards the captain, its tongue hanging out.

Everyone may act.
@Ilya: You are outside but your skeleton's still inside. Consider yourself to be just outside the door.


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

"..." Translation=$hit


Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

sorry jetlag kicked my ass. The 4th was a long day literally. i was up for 32 hour straight all of which were on the 4th.

1. Morgana stays, 2 Morgana continues to fight
1d2 ⇒ 2

Morgana fires off another ray at the ghoul right by the captain.

Disrupt Dead: 1d20 ⇒ 8
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Morgana uses her chaos point to add a luck bonus to her attack roll


Ilya continues to retreat for another 60 feet, then ducks behind a tree and watches the entrance from around the trunk.

Primus fires again at the same ghoul.

longbow: 1d20 + 2 ⇒ (8) + 2 = 101d8 ⇒ 7


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

Round 2/3 for paralysis.

(Oh-oh, here she comes)
Watch out boy
She'll chew you up
(Oh-oh, here she comes)
She's a maneater
(Oh-oh, here she comes)
Watch out boy
She'll chew you up
(Oh-oh, here she comes)
She's a maneater

*sigh* I am so dead.


Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

I should have at least bought enough time for you to flee I also forgot to add bonus from Bless


Arcanist 1 | HP 8/8 | AC 13, T 13, FF13 | CMD 13 | Fort +1. Ref +3, Will +3| Init +3| Perception +1
Spoiler:
Arcane Reservoir 2/4 | Spells 1 3/4 | Bolts 50

Just realized I could have used my chaos point for additional action to drag Bobbity to safety

Grand Lodge

Sorry for the late post. Some emergency stuff caught me at work yesterday until overtime...

Morgana blasts the nearest ghoul with a powerful ray of energy, causing the remnants of its skin to melt off its body before collapsing. Meanwhile, the remaining ghoul ignores the others and proceeds to take a bite out of Captain Evhan.

Bite Attk vs helpless target: 1d20 + 3 ⇒ (18) + 3 = 21
Dmg: 1d6 + 1 ⇒ (6) + 1 = 7
CON Save: 1d20 + 2 ⇒ (17) + 2 = 19 (success)

Although the wound was deep, the sturdy captain just managed to keep himself from crossing over. However, he's looking as sick as ever...

Everyone may act. Last round of paralysis.


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

*twitch*


Ilya retreats another 60 feet away from the doors and hides behind another tree.

Primus fires again.

longbow: 1d20 + 2 ⇒ (16) + 2 = 181d8 ⇒ 4

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