
Parvaneh |

Ok, Azure, the crunch is now in the profile. I believe I captured everything correctly. I'm used to taking the lazy approach and letting Hero Lab do all the work for me, so I had to spend quite a bit more time figuring out this gestalt thing and applying the bonuses appropriately. Those doubling on class features sure stacks up! But I was pleasantly surprised to find that there was quite a lot of synergy between the combination of those classes, especially when taking that clerical archetype (you trade out wearing heavier armor than light armor for some neat bonuses so you don't lose out there on your rogue Evasions and such), and it just lent itself well to the concept I had of a Desnan cleric. If you see anything that seems off, let me know.
Background will be coming soon. I took the Foster Child trait which made the most sense mechanically and otherwise.

Sir Alfric, The Green Knight |

No need for a rendering for me.
I didn't have a detailed image for me, only an idea of a knight on horseback covered in camouflage netting and branches.

Parvaneh |

If you do a group rendering, I would just say the character probably looks very similar to the avatar I selected, minus the elven ears. She has a "flower child" kind of look, in my mind. A little bit taller than your average woman, suggesting some very distant Ulfen lineage (blonde-haired girl in Varisia).

NPC_Alkaid_ARG |

!!Attention players!!
A Curse of the Crimson Throne Game is looking for a replacement GM.
And they are offering to the new GM in turn, to be a player in one of the Player's Games.

DM Azure_Zero |

If you wish to make renders like the one's I've done
Daz has 70% off "Genesis" Pro bundles for a limited time.
One's that says Genesis or have the number 5 in it.

DM Azure_Zero |

Parvaneh is at -7 HP (3 turns until she gets to -(Con Score) and dies)
so she needs help fast, and someone could try either the heal skill or cast a healing spell on her.
Stabilization checks are 1d20+(Con mod + current HP).
Referenece under Injury and Death

The_Ninja_DM |
1 person marked this as a favorite. |

Spiral_Ninja aka Natara here.
OK, so Azure has explained my offer. Here are the details: check the threads for The_Ninja_DM's Road to Kasai.
We are at approximately the same point, though we cleared the witch bit before the cave and are now dealing with the discoveries and preping for our trip to Brinewall.
I'll have to determine how all of you fit in and how you got your 1st Mythic level (though I'll work with you on it).
There will need to be some mods to the characters.
Here are my rules/guidelines:
Character generation:
No evil PCs!
Races: All Pathfinder Core, Featured and Uncommon races, all Dreamscarred Press races, and the 'example' races in the ARG. Other races by DM approval only.
No homebrew races.
Special: I will permit PCs to modify a race based on the Race Point cost in the Advanced Race Guide under the following rules: the base cost for a race is 15 RPs. If your race 'costs' less than that, you may use the difference between that cost and 15 RPs to 'purchase' racial abilities as per their cost in the ARG. If the race 'costs' more than 15 points, you must pay the difference from the point buy points allotted. These points may also be used to 'purchase' the variant racial abilities, including those Aasimar and Tiefling abilities from the Blood of... series, at an RP cost of the ability they would normally be replacing.
Stats: 25 pt buy
NOTE: No character may 'cost' more than a total of 40 points.
Classes: All Pathfinder classes, all Dreamscarred Press Psionics Unleashed & Psionics Expanded classes. All other 3pp by DM approval, must provide a copy or link to one for the GM. No homebrews.
Traits: 3; one must be a Campaign Trait. Traits may also be purchased with RP or Stat points at 2 points/trait.
You may, with GM approval of the specific trait, use RotRL or Sandpoint specific traits as campaign traits. No 3rd party or homebrew traits as campaign traits.
HP: PCs get their full HD plus their con score at first level. Thereafter they will roll for HP and add their con bonus. If the roll for HP is under PFS base, they get PFS base plus con bonus.
Gestalt House Rules
To build a gestalt character, choose two (or three) classes. The classes must be ones that could multiclass under the multiclass rules.
a: One class of the gestalt must be a Pathfinder or Dreamscarred Press class.
b: Once chosen, the gestalt combination may not be changed.
c: Players must specify one of the classes in their gestalt as their favored class. Races or Feats allowing more than one Favored Class allow the PC to make a second class in their gestalt favored as well.
d: Gestalt characters with more than one spell-casting class keep track of their spells per day separately.
e: The third class can be an NPC class.
f: For each save bonus, choose the better progression from the chosen classes, with the following restriction: The character must take at least one bonus from each class in the gestalt.
The current characters are:
Braydon= male human Soulknife (Armored & Gifted blade)/ Inquisitor -2
Fibek=male elf Ranger (Beastmaster/Infiltrator)/Cleric/Summoner -2 (Goldilocks)
Ikshvaku= male human fighter (unbreakable)/soulknife (cutthroat)-2
[It will be nice to have a few females along ;)]
If you don't have a copy of the mythic rules you can find them here: http://www.d20pfsrd.com/mythic/mythic-heroes
If you have any specific questions, ask me either here, in my game's discussion, or by PM.
I did originally have potential houserules about Prestige classes and Gestalt, but for now I'll just be using the standard cannot gestalt Prestige classes.
Yes, these rules make for significantly tougher PCs. You WILL be meeting equally tough opponents, though.
Update to 2nd level with 1 Mythic tier.

Sir Alfric, The Green Knight |

Mythic on top of Gestalt? You're Mad!
Seriously, this will be very cool if the GM is up for the improv that will be needed.
I say yes!

The_Ninja_DM |

Glad you're thrilled. I hope all of you will be on board.
And yes, I'm mad. But that's what makes life fun!
Also, if you want to wait for the Advanced Class playtest, you can use one of the new hybrids (subject to DM review) but they can only be in a 2-class gestalt until I can see how they play.

Sir Alfric, The Green Knight |

Sir Alfric will stick with what he has classwise.
Though that Swashbuckler looks mighty nifty, that will be for another game.

The_Ninja_DM |

That's fine, I did like Sir Alfric as is, as well. Go ahead and update him to my rules.
Edit: I've decided how to get you three (Parvaneh, are you with us?) merged with my group.
You were in Sandpoint when Sumisu returned with the goblin ears for the bounty and the map for Shalelu. She asked you to accompany her and you were outside the cave fighting lizardmen when the group finished off the samurai skeleton. You were also caught in the radius of the effect that gave everyone their mythic level (and healed Parvaneh as well). You spoke to the sheriff, giving him details and are now heading to the Rusty Dragon to get caught up. Koya will issue you folks cards as well, once you post to choose a suit. (See the info on page 19 of my game).