
DM Hamied |

Unlike the shadows, which would appear all around you, these shapes seem localized to the tower.

DM Hamied |

The rats currently seem entirely uninterested in your group. They seem neither afraid of you, nor a threat.

Cathran of Mendev |

Cathran narrows her eyes. "Is it really?" she asks. "I should think that the buildings are excellent shelter for such animals, and bereft of human interference they would breed prodigiously."
Let us hope that they are not capable of communicating ill humors...
"It is likely best we avoid them," Cathran observes. "And whatever it is that has stirred them so."

DM Hamied |

Looking up, you see the gargoyles leering down at you. They seem secure enough.
As you near the entrance, however, you notice a strange pattern. The ivy and grass have been cleared along the edge where the foundation meets the ground, and along this edge, a series of sinuous runes has been etched and then smeared with blood.

DM Hamied |

And so, you enter Harrowstone...
:)
The front doors of the prison hang from their hinges and take some effort to move. Wood scrapes against stone as you move them from your path and step into the building.
You find yourself in a wide hall flanked by a pair of waiting rooms, but the foyer to Harrowstone now lies in ruins. With little left to hold up the ceiling, the wooden beams above sag dramatically. The wall to the north contains a large pair of oaken doors.

DM Hamied |

The ring on the door is heavily rusted, but seems sturdy enough to pull it open. It creaks and groans. At first it sounds as any aging door might, but as it comes to a rest, the sound does not simply stop; it turns to a whisper and fades away.
You step into the next room, a second foyer. Streaks of mold stain the walls, and the floor below is a thick, gray carpet of fungal growth. Sturdy wooden doors beckon from every wall.

DM Hamied |

I don't think there's any reason to hide the result of this check, as Jaxus has directed everyone's attention to the fungus.
This species of fungus is most commonly known as "cave fuzz," despite the fact that most varieties of it are smooth. It grows in lightless places, and will attach to just about any surface. You know it to be harmless, though it is probably possible to slip on such a large concentration of it.

Cathran of Mendev |

"Warmth in darkness," Cathran says, her expression one of concern. "Either my Lady is making us feel welcome in a place that She wishes us to cleanse, or there is another force at work."
Cathran frowns and thinks on the situation for a few moments. "The skulls last night came from lanterns, which are sources of heat."

DM Hamied |

It continues to get warmer and warmer until it is quite hot. It feels much like the town hall did last night, when you were surrounded by flames.

Cathran of Mendev |

Cathran Perception 1d20 + 10 ⇒ (7) + 10 = 17
"The heat is coming from behind these closed doors," Cathran points to those at the northwest, northeast and southwest walls.
She takes a sniff at the air to smell if there is any smoke, or any other indicator of source of the heat (using the same perception roll).

Rosanna |

1d20 + 2 ⇒ (17) + 2 = 19
Rosanna glances shyly at the more confident half-elf "I agree" she says in a low whisper. "though i can't smell or hear anything... perhaps touch?" With that the slight girl moves to the southwest wall and carefully places the back of her left hand against the door there, trying to feel if the door itself feels hot.

Rosanna |

I think I was unclear before. You came through the SW door. It is open and there is no heat coming from it. I had mistakenly thought that Rosanna was touching the SE door. Sorry for any confusion. The doors to the NW, NE, and SE are all closed, and all sources of extreme heat. Which do you open?
Sorry,.. That's my mistake. Errata for NW instead.

DM Hamied |

I'm probably holding things up unnecessarily. NW door it is!
Oorin reaches up and takes hold of the ring on the door and pulls it open. A blast of heat comes from the hallway and rushes past all of you, seeming to dissipate almost immediately. A long, dark hallway looms in front of you. Before you can make out further details, however, seven ghostly faces appear in the corridor, badly-burned and screaming in agony.
They rush towards the open door and it slams in Oorin's face.

DM Hamied |

The southeast door is also stuck. As you touch the handle, you hear screams come from beyond all three of the firmly held doors. Whatever is binding them shut is clearly connected.
This is more of a Knowledge (Religion) situation, but given the circumstances, a Knowledge (Arcana) might also be applicable.