In this game, you play deities that work to create a world. You can work together or against each other, to achieve your goals. After the world is created, I'll work with you to make a campaign that you will enjoy playing in that is within this world.
NPC Deities Known:
Alakhmen: LG-King of Gods-Promotes good and order.
Fleschet: NG-Herald of Alakhmen-The Great Wordsmith-God of the arts, civilization, and words/communication.
Hayewn: NG-Keeper of the Harvest-God of farming, growth, and cultivation.
Tiram: CN-Northern Warrior-God of tundra and warriors.
Jakal: CN-The Mounted Terror-God of plains, warriors, and nomads.
Dioven: NE-Lord of Evil-God of evil, destruction, and brutality.
Pax: NG-The Immortal Saint-God of good, kindness, and the blind.
Baquelt: CN-Elemental Lord of Water
Ioriv: LN-Elemental Lord of Air
Pylos: CN-Elemental Lord of Fire
Jhurin: LN-Elemental Lord of Earth
Playable Races: Humans, Aasimar, Dwarves(advanced in mining/crafting), Ifrit, Oread(advanced in mining/crafting), Goblins, Merfolk, Undine, Changelings, Shining Children,
Type:
Humanoid (human) 0 RP
Size:
Medium 0 RP
Base Speed:
Normal 0 RP
Ability Score Modifiers:
Human 0 RP
Languages:
Linguist 1 RP
Racial Traits:
Flexible bonus feat 4 RP
Skilled 4 RP
Fast 1 RP
Silver Tongued 3 RP
Greed 1 RP
Low-light Vision 1 RP
Advanced in Engineering
Sea Elves:
Type:
Outsider (Native)
Size:
Medium
Base Speed:
Normal
Swim Speed-30 Feet
Ability Score Modifiers:
Standard, +2 Dex, +2 Cha, -2 Wis
Languages:
Linguist
Racial Traits:
Cold Resistance 5
Darkvision
Hydrated Vitality
Silent Hunter
Stalker
Elemental Affinity(Water)
Hawkmen:
Size: Medium
Speed: 30ft
Fly Speed: 40ft (Poor Maneuverability)
Ability Modifiers:
+2 DEX +2 CHA -2 INT
Languages:
Common
Racial Traits:
Flight (6 RP)
Fleet Footed (3 RP)
Skill Training (1 RP): Perception and Acrobatics
Advanced in warfare
Other Races: Dragons(Lunar as well as normal), Sparklings(advanced in shipbuilding), Hags, Paxos, Driads, Centaurs, Gryphon, Bulette, Ursine, Skritt, Vampires